This is my personal opinion. Everyone has their own and you can voice it in the comments. I really believe that if the developers make these changes, the game will be better!
@kawa57272 жыл бұрын
I'd like to have any kind of a summoner class. Many games don't have it and I really like to play with summons. Maybe with branches for: 1. Damage (summons with good dmg) 2. Support (debuffs, maybe a bit of healing) 3. Maybe any kind of control and traps (like predator flowers etc)
@Hellpunk66662 жыл бұрын
A summoner class is being considered
@kekw-san26192 жыл бұрын
At the part that she tells us not to touch the altar it clearly tell us to touch it, at least that is what i feel
@B.Attila2 жыл бұрын
Make HP shield around the HP bar like a metal frame, and let it continuously open up as the shield decays, or crashes into crumbles if it beaten down and add the numeric value into the HP bar next to the HP numbers. Maybe in a bracket to know its your HP + shield. Like this --> [ 550 (250) ]
@FuzioNda13372 жыл бұрын
no need to reinvent the wheel, add a bluebarinfront of your health that is the shield. been done before works excellent. blue is often refered as shield in other games. no need to reinvent the wheel here.
@NikuaRanger2 жыл бұрын
Yes!
@mcreyfonacier19822 жыл бұрын
I hope this will work on steamdeck or linux
@Kadabras2 жыл бұрын
El sistema de batalla tendría que ser como el de Vrising
@doubleclick41322 жыл бұрын
i think youre fixating a little too much on the altar. its just a throwaway leveling quest (probably there to indicate that in the future there will be mechanics where you activate encounters by touching things. but of course they start you off in easy mode). plus if you were playing solo and were one or two levels below the mobs and not at full health, those two skeletons might have posed a real threat. also, you seem to be overly concerned with "real life logic". not to mention, all we've seen is pre alpha footage. its very common to recycle assets and forgo certain non essential animations at that stage and use placeholders. they have to work out other kinks first. small visual details are not the priority. im sure all of these things will be fixed by the time the game release (maybe even in the beta) . and i think the jerky way in which the HP bar depletes is good. from what ive seen so far ,tanks cant hold aggro to save their lives in this game, so healers will be constantly working overtime. i dont wanna watch the health bar smoothly go down after a tank buster that eats up like 80% health. every millisecond counts. i know we are all eager to play the game and the delays have been killing us. and all cp content is good content. the more it gets talked about the better. but i just think its a little too early to be making videos like these and calling the devs lazy over placeholder NPCs and recycled signs. all we saw was an in house tech demo exhibition
@Hellpunk66662 жыл бұрын
thanks for showing your opinion. about the HP strip - it could fill smoothly, but at the same time very quickly, if necessary. I personally prefer to see "soft" animation than jerky.
@doubleclick41322 жыл бұрын
@@Hellpunk6666 we all do but sometimes you have to take function over optics. healing seems like a nightmare in this game so its good to visualize the damage in chunks rather than smoothly depleting segments.(even if fast). may not seem like much of a difference but in hectic situations with the raid group scattered all over the place, taking all sorts of different damage, having to make split second decisions or its a wipe it adds up
@Hellpunk66662 жыл бұрын
@@doubleclick4132 I did not think how important it is in raids. Thank you for explanation
@arashi66592 жыл бұрын
well its could be better if u don't call them "lazy", they r clearly not, and the game isnt even in beta bro, chill out but pretty good vidéo