Awesome visuals but the sound of footsteps is quite ridiculous...
@cut--Ай бұрын
Terrible! Ruins the immersion. It sounds like a little girl trying to walk in her mom's high-heeled shoes for the first time.
@fortnite.burgerАй бұрын
Agreed
@whirlengine6476Ай бұрын
Didn't you know, He's riding on a horse
@myleshorton9990Ай бұрын
@@whirlengine6476 a horse wearing clogs
@user-oe7co8jg8eАй бұрын
@@saywhat9760 the demo is made to show the grafics possibility, not audio's possibility
@kasparflueck23 күн бұрын
The footsteps make it feel so counterstrike....
@yahont709619 күн бұрын
@@kasparflueck its sound unrelistic
@GerbenWijnja18 күн бұрын
Yes, and the left and right foot sound different, as if he has a loose sole on one of the shoes and is nervously looking for a cobbler/shoemaker. My advice: take a walk in the city and sample your own footsteps.
@hellogoat16 күн бұрын
The footsteps keep going at the same pace even when the camera stops moving :D
@sushi250414 күн бұрын
in memory of cs_italy ;-)
@GerbenWijnja14 күн бұрын
@@sushi2504 ooooh that bring back memories. A couple of chickens would make this video perfect!!
@ntstudio28Ай бұрын
The footsteps ruined it a bit.. lovely visuals!
@Jesse-sf8quАй бұрын
I walk like that all the time. Don't judge🙏
@bubyozАй бұрын
@@Jesse-sf8qu u do not
@thepooz7205Ай бұрын
@@ntstudio28 yeah totally the footsteps ruin it. Too rapid for the pace of movement, too loud, immersion breaking when the panning is 100% smooth, and the worst part is that they tried to make each step louder on one side than the other alternatingly. Nobody hears their left footfall noticeably louder in their left ear, and vice versa!
@mnomadvfx27 күн бұрын
@@Jesse-sf8qu OP meant the footstep SOUNDS ruined it. It's unnecessarily loud, especially when the rain would muffle it.
@Jesse-sf8qu27 күн бұрын
@@mnomadvfx Ye I walk like that. It's hard to be this annoying I know.
@jirist419623 күн бұрын
The cobblestone roads detailing is insane. Uneven ground, puddels, sewers. It looks absolutely accurate. In my opinion the greatest part of this demo.
@LeMatt87n21 күн бұрын
That is not what the inside of the Pantheon looks like. At all.
@GerbenWijnja18 күн бұрын
Yes the variation in the stones is superb. Very well done, very realistic.
@vignesharunachalam6252Күн бұрын
Maybe they scanned all this and imported them as assets into UE5?!
@elsevillaartАй бұрын
Cant wait to run this in 3 frames per second.
@Andreas1976KАй бұрын
@@elsevillaart 3? I am jealous!
@crassusmaximus5879Ай бұрын
@@Andreas1976K ;D
@Corrosity28 күн бұрын
maybe also 3 seconds per frame :D
@geort4527 күн бұрын
Peasant
@honeytgb25 күн бұрын
@@Andreas1976K 🤣
@extraterrestrial742422 күн бұрын
The graphics has become so good that it actually feels unnatural. Because some parts (like the graphics) feel real while other parts (lack of people, sound, elements) feel virtual. Something like an Uncanny Valley but for scenery. But stop my blabbering, this demo was obviously for demonstration of the graphics part of sceneries, and you made simply great job in that!
@MarcoTedaldi24 күн бұрын
That's breathtaking! The only thing that immediately fell through was the water in the fountains. Snd over time, some other small things stood out. But it's incredibly impressive how far we've come! Thank you for sharing!
@GoelWCS23 күн бұрын
Amazing work, some improvement axis : - wind animation on leaves and flags - Distance fog (to blur things that are farer) - 2/3rd layer of rain fall (it seems just like a kinf of curtain of rain) - Colors a bit vivid (especially in shadow) - people sound in desert streets. - remove step sounds or listen to yours compared to the ambiant noise => put softer ones... and do not pan them !!!!!) PS : pavement and water puddles are amazing !!!
@SigC00P3R21 күн бұрын
+1 also to add, we dont have those toktok especially in the center of the city (I'd remove both motorcycles and toktok) and a few modules like light pole are placed randomly. and lastly the birds dont fly when its raining
@danielbartolomew453320 күн бұрын
+ - No floods except fountain(and when you looking at it, you understand why) - Reflections is OK, but no more - Foliage... bad shadows, wrong coloring, no motion. I'd prefer to cut it out. - Shadows have problems with different angles like dishes on 16:57
@oddities-whatnot14 күн бұрын
Why not just enjoy ? I bet parties are a hoot.
@MrEnoch-dy4tgАй бұрын
Omg those footsteps !
@LogiForce8622 күн бұрын
Sounds more like a horse. 😂
@deaddycruel19 күн бұрын
@@LogiForce86 like a goat :)
@gamophyte18 күн бұрын
dook dook dook dook dook dook
@secmo648Ай бұрын
As already pointed out by others, this is not Rome... Not because of scooter number, cleanliness or lack of crowd, but because the architecture is profoundly wrong. The assets reasonably resemble certain parts of Rome but they are combined in ways that make no sense. Balconies are not where they're supposed to be on the facades, street lamps are placed unreasonably, and the Pantheon-esque church-y building with open roof is a nonsensical abomination. Although the result is hauntingly pleasant, this is not Rome at all, it has nothing to do with the city. This is more like a backrooms Rome-like level
@d3rd3vilАй бұрын
good one
@sigrid71429 күн бұрын
According to the product description, it's an asset pack built from actual scans of Rome... The reason why it looks like a "backrooms Rome-like level" is because it's literally just a demo level from an asset pack. Every asset pack usually comes with a demo level. Demo levels in asset packs aren't meant to be high art pieces and are mostly just there to demo the assets included in the asset pack, intended for the buyer to use to create their own environments. It's like a bunch of people standing around a product display at the department store and critiquing it like they're in a museum. But this asset pack offered its demo level as a standalone executable for free as a preview to potential buyers to see what they're getting. So of course "good graphics" KZbin channels will take the opportunity to create content with it like it's an Unreal Engine tech demo.
This is a demo of graphics fidelity. Not for city accuracy.
@captain_context999126 күн бұрын
I thought this was laser scanned or something. But if its recreated in a game engine, then you are probably right.
@groupups1127 күн бұрын
The camera could have been free flying into the world like a pov drone and avoided the foot steps, this would have been 10X better, amazing visuals, kudos.
@komplizia20 күн бұрын
Or just without the step sound. Real walking tour videos often have intentionally very quiet walking sounds
@prestoneric6705Ай бұрын
I don't want to nitpick but some things that bugged me were: 1. The Pizza sign pop in 2. The ripples in the puddles popping in 3. The lack of variation in the footsteps-some soft splash sounds would be nice when walking through puddles 4. The uniformity of the Vespas/mopeds->feel like at least one could've been covered with a tarp or something to protect from the weather 5. Would love some variation in the sound of the rain dependent on the material it's hitting i.e. the seats, puddles, concrete/road
@alessandron1360Ай бұрын
@@prestoneric6705 the texture used on wet building facades is repetitive...
@prestoneric6705Ай бұрын
@alessandron1360 I thought so too and also thought there could be some cracks on the buildings but I already had 5 things lol
@adrianpiex700626 күн бұрын
and camera should swing a bit to the sides while walking
@Tubemanjac24 күн бұрын
Re to 4.) The Vespa's and tricycles breath the '60 era, during those years there was hardly a need to cover them thanks to the soft climate. If the intended era was indeed '60 than the square parasols didn't exist yet.
@fillfreakin224512 күн бұрын
There's also a lack of rain effect on most objects aside from buildings and the street. Rain on chalk menus for example.
@neon7603Ай бұрын
I'm Italian, and here you can breath perfectly the Rome atmosfhere, but they had tooks some freedom interpretetions of many things, Bernini fontain for example. and not everything is on right place. Good Job anyway. 👏👏
@TicTac-g7m26 күн бұрын
Ok, well, you would know!
@Tubemanjac24 күн бұрын
Am i right to state that the Vespa's and tricycles breathe the '60 era? We visited Italy during those years. If the intended era here was indeed '60 than the square parasols didn't exist yet, right?
@JunkManuel24 күн бұрын
@@Tubemanjac lamp posts, street signs, even the bins are modern in this demo, imagine if this was accurate. but yes, the vespas are from the 60s the tricicle are called Ape, we call them Apetta
@neon760324 күн бұрын
@@Tubemanjac yes, vespas and ape are from '60 but still you can find alot of those around in the city 😀
@Tubemanjac23 күн бұрын
@@neon7603 Is that so? Wow, how do they keep those classics running? 😳
@AAm94218 күн бұрын
water, camera movement and cleanliness is giving it away to be real, rest of it looks soooo real mate
@TooToo246Ай бұрын
When people tell me that we have reached peak graphics in games, I look at videos like this, and games like Unrecord, and that Cyberpunk 2077 ultra realistic mod...and I say...nope, not yet!
@VictorFernandes-q9oАй бұрын
There is no peak. Until we can not distinguish from reality. I can still easily tell this is not real life.
@MarcoTedaldi24 күн бұрын
But I get the feeling that we've started to climb out of "uncanny valley"
@SirusStarTV22 күн бұрын
Maybe kids or elderly couldn't differentiate but not us
@Raulikien22 күн бұрын
The peak is when genAI video gets perfected and you can apply a photorealistic filter on real time
@winkipinky2-chump21 күн бұрын
And who are the fictional people you speak of?? It sounds like nonsense to me.
@RoyWae87Ай бұрын
This is good stuff! I'm a 2D/3D artist myself and I know how much work has been put into creating all those high-resolution assets. Impressive work!
@BattleBrotherCastenАй бұрын
Gimme lessons :D
@Patoxico24 күн бұрын
the camera travel gives away. and the rain too
@JakeG119 күн бұрын
The raindrops falling into the puddles are unconvincing; the ripples are in slow motion. Also, the water in the fountain doesn't look like water in real life. Everything else is superb, apart from the invisible people I can hear.
@zero-loot5699Ай бұрын
Looks great, but probably very static I'd guess? I think the key factor to really realistic and immersive worlds is three things: - dynamics (in regards to physically being able to interact with the world but also characters being able to dynamically behave. This might become a thing if AI is included to make characters talk and generate voice lines spontaneously and dynamically with regards to what's happening in the world) - proper clipping/collision - and good particle physics (for stuff like cloth, liquids especially etc.)
@berkertaskiranАй бұрын
If game interaction was life-like, that includes AI and things you can physically interact with, you wouldn't even care about the graphics, but obviously that part is harder to do than graphics. Also, in terms of visuals, you really want VR and HDR support and then you are inches away from it being indistinguishable from reality. You will only be missing the senses, that's obviously the holy grail of the whole thing.
@MarkusGeheimАй бұрын
Let's turn back time to the early 2000's, and then imagine how long a top-level Silicon Graphics machine would need to render this. It's awesome how far we've already come. But the sound has potential for improvement. Not only the super-unrealistic-repetitive footsteps are anoying, also the transitions are quite hard. And it's scary to hear sounds of people, cars and things without actually seeing them in the scene. Nevertheless amazing!
@gruntaxeman374026 күн бұрын
Early 2000s, there was no off-the-shelf solution to do this kind of fidelity on any computer, because whole scene would not fit on 1Gb ram together with operating system and rendering application. And we didn't have photogrammetry back then, just making models by hand use photograph textures. Would have been cheaper to rent Super 35 camera and walk in Rome with that.
@dzonikg21 күн бұрын
Back in early 2000s we did not have milions off migrants in Europe so you could safely walk in night and record footage you want .I am now as tourist in Italy currently in Genova and this is not same Italy like 20 years ago .Yesterday i took train from Genova to Sanova and half off train was black men migrants with out tickets ,guy who sell tickets was alone and could not do nothing ,they just refused to pay and he could only walk away ,was scared to confront them bease there were 50 off them all young black men in full straight ,they even smoke in train
@jrgenjrgensen598727 күн бұрын
I would pay quite a bit to get a VR experience like this.. just walking around looking at the buildings
@broyout358625 күн бұрын
Exactly what I thought. I have a VR set (that I never use), but how cool would it be to see discover the world this way. "And now we go back 200 years (or whatever years) and do the whole walk again!"
@alessiobrabus799024 күн бұрын
You can certainly do that with UEVR, a mod that brings in VR on Unreal Engine. But there probably isn't a GPU that can run it decently yet.
@broyout358624 күн бұрын
@@alessiobrabus7990 Besides that, you would also need a very high resolution VR set. They exist, but it's still pretty expensive for a good setup.
@claudianreyn452923 күн бұрын
You can go outside. The Raytracing is even better, not to mention the textures! You zoom in and there are sharp AF.
@wyldanimal222 күн бұрын
try out Earth VR... and Wonderer
@darkcell0616 күн бұрын
The footsteps make it sound like the hunchback of Notre Dame is walking through the town
@mnomadvfx27 күн бұрын
Got me excited for a second, thought I was gonna see a toga fest with pagan temples 😂🤣😆
@iz8ssx22 күн бұрын
I miei complimenti, questo è un lavoro eccezionale. Una grafica che va oltre al reale. Bravi. 👏👏👏👏👏👏👏👏👏
@TTriggАй бұрын
Adding a crowd consisting of Metahumans would've probably caused slowdown..
@claude199x26 күн бұрын
...and pickpocketing!
@rippingmyheartwassoeasy19 күн бұрын
This reality of this blew my mind. Its so Beautiful!
@MrWar2050Ай бұрын
This is just completely insane! 😮
4 күн бұрын
Amazing, detailed high resolution textures, advanced shading and dynamic lighting, rtx, 4k, 8k etc. and yet the wheel is not a wheel but a conglomeration of lines. (you can clearly see this on the scooter)
@gugodАй бұрын
Awesome rendering. Although the dominance of Vespa scooters would totally give it away. :)
@scubbasan16 күн бұрын
@@gugod if they substituted Vespa's with Honda SH 125's that would be an accurate representation of Rome today
@congolaiskinshasa316110 күн бұрын
Je lis les commentaires et je ne vois que des gens qui se plaignent vous vous rendez même pas compte le progrès des graphismes dans les jeux vidéos Et le travail effectué franchement bravo
@cemsengul16Ай бұрын
Hard to get excited for Unreal Engine 5 anymore because developers can't utilize it properly and you end up with stuttering.
@carleffique2687Ай бұрын
Glorified tech demos is all it can do. You can't even implement it in modern games without problems.Current hardware still isn't powerful enough to process these kinds of graphics.
@cemsengul16Ай бұрын
@@carleffique2687 Yeah they should stick with what works for current hardware.
@marknickells609726 күн бұрын
I have to get smooth frame rates out of 5. Choppy graphics, and the Avatar wanderers around in slow motion. 4.27 simply worked. 5? I don't get it. And, don't use it.
@a420dro9 күн бұрын
never had any problem with kinda cheap rtx4070 16gb, older i9 and 50gb ram, even badly optimized indie stuff
@ALsArchViz-xe5fo17 күн бұрын
Hey! Nice result. Can you told how you made all the buildings? Is it photogrammetry? We are working on big digital twin project and the biggest question about good quality surround buildings are opened. Any advice? Thanks!
@luislozano2896Ай бұрын
The one thing that still has not changed is camera movements. Video game Tank controls. Visual Improve, animations don’t.
@guanxichen440021 күн бұрын
Absolutely stunning, can't wait to plays with such graphics. Is this the town Luca? I was there half a year ago! I bought an gelato at that gelateria at the square, yummy.
@OctamedАй бұрын
Add in motion captured (VR headset captured) camera movement and it'd add 200% to this. Realism is just as much about movement as pixels.
@robertmoore1195 күн бұрын
Very nice! I like the appearance of what I have seen so far.
@foxy2348Ай бұрын
Footsteps and rain, breaks the immersion...
@Ben-rz9cf22 күн бұрын
This is crazy, I've been there and it feels just like that. Its almost an exact recreation. They nailed it.
@lucasrem22 күн бұрын
Real is not the same, videwogame real it is.
@AERONOOB21 күн бұрын
oh come on
@rodzandzАй бұрын
All those wonderful, photo-realistic graphics but they couldn't add a half decent footstep sound effect 🤣🤦♂
@cdt996Ай бұрын
@@rodzandz Maybe wearing clown shoes 🤡
@JasonHartsoe21 күн бұрын
Amazing! Water needs a bit of work, and needs bouncing in your steps….but the quality is mind blowing! Adding in the sound captured around there is a pleasant experience! Now if VR just had this quality…
@kurniawanwidisusanto3619Ай бұрын
Gotta do tap dance in every walk
@bootstrapflyerАй бұрын
Incredible!!
@Turgineer27 күн бұрын
The graphics are very impressive, the only thing missing is VR.
@StrasGUS16 күн бұрын
not just the sounds, but camera movings too !!! and the rain have not good physic... but... yes the visual are incredible !
@littlereislin_lv4673Ай бұрын
I don't know why, but look very unnatural. Too clean and shiny, and I don't see any shadows.
@studiodsrАй бұрын
@@littlereislin_lv4673 agree. The detail is amazing but it’s all too perfect. The buttery smooth motion of the camera doesn’t help either. A real cameraman would have some shake and inconsistency.
@claude199x26 күн бұрын
We don´t see casted shadows because the sky is highly overcast, but agree on the rest, the lack of littering keeps away from the realism of the atmosphere, but nonetheless the graphics are amazing, which is the main purpose of the video.
@truthseeker945424 күн бұрын
20:03
@jasonxoc10 күн бұрын
That is incredible!
@ginlucksАй бұрын
Cristo santo che impressione 😳
@tyruido117521 күн бұрын
The graphics are UNREAL! Get it, unreal engine
@lucianoturano2326Ай бұрын
Rome Suttering with style ...
@TheShmrshАй бұрын
It really isn't the case
@alexanderwingeskog75823 күн бұрын
What once took 5-6 days for a home computer in the late 80's early 90's for a single frame of this video is now pretty much real-time (on a although expensive home computer) is mind blowing...
@gorin8842Ай бұрын
welcome to Lambretta city!
@daugustus23 күн бұрын
Insane level of details! Very good!
@TopFix26 күн бұрын
Also those are Ireland flags at 6:34
@mrglide707824 күн бұрын
Maybe they're over for a pre-season UEFA friendly?
@JaroAtry27 күн бұрын
Nice. It looks very detailed and realistic, except for the water and rain.
@PedroHeitor-d6kАй бұрын
How hot got the 4090?
@cut--Ай бұрын
45-49 C. Same as everything else.
@balloonb0y677Ай бұрын
It’s 5.5 so not has hot as you think
@andrecallebaut19 күн бұрын
Leuk om zien en ook leuk om al de fouten te vinden.
@delawarepilot23 күн бұрын
My graphics card caught fire just WATCHING this demo…
@andreassciascia574521 күн бұрын
😁I love the footsteps!
@brazula8890Ай бұрын
I can imagine a GTA Rome. The player is a member of the mafia, driving an Italian car, listening to Italian songs, and roaming chaotically through the streets of Rome.
@Dmitry_MelikhovАй бұрын
@@brazula8890 Это уже mafia 2
@SubhadeepDasАй бұрын
And eating ze pasta
@Limaplus22 күн бұрын
That's wonderful! Great!
@kaseyhall7960Ай бұрын
The constant nearby conversations and husr and bussle yet there isn't a single person! Takes away all sense of realism instantly!
@VictorFernandes-q9oАй бұрын
@@kaseyhall7960 this is a demo. If they made a game there would be all that people there.
@alexzh.877927 күн бұрын
I have no words😮 It's incredible😮
@ZeusbasedАй бұрын
Gameplay >>>>>>>>>>>>>> Visuals
@WealthyChronicle17 күн бұрын
As a Rome lover, this is both breathtaking and kind of heartbreaking-real-life tourism will never be the same. 😂
@interkotk5303Ай бұрын
what kind of ultra realistic graphics are we talking about? All that is in the video is a careless use of high-poly models and lumen lighting. The rain is not finished, look at how the water surface behaves in reality when a drop falls on it, it is painful to look at, the water in the fountains is disgusting, it was possible to at least simulate it a little more realistically, but it just falls through the models, and the author also emphasizes this, if at first the puddles looked correct, then after the rain stopped, the reflection in the puddles suddenly broke, a 20-minute tour of a generated city where the models "stick out" from the ground, decals have been used for a century, but even they are not here, I keep saying that the title of the video does not match the content of the video
@edvardasleikaАй бұрын
I agree plus Not really that high in polygons . Buildings look flat near windows. The details around windows are, flat textures. Walls low poly with no corners for light to hit.
@mrp936712 күн бұрын
Perfect no more need for vacations. Thats as real as I need to have it to go on vacation by playing Games
@Cornholio_XАй бұрын
I hear people talking but i don't see anyone.
@onlinesmartservices666121 күн бұрын
Amazing! you guys, are master programmers!
@ltonos955729 күн бұрын
Why are they neglecting realistic movement? Not even a physics defying UFO moves that steady. I mean you already went 99% real, why not give it that extra inch to pull off the mirage.
@ruisantospt23 күн бұрын
Awesome work! Work on camera movements. If your chasing cinematic looks go for and 24 fps and slow camera moves. Its great for the processing and it looks great! Also, dont forget about motion blur ;)
@agauerm18 күн бұрын
it's the lighting and the textures that make it very believable
@SomethingForYourSleepАй бұрын
Shame we still arent seeing this in actual games
@berkertaskiranАй бұрын
While this looks stunning, some recent games that support path tracing are actually pretty much 90% of what this looks like. I'd imagine if this demo was more like a game environment with characters and stuff, 4090 would struggle. So we really need better hardware. In 2025, we will probably get to 95-99% territory of this.
@Peter-wu4ehАй бұрын
this graphic need rtx 4090 but in next 2 or 3 years this kind of games gonna come. probably starting with next gen consoles.
@worldcolors44416 күн бұрын
Which software u used it to upload the video to unreal engine? Plz reply must
@trstquint7114Ай бұрын
WHERE IS EVERYBODY?????
@nem3thАй бұрын
4090 cant render anymore to keep it above 30fps.
@johnblackmouthАй бұрын
Zombie apocalypse 🧟♂️
@OneEyedMonkey900018 күн бұрын
It’s less convincing when you watch on a big screen, for real time rendering it’s pretty impressive ❤
@vladrazym9955Ай бұрын
Too many copies of scooters, there are much less of them in real Italy nowadays
@gokkiyoutube20 күн бұрын
Cool! But why is there a drizzle of water 1 meter around the camera? Is that supposed to be rain?
@mobbaddictchannelАй бұрын
Always those water reflections everywhere to justify ray tracing
@ed.mil.5029Ай бұрын
Wow, it looks so real and immersive!
@JvanEditsАй бұрын
Looks like silent hill 2 remake
@RightNowMan19 күн бұрын
I had to do a double take! Impressive 👍
@bitkarek20 күн бұрын
those great textures made 80% of the impression!
@cozmolocke24 күн бұрын
Is the rain an overlay or actual particles being rendered?
@gibanica8715 күн бұрын
Decals will never beat phototexture I can still easily recognize this is a render
@blastbuilder2430Ай бұрын
I’m wondering how big is the project on disc on how big is the runtime build?
@lehmejounАй бұрын
Can you upload the demo somewhere else? gdrive is not allowing us to download because it's been downloaded too many times.
@pkphilips216 күн бұрын
Amazing visuals! great work! one point though : the visuals are not as though someone is actually walking through place.. it is more like a camera rig on rails shooting the location. To be more realistic there should be a little more movement in the video mimicking how humans actually see something when they are walking.
@pauld.985616 күн бұрын
Awesome details and light. I just would add a very little bit more Depth of Field and a little bit more Ambient Occlusion. The walls of the lower floors are a touch too light for me with the black paving stones.
@dan.j.boydzkreationz21 күн бұрын
You need a far higher density of splashes in the puddles to match how much rain is falling. Some areas are flat like it's stopped raining.
@pdjinne6520 күн бұрын
Thank you, I had planned a trip to Rome but I cancelled after watching your video. I'm already satisfied.
@LeonardoPisano-sn2lp20 күн бұрын
no way but I can see someone feeling that way if we ever get true virtual reality like in Star Trek Holodeck
@pdjinne6520 күн бұрын
@@LeonardoPisano-sn2lp JK of course, lol
@smokysmokaАй бұрын
Nice work, a little bit of volumetric fog can help the rain to be better.
@lenxie45019 күн бұрын
what aniti-aliasing method do you use?
@__________________________Fred17 күн бұрын
I can totally imagine a "noir sytle" mystery game like this, even though I normally wouldn't play such games
@VincentScrenci13 күн бұрын
Looks amazing! When are we going to get to see this in an actual game? And if there is one that exists, please tell me.
@flyingmusicnature25 күн бұрын
I wouldn't take the red pill if I would lived there in this simulation. 🙂
@normg224218 күн бұрын
Man, you're good...!!!
@kamalthapa546415 күн бұрын
Superb! What is the configuration of you pc?
@N1originalgazza22 күн бұрын
Truly amazing!! P.s. too many vespa, all of them the same old model.
@Alasdair-Morrison18 күн бұрын
Moving water looks like it's always under high pressure even from a short fall, needs more laminar flow at the source before it breaks up in to streams of droplets. Rain needs improving too.
@Neuromanter19 күн бұрын
¿Para qué pones sonidos de gente, si no se ve un alma por las calles? Y esos tacones... Ni que estuviera corriendo una maratón! Incómodo de escuchar, pero las imágenes son brutales. Buen trabajo gráfico!!