You can also activate the elevator by simply aiming your tarnished to the middle but sometimes it don't seem to activate it, The raptured crystal tear method is just a little more reliable due to your character covering some extra space after the explosion animation (and also die with style) 💥.
@hammondestus31823 ай бұрын
I wonder if save quitting would work for getting through the elevator? It's not something I can test rn.
@KamilMalach3 ай бұрын
"Water is a gate to another dimension where you can't breathe"
@amelioravictoriadionyssia33233 ай бұрын
One thing I think is interesting, is that the quantum field is often described as water, like an immersive fluid energy field that all of existence is immersed in; which is interesting because the bible itself describes God "moving over the waters" before anything was created. It's impossible for water to exist if nothing else existed yet, unless of course that comparison of the quantum field to water is relevant on a cosmic level
@fatyoshi14562 ай бұрын
Technically not true, functionally, yeah
@PaperClipsILike2 ай бұрын
If that’s canon then everyone in Elden ring can only hold their breath for 2 seconds
@bigoistin91252 ай бұрын
Duke nukem 3d lore
@nocaptcha81102 ай бұрын
George Floyd role playing
@serenadebleue52923 ай бұрын
i remember being a little disapointed when, in shadow keep, I saw that the tree spirit was just walking under false water. I thought there would be a gimmick fight with a creature underwater we can only hit when it emerge to bite us. For the only area where we are very close to water, the effect could have been a little more natural.
@Kami.Sensei3 ай бұрын
I was curious on my first time playing when i heard it emerge, I was checking to see if the spirit would have swimming animation but i realized it was there for dramatic purposes upon a closer inspection. I bet it was just annoying giving it a new water fight move set since its default one would be terrible to fight on such little footing we had there.
@serenadebleue52923 ай бұрын
@@Kami.Sensei Ha yes that's understandable :O
@ApetureTestSubject3 ай бұрын
Same here! When I first got there, I saw messages saying "Beware Monstrosity" then saw something moving down there. I thought it was some kind of frog monster. I was genuinely scared, underwater stuff freaks me out, so I fearfully ran back to safe land. I kept expecting it to attack me on the logs or something, just pop up from below, a set of jaws and snap! Terrifying! And then I found it was just another Tree Spirit. And not even the only one in the area. Pretty underwhelming honestly.
@ratman2623 ай бұрын
@@ApetureTestSubject Yeah I was a great fun and spooky moment until I realised it was a Tree Spirit and then I could only think "not this fucking shit again". As if there weren't enough in the base game, they charged us for the opportunity to fight more. I understand the reuse of assets in order to make such a massive game but when you have THIRTEEN of these fucking things it becomes unbearable. Only saving grace is that none of them are actually required to finish the game unlike the Godskins.
@lucasgraeff53913 ай бұрын
I felt that way too. I hate tree spirits and when I saw what it was it felt like the entire area crumbled to me
@Wizard_Graphics3 ай бұрын
No wonder Sekiro had the hardest bosses, Everyone in Ashina conquered water.
@DreamerTrain3 ай бұрын
immortality will do that
@jgunner2803 ай бұрын
The tree spirit's unique fleeing animation was actually kind of genius. Its like they forgot to put a spawn filter on the water version, but then realized how cool it would be to trick players into thinking a monstrous fish was around. But what if you've got spells, arrows, etc? Okay, so since they're not programing a full new layered monster, it runs away.
@Kami.Sensei3 ай бұрын
It does give the illusion of it diving deep underwater for sure, It also seems unkillable cause i had the one shot script running when i hit him but it didn't die until later after draining the keep.
@RoyalTfrii3 ай бұрын
I thought this was a Zulliethewitch video for a second
@Kami.Sensei3 ай бұрын
We Love Zullie!
@Amaladenfer6663 ай бұрын
Same music, same kind of rythm (especially same than the videos on dark souls when she show her character)
@AgagaSnsns3 ай бұрын
Different outfit though, I didn't know you could dress up as Gwyndolin in Elden Ring, sunlight maggot mask and all that. Can you really do it, or is it a mod?
@amberhernandez2 ай бұрын
Zullie: Black Witch set, INT greatsword, videos usu. under five minutes Kami Sensei: White robed set(s), Faith greatsword, regularly exceeds five minutes in video length Both: neat, informative videos about FromSoft games, with detailed explanations and good music taste One of each, please!
@31Moth133 ай бұрын
Those Tree Spirits terrified me when I first did that area. I was sure they were going to pop out of the water and murder me.
@arabidllama3 ай бұрын
Sekiro handles water almost the same way, it just triggers Swimming Mode instead of killing you. If you manage to get out of bounds while underwater and skip passing through the surface trigger, you can swim in air anywhere you want :)
@Kryptnyt3 ай бұрын
I thought that the Tree Spirit underwater was something a lot scarier and aquatic for a while and I kept trying to hit it with missiles and running away thinking it would attack me, but eventually I recognized the noises it was making
@pockystyx40873 ай бұрын
really should have been a cool fish monster; instead of another dang ulcerated tree spirit. lol
@Slaikkarinaj3 ай бұрын
Godwyn
@Thungoid3 ай бұрын
Where I live we just call them snakeheads.
@PrimordialXIV3 ай бұрын
Lore accurate! Soulsborne players don't take a shower because of killbox in water. Miyazaki never disapoints!
@nightscout99793 ай бұрын
Ah, but your lore expertise is lacking -- baths are the traps, showers are just a -10% to lightning damage negation.
@Thomahawk12342 ай бұрын
@@nightscout9979thank god I'm a grower 😌
@Stevosss3 ай бұрын
was SO disappointed the tree spirit wasnt at least a reskinned version, OR a water boss fight would've been so cool
@AstralCas3 ай бұрын
Always bullying souls main characters for not being able to swim only to find out the water was 1mm thick...
@Kami.Sensei3 ай бұрын
They did their best 😆
@SolidLoach3 ай бұрын
really wish there was some swimming mechanic like in Sekiro. Was a little disappointed on release that there wasn’t any under water gameplay
@FabioDaFemboy2 ай бұрын
@@SolidLoachknowing FromSoft (and no offense, I love FromSoft) it probably would’ve been really janky and hard to control. Cause as someone who’s put hundreds of hours in Sekiro, the swimming still feels somewhat janky to me and I don’t think it would’ve fit ER combat.
@steeltarkus583 ай бұрын
6:18 wing stance jumping into an explosion got me laughing real hard haha
@eternalriver3493 ай бұрын
There are multiple places where the Tree Spirits have preset spawns. If you look down into the water when you jump across the scaffolding, you'll see one surface and swim, and you can trigger that diving animation if you hit it with a ranged attack (Haima's is easiest.)
@HerraHissi3 ай бұрын
It's actually baffling why the player still phases through water while screaming their lungs out when games since from the 80's have incorporated a drowning animations for water hazards.
@Kami.Sensei3 ай бұрын
I feel like that animation has just become an iconic Fromsoftware signature death and even memed on a lot so they never bothered to change it.
@LtCdrXander3 ай бұрын
I never even thought about that lol. At this point though I kinda like the goofy deaths like that in Fromsoft games, just the idea that these worlds are full of super powerful godlike beings and yet no one can swim.
@realQuestion3 ай бұрын
you can hit the monster before draining the water. I hit it with a Discus of Light. Funny they gave it that animation for shying away when it does so, since one can't see it with the water present
@LuckyLiarK3 ай бұрын
I remember when I first see the Erdtree snake swimming under water, I thought this must be a recall back to when we fight the hydra in the DS1 in the deep root something area. I prepare so much to fight the snake, just to be dissapointed. :))))
@CocoNut-yd1ri3 ай бұрын
Another interesting view into the out of bounds! Speaking of, could you take a look at the Liurnia lod model that appears from inside Stormveil? I noticed the bridge appears intact and the town below doesn't seem to have sunk, and I've always been curious what it looks like if you could get close. Thanks Kami By the way, if you just walk into the elevator shaft you will generally fall pretty close to the elevator button, if you want a slightly easier way than exploding mid weapon art! Considering the explosive crystal tear is used for the leyendell elevator skip, it would probably work to use it and explode at the kill boundary, same as leyendell. Still working on trying that myself.
@Kami.Sensei3 ай бұрын
That's interesting it could be the low res overworld model that making it look that way, I'll take a look at it later. As for the elevator it weirdly didn't detect my body when i tried just jumping to the middle, but when i tried with the crystal tear it did the trick so i went with it, would be nice to see if someone manages to slip through the killbox there.
@CocoNut-yd1ri3 ай бұрын
@Kami.Sensei noticed me! :D Thank you, I can't wait to see what you find! I know since the network test the cleaned up old overworldlomg distance models, but that one stuck out to me, maybe an old version of the map! Yeah, jumping is tricky, but if I just walk off I usually hit it, or roll a little before the lip. but if thay works for you I'll have to try it! Can't wait to see your next oob exploration!
@maxlewis2343 ай бұрын
I actually was using mesmers spear and I used the heavy attack to throw it at the swimming tree spirit. It did its burrow and disappeared underwater and the fear of a giant creature underwater went away
@CrzYbaDmutha22452 ай бұрын
I enjoy the water physics. It's a staple in which dates back to the first dark souls and it's a loyal tradition.
@䍐3 ай бұрын
before one of the most recent patches, you could despawn/kill the first tree spirit by draining the water, and then traveling back to the first grace of the church. did it by accident on my first playthrough and then on purpose on a low level.
@Kami.Sensei3 ай бұрын
Interesting, but i believe that locks you out from getting iris of occultation that it drops when you kill it.
@sejeongse3 ай бұрын
thou has lovely helmet
@KodFrostwrath3 ай бұрын
I'd guess the water layer has a hitbox that causes death when the player interact. So the elevator method would only work if we have something to disable/prevent that interaction...Other than that, the best bet is to try and sneak in on a place where you wouldnt make direct contact with the water hitbox layer
@Acidic_Project3 ай бұрын
the music was nice to listen to, good video. ❤
@Nixthyo3 ай бұрын
The biggest thing I learnt from this is that if you don't grab the Small Golden Effigy, it appears at every effigy :o
@EldenmugLaw3 ай бұрын
I fought the God, the becoming god, the whole dragon cult, the finger but hole gang.......but I can‘t swim😊
@thewolfofthestars1847Ай бұрын
Upon seeing the thumbnail, I thought this video was going to be about some weird rendering trick with the reflections or something lol. Like how in Silent Hill (and a lot of games apparently) mirrors worked by just making a flipped duplicate of the entire room the mirror was in, including the player character, and having the "mirror" just function as a window into that room 😆 but this is interesting too!
@EVPointMaster3 ай бұрын
Don't know if this is within the scope of your vidoes, but lately I've been kinda fascinated by the destructible environment in Elden Ring, in part because of Zullies "How to break walls just by standing up" video about object damage. It seems that every time I play Elden Ring I find different object that can be broken by enemies. So I'd be curious to see if it's possible to just have all breakable object be destroyed by default, or give the player a max Object damage AoE as large as possible.
@Kami.Sensei3 ай бұрын
That's a pretty cool idea, I think if i do more research on this i could make a video about it, I've been somewhat intrigued about this matter whenever I saw a rune bear or a dragon break objects around them that the player can't.
@Vernoypottery3 ай бұрын
Yo this music is bonkers. I love it.
@AneggoctopuS3 ай бұрын
very high quality content. Thank you
@dude_who_likes_3d_modeling3 ай бұрын
I think the animation is when someone hits it with a projectile from above
@amelioravictoriadionyssia33233 ай бұрын
It is kind of weird that there isnt any swimming in elden ring, just given how big the world is
@Heowolf3 ай бұрын
Critical Falling (Not sure if the term is right - the backstab fall dmg exploit) doesn't work in ER... BUT if you get grabbed by an enemy you get the effect that was present in the souls games. I've used it as a shortcut to the TP Abductor to Volcano Manor via the blue mana zombie bois for a good while now. Would make sense if FS made those red guys not grab for that reason. Might be possible with a friend and the Greatsword of Damnation?
@praisebeskiddly335018 күн бұрын
The tree monster disappears like that so that players can't kill him before draining the water. You can throw a knife or cast a spell at him through the water to make him leave temporarily
@statichammer99842 ай бұрын
typo in the text at 0:36 "Of couse," missing the r in course.
@RashFever263 ай бұрын
6:18 There's no need to do that, you can just jump towards the center and it'll still activate when you die. I found this out by accident myself
@Super787B2 ай бұрын
What’s the lowest possible coordinate in Elden ring? The highest?
@signuskris3 ай бұрын
about the tree spirit, when he appears under the water you can actually lock on to him. and at some positions, you can even hit him with ranged attack. I hit him with a knight lightning spear, and from above the water you can see a bit of that animation of him diving away after getting hit. so maybe, maybe with some elaborate buff and strategy, we might be able to one-shot him even before we drain the water.
@Kami.Sensei3 ай бұрын
When i hit him in the video i had one shot script on (that's why he dies in one hit later in the vid), I went to check his params after that and apparently it is invincible during that animation and can't be killed.
@NiteSaiya3 ай бұрын
So, the only thing keeping the water from draining out other than the main floodgates is either the little doors that open outwards leading to the elevator to the Scadutree Avatar, or, more likely, the column of the elevator that leads down to the ravine? I bet that's not water-tight... It'd have been a nice touch to include some signs of water carving out the elevator shaft and running out into the ravine.
@ProxTheLegend3 ай бұрын
You could jump to the elevator from the 1st grace. If you hit the button it'll go up some legasus action - and you below the surface. You die with delay, thats the key If you perform frame perfect legasus glitch, you'll be safe You need to go all the way to the elevator, descend and quit the game. You'll see fallcam, but you wont die if all done frameperfect.
@Kami.Sensei3 ай бұрын
I'm still trying to make it work, I'm also sure the fall cam resets if you reload the map in the grace under water. I might do a short about it if i managed to pull it off, if someone else does first that would be nice.
@PierceArner3 ай бұрын
A couple interesting things it might be worth checking out. If you're on the stairs before the final boss, you can look over towards the Jagged Peak and very briefly see some flying dragons like the ones that surround Farum Azula, but they're being pulled through the sky a bit oddly. Given that this area shows dragons around it like Farum Azula does, that might've been purposeful and only partially scrapped so they only still render at weird locations. Some other features like altar where you jump down to fight the Ancient Dragon-Man might be neat to see up close since you can't reach them directly.
@Kami.Sensei3 ай бұрын
Thank you for pointing that out, I didn't notice that about the jagged peak. I've had a theory about it being related to Farum Azula in some way after exploring Bayle's Arena so this could be interesting to check out.
@PierceArner3 ай бұрын
@@Kami.Sensei Sure thing! With the permanent storm around it, it reminded me of Stormvale in 1.0 when the draconic stuff was still prominent with the Exile/Banished Knights and Farum Azula being the Storm Aerie still as a land of the dragons. The matching dragons on the map for both of them had me keeping an eye out, and that particular odd detail has had me wondering about it some more.
@Heowolf3 ай бұрын
@@PierceArner I've ridden straight over from the final boss door on Torrent (with CE of course) checking something else and they definitely aren't visible close up. Seems to be 2000+ LOD range but that's just a guess based off Furnace Golem ranges and I don't want to dig through parameters.
@PierceArner3 ай бұрын
@@Heowolf Today, I noticed that if you go to the Storehouse Loft Site of Grace in Shadow Keep and look Southeast towards the Cathedral of Manus Metyr - you can see the dragons… but Jagged Peak appears to be missing entirely. Since you can't see it from further away in the Rauh Ruins, I think that there's potentially a height component in what's causing them to render in, since I can't see them from just up the stairs of the Enir-Ilim Outer Wall the way I can from the Divine Gate Front Staircase.
@Gohan-Bestia2 ай бұрын
I directly believe that from didn't want to take the time to make credible water. When was the last time from made water that wasn't swamps or part of a simple scenario? They have no experience in making realistic water simply.
@Greywander873 ай бұрын
The reason is, to become the Chosen Undead/Tarnished, you must eat a Devil Fruit. What do you think keeps bringing us back to life every time we die? DS/ER canonically takes place in the One Piece universe. That also explains why there are so many giant "humans". More seriously, I think water works like this in almost every game, the only difference is the games that expect you to be underwater will apply a filter when the camera dips underwater.
@alextrill58293 ай бұрын
Can you check if there's anything below the Suppressing Pillar in the DLC? Alternatively, is there anything below the point where lines connecting the Divine Towers would intersect in the base game?
@emperordalek1023 ай бұрын
the one thing elden ring could have implemented is a swimming mechanic like in sekiro. seems a bit weird to have a the water be death pits.
@DreamerTrain3 ай бұрын
that explains what happened when I tried attacking the tree thing
@alejandropulidorodriguez97232 ай бұрын
splendid
@darkjanggo2 ай бұрын
wait, you arent zullie!
@Leaf5132 ай бұрын
Damn stole zullie the witch entire flow, shamelessly I might add💀
@grmanpr3 ай бұрын
Can you do the moat of leyndell someday? Great content
@dorcusss36933 ай бұрын
hell yeah
@GlorytotheImperium3 ай бұрын
Maybe the tree spirit disappears so it wouldnt be possible to kill him with arrows
@apolloisnotashirt3 ай бұрын
Oh boy!
@entroponetics3 ай бұрын
I have questions about how that one fire knight was just hanging out down there before you drained the water.
@ValyeriasCorner2 ай бұрын
i think it took me a few hours to get around only because i was soooo terrified lol I hate the Tree guys BUT they are in fact my bane lol dunno why but i have more issues with these guys then the big Horned Warriors that unlaive you in 2 steps lol
@dtfitness92723 ай бұрын
I'm the friggin Elden Lord bringer of death to the lands between, what do you mean i cant swim?
@Sigh953 ай бұрын
New New Londo
@Dhieen3 ай бұрын
this is old new londo
@Damsel_In_Distress_5283 ай бұрын
What mod is your headpiece? I neeeeeeddd it. 🥺
@masterfaerus79263 ай бұрын
It’s interesting that on some random occasions the tree spirit performs attack animations if he is underwater. I’ve encountered it myself in game. When I’ve beat the first fire knight on the rooftop and went onwards to jump on that tiny bridge which leads to the roof with lots of holes, this guy randomly jumped up near the roof just like during his grab attack animation. I don’t know if it’s intended or just his ai glitching because of him encountering some breakable rubble on the way (as far as I know, mobs are scripted to attack breakable stuff if it’s on their way. It was definitely like that in demon’s souls remake). Do you have any data or info regarding that topic?
@Kami.Sensei3 ай бұрын
Another viewer pointed out the subject of breakable objects in Elden Ring that are effected by other mobs or bosses, I'm planning to research that topic and make a video about it cause there are some interesting interactions like the one you mentioned. Also that Tree spirit that tried attacking you is the 2nd one under the church not the one shown in the video, It could be that it still had its normal Ai detection and tried attacking you like it does in the overworld.
@masterfaerus79263 ай бұрын
@@Kami.Sensei Wow. That actually makes sense!
@SMac862 ай бұрын
What happens if you jump in the ocean with the hit box disabled? Any creepy things set aside and never put in the game?
@BlackBullet20082 ай бұрын
If you re-enable the kill zone and then go to the Site of Grace under the water, do you die instantly?
@Kami.Sensei2 ай бұрын
No the killbox is just a thin 2d layer going across the water not a full 3d space, so the threat is gone when you're down there even after re-enabling it.
@apukami36433 ай бұрын
Reminds me when i tried the water texture in unity. Only the top shown and the below didnt and didnt feel like underwater. I guess this is the same
@florin-alexandrustanciu56433 ай бұрын
Well yeah that s smart
@acherontiaatropos60483 ай бұрын
I'm assuming activating the elevator and then quitting out has been tried?
@eokoji98863 ай бұрын
What would have happened if you warped to the underwater grace with the killbox still active?
@Heowolf3 ай бұрын
You just appear at the grace completely normal like they were. Unless you're asking if the killbox works if you ascend through it vs descend, I actually have no idea about that one.
@Kami.Sensei3 ай бұрын
The killbox only takes effect when the character passes through it, Warping just teleports you next to the grace without interacting with the killbox so nothing happens to you there even when you turn it back on.
@eokoji98863 ай бұрын
@@Kami.Sensei oh ok thanks for the answer 🥰
@AssailantLF3 ай бұрын
It feels a bit too similar to use the exact same background music as Zullie but it's not a big deal, lol. Nice video with good editing and presentation!
@CaptainSaveemall-t7qАй бұрын
That mask is a mod right ?
@thepainphantom3 ай бұрын
Sailor Moon pose?
@fkbuki3 ай бұрын
"Spicific" Lmfao wtf
@Kami.Sensei3 ай бұрын
>Minor Spelling Mistake >Dies...
@fkbuki3 ай бұрын
@Kami.Sensei I just read it as a slur towards Mexicans lol that was the "wtf" part lmfao
@user-ng4fk5hd6m3 ай бұрын
Yeah so water in multiple engines is usually handled the same. its just a flat singlesided plane/mesh set to transparent with a simple water normal texture panned at a certain speed + some tessellation based from normalmap height. Objects become more blue and harder to see based on the depth level in the engine taken from the players camera. You cant see it from under it because the camera passes the front side of the mesh that the texture is displaying on. You could have looked this up before making this video :P
@arnebobflutschkopf34393 ай бұрын
Are you Zulis Brother or Cousin or something?
@CompressionPolice2 ай бұрын
From Software is chocked full of brilliant designers and amazing artists....not clever coders. ...plus the engine is still questionable
@dontstop25173 ай бұрын
why waste resources making realistic water in a game where you cant swim
@cuteEvilEntity3 ай бұрын
That works in reallife, too. If you remove the killbox of water you just can walk around in it. (dude...these funny music is so inappropriate in a souls game xDD i love it)
@GoldenChildBH3 ай бұрын
Zullie the Witch 🤔
@ironfoot19383 ай бұрын
I mean calling it an illusion is stupid imo, cause everything in games is, but still a very interesting video!
@Auroche3 ай бұрын
Love the videos but I feel like it's copying Zullie the Witch too much. Originality could be some great spice to the formula.
@Heowolf3 ай бұрын
Not much they can do different besides a music change - Which imo is advisable with how Nintendo randomly gets with their IP. There's more than enough hidden details and niches to go around.
@Auroche3 ай бұрын
@@Heowolf Plenty they could do, there's entire formats on these types of videos.
@middlehavenracer0073 ай бұрын
They could have had some thallasophobia element but chose to reuse another boss Classic lazy game development
@RexDolo2 ай бұрын
Not reading allat
@leftblank2 ай бұрын
I’m sick of these channels that don’t do voice over and just show text. Stop. Someone needs to come along and copy these videos and add actual voice over
@deathandrebirth-y8x2 ай бұрын
they probably have bad voices. i appreciate they still put out the videos.