Man I loved watching the sword and board guys, Orange had one isolated for a while that gave green and blue hell for a while and blue towards the end of their life span had one guy kill like eight solo. Truly legends that will be sung about in bard tales to be
Everytime Blue chooses a mage instead of ecoing, my heart sinks a little.
@littletinygamer2396 Жыл бұрын
LETS GET A MAGE why? WE GETTIN IT *mage immediately dies
@TheCrazyCapMaster Жыл бұрын
This wasn’t 4 nations battling, this was Yellow having some trouble with a few provinces rebelling 🤣
@paulkanja Жыл бұрын
Props to that one Orange run which almost single-handedly advanced the field an entire weapon's length at 1:30 Also, the cloning is op
@projectlostx Жыл бұрын
Nice. Is it possible to number the marbles as they come out? I'm wondering if there are any older marbles that survive to the end.
@lostmarbles2d Жыл бұрын
I've been thinking of asking my subscribers if they would like to see their names used for the marbles, see who survives the longest
@KalijahAnderson Жыл бұрын
@@lostmarbles2d that would be cool
@lostmarbles2d Жыл бұрын
@@KalijahAnderson I've made a community post with the signup link
@KalijahAnderson Жыл бұрын
@@lostmarbles2d I signed up. Tel-kar, purple. It's my screen name for most games.
@JustAnotherCommenter Жыл бұрын
Suggestion: Anti Mage-Spawncamping/Spawnkilling Mages are powerful enough when accompanied by other fellow fighters. As such, there must be some limitations to its power especially regarding spawncamping and spawnkilling. Anti-spawncamp: Fighters are gradually pushed out of their spawn. Anti-spawnkill: Fighters are gradually pushed out of enemy bases. The push is only subtle so that there is a place for defense and that it doesn't necessarily result to aggressive behaviors of fighters.
@lostmarbles2d Жыл бұрын
Good idea, I'll give that a try
@Julian10371 Жыл бұрын
Yo
@JustAnotherCommenter Жыл бұрын
@@Julian10371 Congratulations, you replied to a comment 8 months ago. Your "Nah" is very impactful!
@Julian10371 Жыл бұрын
@@JustAnotherCommenter ok
@JustAnotherCommenter Жыл бұрын
Fighters: Basic - Has a sword with an additional shield. Longsword - Has a long sword, but wobbly. Paladin - Its heavy end can swing and delivers powerful strikes. Berserker - Has two swords on each side that gain spin speed, which in turn digs through enemies' territories. It stops spinning when at least one of the swords collide with something. Archer - Long-ranged weapon that pierces through enemy territories. Spearman - Has a long spear that can move linearly. Mage - Periodically converts blocks in a very wide area. Its weapon can be used as a melee alternatively. although ineffective. Edit: This time, the order is - Basic > Spearman > Longsword > Archer > Berserker > Mage
@PiNumberblocksBasherFan Жыл бұрын
What does the fighter to the right of the mage (represented by a circle) do? Is it just a buff/upgrade for all the other fighters?
@JustAnotherCommenter Жыл бұрын
@@PiNumberblocksBasherFan It is add 1 marble for that color :>
@grzegorzhinz6850Күн бұрын
But how about the last one the bomb looking ah one
@armandohernandezsilva2744 Жыл бұрын
4:10 orange form the form of russian empire
@phancanedoo013 Жыл бұрын
I believe the extra marbles are far too powerful. The moment i saw that ____ had 4 while the others had 2 each, i knew ____ was going to dominate. More marbles equals more fighters after all. I have no idea how that could be nerfed, and without any ideas, we might be better off just leaving that out entirely. Maybe if, each couple of minutes (10?), all colors got one more marble, it would become more chaotic over time without sacrificing the balance of the simulation.
@lostmarbles2d Жыл бұрын
Yea, that is a fair observation. One way to balance it would be to make it progressively more difficult to get new marbles if you already have lots of marbles, but I can't think of a way to do that in plinko itself, aside from maybe a separate spinner that dynamically adjusts the chance based on number of marbles
@JBoehmGames Жыл бұрын
@@lostmarbles2d Honestly I don't think the extra marbles would be nearly as OP if the brown pegs on the plinko board didn't increase the speed of the marbles so much. It was incredibly frustrating watching your team's single marble pinball around between all of the layers for two minutes when they desperately needed more units because it was hitting the brown bumpers and was just being prevented from descending ever. This was mitigated by just having more marbles than the other teams so that your chances of that happening were lower, or one of your marbles would potentially bump another of yours out of the loop. But I think giving each team their own individual plinko boards, and then having the extra marble field get smaller as you get more marbles would be a good idea. Honestly having the unit fields dynamically change size depending on how many you have of any given unit on the field would be a neat idea as well, though I'm not sure if that will necessarily be a good thing. Otherwise, yeah archers were a bit overtuned, but I felt like once Berserkers got onto the field, their counters were already available to the teams and that made them much less of a menace.
@james.lambert4 ай бұрын
The advantage to snowballing is that once one color is basically the victor, it doesn't take a painful amount of time to finish the match. Snowballing can be a good thing, but I do agree that getting more balls early seems to be the winning strategy. All other factors don't matter as much. I wonder if earning new balls by getting kills would be interesting.
@deltamico Жыл бұрын
Suggestions: Arrows and Flails could have a chance to ignore collisions with non-shield weapons. Flails being uncontrolable and to balance them not being parry-able, could have a chance to injure allies. Spears on the other hand are very controllable and thus they could ignore or lessen outside forces acting on them. Also it is tiring holding them by the very end, so after a thrust a quick pulling back is advised: Default holding by middle If(enemy in max range){ If(pointing at enemy) thrust, pull back Else if(not ally in max range) hold by end, sweep, pull back }
@lostmarbles2d Жыл бұрын
Thanks for the suggestions! Currently I have the spear slowly pulling back while not thrusting, but it does seem to be not very noticeable
@stick4222 Жыл бұрын
The mage can trap enemies
@bruvocado10 ай бұрын
Damn I was rooting for orange
@Bloom1ngBlaze5 ай бұрын
The yellow arrows on the green ones are amazing
@nenengpanapanapana27004 ай бұрын
Is no one gonna talk about how the green marble manage to get in a blue tile and be stuck there
@cheapcheese. Жыл бұрын
I've only ever picked colours that lose first
@baileybasgall863511 ай бұрын
orange: go mage! blue: nope not today
@pionoplayer9617 Жыл бұрын
This one was lovely, archers weren't aggravating to watch this round, the border changes were great, and all around this one was awesome the entire time through. I had a weird idea that I dunno if it'll fit, but, "unit promotions"? If a marble gets, say... 5 kills? It promotes to an elite version. The basic fighter maybe becomes a knight, who has an extra health point or two that regen over the course of a minute, making it harder to kill? Archer gets a crossbow, which punches through more tiles before the projector projectile breaks Berserker gets a third (or fourth?) sword for better spin2win The wizard gets very very few kills normally, so if one still manages to promote its elite is stronger: in addition to the radius maybe it fires a few fireballs outwards that convert more tiles as bombs after traveling though the territory for a few tiles like an arrow? Less sure on my spear, zweihander, and flail upgrades but: Spear upgrades into a glaive, with the tipmost half of their weapon point ignoring non-shield weapons for better kill chances Zweihander upgrades into a battle axe, which has more momentum in the weapon and can sometimes maybe knock enemy marbles back/out of the way when they block instead of bouncing off like usually happens Flail becomes a full morningstar, and an event marble that blocks the point becomes "stunned" and loses their natural acceleration and movement for a few seconds.
@benketchum5488 Жыл бұрын
7:35 nice play blue mage
@AgramonArte Жыл бұрын
A estratégia do vencedor de enviar um soldado as bases inimigas sozinho como um kamikaze para atrapalhar ao mesmo tempo em que focava no late game é surpreendente. Nesse jogo tivemos só lendas, o primeiro a ser eliminado começou dando muito trabalho, o segundo e o terceiro foram quase juntos, mas se recusavam a qualquer custo de perde, com os poucos soldados que tinham matando sozinho uns 5 soldados, mas o vencedor tinha muito mais que 5 soldados, tinha um exército, emocionante... 🥲
@charlesjohn606 Жыл бұрын
Feel like Archers were way, way, way too strong in this round. They've got full aim assist and can snipe pretty much everything and everyone across the map in places, or even outside the map (there was a yellow archer that took out a blue mage across the bottom of the map somewhere around 17m in ). A few suggestions for improvements: 1) Give Archers some small variance in their target lines - doesn't have to be more than a few degrees of arc to normalize them up a lot most likely. 2) The flail guys really seem like they struggle and don't provide a lot of value, even compared to the basic sword and board types. Not sure what to do to fix them without making them terribly overpowered; maybe they need shorter flails and a harder turn coefficient (like mini-dagger guys). 3) Marbles being stuck in spawn at times turned into some messes, like when blue had a mage dueling with yellow bottom right and blue couldn't get out of spawn (then of course got sniped by an archer). Feel like marbles should be "forced" onto the map with a mininum number of squares to host them when they spawn. 4) Remove all possibility for marbles to leave the map boundary (they should bounce off of it) as should their weapons, and any projectiles should terminate when they leave the boundary. 5) Lots of instances where marbles get stuck; orange had a sword and board marble hung up for the better part of two minutes near the beginning of the match. Maybe making it so you can't convert the squares under a marble without killing that marble would help there.
@lostmarbles2d Жыл бұрын
Thanks for the feedback! 1) Good idea! 2) Maybe I'll let flails break shields or something
@ehx3419 Жыл бұрын
Was surprised to find out the Mage flash doesn't kill marbles. I feel like it would make more sense than their staff killing things.
@BoyKagome Жыл бұрын
No red...boo.
@ItzDoggo Жыл бұрын
Wow! I like how the marbles look. Maybe you could add how many squares each color owns.
@weron1 Жыл бұрын
Nice Effects, good job! 👍
@michaellautermilch918510 ай бұрын
15:00 whats with the unfair advantage? Yellow's archer can aim while blue's can't?
@cedricvireynato5951 Жыл бұрын
All spear early game saves yellow team the win, spear still op
@WindyCityCameraND Жыл бұрын
Orange was getting spawn camped the whole first half?!
@user-yn1oi6iv1f Жыл бұрын
Что ты используешь? Unity? Processing? Или что-то другое?
@lostmarbles2d Жыл бұрын
Unity
@user-yn1oi6iv1f Жыл бұрын
@@lostmarbles2d thanks for the reply
@TeresaGuyle10 күн бұрын
Who won?
@thesantahater Жыл бұрын
Can you make the green darker
@rodrigomariano1066 Жыл бұрын
O amarelo é muito bom em relação de burrice extrema lol😂😂😂😂😂😂😂😂😂 Á e não posso me esquecer que sou do Brasil😊😊😊
@baileybasgall863511 ай бұрын
when will blue win
@lordfeish1927 Жыл бұрын
10:36 best moment
@araidabreuaraid-xc8tv2 ай бұрын
🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉 legal legal 😸 legal legal legal
@Decon7 Жыл бұрын
Flail op xP
@Хи-хи-ж9с Жыл бұрын
Предлагаю петицию по бафу лучников
@JaxaansePizza Жыл бұрын
2:00 average european borders
@YeahTY26 Жыл бұрын
What is this game
@romanlaws3943 Жыл бұрын
Finally yellow pulled a W. I dont think any color is as much of an underdog as yellow, They always lose.
@IvanHermosilla-s3q12 күн бұрын
Yo he puesto por el azul
@jaidendadula56549 ай бұрын
🔴♥️♦️
@1Higgs0Boson1 Жыл бұрын
why is top right always eliiminated first in those? This sht is rigged!😭
@gorgegallegos1364 Жыл бұрын
sorry this game can be installed on mobile
@natedaniels3655 Жыл бұрын
Yellow receiving admin plot armor is bullshit. They had twice as many marbles as everyone else. Downvoted for that.
@oblivion9619 Жыл бұрын
That’s just the extra marble ability (right most in the marble dropper)…