Also you can totally use the translucency mapping function to make your own WaterStamp, we show how you can do this in this here tutorial: kzbin.info/www/bejne/g5OlmIyvjtegh8ksi=TKtNnUmyXQGuCzks
@iansmith33015 ай бұрын
Could you consider adding a large water splash / or water explosion as a stamp?
@JDAeroVR6 ай бұрын
Wow.... was looking for something to do an oil slick.... this looks like it will work for what I want.
@dumpsterfireproductions6 ай бұрын
Sure! We have a tutorial on making your WaterStamp here: kzbin.info/www/bejne/g5OlmIyvjtegh8ksi=TKtNnUmyXQGuCzks
@I3ocicsokolade6 ай бұрын
jeeez i have to buy it...any upcoming sales maybe? :D
@marklavania36805 ай бұрын
Really interested in buy this one. But would like to confirm if Waterline PRO also has WaterStamp features or do we have buy both. Please reply ASAP. Thanks
@dumpsterfireproductions5 ай бұрын
Hi! WaterlinePRO and WaterStamp are separate products.
@arturrosa31664 ай бұрын
This is really great! What a great idea! Just one question: do the wind patches and sea floor textures also work with Unreal native water system? Thanks!
@dumpsterfireproductions4 ай бұрын
Yup! Since this new update they do :D
@zbieraj6 ай бұрын
Amazing!
@jamesdu096 ай бұрын
So cool! But how to emit from niagara?like foam for ships。I tried, but it didn't work。 Thank you!
@dumpsterfireproductions6 ай бұрын
Particle Support is Live! kzbin.info/www/bejne/opaXk5iKl56njqc
@jamesdu096 ай бұрын
@@dumpsterfireproductions NB!!!
@piker786 ай бұрын
Евала!
@Nicholas-lf4wh6 ай бұрын
Are stamps using RVT?
@dumpsterfireproductions6 ай бұрын
No - it's material function that maps the texture to the surface beneath it, like how decals are done, but this also does not rely on the D buffer hence some of the limitations we cover at the end.