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@sambro66574 жыл бұрын
Web DM ok guys your timing is impeccable I’m about to start a irl campaign and I was looking for a improv reference to draw inspiration from so thanks guys I mean it I know I always say thank you for videos and make it seem like I only appreciate the content you guys make which while I do truly enjoy your content I also appreciate other KZbin d and d content creators anyways thanks for the timely video also may I ask if there is any word on the next save or dice series?
@johnloren45894 жыл бұрын
Dude, Snow Crash is amazing. Never let your avatar interact with suspicious data files.
@Nathan_Talisien4 жыл бұрын
Maybe it's just me, but... I feel like Jim needs to let that 'stache crawl up the jawline to join some sideburns, and then let that bitch grow until it's bloody magnificent.
@lorgarbeareroftheword58364 жыл бұрын
Join us as we tune in for another episode of "Who's Turn is it Anyway?"
@fenixmeaney61704 жыл бұрын
Where the stats are made up and the crs don't matter
@kevinuhart49704 жыл бұрын
lol. Scenes from a vat! Wizard accidentally walks into a Barbarian Tavern.
@Nathan_Talisien4 жыл бұрын
""This next encounter is called 'Throwdown', it's for all four PC's with help from our wonderful assistant, Monty Haul!"
@UltimateMustacheX4 жыл бұрын
Next we move on to a game called Props. PCs, this is your prop to fight the next battle with.
@Jikkuryuu4 жыл бұрын
The way Spell Components works is that the audience will call out a spell name and the PC will have to act out a Verbal, Somatic, or Material component appropriate to that spell.
@averagejoe4554 жыл бұрын
The most remembered NPC that I spontaneously named was Smith Black, the black Blacksmith.
@yummydeathbird4 жыл бұрын
That you suck at the end of the beginning skit was so visceral
@Xenibalt4 жыл бұрын
cameraman powers
@AnimeSunglasses4 жыл бұрын
I thought it was " You HACK!" but, same...
@trevorlange4 жыл бұрын
I once improvised while being DM and ended up naming an entire continent Chungamunga
@dudemcfurgusson71794 жыл бұрын
There's a colony of Chwinga on my plane called Chungawunga.
@tsstahl4 жыл бұрын
"Chungamunga" is only what the ignorant characters could render in common. The 'real' name stems from a dead language and is pronounced Ch`eeUng-a-mauU!-gaa. Problem solved. :)
@Nathan_Talisien4 жыл бұрын
The primary people of the continent of Chungamunga are the Chumba Whumba, who are greatly skilled musicians- though the act of playing music is, in their language, called Tubthumping.
@MidwestMiniatureGuy4 жыл бұрын
...and when they get knocked down, they get back up again.
@RayPoreon4 жыл бұрын
After naming all the yuan-ti characters with unique Aztec names, there's one of them that's just named John. He's an abomination that has a snake with human arms poking out of his armpit.
@ericg71834 жыл бұрын
I call it the rectal extraction. I haven't always run D&D. When I was in the Army, it was anything from Rifts, to Nightbane, to D&D. I had a footlocker filled with my RPG books when we deployed, and I was the most popular guy around when we were in a REALLY crappy location somewhere in the real world. I often set up sessions to be episodic, and lots of side stuff, so if Kevin had guard duty or some other crappy detail, his character was off doing something mundane, so we could still get the action done. I had to start doing improv, because my players were very good at finding that +3 monkey wrench, and throwing it in the fire.Kind of like with the writing process, I found it was better to develop an outline, so I could stick to the bigger picture, even if what I had planned for the road to get there got tossed out the window.
@Nathan_Talisien4 жыл бұрын
Sounds like my little brother... He was a tech in the Navy for years (ET-5 when he finally left.) He wasn't attached to a ship very much, mostly he worked out of the yard in San Diego doing repairs, refits, and working on ships being built. He had a rotating gang of people that played, just a couple of regulars on station with him, but whomever had a ship in port and wanted to sit in was always welcome. He kept copies of everyone's character sheets, too, and every former player is a potential NPC in his world. He's got three Marines in particular that get a lot of play that way, as a tribute... They didn't come back from deployments, so now they live on in his games as warrior-angels bringing orders, guidance, and aid to the party from the upper planes.
@MidwestMiniatureGuy4 жыл бұрын
That's a helluva tribute.
@fnerXVI3 жыл бұрын
@@Nathan_Talisien aww that's sweet. Those devil dogs are somewhere up in Heaven on duty for God.
@aaronm.7062 жыл бұрын
@@Nathan_Talisien that’s awesome man. Thank you to your brother for his service, and for his tribute to our fallen brothers.
@onyxtay72464 жыл бұрын
"Just improv it. No wrong answers." "Um... Panic." Congratulations, as my improv teacher has told me, you somehow managed to find a wrong answer. That's impressive.
@hanneserwing4 жыл бұрын
As a DM with ADD, improving is sometimes easier than trying to remember what I had in mind in the first place. If you're worried your neurodevelopmental disorder might stop you from DMing, sometimes it can make things even more exciting and unexpected!
@user-nx5vl9wy4s3 жыл бұрын
I was literally just thinking that having autism might pose a challenge. Thanks!!
@ffffffffffffffff58402 жыл бұрын
@@user-nx5vl9wy4s honestly, autism helps if you're playing with friends
@Kugo4 жыл бұрын
"narrative dodgeball" YES.
@Artsingitup4 жыл бұрын
He had different facial hair in the intro, ad read, and actual video. Just spamming Minor illusion.
@rileedavis3974 жыл бұрын
Disguise self actually. Minor Illusions don't move!
@dicedoom71624 жыл бұрын
@@rileedavis397 nerd
@yourfriend23844 жыл бұрын
Last time I was this early, I was able to actually play dnd.
@CthulhusDream4 жыл бұрын
As a fairly new still kinda floundering DM, the tips in this video have spoken to me greater than maybe any other you guys have done before. I am so glad you all are here to help the whelps like me!
@WebDM4 жыл бұрын
Thank you so much! So glad you're getting stuff you can really use from the video. That's what we try to do!
@smirk-in-progress48004 жыл бұрын
I am glad you are benefiting from WebDM! As a fellow new DM, I'd like to point you also in the direction of Matthew Colville's "Running The Game" series of videos. I learned a lot there too!
@CthulhusDream4 жыл бұрын
I'm a big fan of Matt too, but for some reason this video struck a real chord with me.
@zionich4 жыл бұрын
I second for Matt also. Web DM and Matt Colville as well as my long time friend and DM have been helping me develop DM skills.
@gustavoalmeida6243 жыл бұрын
@@smirk-in-progress4800 "Running the Game" got me started. I now got a year long campaing completed and gearing up to start DMing my 2nd!
@SoftwareNeos4 жыл бұрын
That last "You Suck" was glorious
@FableCircus4 жыл бұрын
I'm a new DM, and my players went really out of left field one time when I wasnt prepared - I was honest and said "I /can/ roll some encounters for you guys, but I'm actually going to need some time for this. Should we keep going or end early?" My players were actually supportive and said they would prefer a quality, prepped session next time instead of meandering. I was terrified of brealing the illusion of DM prep, but they were understanding at how I was new and how much work goes into this role as DM. My players value RP a little over encounters so they were okay with it, but this is just to say that if you ARE caught unprepared or are new to improv, depending on your players I think it's okay to take a step back and check in with what the players want. Now, if I need the players to slow down, I can lure them into RP with mysterious red-herring NPCs that helps them build their characters, even if it is with something like in-game truth or dare!
@theargawalathing4 жыл бұрын
Off-shoot encounters for worldbuilding and character development is something I've learned works really well, makes me want to develop a table for all of them in various cities/wilderness environments.
@tsstahl4 жыл бұрын
Quick improv tip. When they go 'off script', look at the material you do have prepared and chose one element and examine a different aspect of it and improv that for the players. A couple examples are in order. So, you have an encounter with the captain of the guard planned. Where did he get his orders from? What goal is he/she trying to accomplish with those orders? Maybe the players instead of meeting the NPC at the appointed hour, first encounter while receiving orders at another location. Now they have the opportunity to know whatever information may have been imparted in your planned encounter, but presented in a different way. Second example, the players take the high road, and your troll ambush is on the low road. Maybe they run into skirmishers meant to scare/redirect the characters toward the 'real' ambush. Use a subset of the stats for the planned encounter and play it with theatre of the mind or simple wet erase marker on a game mat. Third example using simple redirection (railroading), the dim dark dank swamp is on the road to the right and the sunshiny disney-esque fey creatures you decided are set dressing are to the left--and they go left. Well, that set dressing is now an illusion meant to lure the unwary, and the dark dank swamp really is left. I like your attitude. Don't be afraid to be honest, and don't be afraid to flip your script. The most wonderful thing about a make believe game in a make believe world is that anything inconsistent, is a rumor, myth, or lie. Game - on !
@cataclysmuswind784 жыл бұрын
I love it when we make our DM improvise. That ends up being the most memorable events. For instance, we were doing a side adventure in the Shivering Isles in the middle of Mad Mage, the DM planned for us to have to hunt down a ruler, convince the aides to help us, ruler escapes, have to find where they are get to them and finally kill them. It was going to be a two three session thing. Instead,the shapeshifting rogue goes invisible, assassinates the ruler, takes her shape and the job is done in five minutes of the group brainstorming. The DM was like, "Damn it!" Then when the session ended, the DM told us his original plan and everyone just lost it in laughter. We still bring it up to this day and laugh.
@gnarthdarkanen74644 жыл бұрын
Used to do mad mountains of prep' for the game... couldn't run a module with less than five readings (read "Complete pouring over with note taking and fleshing out")... Because I knew how devious my Players were about "going off book"... Still there was no answer to keep within notes... they'd commit to endurance rampages of mental gymnastics to justify a trip right out of the Canon and find their own way back into a documented better position... AND then I noticed the levels of scheming among themselves. I figured out they did it on purpose to drive the game "off book" for the improv'. AND my over-prep' ended... I dropped to a "broad strokes only covering bases" approach... It's almost no effort, and the game went to the next level... Now, I take ten times as many notes "in-game" as I construct in "out of game prep". ;o)
@Kevlar-784 жыл бұрын
I've found, in my more limited DM experience, the best way to approach a session is with an outline of A to B to C with lots of wiggle room between . Too detailed and rigid path from A to B makes the improv harder in my opinion. Give yourself a wide Lane to play in. Rather than "rails", it's more a bowling alley lane with bumpers on the sides 🤣
@thehutch48234 жыл бұрын
Yeah I do bullet points
@chazzitz-wh4ly Жыл бұрын
I also make sure to never introduce or describe anything that isn’t gonna be used. And if they do, I always make sure to take notes of what they do and how I can fit in what preparation I had ready in response to their decisions.
@ninthlevelcantrip7994 жыл бұрын
+1 for Biker Jim.
@LuvLikeTruck4 жыл бұрын
Jim's +1 Stache of Biking
@Nathan_Talisien4 жыл бұрын
Maybe it's just me, but... I feel like Jim needs to let that 'stache crawl up the jawline to join some sideburns, and then let that bitch grow until it's bloody magnificent.
@shinybugg91563 жыл бұрын
I think a lot of people who try to just wing it forget that the DMs who can do that effectively have actually put in many, many hours of practice before they get to that skill level. Nobody runs a great game with no prep, but some people have been prepping for a long long time.
@asparagushero694 жыл бұрын
Jim looks so different with a shaved beard
@AnEvilBastard4 жыл бұрын
Hulk Hogan.
@MormonDude4 жыл бұрын
AnEvilBastard you sure you wanna make that action, Brother?
@PlasticAddict3014 жыл бұрын
Welcome to flavortown
@kendo58624 жыл бұрын
It’s not Jim ... this one has lizard eyes
@bigtastyben51194 жыл бұрын
"I'm a dungeon master, nothing kinky" [Van Darkholme intensifies]
@rileymcleran28954 жыл бұрын
Great video as always! One of my main tricks for DM improv is to plan what would happen if the PCs didn’t get involved, then adapt live as the players do their crazy shenanigans
@chadam9174 жыл бұрын
I've only DMd one session so far, and I already understand that sometimes you just have to wing it. We got through my planned content fairly quickly
@Loalrikowki4 жыл бұрын
18:00 I can only assume his name is Tyrannosaurus Hex.
@ShinigamiKonata4 жыл бұрын
I think there is definitely a difference between putting thought into your campaign and prep. I've found that if I prep too much then I start to railroad the PCs. However, I put a lot of thought into my campaign. It makes me feel prepared and gives me confidence, but doesn't make me so attached to my prep that that's the only ways the players can continue. My first experience in DnD had a DM who was new and railroaded us REALLY badly (several years later and he still does). It was fine when he was new, but I knew I didn't want to do that to my players.
@kirkcannon80794 жыл бұрын
Jim’s beard was stolen and put on Pruitt!
@awaytoanywhere6994 жыл бұрын
Nat 20 on a sleight of hang for mr. Pruitt. a 3 for Mr. Jim on perception 😀
@TheCrippledHalfling4 жыл бұрын
A simple way to think about prep is; it's your job to come up with problems, it's their job to solve them. I generally try to avoid thinking too much about potential solutions because that cements those expectations in my mind or worse, I get attached to one of those solutions and be tempted to railroad the players into choosing that one. Once you boil it down to the idea that everything you should be preparing is just a problem, you start to realize how easy problems are to create.
@jmalott964 жыл бұрын
What’s that old saying ? Plans are useless but planning is everything
@Nathan_Talisien4 жыл бұрын
I think the line that Wentworth Miller had as Captain Cold in 'The Flash' perfectly encapsulates the job of the DM: "Make the plan, execute the plan, expect the plan to go off the rails... Throw away the plan."
@Scybes4 жыл бұрын
I've watched so many Web DM videos and I just want to say a big THANK YOU guys. You are truly doing Gygax's work.
@WebDM4 жыл бұрын
Thank you!
@ataraxia74394 жыл бұрын
Having a list of players names and trying to give each one a moment is a really cool idea.
@Metal-Spark4 жыл бұрын
I'm a big fan of SlyFlourish's Lazy DM method - I ran a year long campaign structuring every session that way and it really empowers you to improv well by giving you a framework for your session but not something so structured that you can't deviate from it. I'm currently working on my own method of modular planning by coming up with NPCs and adventures in advance that can be deployed whenever they're needed.
@CitanulsPumpkin4 жыл бұрын
The secret to improv... have as many little details, twists, hooks, and non combat focused random tables written down weeks in advance.
@definitelyadarkangel92254 жыл бұрын
Tables I drew up weeks beforehand have saved so many sessions where my players went completely off the plot.
@Lunarimoths4 жыл бұрын
as many as what citanuls? AS MANY AS WHAT??
@TomiTapio4 жыл бұрын
Master list of 150 plot points/twists for writers... A lying gnome floats past in a hot air balloon
@managarn80384 жыл бұрын
The secret to improv, be prepared.
@CitanulsPumpkin4 жыл бұрын
@@Lunarimoths As many as the number of players at your table multiplied by the number of times each player has asked you the name of some random npc that doesn't matter and they'll never see again the second the social encounter ends.
@calebjackson38954 жыл бұрын
I keep finding that the less prep I do, the better the sessions go. Curse of Strahd, for instance. Previous session ended with the players deciding to enter the Bonegrinder, so I spent the whole week prepping this epic showdown with the hags. Next session opens with the players deciding to go straight to Vallaki, which I did NO prep for, and it ended up being our best session ever. I only remembered from the card reading that Richten had the Sun Sword hidden in his tiger cage, but that's all I needed to improv an unforgettable drinking match, and a heist that threw the whole city into chaos.
@cloak58574 жыл бұрын
I think that extra time you would normally spend planning every meticulous detail would be better spent doing tangentially related research. Running an orc village? Instead of plotting out every orc's name and profession and attitude and the contents of the pockets spend that time studying orcs in other media, lore, societal structure, etc. Things that don't slot in perfectly but create a catalogue of ideas you can pull from in the moment.
@darthvaderreviews69264 жыл бұрын
6:34 I just love Jim's _"Pulling things out of your... Imagination..."_
@christianpritchard1954 жыл бұрын
In a world of "Yes, and.." be a "No, however"
@AGrumpyPanda4 жыл бұрын
Honestly, the willingness to say 'no' is such an important thing to build up. You'll probably find that once you're confident enough to say it you don't really need to anymore (egregious circumstances aside), but if you can't say no someone will run with it.
@munchcat4 жыл бұрын
Love this mentality. I think the best is a mix of both. I've had players come up with ideas so creative that I've let them nearly break the rules just to see them happen. However, I've also had players come up with ideas that broke the rules so much I've had to say no, but were so creative that there was a however added as a compromise.
@billpowell61314 жыл бұрын
Say yes early on so no doesnt take the wind out of their sails as bad.
@hcirdak4 жыл бұрын
Jim out here lookin like d&d John Goodman
@omicdog4 жыл бұрын
This isn't 'Nam! There's a storyline!
@Nathan_Talisien4 жыл бұрын
I would give sooooo much for him to just pull a Walter from "The Big Lebowski" and start yelling... "Shut up, Pruitt, you're out of your element!" "You see this, Pruitt? This is what happens when you nat 1 a stranger in the @$$!" "They crit'd on your rug, Pruitt. They crit'd on your rug." "Pruitt, orc-kin is not the preferred nomenclature; it's half-orc." :D
@2Infinit24 жыл бұрын
Once you get experience enough you will walk the beautiful line of vaguely prepared notes in a rich world, and rely on your improve for 80% of the session. It really makes for lively sessions. If you REALLY wanna wing it well - create your own world and take notes during the session. It's great
@Nildread4 жыл бұрын
37:20 "I feel like we should do a whole show on DM advice" wait a second, I thought that was what most of this channel was?
@chastermief8394 жыл бұрын
i think he meant as a meta commentary on advice itself. maybe he'd discuss how to use advice, how to tell good advice from bad advice, where to get advice from, maybe debunk some common advice. he seems to have a lot of disdain for "pithy tips" and advice that's only surface level. for this entire episode they were dragging the constant "yes, and..." advice you often see on reddit, for example.
@jensovadina59544 жыл бұрын
I was sick today And There were no New d&d videos. But now There are. Thanks very much
@WebDM4 жыл бұрын
Feel better soon!
@deltaphant_4 жыл бұрын
Every other session of mine is improv, not because I don't prepare anything but because my players always find a way to do smething completely opposite to what I expect. It's still lots of fun though!
@craigstege63764 жыл бұрын
Going back to the roots of the game - Gygax, Arneson, and all that had a real love of tables. Random rollable tables. They're all over the older editions. Pretty much precisely because of these issues. Your alternative as a new DM is the Hommlet approach (itself a launch point for low level D&D). Not just run Hommlet (although you can) but rather stick to a really small intimate cast of characters in an otherwise hostile world. This allows you to detail fewer NPC's and a smaller world over all - effectively Dark Souls follows this approach - in a world where so much is hostile and dangerous the like 10 people who aren't are shining lights even in the darkness (even if they're total assholes like Patches).
@chubingtonpanda44894 жыл бұрын
I'm watching this while I procrastinate throwing together a session for tomorrow and the list idea alone is going to save me, thank you for publishing this video!
@Frederic_S4 жыл бұрын
The keeping track of your players advice is all so true. Thank‘s a lot for this video.
@Roont34 жыл бұрын
I almost exclusively improvise RPG sessions now. Started out writing each session after the events of the one before, using player interests to make homebrew enemies and magic items. Now I play an RPG system I designed for improv and rapid character + scenario creation. A few good questions that center play around the players' characters make the games fun.
@priestesslucy2 жыл бұрын
Any chance you've published that system anywhere (even just a random blog)? Also, any resources you can recommend for a rusty GM looking to rebuild her improv imagination that came so easily back in the day but feels like thick mud now in her thirties lol
@Zefar8414 жыл бұрын
I've run entire campaigns basically improving everything that happened. Once you get comfortable not knowing whats going to happen and just deciding on the spot its actually pretty easy. Though combat encounters can get a little swingy.
@chazzitz-wh4ly Жыл бұрын
As long as the mob makes sense for the zone nobody will bat an eye. As long as your main campaign plot points can fit into the PCs actions somewhere then it’s golden.
@Guydude7774 жыл бұрын
Oh yes! Didn't realize I needed this 'til now, but I ABSOLUTELY needed this.
@WebDM4 жыл бұрын
Glad to help!
@teseus64164 жыл бұрын
Jim Murphy has a few videos describing his "minimalist style". I tried it and it's honestly the best prep method I've ever found. Just take an hour every day during lunch break or whenever, and sketch down an adventure or dungeon. Throw it in a binder and that's it. Next time your players do something unexpected, just pull out one of these and you're golden. You might have to reskin some dungeons, but it's absolutely great because it helps you build up a ton of content.
@JuneKG2314 жыл бұрын
Looking clean cut Jim! I’m still preparing my first session ever as DM, having never played DnD. This vid really helped. Thank you.
@gstaff12343 жыл бұрын
The 4 to 6 ideas to roll for with a short prep is Gold!
@myboy_4 жыл бұрын
This video is EXACTLY what I've been waiting for! My party is preposterously unpredictable. I've been trying to work on having material prepped ahead of time that I can plug in wherever they end up, but when I sit down to prepare I never know where to start
@myboy_4 жыл бұрын
I'm running dungeon of the mad rn, and loving it! It's my first time using a module, and my first time doing an old school dungeon crawl
@Kevlar-784 жыл бұрын
Haha. I know the feeling. One of my PCs killed the caravan master they were working for in the first session. Mad scrambling and it became a fugitive scenario. Off the rails within one hour of starting 🤣
@fhuber75074 жыл бұрын
"The DM Inside you" By J Dahlmer HE was tasty.
@3nertia4 жыл бұрын
This video is pretty much *exactly* what I learned I needed when I tried to improv a session xD. I need to know how my world functions and how the key players (BBEG, minions, NPC allies, etc.) in it function and only *then* would I feel ready to "improv" when my players enter my sandbox world (rails are for brief tours, not for-ever heh)
@AKNeal814 жыл бұрын
The structures mentioned at 34:00 is what I want most to hear you guys breakdown! Tools for use behind the screen.
@UriahNeveah4 жыл бұрын
The sort of improv at our table has really happened around random encounters that eventually inform the greater campaign. One of our first was a Minotaur ambushing the party on a forest road, which changed a big part of that campaign’s story and forced it to be more of a living thing. It also would give us a Pseudodragon named Tuaca and a Kobold named Trogdorf. And, most recently, it lead to a certain NPC getting a pair of displacer beast allies.
@You-kd4qq4 жыл бұрын
I like the chaotic nature of improv. If you are improvising, it can be alright to throw in a tough encounter, because it makes the world feel more natural and chaotic if done well.
@chazzitz-wh4ly Жыл бұрын
I am very much an improv DM, my prep is usually very broad and applicable in almost any situation. I have bullet points of things and how my players get to those things are up to them or I can drop them in anywhere. As long as the foreshadowing and the overall narrative still ties back into the overall campaign, I don’t lose much. The most important thing for me to have ready is names and monsters befitting possible locations. I also never introduce something to my players that I don’t intend on using. Goblins, bears, gnolls, giants, and skeletons are my go to general monsters for any area.
@CL304 жыл бұрын
I like using the "mirror world" trick. Want to go right instead of left? Well, instead of a wintry expedition I've now prepared a desert trek!
@gozer874 жыл бұрын
I like to have some index cards with premade NPCs, encounters and ideas. Also, if they are in a dungeon or cave, I lean towards having it be more like a flow chart, so if they go left, they run into this, if they go right, they run into that. If they do neither, they run into the other thing.
@etherd4 жыл бұрын
This is why I'm subscribed guy's great video and it helps just hearing ideas as a DM.
@WebDM4 жыл бұрын
Thank you!
@karadinx4 жыл бұрын
One of my groups favorite "reoccurring" NPCs is the Concierge of a high class hotel chain that is actually a series of Warforged that all look/sound the same. The idea started when the DM gave the first one we met a funny voice and the group came up with the idea that it would be funny if the guys strangeness was because he was a warforged, then we met the second one a few sessions later. Another session the group was trying to escape from a prison that had been taken over by the inmates with a cult forming around one, and to get out of combat with a group of the inmates we just pretended to be apart of the cult, the DM just made us roll persuasion, we passed, and got away without having to fight.
@DrukenReaps4 жыл бұрын
I improv the vast majority of all but 1 game I've run. My only non-improved game was Strahd and it felt clunky to me the whole time I was running it... Players still had fun. I always go into a game with a few ideas in case the players run out of things they want to do but that is my approach. "what do you do" is how I run. It generally works well and goes smoothly.
@andrewwestfall654 жыл бұрын
My last campaign was running well until we started having some scheduling conflicts and such. I had a lot of notes on the world and thought I was far more prepared, but sometimes the build-up pay-off doesn't work when you skip a couple weeks and so I had to improv a side story. One unfortunate time, I worked out everything that was going into a dungeon but then I got the message that we weren't meeting up and decided to build the map later only to forget that I didn't make the map and so I had to improv a maze for them to go through
@SamuraiCypher2 жыл бұрын
Snow Crash is a great recommendation. My favorite novel as well.
@paulh38924 жыл бұрын
Jim’s example of a short list of plot points is how I DM. I like having three to five of these, and then I focus on preparing monsters, names, and maps. That’s it! Let your players fill in the gaps. If they are good they will follow plot hooks as long as you make those obvious
@contaejus4 жыл бұрын
Hey guys... how would you handle a dnd game that's entirely improv? Let's say you have a town, some dungeons, some npcs and monsters, but you leave everything up to the players and their imagination, and you tell them "ok what do you want to do?" and they end up not doing anything even if you have stuff set up for them. In my experience... you gotta tell players what to do, you can't just let them decide or they get stuck, I guess my question is, how would you get players unstuck without forcing them into doing something or going in a certain direction? soft-railroading if you will?
@atomicnectar3 жыл бұрын
These videos help me sm I’m working on my second campaign as a DM thanx guys
@ZodoLeeka4 жыл бұрын
I love the outtakes. Thanks for sharing, I really appreciate it.
@MaidenTX4 жыл бұрын
Ive had one instance where the group was confronted by a gargantuan dragon with her baby, which the group previously saved/released from an underground cavern where it was trapped, kidnapped by goblins in the goblin city, and the mother was pissed, but happy that they saved her child, so they pointed her in the way of the goblin city so she could go burn it down, and she did as they found out later when the goblin mayor and some of his goons who survived, came after them and hunted them down halfway across the country for revenge.
@legendaryfiendlord77384 жыл бұрын
This is every session I have! Improved plot and the party ignoring my plot lines.
@sirpodge4 жыл бұрын
You can’t just whip out a handle bar moustache without explanation and warning! Looks great.
@chaboiiquan40894 жыл бұрын
Another great video! I have a suggestion for your next video. I recently tried to run a "Chase" encounter for my PC's, after reading the PHB and the DMG of course, but I felt like I could've done it way better but not sure how. This might not be enough to make an entire video, so you could cover all "Movement types of encounters". You guys rock! Keep killing it!!!!
@duhg5994 жыл бұрын
That last point about DM tips being unnecessary to many of the smaller aspects of DMing was probably the most salient point in the video. Jim has transcended DM tips and reached DM nirvana: “Just talk to your players and ask them what they want. And have a little something for yourself.” How’s oneness with the game feel, Jim? Does it tingle a little?
@CasuallyFunnyGuy4 жыл бұрын
This is some of the best advice I have come across, and very helpful for the oneshot I will be running after work tomorrow 👏🏼 Thanks for this!
@matthewberryman66094 жыл бұрын
If your players do something completely off the wall that might break your game but is not completely impractical.out of character, there is nothing wrong with saying to a group. "I didn't expect you guys to do that, can we take a quick coffee/smoke break". Using that 5-10 minutes to think through the implications is always better than saying "No you can't do X" or just half-arsing a response.
@sheatanner99354 жыл бұрын
I personally improv A LOT, but (when I remember to) I take notes so I can cannon those things and bring back loose threads and reoccurring NPCs to give my settings consistency. It can get dicey when I forget to make notes though. I used to over plan as a DM and now I have swung hard the opposite way and probably don't plan enough, but my various tables seem to really enjoy themselves and I check in frequently to make sure they're good. I guess I'm threading the needle fairly well. *fingers crossed.
@gnarthdarkanen74644 жыл бұрын
Great show, guys... There's another side-effect of GM prep' that gets complained about a lot... It's the "over-prepping" GM who ends up tossing stuff because his Players don't engage with everything in his adventure or Campaign... THIS is exactly why I very rarely toss anything... If they wander "off book" I at least have a resource handy from "old unused notes" for some inspiration... Often it's a perfectly good fit to "just stick in the game" and run wherever it takes us. You are right, though. Improv' only gets better with practice. It takes a critical mind to go back and note where your weak points are, learn not to be scared sh*tless of the word "no" (with or without suffixial support), and accept that you don't have to "land everything" you toss into a Game Session. Taking notes prolifically in-game is also key, or you'll forget how many times you've sent bad-guys to kidnap one PC's family members to the neglect of even threatening someone else's. Personally, threatening and kidnapping "relative NPC's" tends to smack "weak" to me, and it threatens the PC-GM trust... SO not "completely evil" but best used very sparingly. Finally, even as the GM, it's highly underrated how important it is to LISTEN and allow "Table Chatter". There's no better way to really understand your Players, and what they'll happily engage in... SOOOOoooo much work saved that way. ;o)
@kid143464 жыл бұрын
I'm watching this again because I'm running a game this month using the Plot Points optional rules from the dm guide. I am a railroady DM who has ever session set up and planned out and I'm hoping Option 1 and Option 2 break me out of that since now my players have the ability to just say, "Yes there is a Troll coming right for us, BUT..."
@Bluecho44 жыл бұрын
I like the idea of having characters on standby that don't necessarily pertain to the task at hand, but whose presence can further larger campaign story threads. If one or more of your PCs are wanted by the law, have groups of bounty hunters that stumble upon the party. If you've got a Big Bad, have their minions stalk the land; let the party have an encounter with your campaign's version of the Ring Wraiths (though not necessarily a fight). It could be as simple as having a wandering merchant, with a bulging backpack full of wares, that the party keeps running into.
@GrampaDisrespect4 жыл бұрын
I have been a Dungeon Master for 46 years (Yes I was 7 when I started in 1974) and I couldn't disagree with you guys more about hitting a wall eventually. I ran an unscripted improvisational Campaign that lasted for 5 years, that eventually became the bases of my homebrew world that my players still reside in to this day, it's what I refer to as "organic world building". A skilled storyteller can accomplish this feat, I did, and I can't be the only DM that has been successful doing so.
@Watchin4story4 жыл бұрын
The cold opens are always top notch.
@jimmeier5474 жыл бұрын
I've been gaming for around 41 years now. And many of the last 40 I've been a DM of a campaign or two. I learned long ago that the player will rarely do as expected, so to be prepared for the unexpected. Always have the overall arc in mind of what you hope to be the main story plot of your campaign. Then break it down into smaller chunks or arcs. And within each arc have a few possibilities in mind of how the players can get from point A to point B of said mini-arc. It is much easier to run a session with this in mind. Given two or three possible directions to go a player won't feel railroaded, even if you are subtly keeping them on task to go to point B. If you keep that in mind and just flesh out a few of those details of each possibility, then it is easier to go with the flow of the players doing the unexpected. Then all you need to do is drop a hint on one of the possible paths to get them back on track. Another thing to do is have a few print outs of the creatures you feel will work well for combat within said mini-arc. Then you can choose when to insert them into the story as needed. And one thing I've been doing of late is ask questions to the players about the last few sessions they have been involved in. Each question if pointed to one individual. If they answer correctly, I award a benny (much like an inspiration point). Which they can use at any one point during that nights session for a reroll, with the exception of a critical fail (rolled a 1). I've found the players become more invested in the overall story and take notes so they remember what is going on. Each player gets only one question. If they get it right, they get their benny. If they get it wrong, oh well, hopefully the dice roll in their favor that night. It also really helps keeping the players current and up to date, and for players that have been away from the table, a way of catching up via hearing the discussion.
@vjm34 жыл бұрын
There are pretty much two ways to prepare for D&D improv: 1. Experience playing with a particular group, or various groups. 2. Understand how your players think, and knowing them get ready. The only other ways you could prepare for the unpreparable is, ironically, to prepare random make shift side stories for every location they can possibly explore. Sure in your original story you planned that mine shaft to be a simple setting where some miners were going to go on strike, but now that they want to prematurely explore it (and there hasn't been any real action), it now will be a setting for Goblins who've taken the local mining town hostage, and you need to save them. Now incorporate this in to the entire story, and see where it takes them. Ultimately it's important to remember that the point of D&D is for EVERYONE to have as much fun as possible (assuming some try hard isn't going rogue and ruining the experience for the rest of the players). If you can't make D&D fun, then you're doing it wrong.
@LazyVideosGAME4 жыл бұрын
Jim "Hogan" Davis in the RIIIIIIIIING!
@Lodane4 жыл бұрын
Macho Madness has more to offer than DM-Mania!!
@paladinsorcerer673 жыл бұрын
In high school when I was first playing AD&D, we almost never prepared for a gaming session. One person would offer to DM, and they would spend about an hour thinking up an adventure. Then we would play for 4 - 8 hours depending on our availability as a one shot adventure. We obviously never experienced campaign play, so we missed out on that. And the quality of the plots were pretty low. But it also helped us practice improving to a greater degree, so that now I feel fairly confident improving a situation when it comes up. If you mostly plan sessions ahead of time, you should try throwing together some adventures on the spot to force yourself to improv, and you can find out how that works with the play styles of everyone involved. Future games where improving comes up will thank you for it.
@werebison4 жыл бұрын
When it comes to "Yes and", while its important to say no sometimes, its also important to keep track of who you say no to. If one or two players always get a "no" or a "yes" consistently, you might need to check in with those "no"s, or at least jot them down to think about. They might be a player letting you know that they are dissatisfied with how things are going, or an indicator that you're accidentally playing favorites.
@Ekair424 жыл бұрын
You mean that improve is not the only way to DM?
@adamkaris4 жыл бұрын
You should always try to improve
@zackbarnes18324 жыл бұрын
That’s all I do. It’s gone fine so far...
@freddaniel50994 жыл бұрын
The advice in this video seems particularly useful. Thanks, guys!
@Talarue4 жыл бұрын
Sometimes players follow the plan. Sometimes they choose to go in the opposite direction of the current quest and steal a fire giants beard. What a glorious fustercluck of a session.
@VcassCsoto4 жыл бұрын
A tip. If u have to say no to a player decision, especially a badass or creative one, give them inspiration for it. While u don’t get to go through with your idea the fact you get rewarded for your creativity is kinda awesome to keep the spirit up.
@AmigoRoberto4 жыл бұрын
Hands down the number 1 skill for dm's. I felt my improv level go up last week. While introducing a new character to the campaign I had to act fast when he decided to cast disintegrate on one of my older players. The answer is werebears
@ascottbriscoe4 жыл бұрын
I always feel compelled to hit the like whenever I hear Dad jokes out in the wild.
@Drunut4 жыл бұрын
Love the show's brief existential crisis there at the end.
@balijosu4 жыл бұрын
Prepping a bunch of little plug-and-play pieces can be a lifesaver.
@Afrancis19684 жыл бұрын
One of my biggest worries as a DM is not having enough information for my players questions. The other day my players were asking questions about their air ship that can also travel through space, these questions were all about whether if space is a vacuum or if they can breath and if not does the ship give us air by having its own atmosphere and things like this. I had an idea but it was not in depth and as I was thinking I felt like I had failed them. It was very obvious that my mind was blown and they told me not worry about it as it is a fantasy world and we don't need to make a science out of the world. Yet, the whole foundation of my world was to make the laws of the world scientific. After that session I kind of realized that I put myself in a creative corner where I feel that I have to have an in depth expiation on everything that happens. I almost feel that there is a 'Mercer' expectation to my campaign. If my game is not like critical role, then it is not good at all.
@projectj72354 жыл бұрын
im prove ( or I like to call free style ) dming also highly depends on your players ,if you have a good group who wants to play and have fun , sometimes a "just go with it" session is great but if you have a few shitty players ( or if a good player is just having a bad day) it can be bad
@RemedialHappyMan4 жыл бұрын
Thanks for another great episode. I don't what what I expected from the video but I'm happy that the information you shared was essentially "you have to prep to improv, you can't avoid hard work if you want success." It's simple and obvious advice that still sometimes needs to be said even if you already know the answer yourself. However it's not just that advice, you offer some tips for what to actually prepare and practice for which is very helpful. I know you both are kind of unfamiliar with playing on digital tabletops but I'd really appreciate some advice if you have any on how to get the most bang for your buck in that environment in terms of prep time. I hand draw my maps by digitally painting them before hand and I find I have to make assets that I use later for improvisation. Some examples include a burrowing hole that I can drop in and make visible whenever I want to start an encounter. Or sometimes adding a trap, or having a folder of ready but unplaced NPCs. It just feels a little bit more difficult than at the table though because it's very obvious when I'm improvising maps and other stuff like that because I just don't have anything actually prepared and I have to draw very basic chalkboard style sketches during play because I'm just like "sorry guys there's no map." Sometimes I make the mistake of re-using a generic map without changing it up a bit and then they know "wait a second we've been here before, this is where we fought those one guys." It takes a lot of effort and time and I'm just always looking for tips.
@WebDM4 жыл бұрын
There are ways to do it! Dungeon Fog is our sponsor of ours for the rest of the year and they've got some great ones ready to go that you can use on VTTs .
@MrTehPuppy4 жыл бұрын
I "prep" for improv by reading lots of ome-shots and just borrowing bits of those that I remember that may seem applicable at the time. My issue is ALWAYS pacing and game time when doing the improv, so tha k for hitting on that one guys
@oboylebeast4 жыл бұрын
All I wrote down was, Ignatious Firehead. I rolled and landed on it. I told the players they hear someone screaming over the hill. I had no idea what I was going to do, but because of player input amd reaction I made it into a cursed jinn that they just needed to give a drink of water to. He's going to make a return for sure.
@deplorablemecoptera30244 жыл бұрын
Roll with the punches. have high value prep tools (random encounter tables, NPC name lists, an idea of the area etc.) Be mentally in a good place Leave things open enough that you can fix it later. Take extensive notes as you run. Keep an eye on your players to make sure they're still engaging with the content.
@danblack76094 жыл бұрын
Love your guys's show, would you be able to do a full episode on osrs and new ttrpgs callbacks to 1st edition style gaming?
@olivermeloche20424 жыл бұрын
Thats a pretty good idea, they have talked about it on the show before like in the Random Encounter episode where they brought up that OSR has really perfected the art of interesting random encounters, but a whole episode talking about why a group would choose to play in an OSR game over a 5th edition game could be interesting
@WebDM4 жыл бұрын
We are working out the best way to do that.
@gagrin15654 жыл бұрын
The correct answer, is the one that reflects your gut honest reaction when you think about the fictional world. Sometimes that means shit just happens. Sometimes it means saying no. Often, it means saying sure - and then trying to figure out why later on.