There is so much hype mixed with untested opinions around Web XR, it's hard to get a clear view of the current state. Except Ada Rose Cannon. Clear, relative context and excited by possibilities. Really appreciate the thoughtful presentation and will always check back on your work. Samsung is lucky to have you.
@codegully_channel2 жыл бұрын
Very funny concept at the end (Navigation).. determining real browser vs fake browser rendered in Virtual Environment. I keep getting mesmerised on the challenges and the work that's being done in this space. Thanks a lot for putting this together (Again!!)
@codegully_channel2 жыл бұрын
Wow!! I am stunned with the tech. Virtual objects reflecting the real sources. Amazing. Thanks a lot for the video. Crisp and nicely spoken about the features introduction.
@jstov2 жыл бұрын
Great video! Please make more, would love an update each year. This stuff is so cool!
@guacamole4563 жыл бұрын
like always, awesome job Ada. Great stuff coming for webXR, we just need to train creators so they can use this medium for great storytelling.
@0GRANATE05 ай бұрын
do we have already spatial anchors exchange between multiple users and devices?
@jeffg46862 жыл бұрын
"WebXR is entirely based around WebGL". does this mean you can't use WebGPU and WebXR together? Any plans to migrate WebXR from WebGL to the newer WebGPU? Real World geometry functionality so you can do physics with real world stuff is amazing. Geographic alignment is perfect for theme parks.
@W3COfficial2 жыл бұрын
Indeed, at this time WebXR requires WebGL, but exploratory work on adapting it to WebGPU has already started github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md
@jeffg46862 жыл бұрын
@@W3COfficial - thanks, do you know if they can be used separately together. LIke, I'm thinking of using Bevy as a game engine which is WebGPU based for WA targets, but I can always reach out to the browser (via a Rust crate) to interact with WebXR apis. Is there any real reason we can't basically just use "separate" - Bevy renderer for display, and reach out to browser to get inputs via the existing (albeit not yet stabilized) webXR browser api.
@W3COfficial2 жыл бұрын
maybe bring that up in github.com/immersive-web/webxr/issues/ ?
@YoniBinstock3 жыл бұрын
Great talk Ada!
@lostnthenet3 жыл бұрын
About 1.5 minutes in there is an audio glitch where you are talking twice.