This was nerfed. The second curse with burning inscription on elemental invocation does not gain energy for other meta gems anymore you must watch like the first few min of this to understand: kzbin.info/www/bejne/aqq1dXWQqJWpsJY
@genocidegrand205717 күн бұрын
gemling seems better for this?
@whattaninja375116 күн бұрын
@@genocidegrand2057 I think the problem on gemling is getting enough spirit?
@Doth_16 күн бұрын
@genocidegrand2057 I think so. This is just what I got 😂
@putemupchump236015 күн бұрын
Hey you probably already have the setting turned off but to reduce the blur it gets with lots of things going on turn off Dynamic Resolution it is on by default
@p4n7r017 күн бұрын
estimate build cost 2x rtx 5090 + couple divines
@MCMLXXXVICCXII17 күн бұрын
There is a natural limitation for this built and it is the capability of the PC components you use. Liked it!
@Travellerr101017 күн бұрын
impressive, imagine blight with this. frame rate would be an actual powerpoint
@breakthecode463417 күн бұрын
Better then mine still lmao
@Sylvarous16 күн бұрын
Nah swap essence drain for another curse with the ignite remove support lmao
@96samcosmo16 күн бұрын
I have put in some time testing this build and I have found severl things. 1 The %mana on kill jewels are mandatory. Without them you spend your whole life with no mana. 2 To keep mana costs low, leave all meta skill at minimum level except Meteor. 3 All your damage comes from Meteor, so just stack cold weakness. Consider using Hypothermia as the COI curse to maximize the effect. 4 Elemental Discharge does the same thing as Drain Ailments. You should put one on one of the Elemental Invocations. It might potentially open up huge new vistas for the build by letting you use something other than ED to remove Ignite. 5 If you have extra Spirit, consider using Blasphemy with Enfeeble to reduce incoming damage.
@bigblueblob876616 күн бұрын
i dont understand arent invocations supposed to completely solve the mana sustain problem? why gain mana on kill?
@96samcosmo16 күн бұрын
@@bigblueblob8766 They do make a huge difference, but at least with the level 15 spirit gems I was using for Elemental Invocation, it is not enough. I had to add %5-6 mana recovered per kill to get reasonable survivability. I still want a few more because I am still somewhat squishy.
@bigblueblob876616 күн бұрын
@@96samcosmo what about bossing?
@marcus214916 күн бұрын
All valid points except the elemental discharge one, it has 1 sec cast so it kills the gain 3% mana on trigger interaction of having 12 or 15 fusillade charges (0% qual or 20%qual) to only 3 charges on no quality
@96samcosmo16 күн бұрын
@@bigblueblob8766 It is pretty crazy. You just cast once and then try really hard not to get hit. You won't have any mana or any frame rate, but the boss melts super fast.
@ZwrP17 күн бұрын
Jonathan rubbing his hands rn.
@0x040417 күн бұрын
Neat stuff. It is nice there are so many crazy interactions already.
@twalsh0517 күн бұрын
Wow dude very cool. Can't wait to see what GGG take is on all these interactions, I'm keen to make something crazy lol
@Kanoly17 күн бұрын
Sick idea "One of my viewers". That guy is awesome.
@slashgeegee803817 күн бұрын
Jousis would be proud
@EnolaDab14 күн бұрын
i like the way you explain. thanks for the crazy build.
@MrAningan16 күн бұрын
I've tested quite a bit and come back to you with my findings on how to trigger endless loop with minimum spirit investment: - Draining ailments is not required, you can remove essence drain with drain ailments saving 60spirit. Not sure if it even helps - Sacred Flame seems to be required, extra fire damage seems to be helping a lot to get the engine started and keep it going. Basic one with +20% quality is fine, extra fire damage seems more important than spirit. - You should put the curse in CoI as shown in this video, but you do not need Solus Ipse. I've tested many alternative spells combinations to get enough ignites to start the engine and it's been hard to find anything, but I did. Current best one seems to be Solar Orb + Considered Casting + Concentrated Effect + Overabundance (+ Fire Exposure?). Spam them until engine is started. Searing Flame doesn't help as it works on the PULSE, not on the IGNITE part of Orb - I assume looking at "Estimated ignite damage per second" in the details. - Only one Elemental Invocation with Ember Fussilade and Capacitor is enough to keep the engine going.
@sergey_serebro15 күн бұрын
What helmet do you use instead?
@MrAningan15 күн бұрын
@@sergey_serebro I don't know of any other synergistic unique helmet with this build, so I use my normal one with high ES + res. While Solus Ipse gives you the best way to stack ignite with another burning ground curse, it comes with huge disadvantage - global increase to attributes requirements. Those are already quite high with dex for Ele Invocation, Int for Comet, Str for Scepter.
@redzraverz15 күн бұрын
Considered Casting is on Comet... ill try your setup, see how it works...only lvl 53 atm, it works without ED... seems the activation combo is delayed abit and uses more mana or somehting.. more testing........so far at 53, his way is the way that makes more sence to me and better to play, tried solar and it "works" but the dmg is not there and utilises so much mana..... with his way ED, procs are faster and i dont lose mana... 2 coi and 2ei setup, enfeeble to start the train.... if you got more things you want me to test let me know
@mosptprn15 күн бұрын
How much your estimated ignite dps goes now?
@redzraverz15 күн бұрын
@ me? I havent spec into mana to much…. 1.1k mana. So like 220 ignite? But it procs comets almost 8k per…only 57, love his build
@xandapanda876917 күн бұрын
I love how genuine this vid is. Looks like a fun build!!
@chrisjimenez782816 күн бұрын
Adorned jewels stack the potency buff of timeless sapphires. You can get the "shimmering time-lost sapphire of potency" with your adorned to stack a lot more ES without changing much else. There are lots of other options there to explore, like the notable buff for ailment magnitude
@feliciozo13 күн бұрын
great content as usual :D you should get that 20div unique mana flask for extra chaos damage
@s5650517 күн бұрын
You know the black flame ring turns ignites in to chaos with half duration that can be spread by contagion might be something to try.
@ChubbyDutchy17 күн бұрын
Holy hell
@classic-doll25617 күн бұрын
Doesn't work. Already tested
@ardequerade315517 күн бұрын
blackflame ring sucks currently, converts damage weirdly
@luc_xott16 күн бұрын
this does not work, blackflame does not turn ignites into chaos. it just makes mobs TAKE chaos damage. does not work with contagion.
@dalonzodan16 күн бұрын
but you can take 2 while one of them reduce duration under 50% which will make ignite duration to like 0.1s while also increasing magnitude so more energy and since the ignate will disapear fast new one will take place making char for that now XD
@xOmumblesOx17 күн бұрын
Your build went from good to crazy insane.
@Subforum17 күн бұрын
SALUTATIONS, EXILE
@mmmyummymmm15 күн бұрын
Elemental invocation fixed my build that uses mind over matter. I only have space for 2 elemental invocation and the 2 cast on ignite. But i can map better than before at least and will be able to work on getting more spirit
@sergey_serebro15 күн бұрын
Okay so I've combined it together with ~15 div budget on a 87 lvl char and tested on t15 maps, breaches and bosses. I have 3k mana, 333 spirit and 2500ES (I'm not using Eldritch battery). Shame on me, but I only have half of the ascendancy points, never completed 3rd and 4th lab so I don't have life for spirit and life for es, only life for mana. In short, this is the the most fun ever in PoE2 for me, level of power you feel is unlimited with this build. Some notes from my setup process: 1. Thx to the comments here, we really can make loop work without uniq helmet, Solar Orb with support for 2x orbs makes it possible to start the loop no problems. 2. With Solar Orb as a starter, ignite magnitude is pretty important, as far as I get the more magnitude we have - the faster the loop starts. I got 3x jewels for 13-15 magnitude each. 3. There is an issue when there is only 1 white mob around you - it's petty difficult to start the loop in such case. 4. Scattershot + ED is a king for energy generation. 5. Only 1 Elemental Invocation with support for 80% increased energy is enough for me to sustain mana. 6. As a curse, I'm using lvl 3 Enfeeble in COI. 7. I've moved Conc Effect to the Solar Orb to increase ignite damage, and added Hourglass tot he Comet instead. 8. Added Grim Feast for some tankiness, I have ~2500 Shield so with GM it's about 5k shield which is good. 9. Since I dropped 1 EI, I have free spirit to allocate something else. We can use blink here, but I prefer 3x Skeletal Warriors just to stop single white mobs chasing me. 10. I'm using amulet with flat mana, % increased mana and attributes. 11. Uniq scepter and focus feels amandatory at this point, I was struggling trying to start the loop without them. Huge thanks to the author and genius commenter who suggested this chain reaction.
@sergey_serebro14 күн бұрын
Upd. Added 4th COI with Eye of the Winter for Critical Weakness and Cold Exposure. It increases single target damage a lot, just killed 3rd Breach Boss wit it. + Added Elemental Discharge to the EI Fissules. in theory it's a great addition but not sure if they actually works.
@redzraverz14 күн бұрын
@@sergey_serebro Would be cool if you made like a maxroll setup to show us your findings. not sure if it slike this you do it... i got solar as the combo starter... and the curse is in a COI.... and vs a boss it procs so much, i cant sustain the mana.... im testing until i figure it out even tho im lvl 57.... solar orb - overabundance - magnified effect COI - ED - drain ailments - chain COI - Comet - considered casting - spell echo COI - eye of winter - cold exposure - deceleration EI - Ember - Elemental Discharge other stuff.... the proc works versus boss, but the combo stops its not like a machine gun constant ... im not sure why the combo stops and takes alittle time for the combo to start on bosses, its weird.... if i remove eye of winter and put a curse - burning inscription - spell cascade... combo procs so fast, but omg cannot sustain that kind of mana cuz it auto curse so much..... trying to figure if i just use the curse to start the combo, or solar..... until i figure the solar ill continue with the curse to start... . Switched to curse to start combo only using 1 EI, but cant sustain the mana but using coi eye of winter.... so maybe killing boss quick.... i could remove coi eye of winter and add the second EI to sustain the mana comfortable...
@MrAningan13 күн бұрын
@@redzraverz You need curse with burning ground etc in CoI to keep the combo going, that's why it's not machinegunning EDIT: you've said you did that but could not sustain mana. You need to keep pressing Elemental Invocation (with Ember Fussilade, but no Elemental Discharge here, there was support to grant you more max energy or a chance to give you back used energy) once the Comets start machinegunning. Other than EI, to help with mana problems use the lowest level Curse and Elemental Fussilade you can get, use Inspiration support for Comet, prioritize passive nodes reducing cost of spells. You can use curse manually in your early levels if the Solar Orb doesn't work too well, but you unfortunately won't be machinegunning.
@MrAningan13 күн бұрын
Ad 4. I'm unsure about that, I've tested CoI ED with drain ailments multiple times and jsut didn't feel the difference. I don't use it right now and have no problems clearing maps, breaches, defeated mid/high level Xesht with it. Ad 1. I'm one of the proponents for Solar Orb and am glad you've found it useful. I did eventually switch to Solum Ipse though. It was not an easy switch, had to invest into good rings to compensate for the attris and resistances. It is much smoother gameplay though, more reliable in starting the engine, so I do recommend to do this as an end goal.
@MrAningan13 күн бұрын
@@redzraverz And just to make sure you didn't miss it - you NEED Invocated Efficiency node to generate mana with EI Ember Fussilade to keep up the combo going, you can't sustain that with any other "normal" mana regen means.
@ronin286516 күн бұрын
This is a kind of build I've been looking for since launch and currently working on a full inf loop with a different ascendancy where you won't even need invocations. I'll let you know if it works.
@ronin286516 күн бұрын
ok so everything i tried did not work (or at least not with my resources at the moment), however..... I did notice you were not using capacitor on your invocation which can bring the fusillade to 22 casts per use (restoring 88% of mana with each trigger) which did work like a charm. Even with only 1800 max mana I was easily holding up a stream of lvl 25 comets on a boss by using only 1 invocation. I'm not entirely sure about the effectiveness on mobs with only the one invocation since you obviously need to stack it back up again as well. Edit: it works on mobbing as well and rack up the invo to 20% quality for 100% mana restoration
@Mugi-v7w16 күн бұрын
I think you got yourself a gemling build my friend
@LineArckG15 күн бұрын
with a nasa computer this would be such a nice build to pick up
@ExtremeBoyheat16 күн бұрын
I was drinking coffee just as you started fighting mobs, literally choked on it as soon as the feedback loop took off.
@rare77899 күн бұрын
i use searing flame on flammability to increase energy gain from 75% increase ignite magnitude , heavy frost + thin ice so comets just ignore resistance, and last a sceptre with 200+ spirit is pretty cheap since we arent looking for +minion stats so it allows me to run 3 COI :D
@CaptainSmollet2215 күн бұрын
I followed the build on a Chronomancer, but couldn't get the feedback loop to start due to lower DPS. So instead I tied it into a cast on minion death/raging spirits to initiate the essence drain/hypothermia and fireballs to spawn raging spirits. My computer is still crashed.
@MrAningan15 күн бұрын
Please ignore me if your setup is just for the time being, not the end goal. The last build I've tried with cast on minion death had 2 important problems: 1. it required Fireflower Solar Amulet with passive node that gives amulet stats to minions, so they get burned down and killed instantly. That means no shield from Everlasting Gaze which is a death sentence when I'm MoM but constantly out of mana due to Comet loop. 2. It didn't have Elemental Invocation fixing my mana problems and making the loop infinite. That doesn't get energy from minion deaths.
@CaptainSmollet2215 күн бұрын
@@MrAningan It's funny you say that, because you are 100% correct on the problems. My workaround is to do an ESless build, where I have socketed 4% damage taken from mana instead of life on all of my gems, as well as all of the damage taken from mana on the tree. Elemental Invocation is an issue, since the ignite from the summons does not count towards the Invocation count. The counter to this, I solved from this wonderful video! My Setup: 2x CoMD Hypothermia Curse, and Comet 2x CoI Essence Drain, Comet 1x Elemental Invocation with Ember Fusillade The Cast on Minion Death is what procs the majority of the time, but for Rares and Uniques the CoI takes over and goes buck wild.
@MrAningan15 күн бұрын
@@CaptainSmollet22 Esless sounds fine since we're not Archmage and have 'infinite' mana regen once the engine is started. Now that you've pointed it out it seems obvious that CoMD can fuel CoI with the burning ground curse. The loop fueling is exactly the same and that's what's also fueling Elemental Invocation. Only your loop starting method differs. Things to test/consider: - Drop the 2x CoI Essence Drain and see if it makes any difference. I didn't notice any, I don't think Ailment drain/removal does anything for us. - Try having only one Comet. I have only one CoI Comet and it fills up the whole screen and uses all the mana constantly, so I don't think having any more would make the dps higher. It might even make it lower (?), because you have suboptimal support gems on 3/4 of your Comets. - EDIT: add one Frost wall on CoMS/CoI instead, to help with SRS generation from fireball, especially on open maps. Don't know how it interacts with burning ground though.
@CaptainSmollet2215 күн бұрын
@@MrAningan I've been casting frost wall manually since I like knowing where I want it placed, and since I'm using Snakepit for an additional chain I depend on the first hit on the frost wall for the minions to spawn correctly and explode. Currently I have the two Comets because my ignite isn't going online on white mobs, but I'm wondering if I should just swap out my CoMD comet with something else that removes the ignite like Firestorm or Elemental Discharge.
@MrAningan15 күн бұрын
@@CaptainSmollet22 Starting engine on a few white mobs is a problem, but it should be ok once you gather at least 4 or 5. I use Solar Orb + Considered Casting + Concentrated Effect + Overabundance (+ Fire Exposure?) to start the engine and it works good enough. As I've said before, I don't think ailment removal does anything for CoI energy generation. I've tested CoI Firestorm, Elemental Discharge, Drain Ailments, didn't see any difference.
@GLUTENX16 күн бұрын
Impressive. Very nice. Let’s see Paul Allen’s build
@manih539317 күн бұрын
yeah.....my laptop cant handle that.
@whiplashtv14 күн бұрын
it is almost like this is a respec guide vs a build guide cause you only see the passive point assignment when it is done vs how you progress from 0 to 30 to 50, etc... and survive
@Doth_14 күн бұрын
that would be a leveling guide
@8eck15 күн бұрын
Now add Elemental Discharge in the loop. Ignites should re-apply after they are consumed by it.
@sergey_serebro15 күн бұрын
Where do you suggest to add it? to the ED?
@fashionedsoul89356 күн бұрын
Late comment, but when I tested the essence drain + drain element enemies being reignited by the burning ground wasn't giving me additional energy. However, the burning ground will infinite loop on itself. If you COI a curse + burning inscription on a boss once you get the first ignite going it'll infinite loop. Since most things aren't allowed to self loop GGG will probably add burning inscription to the list so it can't self loop. Edit: My bad, looks like they did nerf it within the last day or two cause it was working when I last tested it. Didn't see any patch notes regarding the change.
@Doth_6 күн бұрын
drain ailments still works. loop was patched last week
@SmolMoonCat16 күн бұрын
Will you make a Maxroll planner for the updated version?
@ЛеонардБолотов17 күн бұрын
>"my damage sucks" >50k average comet damage i think you are not right about that sentence good sir xd
@kelossus188517 күн бұрын
50k average comet damage with his trigger rate is maybe around 1M. That's kinda low for endgame standards.
@Gavinbelson17 күн бұрын
@@kelossus1885 oh boy are your "standards" about to be redefined next patch.
@ЛеонардБолотов16 күн бұрын
@@kelossus1885 im running fireflower trigger setup and i have 35k average comet damage on 175 mana cost with just 1k mana and no archmage (i reset mana twice with rift), i can kill any map boss around time stop frame (10-15 seconds), it feels really weird seeing 50k comet damage called bad on a setup that automates casting
@Furiouss3815 күн бұрын
Looks like the kind of build Jonathan & Mark described yesterday as killing instances and something will happen soon I guess :D But looks fun
@samkar17 күн бұрын
Would a Gemling Legionnaire ascendancy be more suitable for this build? Reduce mana cost, duplicate support gem and more quality as well and can use better gear to scale dmg and defence
@Doth_17 күн бұрын
Probably but someone also just had the idea that you might not even need to use burning inscription to start off the chain reaction. Need to test. Don't think you can go wrong with gemling though
@grimkhor17 күн бұрын
@@Doth_ incinerate might be an option to start the chain as it also always ignites but the energy gain is I think based on the damage
@Neriehem16 күн бұрын
It might be very hard to do it because of limited Spirit on Gemling, it can be used on Infernalist and maybe Invoker however. Also, with the COI Burning Ground curse loop, players can definitely ignite with another skill. Also another thing - I reckon scattershot for ED would be even crazier =)
@samkar16 күн бұрын
@@Neriehem yep testing last night, I need a sceptre to compensate the spirit but it's definitely more tanky in term of survival I might also have a go with witch and see what's the difference
@zack758317 күн бұрын
that was beautiful
@TheBishopTv17 күн бұрын
Inscription works for coi is clearly a bug but nice setup you got there. It is sad that poe2 is so limiting, i already miss poe1
@TheNumbersPerson17 күн бұрын
poe 1 is a whole different game that still exists and is still getting updates, go play it my dude.
@dimon31019216 күн бұрын
Just did 4 hours of testing on my gemling with zero passive tree optimization. There is no need for 3 invocations. A single invocation with the +80% max energy support allows u to constantly spam a single button to regain mana. Invocation energy builds up so fast that I dont see what there is to gain from spamming three buttons and wasting spirit I need to test more but essence drain may not be needed at all. Energy builds up so fast against packs / rares / bosses that it doesnt contribute anything except maybe a little extra against lone wolf white mobs while creating further mana problems. Some people suggested starting the loop through fireball. Doesnt seem to work as well. The burning ground appears to be bugged somehow and generates a mental amount of energy with spell cascade in the mix Edit: I was wrong about essence drain being optional. I was testing in act3 which gives more energy compared to t15 mobs with high hp so I did not see the need for it at the time but maps are completely different situation. On that note ignite magnitude definitely helps with energy generation.
@Doth_16 күн бұрын
Good stuff! I had 3 invocation on my original build since I was MoM and it made me a tank You may be right on the essence drain. Haven't been on most of the day but was just thinking about how much this combo just destroyed my mana. It may be worth slowing down. Essence drain definitely makes this thing go beyond insane though This morning I tried ideas to avoid using the helmet and found the same thing. Burning invocation just starts the combo so quickly and easily.
@dimon31019216 күн бұрын
@@Doth_ I am on mom as well. One elemental invocation with +80% max energy support = 22 casts = 66% mana back. Theoretically this is enough. You could run second for back up or unique mana flask (full mana on use). Either way third can be dropped for sure You can add grim feast to overcap es for survivability Also optimal curse too loop is enfeeble because minimum level is 3 AND you can corrupt -1 gem level. The difference is 74 mana for lvl 7 curse vs 46 for level 2 Also I tried stacking 100% mana cost reduction hoping to basically run the loop for free. Sadly it doesnt work. Something there might be bugged because my mana stil bottoms out like crazy against bosses regardless of full cost reduction which is not normal I was wrong about essence drain being optional. I was testing in act3 which gives more energy compared to t15 mobs with high hp so I did not see the need for it at the time but maps are completely different situation. Also ignite magnitude 100% confirmed to help generate more energy.
@dennizyando353814 күн бұрын
great powerpoint :)
@Tiyto17 күн бұрын
Now, this is something jungroan will like for sure XD. The previous video was half cooked :D
@Doth_17 күн бұрын
Yeah the build was only half done. I'd say the build is even less done now XD but I didn't know what ggg was going to on the 12th and I know other people were close to this too. Had to get it out first :)
@koyllz17 күн бұрын
@@Doth_ dont think it's going to be nerfed in coming patch, but next one... and seems like they will remove igniting from burning ground or just reduce amount of magnitude and chance for ailment
@markeeh133716 күн бұрын
Another tech snitched by Jungle Ryan, sponsored by Bilibili
@ThanePL16 күн бұрын
That's what I'm talking about 💪
@warmusic914412 күн бұрын
Is anyone else having problems in boss fights. I can't sustain mana reliably. Any ideas?
@iury47216 күн бұрын
I really want to make this build. But I will wait for he nerf to see if after is still working
@lilturtle763116 күн бұрын
What did i just witness
@Kyun943214 күн бұрын
When I did this, the amount of energy that Essence Drain could get is very low. I have Invoker with meta skills gaing more energy node, and got all of the meta gems gain energy nodes on skill tree. My casts speed is low, would that be detrimental for the loop? What else could I be missing? I'm not stacking mana but currently triggering inscriptions with Bone Blast. I don't have some of the uniques here but they are increasing damage, so they wouldn't effect sustain of the loop. Edit: I found the issue. The amount of energy gained is dependent on how much ignite damage you deal. I don't have max mana or ignite magnitude, so my energy gain is very low. Invoker is a terrible ascendancy for this build.
@matthewdeklerk345715 күн бұрын
CEOs of Nvidia and AMD approve of this build
@kelossus188517 күн бұрын
You could link drain ailments to one of the ember fusillades for extra removals and thus extra procs too if you are using the helmet / gemling. it should be like double the procs, no?
@s1njo17 күн бұрын
Nice video! How is boss damage?
@chavdarmladenov645317 күн бұрын
Nice literally a ''Cast on Ignite Loop''
@FulminicMantra17 күн бұрын
This is outrageous. I want it.
@bobsaget384115 күн бұрын
Enjoy it while you can, this will be nerfed asap. They said in the interview they just did that the only nerfs they will be doing will target builds like this. They specifically said build which tank frame rates, cause tons of particles, or are endless feedback loops will be fixed. Maybe even this week
@Doth_15 күн бұрын
I literally just listened to this segment 😂 Yeah I fully expected this to get nerfed in some way. Pretty sure COI isnt supposed to gain energy from burning inscription anyway since its seemingly not a hit
@bobsaget384115 күн бұрын
@Doth_ hahaha, probably not but it's stil cool and fun to be able to root builds like these out and push them hard without worrying about consequences since it's early access.
@kingfisher163817 күн бұрын
That is nutty. I am so making an Int stacker gemling for this build. We can get to 16-20k mana so with blackflame, ignite magnitude that is going to be an insane self propagating chaos ignite. I'll use it to proc min level withering touch chaining essence drain and add a despair aura. With level 4 enfeeble and lvl 4 essence drain it should be very easy to sustain mana since all the damage would be from chaos ignite scaled from magnitude and max mana.
@altromonte1517 күн бұрын
be fast because this interaction is extremely likely to get removed from the game
@Doth_17 күн бұрын
Forgot you can get enfeeble at such a low level. Good tip. Gl and hope it doesn't get nerfed too fast
@luc_xott16 күн бұрын
blackflame does not work with contagion, it just makes enemies TAKE chaos damage. does not change ignite into "chaos dot".
@jonlock62116 күн бұрын
Do you know if cast on ignite automatically target enemies?
@Daimlez17 күн бұрын
do you have planer for this?
@roniagung649217 күн бұрын
how much the minimum budget for this build
@eduardocastro762317 күн бұрын
I really need this build !
@ozzyslaysfat16 күн бұрын
Surely a 5090 would handle this
@scornfulbongo16 күн бұрын
so just by adding one more ignite makes me oom instantly. no amount of anything can recover the mana i lose anymore. why is this???
@DAYager16 күн бұрын
Any way you can combine this with witch infernalist demon form? I almost have it but it is not proccing the essence drain or comets very often.
@neakylol16 күн бұрын
i would like to know your game settings graphics settings pls i hate all the extra particles comet has
@96samcosmo17 күн бұрын
Can't you now socket Impetus on multiple of your COIs? Do you necessarily need to get the first ignite using Burning Inscription? What if you used a different method to get the first ignite, then let Cast on Ignite spread its own burning ground? Would this be better as a Gemling Legionaire build or is the spirit requirement too high?
@luc_xott16 күн бұрын
getting that much spirit is doable but expensive
@Nevalopo16 күн бұрын
Biggest problem with these builds are the lag. If game was well optimized builds like this would be fun to play
@allweneedislove41013 күн бұрын
How are you getting 2 cast on ignite? I'm trying and I cant.
@Doth_13 күн бұрын
@@allweneedislove410 there's an option in the game tab of options or just unequip the first one
@benish389017 күн бұрын
You could add grim feast for a little kore survivability
@pheonox719716 күн бұрын
What if instead of you using a convuled set up with the helmet‚ you just used a different form of ignite instead of burning ground to start the combo? Seems like a simpler and better answer.
@Doth_16 күн бұрын
I did try this morning, and there just doesn't seem to be anything that starts the combo off as quickly or comfortably. Really didn't want to have to build around the helmet but seems to be worth it
@KhannUurrr17 күн бұрын
This is so cool, but how do you play with your mouse so big lol!?
@jakobtdisbro17 күн бұрын
2% mana back on kill jewels?
@redzraverz16 күн бұрын
started at lvl 26 to play this build... at lvl 29 atm.. i got to see how to sustain the mana versus bosses.... i dont have comet but using ice nova... omg so many... not sure what spell to use until comet.... and fix mana even using invocated efficiency
@redzraverz16 күн бұрын
wow ok, i figure out how to sustain :D
@sergey_serebro17 күн бұрын
Looks cool! Why did you change the amulet?
@Doth_17 күн бұрын
My mana goes to 0 often and there's no stopping it on the build
@wtfgogu17 күн бұрын
@@Doth_ did you try a recover 2% mana on kill jewel ? I'm in love with them for map clearing :)
@yummi173916 күн бұрын
what are ur pc specs
@OdinTGE17 күн бұрын
I posted on the other video, but in case you missed it, I'm 99.9% sure this is unintended. Cast on Ignite says it gains energy from ignites caused by *hits*. Burning Ground shouldn't be a hit. Shocked Ground does not fuel Cast on Shock, and I'm pretty sure Burning Ground should not fuel Cast On Ignite. I doubt this build survives the next patch.
@kelossus188517 күн бұрын
that's not really the issue here. Triggered skills should not be generating energy, and the burning inscription of the triggered curse somehow is. It's probably a programming issue where the burning ground is coded as a separate entity and thus not tagged as triggered so it's generating energy, but it's clearly a bug. What's happening in the other video however doesn't seem like a bug. it seems broken and maybe burning ground shouldn't be reapplying ignite so fast, but that's another thing. I know that CoI says hits, but that would make incinerate not proc cast on ignite and that's stupid tbh, incinerate should work with CoI.
@lionellrichards345614 күн бұрын
I'm trying to recreate this. How do you play the early game to make it as smooth and fast as possible?
@Iamanime-z9r14 күн бұрын
farm this in demon form(lovest cost build in the game)
@darionpl17 күн бұрын
So if there's high density of mobs it's basically autobomber
@drew956017 күн бұрын
Alright im on board with this, building it now and will report back lmao. EDIT: i think i figured out survivability, dropped a few of the damage passives and have about 5k ES with Grim Feast and it still nukes
@laizerwoolf17 күн бұрын
insane tech, but i dont know if my gpu can handle that many burning grounds.
@koyllz17 күн бұрын
did u press all three invocations manually during breach ?
@RickCarleton17 күн бұрын
GGG and exploitable loop systems, name a more iconic duo.....
@sgtshatta0117 күн бұрын
But was it worth it!
@ThunderJunkOC16 күн бұрын
How does he have ES with battery?
@Doth_16 күн бұрын
Everlasting Gaze Amulet
@willy_lime15 күн бұрын
@@Doth_ Can also use ghostwrithe robe :)
@dalonzodan17 күн бұрын
Just idea what about the unique boots that drops fire ground as you walk and having energy gaina nd ignite magnitude jewels and while the focus give a lot of dmg there is mace tha DOUBLE meta energy gain well im gonna roll monk now with trigers XD thank you
@Merhzz0r12 күн бұрын
update the guide please
@AstraAnime17 күн бұрын
good job
@ianjohnson327417 күн бұрын
What level of currency investment would you say is needed to get a more sustainable (PC hardware - wise) version of this build online?
@MyNameIsSalo16 күн бұрын
pretty sure you can run this league start. People played cast on ignite/freeze/shock league start and it was insanely broken. This is literality the same thing but it is 10x more abusable than those builds were.
@sergey_serebro17 күн бұрын
So we are using low-level skill gems to reduce the mana cost while dmg is still good enough for clear even with lvl 8 gems?
@KrisHammes17 күн бұрын
Dammit now the builds just gone into high priority nerf territory
@msclbndfrk117 күн бұрын
Would the boots that leave burning ground and ignite work with this?
@tartinitrumpet16 күн бұрын
no
@Pravlord16 күн бұрын
If archmage gets nerfed this is my backup plan lol. And im a gemling so i can keep my current setup.
@MyNameIsSalo16 күн бұрын
ur delusional if you think archmage gets nerfed and triggers dont. Trigger skills are extremely abusable and are making a lot of broken ass characters. Archmage is slightly overtuned, it's not bugged or broken, just high numbers. If anything archmage is the last thing they'll nerf (spark on the other hand needs a direct nerf as it dominates spell casting too much, but archmage itself is only part of the issue, non archmage spark builds are still very strong)
@thisguy991917 күн бұрын
What is that to the left corner a lamb chop? Did you rip off an animals leg?
@tangledfish17 күн бұрын
Theoretically if you didn't have Solus Ipse could you trigger the loop with any fire spell or do you absolutely need both a manual burning inscription curse and a triggered one?
@Doth_17 күн бұрын
That is a very good point. I bet you can make it work without the first curse + burning inscription. Will need testing for sure, but ty for the idea. Might be huge!
@tangledfish17 күн бұрын
@@Doth_ Fireball time. 🤣
@Maouww17 күн бұрын
Nah, flame wall - another guaranteed ignite spell.
@Maouww17 күн бұрын
flamewall puts 100% ignite chance on any projectile that passes through it (*cough*spark*cough*)
@tangledfish17 күн бұрын
@@Maouww flame wall had it's contribution to COI drastically reduced last patch to stop the flamewall/SRS recursive loop from working.
@notskrub701317 күн бұрын
congrats, you found something fun and unique. ready to have it gutted to unusability next patch?
@saikikdosntexist12 күн бұрын
no nerf they said ;) we good
@notskrub701312 күн бұрын
@@saikikdosntexist yeah, honestly unbelievable, but i guess they are focusing on content patch, and they just give up on this "first league" cause it's just too much for 1 patch. nice Edit: nvm lol they removed this build with a "change" in the patchnotes. If there's fun to be nerfed, ggg finds a way
@scooter-ic1nk17 күн бұрын
Looks like it did work and a little too well
@staesti17 күн бұрын
lol the build is limited by frame rate
@jonathanerwee159716 күн бұрын
It looks like you're using "Considered Casting" as a support linked with "Comet". Since 0.1.0e this support doesn't affect triggered spells.
@Doth_16 күн бұрын
still makes my numbies go up on the tooltip
@bbr6300017 күн бұрын
Does this work well on bosses ?
@josephbrodeur695617 күн бұрын
Instead of requiring the unique helm, can it be done with gemling legionnaire to use the same support twice ??
@luc_xott16 күн бұрын
yes but then you need to solve getting 300+ spirit
@tartinitrumpet16 күн бұрын
@@luc_xott maybe enfolding dawn body armour
@MyNameIsSalo16 күн бұрын
@@luc_xott 300+? from what I can see all you need is 180? COI x2 =120, elemental invocation 60. Where's the other 120 coming from? A half decent sceptre takes care of all spirit requirements, or to save sceptre slot you can buy very expensive amulets and body armors
@luc_xott16 күн бұрын
@@MyNameIsSalo three invocations bro
@archangel536117 күн бұрын
Ggg needs to nerf all these crazy combinations with cast on or auras and make self casting stronger. This is same shit as PoE1
@MyNameIsSalo16 күн бұрын
it does need a nerf but trigger spells is the most fun interaction that POE has. Few arpgs match what POE does with triggers. It brings so much depth to customisation and allows you to build unique characters. aRPGs are about a power fantasy and starting from some slow ass mace wielding cuck and progressing into a full infinite dps autobomber that plays the game for you is part of that fantasy. No one wants to play an aRPG dark souls for 100+ hours. We are here for dopamine release from fun gameplay
@hiftu17 күн бұрын
This is going to be nerfed heavily. Play while you can.
@koyllz17 күн бұрын
sadly but almost every decent trigger's builds can't sustain mana consumption and we dont have any item, abulity or passive to solve it (mana on kill jewels doesnt work for bossing)
@luc_xott16 күн бұрын
brother have you read the passive Invocated Efficiency? "Recover 3% of Mana when you Invoke a Spell"
@koyllz16 күн бұрын
@luc_xott ofc i do, but we strict limited with invoking mechanic and heres we have to use lowest lvl gem of single skill to abuse this node, so in general we dont invoke any skill and just restoring mana
@luc_xott16 күн бұрын
@ then don’t say “we don’t have any item ability or passive to solve it”
@koyllz16 күн бұрын
@@luc_xott again, this interaction with regenerating full mana is not intended, this passive point for reduce total consumed amount of mana for invocated spells and not being utility to restore mana, if they removing repeated casting on fusilade u cant reatore mana
@Fightclub71017 күн бұрын
You might want to quality your everlasting gaze, might as well for more mana, i think the es part of the mod also gets affected. :)