Weight Only Selected Bones in Blender

  Рет қаралды 25,140

#LollypopMan

#LollypopMan

Күн бұрын

Пікірлер: 123
@miffedcrew8868
@miffedcrew8868 Жыл бұрын
This approach really helped a ton. I struggle with weight painting a lot, so I've been managing the distance by altering the positions of bones and objects when assigning automatic weights. It is a very tedious workflow for me that doesn't always work. But your advice on assigning the weights for a specific selected bone is a game changer. Thank you for this very helpful tip!
@lucianomunoz
@lucianomunoz Жыл бұрын
Glad it helped!
@major_ghostrider2662
@major_ghostrider2662 3 жыл бұрын
Rigging doesn't scare me anymore, thanks Luciano! 💪
@lucianomunoz
@lucianomunoz 3 жыл бұрын
@Test-of6tz
@Test-of6tz 2 жыл бұрын
im just getting started with blender, and, man, your tutorials helped me so much! keep up the good work
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Glad to hear it!
@Mertin967
@Mertin967 2 жыл бұрын
exactly what I was looking for, thank you!
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Glad I could help!
@jorgewyclif5687
@jorgewyclif5687 4 ай бұрын
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU
@lucianomunoz
@lucianomunoz 4 ай бұрын
YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME
@sh4dow2a
@sh4dow2a 3 жыл бұрын
Oh luciano, you might know this, but I found this quick tip for restrict all the geometry to one bone specifically. You select the group of your geo you want, press ctrl+g remove from all group already parented, then ctrl+g assign to active group (selected vertex group) And only the bone will be weighted with no other influence ^^ Do you think it is good for a workflow
@lucianomunoz
@lucianomunoz 3 жыл бұрын
I mean that sounds great but if you have other influences in that object like if you create vertex groups for use with modifiers or some simulations I'm guessing it would break them?, Im not saying its wrong or a bad workflow, Im just saying it might fit some particular cases and some others it probably wont :)
@sh4dow2a
@sh4dow2a 3 жыл бұрын
@@lucianomunoz Ah, it's true... Forgot about those... Thanks for notifying that !
@felixhandoko3528
@felixhandoko3528 3 жыл бұрын
Simplest tutorial ever for rigging, love your work
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Glad you like it!, thank you very much!
@HarvestHillGames
@HarvestHillGames 4 ай бұрын
life saver, thanks man
@lucianomunoz
@lucianomunoz 4 ай бұрын
No problem!
@jamestroici732
@jamestroici732 3 жыл бұрын
Great episode! Weight painting is still one of those things that intimidates me
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Glad i can help!
@jamestroici732
@jamestroici732 3 жыл бұрын
@@lucianomunoz Will you ever be making a series on how to create an ik rig that also works with rokoko mocap? Seems the only tutorial online for an IK rig that works with rokoko use child of modifiers on the IK Bones which isn't very useful if I want to use animation layers on just one rig
@julianrisiglione1658
@julianrisiglione1658 6 ай бұрын
Well, actuallly, there is a feature that makes a difference between if the bones deforms or not (you select the bone, and go control+W or shift + w, then select the deform option and disable or enable it)
@lucianomunoz
@lucianomunoz 5 ай бұрын
yup, this is different.
@ahmadarzaha
@ahmadarzaha 2 жыл бұрын
thank you so much! it saves my time
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Glad it helped!
@fergadelics
@fergadelics 5 ай бұрын
searched . found. works great and im not even finished with the video. perfect. thank you
@lucianomunoz
@lucianomunoz 5 ай бұрын
Gappy ti help
@warpedworks2177
@warpedworks2177 3 жыл бұрын
I did not know that! Thanks for the great tips in all your videos! blender always surprises me with many of the hideen functionality :)
@lucianomunoz
@lucianomunoz 3 жыл бұрын
hey ! glad you're finding them useful! :)
@le0tard481
@le0tard481 Жыл бұрын
Neat trick! Thank you for sharing
@lucianomunoz
@lucianomunoz Жыл бұрын
You bet!
@iangchang
@iangchang 3 жыл бұрын
Thanks for the cool tips, I'll definitely use this the next time I have to weight paint some stuff for a Game Jam!
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Ian! long time no see!, I hope the channel is proving useful!
@iangchang
@iangchang 3 жыл бұрын
@@lucianomunoz It is! Really happy to keep learning from you after all these years!
@gameved24
@gameved24 10 ай бұрын
exactly what i wanted thanks
@lucianomunoz
@lucianomunoz 9 ай бұрын
@artistjim114
@artistjim114 Жыл бұрын
This was a great help.
@lucianomunoz
@lucianomunoz Жыл бұрын
Glad it was helpful!
@lightonor9055
@lightonor9055 3 жыл бұрын
Your videos getting better more and more. I corrage you with supporting Keep it up
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Thank you so much 🙏
@MrKiraBR
@MrKiraBR 5 ай бұрын
Thank you so much!
@lucianomunoz
@lucianomunoz 5 ай бұрын
Thank you so much!
@j_productive
@j_productive 3 ай бұрын
Thank you!
@lucianomunoz
@lucianomunoz 3 ай бұрын
You're welcome!
@anmol6835
@anmol6835 Жыл бұрын
hi, hope you must do well. One query I have like in cloud_rig I added cloud_copy rig as a new rig to modify something or add some extra bones to control the weight area of the human character so, I added with new bone with Shift+A but like other bone, I cannot able to selected weight paint of that newly created bone? I added a new vertex group and assigned the weight also but cannot able to use that new bones as actually deforming the mesh area which is influenced by a weight of 1.0. So, any suggestion from your side..?
@maleeshamevan
@maleeshamevan Жыл бұрын
so helpful. thankyou somutch. keep up the good work.
@lucianomunoz
@lucianomunoz Жыл бұрын
Thanks, will do!
@carolina.ascanio
@carolina.ascanio 3 жыл бұрын
Thank you Luciano
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Thank you for being here Carolina! :) 🙏
@flyingroads3498
@flyingroads3498 Жыл бұрын
Do you know how to weight paint for red and blue only.? Like separated parts
@peesukarhu_OFFICIAL
@peesukarhu_OFFICIAL 3 жыл бұрын
Thanks really helpful tutorial! I don' usually like the persona of the tutorial maker (I don't know why) but you are awesome 😄
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Thank you for such nice words!
@rethburg
@rethburg 2 жыл бұрын
Great channel! I've learned so much about rigging. I hope to see more tricks from you soon!
@lucianomunoz
@lucianomunoz 2 жыл бұрын
thank you, happy its useful!
@tcheadriano
@tcheadriano 3 жыл бұрын
It is nice for cutout rigging.
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Yeah right?
@jhonrincon7280
@jhonrincon7280 2 жыл бұрын
Thank you. I have a question: I have Vertex groups ready (Weight Paint) and Armature parenting to Object with Armature Deform, how can I linking the specific bone to specific Vertex groups without modify or change my Vertex groups or Weight paints?. For Example I have two vertex groups (LeftDoor, RightDoor) and two bones (Door_L, Door_R), I only want link the LeftDoor vertex group to Door_L bone and RightDoor vertex group to RightDoor bone. Help me please
@lucianomunoz
@lucianomunoz 2 жыл бұрын
change the name of the vertex group to match the name of the bone or vice versa
@jhonrincon7280
@jhonrincon7280 2 жыл бұрын
@@lucianomunozthanks, do you know any script or addon for this action?
@lucianomunoz
@lucianomunoz 5 ай бұрын
not really
@the_3d_cookie
@the_3d_cookie 2 жыл бұрын
Thanks man exactly what i needed i appreciate 😁
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Glad I could help
@KwasiMedia
@KwasiMedia 3 жыл бұрын
This helps a little with an idea I have about rigging hair. Is there a chance you could get into that?
@lucianomunoz
@lucianomunoz 3 жыл бұрын
you mean like this: kzbin.info/www/bejne/nGmmiYSuir-JadU ?
@daemonscorpion3095
@daemonscorpion3095 Жыл бұрын
well that was realy usefull thanks
@lucianomunoz
@lucianomunoz Жыл бұрын
Glad it was!
@alonsogonzalez7539
@alonsogonzalez7539 2 жыл бұрын
This felt exactly like what I needed, I am trying to rig a hairstyle into am armature that has some specific bones for braids that I want to omit from the weighting, but for some reason this isn't working for me. I'm using a rigify model so i'm looking at the bones on the last layer, but following these steps it simply does not create a vertex group when I click the assign automatic from bones option. What could it be? EDIT: And I answered my own question! I was on the wrong layer!
@leoako7775
@leoako7775 2 ай бұрын
i think that I have the same issue, can you clarify the layer issue for me plz ? thx
@majid9218
@majid9218 3 жыл бұрын
Thanks men helped me alot
@lucianomunoz
@lucianomunoz 3 жыл бұрын
Glad I could help!
@majid9218
@majid9218 3 жыл бұрын
@@lucianomunoz thanks men if every one were as kind as you everythng would be better
@lucianomunoz
@lucianomunoz 3 жыл бұрын
@@majid9218
@lassefrohlking1481
@lassefrohlking1481 2 ай бұрын
Great Video!
@lucianomunoz
@lucianomunoz 2 ай бұрын
Thank you !!
@Smarty77777
@Smarty77777 9 күн бұрын
Hey bro need help with a blender character that I have here
@lucianomunoz
@lucianomunoz 8 күн бұрын
sorry man Im not taking freelance work in the mean time :)
@sofiacarmen366
@sofiacarmen366 2 жыл бұрын
I some how locked the bone editing now can't extrude the bones and move them can you help me??
@lucianomunoz
@lucianomunoz 2 жыл бұрын
You need to be in armature edit mode to extrude.
@sofiacarmen366
@sofiacarmen366 2 жыл бұрын
Yeah i select armature then go into edit mode but still:/
@lucianomunoz
@lucianomunoz 5 ай бұрын
are you sure youre going in edit mode in the right thing
@CocOnUtsUniverse
@CocOnUtsUniverse 3 жыл бұрын
Hey! At the end of the video ya got a typo: LOLLYPOman.com not LOLLYPOPman.com
@lucianomunoz
@lucianomunoz 3 жыл бұрын
lol! im an idiot ! xD, thank you !!
@hola895
@hola895 Жыл бұрын
gracias, buen video.
@lucianomunoz
@lucianomunoz Жыл бұрын
a ti!
@СтаниславКурапов
@СтаниславКурапов Жыл бұрын
This doesn't work unfortunately, disabling lock object modes and paint masks and vertex selection also doesn't solve the problem. Because when switching to weight paint, the rig automatically switches to object mode
@lucianomunoz
@lucianomunoz Жыл бұрын
Yeah I think they've changed a bit how this interactions work in the newer versions
@krutoyinfo
@krutoyinfo Жыл бұрын
How to turn on this guy into my hierarchy window???
@Kamenest21
@Kamenest21 Жыл бұрын
oh yeah i forgot about this
@viniciuslucci2526
@viniciuslucci2526 3 жыл бұрын
man, agradeço muito seus tutoriais free e gostaria de saber se rola um tutorial bem completo sobre weight painting e rigging em pt-br? muito obrigado
@lucianomunoz
@lucianomunoz 3 жыл бұрын
sorry my friend i dont understand portuguese !
@viniciuslucci2526
@viniciuslucci2526 3 жыл бұрын
​@@lucianomunoz Really? I thought you were Brazillian hsahushauuh Thanks.
@Deathend
@Deathend 2 жыл бұрын
Oh christ. I just figured out my problem. First off, disable Edit > Lock Object Mode. SECONDLY.. YOU HAVE TO MAKE THE ARMATURE THE ACTIVE OBJECT WHEN PARENTING IT TO THE MESH. AFTER THAT, THE MESH HAS TO BE THE ACTIVE OBJECT TO GET INTO WEIGHT PAINT MODE. Jesus christ. I don't know if I should be mad or embarrassed lol
@aaronguo5128
@aaronguo5128 Жыл бұрын
I did exactly this and it still doesn't work.
@LordELnumber8
@LordELnumber8 2 жыл бұрын
Doing God’s work here.
@lucianomunoz
@lucianomunoz 2 жыл бұрын
What god?
@LordELnumber8
@LordELnumber8 2 жыл бұрын
It doesn’t matter, it’s a common saying around here; means thanks pls don’t stop.
@lucianomunoz
@lucianomunoz 5 ай бұрын
I know, i was making a joke.
@legiunnaire
@legiunnaire 3 жыл бұрын
and how to remove weight from one bone
@lucianomunoz
@lucianomunoz 3 жыл бұрын
go to the vertex groups find the one with the bone name and delete it.
@legiunnaire
@legiunnaire 3 жыл бұрын
@@lucianomunoz excellent, it works thanks
@AlgumasReflexoes8847
@AlgumasReflexoes8847 3 жыл бұрын
It simple doesnt worke for me.
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Weird.
@benfriger
@benfriger 2 жыл бұрын
after rifigy you need to: 1.- select layer deformations bones and all lines of rigify 2.- go to object mode and select mesh and lines (rigify) 3.- crtl + p and create automatic weights 4.- go to pose mode, deselect object block in edit 5.- select mesh from windows items list 6.- go to weight mode 7.- now you can select with control ctrl + click (rembember to hide armature bones, just need deformation bones and lines control to move while painting ) hope to help..
@krutoyinfo
@krutoyinfo Жыл бұрын
If I created new bone into existing rig and want to set automatic weight only to this bone - how? 😤
@lucianomunoz
@lucianomunoz Жыл бұрын
I have a video on that
@krutoyinfo
@krutoyinfo Жыл бұрын
@@lucianomunoz You are lucky man )
@lucianomunoz
@lucianomunoz 5 ай бұрын
am I tho?
@krutoyinfo
@krutoyinfo 5 ай бұрын
@@lucianomunoz I dont speak wrond english
@lucianomunoz
@lucianomunoz 5 ай бұрын
me neifer
@aaronguo5128
@aaronguo5128 Жыл бұрын
Doesn't work in 3.5.
@lucianomunoz
@lucianomunoz Жыл бұрын
no?!
@ratratratratratratratrat
@ratratratratratratratrat Жыл бұрын
doesn't work
@lucianomunoz
@lucianomunoz Жыл бұрын
it does
@aliakdogan9426
@aliakdogan9426 2 жыл бұрын
thank you
@lucianomunoz
@lucianomunoz 2 жыл бұрын
You're welcome
@GeesusCommunityProject
@GeesusCommunityProject 2 жыл бұрын
Thank you so much!
@lucianomunoz
@lucianomunoz 2 жыл бұрын
Glad it helped!
@pacoantonio1573
@pacoantonio1573 Жыл бұрын
Thank you!
@lucianomunoz
@lucianomunoz Жыл бұрын
Thank you!
@kaeya2794
@kaeya2794 Жыл бұрын
Thanks!
@lucianomunoz
@lucianomunoz Жыл бұрын
You bet!
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