WebXR: What you can do today & what's coming tomorrow, by Ada Rose Cannon (Samsung Internet)

  Рет қаралды 5,406

W3C

W3C

Күн бұрын

Пікірлер: 16
@samuel.archer
@samuel.archer 3 жыл бұрын
I'm hearing doubled audio starting at 1:27
@mcylinder
@mcylinder 2 жыл бұрын
There is so much hype mixed with untested opinions around Web XR, it's hard to get a clear view of the current state. Except Ada Rose Cannon. Clear, relative context and excited by possibilities. Really appreciate the thoughtful presentation and will always check back on your work. Samsung is lucky to have you.
@codegully_channel
@codegully_channel 2 жыл бұрын
Very funny concept at the end (Navigation).. determining real browser vs fake browser rendered in Virtual Environment. I keep getting mesmerised on the challenges and the work that's being done in this space. Thanks a lot for putting this together (Again!!)
@codegully_channel
@codegully_channel 2 жыл бұрын
Wow!! I am stunned with the tech. Virtual objects reflecting the real sources. Amazing. Thanks a lot for the video. Crisp and nicely spoken about the features introduction.
@jstov
@jstov 2 жыл бұрын
Great video! Please make more, would love an update each year. This stuff is so cool!
@guacamole456
@guacamole456 3 жыл бұрын
like always, awesome job Ada. Great stuff coming for webXR, we just need to train creators so they can use this medium for great storytelling.
@0GRANATE0
@0GRANATE0 5 ай бұрын
do we have already spatial anchors exchange between multiple users and devices?
@jeffg4686
@jeffg4686 2 жыл бұрын
"WebXR is entirely based around WebGL". does this mean you can't use WebGPU and WebXR together? Any plans to migrate WebXR from WebGL to the newer WebGPU? Real World geometry functionality so you can do physics with real world stuff is amazing. Geographic alignment is perfect for theme parks.
@W3COfficial
@W3COfficial 2 жыл бұрын
Indeed, at this time WebXR requires WebGL, but exploratory work on adapting it to WebGPU has already started github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md
@jeffg4686
@jeffg4686 2 жыл бұрын
@@W3COfficial - thanks, do you know if they can be used separately together. LIke, I'm thinking of using Bevy as a game engine which is WebGPU based for WA targets, but I can always reach out to the browser (via a Rust crate) to interact with WebXR apis. Is there any real reason we can't basically just use "separate" - Bevy renderer for display, and reach out to browser to get inputs via the existing (albeit not yet stabilized) webXR browser api.
@W3COfficial
@W3COfficial 2 жыл бұрын
maybe bring that up in github.com/immersive-web/webxr/issues/ ?
@YoniBinstock
@YoniBinstock 3 жыл бұрын
Great talk Ada!
@lostnthenet
@lostnthenet 3 жыл бұрын
About 1.5 minutes in there is an audio glitch where you are talking twice.
@marioprego6234
@marioprego6234 2 жыл бұрын
Amazing, thank you for this content.
@jyn_xio
@jyn_xio 2 жыл бұрын
Thank you so much!
@icaroamorim3123
@icaroamorim3123 3 жыл бұрын
Amaazing
Embracing WebGPU and WebXR With Three.js - Mr.doob, JSNation 2024
19:46
JavaScript Conferences by GitNation
Рет қаралды 4,7 М.
Introduction to WebXR with BabylonJS
26:41
WebXR
Рет қаралды 9 М.
MAGIC TIME ​⁠@Whoispelagheya
00:28
MasomkaMagic
Рет қаралды 38 МЛН
ЗНАЛИ? ТОЛЬКО ОАЭ 🤫
00:13
Сам себе сушист
Рет қаралды 4 МЛН
Yay, My Dad Is a Vending Machine! 🛍️😆 #funny #prank #comedy
00:17
AR Over the Web Browser Using AR.js, A-Frame, & WebXR
49:32
CrossComm, Inc.
Рет қаралды 20 М.
9 Ways to Use WebAR in 2021
7:41
Chocolate Milk & Donuts
Рет қаралды 19 М.
Meta Connect 2022 | Build Great WebXR Experiences
19:33
Meta Developers
Рет қаралды 7 М.
Building VR and AR experiences using HTML | HTTP 203
24:08
Chrome for Developers
Рет қаралды 28 М.