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Weapon Territory War 3

  Рет қаралды 57,142

Lost Marbles

Lost Marbles

Күн бұрын

In this version of territory war, the marbles have swords. Only when a sword touches a block of another colour does it get conquered - marbles will bounce off harmlessly.
New in this version:
- Fighter spawning is done via a marble track.
- New fighter added: Paladin.
- Weapons can now destroy enemy marbles on contact.
Participating: Red, Purple, Green and Yellow
Which colour will win?
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#marble_race #territory_wars
Patreon: / lostmarbleruns
Discord: / discord

Пікірлер: 46
@SeanMirrsen
@SeanMirrsen Жыл бұрын
Very nice! The weapon territory war concept needed something like this, and outside of some physics issues it's quite well done. A small thing I'd like to see though - it seems every class besides Fighter is "fighter but better". "Fighter but longer sword", "Fighter but two swords", "Fighter but sword on a chain". It'd be nice to have the Fighter class have an advantage - in this case, I think a good advantage would be a Shield. A typical fighter is what you'd call "sword and board", and a small arc segment of 'shield' on the other side from the sword would give the fighter a defensive advantage, compared to offensive advantages of the other classes. The shield should probably not be used to claim area or destroy other marbles, though. :P
@lostmarbles2d
@lostmarbles2d Жыл бұрын
Definitely!
@huseyinemreeken3024
@huseyinemreeken3024 Жыл бұрын
How about fighter can not get killed?
@25imf59
@25imf59 Жыл бұрын
​@@huseyinemreeken3024 That would be too op
@josephelliott1546
@josephelliott1546 Жыл бұрын
1:30 Weapons getting stuck is skill issue
@marblesofraven
@marblesofraven Жыл бұрын
A really nice idea but there are problems about weapons stucking.
@lostmarbles2d
@lostmarbles2d Жыл бұрын
Thanks! I'll work on fixing that for the next one
@roberthobbs8096
@roberthobbs8096 Жыл бұрын
@@lostmarbles2d actually you can make that a feature, I have an idea Capturing an enemy weapon requires you to have a different team's sword hit it X amount of times, X depends on the weapon. When a weapon hits 0 hp, a small popping animation plays where it slowly fades and expands, like a regular death animation.
@lostmarbles2d
@lostmarbles2d Жыл бұрын
@@roberthobbs8096 Brilliant idea, thank you! That also brings up more possibilities of weapons that specialise in disarming enemies
@ShakeyBox
@ShakeyBox Жыл бұрын
The flails grabbing other weapons seemed to be intentional to me. 😅 I just assumed that's what real flails did.
@wingidon
@wingidon Жыл бұрын
This is really cool! I think the Fighter needs a buff of some sort, and the Paladin is kinda strong, but I actually have a few class suggestions: Archer: -Every, say, 8s or so, shoots an arrow in the direction it is facing -This arrow acts similarly to a mini weapon, in that it captures tiles that it passes through -Arrows will disappear after capturing a set number of tiles or touching an edge -Archers do not have any offensive capabilities aside from their bow, which does not collide with or block attacks from other weapons. This bow *can* collide with the edges of the map, however, and it can also collide with teammates and enemies' main bodies (as in, the circles, not the weapons) -Upon main body collision with another colour's tile, the Archer will capture the tile but still bounce off it Sorcerer: -Equipped with a Dagger (fighter's sword, but much shorter) -Friendly tiles that the Sorcerer passes over become Enchanted for, say, 5s after the Sorcerer has been off the tile for, say, 1s. -Enchanted tiles cannot be captured or entered by enemies, but weapons will still pass through them -Enchanted tiles will reflect Archer arrows, meaning that the arrow bounces off the tile and then continues normally Warhammer: -Equipped with a Hammer -Hammer cannot capture tiles that the tip of it touches, instead relying on the blunt edges a normal person would hit another with to capture tiles (in other words, jabs don't capture but swings do) -Attacks from Warhammer capture all tiles, regardless of whether they're enchanted or not -If the Warhammer's Hammer collides with the weapon of an enemy, create a Sonic Boom, which neutralizes all tiles in a small radius around the collision and knocks both units involved back a lot.
@lostmarbles2d
@lostmarbles2d Жыл бұрын
Some great ideas, thank you!
@deltamico
@deltamico Жыл бұрын
i've been blessed Weapons kill and the swithing spin directions is so smooth
@GGlitch.GGaming
@GGlitch.GGaming Жыл бұрын
guys the paladins just want to hold hands with someone
@Thecommander248
@Thecommander248 Жыл бұрын
4:58 Green Berserker: Charge, brother! CHARGE!
@lostmarbles2d
@lostmarbles2d Жыл бұрын
That reminds me, I need to add marbles that buff other marbles
@Omni315
@Omni315 5 ай бұрын
@@lostmarbles2d bard marble
@vlathispandora
@vlathispandora Жыл бұрын
I just love how much the little green fighter helped by calibrating a bersecker 6:18 to defeat the purples and a longsword 6:52 to defeat the reds XD
@emanuelalejandropiedra4132
@emanuelalejandropiedra4132 Жыл бұрын
I have an idea: "hammer" This would have a hammer, this weapon would be quite different from the others, since this one when it attacks instead of sweeping through all the squares it does it by blows, when the hammer hits an edge it bounces and at the same time transforms a certain area circle of squares where I collide, and the faster the hammer spins, the bigger that area will be when it hits, since when an object goes faster, the stronger the impact is. This weapon is like a missile, when it hits an edge it explodes damaging an area. This is the same as a missile but it's a hammer.
@lostmarbles2d
@lostmarbles2d Жыл бұрын
Really cool idea!
@user-jd1mn3ur2j
@user-jd1mn3ur2j 4 ай бұрын
Instead of all the marbles dying when the home is destroyed, maybe it just can't spawn new ones and all the marbles have to be killed?
@josephelliott1546
@josephelliott1546 Жыл бұрын
3:14 again with the weapons getting stuck
@Alexey-qs6nr
@Alexey-qs6nr Жыл бұрын
you should do something with them sticking together
@MrTheta78
@MrTheta78 Жыл бұрын
Green going full paladins for about 4 minutes lol
@MistaCoconutTheClassic
@MistaCoconutTheClassic Жыл бұрын
The last idea was already tooken Anyways The Bomber Sends Out small Bombs that Do a surprising amount of damage Randomly Places the bombs Very useful if the bombs are placed very near the opponents territory
@MistaCoconutTheClassic
@MistaCoconutTheClassic Жыл бұрын
Wait a minute that idea is tooken
@comicspace8034
@comicspace8034 Жыл бұрын
I got an idea: Gunner It has a pistol and it fires out a bullet every X seconds (you can choose X), When the bullet hits a enemy square it makes it the team as the one that the bullet was fired by, This could also have a sniper, minigunner, and many more gun branches! Hope you implement my idea!
@ehx3419
@ehx3419 Жыл бұрын
Kinda late, but it would be more fitting for the Paladin to be called Barbarian, with Berserker taking the name Paladin/Crusader instead. Just flavor-wise.
@PingWin441
@PingWin441 Жыл бұрын
6:30 dance Green man
@polishscribe674
@polishscribe674 Жыл бұрын
The map is a little too small, it makes having more units more of an issue than help. Especially with regular fighters, they just stick around, can't reach anything with their swords as they bounce off with blades on the opposite side of where they should be and not letting other classes do their job.
@MirkoMazzoni2000
@MirkoMazzoni2000 Жыл бұрын
Fifth weapon idea: light saber or laser New mechanic idea: Agility and "String Shot" where who gets touched by the latter loses part of the speed and the former slightly increases speed of all the marbles of that color.
@KalijahAnderson
@KalijahAnderson Жыл бұрын
Granny Smith wins.
@insanerocks120
@insanerocks120 Жыл бұрын
Green, Red, and Purple fighting. A random Green marble: *Hello it’s your time to die* Purple: *Oh no*
@victoriamitchell413
@victoriamitchell413 Жыл бұрын
Top right is the best place to be
@huseyinemreeken3024
@huseyinemreeken3024 Жыл бұрын
Once in a lifetime, green actually won
@insanerocks120
@insanerocks120 Жыл бұрын
You could add a shielder/blocker. There is a shield at the front of the marble that will block an attack. If hit from any other side, will disappear. And if the attack is shielded, the marble attacking gets bounced back. (Just a suggestion there is no need to add this)
@ByChromeee54
@ByChromeee54 Жыл бұрын
It also gets a sword that has reduced damage
@huseyinemreeken3024
@huseyinemreeken3024 Жыл бұрын
I think you should add firearms too
@weron1
@weron1 Жыл бұрын
Palladin the best :D
@1NC0NNUS
@1NC0NNUS Жыл бұрын
red should have win this,all of this because of glitch,no honor
@Zelenox
@Zelenox Жыл бұрын
Ouiii !
@nehuen1106
@nehuen1106 Жыл бұрын
Estuve 25 años esperando este momento
@nicos5040
@nicos5040 Жыл бұрын
wut if u had archer or somethin... where they just bounced around as normal but every X seconds they shot an "arrow" that changes X spots to their color
@lostmarbles2d
@lostmarbles2d Жыл бұрын
I'm planning to add something like that :)
@romchansky2
@romchansky2 Жыл бұрын
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