When you try to find a good tutorial there is always THE super usefull Indian tutorial!
@wherelemonade9992 күн бұрын
omg finally! thank you so much for actually explaining every step. Other tutorials skip over their info, but this was very helpful thank you!
@johannesschneider304 Жыл бұрын
If you have problems with not everything moving separatly check the export settings in blender to make sure vertex colors are exported. In UE make sure in your import options->mesh->advanced Vertex color is on "Replace".
@dallasduhe3850 Жыл бұрын
You're a life saver!! Thanks!
@ivanchopovskyi28848 ай бұрын
Tnx a lot, about your import advice!!
@batuhanbayraktar68348 ай бұрын
Thanks a lot of bro !
@yarika.d3 ай бұрын
Oh my god, thank you so much!
@ButtercupVisuals4 ай бұрын
The white flower section looks like pampas grass from Ghost of Tsushima. Great job!
@ChrixB Жыл бұрын
That is the perfect tutorial to understand how to make nice foliage, super easy to understand, thanks for sharing!
@ALLTHEWORKS11 Жыл бұрын
Thanks
@not_LazyTutorial Жыл бұрын
Really appreciate, simple and straight to the point
@Beh3D10 ай бұрын
Great tutorial, just what i needed for my procedural foliage
@MsCPGAMER10 ай бұрын
Amazin video. This is very well done, the only note I have is, could you plz do a bit more explaining in your videos? Because Im mostly copying, and I would love to understand the logic behind what we are doing. Thank you sir
@Faehriyl18 күн бұрын
amazing video. You helped greatly!
@四处闲逛君13 күн бұрын
This is what I need!
@1578candy1578 Жыл бұрын
Thank you so much for this video. Its very helpful and clear!
@boboe7134 Жыл бұрын
This tutorial is gold
@yarika.d3 ай бұрын
Hi Thank you very much for the lesson)))
@CP-Mohammed10 ай бұрын
Thanks for the video you helped me so much!
@AB-fg4mh Жыл бұрын
What a great video! Something I thought would be complex was brought down so simple to us all and I appreciate your time and knowledge. A video on textures and painting like you did in Krita would be great. Really would love to add more detail like that into my game. I appreciate you!
@DailyPaily Жыл бұрын
Thanks, i learn a lot.
@devkisharma6745 Жыл бұрын
Nicely explained as always 👌
@becreativeindia6248 Жыл бұрын
Very informative 👏
@calleskurken90259 ай бұрын
Swedden is here, I like
@TheMusicalNina Жыл бұрын
Could you do a video actually walking us through how to get the textures imported and working as well for the foliage? No matter what I do my transparent PNGs don't seem to want to work.
@VMP6664 ай бұрын
Great tutorial man. Could you do a tut focusing on interaction with this foliage, like you’ve shown at the beginning of the vid? Thanks!
@playerhk86493 ай бұрын
please do a tutorial on baking material in blender and then importing in ue
@mohammaddh86556 ай бұрын
nice , and now i sub
@LimePharmacy20126 ай бұрын
Is this interactable like when player walk past the grass
@shivangipriya4153 Жыл бұрын
Thank you, Please what about mountain and sky
@JohnLee-fd9ht14 күн бұрын
The direction of the wind can only be controlled within a small range and cannot rotate 360 degrees. Why is this?
@aspect59952 ай бұрын
@ALL THE WORKS when i paint in the folliage and apply the matrial it seems like the wind dirction it moving it up and down instead of to the the side it works fine tho when i apply the matiral to them separately out side of the foliage thingy how can i fix this?
@aspect59952 ай бұрын
so how do i make it so i can walk in it beacuse its a solid object rn i also want it to react to my player moving through it
@azizsetyawan3038 Жыл бұрын
Man. Alot of thanks with this tutorials, deserve a subscribe Edit : anyway what PC specs do you have ?
@YatendraSaraswat Жыл бұрын
Very good 👌👌👍👍
@monado17616 ай бұрын
How did you make grass interact with mannequin
@da_drood-digitalart8 ай бұрын
This is awesome man! Thank you so much, i learnt a lot. Bless you
@diego6361 Жыл бұрын
Will try to implement this for more realistic approach, currently working on grass like Ghost of Tsushima, have not seen the full video yet but, any idea how to make these grass clumps face the camera just slightly, near 20% to the player, so it looks more populated? thanks
@ALLTHEWORKS11 Жыл бұрын
Working on it.. Thanks
@ultra19.shorts8 ай бұрын
Hi Diego! What tutorial did you follow to create a Ghost Of tsushima grass like ? This one is pretty cool but to cartoony
@SLbadboy2 ай бұрын
thank you 🥰🥰🥰🥰🥰🥰
@SolearGnG Жыл бұрын
Nice work mate. I really like the grass part. The rest of the foliage seems a bit simple. What I did recently is generate a texture with Midjourney AI. You can set it to have white / black background, and with an online photo editing program you can remove the background. After some cleanup you can export that as a texture. It's fairly easy to make good looking textures that way, with opacity mask. It would strain the system more, but I think it would still work, especially with nanite enabled.
@ALLTHEWORKS11 Жыл бұрын
Gr8.. I generally hand paint the basic textures and then use Leonardo AI to create variations of those textures.
@监听员1379号 Жыл бұрын
nice work!🍺🍻
@UnrealArtist6 ай бұрын
Hey, Great tutorial, Subed
@ALLTHEWORKS116 ай бұрын
@@UnrealArtist check the end part of video for shader complexity and fps
@AboniL459 ай бұрын
Thank you so much
@buster5661 Жыл бұрын
You should be including rotation with your painting
@pierobejarano97494 ай бұрын
How could this material be adapted to a cape, I'm trying to adapt it but I can't😢
@thybo3 ай бұрын
Thanksss
@lucian5096 Жыл бұрын
Pls help.. :( first grass is just bending not moving .. Don't know what to do.. checked 3 times all nodes are good..
@user-rr7df9hf1d8 ай бұрын
how to do this in blender and export to unity? 🙂
@RohanCreation510 ай бұрын
( ColScale, Radius, ZEffect ) - What are those 3 additional parameters?
@DaveAksteter9 ай бұрын
Would it be possible to purchase a PDF of the material graph? Or possibly get it via a UE project?
@aspect59952 ай бұрын
anyone else having a problem with the vertext pain only applying to one blade of grass
@diego6361 Жыл бұрын
Sorry to ask another question, have been playing with the shader it is amazing, only thing is, i need two vertex Channels to paint the Leafs and at the top of it another channel for the first Vertex control at (13:54) which is basically the "Noise", any idea how to paint per Channel Vertex Colors on Blender?
@ALLTHEWORKS11 Жыл бұрын
Not sure about per channel, but you can paint multiple vertex maps in the "Color Attributes" section of Data object properties for any object.
@nij4785 Жыл бұрын
awesome
@ALLTHEWORKS11 Жыл бұрын
Thanks
@juancruzverna52889 ай бұрын
How can I place the grass above the terrain? I was investigating some ways like the foliage tool but I couldn't assign the material. Could you give me some guidance on this?
@ALLTHEWORKS119 ай бұрын
A vague way may be "to move the pivot point of the grass/foliage mesh down a little"
@aufgespielt376810 ай бұрын
When i add the VertexColor Node before the Sine, my Material makes a Disco Party and looks like Thunder. Any Ideas how to fix this?
@juancruzverna52889 ай бұрын
My pc doesn't support nanite, will it work anyway? If not, how can I adapt it? thanks.
@ALLTHEWORKS119 ай бұрын
Of course it works without nanite as well
@ultra19.shorts8 ай бұрын
Hi! How to make the grass look less cartoony and more realist ?
@ALLTHEWORKS118 ай бұрын
I have used simple colors for grass, for more realistic grass, use textures.
@ultra19.shorts8 ай бұрын
@@ALLTHEWORKS11 if i had more details to foliage like flowers will it reduces performances a lot ?
@ALLTHEWORKS118 ай бұрын
@@ultra19.shorts That depends on the scope of your scene/level. You can compare that yourself by creating both and applying at a test level. Even if you use textures, alpha based(masked) textures are performance heavy then opaque textures. Also , try to keep all foliage in one ( minimum) texture file ( make a collage/board).
@ultra19.shorts8 ай бұрын
@@ALLTHEWORKS11 what kind of textures and site do you recommend for ghost Of tsushima foliage type.🙏🏼 Free please
@ALLTHEWORKS118 ай бұрын
@@ultra19.shorts QUIXEL has the biggest realistic foliage collection. Also you can find many free trees and grass collections on Unreal Engine Marketplace
@abdulmoeed663338 ай бұрын
Ue Project?
@Ponpokemon Жыл бұрын
I’m having an issue where I import the grass from Blender to Unreal I get some strange corruption on the blades. It is like a noise in the shadows. Am I doing something wrong in Blender or is it possibly something in the export/import?
@ABentPaperclip6 ай бұрын
this turned out looking really good- why use nanite though? using alpha materials with nanite is very bad practice, and using WPO on nanite meshes is also super expensive.. the foliage doesn't even have a ton of detail, there's really no point to enabling Nanite here at all, you're just eating the performance trifecta: nanite cost for handling clusters, transparent material cost in the nanite path, and WPO in the nanite path.
@MeanKitty-Ch Жыл бұрын
bahi baki ke plant mai texture kaise daalu?
@ALLTHEWORKS11 Жыл бұрын
Bhaai me samjhaa nahi... Kaun se baaki k plant?
@bortuda Жыл бұрын
thanks on one side the mesh does not show up. why? how do i use the finished Plant as foliage? it stays gray without windmovement =(
@ALLTHEWORKS11 Жыл бұрын
Make the material double sided
@DesmanEntertainment2 ай бұрын
15:00
@kareldaulatram Жыл бұрын
Bhayo, itne din se kahan tha bhayo?
@ALLTHEWORKS11 Жыл бұрын
Thoda busy tha.. aage dhyaan rakhunga bhayo.
@calleskurken90259 ай бұрын
I like the Indian cool voice...
@sunrah274 ай бұрын
I was joking on social media the other day when someone asked what is your favourite tutorial and displayed a lot of branded websites eg: udemy, udacity, brilliant etc... and my respons was ~"The Chad Indian on KZbin". No matter how good those paid gudies are, there is always an indian tutor on KZbin that does it better for free.
@ALLTHEWORKS114 ай бұрын
@@sunrah27 😂😂
@calleskurken9025 Жыл бұрын
idf vs sweden
@azzeddindouakha34033 ай бұрын
always indians or russian the exact opsit of what the americans want us to belive