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In this video, we're going to learn how to play Tiny Epic Quest! If you have any comments or questions, please do not hesitate to post them in the KZbin comments below.
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The Sword is used to help attack Goblins during the Night Phase. For the Hero with the Sword, you can spend 1 Power, any number of times, to deal 1 damage to a Goblin. This can be used in conjunction with symbols rolled or independently. This action
may be taken even when you're not the player with the dice. However, the Hero must be at a Goblin Portal to use it. Note: if also equipped with a Bow and attacking from one Map Card away, the Sword ability does not apply.
The Shield is used to help defend against taking damage during the Night Phase. It does not matter which Hero is equipped with the Shield. When you receive 1 Take Damage result, instead of spending 2 Power to defend, you only spend 1.
The Staff is used when you Rest during the Night Phase to help you learn Spells. For the Hero with the Staff, you can spend 1 power, any number of times, to learn the Spell that Hero is on as if the Magic Token was advanced that number of additional spaces on the Magic Track. Do not physically advance the token. For instance, if the Magic Token is on the fifth space, you can spend 3 Power to act as if it were on the eighth space when you Rest. This allows
you to learn Spells that are a higher level than the current progress of the Magic Track.
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00:00 - Introduction
00:51 - The Setup
01:26 - Creating the Map
02:48 - Quest Deck
04:00 - Scoring Points
04:50 - Gameplay Overview
04:57 - Day Phase
05:23 - Taking a Turn
05:34 - Horse/Raft Movement
05:54 - Griffon/Foot Movement
06:07 - Ship Movement
06:21 - Movement Rules
06:56 - Temples
07:18 - Spell Obelisks
07:42 - Goblin Portals
07:49 - Castles
08:03 - Tracking Health/Power
08:17 - Mushroom Grottos
08:41 - Moving Through Goblins
09:50 - Completing Movement Quests
10:38 - Empty Quest Deck
10:46 - One Quest Per Turn
11:12 - Idling
11:56 - Night Phase
13:02 - Resolving Adventure Dice
13:15 - Taking Damage
13:53 - Cancelling Damage
14:27 - Exhausted
15:02 - Gaining Power
15:29 - Magic Track
17:28 - Torches/Scrolls
18:08 - Forging Ahead
18:38 - Attacking Goblins
20:01 - Resting
20:11 - Learning New Spells
22:13 - Returning to Your Castle
22:26 - Completing Temple Quests
22:46 - Equipping Items
23:30 - Legendary Items
24:31 - Additional Quest Rules
25:28 - Resting Summary
25:56 - Staying in Place
26:08 - Exhausted Summary
26:26 - Resolution Step
26:40 - Running out of Goblins
26:57 - First Player Token
27:17 - Ending the Game
27:27 - End Game Scoring
27:54 - Tiebreaking Rules
28:22 - Conclusion
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