Was Old Deepwoken Style Really Better?

  Рет қаралды 51,934

bonzo

bonzo

Күн бұрын

Пікірлер: 634
@bbonzo
@bbonzo 10 ай бұрын
I would greatly appreciate everyone subscribing as i want to avoid the CC purge by next month (3k Subs) Also sorry if my voice was quiet
@gzkbn
@gzkbn 10 ай бұрын
what is the CC purge???
@bbonzo
@bbonzo 10 ай бұрын
@@gzkbn next month, all CC's with less than 3k subs will have their roles removed from deepwoken
@Dirtyredj
@Dirtyredj 10 ай бұрын
just subbed hope you get 3k gang
@bbonzo
@bbonzo 10 ай бұрын
@@Dirtyredj 🙏🙏🙏
@gzkbn
@gzkbn 10 ай бұрын
@@bbonzo oh lmao. idec tbh, i just start posting deep bad have been getting good attention and i never used the discord for views to begin with. although maybe it does help, but regardless i’m sure you’ll be fine
@kaimatsu.
@kaimatsu. 10 ай бұрын
Deepwoken isn't an adventure game anymore, it's a pvp and pve game. They only release updates to satisfy the end game players into replaying the game. They don't release updates to deepen the game's depth and exploration. (Edit): I would just like to clarify, that my comment isn't ridiculing their process of making updates, it's stating that they don't care about the method they go about making x update. They don't release updates to deepen the lore or the exploration of the world. They release updates and balance patches just for players to replay the game. Furthermore when top chime players have to wait 2-3 months for something broken to be nerfed, it sucks because like why tf is this a thing. Why was shattered crit not canceling for like 6 weeks (Cladrum???). Tbh my problem isn't complaining about new adventures for seasoned players. It's more so a complaint about the fact that new updates don't bring new challenges. Maestro is a joke and isn't hard at all, the boss is unpolished and isn't difficult at all and has mechanic to it. And updates with no adventure or challenges too them being favored because it increases replayableity is just annoying. Getting a new oath should be an adventure, a new boss should be harder than the rest. Why is it that layer two is low risk high reward for end game players??? Difficulty is artificial and isn't a thing for new player. Replayability makes it so top chime just has to constantly remake builds bc nerfs are 2 months delayed. Replayablity means pve players just keep farming the same shit for a new item.
@Bizbert1
@Bizbert1 10 ай бұрын
never could of said this any better 🙏
@gracevaldoxan
@gracevaldoxan 10 ай бұрын
This comment just says everything needed to
@super-wj8on
@super-wj8on 10 ай бұрын
I mean they cant really drop an update like that weekly, thats why the conquest update is gonna mark when the game shifts towards the world expansion
@fatman7089
@fatman7089 10 ай бұрын
yeah cuz world expansion is much more tedious while also lacking replayability as opposed to expanding the already fantastic pvp
@expomkr7506
@expomkr7506 10 ай бұрын
This comment is pretty dumb
@asparagus7358
@asparagus7358 10 ай бұрын
Im happy someone is talking about the effects and the vibe of Deepwoken right now. Genuinely. You used to think this was gonna be some sick adventure, sea-battling game, and now we are in 2024 where you are essentialy a demigod with the bright and most confusing fucking abilties. If you go with a normal build and chime and the opponent has flamecharm + dawnwalker you're literally finished. No human is seeing through all of those anime-ish rainbow effects. I feel as if the game has moved away from the original path it was heading, from the sailing adventure game it was supposed to be, to whatever this is now. No exploration, just PVP and PVE.
@babaloons4887
@babaloons4887 10 ай бұрын
700 elo player tryna give a opnion on the pvp rn, flame dawnwalker aint even THAT good at all
@cushbot1
@cushbot1 10 ай бұрын
@@babaloons4887 his point is that builds matter more in pvp than skill nowadays. Which is in a decently big part true
@Dirtyredj
@Dirtyredj 10 ай бұрын
@@babaloons4887 you obviously didnt get what he meant
@averageanger7092
@averageanger7092 10 ай бұрын
Honestly love it how whenever anyone has any criticism to the games combat people will immediately spit out "Erm, 700 Elo talking!! 🤓🤓" Like holy shit there is more than chime, shut the fuck up please and do some overworld fights or ganks (What combat should be focused on). Chime has rotted deep players' brains.
@chiefyyyy
@chiefyyyy 10 ай бұрын
@@babaloons4887 reminder that 700 elo players still experience the pvp aspects of the game the same as high elo players and that things will obviously vary across elo, meaning that the opinion of lower elo players matter as much as higher elo players ^^
@brutalsleepy
@brutalsleepy 10 ай бұрын
bro i remember when i thought an enchant was the rarest thing in the game and i have never even heard of a legendary weapon
@gelodar4895
@gelodar4895 10 ай бұрын
Fax bruh and remember when people gate kept on how to get a bell xd
@incription
@incription 10 ай бұрын
for the longest time i thought people were trolling me saying you had to get knocked in the depths to get a bell LOL@@gelodar4895
@theyeetinator894
@theyeetinator894 10 ай бұрын
I remember not getting ganked by a tryhard agamatsu build voidwalker every 30 mintues
@stagenine-9
@stagenine-9 10 ай бұрын
I remember getting my first prov thorns after hundreds of hours of grinding in the depths only to come back to deepwoken post layer 2 and it was utterly worthless. My primadon farming build is still 190 years old and has graceful flame with 1 flamecharm 😭
@user-ix3lj1st4u
@user-ix3lj1st4u 10 ай бұрын
I remember thinking curved blade was fake or a spec
@qquantem2291
@qquantem2291 10 ай бұрын
My main issue is that the game continues to divide the player base with every big update. First it was chime of conflict, which essentially made overworld pvp null or extinct and had everyone go to an instanced server to get their dose of pvp. Then they made layer 2 instanced instead of another area to explore like how they implied when they teased it months before release. And after adding battle Royale to the mix, they are going to add ANOTHER game mode. It’s like they completely forgot their original vision of the game (A rogue like exploration-esque game) and just abandoned the overworld. I also agree with you take on nothing being rare anymore. I remember in early deepwoken when just seeing someone with an enchant instantly had you on edge because of how rare and coveted the items were. Now it’s rarer to see someone WITHOUT an enchant. The same goes for legendary weapons. The game went from a potentially cool pvp exploration game, to a min max build simulator to farm Elo in chime or to farm bosses.
@qquantem2291
@qquantem2291 10 ай бұрын
@@Kurxai I understand why its instanced, I'm just saying it already makes the game more separated than it already is. They didnt NEED to make duke instanced yet they did, even though they already separated the seas to reduce lag, they are going for a safer more player friendly game even though its supposed to be a perma death roguelite exploration game. And even if it was to reduce lag, it doesnt take from the fact that it makes the game feel more barren. Just my take on it
@Rosteck.
@Rosteck. 10 ай бұрын
I dont like the real fact that they say that they wont add or plan to add any islands and luminant just because they dont see any good reasons to add this to the game
@monkey3101
@monkey3101 Ай бұрын
Chime didn’t kill overworld pvp. What killed overworld pvp was lack of incentive. Gems are super easy to get, enchants too. Everything with good amount of chests and loot is in depths, there’s no reason to run tournaments for items anymore.
@r.r.4563
@r.r.4563 2 сағат бұрын
Ion even think making it instanced is bad cause you gotta realistically appreciate and see why they did that. Layer 2 with no instancing and completely public servers would make it a chore to get through without your runs being interrupted. And realistically the goal was to adventure and brave through it with your group or on your own since it wasn’t supposed to be an area to go and box your friends. Diving to the deeper layers within is meant to explore that solo made in the abyss aspect of the game. It’s not divisive since it’s more of a test once you’re max than a progression. A progressive layer 2 adventure with PvP mixed wouldn’t be any different than deepbound. HOWEVER, you ARE correct that the endless separation of everything out of the overworld is making the overworld dry and boring. We’re depending on void walking to encourage PvP and honestly void walking just isn’t good. It’s just a shittier version of invasions, which just because they’re from dark souls doesn’t meant why belong in deepwoken. The natural PvP of early on when everyone was exploring erisia was an incredible experience. TLDR- Instancing makes lag manageable and let’s face it, you may not appreciate it now but PvP isn’t necessary in dungeons. They’re not progressive overworld experiences but tests once you reach certain strength. Adding PvP to tests and boss fights doesn’t acc add anything. Why do you wanna get attacked during a boss fight? Why do you want people fucking up your layer 2 run? You explore better on your own. HOWEVER, they need to drop central luminant already and stop pulling PvP out of the overworld.
@Saint_Michael
@Saint_Michael 10 ай бұрын
I thought I was the only one who didn’t like deepwoken’s current art style 😭 it’s legit seizure inducing and rewards playing without landing an m1. The deepwoken that was shown during the sneak peeks looked so cool and mysterious, like dark souls mixed with rogue lineage. Now it’s just blox fruits/ an anime grinder with perma death slapped ontop of it.
@bignosh
@bignosh 10 ай бұрын
Early games still pretty good, haven’t made it far enough to see all the bloat.
@South-uh5wu
@South-uh5wu 10 ай бұрын
any deepwoken player who's played for longer than a month would stop playing if deepwoken didn't have pvp-pve focused updates
@dontsayflan4315
@dontsayflan4315 10 ай бұрын
This is such a nitpick, deepwoken is still leauges better than other anime games
@salima-w3690
@salima-w3690 10 ай бұрын
They’ve literally been trying to nerf the Mages every update and if the vfx are too bright for you then turn down the graphics,
@Saint_Michael
@Saint_Michael 10 ай бұрын
@@salima-w3690 even playing at 1 graphics is crazy. Arch already said the vfx are crazy and getting toned down so even he agrees 🤷🏿‍♂️
@littleload1407
@littleload1407 10 ай бұрын
the search for contractor was so fun when people found out about it
@MFD00
@MFD00 10 ай бұрын
fr, another example of this is the maestro fight, everyone was hyped to have a “secret” update although most people didn’t even know it was a thing, but what i’m trying to say is how do the devs not see people miss the exploring aspect of the game, and of finding something brand new that people don’t know of?
@stoast802
@stoast802 10 ай бұрын
Hot take, but they should just get rid of the update log, besides balencing. The amount of hype from shadow updates would make the Deepwoken community so much more active and fun over all
@valberline
@valberline 10 ай бұрын
tbh this game just has a massive identity crisis all in one, it wants to be - a blatantly inspired made in abyss dark fantasy exploration game with deep lore and an emphasis on exploring and engaging with the world and story with an overarching narrative - a questing levelling rpg game with character storylines and world events influenced by the player - a pve sekiro shadows die 20 trillion times game where basic enemies chunk your health and you're expected to learn parry timings and attack patterns through trial and error (usually resulting in death) - a sweaty pvp guild raid game where the only interactions you can expect from others is "they attack you" or "they drop you an endgame weapon because they have like 90 sitting around and they're bored" and on top of all this it ALSO wants to be a fucking roguelike with shoehorned permadeath and the most dogshit metaprogression i've ever seen in any roguelite ever and trust me i am a roguelite ADDICT i fucking LOVE slay the spire, isaac, FTL, cultist simulator, lobotomy corp, for the king (not 2, FTK2 is dog) etc you just can't reach into all of these diametrically opposed corners at once and the strain of attempting that has been showing for a while, for example the much-hyped layer 2 of the depths was just an instanced linear FFXIV-tier dungeon that serves almost entirely to rush you through to the end to get pvp gear to go gank people with
@Splash滴
@Splash滴 10 ай бұрын
Deepwoken use to have this darker and more serious vibe to it, it was presented that way and it played that way briefly.
@Bizbert1
@Bizbert1 10 ай бұрын
cant lie when was the last time you actually got scared of a sharko?, if they got rid of the attack patterns and bolstered the like health/damage of all the mobs will prolly fix some of the pve issues
@aweeb6068
@aweeb6068 10 ай бұрын
@@Bizbert1 attack patterns sure, bolstering the hp and dmg would just make the difficulty artificial
@IrisBread
@IrisBread 10 ай бұрын
​@@Bizbert1what do you mean? why would they do that. It just means you got better at the game and can handle it better.
@crowzie9434
@crowzie9434 9 ай бұрын
@@aweeb6068 just remove pve scaling that lets you 3 shot and enforcer
@aweeb6068
@aweeb6068 9 ай бұрын
@@crowzie9434 to make non pve builds have to 50 shot one? (pve scaling does not apply only to pve builds)
@kujo0o
@kujo0o 10 ай бұрын
Imo i think it was just bound to happen anyways, They can't pump out weekly updates then at the same time add some crazy new hidden thing that would actually excite people to the level your talking about, especially when most updates are usually quality of life or like one new item. But I do feel like they are heading in a good direction with what they did with maestro update. And honestly the whole nothing being a secret thing is honestly just kind of up to you? you can choose to just not watch the videos and find things out yourself. Like when layer 2 dropped I didn't wait for any videos to realse i hopped down there with my friend and we died to the parasites while exploring LOL its all about your perspective and how you play the game imo. But I can agree the overworld need some type of new content cause there is literally no reason to go to like 2/3rds of the islands in the game which is kinda sad
@mirko3078
@mirko3078 10 ай бұрын
agreed but when all people watch yt videos and guides and you don’t then they will always be ahead of you so that just sounds like a disadvantage and not a value
@8bitmike361
@8bitmike361 10 ай бұрын
@@mirko3078but remember what he said, it’s the perspective of how you view it. Would you rather know everything about the game, or just simply play it and figure things out on your own? But in my opinion playing without knowing a single thing is the most fun part of these types of game specially playing with friends.
@kujo0o
@kujo0o 10 ай бұрын
@@mirko3078 And you’re not wrong about that, however I do think there is a very stark difference in the enjoyment you get when you do it yourself vs just watching someone else do it, sure you could be disadvantage and im not saying that it kills the game if you watch like how a new weapon or something works but like for example stuff like new areas or features it wont hurt just seeing them for yourself first, especially if its not in the depths since wiping is like almost impossible now unless you just get unlucky
@r.r.4563
@r.r.4563 2 сағат бұрын
I think this comment captures exactly the conundrum. A lot of deepwoken players are their own kryptonite. They’re complaining about things they sorta bring on themselves. Y’know you want a fun and explorative experience by most players don’t realize they’ve done everything and crank it out in no time and it gets boring and doesn’t give them the same feeling it once did. You can’t eternally be intimidated by any mob or boss or be caught in the vibe of any area forever. However. The problem still stands that it’s losing the explorative aspect and new updates aren’t expanding on the overworld and natural interactions between players. I just don’t think the solution is like what many think. Lots of other comments say the issue is instancing for example and to raise the ceiling higher and higher. But realistically you won’t get what you want if every boss or dungeon is public again, it’ll just make things more annoying and a higher and higher ceiling just gatekeeps new players even more. Invalidating the end game endlessly only gives to the existing players and not new people and increases grind for no reasons Only the existing vets who’ve done everything benefit from that. Mainly KZbinrs lol. I think they just need to play into the roguelike element. You can have really cool emotional and explorative concepts with more origins and making more ways two guys can live entirely different lives and get to level 20 in diff ways. It can explore diff lore and diff mobs. And mobs don’t gotta be more difficult. Just any new attack pattern and new diverse palettes that players have to learn and are a threat when you’re progressing these new origins accomplish this effect too. I’m mainly waiting for a central luminant.
@Blitas
@Blitas 10 ай бұрын
I agree with the points you make but I would like to add a bit. For the longest time I've felt like old Deepwoken was "better" in the sense that it looked better, and it looked more promising. From what I've heard secondhand, Deepwoken as a game in testing was kinda ass and would not have worked if they were to release it to the public. I think it's that original vision that seemed so enticing, not any actual gameplay we saw. The game we got in the end was entirely different from that original promise, both in gameplay and art style, which is why so many people were disappointed I feel like post verse 2 the game is actually pretty solid now gameplay wise for what it's trying to be now, though it could definitely use improvement, but that original vision and style is gone. I ended my comment on your last video with this and I'll do it again, the Deepwoken we wanted unfortunately never existed, and probably never will. Thanks if you actually took the time to read this, I really care about the game and its future (it's been over 4 years since it was announced which is crazy) and I could go on forever about it, I'm really not trying to hate on the game, just offering my honest criticisms
@flappyflap2693
@flappyflap2693 10 ай бұрын
he jus like me fr....
@GreenGuyGrandish
@GreenGuyGrandish 10 ай бұрын
Devolved from "Rogue Lineage 2" to "anime slop the game"
@deadropleropio411
@deadropleropio411 10 ай бұрын
i don't see how
@GreenGuyGrandish
@GreenGuyGrandish 10 ай бұрын
@@deadropleropio411 I felt jokey.
@deadropleropio411
@deadropleropio411 10 ай бұрын
@@GreenGuyGrandish a little silly perhaps?
@isoniazidsive
@isoniazidsive 10 ай бұрын
real real
@bustington
@bustington 10 ай бұрын
oh my god you’re so cool you don’t like anime
@SN0ZA
@SN0ZA 10 ай бұрын
The footage you show in the background looks so much more fun than how Deepwoken currently is, I wanted an adventure full of eldritch horrors and mysteries that would take months just to uncover, I didn't want to wait a week just to be fed the worst slop imaginable.
@AnimeTrap69
@AnimeTrap69 10 ай бұрын
Go play elden ring😂
@salima-w3690
@salima-w3690 10 ай бұрын
The map can’t be that big unless you’re playing on a super computer. + y’all act like the world events won’t come ever. Conquest came first but they can still update the game and tune it to how you like
@SN0ZA
@SN0ZA 10 ай бұрын
@@salima-w3690 World events/conquest were not mentioned
@salima-w3690
@salima-w3690 10 ай бұрын
@@SN0ZA you mentioned adventure. And adventure usually comes from an actually living world/events. That’s where I Brought it up from
@notneonite
@notneonite 10 ай бұрын
⁠​⁠​⁠@@salima-w3690 Bro… The game has been out for 2+ years and nothing notable or interesting has been done for world events U dont need a fucking crazy pc to sail from one island to another, they can just unrender places you leave 💀 Conquest is only a thing because it was begged for by pvp lovers and past rogue players, its a stamp of rag and arch for every game they play. u didnt even watch the video ig
@fattzo9525
@fattzo9525 10 ай бұрын
once again such a shame. I really hoped too that they would do a media ban when it released like how rogue lineage did because my biggest take on the game was everyone discovering new things and then the biggest content creators at the time would just milk it for the revenue and not the enjoyment of the game
@all9708
@all9708 10 ай бұрын
Gatekeeping is so fun
@xenogaming9600
@xenogaming9600 10 ай бұрын
"Gatekeeping is soooo fun!" Just look how that went with type/soul.
@supremeleaderfrancisco9062
@supremeleaderfrancisco9062 10 ай бұрын
@@all9708 it is
@flappyflap2693
@flappyflap2693 10 ай бұрын
@@xenogaming9600 see the difference between that gatekeeping and this gatekeeping is that one game was based off exploration, the other was based off fighting.
@woully8641
@woully8641 10 ай бұрын
@@xenogaming9600 type soul had no exploration, what was being gatekept was the amount of x and x you needed to get x
@SunTzu561
@SunTzu561 10 ай бұрын
I miss old deepwoken because the game was about adventure exploring and everything wasn't so complicated. The armor wasn't shiny the style was just so interesting like something out of an adventure book or movie the music the explorations the co op with your friends was really something.
@chunkerino3920
@chunkerino3920 10 ай бұрын
deepwoken direct went harder than any other current deepwoken video (other than this one)
@CookieOhaz
@CookieOhaz 10 ай бұрын
Nano's "His World" montage is an annual must watch for me to remember what we could've gotten pvp wise on release
@sumi3909
@sumi3909 10 ай бұрын
genuinely, after deep released i played fakewoken 2 for like months after just to get that old combat experience that i love@@CookieOhaz
@briarofthemoon
@briarofthemoon 10 ай бұрын
I think the main issue with deepwoken is that mantras are made entirely for combat. Mantras in this game should be a utility tool and a component of battle, not the main focus
@bbonzo
@bbonzo 10 ай бұрын
exactly man
@boon3772
@boon3772 10 ай бұрын
Graceful flame
@mao38
@mao38 10 ай бұрын
​@@boon3772and that's pretty much it
@AnimeTrap69
@AnimeTrap69 10 ай бұрын
​@@mao38strong leap,dash,flame leap,adrenaline surge,ice skate, glacial arc,all the wisps kinda, spark swap, metal rampart. There should be more utility mantras tho
@mao38
@mao38 10 ай бұрын
@@AnimeTrap69 idk if talents like shadow teleport, discovery of fire or produce spark counts or not but we really need more of them
@Uncreat1ve
@Uncreat1ve 10 ай бұрын
They need to add reservoir back.. it made mantras feel like a tool rather then a neccesity
@kaipervan
@kaipervan 10 ай бұрын
eh i liked resevoir but not how u just needed to carry 99 umbral and eat it every now and then, id say just reduce tempo gain by a LOT
@salima-w3690
@salima-w3690 10 ай бұрын
So you just want us to get infinite comboed 😘
@kaipervan
@kaipervan 10 ай бұрын
would def need to have old parrying implemented aswell@@salima-w3690
@robodoge781
@robodoge781 10 ай бұрын
@@salima-w3690 orrr seperate the vent bar and ether gain bar
@arson6579
@arson6579 10 ай бұрын
Don’t let this man cook ever again, tempo is superior by a landslide, reservoir was the most annoying shit back then, no ether was gained without getting reservoir. WE HAVE ENGAGE FOR A REASON and we have erudition.
@grinchgamingofficial5141
@grinchgamingofficial5141 10 ай бұрын
deepwoken devs were hesitant to adding battle royale a few months ago cause they thought that having temporary characters would ruin the whole feel of the game and your connection to your characters, but now they are adding an entire actual gamemode where you go in with blank/temporary characters?? hello???
@jordaneil4709
@jordaneil4709 10 ай бұрын
nothing is confirmed and hes only going off that one screenshot of a talent shop
@salima-w3690
@salima-w3690 10 ай бұрын
Nothing is confirmed. Why are y’all so quick to judge bro 💀 just be happy that we have some of the better games on the platform and be thankful the devs help to remedy it most of the time.
@TheDaylight5
@TheDaylight5 10 ай бұрын
@@jordaneil4709 arch basically confirmed that theres gonna be a casual freshie mode where u make ur build and then a more competitive mode of conquest where u get to use ur already finished build
@ConfirmedZer0
@ConfirmedZer0 10 ай бұрын
Chime effectively ruined Deepwoken. Arch said he didn't want private servers like in rogue yet chime was added (literally a glorified private server)
@Spweets
@Spweets 10 ай бұрын
Dude you are right in many ways but again you like overworld ganks? there are enough of them on eu there is never a day when i get killed 3 - 4 vs 1 and so all the time chime was added for good pvp 1 vs 1 the only problem is the balance of the game which has gotten really bad lately if the game was so bad it wouldn't have so much online that's your opinion you hold that it's not true it's not cool they added chime it's sad but if you just don't see these overworld ganks or pvp just attack yourself if you need it dude for me the problem balance in the game is just the I played rogue lineage and I also bought deepwoken on release and if you compare verse 1 and verse 2 I will choose verse 2 just there is something missing in verse 2 that was in verse 1 again a lot of people cried about enchants being rare and now they are not happy that everyone has them please make up your mind what you want you can ask for new old stuff they will add but then you won't like it and it is very weird if everything was so bad I would just quit gaming but no, I still play with my friends and we laugh and have fun every day, because for us Deepwoken remained the same good and fun game as before, although if you take it in terms fun now it’s even better so what you wrote is already your opinions and the fact that you don’t like it Sorry my english bad im turkey
@keri7031
@keri7031 10 ай бұрын
It was literally worse than private servers, people played ps in rogue to practice then went straight to ganking, in deepwoken people play chime forever.
@coolguyflunker3571
@coolguyflunker3571 10 ай бұрын
having to grind for hours to get a slot to ethiron just to wipe to some random glitchy insta wipe particle spawner is crazy
@WeakMighty25
@WeakMighty25 10 ай бұрын
fuck those space time orbs
@p_rnhub
@p_rnhub 10 ай бұрын
Deepwoken went from a game attempting to be a darksouls inspired game to a normal Rpg game with a Perma death system that's more of an annoyance than anything.
@babaloons4887
@babaloons4887 10 ай бұрын
Yet you still play it everyday?
@doz581
@doz581 10 ай бұрын
games can be fun even if they flawed 😔@@babaloons4887
@anusaukko6792
@anusaukko6792 10 ай бұрын
@@babaloons4887 bro they aren't gonna give you free items, no need to meatmunch this viciously ☠
@kqlolll2618
@kqlolll2618 10 ай бұрын
perma death is whats driving me away from the game. This, combined with a bunch of people with these anime stuff... Uhh No. its gonna be like those jojo games were you dont do shit other than fight and lost everything when you lose. Ew
@pantommy
@pantommy 10 ай бұрын
permadeath is just a cool looking reset button It is genuinely hard to wipe unintentionally, only if you get 5v1ed, you lag out or you die because of a bug. Otherwise, staying alive is dirt easy. Permadeath has been a joke for 2 year now lol.
@irealtofu
@irealtofu 10 ай бұрын
Yo? That build Is so good? It reminded me of that feel I use to get when I started deepwoken. I also have my own personal project, that I've been working on as side hobby to see what I could do. A game that could bring back that same feeling of when I started playing deepwoken.
@wood5596
@wood5596 10 ай бұрын
I really appreciate the qol and progression of current deep but the art style and world have really took a hit. I mostly blame k1 since he’s anime slop personified and releases half baked mantras and reused assets from aba constantly.
@salima-w3690
@salima-w3690 10 ай бұрын
A couple weeklies or some dif devs could fix that 😭 or a poll. Y’all act like the game will stay this way forever and the devs will just anime the whole game
@Seinsmelled
@Seinsmelled 10 ай бұрын
@@salima-w3690 alot of times when roblox games make awful updates they end up staying
@cool-dh7wj
@cool-dh7wj 10 ай бұрын
the progression is horrid imo. You basically bandit beat for 4 hours then go into chime to play below average combat
@salima-w3690
@salima-w3690 10 ай бұрын
@@Seinsmelled good thing we have some of the best developers then hun?
@v7visio
@v7visio 10 ай бұрын
Aye man, love the video. Keep this stuff up. Someone had to speak the truth and you did just that. I really miss old deepwoken but look how far we've gotten and I don't think they're going to revert everything back. With all that said I wish you luck on keeping up with the videos and growing your channel. God bless you, brother.
@bbonzo
@bbonzo 10 ай бұрын
🙏🙏
@all9708
@all9708 10 ай бұрын
Not reverting because the old game was ass? 😮
@babaloons4887
@babaloons4887 10 ай бұрын
​@@all9708i swear all these people in the comments are braindead or some shit 😭😭 i bet you they didnt use to play deepwoken when it had this old ass boring style and averaged 2k players
@grain3983
@grain3983 10 ай бұрын
This video is the exact reason Jetstriker is my favorite oath cause I feel like because it’s way less of a combat heavy exploration based oath that it feels more like Deepwoken’s original vision that has a fun and simple way to obtain it
@lordfoog9506
@lordfoog9506 10 ай бұрын
Deepwoken is now a parkour game for me with my jetstriker build lol
@TakenNox
@TakenNox 10 ай бұрын
Too bad theyre reworking it to be a more combat thing oath instead of a trackstar oath
@m4bam
@m4bam 10 ай бұрын
i was excited for deepwoken because it looked so simplistic yet so amazingly huge. now it feels like a anime rpg game thats a bit cooler.
@Kool-AidDealer
@Kool-AidDealer 10 ай бұрын
can we get rest in peace for the summer isles arena? 💀💀
@aperson9201
@aperson9201 10 ай бұрын
I’ve been saying this shit for years I’m so glad someone else finally has, remember in the qna when they said bad things were supposed happen at sea? What a joke, the vibes of what we were promised in the directs, qnas, etc is completely different than what we got I believe the main issue (or at least, what a lot of problems stem from) with deepwoken is how it’s formatted for you to play through a bunch of different slots and builds instead of having 1 continuous run, it gets rid of the attachment and partially why wiping feels tedious above all else, the devs have even said when your build gets old and outdated you’re just supposed to wipe it as if it was nothing
@cool-dh7wj
@cool-dh7wj 10 ай бұрын
Wiping means nothing because the game has become a full sandbox. Everything is handed to you and they minimized progression so much that its basically just a downtime for chime.
@aperson9201
@aperson9201 10 ай бұрын
@@cool-dh7wj seeing what deepwoken could have been is depressing, it doesn't help how the light the developers started making deepwoken with was snuffed out by the cannibalistic playerbase
@blufiya
@blufiya 10 ай бұрын
Perma death is annoying for experienced players and hell for new players, die once and instead of being able to go back and see what you died to and make another attempt easily you're scared of going to the depths and have to waste time leveling up or powering up.
@V3xDev
@V3xDev 10 ай бұрын
Not even gonna lie, the first vid I watched from you was your last one, the first video in this "mini series" I guess you could call it, and since watching that I've been watching a few other random vids and they are great, keep it up man!
@hachi2691
@hachi2691 10 ай бұрын
The combat looked a lot more fun Parrying and m1ning is not necessary to win a fight anymore, and it looked so clean before the game released
@landn7351
@landn7351 10 ай бұрын
Win a fight without parrying and comeback
@viola4202
@viola4202 10 ай бұрын
Bro, why would you lie? Parrying is still very necessary.. (I'll assume you got that take from inu lol)
@tarambukis-c2q
@tarambukis-c2q 10 ай бұрын
​@@viola4202Def not even close to how it was before
@content_static
@content_static 4 ай бұрын
@@landn7351 me when shadowcast frostdraw cheese build!
@Lillmicky-vs4lh
@Lillmicky-vs4lh 10 ай бұрын
Awesome building by you Ngl and love these vids
@emeraldloverplus394
@emeraldloverplus394 10 ай бұрын
Love this vid. Also I was the curved celtor dawnwalker!!! Atp I'd prefer a Deepwoken 2 over tryna fix this mess. I wish layer 1 was terrifying to a degree that a new player would never be able to escape. I wish it didn't have any essential things down there making the depths just there to wipe you.
@elijahdrotts1025
@elijahdrotts1025 8 ай бұрын
The vision obstruction and everything glows sections were too relatable. I’ll go into chime with a katana and the mindset, “I’ll just play better with my movement and sword play.” Then I find myself against some flamecharm archwarder who’s entire arsenal is these huge explosion aoe attacks that require 0 brain power
@DryAgedMignon
@DryAgedMignon 10 ай бұрын
It's so hard to balance the feeling of current deepwoken because of how many players it has. So many people are gonna be scouring for content that it comes out immediately. Starting out you definitely feel like you're learning from your mistakes, but you've gotten to a point where you're like the duke. If you're experienced enough, the depths simply don't hold you down and then all you're kind of left with isn't much since you've explored as much as you could
@ClassyYellow
@ClassyYellow 10 ай бұрын
I stopped playing deepwoken a few months after verse 2 only hopping on every few months but I've still been watching it consistently to see if anything goes back and makes it as interesting as it used to be. The game used to he so fun and I always loved it but the devs seemed to have stopped caring about what the players wanted as well as it going away from what it was originally.
@flappyflap2693
@flappyflap2693 10 ай бұрын
the devs always cared about what the players want but they just blindly believe them a wayy to faithfully without searching for the players true intentions kinda like how they added luck, removed luck, power progression shorter 3 times etc
@babaloons4887
@babaloons4887 10 ай бұрын
Verse 1 was ass and nobody played it (also had the lowest deepwoken playercount of all time)
@powerfuldirtblock8793
@powerfuldirtblock8793 10 ай бұрын
because updates were dry as hell because verse 2 was being worked on (a game revamp), if we got new structures and bosses to fight biweekly then the playercount would obviously change@@babaloons4887
@ClassyYellow
@ClassyYellow 10 ай бұрын
@@flappyflap2693 yea ik I'm more referring to recent actions like with what was said in the vid about like how world events won with a landslide on the pole asking what was wanted and then they still proceed to ignore it and make conquest
@ClassyYellow
@ClassyYellow 10 ай бұрын
@@babaloons4887 ik that verse 1 was worse it's just it had more of the charm that I liked about the game like with enchants not being super common, builds could actually be harder to make where if ya wipe and know what your doing it's not rly easy to just completely remake the build like ya can now
@dontsayflan4315
@dontsayflan4315 10 ай бұрын
To be fair, deepwokens leveling and quest stuff, talents is a pretty fun for mee, not to mention fighting mobs, learning to parry. Though i admit the pvp is a bit one sided at times, its still a fun and good game with depth, we have eastern luminant, oaths, layer 2, original ost, theres still so much good about the game man.
@RandomNoob1124
@RandomNoob1124 10 ай бұрын
To this day there is no in-game explanation of what perfect casting is LOL
@skepti39
@skepti39 10 ай бұрын
Appreciate your content brother. I like seeing a different and more honest view, from someone who is able to give an unbiased opinion and doesn't have to appeal to a certain group of people. I'm certainly no deepwoken tryhard, as I generally suck at the game, but I feel I'd be more interested in playing more often if the game had more depth to it. It has so so much potential, and I'm a huge sucker for lore, especially lore done right. I wouldn't wish for the storytelling to be thrown at my face, but I'd like there to be enough subtle hints to get a grasp on how everything works in the Deepwoken universe. Obviously, it's an "exploration" based game (not that it's done very well) but the lore is too hidden and too small. There are plenty of ways to make lore interesting without it becoming a roleplay universe.
@fuzzyl5629
@fuzzyl5629 10 ай бұрын
Its the problem of every roblox games, when there is only tiny updates or not enough updates everyone is conplaining about it and when there is alot of updates or some major updates everyone is also conplaining.
@TakenNox
@TakenNox 10 ай бұрын
This video is about how deepwoken is distancing itself from its original art
@thebrandunsafeone7184
@thebrandunsafeone7184 10 ай бұрын
Feels like the only way to play an actually good adventure game is to make one. The deepwoken devs certainly arent interested in exploration anymore. I might be working on a lil somethin, but its too early on to say anything.
@gaybowser3010
@gaybowser3010 10 ай бұрын
You guys realize deep only feels like this cuz of how much you’ve played it. Deepwoken used to feel like this back at launch that’s true it def feels like it changed but only bc of how much I’ve played. I introduced my friend to deep not that long ago and he’s been loving it. Reminds me of my first time playing.
@kiwo579
@kiwo579 10 ай бұрын
this bro, like the first time i played this game i just spent 40 minutes running around isle of vigils inspecting every corner and its just people who are so used to progging every which way and have become decent at pve and pvp who are complaining this much, this happens all the time when games have small dev teams and can only get out a couple updates a month but ive never seen this amount of whining come from something like deepwoken like bro the devs exist to make what they wanna make, not what you want to make, i get that player involvement is good but devs arent just some martyr for your creative vision of something that isnt yours.
@cvcorvus
@cvcorvus 10 ай бұрын
this video is about how the game is distancing itself from it's original art style & vision, why do u guys keep leaving comments like this
@TakenNox
@TakenNox 10 ай бұрын
​@@kiwo579i dont think you even get what the video is saying lol
@TakenNox
@TakenNox 10 ай бұрын
I want to play a game about exploring not some metamancer anime slop drip simulator game
@Action_packedmovie7
@Action_packedmovie7 10 ай бұрын
Point here is just that it hasnt moved much since release, legit nothing very major has been added that wasnt intended for release
@funnygiggle229
@funnygiggle229 10 ай бұрын
the fact that they know damn well that people like it when they add secrets but hardly do anything with that knowledge, I can even count the amount of time they added secrets to the game after verse 2 with 1 hand.
@Magmatical
@Magmatical 10 ай бұрын
Why did they make enchants so easy to obtain, I remember when it was something to flex about and insanely rare and pleasing, now your build is not good without an enchant/leg wep
@alepapi9544
@alepapi9544 10 ай бұрын
Because they are massively powerful and give players a clear advantage? You don’t want something like that locked behind pure RNG especially in a pvp setting. That’s why I love the deep shore fossil quest, you are guaranteed a powerful enchant of your choice but still have to work for it.
@Magmatical
@Magmatical 10 ай бұрын
@@alepapi9544 Back then, enchants were enjoyable to find and regardless of what build you went, you could put any enchant on the build and it would still be good. Now, if you wanted an enchant you can simply find the easiest and riskless journals and immediately get an enchant of your choice. You can’t say that “locked behind a pure RNG” when there are still legendary weapons that clearly give an advantage as well. By your logic, we should give everyone a curved blade of the winds and a crypt blade because it is rng based so we should make it easily obtainable for everyone. Another thing is hp kits, the difference between a 16 hp and a 30 hp w physical or posture is a clear advantage, and is also rng based. There is loot in this game for a reason. This isn’t supposed to be a battlegrounds game where everything is handed to you. Also not to mention the enchants aren’t even that op.
@persisted
@persisted 10 ай бұрын
@@alepapi9544 they were not massively op what bro yappin bout
@alepapi9544
@alepapi9544 10 ай бұрын
@@Magmatical -Back then, enchants were enjoyable to find and good regardless of what build Absolutely not, are you saying that if i found a stiletto with grim it's better to use that over a krulian knife? So many variables are at play here, which enchant, what weapon you got it on, what star? (no smith alloy btw). If you find that fun then you do you but I don't like grinding for days just for the 1/1000 chance that I land a good enchant with a good weapon. -By your logic, we should give curved and crypt to everyone Bros taking words out of my mouth, I just wanted a surefire way to get good stuff that isn't RNG based. It's a legendary so no shit it's gonna be hard to get. I don't mind doing a very difficult task that risks wiping to get good stuff as long as it's guaranteed. Deepshore isn't as easy as you think it is to get either. You just say so because you've done it so much. Imagine a first time player beating bonekeeper, rushing through the diver husks and charging into bounders nest for the journals. -Hp kits on armor Having 5 more hp or 1 more phys armor does not matter nearly as much as an insane powerup (steal armor, heal you on hit, do 1.1x damage). And guess what? theres an option to choose equipment enchants as well... -Enchants aren't even that op Lol.
@alepapi9544
@alepapi9544 10 ай бұрын
@@persisted -silent heart detonation -lava serpent blazing -heavy nemesis -pre nerf assassination with edenkite -iron sing with metal -nlk on literally anything before the nerfs If you don’t think any of these massively improve the build they’re paired with idk what to tell u tbh
@mirko3078
@mirko3078 10 ай бұрын
by the way do you actually think they’re gonna release a pre release version of the game? cuz that would be peak and i wanted to ask if you know anything else about it
@Mfbelike
@Mfbelike 10 ай бұрын
An older version of deepwoken like arch mentioned is very exciting for me as I really do not like the current state
@shiny_edin
@shiny_edin 8 ай бұрын
9:20 You're so right, I made my character really simple, it was beautiful, brown hair, ignition deepdelver, leather gloves, and wyrmtooth, that was it. I entered a drip contest and people kept saying how boring I look, while everyone else was doing the same thing, either completely red with huge effects and other shit.
@UntilAshes
@UntilAshes 5 ай бұрын
Good that this video is out, im a owner of a game with its iwn dev steam attemlting to use some systems of deepwoken as inspiration and attempting to make a game out of it whilst trying to combat the issues with deepwoken. One of the big things were combatting is the meta build issue, were making it impossible for meta builds by for example, in pve we will add a boss thats built entirely on combatting certain pve meta builds making them useless, keeping rarity of powerful weapons and gear and enchants too. We are also not going to give out info or hints besides a brief intro video to our game of how to get started. So we will be able to keep exploration at its maximum. Every big major update will be focused around a new map too.
@wertzupok1113
@wertzupok1113 10 ай бұрын
i hate the fact they made enchants so common because it used to be so cool finding an armour enchant and now its just free notes
@KadenFinity
@KadenFinity 10 ай бұрын
I didn’t play deepwoken til the last month of layer 1 and old deep looks way better
@rockman7005
@rockman7005 10 ай бұрын
they really just let it devolve into a "create your own neon anime cosplay with op abilities"
@rokuh8820
@rokuh8820 6 ай бұрын
Ur completely right bro me and my friends have felt the same way aswell, the entire game now literally feels and looks like an anime simulator. Back when it wasn't even released, the leaks made it look like some cool mysterious medieval/ancient game with a rich lore etc. I might not be the best at explaining it but you get the point of what I mean I'm assuming. It's sad to see it turn out like this
@bacon167
@bacon167 10 ай бұрын
I remember when getting a curved blade of winds was so epic because it wasn't everyday you'd see the weapon but then everybody now has it and it's not that crazy anymore
@Coolestcow25
@Coolestcow25 10 ай бұрын
I feel the best way to explain the shift from verse one to verse two is that in verse one, pvp and pve was like vinland saga. Where there was a type of traditional pvp and pve, with skills that aid your movements and mix ups. While going to verse two is like a time skip 1000 years into the future were everyone's using guns, missiles, heavy artillery, and literal nukes as skills.
@RandomNoob1124
@RandomNoob1124 10 ай бұрын
In my opinion, the game’s weakness is 9 devs all trying to have the inputs implemented instead of being told no and staying strictly to the scope of what the game is supposed to be.
@mirko3078
@mirko3078 10 ай бұрын
first time i heard about deepwoken was in 2020 when my friend talked to me about it for the first time. Then after all the leaks and directs you can't even imagine how hyped ive been for this game; some days i just couldn't think of anything else cause i kept thinking about what we could've done once it was released and how many places were to explore and things to learn. I remember people making theory videos over deepwoken mysteries and stuff. I was so hyped that I would fantasize over what we would've done once the game came out. I think deepwoken lost its spark since it first released. My mind couldn't accept it but when i first opened the game right when it released I was kinda disappointed. The old look is 100x better. I would ve loved to explore dark cities and maybe 1v1 people like they used to do in some old videos. I thought the Depths would be both scary and extremely interesting to explore. Now I don't even care if a corrupted jellyfish and a king thresher attack me at the same time. The overworld is far from being interesting and the game's become basically a bandit beater to level up. Aint no missions, no nothing, no lore missions or such things; just fight mobs and gain enough exp. Also the combat system and movement used to be so simple pre-release, now it looks like you gotta learn all the perfect parry timings for each mantras that players will use against you. I also agree with the fact that mantras should ve remained something extra to the base combat and not letting you be able to spam mantras here and there. Old deepwoken vibe was hella better and I don't care if pre release testers say the contrary because the developers could've just made the old flawed deepwoken version better and maintain the original atmosphere and stuff. Almost hurts how I literally dreamed about playing this game with my friends before release and now I just have a 2 week-phase where i try to give Deepwoken a chance but honestly all the potential it had has been kinda wasted. All the developers really have talent and know how to do their job but this is not the game I would've loved to play when I first saw all the pre release videos. I'm not lying when i say that this was ideally my favorite roblox game ever. Drowned Gods>>>>> pls raguza & archmage give us the REAL deepwoken 🙏🏻🙏🏻🙏🏻
@thatonearanara
@thatonearanara 10 ай бұрын
This vid actually made me rly sad
@wwmmtt
@wwmmtt 10 ай бұрын
Theres a new game coming out called "Vinro Saga" That game has a cool parry system ngl there devs actally listen to players 2
@dataredact8141
@dataredact8141 10 ай бұрын
navae's retribution is one of the only quests that are actually fun, you fight with a revengfilled navaen and you beat the shit out of the authority
@failaka7988
@failaka7988 10 ай бұрын
I've been playing DeepWoken for an approximate 3 years now and I can tell you I discovered a lot of things with little to no activity on the media. I still do the exploration aspect, I still enjoy the game as it is in the right direction just misunderstood by those who don't explore while saying the game lacks exploration, those who don't try to get good at the game and just complain (been seeing a lot of these ones recently), and so on. DeepWoken has so much content done right, so many possible synergies that require your own style. I do a lot of quests myself and have fun doing so as the multiplayer aspect of the game allows me to interact with others and telling them of my endeavor with their interest captured. To conclude, DeepWoken is still fun, people just follow and complain too much about meta when there's still much to explore.
@hoonteri1760
@hoonteri1760 10 ай бұрын
no not really, the game genuinely just feels like rogue lineage but with more options. the devs aren't giving enough effort to what they initially promised, a pve focused game, not a game that fundamentally doesn't work with its conflicting systems and pointless permadeath system which adds nothing at all to the game. i really wish they gave it another try, because they definitely have the capability of making something good, but are so bound by their past games that they refuse to make something actually fun.
@AlpixRezzie
@AlpixRezzie 10 ай бұрын
This says everything I ever wanted to say about deepwoken's lore, all of this game's lore is either in books with the exact same formatting and 0 individuality, or through lore drops in unprofessional discord messages. It's all just a cluttered and unorganized mess. And don't even get me started on the state on some of the characters in this game, actually just terrible 💀 hope u reach 3k
@Rin-lo8jr
@Rin-lo8jr 10 ай бұрын
Coming back to the game after a while, and its quite disappointing to see the game fall into this "metamancer", enchant focused idea where the player themselves feel detached from the world their playing in.
@comradexdface
@comradexdface 10 ай бұрын
I hope Veilbound devs hold up to their words, saying that players will influence change to the game's world
@eyesack3606
@eyesack3606 10 ай бұрын
The problem started when they announced weekly updates. They rushed themselves into this situation. They fell victim to greed and wanted to put quantity>quality. This shows with the updates being constantly rushed. Every other update has patches/nerfs for the previously added content. No real balancing has been done to this game. I can name 3 major issues with balancing that need to change to make deepwoken a more fair game. 1. Remove hero blades allowing mage builds to have the best of both worlds really makes this game cater to the mage meta. (Hence you seeing many hero blades/ legendary double scaling weapons) 2. Intelligence and willpower provide no real primary value to a player other than niche talents. (For example intelligence is something a mage would have a high attribute in. Why not make intelligence determine the amount of mantras you can have? That way mages can be mages and warriors can still have their small piece of the cake but be more adept in combat traits than mages because of points being spent in other attributes.) 3. Catering too much to the new players/ losing immersion. I loathe the new cods because of the amount of shit in my screen. I enjoy learning and understanding something and appreciating the world around me. Why is that I have a tutorial when I start the game. Then spawn at isle of vigils and then greeted with another icon/ waypoint to head to?The most beautiful thing I remember from playing rogue for the first time was realizing how fun it is to just enjoy art. Yes it might be hard, but the ride of learning and exploring is so worth the trial and tribulations that we go through. I also dislike that they add whole other game modes that yield 0 benefits to our characters. I came to play deepwoken not a Fortnite knock off, and apparently a league knock off is coming soon? This also takes the feel of it being a rogue like. They need to stop, breathe, and think about where they want this game to head. I’m going to be publishing this yap session 😂
@stagenine-9
@stagenine-9 10 ай бұрын
I feel like the mage meta has more to do with a lack of defensive options for players. After how many nerfs they've made to parrying, rolling, and blocking, I can't see a future for deepwoken where spamming mantras isn't the most viable option especially since they've totally fucked over the original idea of deepwoken combat.
@eyesack3606
@eyesack3606 10 ай бұрын
@@stagenine-9 it’s tricky because more defensive options could be/ mean adding other mechanics like venting, purely defensive mantras, or something entirely new. WHICH ALSO MEANS more balancing and seeing how things clash and work together. It’s easier to do like I said, adjust an already implemented idea. (Attributes) to balance the game. Making mages devote a large majority of their points into mantras. Gives them what they want, but then also limits a whole other section of their build, with this. No confusion. No rebalancing. Allows mages and creativity/diversity, and also nerfs mages, by making them rethink or choose they’re “spamming mantras” wisely. This also makes it easier to fight against. While also making a warrior build not that fearsome either. They lack way more in the ranged department.
@HARRAWISH
@HARRAWISH 10 ай бұрын
9:08 also litteraly every new element path is just to look fancy black flames ( edgy ) blue - purple thunder (fair) white gale ( fair 2 ig ) RED ICE?
@Votaru
@Votaru 10 ай бұрын
maybe a new update where a meteor came down or something like that, that makes all enchants loses its power making them not glowy anymore and just a regular weapon, just like a era reset, the noah's flood but in deepwoken , completely letting devs take a better step into the games future after what it has done
@soupmaestro
@soupmaestro 10 ай бұрын
when deep released i was anticipating what the old game was and i was honestly just let down even waiting until the game dropped by refreshing the page, i was waiting for over 2 years for it to release and i was just disappointed and i keep telling myself that i like what the game is regardless but i honestly dont
@Jamesicy1
@Jamesicy1 10 ай бұрын
Dude old deep looks so much more enjoyable, especially if it was cc. Roleplay or no roleplay
@Jamesicy1
@Jamesicy1 10 ай бұрын
It seems like they literally MEANT for it to be something like this but went left field out of nowhere
@5uhmmm
@5uhmmm 9 ай бұрын
Might be old but dude, testers and devs said the game was in a really bad place gameplay wise, they said it was more of a bandit beater than today
@Room_Temp_IQ
@Room_Temp_IQ 10 ай бұрын
Ngl I was especially miffed when the “rewarding and slow” parry based style kinda disappeared cause I was legit hoping it to be like oldwoken pvp and I was originally crazy hyped for the complete mantra customization they promised ;-;
@oldgrankle4941
@oldgrankle4941 10 ай бұрын
old Deepwoken at least visually was more clean and simple compared to current Deepwoken where almost everyone is glowing
@kaiser9598
@kaiser9598 7 ай бұрын
exploration and the idea of getting better as I slowly conquered permadeath and each enemy was fun, though I stopped playing due to the anxiety of permadeath I came back because of my friends, not for the same Soulslike exploration, but because of the PvP and PvE content everyone I know only plays for the PvP aspect, which is fine, but I sometimes miss the old vibes. deepwoken is artistically beautiful now, but the state of the game is sad
@xv_oops
@xv_oops 10 ай бұрын
only thing that still feels like old deepwoken is no attunment mantras if u exclude skyshatter kick
@uzikiz2201
@uzikiz2201 10 ай бұрын
yo your builds are actually fire.
@solan2915
@solan2915 10 ай бұрын
I would love to see a version of deepwoken where chime was NEVER added, i feel like everything about the game would be so much better
@wiztrash9530
@wiztrash9530 10 ай бұрын
yes and add overworld ranks
@mao38
@mao38 10 ай бұрын
The thing about like the updates and balance patches we've been getting are almost revolved around chime completely
@elboware
@elboware 10 ай бұрын
You should really consider checking out abbadon, it does feel like old deep in some way, not in the anims but the actual atmosphere
@Dg_leitee
@Dg_leitee 10 ай бұрын
Its all fun and games but making big updates is a lot of work and they are humans they cant just add something big every week to do thst they would have to update the game monthly, and even then it might take more time, some people (me too) enjoy the pvp of the game, and yes progressing a new build is tedious but what can they do, we cant expect them to add new mobs and new places to explore every update, old deepwoken was fun cuz people didnt know anything, the game has been out for a long time, people no longer are bad at the game and know what to do, we wont have the sam feeling as before unless they release a huge update
@youreinmyrangenow
@youreinmyrangenow 6 ай бұрын
the game was leagues ahead of how it is now when it was in testing. It had flaws, but instead of fixing them, the devs made the problems way worse, and let even more problems arise. Deepwoken in 2024 is a 4/10, now that my enjoyment of the game has worn off after 2 months of playing, and it was an 8/10 when it was in testing, that's just sad.
@ReRoji
@ReRoji 10 ай бұрын
The problem with deepwoken for me is definitely the lack of exploration. I loved games like verdant moon, where the vibe of the game and exploration were very fun. In deepwoken however, i have explored everything there is to explore. The updates consist mostly of new end game stuff (new mantras, weapons etc.) The devs said they dont want to just add ''the next island'' when that is literally how the game is currently. You dont see any level 1 freshies at starswept valley. The devs just need to stop this hypocritical thinking and add something new to explore.
@salima-w3690
@salima-w3690 10 ай бұрын
A level 1 freshie at star swept isn’t that surprising when all you have to do is jus be good at the game to where you can kill all the mobs there. Adding a new island with all new stuff would just invalidate all the previous ones as there’s no need to stay there.
@vekazu_is_great_guy
@vekazu_is_great_guy 10 ай бұрын
I kinda hope something like linnveil wont go for the perma death path bc your Game doesnt have to be perm death to be Hard or cool looking omp
@Kira-zb4qd
@Kira-zb4qd 10 ай бұрын
Ngl I kinda want the old mantras you have to create your own mantras I want to get a feel of that
@avirdis
@avirdis 10 ай бұрын
What do i think about shrine of order? Personally I think it ruins the build making aspect of the game. It takes away from the feeling of having a stat at 100 giving you a build-defining talent.
@windvindr
@windvindr 10 ай бұрын
shrine of order was a reference to the shrine of order in ror2 that was a useless meme shrine it being what it is now is completely accidental
@_infinite_88
@_infinite_88 10 ай бұрын
i remember when i started playing deepwoken in 2023, i was clueless asf and i was so scared of getting wiped and lose most of my stuff but now im not even scared of wiping and if i want to i can just look at wiki how to progress fast but i rarely play this game cause i well damn know ill get my ass whooped by a random guy with op build in like few hits, im still new to the game but ppl like this makes me dont wanna play the game
@ermiassatheeskumar5578
@ermiassatheeskumar5578 6 ай бұрын
4:55 the reason permadeath feels like a chore to you is mainly because your more experienced at the game, permadeath is meant to be used as a learning experience but if you've learnt everything its not really a learning thing, its more of a temporary setback. this appears in other permadeath games such as Baldurs gate, if a new player starts baldurs gate and dies to something, they will partially learn from that experience, while a super experienced player wipes rarely and when they do its more of a setback, though deepwokens progression is much faster then it used to be so that makes the chance of wiping even lower then before. unless you have a game thats changing constantlly at all times this is pretty much unavoidable.
@user-fw7ik1tk2s
@user-fw7ik1tk2s 10 ай бұрын
They Schould make the game look more old make the effect look not so glimpy and make the whole world mare dark like a medieval dark theme but just my opinion
@Jackylantern12
@Jackylantern12 10 ай бұрын
if they add world events and balances the attunement glaze the game becomes fun again
@Who-rl6jf
@Who-rl6jf 10 ай бұрын
I want to further add on to the permadeath section and say that permadeath absolutely shouldn't be in a game that involves some form of PvP. The reason why you'd take dying in some roguelikes more easier is because most if not all of them are PvE meaning that your death is a result of your mistakes. But with PvP there is many factors completely out of control, therefore making deaths dissatisfying overall. This + the fact that it can take upwards of 10 minutes just to go where you died is what leads to voidwalkers being hated. TLDR: Permadeath doesn't belong in a game with PvP and travelling back after death to farm takes too long
@supremeleaderfrancisco9062
@supremeleaderfrancisco9062 10 ай бұрын
its fun tho if you don't like it dont play lol
@Who-rl6jf
@Who-rl6jf 10 ай бұрын
@@supremeleaderfrancisco9062 i was tryna say that permadeath should be removed but i kind of made it seem like i want pvp gone mb
@supremeleaderfrancisco9062
@supremeleaderfrancisco9062 10 ай бұрын
@@Who-rl6jf i know what you meant perma death is cool and should stay
@orionnnnnnnn
@orionnnnnnnn 10 ай бұрын
finally someone who addresses how the newer mantras are just outrageous and complete stray away from the simplistic (but nice) verse 1 mantras
@Scrawwlex
@Scrawwlex 10 ай бұрын
My problem with the game rn is that most of the updates are JJK references and I like the anime too. And the fact that you have to close Deepwoken whenever you lose 3 skulls in arena to enter depths, sometimes you just wanna wipe slots but still do some pvp.
@L0G0R
@L0G0R 10 ай бұрын
To be completely fair, both Deepwoken and Rogue are FULL of references, thats not a new thing
@xtra_1807
@xtra_1807 10 ай бұрын
Conquest definitely wont just be some stupid gamemode entirely outside of overworld, they DID say it would contain “rewards”
@spearsboyz9565
@spearsboyz9565 10 ай бұрын
I think the main thing about deepwoken combat is the “parry system” theres nothing really rewarding for parrying yet its essential, practically a perfect block if anything. Tbh it should have more consequences for getting parried and whiffing it rather than just the fact the attack was negated
@אילוןאור-ע8מ
@אילוןאור-ע8מ 9 ай бұрын
It's sad seeing Deepwoken become something it shouldn't have been. As if it's an empty husk of it's former self. It feels against it's own nature and I hope the developers realize this someday.
@domi_xp
@domi_xp 10 ай бұрын
Drowns also make the game a pain. It's usually 10 drowns until you master a build and 20 by the time you start to have fun, You basically have to make the same build twice to really enjoy it.
@jester02
@jester02 10 ай бұрын
everything u said is 100% fact, the game isnt fun anymore its just "make a broken build and go pvp"
@seiyomea
@seiyomea 10 ай бұрын
ive been saying the same thing ever since deepwoken released but everybody thought i was crazy and just being contrarian
@7thcourier335
@7thcourier335 10 ай бұрын
You guys really need to take a step back and just appreciate what the devs do for us. Updates every single week is something we've taken for granted as the community. Unfortunately, the feeling of experiencing everything is just how games are. With time, any game will feel lackluster and lacking content because you play it for days straight.
@rockman7005
@rockman7005 10 ай бұрын
No man. The game has markedly changed for the worse, to the point where I think pre V2 deepwoken was a more realized and creatively sound product.
@LemonThrust
@LemonThrust 10 ай бұрын
i dont appreciate them hiring devs that make anime slop and simulator game level vfx lol
@Arkhalum
@Arkhalum 10 ай бұрын
@@LemonThrustwhat even makes it anime slop lmfao, two moves that you don’t have to use????
@TakenNox
@TakenNox 10 ай бұрын
​@@Arkhalumtoo many particles, lights, and effects deepwoken was suppose to be this mysterious dark world not this fucking bright ass particle drip simulator game
@IrisBread
@IrisBread 10 ай бұрын
I don't like that they are going into this flashy effect territory, if i want to be blinded by a move add light mantra
@Ilikebirds-sm7fd
@Ilikebirds-sm7fd 10 ай бұрын
"the game is easy now" my guy you probably have spent more than 500 hours in this game of course it would be easy
@youtubearmy_bg8265
@youtubearmy_bg8265 10 ай бұрын
Deepwoken still feels like an adventure to new players As for the artstyle id say just move down the flashy enchant effects
@Kool-AidDealer
@Kool-AidDealer 10 ай бұрын
stitching in lore game is still one of the funniest things on roblox to me (while also making it so that I can enjoy the game)
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