The sheer size of the Leviathan kind of explains why the Dominion just let it hang out in orbit around a random planet. I don't think they are capable of killing it, or even doing significant damage to it before it retaliates.
@twotoohonest2907 Жыл бұрын
And on the final missions there are supposed to be dozens of them around Korhal, really puts into perspective how robust the terran defences were when it took kerrigan personally going down and making a hole just to get a foothold.
@BluePhoenix_ Жыл бұрын
@@twotoohonest2907well, tbf she could have probably dealt with them easier, if she had allowed herself to give 0 fvcks about the terran lifes.
@Guo1234bob Жыл бұрын
@@twotoohonest2907also she tells all the other queens to hang back with their leviathans for reasons.
@catbuikhang6482 Жыл бұрын
@@Guo1234bob Just in case she dies, the Swarm has to prevail and that's why she told the other queens to stand by
@deathblade2639 Жыл бұрын
@@catbuikhang6482 + to delay the reinforcements coming from other sectors
@nobady9752 Жыл бұрын
"Let's talk about something even more exciting - the options menu." The spirit of Total Biscuit has been looking at what you've done for SC2 with pride and today he has shed a single tear.
@archapmangcmg Жыл бұрын
RIP John Bain. He was, as Spiff would say, perfectly balanced.
@Battal_Gazi Жыл бұрын
@@archapmangcmg He is Dead?
@archapmangcmg Жыл бұрын
@@Battal_Gazi Sadly, TB passed away several years ago.
@Battal_Gazi Жыл бұрын
@@archapmangcmg Rest in peace then :(
@WorgenDeath Жыл бұрын
@@Battal_Gazi Cancer is a bitch for sure, we lost him far too young.
@sepalmq1229 Жыл бұрын
its a shame that there is not late game ZvZ in Hots, it would have been very cool to see just unending numbers of zerg fighting each other. then again it might destroy the player's computer.
@bluesbest1 Жыл бұрын
He actually experienced the main flaw of ZvZ when he played Zerglings Only on the Zagara mission. There's actually some sort of "controllable entity" limit, or something like it. When that limit is reached, any unit spawned is uncontrollable and just sits there. Even when you lose enough units to go back under that limit, the ones you spawned during the blackout stay where they are. Not really sure why that wasn't a problem in Infested.ppt, but maybe there's just enough difference between Infested units and true Zerg in programming for it not to be an issue.
@janejvmmsvictoria5857 Жыл бұрын
@@bluesbest1 If you notice the text messages, it happened in Infested too, but not nearly as much. I guess some infested were mainly the units kidnapped by the engine and just died when the timer restarted.
@darmorel549 Жыл бұрын
@@janejvmmsvictoria5857 this might be because the units produced take up more supply. So in theory a late game zerg fight would mostly avoid this with very supply heavy units being the bulk of the army.
@dodojesus4529 Жыл бұрын
@@bluesbest1 think its an ability limit, at some point the game cant allocate more so makes units which cant do anything
@Kerostasis Жыл бұрын
@@bluesbest1 As I understand it, you typically don't reach a limit of units on the battlefield, you hit a limit of action cards assigned to those units. Each unit you build for yourself gets several different actions assigned to it on spawn, such as "move" "attack" "stop", etc. Those actions may not be used until later, or maybe even never, but they have to be assigned immediately. When you reach the cap, new units just don't get actions assigned anymore, and selecting one shows a blank command card with no buttons. Why is this different with infested? I'm not totally certain, but I would guess that the very simple AI used for infested only requires 1-2 action cards per infested, as compared to the 5 or more for player controlled units. The original campaign designers may even have intentionally built them with a reduced command card for performance reasons on this map, as even the baseline version of the map generates a very large number of infested. So with a much smaller command card, it takes many more infested to max out the limitation on action cards.
@PieMoe Жыл бұрын
That nuclear self-defense at the end is honestly such a beautiful desperation move, it really feels more appropriate and dramatic an ending compared to the "knock knock we tipped over your entire army" ending it normally is. Makes me realize that what SC2's campaign is missing is any real shock factors, at least IMO. No missions really come with any twist to them, certainly nothing compared to "Belay that order" from original SC. It would be rad if those nukes at the end (foreshadowed by Warfield's deployment way earlier on Char) actually had some consequences acknowledged. PS: the way the changes integrate into the campaign is so freaking genius it deserves a highlight on its own. Hardpoints are awesome and the Gorgon was the perfect way to introduce them as a concept. As mentioned, Warfield's nukes show how cataclysmic they are and how their lingering effects impact movement.
@SenyiKimmo Жыл бұрын
hardpoints were added to the gorgon? and to think that thing couldn't get any cooler
@shadowpriest2574 Жыл бұрын
I disagree , good things don't need gimicks or plot twists .
@pannik_lucas Жыл бұрын
Time stamp?
@steeledminer616 Жыл бұрын
@@shadowpriest2574 Twists are always pleasant, as it prevents missions from just being "Find a way to roflstomp", and instead can keep you on your toes or force you to have to reroute your strategy. Twists don't NEED to be anything dramatic though, simple twists are better for stuff like this. The Nuclear Self-Defense option is a perfect example, it's going to throw a huge hiccup on you, but it's not innately a "Well shit i'm now fucked" moment
@shadowpriest2574 Жыл бұрын
@@steeledminer616 I disagree . A well designed campaign trumps any gimicks or twists. There is a reason why Wings is the most moded campaign .....I mean, beyond the fact that you are not powerfull enough to trivialize anything , like you can în LOTV or Heart.
@selectivepontification8766 Жыл бұрын
"I choose to go to Char, mostly because I'm scared of fighting the Protoss" Now there's a sentence that's never before been said in Starcraft history
@dairoleon2682 Жыл бұрын
That's because Blizzard never gave them the power they're supposed to have. Protoss are supposed to be terrifying. They're the guys in SC who have the "Exterminatus" doctrine, and relevant hardware to carry it out.
@nemou4985 Жыл бұрын
Stacraft 1 protoss were pretty terrifying with Reaver drops and Arbiter mass recall. They were really tanky and had shield+armor stacking. Stacraft 2 protoss are just cowards.
@VictorrineAurum Жыл бұрын
If you real scale Brood War protoss, they would be insanely overpowered, from their old Carriers to the Gantrithor to the Arbiters, Reavers, Dragoons. The Terrans would hold no smoke against the Protoss but then again, you can just see how vastly overpowered the Zerg are with sheer numbers when they folded Aiur from Protoss when they were at an era where they almost gave no fucks.
@nemou4985 Жыл бұрын
@@VictorrineAurum Well its pretty accurate, Protoss and Terrans didn't have many direct engagements in SC1 and the Protoss could win pretty one-sided before losing Aiur.
@allhailderpfestor4839 Жыл бұрын
the only reason why Terran get to do anything significant is because War on Aiur effectively translates to Toss and Zerg losing most of their power. I doubt even UED fleet has a chance if Toss and Zerg didn't almost go through mutual destruction (Toss was literally reduced to refugees and outcasts and bamboozled so hard that they couldn't even use some of their best weapon. Zerg also naturally lost a lot of troops while killing that many Toss and you can tell how much zerg were left on Aiur after death of Overmind from those feral zergs ruining pursuit of Mengsk by UED and Amon casually dumping billions of zergs in SC2).
@AtticusKarpenter Жыл бұрын
Subsystems for capital ships and turning the Leviathan into an orbital strike is incredibly creative!
@SZRLM Жыл бұрын
15:30 True Colors is also the name of the mission where you can cheese and one shot Fenix with Brood Queens. I see you Grant.
@HeisenbergFam Жыл бұрын
Always a great year when bro casually comes back after 2 months, the modding community for Starcraft is underrated
@Corundrom Жыл бұрын
He has a second channel with daily uploads you know
@denis2381 Жыл бұрын
GayAnalDildo
@hamishwalker9637 Жыл бұрын
This was truly the moment giantgrantgames became starcraftberg.
@saevin7th Жыл бұрын
While I also wish he'd upload a bit more to his main channel, there's a lot of good content on his 2nd channel and uploads are daily
@eateat2316 Жыл бұрын
hi,again its been like a month since ive seen you
@Roberto577_One Жыл бұрын
Love how Zagara's zergling nopes out of there at 4:42. He saw what happened to the rest of his buds and wanted no part of it.
@Xpwnxage Жыл бұрын
Can't blame the poor little thing
@agentmanface62556 ай бұрын
@@Xpwnxagethat poor little thing probably killed 20 marines cannon
@Fr0styz01 Жыл бұрын
The brood queen being able to 1 shot bosses is lore accurate (rip Fenix in so many broodwar playthroughs)
@wasdwasd609 Жыл бұрын
Yup. Anything biological, or mechanical (with a pilot basically) gets one-shot from within. As a kid, I took me ages to find out where they came from lol.
@ryankoh917 Жыл бұрын
"The Brood Queen's True Colours" True Colours aka the Bullying Fenix mission
@suzukiegi5699 Жыл бұрын
RIP every tank, defiler and reaver my queens could see. Reavers ended more of my zerg rushes than I care to admit. Granted it's my own fault for not scouting but that glowing blue/white ball is still anxiety inducing.
@randomguyblank1616 Жыл бұрын
Yeah, honestly amazed how both real scale WoL and HoTS really captured the nature of the factions you play as. In WoL, you really feel like some scrappy rebel group using all the tricks in the book to achieve their objective but not complete victory and in HoTS you feel like you command an unstoppable swarm, despite your enemies' greatest efforts they succumb to the weight of your advance.
@Geminias Жыл бұрын
Warfield and Ghandi would get along very well in this mod. The scouts should probably be updated to have a strafe attack.
@The_whales Жыл бұрын
Fun fact: the amount of zerglings in this whole real scale run is little more than twice the amount of kills in grants first video Wol deathless, 22,041 zerglings compared to 10,207 killed in deathless
@TheCuriousFan1 Жыл бұрын
"At this point he's by far and away the most resilient commander in the history of RTS and honestly he deserves it." And to think Brood War ran with the idea that he'd be a minor nuisance on a strategic level once he lost Duke.
@MsUndertaker99 Жыл бұрын
Who ever thought like that? Duke was incompetent and dumb braggart. Every time i saw that guy in SC1 and BW i was questioning myself why Mengs saved his ass and even made him his general
@lucifersatan8240 Жыл бұрын
@@MsUndertaker99 Oh, Mengsk only wanted the troops. Duke was just the way to get them. He had influence and knowledge that Mengsk needed.
@CardboardArm Жыл бұрын
@@MsUndertaker99 In True Color Kerrigan implies that Raynor, Duke and Fenix are competent commanders but Mensk is just a competent polititian. He's not even that in BW though, as he miscalculates what the UED would do to him if they caught him and that Kerrian would hold a grudge. Duke's ok as a general, we play as him in that one mission in vanilla and against him on Char with the zerg where he's got a well defended high ground base with turrets and siege tanks.
@TheCuriousFan1 Жыл бұрын
@@MsUndertaker99 Kerrigan herself said it while talking about why she was going after Duke instead of Mengsk with the backstab. Can't remember if it was before or after True Colours
@TheRealXartaX Жыл бұрын
@@MsUndertaker99 Duke was always an excellent general throughout the entire franchise. He was an ass, but he knew how to win a battle.
@ruturoskarsson2264 Жыл бұрын
"This interaction really shows the brood queen's true colours." Oooof, I felt that
@danieljanecka9492 Жыл бұрын
"*sighs* They must alllllllll be eradicated..."
@roshango125ab Жыл бұрын
My favorite thing i did on this campaign was avoid the BCs at the end of the psi destroyer mission by using the viper to abduct the psi destroyer into my base
@dodojesus4529 Жыл бұрын
Everything is going exactly to plan.
@glenmcgillivray4707 Жыл бұрын
Last I checked. That one had a foundation. Not just sitting on the ground. So thats probably a big. Rather than an intended feature. That said. It's probably unpatched because it's a hilarious use of game mechanics and thus far game
@benmackinnon3645 Жыл бұрын
@@glenmcgillivray4707ah yes a big
@0liver_Clothesoff Жыл бұрын
"Um...Emperor? I have some...well, I wouldn't call it bad news so much as strange news." "What now?" "The Zerg, they're...bringing the Psi-Destroyer to their own hive cluster."
@roshango125ab Жыл бұрын
@@0liver_Clothesoff "yeah the psi destroyer.......we lost it" "I'm sorry....you....lost...it? "Yeah, it's gone. We lost it." "How do you lose a psi destroyer?"
@-Raylight Жыл бұрын
SC2 community : *"Thank you Grant for everything"* Grant : *"My pleasure, always was"* Tiny Kerrigan is adorable! Glad to see SC2 mods is getting more and more bigger when Blizzard already gave up on most of their games. Poor Odin, he just a tiny problem for Kerrigan 🤣
@Sorain1 Жыл бұрын
I'm glad the SC2 team moved on to making Stormgate. They really were being wasted by Activision and the mods we've seen for SC2 show that the engine had plenty of space left to grow and innovate.
@Xpwnxage Жыл бұрын
What's Stormgate?
@robertdrexel2043Ай бұрын
@@Xpwnxage Apparently it is a new game being developed by former members of the SCII Development Team. And is something that I also only just found out about. It does look interesting.
@kasothronos4434 Жыл бұрын
The new Leviathan summon is incredible! Also, if we fight it in the real scale WOL 2.0, it'll be like the Gorgon.
@F14thunderhawk Жыл бұрын
in Real Scale WoL, you should have the Hyperion, Bucephalus, and Heraclese as your starting BCs. i think 3 hero Battlecruisers would be fair for fighting a realscale leviathan.
@kaedenplayz884 Жыл бұрын
@@F14thunderhawk losing the Hyperion which is extremely important to the plot should be a mission failure. (Or just have it warp out of the battle once it takes too much damage.
@glenmcgillivray4707 Жыл бұрын
@@kaedenplayz884I would go one step further. We block up your Battlecruiser supply. Every Battlecruiser has a warp drive module. Should it take 60% damage it will warp out to repair for free off screen replacing several damaged weapons components before returning to the map to support you once again. You don't get to pick the repairs mind you. If you needed a Yamato cannon? Sucks to be you. It has a 20% chance to be one of the three picked. Or you could leave the rear vulnerable and have them jump out multiple times in repeat to fully repair all the turrets. It does have to pick three from the damaged collection. So three unique battlecruisers. Which hang around. Find a way to protect them from the scourge on the map. And the Corruptors or defilers. And the warp drive module either needs to be protected to keep them around. Or made vulnerable to get them removed from the map for the next 2 minutes to go get remote repairs. Enjoy.
@erseshe Жыл бұрын
"The hybrid are really unique" "They are a series of objectives on the map that you must defeat, and each of them has generally progressively stronger powers."
@underkiller6875 Жыл бұрын
They really are and being lore acurrate is terrifying because it shows you why THEY WERE SO FEARED
@AtticusKarpenter3 ай бұрын
@@underkiller6875 they basically 20 lvl wizards who also can beat all the shit out of you with bare hands don't even wasting even a single spell-slot
@onyxthedark Жыл бұрын
if you spawn broodling the bonus objective on Crucible, you should get an audio of "Fenix, no..." from Raynor Let's be honest, everyone killed Fenix like that
@SeiaiAnkoku Жыл бұрын
I never did, and never will. Fenix lives forever in my heart!
@somedude4087 Жыл бұрын
one of the few cases where real scale is easier than normal campaign (in a challenge)
@fyr3st0rm35 Жыл бұрын
Who needs challenge when you're having that much fun?
@zuluoscarlima7822 Жыл бұрын
We need a mod where opponents really take advantage of their race. There must be a lot of Zerg. Terran must use fortifications and powerful artillery and support from the air and orbit. Protoss must have really strong fighters. And along with the increase in the size of units, you need to adjust their speed and attack range. And most importantly, the size of the map. In your mod, units simply don't fit on the map.
@Sullian_dF Жыл бұрын
Problem is SC2 engine limits the size of maps to 256x256 if I remember correctly. But yeah, I secretly dream of giants maps with proper scaling, a la Total War
@Kandall05161 Жыл бұрын
It's an engine problem for sure. If we're being honest, even a real scale mothership doesn't fit on the biggest map in the game. Yes, you can spawn one and they can fight, but you can't really move them or use them in a satisfying way. They exist above the entire map and things die beneath them until the concentrated firepower of every ranged unit and AA gun on the map manages to take them out. As for the zerg, it wasn't shown in this video but Starcraft 2 actually has an entity limit. At some point, you pass the limit and new units will spawn in completely disabled. Their AI is off, they don't respond to orders, they can't move or defend themselves. They just sit where they spawned in supply blocking you until something kills them. This happened fairly often in the Real Scale HOTS Zerglings Only run Grant did on the second channel recently. The baneling and infested missions were the worst offenders IIRC. Real Scale HOTS already is pushing the absolute limits of the engine in basically every way possible, this is as close to "real" as you can get without Starcraft 3.
@Appletank8 Жыл бұрын
There used to be a real scale multiplayer mod being passed around a few years back
@amNotRed Жыл бұрын
@@Appletank8 yup, while the original is not available anymore, there are 3 re-uploads available, although each of them has their own fair shar of bugs and problems tho.
@toneprime3622 Жыл бұрын
Hey, Grant, I have an idea! If 'Spawn Broodling' is used on something with several people in it, IE A science Vessel or Capital Ship, I feel it should shut it down for a few moments, letting you target its hard points, kind of like a miniature EMP as the broodlings rupture from crew members and wreak havoc in the ship itself.
@polishdragon48538 ай бұрын
You overlooked that Protoss buildings cannot be infested, only Terran buildings can, so the size might be lore accurate, but not the zerg virus.
@AtticusKarpenter3 ай бұрын
Protoss in fact can be infected, but only using protoss tech itself to enhance the creep and virus that it contains. Protoss accidentally did this in one of the novels, then burned research facility to the cinders and hoped that zergs will never EVER learn about this One can argue that hybrids already akin to infested protoss but they are obviously hard to produce in mass even in LotV, amidst End War, when Amon resources in material universe are at highest point (also he infected Khala but its his special ability and many managed to free themselves anyway). Meinhoff-style pandemic amongst Protoss would be terrifying, both because Protoss are lower in numbers and slower to reproduce than Terrans, and because infested zealot-rush is far worse threat than shambling zombies or even infested marines
@Imperialguard82 Жыл бұрын
I will always love the phrase "They protect, they attack and they eat hybrid as a snack"
@faberion2258 Жыл бұрын
I believe, that the Nightmare modificator on the first Caldir mission, that makes Protoss during the freezing-time just slower is completely necessary for this mission in every mod
@mordorimzrobimy Жыл бұрын
I can HEAR Grant smiling throughout this video and it makes me very happy.
@darkmagician4697 Жыл бұрын
I just wanted to say that this is peak StarCraft 2. I ended up just making a making a swarm and bullying Zagara before collecting the eggs. Also I crashed the final cutscene of the campaign with my shenanigans on the final mission. I killed the final obj with an endless swarm of zerglings. Edit: Also I abused the air attack upgrade of the swarmhost and abused it for defense purposes as in 4 stopped all attacks on normal final mission.
@notshockwavedemon7543 Жыл бұрын
A sea of zerglings is what one considers when fighting the zerg.
@Blundabus1337 Жыл бұрын
Yeah, I watched you play through this on the archives. It really felt like a true starcraft war. Thats always been my biggest gripe with starcraft, the limited amount of units you can field and the big ones didnt feel like they had much of an impact.
@OGRadion Жыл бұрын
I literally remembered the mod manager yesterday, downloaded Moebius mod and am still in awe how much it simplified modding (and how fun it is). Cheers Grant
@TonicSpirits Жыл бұрын
Clicked so fast as soon as I saw this upload. Love your style of narration, script-writing, and storytelling in these SC2 challenge runs and even sat down for the Age of Mythology video! I think you do a really good job of holding people's attention and showing your passion for these games and I also respect your philosophy with regards to content creation. Cheers!
@aresking4332 Жыл бұрын
If you're worried about the radiation part for the warfield mission. Just say it was cause the zerg adapted to it after the 7th nuke warfield drops on ya
@SenyiKimmo Жыл бұрын
the zerg are actually immune to radiation sickness funnily enough
@natanoj16 Жыл бұрын
I can't wait to see what you peeps will be able to do in modern RTS engines
@DramonFireclaw Жыл бұрын
The joy in your voice is so infectious, I smiled the whole time through the video. I'm going to HAVE to play this sometime!
@GamesTheOracle Жыл бұрын
real scale video ❗️ ❗️ i cannot wait for the main channel viewers to see lotv real scale
@PeterZaitcev Жыл бұрын
Especially, the Salvation
@iamtheshim Жыл бұрын
Only part of the way through the video but I have to pause here and comment - you're so happy and excited about this mod and this video and it's infectious, I'm just having a great time watching this! I love how much fun you seem to have when making your videos, and I hope you never lose that.
@TheOneWhoReportsForDuty Жыл бұрын
I'm imagining an unholy alliance between Ants and Tarraques.
@Cypherwraith001 Жыл бұрын
"It would be great if the falling pieces of the capital ships dealt damage" Dear Lord, I'm getting Supreme Commander flashbacks from that sentence.
@RedwoodTheElf8 ай бұрын
9:45 The Arkship in the next mission is NOT a shuttle. If these shuttles had warp drives like that one, they wouldn't have bothered with the warp gates.
@Voland1871 Жыл бұрын
Funny that this comes out now, I was binging your stuff last week and finally went and retried wings of liberty. I’d tried it before but had hit a wall of difficulty and gave up. Last night I beat wings of liberty, so thanks for that.
@chaotick100 Жыл бұрын
I was gonna say that the Leviathan could give access to a top bar of abilities if possible. but you did a similar effect. very cool!
@justsomerandomguywithoutab5896 Жыл бұрын
5 leviathans simply crashing/landing on the capital would be enough to flatten the capital and all the civilians instantly, including Mengsk and his palace. Kerrigan didn't do it because she promised to spare the lives of the populace of Augustgrad, which made the entire job harder.
@techpriestsalok81199 ай бұрын
Something I didn’t realize until now is just how much oomph is in each Zerg flier. In normal play the Zerg don’t really seem swarmy or like they were weapons designed by an incredibly powerful being. Here you can really see how much power Amon managed to pack into each package.
@LesterPawtaToe Жыл бұрын
Love that after introducing the Hybrids and saying, "the Fourth does this." Plays Ads Oh no. They have control over Google!
@wilshireanasurimbor3068 Жыл бұрын
Great delivery. I assume you had a script here, which was also done very well, but you also sound very natural reading it, so great job all around. Also this makes me want to install sc2 again and play real scale, amazing!
@NotMeButAnother Жыл бұрын
Real-Scale WoL didn't convince me, but this looks lovely. It seems to have improved massively.
@BlazingShadowSword Жыл бұрын
I've said this before, but I will say it again. The real-scale mod really does give us an idea of just how big the production structures really are. You see a battlecruiser and you know that if the starport was able to be real-scale, it would be massive. The protoss air? Even bigger.
@Kilraeus Жыл бұрын
Looking forward to the vid on Real Scale legacy of the void, the run on archives was amazing
@SephirothRyu Жыл бұрын
They may need to set EVERY unit to half or quarter scale for that one, given . i.e. the terrain is essentially 4x bigger than normal, to basically fake having the ability to make bigger maps. Just pretend the trees are all alien redwoods.
@Kilraeus Жыл бұрын
@SephirothRyu it's already been made and is available, not expecting many changes as OrcaWarrior has semi retired, plus some of the features in this vid were actually ported from legacy of the void, e.g. the hardp9ints system
@avitraangelica9278 Жыл бұрын
This mod is so incredibly good and was so fun to watch! I really like the updates that were added in since the original playthrough, pre-hardpoints and such. It makes it even cooler than it already was! ^v^ Speaking of hardpoints, I'm super excited for whenever you get to talk about LotV real scale. It got *SO EPIC!*
@christophermccutcheon21438 ай бұрын
The Zerglings are so awesome in real scale. They really make the swarm
@Argusthecat Жыл бұрын
I choose to believe that Mengsk is secretly a massive nerd and intentionally named his capital ship the White Star because he really just wanted to bait someone into a conversation about Babylon 5.
@Ollie2Build Жыл бұрын
My dad would need auto cast workers because he never remembers to saturate his basses.
@GethOverlord Жыл бұрын
This mod looks amazing. Great work to everyone involved. This is the kind of mode that gets me to come back to RTS over and over again.
@Liednard Жыл бұрын
"Kerrigan's Bizarre Adventure" sounds like a great comics spinoff! Thanks for the nice vid, great mod!
@NivRel Жыл бұрын
Will use this to share a Little thing I think that the map design greatly suffers from the Maps kinda aiming too mutch at Beeing Maps and not trying to be recreations of interesting settings, i really miss the uneven feel of old sc1 maps, i loved quite a lot how Natural they felt, with peaks and lows of course
@inductivegrunt94 Жыл бұрын
This is basically like playing the intro to HOTS and it's awesome! This is peak Zerg and peak HOTS! I love this mod so much and I need to try it as soon as I can!
@James-bw4np11 ай бұрын
0:07 - I SEE CARBOT ZERGLINGS!!!!! SQUEEEE!!!!
@bluntlyhonest6803 Жыл бұрын
Like... How can a leviathan actually be defeated lorewise??? those things are the size of a small planet, and it fights back. and is never alone.
@chiefkiep1147 Жыл бұрын
Love the love for Empire At War! Truly a great game and such a wonderful concept to implement into the capital ships for HotS
@pooopile Жыл бұрын
5:11 Embiggens? It's a perfectly cromulent word
@MrBlbll Жыл бұрын
My personal Bonus Point tally - zergling true swarm :) - challenging eradicator! - a cool options menu - extra units - good ol' gorgon_ - warfield's offerings (scaled!) - the level of fun features and balancing overall - Ursadonny ^^
@gaetino6020 Жыл бұрын
can't wait for real scale LotV to be edited and published on this chanel
@crescentmoon2806 Жыл бұрын
I'm sad he didn't talk about the impressed primals in the crucible that switch to your side
@hamzamotara4304 Жыл бұрын
"The Swarm Conquers All" is the world's most accurate quote
@boopishere Жыл бұрын
Thumbnail inspiration haha. Glad to get another banger of a video
@ChannelMiner Жыл бұрын
2:01 good lord that lurker is huge! (Doodads not to scale)
@Dostoron Жыл бұрын
ah, the Gorgon, love it, amazing, the reality of a battlecruiser is "it's playing hide and seek, only that you die.
@Shryquill Жыл бұрын
Kerrigan's Bizarre Adventure sounds like a fun idea for a custom campaign!
@Templarfreak Жыл бұрын
11:03 i was thinking something like this myself earlier in the video and im glad you brought it up here. here is a possible solution i had in mind, but it's a tad rough: 1. there is more or less always the same amount of time it takes to fall. 2. you could make it so the tempest always uses the same particular ragdoll, so that it's always consistently the same shape. 3. you could mess with the physics, both data-side and model-side, so that you could make the parts always fall in a really predictable way. those last two are somewhat decent sacrifices that would have to be made, but this way you could get it to consistently always fall to the ground in more or less the same way. this way, you can get the angle the unit is facing and its center point, and then calculate where to move a bunch of points based off of hardcoded offsets, and then do damage in AOEs around those points after a timer. the tricky part would be tweaking all the points to have juuuuust the right offsets to where it doesnt look off at any angle the Tempest might be facing.
@brendanp5498 Жыл бұрын
7:44 his tactical nukes are real and the tactic is murder... oml that's such a good line!!!
@DJSchreffler Жыл бұрын
For a moment, I thought I was going to hear: "Each Hybrid is Super Unique..."
@LiarraSniffles_X3 Жыл бұрын
The mod is fantastic and really fun to play, but I do have one major criticism. I personally think it looks better with the 'scaled down capital ships' option enabled. Other than for the bone trench. Yeah, the giant ships are cool on their own, but then they are all clipping into each other constantly and spinning around fast enough to cause their extremities to reach 1% the speed of light, it just looks dumb. Ideally, they'd be slow, lumbering things that don't need to point directly at every enemy like a fidget spinner with a magnet on it. It would make them feel a lot larger. I'd also have preferred it if the Leviathans' animation was massively slowed down so that it's tentacles aren't jumping around at trillions of miles per hour and clipping into the ground a bunch. Hell, I think it would be cooler if activating the ability simply covered the entire map in shadow but didn't actually spawn the leviathan entity itself. The closest to the ground they ever get in the lore (when not landed or dead) is still dozens of miles off the ground, much higher than the modded max zoom is capable of showing. I mean, obviously most capital ships would probably not be low enough to be seen either, but they at least fit on the screen (sorta) in real scale, so you can actually see them.
@BRA1NST0RM Жыл бұрын
This mode reminds me of Starcraft Ghost cinematic trailer, when tons of zerglings attacked a company of marines in the open field
@ziyaolau3433 Жыл бұрын
Big salute to Orcawarrior, maddest lad in the sc2 modding scene
@Sabe446 Жыл бұрын
Glad to see empire at war is still getting some love, god knows it needs it
@kervin1693 Жыл бұрын
That protoss mission makes my computer tremble, just looking at it. Dear God, the lag I'd face
I loved watching all of neat changes your team made for this mod and love the changes to the capital ships and leviathan in particular. I'm ecstatic to see such a passion project come into full fruition! Now do a deathless run.
@alexanerose4820 Жыл бұрын
I can't wait to see what the Protoss campaign would be like. Speaking of Protoss, would it be possible to give the individual level up system that you gave the Primal Zerg to the Protossas well? You know to emphasize their individual warrior skills and to contrast them with the bajillion zerg units that you have to make. Anyway great showcase of the mod. Seeing it develop into something great and fun is really a blast. Thank you for bringing it to life and showing us what could've been or maybe....what could be in the future? :D
@PeterZaitcev Жыл бұрын
Wow, Real Scale HotS has changed _a bit_ since the last time I played it.
@Thule21 Жыл бұрын
4:18 *"It is Wednesday my BROOOD!"* AAAAAHHH!😆 LOL!
@Mike-42069 Жыл бұрын
You have done me a great service today. I can now enjoy the game in a new way. Hats off to you and the creators and testers of this mod.
@philipwilliams6307 Жыл бұрын
The biggest issue with real scale is that they don't increase the collusion sizes as well... to be fair, some of the maps would need to be altered to compensate for this, or units would need to be traded out as the map size doesn't make sense for the unit utilized in certain scenes, also attack ranges, aoe, damage scaling and added attack types would need to added to truly give scale, if it was modable I'd even change the attack behaviors of certain units to target less specifically. What I mean by this is, instead of an ultralisk targeting a specific unit, being as big as they are, they should simply attack in general directions, say the direction of the most enemies within a given cone measurement, and then it attacks in that direction and anything and everything caught inside said cone is damaged, increasingly at the center, and units are also pushed to the center that are caught in its field of attack/damage. Of course, collusion size will mean massive unit models won't collide with other massive unit models, but due to how the game engine works, unless there was a way to code it differently, there's no way to alter things to having different collusion types. For example, it makes sense to give zerglings small collusions as they're small, and it makes sense to give ultralisks massive collusions as they're huge, but it also makes sense for an Ultralisk not to need a massive collusion size when interacting with a zergling, as they should be able to run between its legs, or not need to go around them as wide as another ultralisk would need to because the risks of clipping or spotting a units 3D model clipping the other is a lot less likely. Battle cruisers in the asteroids around 22:41 fighting other spaceships needn't get so close in-order to attack them, and again the collusion sizes should be bigger, but it would make sense to have different collusion size types, especially if smaller ships fly at lower altitudes to avoid geographical clipping. Sadly as far as I'm aware there's no way to alter it so units 3D models are the collusion boxes so to speak, which would be handy if you wanted to treat massive ships like their own terrain type that smaller space craft can fly over and under, into and out, and traverse around the gaps between wings and weaponry and such. All these limitations are annoying but some of my suggestions can definitely be played with, and I've done a lot of modding with custom maps on WC3 and they use a lot more indepth customizable map editor for SC2. Anyway, this is awesome. None the less.
@xXIiIUnamedIiIXx Жыл бұрын
this is such an excellent mod! just wow, it really improves vastly the FEEL of the game, great job guys!
@coalescence4479 Жыл бұрын
I absolutely love both this mod and your enthusiastic presentation. Keep it up!
@SO98928 ай бұрын
I just want to say that... Zervan from Zerus is technically a primal zergling 😂
@MrDARKJAK Жыл бұрын
Real Scale is literally the reason i was excited as hell for the AMD CPUs from this year. Having 500 units and my comp casually running 60 fps is so satisfying lol
@galacticheroman8 ай бұрын
These two mods looked fucking incredible. It actually feels like you're playing through a planet-scale war just from watching it, and the design decisions for the ships and the leviathan were astounding. Excellent work to you and your modding team. -now where's real-scale legacy of the void-
@vladislavkaras491 Жыл бұрын
That is a really great mode, that is really lore accurate in matters of zerg being swarm not 200 limit. Also, the capital ships and Gorgona are awesome! Thanks for the video!
@quasar2834 Жыл бұрын
I can't wait to see real-scale legacy of the void now!
@runtergerutscht4401 Жыл бұрын
Gotta love that the torrasque ultralisks don't even die from being mass nuked. Everyone's friendly remeinder that they were made by nukes
@Ricardo_Rick Жыл бұрын
i mean, they "die", but then ressurect right after
@runtergerutscht4401 Жыл бұрын
@@Ricardo_Rick Mengsk probably wrote a balance complaint right after, complaining about imba torrasques before ragequitting
@Ricardo_Rick Жыл бұрын
@@runtergerutscht4401 indeed, but to be fair he had an imba BC so i guess that was fair
@runtergerutscht4401 Жыл бұрын
@@Ricardo_Rick cut to harstem telling Mengsk that it's not imba and that he just sucks
@Blazieth Жыл бұрын
>oneshots optional objective Boss with Spawn Broodlings "This really shows the Brood Queen's True Colors" I see what you did there
@Ricardo_Rick Жыл бұрын
Rames Jaynor: "Tyranozor, no..."
@Exzyte Жыл бұрын
It would be amazing to have this mod in normal games, like custom games, etc...
@zaxtonhong3958 Жыл бұрын
Already exists. Orca made it a melee mod a while ago
@martinmedina0709 Жыл бұрын
I’m so happy to see your doing ok bro Thank you for this amazing video As always, enjoying this awesome game with you it’s just a way to produce serotonin
@weltsiebenhundert Жыл бұрын
The Hybrid is (SUPER) unique
@CMZneu Жыл бұрын
25:24 Well building do have foundations(except terran maybe idk cause they fly) and are anchored to the freakin floor so there is a good argument to be made on why you wouldn't be able to pull them, then again even ignoring that thors would be to heavy for a viper to abduct without some wrenching mechanism, the real problem is with the viper is that it flies so even if it could generate the force to pull it, it would still need some sort of anchor point on the ground. Otherwise those little wings must be able to generate some unreal amount of thrust!
@ChristopherCubbage Жыл бұрын
Warfeild really got all the cool toys didn't he 😂
@rototopoko Жыл бұрын
The swarm is magnificient, even if the game struggle with just a few thousands of zerglings at times
@MythrilZenith Жыл бұрын
I love how the Fire in the Sky gorgon was basically just a cleaned up version of the changes from Mindhawk's Challenge Gauntlet. Always great to see modders look sideways and say "Hey, that was funny, but it also just *works* so well."