Walk Cycle Tutorial - Part 1

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Will Hurrell

Will Hurrell

Күн бұрын

Пікірлер: 536
@katkasfm559
@katkasfm559 8 жыл бұрын
" Children can control the parents " - Will Hurrell 2013
@noireanimations
@noireanimations 2 жыл бұрын
lmao
@armandod2010
@armandod2010 11 жыл бұрын
When you watch this, you appreciate what people do with sfm.
@noireanimations
@noireanimations 2 жыл бұрын
I just recently started animating with SFM, and oh boy can it be annoying.
@JasperHahnAnimation
@JasperHahnAnimation 8 жыл бұрын
"Everything's a child of the pelvis." "Locking the hand to the pelvis"
@supermariopeepeeproduction8262
@supermariopeepeeproduction8262 8 жыл бұрын
XDDDD
@ultradepth3991
@ultradepth3991 8 жыл бұрын
Hah.
@thepapermask2102
@thepapermask2102 6 жыл бұрын
Yeah, the first quote was refering to the FK-Rig, and he locked the arms to the pelvis in the IK-Rig.
@SalsaE621
@SalsaE621 4 жыл бұрын
@@thepapermask2102 yeah i dont think you got the joke
@ravenrafenn
@ravenrafenn 4 жыл бұрын
"Grab his pelvis"
@TheSwordofFlames
@TheSwordofFlames 9 жыл бұрын
Over two years since this video came out, and it's still relevant. I'm glad Valve keeps SFM the same, for the most part
@bluewolf9366
@bluewolf9366 9 жыл бұрын
+TheSwordofFlames indeed :)
@CorkScrewDood
@CorkScrewDood 8 жыл бұрын
TheSwordofFlames I still wish i can put more than 8 lights in a single shot because of how inaccurate the global light can be.
@olivari6145
@olivari6145 7 жыл бұрын
You can, just disable shadows on a light to add another one.
@Crowborn
@Crowborn 7 жыл бұрын
CorkScrewDood you can add as many as you need, Just disable shadows
@Y3SkyBreaker
@Y3SkyBreaker 3 жыл бұрын
This holds true even with S2FM
@pyrous6795
@pyrous6795 8 жыл бұрын
dude, your tutorials are amazing, one second I had no idea how to even make them move, the next second I'm making them walk. you were so clear about everything and showed exactly how to do everything step by step. +1 sub
@milocatto
@milocatto 10 жыл бұрын
This tutorial has helped me more than valve has in their SFM tutorials
@keagan5012
@keagan5012 8 жыл бұрын
Probably the most helpful sfm tutorial i've watched. Posted more than two years ago and still relevant. Thank you so much dude :)
@willhvids
@willhvids 8 жыл бұрын
+-Glace- Thank you sir.
@nikita6485
@nikita6485 8 жыл бұрын
Thats Right.
@funny-o2564
@funny-o2564 11 жыл бұрын
i fear no tutorial, but this tutorial it scares me...
@jmvr
@jmvr 2 жыл бұрын
I fear no tutorial, but this tutorial.... it tutorials me
@Theanymemetor
@Theanymemetor Жыл бұрын
I tutorial no fear but this tutorial…it me fears
@Daucus
@Daucus 12 жыл бұрын
Just finished my first attempt at walking and it went pretty smoothly. Once I got in there I understood why you were typing the numbers in there. Thanks for all the help! looking forward to more!
@snagoons
@snagoons 11 жыл бұрын
Good tut man. Really appreciate that you cover what hotkeys and little hacks you use while animating, learnt a great deal.
@Wazgrel
@Wazgrel 10 жыл бұрын
Very good tutorial, but I find using pelvis to move the model a little inconvenient, because it leaves the root behind. It can cause troubles if you later use the model after the walking cycle in the same shot. Locking the feet to the world and moving the model forward with the root_transform is a little easier. Plus you can copy+paste previous poses before contact 3, not having to repeat the entire posing process with each step. Especially if you're making a walk cycle in advance to import and use it in different projects. Huge time saver. And if you worry that it's going to look very repeating - you're going to modify the entire animation on the spot with the project you're working for so I don't think it's a big deal. :)
@willhvids
@willhvids 10 жыл бұрын
Animating on the spot is used for games, but in films the root should be kept in place, that's the way all animation companies do it. This walk can be copy and pasted it just requires a different method. Moving the root can cause serious foot sliding issues which is why it's not such a big deal for games. But if you prefer that way, then do as you wish =]
@Wazgrel
@Wazgrel 10 жыл бұрын
Will Hurrell I see, thank you for explaining! :)
@amaurythewarrior
@amaurythewarrior 10 жыл бұрын
Will Hurrell i suppose it's not too hard for experienced animators to compensate for the foot sliding, but it's definitely very frustrating.
@amaurythewarrior
@amaurythewarrior 10 жыл бұрын
TheNethero "so that it's not left behind when I need it" i can't think of a situation where you would need it ?
@amaurythewarrior
@amaurythewarrior 10 жыл бұрын
TheNethero okay, but aren't your foot IK controls parented under the root ? i mean if you started moving your foot controls in the scene rotating the root would mess that up, no ?
@legaleotf6483
@legaleotf6483 9 жыл бұрын
In sfm vids, write in a paper the stuff from tutorials, so you can make a SFM guide book!
@MrRobloxDDude
@MrRobloxDDude 9 жыл бұрын
*Tries to pose the 1st foot flat on the floor*. *Ragequits 1 minute later*
@MrRobloxDDude
@MrRobloxDDude 8 жыл бұрын
+fis Never thought about being a youtuber hero, neither did I think I could just learn how to animate like a pro instantly. I just find using sfm difficult to get used to xD
@LuminiousDBD
@LuminiousDBD 5 жыл бұрын
I know this is from years ago. BUT SAME
@InternalDialogNik
@InternalDialogNik 4 жыл бұрын
@@LuminiousDBD Still Accurate.
@LuminiousDBD
@LuminiousDBD 4 жыл бұрын
@@InternalDialogNik I still try everything humanly possible to avoid them moving around 😂
@bujakerino
@bujakerino 3 жыл бұрын
@Luminious haha i'm working on my first SFM vid rn and I'm only using scenes where nobody is moving or if, you just see the upper body 😂
@CossZt6
@CossZt6 11 жыл бұрын
Straight and efficent tutorial. (First one that explained walking cycle simply) good work.
@NonSoloRecensioni
@NonSoloRecensioni 11 жыл бұрын
I followed this tutorial using the Spy, this method works perfectly with almost every character, thank you, it's very easy and you are really good at explaining stuff :D
@MrStreetboy80
@MrStreetboy80 6 жыл бұрын
Iv only just started using sfm and trying to master walking first. Was sliding and skidding all over the place at first and kept getting twisted ankles at the end. I’m getting better at it now thanks to this tutorial. I want to walk properly when I animate. Most people avoid it in most videos Iv watched or their ice skating through a map lol. Great tutorial. Thanks 👍
@willhvids
@willhvids 11 жыл бұрын
You only need to animate two steps, from first contact on either the left or right, and ending up in contact on the same foot. Then you can copy and paste those frames but you'll need to paste the pelvis and feet X (if it's moving forward in X) with offset so it continues to move forward rather than flicks back to its start position.
@pootisbird6156
@pootisbird6156 4 жыл бұрын
What map you use
@willhvids
@willhvids 11 жыл бұрын
Make sure you only select the root when you move it to the centre. And the curve if because you have it set to spline rather than stepped. Right click in graph editor and it's the last option and choose stepped.
@AshraldRails
@AshraldRails 10 жыл бұрын
I used to be a animator like you, but then I got a arrow to the knee.
@KingDispenser
@KingDispenser 10 жыл бұрын
Go away
@Nakeuru
@Nakeuru 10 жыл бұрын
no more like I used to be an animator like you then I took hate to the knee
@mudmask2417
@mudmask2417 9 жыл бұрын
Nakeuru I used to be an Knee like you but then i took an adventurer to the arrow
@mrxbx9002
@mrxbx9002 7 жыл бұрын
AshraldRails You got married?
@colbyjackextracheese6249
@colbyjackextracheese6249 7 жыл бұрын
Mudmask I use to be a youtube commenter like you then I took a wumpis to the grumpis
@willhvids
@willhvids 12 жыл бұрын
Thanks for your feedback and the reason I do that is just to keep it nice and tidy during blocking stage.
@willhvids
@willhvids 11 жыл бұрын
Yep you can export your cycle, I recommend only animation 2 steps, say if it was 24 fps, then you animation one step taking 12 frames, the other step, the other 12 frames, then you export only 23 frames, so you exclude the 24th frame. I think you select it in the motion editor then right click the model in the animation set editor and export animation or something, it's been a while since I've done it haha.
@Bartosz2023
@Bartosz2023 11 жыл бұрын
thanks it works now and made it and it works like a charm. question..could you possible save this as a animation and use it as a loop on any model and just stack the cycle without making every step manual?
@rogers2293
@rogers2293 11 жыл бұрын
Subscribed! Great Job! You've helped me grasp how to use the tangent's alot better with this tut. Can't wait to see part 2. Any Idea when that will be ready? Thank you for puttin this up by the way, hope there will be more to come.
@TheSpokenBanana
@TheSpokenBanana 10 жыл бұрын
This is very useful, Is there anyway i could repeat the steps again other than doing the whole animation again?
@ForgeO2
@ForgeO2 11 жыл бұрын
thisis the best walking tutorial i have ever seen! thanks! helped alot!
@willhvids
@willhvids 11 жыл бұрын
When you right click in the graph editor there should be a few options for pasting, I think it's paste with offset. You'll need to paste them separately to the other keys that don't use this paste mode.
@TrakMiro
@TrakMiro 11 жыл бұрын
Thank you for explaining rigs in a way that didn't make me feel stupid.
@Lray2305
@Lray2305 11 жыл бұрын
Nice tutorial, I understood the graph editor more, I think Im ready for my first movie :)
@choppgaming
@choppgaming 11 жыл бұрын
Haha thanks! It encourages me to make more, I really should get around to making a better version of this. As for particles, I don't have much of an idea with those, I haven't really spent any time on them, but perhaps you could edit the medic beam to make it look like a rope?
@eragon2704
@eragon2704 11 жыл бұрын
Very helpful. Is there any easy way to extend the animation (make it repeat) and then transfer it to another map or sequence?
@Paperminers
@Paperminers 8 жыл бұрын
Thank you so much for this tutorial! I had no idea how to use the Graph editor or even animate, but now I made a really nice looking walk cycle. :)
@willhvids
@willhvids 11 жыл бұрын
You can select all the keys then in the time stat box type in "*=-10" without the quotes, that will scale it down by 10 in the time.
@Cheezdude365
@Cheezdude365 10 жыл бұрын
thanks a ton! i was really missing the inverse kinematics that i was used to from other animation programs. this tutorial helped me a ton, liked, favorited, and subscribed, looking forward to more of your tutorials! Sadly, the rig_biped_simple doesn't seem to work for dota 2 models? unless i've done something wrong.
@PossibleDoot
@PossibleDoot 11 жыл бұрын
Great tutorial. Key frames can be intimidating, but your tutorial is a good insight on how they work. I used this on an imported model from garrys mod and it works all the same. The only problem is there is some "skating" where the foot is on the ground but skating as the other leg begins to lift itself, but its probably a minor mistake I made along the way. Not sure how to fix it.
@startrek21000
@startrek21000 11 жыл бұрын
You know your day is made when you find a video where Max is wrong.
@nano-ep9ih
@nano-ep9ih 10 жыл бұрын
7:57 When I grab the lift foot, second bookmark(on 4th frame) disappears. But when I select, for instance, pelvis, bookmark appears back at its original location. Should I ignore that or create this bookmark?
@Mrphillykills
@Mrphillykills 11 жыл бұрын
Hi, I need some help. When I add the scout model all of the 'Bones' are just white and I can't click and move them like you can. How do I change this?
@lowgrasswhite
@lowgrasswhite 11 жыл бұрын
Thanks for this tutorial, Will. Managed to make the Scootie walk, now i'm kinda lost as to how to make it infinate. I'll probably figure it out soon, it would've been nice though if i could just copy you from Part 2. Looking forward to it. Great job, btw :]
@vitordias8
@vitordias8 11 жыл бұрын
Way to go for my first animation... thanks for the step to step, really good
@Cheesynachobread
@Cheesynachobread 10 жыл бұрын
Quick question, how do you keep the feet so straight? Whenever I use a rig it seems to mess with the feet rotation when I move it and the knees get all out of whack when I rotate it.
@Daviddv
@Daviddv 7 жыл бұрын
The keymode thing is not there. I can't do stepped.
@mrexpendable1232
@mrexpendable1232 11 жыл бұрын
@Will Hurrell I'm really new to SFM. how did you open this graph looking map? i need a good flat area to practice this. thanks!
@headcrab4
@headcrab4 11 жыл бұрын
Will! Throughout this video, you used only the graph editor. Is there any advantage to using the motion editor? I tend to use both in my animations. What are the pros and cons of both, if you can list them?
@kmpeeskimo6359
@kmpeeskimo6359 6 жыл бұрын
i really iked the tutorial it helped me alot and made walking in sfm a lot easyer for me i almost thought it was imposible at first btw you deserve alot more subs then you have
@7382179
@7382179 5 жыл бұрын
Your tutorial is very useful . Please continue . Thanks...
@willhvids
@willhvids 11 жыл бұрын
What do you mean by that? The same mechanics are applied, from cartoon animation, to 3D animation, to real life walking, all the poses are used, and the mechanics of balance and weight distribution are all used. It's just animation is much more exaggerated than real life. This is only part 1 of the tutorial. Most courses for animation will take longer than a week to cover a walk cycle. The second part will cover a lot more of the mechanics of balance/timing and much more.
@PaleozoicProductions
@PaleozoicProductions 8 жыл бұрын
I use Cinema 4D... does this work with this video?
@-.Psycho.-
@-.Psycho.- 6 жыл бұрын
This might be helpful when I want to make a video of some sort. So nice tutoriel and thanks!
@thestilla3799
@thestilla3799 10 жыл бұрын
Thanks a million Will,i just got into making gifs/animating (downloaded SFM a few hours ago,its my first ever program of this nature).As you can imagine im pretty lost as for where to start and what to do,your video was a huge help! Thanks again
@Wbfuhn
@Wbfuhn 11 жыл бұрын
Here's a question. I'll probably figure it out with some math, but I use 72FPS for the most accurate movement in actions. Correct me if I'm wrong. So if you use 4 frames per step out of 24fps, that's 5 steps within a second depending on speed and stride. However, mathematically, 72fps is 3Xs more fps than standard movie speeds. However, to calculate that you would have 12fps per step. I've found higher fps is better with lip sync because then you can have accurate lip sync with sound.
@CSSSERVERPROBLEMS
@CSSSERVERPROBLEMS 10 жыл бұрын
Just a question, how do I make the motion repeat itself, keep walking forward?
@willhvids
@willhvids 11 жыл бұрын
You need to adjust the keys for the axis in which ever direction your character is walking in. E.g. If he's walking along x, you need to change the x axis for the pelvis and the feet.
@kentreed2011
@kentreed2011 6 жыл бұрын
3:19 When you do that it works but when i change the value to 0 it doesn't do anything, am i doing something wrong?
@JohaPlsTheDemoApple
@JohaPlsTheDemoApple 10 жыл бұрын
Friend, a question like is called the map that were recording the tutorial
@willhvids
@willhvids 11 жыл бұрын
Nice work, the pelvis's location can usually be presumed by setting it just in front of the foot that is behind, as the weight is carrying the person forward, they are technically falling forward, so the centre of gravity should be in front of the support/foot. I was working on another walk cycle this morning, of a particular character I might polish it off then upload it in a while =]
@humberjini1994
@humberjini1994 11 жыл бұрын
Could you provide a download link to that excellent reference sheet you are working with? I cant find it on the website you provided
@willhvids
@willhvids 11 жыл бұрын
I don't like to post links too often due to TOS but if you google image search "walk cycle" you're sure to find it!
@mattvader12345
@mattvader12345 11 жыл бұрын
Thank you so much! I have been hung up on movement for months!
@EpicKing7375
@EpicKing7375 9 жыл бұрын
I'm currently having an issue, and I don't know if there's an obvious solution I missed or not, but here goes. So, when I animate the model however I want, then save it and close it to work on it anoher day, I open my previous work to find that the bookmarks that I placed are gone. The lines where I animated are the same as they were, but when I try to make some changes, then it alters the whole animation even when I add new bookmarks there. The same thing happens when I switch to the IK rig and back to the other one. I canceled one of my projects due to this....... Help?
@vedji1857
@vedji1857 8 жыл бұрын
May I have the link of the image? (Despite me being human I stupidly don't know how legs work when walking)
@stayfreshclothingco965
@stayfreshclothingco965 9 жыл бұрын
how come when i move 4 frames forward and start another animation (moving his legs or arms in another position) his other previous frames get fucked up! how do i fix it so when i do a new frame it wont mess up my past ones? please help!!!
@wrench2678
@wrench2678 8 жыл бұрын
when ever I do the rigged biped simple it always makes my models go crazy and just do random movements I did everything you did so what is happening?
@Mays_McMuffin
@Mays_McMuffin 11 жыл бұрын
what map is this, i dont want to go throught a full map, i need to try and edit in a smaller spaces. PLZ
@supaballer456
@supaballer456 11 жыл бұрын
how do you repeat the cycle??? i want to make the character walk in a long hallway and when i copy paste the keys to repeat it walks forward and when it completes the cycle goes back. how can i copy paste the movement without it going back?
@willhvids
@willhvids 11 жыл бұрын
I should! But I think I might remake this, like, I will make a few videos on this each focusing in detail on each specific part of the walk cycle, but at the moment I have a lot of work from school, but soon we will be learning advanced character animation! And after that I'm sure I will be able to give even more tips!
@HarryClipzFilmz
@HarryClipzFilmz Жыл бұрын
Do this have like animate layer instead of just one layer to keyframe?
@Tronoid
@Tronoid 11 жыл бұрын
very nice tut ! unfortunately, the rig_biped_simple does not apply to all the models yet, just for those available by default with sfm ( them ones hwm ). except if there is something I'm missing. ;)
@headcrab4
@headcrab4 11 жыл бұрын
Is there any possible way to save your walk cycle in some kind of preset, such as how you can have the default running animation for the scout, for instance? I have a project where there's going to be an almost Bay Watch amount of slow-mo walking, and it's going to likely take place on different maps. I don't want to have to do this every single time I chance scenes.
@willhvids
@willhvids 11 жыл бұрын
It is possible, except it is kind of annoying because when you rotate the pelvis the rest of the body moves too, what is it about the IK rig that is giving you trouble?
@furyunleash22
@furyunleash22 11 жыл бұрын
This will come in handy for my walk cycles. I'm gonna try to make more varied walk cycles, though. For example, I'm making a more slouched walk cycle for a werewolf Demoman. But I'm sure the basic process is the same.
@3litEMystiE
@3litEMystiE 7 жыл бұрын
I think i should just accept the fact i'll never be good at animating. I think there's so much i still have yet to learn, a lot of this stuff i just don't understand. But thank you, Will for the tutorial. If i wasn't so crap, i'd understand it! :D.
@dankmeme9142
@dankmeme9142 7 жыл бұрын
What is the name of the map you used in the tutorial?
@vividlay
@vividlay 7 жыл бұрын
DanksMeme Stage. I don’t know the exact file name, but if you type stage, you should be all good
@donovandoms5685
@donovandoms5685 6 жыл бұрын
whats the map you are using? Just need to know
@FistOfWood
@FistOfWood 11 жыл бұрын
I'm kind of a newb at SFM, so I animated the basic steps, how do I loop the animation?
@Bartosz2023
@Bartosz2023 11 жыл бұрын
Do you know how to get rid of echo effect in maps when you record your vocie in SFM i cant find any sultion expect this : How do I disable reverb on audio effects? Put a # in front of your path for the sound in the element viewer, and it will be played regardless of the soundscape the player is currently standing in. i dont know what this means......
@maximsparks85
@maximsparks85 10 жыл бұрын
how did you get it so dark? i cant get to shade any of my sfm. It just ends up looking like gmod
@NowGamer97
@NowGamer97 11 жыл бұрын
So when you gave made a whole cycle can you just copy paste it to make the character walk ever further, if no how did you do you do that?
@Bartosz2023
@Bartosz2023 11 жыл бұрын
well i have a several amount of problems such as. i am using the same map as you (i think....2 maps are called kinda the same) and when i use default on scout he goes to the center but ends up laying down clipping in the floor. also i get a curve where you get a straight line in the editor and theirs no numbers or altered things on the beginning to the scout unlike your where you had to zero it out....i think i'm doing something wrong porbley have more problems but have not found out
@NowGamer97
@NowGamer97 11 жыл бұрын
I understand what you mean but how do I copy the x pelvis and feet with offset? I am rather new to doing any kind of animating in SFM so sorry for not knowing much :S
@tcdieselsfm7844
@tcdieselsfm7844 11 жыл бұрын
When I make a new animation, like the next part of the walk cycle the little arrows that you get when you press m appear but the first on changes with the second one, basically I get no animation because when I edit one part the others do the same, it is really annoying.
@mikematuszyk7126
@mikematuszyk7126 9 жыл бұрын
wher to download the pic you are using ?
@The_Foreman
@The_Foreman 10 жыл бұрын
thank you so much for this. i understand the walk cycle fairly well at this point but am new at sfm. definitely helps.
@willhvids
@willhvids 10 жыл бұрын
Thanks! If you stay tuned, soon I'm going to be uploading a run cycle tutorial! I'm excited =D
@Watcherprime_
@Watcherprime_ 10 жыл бұрын
can you save these small animations for future projects or do i have to do this all over again?
@willhvids
@willhvids 10 жыл бұрын
Yeah you can export the animation, but for movies all animation would be done again. TV shows might reuse some stuff. I personally would just animate the walk again, you'll get much better the more times you do it.
@Watcherprime_
@Watcherprime_ 10 жыл бұрын
Will Hurrell okay just needed to know this. Yeah i understand that movies usually animate everything fresh but as im just making small video here on KZbin i try to find enough time to make them and saving animations for later also helps save time.
@willhvids
@willhvids 11 жыл бұрын
Hmm what time in the video are you referring to?
@HawkyGaming
@HawkyGaming 11 жыл бұрын
This is fantastic. Recently picked up SFM and damn I've learned somethings already!
@Daucus
@Daucus 11 жыл бұрын
As an update I did one run through with a Spy for a project I'm working on and it turned out absolutely awkward. hahaha. Good news is that I rewatched your tutorial and I missed an important step of not calculating the x and z of the pelvis. I was doing all of that manually. Now that we have both laughed about my failure I'm in the middle of my 2nd attempt with a spy and it's looking great so far! Interestingly enough the spy has oddly shaped feet so I've had to alter the procedure a bit.
@abdulazees1996
@abdulazees1996 5 жыл бұрын
I there any options for capturing my motions...
@willhvids
@willhvids 12 жыл бұрын
Hey thanks man! That means a lot to me and it gives me a lot of motivation to keep on making tutorials. Feel free to post this youtube video link anywhere you like =D
@JackTheRaccBot
@JackTheRaccBot 10 жыл бұрын
Is there a way to make them walk but not have to do all of this, as in the sequences in the import menu of the models?
@TheCackling
@TheCackling 11 жыл бұрын
Just want to say thanks for this. It's really helpful in understanding how to make a good walk and also helps me understand the graph editor a lot better than the Valve tutorial. Are you ever going to make a Part 2 for the torso and hip movement?
@willhvids
@willhvids 11 жыл бұрын
Yeah I plan on re making the entire thing and making a few 10 minute videos on each part of the body in more depth but I spend a looooooonnnng time planning these videos out so I can fit the most amount of info in the shortest amount of time and it's pretty tiring.
@-aaa-aaa
@-aaa-aaa 9 жыл бұрын
Can you explain how you have your frames as steps? For me, it's either slants or curves.
@CorkScrewDood
@CorkScrewDood 8 жыл бұрын
Bow Toes change the keymode to Stepped.
@willhvids
@willhvids 11 жыл бұрын
Yes that is correct. However, I wouldn't use an FPS that high unless I was doing something in very slow motion. 24fps is used for pixar movies and their animation is very smooth, sure it would look smoother with a higher fps but there isn't any real reason to do that yet. If anything I would only double the standard to 48. But I generally leave it at 24.
@Pikachufan134
@Pikachufan134 10 жыл бұрын
What map are you using?
@Daucus
@Daucus 12 жыл бұрын
Pretty nice start to a tutorial. Some advice would be that in some parts you don't really seem to explain why you're doing a certain thing. Like the when you're rounding up the numbers on the key's.. any specific reason? Otherwise nice start ^_^
@mikelarson5415
@mikelarson5415 11 жыл бұрын
Is this really possible without the IK rig? I cant get used to the IK rig.
@smitty462
@smitty462 9 жыл бұрын
when I right click "Unknown", it doesn't say selectable. I'm using Source Filmmaker [Beta] 0.9.8.15 (Which came out in late 2015.). BUT..........His video came out Early 2013.
@TheDrFreedman
@TheDrFreedman 11 жыл бұрын
Is there any way I can get that walk cycle picture reference?
@m0fo225
@m0fo225 10 жыл бұрын
whenever I try to move a limb, i move the camera instead. how can i fix this? (I'm on 'Work Camera' when i do this)
@NotoriousTitan
@NotoriousTitan 9 жыл бұрын
Hold Ctrl before clicking on the limb.
@DavveKTheGamer
@DavveKTheGamer 11 жыл бұрын
I need some help, After the 1 second mark and making a new keyframe that keyframe increases in speed.
@choppgaming
@choppgaming 11 жыл бұрын
You should just leave the root where it is. It's really only used to place the model initially. A time when you should use it, is if you have your character on a vehicle perhaps, you would then parent the root to the vehicle so they move together.
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