Some issues that need to be addressed: 1. Mage is broken, the reload time is too fast 2. Fighters get stuck easily, so hexagonal grid might be better 3. The marbles in the plinko are too bouncy, thus contributing to the slowness factor of bringing out more fighters 4. Weapon hitbox issues, plus 2 weapons being stuck to each other 5. Smaller grids mean shorter lifespans for fighters due to how easy they can be eliminated 6. Spawncamping / spawnkilling / being stuck at spawn
@suncat530 Жыл бұрын
about fighters getting stuck - i think you can deal with it in square grid, if fighters are allowed to rotate even when they can't move, and if the fighter is ever staying in square of wrong color for multiple ticks, the square gets set to their color. it still probably can lead to some typses of fighters not being able to progress (for example a spearman would probably not able to have its weapon touch anywhere close to its current square), but it seems more like a sounside of the weapon, as opposed to glitchy sim
@mdkdhhdkdy2673 Жыл бұрын
@@suncat530 9
@chica662923 күн бұрын
@@JustAnotherCommenter yeah and the bow reload time is stupidly op
@jarrodkopf6813 Жыл бұрын
Yellow, Red, and Blue: How are you still alive? Green's first mage: I have no idea.
@completely-psycho Жыл бұрын
Fr
@mdkdhhdkdy2673 Жыл бұрын
@@completely-psycho if I won, I win,
@Lunar137 Жыл бұрын
For a moment i thought archers were extremely weak...until i started noticing the Green archer murdering all the other marbles. All the other classes are playing the objective while archer, the absolute psychopath, is just trying to murder everything on the field! 🤣
@shilohmagic7173 Жыл бұрын
yup, that's the whole point of the archer. its killbox is probably ahead of its color box, or something.
@ASHB0RN... Жыл бұрын
i cant hold laughter from green team basically being Black templars with their "SCREW THE DAMN WIZARDS" moto for the entire game
@hihello5590 Жыл бұрын
Green, The Immortal Mage. Not actually immortal, just got lucky and survived the entire round without dying.
@Smelliot2214 Жыл бұрын
As a person who's favourite colour is green, I see the game as an absolute win.
@chasecollins3263 Жыл бұрын
Unironically immortal, yellow him him dead on and he was like “what’s this? a flesh wound?”
@marblesofraven Жыл бұрын
Great battle by [Winner]! But I think mage is kinda strong (spoiler) 1:03 Lime mage (somehow) survived through the entire video and won...
@shilohmagic7173 Жыл бұрын
I noticed that too! I'm calling green this time around, "merlin and his many, many knights"
@ceres4497 Жыл бұрын
red won
@DonickPL Жыл бұрын
@@ceres4497wrong vid
@Josef_Von_Nazareth Жыл бұрын
Could you like add some of the units here to marbel kingdoms i think having greatswords or maces would be pretty cool
@manzijoel Жыл бұрын
Imagine a level 20 mage
@somerandominternetdude1 Жыл бұрын
imagine a level 20 ratio Just imagine it theoretically, what would be the max level ratio possible
@mpoufosgamisou6579 Жыл бұрын
Yellow team has fought bravely
@ethatsuperlegend5947 Жыл бұрын
Dang blue had the audacity to stick up the middle finger 4:47
@dheolarzuk6475 Жыл бұрын
Shadow wizard money gang! we love casting spells
@Itz-NotWARTHURITH Жыл бұрын
Nice video! Enjoyed it. ( This is my first time watching these series )
@davicossamuel1911 Жыл бұрын
You gotta see the other ones, those are cool too
@Itz-NotWARTHURITH Жыл бұрын
@@davicossamuel1911 I just might
@PermanentSpike4 ай бұрын
2:00 very good shot by the mage on green
@wata33 Жыл бұрын
A graph of the colour's squares would also be insane in this!
@gamingwithtristan639 Жыл бұрын
This vid was fun to watch! It feels like blue got worse than they deserved though, their last troop was the first person I’ve ever seen a mage kill in your videos
@shilohmagic7173 Жыл бұрын
there were actually a few kills by mages in this video! I don't remember when exactly, but I counted at least three.
@AGPT999lv Жыл бұрын
Wonderful! The smooth movement make me so relaxing 😊 #androidgameplaytrillion
@jensenmeisha Жыл бұрын
PLEASE MAKE MORE I LOVE THEM thanks for making them BUT MAKE MORE
@zeldathomas3498 Жыл бұрын
Definitely feel like archers are not pulling their weight but otherwise nice to watch
@godlymoose9118 Жыл бұрын
Archers almost exclusively target other marbles, they are a menace
@seerai-42 Жыл бұрын
Good video! I think archers should have a lot more piercing and mages have a bit less, also a shield unit feels impractical, maybe just give it armor that cover half of its body?
@Rasimlol1380 Жыл бұрын
My ideas: 1.Chart of fighters and/or squares 2.Nerf mage's zone and reload speed 3.Add some new classes like: Thief:he would throw knifes to the nearest enemy Faster reload then archer but can only conquer one tile at a time
@0ctoCraft Жыл бұрын
nice, mage was a bit op but other than that it's great
@hugojmaia Жыл бұрын
Make either green or yellow darker/a different color, it's hard to tell them apart when they're going back and forth.
@Zebo12345678 Жыл бұрын
I don't think that's necessary, but it might help colorblind people.
@goncalocarneiro304311 ай бұрын
Man's got that colour blindness.
@DonickPL Жыл бұрын
0:53 green's sword hit the red mage but he did not die
@Undyne_undying Жыл бұрын
Long live green!
@swolgi Жыл бұрын
Yellow would have been eliminated a lot sooner if Green hadn't got its longsword tangled up 😆
@stephenfontanilla Жыл бұрын
LET Green Archer #2 COOK!! 🔥 🔥 🔥
@TheE_G_G Жыл бұрын
I missed these types of videos. Kingdoms is nice and all, but sometimes you just gotta go back to the basics Suggestions: Mage needs a total rework. In every weapon territory video so far, mages have been super overbearing. Be it a pulse or a ball, mages simply have too much power as is, especially in this video where the extra ball slot on the plinko board is gone As for the hitbox issues, I suggest making it so that instead of a marble being shoved away when the box under it is captured, it is instead permitted inside that singular box until it leaves it. This prevents the issue of weapons not connecting while also keeping marbles from being where they shouldn't EDIT; NEW IDEA: Another idea that could help with hitbox issues is to decrease the size of the boxes compared to the marbles. This will most likely decrease the possibility of a marble bouncing off of a box that was captured a millisecond before turning what should have been a hit into a miss
@maltev.3897 Жыл бұрын
I saw something great today :) I´ve prepared a suggestion for the next marble kingdoms and with this, I believe the fruits just went a little lower^^ Suggestion for Marble Kingoms: New units: Mages - limited to one per Army and/or Castle White Mages (Marble the Grey/White^^) > Supportmages, No Attack of their own, have an Aura with an effect, get level based on the kills other make while under the influence of their aura. With rising lvl the radius of the aura increases. How to determine the aura: A random aura on each new fight (determind by a marble throw^^) Each Mage has a random aura and sticks with it until his death The aura changes random during a fight The aura changes during a fight controlled by a ruleset (would be the coolest but the hardest to balance) Types of aura: heal slow enemys speed up allies pull in enemys push enemys away shield from arrows/projectiles slow down arrows/projectiles flash(?) > rather than a constant aura it´s more an instant with a cd. Incoming enemys make a 90 degrees turn random right or left. Black Mages > Offensive Mages, Spells with high cooldown, have an effect on foe AND friend Spells: could be completely random....somekind of "wild" magic akin to dnd^^. Lvl up increases duration, damage, length, reach of spells Low hanging fruit spells (asset and implementwise): Summon > summons grey marbles with random weapons that attack everyone (or maybe giant "Monster" marbles with horns as weapons that rotate slow mit a lot of hp and damage?) Black Hole > creates a gravity area that sucks every marble in Conespells - Spells leaving the mage in a cone: Push > a wave that pushes everyone away Heat > a wave that applies the burning state - minimal damage to a single target and ignites the target to apply the burning state, a dot effect that does more damage Frost > a wave that applies the frozen state - does a little damage and applies the frozen state that slows everything Poisen > a wave that applies the poisend state - no initial damage but longer dot than fire Expensive spells (asset and implementwise): EarthWall > creates a wall noone can pass (maybe with a timer until it vanishes?) Fireball > shoots a fireball that does minimal damage to a single target and ignites the target to apply the burining state, a dot effect that does more damage. Meteor > shoots a meteor that ignites all enemys in an area and pushes them away from the center Frostwind > applied in a straight line and does a little damage and applies the frozen state that slows everything Poisencloud > a cloud that appears for a time (1 sec at most) and applies the poisened state - no initial damage but longer dot than fire Create Swamp > creates an area that slows every marble that enters Assetwise the whitemage should be the easiest to implement. The blackmage should be harder, because some of his spells bring "states" with them or manipulate the terrain. On the other hand spells like Push/Summon/Black Hole don´t really need that much of additional visuals and instead of dealing direkt damage they have an impact on both sides so it another layer of randomnes without favouring one side specificaly. Effects/states like poisen and burning would counter high lvl heroes. On one hand they kill not in an instant, that doesn´t make them overpowered, but also at some point are really effective against high HP targets
@AlgoMarblerYT Жыл бұрын
Never gets boring :)
@pionoplayer9617 Жыл бұрын
Weapon physics were a bit janky but besides that the changes were overall pretty good. Good video.
@mustangsonstage Жыл бұрын
Soundtrack was a bop!
@johnwestby968 Жыл бұрын
These are my favorites, love em!
@mdkdhhdkdy2673 Жыл бұрын
Choose one Explodation, arrow, laser, sword, bomb, 2× swords and pillow
@NeoEvanA.R.T Жыл бұрын
PLEASE MORE MARBLES KINGDOM, I NEED MY DAILY FIX
@jensenmeisha Жыл бұрын
ME PLEASE MAKE MORE OF THESE😂😂😂😂😂😂
@olivercorrigan9169 Жыл бұрын
I think the flail guys need to spin a wee bit faster
@СветланаКузьменко-з4и8 ай бұрын
Dont make sells become darker, yellow and green are becoming nearly the same
@95DreadLord Жыл бұрын
Longsword looked really strong E: I take that back. Dual swords look way stronger
@adamamar5100 Жыл бұрын
Finally gald my green back
@NotVibesreal Жыл бұрын
What game or is it just timelapse
@adamamar5100 Жыл бұрын
Another victory for green yes glory to green
@trucpham2878 Жыл бұрын
Marbles Tranches Warfare
@maximomartin2529 Жыл бұрын
Sick!
@7DQuillion Жыл бұрын
This may be an unpopular opinion, but I actually like this series more than Marble Kingdoms for it's simplicity.
@ewaldlatreider5127 Жыл бұрын
Blue spearman got bullied 😂
@tiamatus8241 Жыл бұрын
Great Video
@ceres4497 Жыл бұрын
why do people like this? It isn't even fair at all
@michaellautermilch918510 ай бұрын
Another trash battle. Explain why yellow has an archer that can aim towards the enemy regardless of which direction its pointed, while blue's archer cant?
@michaellautermilch918510 ай бұрын
2:50
@mishenka789 Жыл бұрын
Выигрывает тот кто успел взять оружие первым
@sonialopez5125 Жыл бұрын
👍
@cmmpr111 Жыл бұрын
Please read my comment on marble kingdoms 9.
@seanmanmark2 Жыл бұрын
This almost feels scripted. Green gets hit by attacks that pop other marbles but survives almost every time, and other marbles block the hit and still pop.