3x9 hour sessions and my guys just got to the entrance of the 2nd level. Lotta fun though
@katherineminor34024 жыл бұрын
Holy crap that is slow progress! Its like old school when progress was not measured in time, but rather how many rooms are cleared.
@jabbawookeez014 жыл бұрын
@@katherineminor3402 because of covid the game I ran died, but like 5- 4hour sessions got them to second level and on top of that they rushed it and wanted to go back into first floor AND they triggered one of the teleporter things.
@rorybo28993 жыл бұрын
Instablaster
@iznax96 жыл бұрын
I didn't like the overly simplistic presentation at first, BUT ! with the insane amount of content that this book has, i can see that this was the best way to go.
@freddaniel50996 жыл бұрын
Thanks for a very useful review. I like your style! I feel like you cover the important things to know about a product in a fair and entertaining manner. This is not the first review of this product I have watched, but it is the most useful. Thanks for helping me make up my mind to buy Mad Mage.
@WASD206 жыл бұрын
Thanks! I’m glad it helped!
@RigelOrionBeta5 жыл бұрын
Being unhappy with the lack of combat in Waterdeep, my players literally asked me for more. So I decided to add a bit of this dungeon to the campaign, with one of their side missions to save a Rsznar (given this task by force grey instead of the talking to the dragon mission). I would highly encourage others to do the same if you're DMing and your players feel the need to bash skulls on without getting in trouble. You'll probably need to scale down some encounters or bring one or two friendly PCs (I had force grey "train" them up a couple levels instead, will have to scale up encounters going forward), but so far it's a nice dungeon.
@historytank56733 жыл бұрын
I honestly am worried their will be too much combat lol, sounds like I may be wrong
@sosrope34206 жыл бұрын
I don't have an issue with the maps at all, looks like a return to the old school graph paper style. Lovely! Get a NoteBoard and get inking!
@johnspencer78386 жыл бұрын
I thought the same. They will make photo copying easier too.
@RottenRogerDM6 жыл бұрын
They do. On Waterdeep heist I photocopied the maps so I would not have flip back and forth.
@thedigitalrepository91215 жыл бұрын
Count me in as a grognard. I saw the maps and thought, "Oh, cool, old school maps!".
@johnmabe34965 жыл бұрын
Most of those maps were most likely reprinted from previous editions. I remember that in 2nd and 3rd editions they had box sets with complete maps for the entire dungeon. For me the mad mage is very nostalgic, i cut my teeth in that dungeon when i first started playing D&D in the early 90's.
@VegetarianZombie5 жыл бұрын
Agreed. Clarity over artwork every time. After all, it's not like the players will be reading the maps.
@JL-fq5tr6 жыл бұрын
I made a connection between Dragon Heist and Mad Mage through the Winter Wizardry campaign. Manshoon is the main villain in that one. According to actual lore, he met with Hallaster and challenged him to a duel for the dungeon. He lost, and had to leave behind his arm as penance. Manshoon could see there was a threat greater than Hallaster, as it was the dungeon itself. The more Hallasters simulacrums there are, the more crazy he becomes, and the bigger the dungeon grows. If Hallaster completely loses himself, then the dungeon takes control. If the dungeon grows large enough, it could control the leylines and hijack the Weave. He thinks the knot in the weave below is influencing all this. ALSO, Manshoon dealt with his own simulacrum troubles, so he's anticipating the same there. I left a note in Manshoon's ledger connecting all of this for players. These players also did the Lost Mines of Phandelver. I made a connection that he wanted Halia Thornton to use her ownership of the Phandalin Miners Exchange to create and hoard magical weapons from the Wave Echo forge to fight Hallaster. The Rockseeker Brothers ended up controlling the mines, so he lost out on that. His backup plan was the Dragon Heist; then, he'd have enough coin to fund his campaign.
@ThePi314Man7 ай бұрын
I'm doing something similar in my campaign. Another connection I made was with Xanathar as one of the early levels takes you to his lair. I kind of intend to have players bounce between dungeon crawling and resolving the villains of Dragon Heist chapter by chapter (as the year in the story progresses), that way they have at least the option/possibility of fighting and winning should it be absolutely necessary (that and who doesn't want the prestige of defeating a beholder in battle?)
@HowtoRPG6 жыл бұрын
Good feedback. Thank you.
@ZerkMonsterHunter6 жыл бұрын
probably gonna pick this one up only to hack it to pieces and use each layer if I need to throw a dungeon into my Ravnica game. Skullport I could even steal for a nice little home for the Dimir.
@johnharrison20866 жыл бұрын
I only watched the players section to avoid spoilers but from what you outlined this is fantastic! Finally a worthwhile module from WOTC that doesn't mean you are fighting the same type of enemy repeatedly! (Giants, more Giants, cultists, more cultists) As a player I am looking forward to this, as a DM this would be great to pick apart and run levels as individual dungeons.
@speakstheobvious57693 жыл бұрын
I remember the two original Undermountain boxed sets. Those huge maps. pre-planned encounters, and plenty of room to fill it out. My friends and I spend many Friday nights in the underdark every week. This was between 2nd and 3.5ed. The best editions IMO... Except for grapple. Grapple rules sucked.
@JamesBrown-vl8od6 жыл бұрын
I had the box set of this dungeon when it very first came out a very long time ago...I loved it then and I am sure I will be getting both the book and the map set for this setting....it is actually really easy to get players to delve into this adventure and it can be transported to any world setting with a little bit of work
@duhg5996 жыл бұрын
This is a good review, but I have to disagree with you on something. 12:46 The book's not hard to read. The introduction specifically points out how the formatting helps with at-a-glance gameplay. The bolded words are the things that the characters first see when they enter the room. And like you said, there are any number of directions the party could approach a given room from, so the information in the book needs to be presented in a way that doesn't assume anything. What the book does assume is that you're already familiar with what's in the dungeon because you read it beforehand. And yeah, it would have been nice to have more art in the book, but there isn't any room for it. This book is so dense with good stuff that even the word choice feels carefully chosen to be as economical as possible.
@thenerdlog160213 күн бұрын
Not exactly, the bolded words are the most important parts of a room, not the most noticeable. All monsters, traps, and secret doors are bolded, even when hidden. Very complex rooms like the entire towns on levels 3, 8, 11, and 12 are REALLY hard to parse unless you go through and highlight some stuff ahead of time
@shotgun20103 жыл бұрын
I've been running this adventure for about 20 sessions now, the party has been to the first 3 floors and Skullport. One of its weaknesses is that is makes for difficult RP encounters, when almost every encounter is dangerous or monstrous. That, and you need to come up with an overarching story and weave characters backstories into one megadungeon - great for a creative DM and helpful players, but difficult.
@craigambler32826 жыл бұрын
Great review. I have been waiting for a good mega dungeon to have fun in. Thanks
@harjutapa6 жыл бұрын
Awesome content, man. I'm pretty selective about who I follow (Matt Colville and Web DM are the only other TTRPG guys I follow), but you earned a sub with this and your Dragon Heist reviews. Well laid out, no fluff, great content.
@WASD206 жыл бұрын
Thanks!
@wisemoon406 жыл бұрын
Not sure if you are aware, but there were multiple modules built around Undermountain in 2nd Edition, then a kind of compilation and update of that material in 3rd Edition (called Expedition to Undermountain), as well as a 4E version (which I haven't looked at). Dungeon of the Mad Mage is most similar to Expedition to Undermountain, although DMM simplifies the level layout considerably (which is good). Many levels in DMM were originally "sublevels," many of which were difficult to nearly impossible to access (one-way portals, terrible traps, a dozen beholders guarding it, and so on). DMM lays it all out level by level. There is some interesting lore in the older materials though (much of which can also probably be found on the Forgotten Realms wiki), and some of the design elements in Expedition are not included in DMM--such as two different vertical shafts that connect multiple levels. For someone who is planning to run part or all of DMM, I think it would be highly beneficial to look at Expedition to Undermountain (available on DriveThruRPG, may still be discounted for their Thanksgiving sale as of my writing this). While the maps in Expedition are fancier, they are honestly much harder to read and use; the maps in DMM are not as pretty or fancy, but are very clear and easy to understand, so I actually prefer them. But my main point is that the design elements, the lore, and some of the adventure plot material in Expedition to Undermountain could be very useful when tossed into DMM.
@WASD206 жыл бұрын
Great info. That some help with context and advice. Thanks.
@2000TalesRolePlaying6 жыл бұрын
I could also see breaking the levels up into trials of the mad mage or they could just be ancient ruins and make the mad mage the thought dead King. Them stores them around the game works where players quest new locations for a mortgage DND campaign
@johnspencer78386 жыл бұрын
I agree, unlike other WOTC stuff this has multiple uses.
@2000TalesRolePlaying6 жыл бұрын
WotC has been decent about secretly having 5e books serve multiple uses. Examples: Out of the Abyss is the Umderdark source book, Dragon Heist is the urban source book
@elise223846 жыл бұрын
The binding of my book is also starting to show! I assumed it was bc I’ve been carrying it around in my backpack...
@Judgefudge91116 жыл бұрын
My binding is showing on the same pages as yours is. Great Video!
@Mike_W786 жыл бұрын
mine as well
@kyubii9726 жыл бұрын
Its a good book, its the sourcebook and toolbox that they said that the Waterdeep Dragon Heist Book would be, but wasn't.
@gojirajenkins8528 Жыл бұрын
Nate dude We love your posts ! TTRPG's for all !!!!!
@old_geeky_Michael6 жыл бұрын
I'm not convinced the map style is a practical choice because of the size and complexity of the levels, as you suggest. I suspect it's a deliberate homage to the "old school" style of dungeon maps from 1E and Basic D&D - the symbols, the 10' x 10' squares, etc. Being a grumpy old gamer, I vastly prefer this style to the over-embellished and garishly-coloured "arty" style that took over for dungeon maps later, but everyone has different tastes :-) Anyway thanks for another great review Nate, tempted to pick this up now.
@lostchild01225 жыл бұрын
The maps are beautifully clear (like you said) And no one is going to see them except the DM and they need clarity. I just feel like that was a choice, this or that, and they chose that and it was the correct choice.
@MannyBrum6 жыл бұрын
I don't plan on running undermountain start to finish, but my players do plan already on visiting Skullport, so they'll probably have a few quests I give them in the 3rd and 4th level of the dungeon. I plan on saving the rest for other quests or campaigns.
@NeverUseAnApostrophe6 жыл бұрын
Awesome review! I read a good portion of it and would recommend it for any 5e DM. It's great for mining, just like you pointed out. I would say it's worthwhile to comb through the sections, or even start at the bottom level, and work through making the NPCs and monsters/puzzles/dungeons working for each individual game. The PDF version is great for this, search up the monster or item and mine away.
@sketchasaurrex4087 Жыл бұрын
Undermountain is one of my favorite things to run. 3.5 Return to Undermountain gave a fun reason to run it and created very many unique opportunities for higher level characters which is easy to convert to 5e. I'm slowly pulling apart Dragon's Heist to take those 4 antagonists and have them as something more long-term for 5e Undermountain.
@JamesECarlisle6 жыл бұрын
The maps may not be as pretty as most of the 5e era adventures but for me it feel a bit more nostalgic of the red box and 1st edition AD&D days. I'm almost sad they weren't blue print style. ;-)
@WASD206 жыл бұрын
I can see that. For some reason, these seem more lifeless than some of the old-school ones. They just don’t have much character, but I know that’s a pretty subjective judgment. :)
@williamhiers12805 жыл бұрын
Just ordered this, as well as the board game version. Gonna be fuuuuuuuuuun!
@Adragos174 жыл бұрын
I really like the board game version as well.
@soullos5556 жыл бұрын
I like the fact there is no "read aloud text" boxes. I never did like those. My players tend to tune it out and I don't like reading some else's words like a script. Doesn't feel like my game, and instead parroting someone else's game. And I like the room descriptions. The bold words are the first things the PCs notice upon entering the room and likely to investigate. The summary further adds information if they do. It's useful and without the read aloud text, it gives me the necessary tools to describe the scene in my own words to my heart's content. I'm very pleased with this book. I'm at the stage where I just want a good old classic dungeon crawl. This does it, and more. :)
@WASD206 жыл бұрын
Good points. Thanks for the comment.
@SteelNomad6 жыл бұрын
I agree, I'm running Out of the Abyss for a group of two experienced players and three newbies, and I just skip over the "read aloud boxes". I feel like it would it take me out of the moment setting the mood and it would mess with my player's sense of immersion, which I value highly.
@joshicus_saint_anger6 жыл бұрын
I really miss the read aloud text. It let me know when it was safe to read something aloud to the party and I didn't have to memorize the entire thing before I ran the adventure
@thedarkness1256 жыл бұрын
Just use your own words? The "read aloud boxes" just provide a more vivid and colourful description for you to work from should you choose.
@mudshrooze3 жыл бұрын
I'm gonna start binging your videos. Thankyou for your work and sharing. I own some of em. Throughout the various eras of dnd but never got all.of them and you are a perfect place to go to help me determine if I should buy em or not
@thewealthbae5 жыл бұрын
Thank you very much for this review! Looking forward to dragon heist and then this next!
@Journey-of-1000-Miles2 жыл бұрын
I finally get to play through this! I am old school, and I really enjoy Funhouse dungeons. That is the play style I started with.
@jasonmountain46435 жыл бұрын
Finished DMing DragonHeist back in June. The party is getting back together soon and we will be diving down into Undermountain! Can’t wait.
@ITSACRITICAL6 жыл бұрын
Great review and thinking about picking it up now just for the dungeons to use in a different game. thanks for the idea. Keep up the great work Nate!!!
@OrangeSunnSet4 жыл бұрын
Dungeon the Mad Mage is a pretty good example for way too huge campaigns with way too unrelated stuff which seem so randomly thrown into one big campaign/dungeon. As a player one got the impression the the author just got a big collection of post its on his table and just wrote everything in one big campaign to deliver as much stuff as possible. There might be a big story or somethign which combines everything but the players don't get any clues if there is any story at all but just a zoo of a mad mage which has to be slain/avoid. In our group since a year we, the players, fight through this big thing and are only at the half of the lairs (playing almost every weekend for around 10 hours) and are already so tired. Ah, yes, a good advice for players which is only minor spoiler: In lair 10 there is a river. DON'T JUMP INTO IT AND DON'T FOLLOW IT!
@liltwistofcaine6 жыл бұрын
Sweet. This is just a redone undermountain guide. Already have it from 2nd and 3rd
@speakstheobvious57693 жыл бұрын
For three years of my gaming group, I DMed them through the original Under Mountains every Friday night. Great times. Undermountain has a bit of a story and specific areas, but it has a plethora of rooms to create your own content.
@MykeDiemart6 жыл бұрын
I like the technical layout of the maps, I would have liked more stylized versions for players (the map pack just has the same maps, but does have copies of the cards) I am wondering if the maps are just traces, of the older maps. I haven't got out my old box set to compare yet. The art level for me is alright, more is better but It was probably cut for the hefty word count. To make use of this book outside its intent. Make each level a separate dungeon and transplant it.
@wisemoon406 жыл бұрын
My own intent is to make custom battlemaps for the various levels, when/if I ever run Dungeon of the Mad Mage (DMM). Since I'll likely be doing so on Roll20, I can easily make those kinds of battlemaps inside the app when I need to. As to your question about the maps are traces of the older maps--yes, you are right. I compared the first three levels of DMM to an old picture of the 1st level map from the 2E "Ruins of Undermountain"--and those three levels in particular appear to be chopped out parts of that original 1st level (which as you probably know was HUMONGUOUS). That said, there are also some differences here and there, which can easily be explained by a) the Spellplague, or b) Halaster's incessant meddling and tweaking of all the various levels.
@sunsin15922 жыл бұрын
If you get the chance, check out the original Undermountain maps from the boxed set.
@DMachoMickey6 жыл бұрын
Doesn't Halaster Blackcloak also wrestle in NXT? ;) I don't know if I'd run this as a mega dungeon, as I've done with all the books, I'll probably cherry-pick encounters and fit them into my homebrew.
@sylanwindrunnergaming43184 жыл бұрын
12:56 I have to do this all the time, they more or less expect it, ESPECIALLY WHEN THEY TAKE THE DAMN PORTALS.
@sargondp696 жыл бұрын
Throw level 3 characters into a random level and see if they can survive. Muhahaha. Good ideas at the end ^. Also, this can work with TFtYP or even set in another campaign location outside the SC: ToA, CoS, etc. I would even use this in another game, like one of (or parts of a few different locations) the many dungeons in the Davokar forest of Symbaroum.
@Thorwaldsson6 жыл бұрын
Subbed for the flawless channel name, stayed for the content
@ADSCoachSimonB21125 ай бұрын
By itself it okay but with Dragon Heist they actually work well together, I actually had all the villains and created a few more, I switched the were rat thing for Skaven the warhmer rats
@scoobydoo316us2 жыл бұрын
I like the box text to know what to read. Not having it may cause me not to buy it due to size. Will have to color code things in the book since it sounds like it gives you an outline and you plug and play a lot.
@matteoboldizzoni98703 жыл бұрын
I think I’ll keep my 2nd edition undermountain set(s)
@jameswhite68626 жыл бұрын
So my buddy got me a copy of the dungeon of the mad mage and it looks pretty cool. I don't plan on running it as a full campaign. Instead I want to use it to run single dungeon adventures when my group feels like taking a break from our main campaign. In your guys opinion what are the coolest/most fun dungeons from that book and why? thanks.
@movingtriangle85272 жыл бұрын
Going to pick this book up for a future campaign! It reminds me of Durlags Tower and I'm probably going to twist the game to try that approach
@tonyhsloanejr5 жыл бұрын
I have the 2e as well. I use dwarven forge to recreate the dungeons.
@Peoples_Republic_of_Cotati6 жыл бұрын
I wish WotC would do a remake of Lost Mines of Phandelver in 1-20lvl campaign. I really think there is some long term potential. Key: Given a world of magic search spells, noone could find find the place. That alone makes for a suspiciously valuable place. (Agatha was probably alive and visited it during it's heydey). The lack of detail of Neverwinter Wood, Helms's Hold, and pre-established Sword Mountain locals is awkward.
@kyletrevino5168 Жыл бұрын
I feel like with the dungeon art, amount of art and dungeny dungeon Dungeness it's kind of a throwback to first and second edition. Just way more in depth the way 5th edition is
@kevinst.pierre44135 жыл бұрын
I'm really disappointed in the new format (new for 5E) For the price of these hardovers (which is SOOOO not needed) they could at least give you a map pack with it. Now I know you can purchase the map pack, but its gotten horrible reviews (because they're all regular page size, 8x11-ish) That totally should have been included in the book. I miss the old boxed sets. Honestly something this size, it would have been cool to have poster size maps for it. (My reasoning is this, if I'm going to purchase a pre made adventure, well, I should't have to spend a month prepping for it. (with drawing more maps, etc) This isn't 1999 anymore where you would have page sized maps on a note pad of graph paper. etc. IDK. Just my 5cents worth.
@coleschubert98685 жыл бұрын
Curse of strahd comes with a food out map, or you can look up the map on Google. I usually do is bring the map into Google drawing and make a key with all of the npcs and locations and what page there on etc. I just print it out and bring it to the table.
@kevinst.pierre44135 жыл бұрын
Cole Schubert that’s awesome. I fortunately I’m not there yet with our tech. Still old school. I should check it out. Thanks
@Steelbooking5415 жыл бұрын
I only buy the books because of the hardcover!!! I feel like because of their quality they will generally last my whole life as long as I take care of them. If these books were not Hardcover I’d never wanna pay more than 15-20 bucks.
@Zorren366 жыл бұрын
I was pretty against mega dungeon adventures, but think I may just give this a try. Great review, although I like the map style and much more art in a 300+ page book, would maybe make the book unwieldy. Might also be a great game for the off weeks when not everyone can attend and you just want some quick fun.
@sunsin15922 жыл бұрын
Could not care less about limited roleplaying opportunities as I never moved beyond 2e anyhow. Drow, goblinoids, beholders and their ilk are evil. We don't negotiate with such creatures, we end them. I actually grabbed this because I recently picked up a bunch of the 2e Undermountain stuff on ebay and I'm going to convert everything over to Castles & Crusades. Really like the potential here as they've left areas for personal dungeon expansion. Gonna have a lot of fun with this.
@pISSUMTREE6 жыл бұрын
I was very excited about this book. This is going to be fun to use in game. But it is not as detailed as the old 2nd Ed boxed sets. The map style is very basic but is functional. Looking at the 1st level of the dungeon, I felt that the loot levels were to low.
@ClassicRollPlayer4 жыл бұрын
How hard would it be to start this with a group already at level 10?
@JoeOGosePresents3 жыл бұрын
Don't know if you touched on this or know anything about it but thinking of having the kids start with the D&D Adventure club monthly adventures thing that's meant for a younger audience. What are your thoughts on it?
@craivile99816 жыл бұрын
Nice review!
@christopherscottc6 жыл бұрын
Great review and interesting thoughts. Personally, I too wish they gave us some ideas for plot hooks. I am building the plot hooks into Dragon Heist. And still wanting to keep the story character driven. I liked your idea of making the dungeon a back drop to other stories. Kind of like Pillars of Eternity did with their mega-dungeon. Overall though, I like the choice of dungeon artwork, its not cluttered with minor inconsequential details that could create problems in such a huge map. I am however frustrated with all the maps be 10x10 square. Rather then 5x5. It just makes things more difficult when using a grid map. Other then those few problems I love the way the book is set up and myself and my group is excited to begin the next adventure.
@hooj48086 жыл бұрын
One thought on the maps is that a lot of the time and money spent on them is kinda of wasted. Most of the time only the DM is going to be looking at it and frankly clarity in the map is a big draw. Mike Schley's maps are very good and still clear but I don't mind the black and white. Reminds me of the old blue maps that were clear at a glance what was where.
@hubakboy72454 жыл бұрын
Just snagged this at our local bookstore. Marked down from PHP2399 (around $50) to PHP400($8). :))
@quonomonna81264 жыл бұрын
What's strange about continuing from Waterdeep Dragon Heist to Dungeon of the Mad Mage is that in Dragon Heist you have milestone leveling, but the Dungeon is definitely designed around XP leveling
@simonfernandes68093 жыл бұрын
There's a Spelljammer and a Spelljamming helm - with rules - in this book. That alone is worth the price of entry.
@sk8rdman5 жыл бұрын
I'd probably like for the dungeon maps to be dressed up a bit, but I think I prefer this style to Jared Blando's maps. I've had a bad experience with his maps from Hoard of the Dragon Queen and Rise of Tiamat. There are various places where the maps scaling is just wrong or nonsensical, and sometimes the rooms drawn into to the maps don't resemble the descriptions written in the adventure, which can be jarring when trying to use the maps with players. These black and white maps might not be the prettiest, but at least they're easy to read. There's some merit to having a map without too many details, because that leaves more to be filled in by the players and DM. There's merit to fleshed out maps as well, but sometimes they include extra bits that are misleading or restrictive to what the DM wants to present.
@Darth_Muffin3 жыл бұрын
First session (first time my party has ever done a grand dungeon) my party decided to split up and a few hours later they were all dead. Lol a lot of fun my party needs to act more strategic and work together.
@MrJoeyWheeler6 жыл бұрын
One annoying thing in this book is that there's a blatant error on the first floor - an area labelled 6e with no description.
@thegatheringofcube58734 жыл бұрын
i just got done running lost mines of phandelver and for wave echo cave i drew it out on 88 inches x 66 inches 1 inch grid paper and had to cut it in section to fit table as players scouted the cave , now i want to play dungeon of the mad mage but i dont want to draw it out as they explore because i have dungeon tiles and cavern tiles to set up when an encounter occurs , so what advice would you give to give my players a visual as they explore ?
@Istari686 жыл бұрын
Thanks for this, your analysis is really helpful.
@MauroDraco6 жыл бұрын
I expected the maps to be detachable and poster size, like the one in previous adventures. This lack of maps frustrated me with this module.
@AlternityGM8 ай бұрын
Such a huge mega-dungeon has to be run episodically. I think the PCs would need a reason to go into a particular dungeon level. Such as reward to kill monsters or collect loot/magic items, or rescue a prior adventurer or party, find a particular item magical or otherwise or perhaps just to increase a party’s reputation to obtain other jobs.
@Jeromy19866 жыл бұрын
That staff actually sounds eerie to me
@johnspencer78386 жыл бұрын
I think it's playing the "mad wizard" flair.
@tenntanovo6 жыл бұрын
Excelent review, as always! Well Done!
@jeromepeters98426 жыл бұрын
Being very familiar with the original undermountain box set I must say I'm slightly disappointed that they didn't include all of the first level, what's in the book is probably only 30% if the original 1st level of undermountain
@wisemoon406 жыл бұрын
Actually if you look closely, the first 3 levels in DMM are actually chunks of the original 1st level map of Undermountain from the 2E boxed set. There are a few changes here and there, and at least one of them is flipped upside down--all of which can be explained by various natural and unnatural disasters, or by Halaster's meddling with the design. All the other levels are taken either from the 2E supplements to the Undermountain boxed set, or are taken from the 3E Expedition to Undermountain book.
@jeromepeters98426 жыл бұрын
@@wisemoon40 oh I saw that, sad to see some of the more legendary rooms missing from the first 3 levels, but I think someone on the dm's guild has detailed those rooms for download.
@shweppy3 жыл бұрын
How would this fit into an Acquisitions Inc campaign? Would the Cartographer role be too OP here?
@FelipeEdit106 жыл бұрын
Well... my credit card account wil catch me later, but i just bought Dragon Heist an Mad Mage on Amazon because of you lol. Paid 69,99USD for both including shipping to Brazil. It was cheaper even if i bought the 2 books in The Brazilian Amazon and they arrive 7-14 december lol. God Bless America XD
@RichardHaywardMelbourne6 жыл бұрын
Taking a lot of inspiration from this review thanks!
@iceking69873 жыл бұрын
Looks like a reprint and update of the old Undermountain box set.
@WASD203 жыл бұрын
Yep, its undermountain with some tweaks, and adjusted for 5e.
@quonomonna81265 жыл бұрын
definitely get maps & miscellany expansion pack for this module
@jabbawookeez016 жыл бұрын
The thing i dont like about this is the maps, when you need like 50 symbols and a key to show what all 50 are, when they could have just had like 5-10 things and made a key for it.
@Istari686 жыл бұрын
I bought the book today based on your review and I love the content. But is anyone finding that the ink smears on casual contact with the page? It doesn't feel like the ink was set properly (or it could be just my copy). I have a jpeg of the damage.
@cloudedthought69445 жыл бұрын
How connected are these dungeons? Would it not be worth it to pick this book up just to insert the dungeons seperately in a homebrew
@blamp6663 жыл бұрын
Make 3 to 4 character sheets and do a solo to see how far you can go... great fun when nothing to do!
@realstreetjesus19533 жыл бұрын
That’s actually an awesome idea
@blamp6663 жыл бұрын
@@realstreetjesus1953 believe me, i did just that! 2 fighters, 2 archers and 2 rogues... took me a while and patience has this gave me a very combat heavy times. At this moment i just found the stairs for level 2 and lost 1 rogue and 1 archer, but made a pretty strong allied along! I strongly believe this is the most practical campaign for solo gaming since it's mostly hack and slash...
@theophrastusbombastus13596 жыл бұрын
i bought from amazon (with Prime) and my expected delivery is between 1 and 3 months
@noraexplora32685 жыл бұрын
Oof. At least you probably have it by now :)
@cringeworthy71084 жыл бұрын
My players are in search of the sacred jouch (Jean couch), which the mad mage has
@huntard00146 жыл бұрын
Love the vid! Just wondering where your Ravnica review is?
@WASD206 жыл бұрын
I likely won't be doing one anytime soon or ever. It takes me a long time to read a D&D book and after Mad Mage, I'm all read out. :) I will very likely do a "Let's take a look" flip through on Facebook sometime in the near future. facebook.com/wasd20net
@aldarar6 жыл бұрын
@@WASD20 Well, read only the important parts to review, not all rooms descriptions :)
@johnharrison20866 жыл бұрын
Ravnica is niche. Mad Mage appeals to a larger audience.
@ClosetGeek_DnD6 жыл бұрын
@@johnharrison2086 lets hope so.. I think WoTC want it to be bigger than it should be
@Distruct105 жыл бұрын
Hey guys, i was wondering how i would go about printing the map to be used in an actual game. Would i have to redraw the maps myself to scale? Or is there an easier alternative that doesnt involve hours of sketching by hand?
@Intethesis4 жыл бұрын
My players are one the last session of Tomb of Annihilation, and should they survive, they'll be around level 12-13. Then, due to RP, the bounty hunter will be directed to Waterdeep. I think it'll be fun to start them in on DotMM. Any thoughts about bringing them in a good 7 levels above recommended?
@richardh15873 жыл бұрын
Best review of this book out there. Kudos! 👍
@elQueFaltaba6 жыл бұрын
16:38 "The team has lovingly crafted .. " - well, I will be comparing it soon (when it arrives) to the Undermountain campaign of 2nd edition I have home .. see how much of a craft it has been ..
@Haunted_Gallows6 жыл бұрын
My, how pretentious of you. I'm sure the creators will be waiting with baited breath for your *pushes up glasses* educated comparison.
@Taylor1989s6 жыл бұрын
My dude loved the video do disagree with your take on the quality of maps and overallness of the module. I hope you keep up the good work cant wait till your next video.
@maxflynn68455 жыл бұрын
I would probably have to homebrew more npcs and settlements in for my group
@WolfServant Жыл бұрын
Played through this at an adventures league game at a shop. I would not recommend this setting for AL, my group skipped a lot of levels of the book because it was taking so long, and no one knew what was going on, there wasn’t really a story, just a bunch of self contained stories, which is okay, but if you want something this big with an overarching plot, I’d go with a different setting. This one is good if you love combat, traps and the occasional puzzle, but with all that’s going on in this book an over arching plot would have been more interesting for me personally.
@geeksondice4966 жыл бұрын
Spoiler alert I read on one of the levels were there's a black bear that will fallow the party and beg for food instead of fighting
@WASD206 жыл бұрын
It’s a really cool level, with a great backstory. :)
@scorpiovenator_47363 жыл бұрын
My players entered because of treasure and also to reach level 20 since all my campaigns end at around level 11
@njflyersfan743 жыл бұрын
I've been waiting to run this for over a year (I've had the module for Fantasy Grounds and the hard copy book for that long -- because at time of purchase I was impulsive and both were on sale). I think its funny in this review when he says he doesn't like the maps but then states rather well what I'd bet my next mortgage check on -- the exact reason WHY the maps are as such. Its exactly for clarity and he hit the nail on the head its not an artsy style because well...its a 23 lvl dungeon, do you want a 600 page book my bro? LOL I actually have beautifully done maps in full color and high res detail for VTT's for this campaign, but it pains me I can't use them when I do my game -- it would take far to long to add dynamic lighting and LOS the maps when the ones included in the module already have both those elements done for me. So I'm bummed about that aspect of running it....but I'm gonna add homebrew content , add some puzzles, etc. and I'm thinking of something to call the players out of the dungeon once in a while so the players don't get burnt out just being in a dungeon.
@derek1011006 жыл бұрын
How do you guys tackle visually representing such large dungeons on an RPG grid mat or paper playing with minis?
@mccallosone49035 жыл бұрын
i have a blank stone terrain battlemat. i research likely battle scenarios and just "zoom in" to battle tiles for the fights. if i dont have tiles for a particular encounter, i just sketch the layout with sharpie on the battlemat. only battles use minis, the rest is theater of the mind
@thedigitalrepository91215 жыл бұрын
So, I haven't picked this up but how do they reconcile just staying underground and just exploring ONE dungeon for 15 experience levels, which could be, what, months or years of game time??
@samuelskameritz26995 жыл бұрын
I currently run this with a group of friends weekly. We get together and hang out and some DND happens out of the 6 hours we're together, maybe 4 hours of slow play every week. We are in level 3 and we started as soon as this was released. Now granted my playgroup like to beat a dead horse and we get nowhere most of the day, but there is massive amounts of content here. We LOVE it.
@VegetarianZombie5 жыл бұрын
@@samuelskameritz2699 That's pretty awesome. How goes the campaign now? Are you still playing it?
@samuelskameritz26995 жыл бұрын
@@VegetarianZombie yes, we took a few weeks off to do some one shots for the holidays. But they're still grinding thru it! We've started level five and they're starting to understand now that it's not as much of a cake walk as they first thought!
@VegetarianZombie5 жыл бұрын
@@samuelskameritz2699 That's awesome to hear you are all still playing. Sounds like a fun dungeon. I hope they survive till the end!
@joshuamartin55295 жыл бұрын
I kept an eye out for the spine when I first cracked my hardcopy open yesterday and the binding was already showing😭😭😭
@WASD205 жыл бұрын
Return! Or contact WotC customer service.
@Monstercloud96 жыл бұрын
Get the 5e of Rappan Athuk instead - same cost, WAY more value, and better looking maps (from what I could tell).
@ruis19826 жыл бұрын
The Maps on Roll20.net look so classic, clean, and to a evoke a Table Top to a degree that is hard to pick a bone with.
@thezantgeneral6776 жыл бұрын
Except for the fact that the ones running Roll20 are racist and sexist towards white men.
@Haunted_Gallows6 жыл бұрын
@@thezantgeneral677 It's more like they're a bunch of d-bag dude bros who dont give a shit about their user base and care only about cashing a check.
@thezantgeneral6776 жыл бұрын
Justin Thompson If money was their motivation, they wouldn’t be so hostile to these KZbinrs, an entire ethnicity and sex, and promote Social Justice. Those things don’t sell. And alienating your costumers too. Look at EA and DICE. Battlefield 5 was a massive failure and is already more then 50% down from it’s original price.