If there was a world where Distrust could still be released, I'd sell my kidney to have that happen
@anpancake2 жыл бұрын
I'd sell your kidney to make it happen too
@Leah_HasNoFriends2 жыл бұрын
Same
@youtuber56692 жыл бұрын
probably will never happen
@LordHypertronUniversum2 жыл бұрын
As long it's YOUR kidney, then sign me up.
@avoodoodoll.91962 жыл бұрын
I would also sell his kidney for this game.
@bacchuscreations71362 жыл бұрын
I personally LOVE the darker themes and more mature designs of Distrust
@Bluestone50022 жыл бұрын
Well some idea cross my mind that: Maybe after Rain Cloud maybe and think maybe Kodaka would start thinking about doing something like distrust right again? That would be super duper nice owo
@liviwaslost2 жыл бұрын
@@Bluestone5002yeah! Maybe like an alternate universe.
@Bluestone50022 жыл бұрын
@@liviwaslost yup but well I would prefer to name them other, buuut alternative Universe would be Perfect too...Like Toko doing her own stuff and trying kill Makoto. Oh and even so when someone would try to kill us in 1v1 situation we could have chance to resist and run. Like adding a stats like who is the fastest and who is stronger ect
@pn22942 жыл бұрын
When you say “more mature”, what do you mean?
@minoru83912 жыл бұрын
Play the Zero Escape series then
@t.j.fountain34142 жыл бұрын
More with Fukawa, I could imagine her killing Makoto on a route where you investigate with her. Remember, Genocider kills "Adorable Men"... and I'd argue Makoto is pretty cute. I can imagine Toko having sparking feelings for Makoto, where he'd then try gently turning her down... only for her to later switch, and he'd get nailed to the wall with scissors.
@NiiRubra2 жыл бұрын
I can also imagine Togami straight up killing Makoto too, I mean... it's a coin flip on whether he would play the game to get out, with no care for people's well being, or whether he would refuse to play along to someone psychotic mastermind's plans.
@t.j.fountain34142 жыл бұрын
@@NiiRubra oh definitely, Togami would NOT hesitate if he felt like he had a very high likelyhood of getting away with it... and we know how big his ego is.
@nito5752 жыл бұрын
I think that Makoto would be pretty nice to Toko and she slowly starts liking him in a platonical way. With these she sees Makoto as a friend and tells him about Genocide. He reacts horrofied and Genocide kills him in the spot so she doesn't lose him. It feels contradictory to Genocide's tactics but I see it weird for that masochist to fall in love with Makoto.
@Girlymoth Жыл бұрын
@@nito575 Itd probably be more confusion than horror
@manicbeyond2 жыл бұрын
I like the idea of being able to change their fates.
@niicespiice2 жыл бұрын
i know, it's so cool. i'm working on writing a fangan, and if anything ever comes of it then i'll probably have branching paths (although not EVERYTHING can be changed)
@Hunter-dy2xy2 жыл бұрын
@@niicespiice Good luck with your fangan!
@brainwormsdotcom90492 жыл бұрын
Finally, hifumi can be a survivor 😊
@danganronpa_fan6662 жыл бұрын
@@niicespiice gl
@rb.v2 жыл бұрын
*COUGH* your turn to die *COUGH*
@rosegraham52832 жыл бұрын
I really dig with Distrust's more mature and darkr/worn down/grimy artstyle and overall presentation. The overall victims and executions look a lot more brutal than the final game, especially Kyoko being beheaded by Junko, and Leon stabbing he torso. As a Kyoko fan, I would feel nothing but pain playing these paths lol The choices and the variety of outcomes alone makes Distrust fascinating to me.
@kyoko31512 жыл бұрын
I feel pain as well. I love Kyoko sooo much ToT
@rosegraham52832 жыл бұрын
@@kyoko3151 Based
@Juanpablofanasito8502 жыл бұрын
Beheading is not that brutal and danganronpa had done beheadings in Dr3 already
@rosegraham52832 жыл бұрын
@@Juanpablofanasito850 It did, but I'm mostly talking about the games.
@ondiiina2 жыл бұрын
Haven't finished the video yet but beheading was supposed to be Junko's execution.. Being terrified of her fate but even more of the audience watching it, being excited for it. Beheading have always been a spectacle after all.. A fitting end for a model in my opinion
@SpanishFly1202 жыл бұрын
If we ever got Distrust, that would be amazing. I can understand there being concerns or issues about releasing it with those mechanics at first with it being a PSP game and new IP, but I feel like Danganronpa is so popular now, and game development has improved a bunch since then, that Danganronpa: Distrust would go over REALLY well.
@Shamazya2 жыл бұрын
Distrust would've been super tricky to write. I think it'd be easy to accidentally create little contradictions or even big ones. Would still love to see something like it though.
@christiangarza8122 Жыл бұрын
16:23 That also reminds me of a basic version of V3s Scrum Debate
@specmoment35929 ай бұрын
Considering how bad the Danganronpa writers are when there's just 1 coherent storyline I think this could've been a major failure if they kept it this way
@SkorpionDoorman2 жыл бұрын
No matter what, I always hope we one day get a future Danganronpa game with multiple endings, and I mean REAL multiple endings ,not fake out ones, I mean genuine multiple endings like a Silent Hill game with my personal preferences for such ones being: Next Ultimate Hope (True Good End) Sacrifice (Sad Good End) Survivor (Neutral End) Just Another Victim (Murdered End) Psycho (Caught - Blackened End) Monster (Victor - Blackened End) Slave (Brainwashed End) Loyalist (Despair Servant End) Martyr (Lost - Mastermind End) Next Ultimate Despair (Won - Mastermind End) Uh oh! Found a bug, found a bug, found a bug, found a bug! I found a bug! (Joke Ending)
@Akikai.2 Жыл бұрын
I'd probably be the one to get the joke ending first while trying to get the true good end
@ASweetShortCake Жыл бұрын
I’d love an end where we get away as the blackened, just because it’s never happened before. It could be combined with the Loyalist ending, because the thought of losing what he once was while everyone else dies could fill him with hopelessness. Maybe, in the blackened end, we watch in a movie theatre sadistically as everyone is executed in their own specific executions. We could have a monologue about how we were “once innocent” but now “find their deaths pleasurable”, because I imagine that the Main Character in this route would slowly start to have his mind deteriorate until he loses himself. Then, Monokuma (whatever he’s called in this version) is going to reveal the truth about the killing game, but MC refuses, because he feels it’s hopeless. And then, he escapes full of absolute despair to spread it to the rest of the “godforsaken world”.
@blockeontheleafeon Жыл бұрын
We know for a fact that Danganronpa will have a few joke endings if it went the "Multiple Endings" Route. Silent Hill is famous for its joke ending where the entire game was controlled by a dog.
@stardustpie19924 ай бұрын
So, uh… The new Kodaka game The Hundred Line: Last Defense Academy is confirmed to have multiple endings. Does that count?
@craftergamer90584 ай бұрын
@@stardustpie1992it’s not a danganronpa game and also I don’t think it’s a death game.
@OktaviavonSeckendorff8 Жыл бұрын
Not sure if you’ll read this comment but I had a strong burst of interest in Distrust about a year ago… I speak Japanese so I did some digging myself back then. If it’s interesting, here’s some of the info I found that I don’t see as talked about: - What we know as ‘Distrust’ and the images circulated for it, they’re actually three different stages of development for the game. - First version of the game: Monochrome style (1:40 , designs pictured at 0:47). In this version the protagonist was namable by the player- versus the Hopes Peak Academy set up, instead they ‘lost consciousness on their way to school’. - *In this version, the murder game is based around Werewolf/Jinkou and there is no motivation factor. The murderer is chosen by force and MUST murder.* - Monokuma is a weird human thing here instead - The students aren’t ‘Ultimates’ but normal kids Second draft of Distrust: - This is where the more colorful designs came into play. I can’t find a picture for the character designs for this one in the video (LMK if there is one readers and I’ll edit this comment), but it has concept Maizono Sayaka with the glasses and brown hair. The character designs here are a LOT more ‘exaggerated’ IMO and growing towards the style Dangan Ronpa would finally take (the first draft designs were much more realistic with no fantasy hair colors, etc.) - *What is probably of most interest is a mechanic carried over from the first game- when the trial happens, it doesn’t matter if you got the culprit right or wrong. Whoever has the most votes, guilty or innocent, will be executed. This draft shows off the picture of Junko being executed by guillotine- but there’s a good chance rather than this being a personalized execution, the guillotine would have been used for ALL executions to symbolize them being carried out in a sort of ‘mob justice’.* - Bear Monokuma was probably introduced in this second draft, based on the evidence I put together. Third draft- not actually called Distrust anymore, but “The Execution Academy and the Students of Despair”: - The students are no longer normies, but Ultimates - Murder is no longer forced, students kill to escape of their own volition - This is where the Kazuo execution footage came from - This is where I think Dangan Ronpa had really started to show its unique appeal, it was boasted as a ‘new genre’ and toted the 2.5D graphics as a charm point If you ever have any questions about it in the future or my sources, I’m happy to help! I know I’m just a random stranger but I… Really have strong interest in the prototypes of Dangan Ronpa. I have a feeling they would have been enough to make me lose sleep (which I would have welcomed).
@fatal_error123 Жыл бұрын
Woah... I have never heard anyone to talk about it. I did know that what we see are indeed different builds, but this different? I know that it was long ago, but do you remember where you got your sources for the first two (about it being originally a werewolf style game, and no matter who you choose, they will be executed)?
@biljanamikic94632 жыл бұрын
Love how Sayaka smiling while killing Leon
@danyfirerloveluck55482 жыл бұрын
"yei i just kill him. great job :D!!"
@BorealColdstone2 жыл бұрын
That was the image in this video that genuinely scared me the most
@Cringer772 жыл бұрын
I don't have much proof, but because there is so much art of Leon and Sayaka together in Distrust, I believe at some point there was an idea to make them both culprits of the same chapter, or something like that...
@Kaisona2017 Жыл бұрын
They were used as design templates for every other character in the game. Leon for boys, and Sayaka for girls. In fact, they were killed off first, because the devs got sick of looking at them.
@towivamoriz7789 Жыл бұрын
I think thatsy just because they were the first characters to be designed 😅
@BlackCat-fx9kb2 жыл бұрын
Honestly this would have been better than the current danganronpa. I love the ability to actually change your story. Plus really dark stories are a fav of mine.
@Juanpablofanasito8502 жыл бұрын
There are way more darker stories than distrust
@BlackCat-fx9kb2 жыл бұрын
@@Juanpablofanasito850 not in danganronpa
@typicalfangirl20012 жыл бұрын
With the option to basically choose who you would befriend/betray, I feel like each character should have special bonuses or perks that come along with it. Here’s my idea of what I think they would give you. Sayaka: I feel like with Sayaka you could get the bonus of making it easier to obtain information from those who may be more standoffish. Her kindness and the fact she’s a cute girl just seems to make it like she could help people open up more. Leon: with the assumption there’s a way to keep him from being a culprit or victim in the first chapter, I feel like he would be good at seeing things far away. For example, if you’re walking around with Leon he can pinpoint if someone could possibly be closing in on you. Another idea is that he would have enough charisma to lessen the damage the amount of distrust you would gain from doing certain actions or saying certain things. Mondo: With Mondo, I feel like he would have the ability to threaten certain characters for information they normally wouldn’t give. It wouldn’t work for all characters (ex: Byakuya, Sakura), but it could still give you insight they would’ve normally kept to themselves. Unlike Sayaka who helps the more loner characters who wouldn’t be swayed by violent, Mondo would take care of the ones who would be swayed by violence. Chihiro: I feel like after some investment in hanging out with Chihiro (similar to Sakura in the need to hang out and available in the second chapter), you can supply either parts you find or monocoins to Chihiro for them to make inventions for you. The pricier the better. Perhaps a device to tell you if someone is nearby, helping find monocoins, or even analyzing the victims resulting in information you can’t see without a device. Kiyotaka: With Kiyotaka’s desire to keep everything orderly and safe, I can feel that he’d alert the player if he noticed anything suspicious. Anyone roaming around, a weapon missing, things like that, to help the player make safer decisions. Celeste: With Celeste, I can see her being good at calling out bluffs, as someone who has to sometimes make bluffs of her own. I see her skill being mainly useful in the trial, but perhaps she can tell you if someone’s lying to your face in other parts of the game. Hifumi: for Hifumi, I can see him willing to do whatever it takes to help Makoto in the trial. With his… less than intelligent intellect, I see him distracting the others with anime and manga facts and knowledge, leaving less time for those suspicious to give more believable testimonies. Sakura: It shouldn’t be too surprising to see Sakura being able to essentially be your bodyguard. At least saving you from being the victim bad ends. I imagine to balance this power out, it wouldn’t be available until at least the second chapter, where you really have to dedicate your time to becoming friends with Sakura. Junko: Assuming this is non-mastermind like Junko, I feel like she would be good at telling little behaviors off about people. Whether their appearance is off, their expression is more grim. In the fashion business every little detail counts, so Junko could definitely help point out those things. While Kyoko would be good at telling things off about objects, Junko would have the human version of it. Byakuya: with his exorbitant amount of money, I feel like he’d be willing to give you a salary of mono coins per time frame (day? Chapter?) which you can use on the mono mono machine, with the explanation it can help them escape, maybe. With Makoto’s luck, it makes sense Togami would have him be the one to try out the coins. Toko: With toko I feel like she would make it easier to go around without worrying about people able to jump scare you. It’s canon that she reeks so I feel like it’d be difficult for someone to race in without hesitating. It’s not full proof, but it can perhaps let the player act to make the killer not actually kill. Or just run. Syo: I feel like Syo would be excellent at lock-picking. With her skill in using her scissors, I feel like she could unlock areas previously unavailable to the player. (Yes I think they should be different because they have different personalities. Because of the split personality, either one of their skills would be limited to when they’re the one that’s active) Kyoko: with her detective skills, I feel like having Kyoko as a friend could lead to intricate details you the player couldn’t find, perhaps making the trials a bit easier. Yasuhiro: I feel like Yasuhiro would have the ability to narrow down culprits for you. With his fortune telling, he could see the probability of someone being the culprit. It’s not a guarantee he’s right, but it can help the player focus on the more suspicious suspects. Asahina: with Asahina having exercised during the game, I feel like being with Asahina could improve the physical ability of the player. Perhaps move around faster, or just narrowly escape a bad end by booking it. I know I wrote a lot, but it’s fun to come up with ideas like this. I’ll probably comment on this with ideas of how having them distrust you could be a detriment. I just wanted to write this down before I forgot. 😅
@typicalfangirl20012 жыл бұрын
Here's my ideas for if each of the characters distrusted you, leading to the issues or obstacles they could present. Sayaka: Seeing as Sayaka is very popular with the guys, I feel like if she distrusted you then it would affect the guys (except Byakuya) since they would be on the side of a pretty girl. Depending on how high the distrust is, the more the boy's distrust would increase over time. Junko: Junko is just like Sayaka, except her influence goes over to the girls (except Kyoko). Her confident nature and the fact I feel like non-despair Junko would be good friends with the girls, her distrust would raise the girl's distrust, with the amount affecting the girls similar to Sayaka. Leon: It took me a bit to think of something for Leon, but I finally came to an idea I'm happy with. Leon would not only be suspicious of you, but any person associated with the player. As such, if the distrust is too high I can see a twist in the game where Leon ends up killing your associate, leaving you alone. Not only that, but he'd leave the others to be suspicious of you. Kiyotaka: His main priority is the safety of others, so if he thinks you're suspicious then he'll try to keep a tight leash on you. Limiting the times you can go out, preventing one-on-one conversations, and simply making it hard for the player to do anything without his permission. Celeste: I feel like with Celeste, she'd want the monocoins given her gambling nature. Who knows what could be found in the monomono machine, right? After a certain checkpoint she would force the player into a gamble. Even with luck, there's barely any chance to win. Even if you won, she'd either just steal the money, or leave. Sakura: As Sakura cares about everyone, the more suspicious she is, the less people she'd allow you to see. Starting with the ones she's closer to (Hina for example), the more suspicious she is, the less people you could see, until you get to a point you can't talk with anyone. This could lead to a secret end. The reason hers is so harsh is to balance out the powerful perk she has (that I came up with). Hifumi: There's no denying that Hifumi is a rather obese character. With the concept of low resources, which includes food, I feel like Hifumi would secretly take some of your food, or even all of it if he completely distrusts you. This could leave the player weakened, perhaps in speed, ability to put clues together, or even a dead end with you dying of dehydration or starvation. Mondo: If Mondo was suspicious of you, I feel like he wouldn't allow you to see the crime scene, as he would think you're trying to cover something up. Perhaps the more suspicious he is, the less places he'd let you look at. Yasuhiro: With him, I feel like if he tried to make predictions concerning you, and it ended up as you as the bad guy, he would instantly tell the others about it. I feel like it would be a chance-like spin to see if he would talk about bad things about you, but with his higher distrust, the worse the things he'd talk about would be, lowering trust from others. Asahina: With Asahina, she's very passionate about those she cares about. As such, if she believed you to be a threat to them, she'd try to hurry up conversations you may have with certain characters, or even limiting the time you can explain things during the trials. Even more, she'd never agree with your vote, even if it's the correct one. Chihiro: They are an excellent programmer, and I'm sure they could create a tracking device. The more they distrust you, the more people they'd allow access to your location. This could lead others to either avoid you, or lead to your death if you become a target and someone knows right where you are. Toko: With her, I feel like she would avoid you, but I also feel like she would try to sabotage you from exploring. To protect her 'precious Byakuya', she'd trap you in places for a time, or even lock doors on purpose so you can't explore. Syo: With her, I feel like it'd be a chance-time-like spin. The higher the distrust, the more likely it will land on the bad end. Syo loves cutting up 'cute, adorable boys', and if it lands on the wrong slot, I feel like she'd find you worthy to kill, leading you to a bad end. Byakuya: It was hard to think of something for him, but I feel like if he distrusted you, he would slowly drain the trust of those who respect him and his skills. Examples would be obviously Toko and Syo, but others like Kyoko, Chihiro, and Celeste would respect his intellect, leading to them also distrusting of you. What makes him different from Sayaka and Junko is while his influence is limited, it would have a more drastic effect, having only a little distrust making his obstacles more dangerous. Kyoko: With Kyoko, I feel like she'd doubt you in the trials, making you go through hoops and hurdles to make her, and as such others, that what you're saying has a point, or is correct. It doesn't really affect the non-trials, but it would be hard to get a conclusion that is good, especially if it's mixed with obstacles like Hina's. What do you guys think? I'd like to hear your opinions of this. Again, sorry for the long length of this comment... I can go overboard with comments sometimes...
@vlrewe47532 жыл бұрын
You are really creative 👍
@USELESSDCK2 жыл бұрын
@@typicalfangirl2001 While I lover your idea, the distrust debuffs are a bit too harsh. I imagine if you try to get someone's trust to go up, you have to potentially get others to distrust you. This could lead to your investments be for naught if a character that lowers others trust gets too low or only having 1 person trusting you the entire game.
@Rosa-he6xb Жыл бұрын
Man I love your ideas of how the trust and distrust system could work with each character! Makes me wish Distrust was real as these are too cool concepts to pass off.
@vamowsamigowz5180 Жыл бұрын
OH MU GOD THIS IS GENIUS!!
@charlenetantingco30542 жыл бұрын
11:24 Weedy is basically saying that Leon was going to be the Mitch of distrust
@robertomorales13052 жыл бұрын
I always thought of Mitch as the Wal-Mart, Dollar tree, dusty, cheap version of Leon. No one can replace my baby
@Crumpell5 ай бұрын
LMAO WEEDY
@zgamer15142 жыл бұрын
I remember back when i barely knew anything about Danganronpa, a summary i heard about the investigations was that you needed to find evidence within a time limit. I misunderstood this a little bit and thought that this meant that you wouldnt actually be able to collect all the evidence in the investigation and the trial could go down different paths depending on what arguments you decided to shoot down. Later i learned about the branching paths of Distrust and I still wish i could play Danganronpa with branching paths cause it seems so cool.
@nina808082 жыл бұрын
Not having all of the evidence would definitely be an interesting feature and make for a more difficult game. Instead of having all of the pieces of the puzzle laid out in front of you from the trial's start and only having to arrange them, you'd be faced with having to listen during the trial and decide whether or not to trust what the other characters are saying, and then truly make a decision on whodunnit instead of having it handed to you. I feel like that is one thing I would like to see changed about the Danganronpa games -- because of the rule that you have to vote for the true culprit or everyone dies, you have to get it correct every time, and so it can almost feel like spoon feeding at times. I think it'd be interesting to have a killing game where it doesn't matter if the person you voted for execution was the true culprit or not. It'd be really traumatizing for the cast to realize they just caused an innocent classmate to be executed. If I ever make a killing game of my own (I have plenty of ideas, but no execution lol), I think I'd incorporate this, since there's so many possibilities. But it could also create branching timelines, so that's more complexity to the story. I understand why Danganronpa didn't do that.
@NiiRubra2 жыл бұрын
The idea of having the top 3 most voted for culprit being visible is a very interesting one, that I would love to see in a game like this, though I guess that's just a more mechanical way of representing existing tensions that do carry over from chapter to chapter, even if this system did not make it into the final game, the tensions were there. Kyoko may have been falsely accused, as it turned out to be the case in the finished game, maybe that idea was there from the beginning. Also damn, Junko beheading and dismembering her? That's crazy. I wonder what her character would be like in the game, she must have been a bit psycho in this version too.
@ItsShaz12 жыл бұрын
I really like the darker and more mature themes that Distrust had.
@ammynaten83922 жыл бұрын
I like the idea that you get to choose who does in distrust, I really liked Maizono even if her only character trait was liking Naegi, assuming in distrust there are routes she lived longer, she likely has a more fleshed out story we never got to see, and I also just wish she didn't die, even though it was a important character moment for Naegi. Side note, I feel it would have impacted Naegi more if Maizono killed Leon, because then he would have to see the one person he chose to connect with, executed after trying to frame him for murder, which, even though she would definitely apologize, it would still cement the idea that he couldn't trust anybody. I would also like to see a AU where Maizono is his investigation partner
@Hunter-dy2xy2 жыл бұрын
I've always been curious about Distrust so I'm excited to watch this! Edit: Please do make a video on your take of the trials! We know Leon kills Kyoko in one and Sayaka kills Leon in another, so I'm curious on your take on who Chihiro and Hifumi kills
@eyvindgutierrez50282 жыл бұрын
Id also like to know the scenario
@anotherrandomperson91742 жыл бұрын
While I enjoy Danganronpa’s sillier away with the signature psycho pop pink blood and Monokuma’s… entire personality… but DISTRUST having alternate paths is something I feel is desperately missing from Danganronpa (although Trigger Happy Havoc tries with Makoto’s choices in chapter 4 and chapter 5).
@greenth-mac25502 жыл бұрын
I'd like to see a Danganronpa 1 Remake/Reboot, making some characters have more time to shine, change some killing order, REMOVE THE DOUBLE KILL. We could even see the motive of the students' family members who are being held hostages in Towa city being used.
@burgerburger79752 жыл бұрын
I'm currently thinking up a distrust version of Danganronpa 2 (because it's my fav of the trilogy and I love the beta designs) with a darker narrative and branching paths, as well as different personalies depending on the characters and longer chapters. A mixture of Danganronpa lapse, Yttd, Danganronpa F, ect... Just all the games if been binging for quite some time. I'd really love to have a fangame about it, or *make* it, but I both lack the skill and the confidence to make it real. Maybe someday. In the meantime, I'll continue to think up the story I'd want and use this video as reference as well. Thanks for the video, Weeby! Have a good one.
@boredboxКүн бұрын
I know I'm really late but that sounds really cool
@berry_cakeisgood2 жыл бұрын
Distrust would’ve been a cool concept the flow chart reminds me of Detroit Become Human, I really like story driven games where you pick your path, I hope someday we get a similar concept like Distrust in the future
@hayamihinata4135 Жыл бұрын
Man, I love DBH and now I kinda want to find Danganronpa fanfics like that 😊
@blueberrycake22722 жыл бұрын
I get distrust was appealing to a smaller audience and while I'm happier with what we got with thh I still wish we could've seen distrust release even as a neat little gift for dr fans as a complete demo on steam idk I just wish we could try it 😭😭
@craftergamer90582 жыл бұрын
I hope somebody makes an actual distrust fan game.
@satanistek34652 жыл бұрын
Same omg
@adrianthethey2 жыл бұрын
Praying 🙏
@cidneyforney82782 жыл бұрын
Me too!
@FlurryPie02 жыл бұрын
@@adrianthethey Same
@Rosa-he6xb Жыл бұрын
Me too, like I would totally play or watch a play through of it. It’s too good of an idea to pass.
@realfromtherealreality41482 жыл бұрын
This is a question I've actually been working on for quite some time in an interactive written experiment/adventure. (Kinda like an online DnD campaign but as a thriller) Basically, I've been thinking about a way to make readers "play" Distrust using a hidden plan and achievements system to guide their choices, while publishing the results of their actions once every week. In short, I have thought up key locations/executions/murder plans/reason of the killing game and four paths to take Naegi's character to. (Survivor, Final Sacrifice, Accomplice, Brainwashed) All of this would be combined with free time events at the end of every chapter to let the readers decide who would they spend time with: aka who would trust Naegi. However some characters trusting him could lead to their demise (Chihiro...) so I've made "safe points" in the free time events where the character is sure to be alive, some require distrust towards Naegi some require their trust, unless everyone has hit these points. (If that happens Monokuma will start the killing again or the readers will need to decide who to indirectly kill by pushing them out of their safe points.) Although, I also over time replaced the OG cast with original characters just in case. (That way this experiment could be done either with copyrighted characters or originals.) At the end of each run I'd indicate, as the game master, the achievements players managed to reach. (becoming friends with certain people, taking Naegi's fate into completely different directions...) And let them know what key places/events they failed to reach. So it'd insentivize them to try again.
@Daw20502 жыл бұрын
This sounds interesting!!
@abbycollins48202 жыл бұрын
Cool
@gilliancastle51062 жыл бұрын
That sounds cool AF bruh
@oreotaku40172 жыл бұрын
Sounds amazing I’d love to play it
@USELESSDCK2 жыл бұрын
Would this be in a form where readers vote for the next chapter's outcome or a interactive novel where individual readers click on different links that represent choices (which could lead to readers being able to reread and end up with a different ending)? I love your idea and would be willing to support it!
@darkmage54852 жыл бұрын
From what I'm seeing, I think Chihiro was probably going to be the type of character that's pretending to be cute and innocent and is just awful/crazy. It's just the vibes I get from that glowy, cute cg of them saying "I didn't do it".
@Tbhldk2 жыл бұрын
no cuz i rlly hope we get distrust as a seperate game, it seemed like a rlly good idea 😭
@Bluestone50022 жыл бұрын
I agree with that! And well using all thoes beta Sprits and changing their talents to something news and bam! We get a new cast
@cringebinger2 жыл бұрын
100% agree with this
@TyrannoNoddy2 жыл бұрын
13:05 I don't know how you included that image with a straight face lmao The Makoto killing Leon only to fail scenario is interesting speculation because it seems inspired by Sayaka's death in the final game, if you're trying to reverse engineer and see if there's an early version of that then that's pretty cool. Anyway, happy to see your speculation if you ever want to go deeper!
@numberonesoudalover2 жыл бұрын
Danganronpa Distrust > Normal Danganronpa, seriously I love the old designs, deaths, and the whole concept in general
@byakuyatogami2905 Жыл бұрын
Honestly I was obsessed with the idea of picking who you would make it to the end. I'm learning to program and might eventually make "demakes" which are the same plots but in the style of older point and click adventure games and what evidence you discover/what events you trigger, decide who makes it to the end. Even Makoto, as player, isn't safe.
@sardean46552 жыл бұрын
i LOVE! the trust - distrust system of this game! It would make the games actually replayable
@arcturus642 жыл бұрын
I wish it was real, especially the branching paths it's almost impossible to do it right due to the amount of work required but it'd be awesome.
@eegplante8898 Жыл бұрын
the general concept for distrust was actually reused by spike chunsoft to make the zero escape trilogy! its way darker and has branching paths and multiple endings where different characters die and its super worth checking out
@were_rats96902 жыл бұрын
I'd love to see more! I've always been interested in seeing what Distrust could've been. Loved the darker themes and atmosphere it would've had.
@TessuDraws2 жыл бұрын
Distrust's grimy and broken setting reminds me of the manga Doubt by Yoshiki Tonogai. It also has a group of people locked up in a rundown building, forced into a killing game. And the names are basically synonyms of each other lol
@Klyonide Жыл бұрын
imagine a couple of hour long videos about danganronpa "all endings"
@JoJoestar2 жыл бұрын
I honestly really want them to do a game like this, they've talked about revisiting Danganronpa again and I think it would be really cool, albeit very difficult, to have a game that plays like Distrust.
@vzda1232 жыл бұрын
I think in the final game it would’ve been more realistic if you could’ve decided if 1-4 people died or lived. It would be easier for the developers compared to doing the same with the whole cast, and it’s not like all survivors at the end of the games are all plot critical anyway.
@C.R.A._Hobbyist2 жыл бұрын
I feel like toko beta designs should have been in the game I mean it fits her so well!
@M0RR1R4N2 жыл бұрын
OK, I know nobody will see this, but I still wanna share my thought process. There a idea I had while watching this for bad end route, where you Investigate with Yasuhiro. Watching this video, the idea of DeathTraps or puzzles planted by the mastermind throughout the school came to mind. Much like in games like zero escape or yttd, you'd need to complete these in order to progress, get any lore, uncover secret items and stuff like that. I kinda imagine Makoto and Yasuhiro walking up to a puzzle with three separately colored buttons, with a poem, or riddle of some sort hinting at which one is correct. Yasuhiro, in his infinite wisdom, would use his 30% accuracy fortune telling, and foresee the correct button. He would then force Makoto to press it, getting the wrong answer and they both would die. Not the most creative thing ever, but I still like the idea of it.
@mariogiron957511 ай бұрын
This is very interesting but the one thing that really caught my attention in distrust is where they are; a abandoned building. Instead of the nice school of danganronpa it's a anxiety inducing place that isn't suitable for people to live in, so wanted to get out is 10x more warranted Plus the different endings in a game like this is neat 👍
@morningbell36902 жыл бұрын
If only there was an indie game that took some of the basic concepts introduced in DISTRUST and turned them into an actual thing, something that kept the death game by majority aspect and maybe actually surpassed the thing it took inspiration from. Maybe it could also have a distinct artstyle and maybe even you could make it in a simple engine like RPG maker. If only.
@robertomorales13052 жыл бұрын
If this is about YTTD then this is a great reminder I still need to finish Sou's route in Chapter 3
@morningbell36902 жыл бұрын
@@robertomorales1305 it is!
@CrashedAlexWarpedDX2 жыл бұрын
This would've made a very great 10 year anniversary game
@camchem Жыл бұрын
Damn, I just really want to know more about what they had planned for this original version!!! I’m so interested ugh 😭
@qtsvxga2 жыл бұрын
I genuinely think distrust is such a cool concept and wish we got it as an actual game tbh :,)
@lost88612 жыл бұрын
I would genuinely love to hear how you think each chapter and execution went down, though I think it would help if you made a makeshift birds eye view of the warehouse to help with how things would play out UwU
@Orih92 жыл бұрын
I really feel like some of Distrust’s elements would’ve made Danganronpa stronger. The concept of having multiple routes and being able to influence other characters feels like such a more natural direction for a murder mystery visual novel series. I also would much rather have a larger surviving cast by the end of the game than what we have currently. The final chapters are quite long in each game, and only having a few characters to listen to speak does get very tiring in these long chapters, especially in V3 where all the survivors have really low, mellow voices. Having alternate routes would also add more repeatable elements to the game, and while you’d still end up reaching the point of seeing all outcomes, I think it’d feel more refreshing to replay with different outcomes, and it would also mean every character would get more adequate screen time, whereas the earlier chapter victims/killers are much easier to forget about by the time you’re nearing the end. Overall there are definitely some aspects of the danganronpa we have that are stronger evolutions of the concept, like the style, but I’d say it’s pretty even in which changes were good and which ones weren’t.
@a.dennis48352 жыл бұрын
6:14 I disagree with the sentiment that “Distrust”'s Trust / Distrust mechanic is basically Ambidex Game from “Virtue's Last Reward”. From my understanding, the Trust / Distrust system would have each character have a meter that measured how much they trusted or distrust you. The rating on this meter would affect the plot. Meanwhile, the Ambidex is just a binary choice that forces down one route or another. Whether or not a character trust you is irreverent to the flow of the story. I could see the Trust / Distrust system inspiring the Ambidex Game, but from what I can tell they are very different mechanically.
@cartoonsplanet46992 жыл бұрын
I'd definitely be down for another vid talking about Distrust. The concept has always intrigued me ever since you brought it up all those years ago!
@backwardsface30462 жыл бұрын
HOLD UP. That “Beta Chihiro Execution” was used for the Spike/Spike Chunsoft logo screen in the final game!
@greenth-mac25502 жыл бұрын
8:37 Let me guess, Toko start looking at Makoto as a cute boy and.... The rest is history 😂
@vulapa3 ай бұрын
I am thinking that those "bad endings" could be more than just Naegi dying. They may be situations where Naegi becomes the blackened and succeeds at fooling everyone, or it could be a situation where a perfect crime is committed with the right combination of people ending terribly for Naegi. My consideration for these is that the DISTRUST meter seems to carry a lot more weight into the prototype and the idea may be that if the player does not take care of this DISTRUST meter, they may end up with people refusing to cooperate or even maliciously tampering with the crime scene (the second trial of the original game leads me to believe this could be a glimpse of that idea).
@godzilla41892 жыл бұрын
Virtues Last Reward from the Zero Escape series would eventually use the Distrust System itself.
@Alexandra_Westheart2 жыл бұрын
I wish Kodaka could make (Danganronpa) Distrust some day in the future.😭
@thesealky64452 жыл бұрын
I think the idea of having multiple routes in Danganronpa would be so cool. It would be hard to do, but awesome
@nina808082 жыл бұрын
I do think it's really interesting that they show the top three most voted for at the end of the trial, because in the Danganronpa games, the vote is unanimous basically every time. It makes me wonder -- are the trials time-limited or is there another mechanic keeping the students from unanimously discovering the culprit? It seems that there's still the rule that the students must pick the correct culprit or they all die, so including the ranked voting system to me implies that they are less certain of the final verdict in comparison to the Danganronpa games, where they're given all the time necessary to discover the true culprit and how exactly they did committed the murder. I agree with a lot of other commenters -- I would loveee for this to be an actual game, or for someone to create it as a fangame. I never thought about the trust/distrust mechanic in this sense when I played VLR, but I really liked the decision-making and branching endings in that game, so I'd love to see someone recreate it with Danganronpa, whether it's the THH cast or a new original cast. (Hell, I'd do it myself if I had the skills.)
@jaydenlobbe7911 Жыл бұрын
With the different story routes there'd be plenty of opportunity for every character in the game to be a victim or culprit, as well as numerous possible Bad Ends I think there'd be potential for every character to have their own Route and ending, every character surviving within their own route of course, you'd probably learn the most about any character in their route, including their motives for murdering in other Routes
@despairfulidiot2 жыл бұрын
it would’ve be so cool if we had distrust 🙏
@cookiegary58032 жыл бұрын
I would love to see scenarios for these alleged culprits!
@kleeenthusiast2 жыл бұрын
Early! Also a possible theory maybe if you hang out with Celeste there could be like a set of decisions (and maybe with other characters to) which can affect there trust or distrust meter so possibly with Celeste if you pick enough wrong decisions she could eventually end up losing her temper and killing you she’s the only character I can think of other than the ones you mentioned that would kill you but there could also be other endings depending on what you say during that set of desicions!
@pablomama2 жыл бұрын
A part 2 would be awesome!
@pizza6168 Жыл бұрын
In Danganronpa, I kinda wish we had the choice to murder others. It would make the game a lot more fun.
@pizza6168 Жыл бұрын
It would have alternate endings too
@loqiao8332 жыл бұрын
I wish they release this version, or maybe create a new one i miss danganronpa
@mwah_kisskiss Жыл бұрын
This game sounds so cool, and you did a really good job describing it. I would love it if you mayd a in-depth vid on some of your ideas.
@misstressfoxtail052 жыл бұрын
5:00 That Hifumi is terrifying.
@felipefacanha6763 Жыл бұрын
I think one thing that makes the theory of a only 3 chapter game is the fact that in the 1st game we had only 3 tradicional murderers. Leon, Mondo and Celeste. It's different from the others 2 games where we have a victim and and executed person in each chapter. Well he had Sakura killing herself and Junko Killing Mukuro but they are a little bit different. Also if you take sayaka Leon chihiro mondo ishimaru Yamada and Celeste out of the group it makes 8 survivors who could've been the original 8 survivors in distrust.
@cblazerc2 жыл бұрын
While I love the danganronpa designs, Distrust Kyoko is just so cool and I'm upset we got the sprite we did instead. I guess you could say she was, slaying (YAS GIRLBOSS).
@kaylemathewcomendador69642 жыл бұрын
Seeing your speculations on Distrust sure is interesting. Makes me wonder what else you could tackle like this. Like how would the story go continuing from the demo trial (where Yasuhiro was killed by Hifumi), or how would all the characters develop if they were the protagonist. Yeah, seeing Chihiro be a murderer would be quite the heart breaker. I’m guessing it would be similar feeling to Mikan & Gonta’s cases. Chihiro would use they’re moe/shota appeal to charm they’re way out of accusations and one of the ways to prove they’re guilt would be revealing and proving they’re secret.
@jaydenmattz2 жыл бұрын
I would cry if Chihiro was a culprit. He must’ve seen someone almost murder someone and he tries to man up so he can become stronger and the almost killer tries killing them but he murders them both just to be safe. It’s something I doubt but it’s possible. This game was highly different.
@ondiiina2 жыл бұрын
Bonus points if he has the same relationship he does with Mondo in THH: they're trying to help him get stronger. Mondo gets attacked, Chihiro kills to defend him. Chihiro starts panicking and cannot think, Mondo gets emotional and scared and tells him to kill him (maybe he was injured badly and was not going to live or would suffer? Maybe he had a chance to live but didn't want Chihiro to be executed and he knew Chihiro wouldn't let him be executed with everyone). Chihiro ends up having to do it. Badabim badaboum, he gets found out and executed. Another similar scenario would be if he saw someone murder someone else and managed to sneak around them and kill them. However Monokuma decided to be an asshole and to make you find out who killed who. Maybe part of the mystery is that Chihiro himself does not know who he killed because it was dark and both victims had similar injuries/cause of death? This twist would come in right before everyone votes, stating that it doesn't matter who Chihiro killed because both were dead. Monokuma cuts in and declares that they either find out who Chihiro killed or they, and Chihiro since they will have to vote for both, will be executed. Extra bonus points if there are 2 separate executions (in their own cutscenes to be extra messed up) for Chihiro and the corpse. Nothing better than ruining a corpse to scare people! (And maybe Monokuma can make a comment that now they know what will happen if anyone tries to do this kind of thing because it's a headache to deal with... The students in Distrust are a lot more brutal so I'm sure one of them would have something really messed up planned or something really complicated in mind to throw people off their track or even to try and best the mastermind. Gotta scare them into submission!)
@OnyxeBlade Жыл бұрын
Every single day I wished we got Distrust over Danganronpa
@AdiPassover2 жыл бұрын
Amazing video! I always find it interesting to theorize about Distrust and I think your theories are very interesting as well. Now when are the Milgram videos coming?
@Asomeonethatyoushouldknow Жыл бұрын
Nobody gonna talk about mondo’s hair used to be a gun ✋💀 9:11
@Lizbeean2 жыл бұрын
Beta/Distrust Leon = Mitch confirmed?!11?11
@tom-r3z2 жыл бұрын
There is Actually a fangan called Danganronpa Distrust where it’s basically Season 52 and Rantaros Backstory. I BEG YOU TO CHECK IT OUT!!!!
@minoru83912 жыл бұрын
Y'all. If you want a dark mystery involving a death game, please play the Zero Escape games 🙏🏽
@RoseOfTheAbyss2 жыл бұрын
I'd love to see a sequel video about this. I just wish there was more information or screenshots of Distrust. Also, am I misremembering or was there a comic strip from Distrust that showed Junko stabbed to death?
@ondiiina2 жыл бұрын
Iirc it was a THH early demo thing! It was that one climax puzzle and it featured the current design. Sayaka was a witness to something weird, a vase broke, the culprit stabbed Junko. Maybe it's what you're talking about?
@RoseOfTheAbyss2 жыл бұрын
@@ondiiina Oooh you're probably right! Thanks for reminding me
@coolkididiot56552 жыл бұрын
the beta characters look so good i wish they looked like that😭
@shaner_manerzz6644 Жыл бұрын
Literally off topic but i love your channel so much and your so kind please keep it up it makes my day :>
@T0B3573R2 жыл бұрын
Weeby I love your Danganronpa Sprite!
@kiroamigo8980 Жыл бұрын
Ngl having people die by choices YOU the player make would be pretty good. Reminds me of telltale and I’d love the idea.
@EscapeReality1233 ай бұрын
Honestly, considering the fact that this game is all about teenagers being forced into a killing game, BY DEFINITION it should've been way darker than what we got. Don't get me wrong, I really like Danganronpa. But with this kind of plot, its so weird that it wasn't way more angsty and dark. This kids should be absolutely traumatized. The only two characters that acted like actual humans would were Taka and Fuyuhiko. Every other character was moving on so fast from the death of their classmates, it definitely took of the realism. Also, I can totally understand why they didn't went with "players choice decides on who survives" thing, it would be extremely difficult to write and program something like that. But man, it would be so cool.
@olives8274 Жыл бұрын
19:44 i think that part is just monokuma explaining the rules of the trials, since it looks much more similar to those strips of the npc girls that he shows before each first trial. it could be possible just from the one screenshot of him begging the rest of the cast though, since it seems like he's using his charm to get out of something
@ghostlychip73042 жыл бұрын
This is so good, you should do more videos on distrust!
@annsh.64872 жыл бұрын
I love how your turn to die sounds closer to the original DR than DR itself
@shemarmagee73112 жыл бұрын
I'd like the darker themes and tones I feel like a lot of people will take the game seriously
@twilac40162 жыл бұрын
Well… at least Monokuma is our lovable, hilarious bear who can kill our favorite characters and look cute at the same time!
@axelsgf Жыл бұрын
This definitely reminds me of the Shadow The Hedgehog gameplay, choosing which path you take getting a different ending and story, i think it would be a very cool concept with different characters and unique gameplay somewhat related to dangan.
@SamiTheAnxiousBean2 жыл бұрын
Honestly I wish distrust got made I really love the style of it,Way more gritty and "dirty" for lack of a better word it was also way less liniar in it's story (Simular to the zero escape series) which was def a upgrade compared to what we got also the fact the protagonist can actually die aswell
@Nobody-eu7ry Жыл бұрын
I feel like the ends that seem to cut short on the last block could be that Makoto may have been the culprit himself or wrongfully voted, depending on the people who are on his side and with his new motive could lead to a trial in which you the player have to lie about who the killer and clues might be
@prinnynaito2 жыл бұрын
Excellent video! I would very much to see a part 2
@zmntenshu2 жыл бұрын
get up everyone, new weebynewz video
@Blazin7202 жыл бұрын
Im surprised no fangan has done something like this or tried to revive Distrust Dangaronpa lapse and KINDA Dangronpa another was the closes t I'd say but nothing to actually be or bring it to life.
@Hallogwen14472 жыл бұрын
the discusting rooms and shared toilets would be intresting seeing in the cannon games
@1ced_Mon0SlusH Жыл бұрын
If you look into danganronpa 1 on the switch. When you boot up the game, it shows the spike chunsoft logo. And you can see that picture of beta chihiro on the ground with monokuma above him/her.
@nnylopez64122 жыл бұрын
The Machine Gun Talk Battle layout is also pretty similar to the split debate minigame in V3
@lunariansoup963510 ай бұрын
distrust sayaka is an absolute menace and im here for it
@kittyfire222 жыл бұрын
A sequel to this video sounds fun I like imagining the what if situation
@EliShow Жыл бұрын
i really like the idea that in some bad endings its because makoto tried to kill someone and failed it would be cool if a bad end route was makoto killed someone and got caught at the trial
@CornStubbleАй бұрын
The Images of Sayaka gleefully killing Leon and also smiling during her execution are hilarious.