WAV Samples in GB Studio 3.1

  Рет қаралды 8,121

Yogi (Tronimal)

Yogi (Tronimal)

Жыл бұрын

In this video I'll explain how to use WAV Samples in GB Studio 3.1
GB Studio 3.1 has been released now! :)
chrismaltby.itch.io/gb-studio
Audacity is available here:
www.audacityteam.org/
*
Forgot to mention in the Video:
WAV Samples will be played on Channel 3 and stop/mute whatever is running there of course.
It's recommended to only use single track samples, if possible, and not something like a piece of a full song, including various instruments played at the same time.
If you hear a very loud buzzing sound you can't get rid of, try a good emulator for testing, like BGB or Sameboy!
On real hardware the buzzing will be the loudest on GBA, followed by CGB. The original DMG has the best sample playback!

Пікірлер: 64
@grymdylan
@grymdylan Жыл бұрын
i have been having an issue where the sounds i use just sound like a high-pitched ringing, i checked out this video to see if i was missing something, and nope, i do everything basically exactly the same way you did. don't quite understand why!
@yogi_tronimal
@yogi_tronimal Жыл бұрын
If you hear a high buzzing sound you can't get rid of, try a good emulator for testing, like BGB or Sameboy! The internal GB Studio emulator (BinjGB) doesn't have a good sound emulation. However, as BinjGB is currently used for GB Studio Web Export, you can't get rip of the buzz for a "Play In Browser" build. On real hardware there are some issues as well... The buzzing will be the loudest on GBA. Followed by CGB, where it is barley noticeable. The original DMG has by far the best sample playback!
@RodrigoPerez79
@RodrigoPerez79 2 ай бұрын
@@yogi_tronimal THANK YOU! I was going crazy with the sound quality on GB Studio. Once I played on the Delta Emulator, it worked!
@rubenretro961
@rubenretro961 Жыл бұрын
every time I have to make a WAV I come back here to watch the video, I have a horrible memory. You have a nice soft voice
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Thanks! I actually have to re-watch it myself, every now and then! :D
@sloopygoop
@sloopygoop Жыл бұрын
I still can't believe how easy the process is. Thank you so much for sharing the secret!
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Still enough work to figure out the best volume setting. :D
@yukiagua
@yukiagua 25 күн бұрын
Thank you so much, im using the "yippee" meme sound and before it was just a beep, but now it actually sounds like it!
@regular_space
@regular_space Жыл бұрын
Hi this was really informative and helpful! I can’t wait to check it out when 3.1 releases
@robotmeadows
@robotmeadows Жыл бұрын
excellent informative tutorial tronimal, really enjoyed it!!
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Thank you. I'll try to make a full tutorial on the 3.1 Tracker/Sequencer next! :)
@yogi_tronimal
@yogi_tronimal 2 ай бұрын
In case you need a quick guide... Here is what I would normally do to prepare WAV samples for GB Studio 3.1+ In the right order. Cut the sample as tight as possible. Lowpassfilter 5834hz 48db Resample track 8000 hz Highpassfilter 440hz 48db Amplify to peak 0db Export as 8 bit pcm Amplify to peak +6db Export as 8 bit pcm again compare samples within a rom to a song to see if +6db is too loud or too low. You might need to amplify even further, depending on the type of sound.
@WrathOfWood
@WrathOfWood Жыл бұрын
now I know how music routines work, good stuff here thanks.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
I'm happy to help. :)
@mikethetowns
@mikethetowns Жыл бұрын
Awesome, thinking this vids gonna come in handy haha. Good stuff.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
I hope so! :) Thanks.
@DJLowgey
@DJLowgey Жыл бұрын
Yo tronimal. Hope to see you soon at the next retrobörse again.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
I really wonder if a retrofair will happen again anytime soon.
@attackemartin
@attackemartin Жыл бұрын
great tutorial!
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Thank you.
@the1ndividual539
@the1ndividual539 Жыл бұрын
thank you for the tutorial! amazing! I have a question. Every time I create a new project but there is no sound file in project. Even I create a sounds feel still not work.
@yogi_tronimal
@yogi_tronimal 11 ай бұрын
Make sure to create the "sounds" folder at the correct place and restart GB Studio afterwards.
@BewbsOP
@BewbsOP Жыл бұрын
no matter what I do, I cannot get rid of a loud high pitched buzz that is present in every sound effect. Even total silence has the same nasty buzz in it. I exported as the same file type with the same project rate using the same effects and every sound is still always behind a horrendous incredibly loud buzzing.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
There is a huge problem with buzzing sound when it comes to GBA. GBC is ok and DMG is best. I bet you tried this in the internal emulator, as this is not very accurate. Try to run your test in BGB or Sameboy emulator, to get a better idea of how it will sound on actual hardware.
@PhizzyEssence
@PhizzyEssence Жыл бұрын
Does a WAV sound effect use one of the music channels? If so, which one? I am just trying to anticipate the effect a WAV sound effect might have on a music track that is already playing.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
The WAV uses the so called WAV channel, which is channel 3.
@202wobbuffet
@202wobbuffet Жыл бұрын
when is gb studio 3.1 expected to come out? super excited for it. :D
@yogi_tronimal
@yogi_tronimal Жыл бұрын
It was set to beta status yesterday. I have no information on the release date, but we are definitely getting closer! :)
@Vinz_CDXX
@Vinz_CDXX Жыл бұрын
I dont know why my sound is not in my GB studio. I create a sounds folder. I take the 0.5 seconds long audio in a wav. and finaly i put it in to this Sounds Folder. But still i have just the basics sounds. What do i wrong?
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Did you put it in (project)/assets/sounds and did you restart GB Studio?
@Vinz_CDXX
@Vinz_CDXX Жыл бұрын
@@yogi_tronimal I think i try to restart. But on this time it works. Thank u a lot 👍
@Vinz_CDXX
@Vinz_CDXX Жыл бұрын
It is posible to make the musik on the same way?
@yogi_tronimal
@yogi_tronimal Жыл бұрын
@@Vinz_CDXX Music with wave samples? No, not really. But I made a video on how to use the music engine.
@Vinz_CDXX
@Vinz_CDXX Жыл бұрын
@@yogi_tronimal Oh yes i see. So still i have problems with sounds. In Auiacity the sound is very good. On windows too. But on gb studio and other emulators i just hear wrong records and the real sound too silent. but it is no record from mic. It is from a 3.5 second part of music
@johndo_joh
@johndo_joh 9 ай бұрын
Thanks a lot, but now I'm going to digitize all my games ☺! Pandora's box is now open, and I'm not sure the players will come to thank you 🤣
@SiloTV
@SiloTV Ай бұрын
I think you mixed up High pass and low pass. Isn't High pass cutting off the bass frequencies ("letting high frequencies pass") and low pass cutting off high frequencies ("letting low frequencies pass")?
@yogi_tronimal
@yogi_tronimal Ай бұрын
Yeah, that's what I say. I just accidentally say below instead of above one time.
@SiloTV
@SiloTV Ай бұрын
​@@yogi_tronimaloh yeah, that might have confused me 😅
@ldd6098
@ldd6098 Жыл бұрын
Where to get GB Studio 3.1 ?
@yogi_tronimal
@yogi_tronimal Жыл бұрын
If you don't want to wait for the official release, you can get the developer version here: app.circleci.com/pipelines/github/chrismaltby/gb-studio?branch=develop But be warned this might be buggy and might change a lot.
@ldd6098
@ldd6098 Жыл бұрын
@@yogi_tronimal Thanks a lot ! I don't know why, but I'm totally amazed hearing 8kHz, 8bit voice coming out from my Gameboy speaker !
@ciaragarrity6425
@ciaragarrity6425 Жыл бұрын
@@yogi_tronimal I don't know how to download it on this site. Nice however.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Go to the latest version, click deployment, click upload artifacts, click the artifacts tab, choose your file to download.
@ciaragarrity6425
@ciaragarrity6425 Жыл бұрын
@@yogi_tronimal thanks!
@The-E-Base
@The-E-Base Жыл бұрын
It's still too quiet, even after I followed all steps
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Did you just copy the steps, or did you re-adjust the gain as I explained in the video. I just made an example. Also, the order of the steps is very important. So you have to do: Cut the sample as tight as possible. Lowpassfilter 5834hz 48db Resample track 8000 hz Highpassfilter 440hz 48db Amplify to peak 0db Export as 8 bit pcm Amplify to peak +6db Export as 8 bit pcm again compare samples within a rom to a song to see if +6db is too loud or too low!
@The-E-Base
@The-E-Base Жыл бұрын
@@yogi_tronimal Yes, I did follow those steps earlier. Same goes for re-adjusting the gain
@yogi_tronimal
@yogi_tronimal Жыл бұрын
@@The-E-Base So if it's still too quite, simply go for more gain!
@The-E-Base
@The-E-Base Жыл бұрын
@@yogi_tronimal uhh... I went overboard with the gain as well.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
@@The-E-Base Hmm. Can you share the file?
@MicroTV100
@MicroTV100 Жыл бұрын
Und ich habe dafür Tonnenweise an Akai Sampler benötigt 😂
@LuppetCentral
@LuppetCentral Жыл бұрын
*Pro tip:* the WAV file will always be softer when put in the project.
@ErdrickHero
@ErdrickHero Жыл бұрын
PSA Audacity was once a great audio editor. Unfortunately some company bought the rights to it and now distributes it with spyware included. Choose something else. I don't have any suggestions for you, however. I'm looking forward to Tenacity, which is loosely based on old versions of Audacity, but it's incomplete and currently only available as source code.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
I'm on Audacity 2.4.2 So it's not problematic at all.
@yogi_tronimal
@yogi_tronimal Жыл бұрын
Besides also the new Audacity is not really spyware imo.
@MarcPi
@MarcPi 2 ай бұрын
Amplifying a sound louder than 0dB won't never be a good idea, it will always clip. Also, using Audacity is the worst advice here. If you can afford, is way better using Adobe Audition. If not, anything is better than Audacity. If you have a Mac, Garage band or Logic is good. You can compress the audio to get a bit more volume.
@yogi_tronimal
@yogi_tronimal 2 ай бұрын
If you pay attention to how the Game Boy process samples, you'd recoginze it is a very good idea to amplifiy a lot. (With or without limiter) You don't need any paid software for that process, absolutely not. Audacity works fine for years and years.
@MarcPi
@MarcPi 2 ай бұрын
@@yogi_tronimal well, I have more than 2 decades of experience as sound engineer and work with a lot of audio software and I reaffirm that Audacity is the worst piece of shit I ever had to use. For the GB sampling, I have no experience, so not arguing here. But still hardly doubt that ampliffing the way you do it is the optim way.
@yogi_tronimal
@yogi_tronimal 2 ай бұрын
@@MarcPi There is really no need for any paid software here. And get a subsciption model software to prepare Game Boy samples is just absurd. Especially if free software (Audacity) can do absolutely all you need.
@_llolek228_8
@_llolek228_8 Жыл бұрын
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