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Dread it. Run from it. Actually no you can't run from it
Credits:
Diego (alias) for info on the Gauss/Archwing exploit. Multiplayer exploit wishes to stay anon.
Oddjob, Carver, cronix38, Lighty, Lurky, Oldrozo, Proxima, VeryWeirdMan, Elof, MikeVodka, Zilchy and Wheeze for suffering through almost 4 hours of loading screen and captura hell for this video.
Extra thanks to MikeVodka for hosting this insanity, and recording footage. Other footage from Proxima and LurkyofAstora ( / channel )
All my Patreon supporters.
Speaking of Patreon, behind-the-scenes footage is now available for all tiers of supporters.
/ zanagoth
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More info regarding the over 4 player exploit:
- It works for normal missions. However for normal missions the cap seems to be 8 players. Any higher and the game tends to refuse to load the mission properly or invite more people. If you can get it working higher good for you.
- The reason for the limitation is basically, your final player count is capped to less than or equal to 2x the normal player limit for that mission. So for normal, 8 or less. For Captura, 16 or less. Captura follows its own special "rules" which are extra silly
- You can have 4 players in orbiter and 4 in squad and launch a normal mission normally, loading all 8 players in at once (will take longer than usual).
- For captura, you have to get about 5-6 people in your orbiter, launch captura, THEN invite the remaining players. Captura will refuse to launch if you have more than 8 players in your orbiter+squad at the time of starting the mission.
- The only "malicious" use of this exploit I can really think of is setting up a very efficient resource farm, with multiple loot frames (which isn't worth all the session instability if you ask me). If I get banned for this video, this will probably be DE's justification. Which is very pathetic. Learn to have some fun and stop taking your booster sales so seriously.
- No, seriously. Learn to take responsibility for your bug-infested game. No other game I've ever played has as many "features" as Warframe, and yet Warframe is the only game to ban players en masse for having fun with exploits. Maybe take a note from developers like Bungie who don't swing banhammers on Destiny players for exploiting, but have the basic maturity to realize said exploits exist because of their own oversight or incompetence. (aka don't make exploiting the player's problem, realize it stems from you) Like how they didn't go out of their way to shut down the Last Wish Riven cheese at every turn, they just went, yeah, good on you as players for finding that out, we'll let you keep it.
www.bungie.net/en/News/Articl...
Thanks for coming to my TED talk. Moving on to other notes on the video.
Interesting tidbits about friendly fire mode (I assume most of this applies to simulacrum as well):
- Power Donation/team mate aura stacks are disabled during this period. This is what enables the fast nova to grant a fat speed bonus (because if PD strength bonus was still active it would slow everyone down to a crawl instead)
- Friendly deployables (Vauban vector pad, Escape Velocity portals) deployed BEFORE the friendly fire mode will continue to grant buffs even in FF mode. This is a huge deal since it removes the need to toggle FF off/on/off.
- Fast Nova does not affect players until the Nova player goes into operator after casting Molecular Prime. In the words of our lord and savior Todd Howard, it just works.
- Rage cannot be cast on team mates in either friendly fire or while radiation procced. So no FF speed boost from that. DE pls
Other FAQ:
Q: Why not Orb Vallis? It's 4 times the size of Plains surely you have more space to fly around
A: Orb Vallis has a lot, and I mean a LOT of mountains + elevations that you can easily slam into. It also has about the same number of invisible barriers and skyboxes that you can randomly slam into, making it worse than Plains for any kind of boosting video
Q: Why only 13 players? Surely you could push it higher.
A: Every able-bodied player I know and trust to pull off this kind of thing has quit the game. Just gathering 13 people for this recording took me a week of recruiting + coordination and half of them logged on for the first time in months just to help out. That's how much DE has alienated the veteran playerbase. We could go higher, but manpower is limited these days.
Music used:
XONE Trailer - Path of Exile OST
Paradise Warfare - Carpenter Brut
Extra bonus track (warning: extreme chromosone overload) - • Initial Nightmare
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