This approach really helped a ton. I struggle with weight painting a lot, so I've been managing the distance by altering the positions of bones and objects when assigning automatic weights. It is a very tedious workflow for me that doesn't always work. But your advice on assigning the weights for a specific selected bone is a game changer. Thank you for this very helpful tip!
@lucianomunoz Жыл бұрын
Glad it helped!
@major_ghostrider26623 жыл бұрын
Rigging doesn't scare me anymore, thanks Luciano! 💪
@lucianomunoz3 жыл бұрын
@Test-of6tz2 жыл бұрын
im just getting started with blender, and, man, your tutorials helped me so much! keep up the good work
@lucianomunoz2 жыл бұрын
Glad to hear it!
@Mertin9672 жыл бұрын
exactly what I was looking for, thank you!
@lucianomunoz2 жыл бұрын
Glad I could help!
@jorgewyclif56874 ай бұрын
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU
Oh luciano, you might know this, but I found this quick tip for restrict all the geometry to one bone specifically. You select the group of your geo you want, press ctrl+g remove from all group already parented, then ctrl+g assign to active group (selected vertex group) And only the bone will be weighted with no other influence ^^ Do you think it is good for a workflow
@lucianomunoz3 жыл бұрын
I mean that sounds great but if you have other influences in that object like if you create vertex groups for use with modifiers or some simulations I'm guessing it would break them?, Im not saying its wrong or a bad workflow, Im just saying it might fit some particular cases and some others it probably wont :)
@sh4dow2a3 жыл бұрын
@@lucianomunoz Ah, it's true... Forgot about those... Thanks for notifying that !
@felixhandoko35283 жыл бұрын
Simplest tutorial ever for rigging, love your work
@lucianomunoz3 жыл бұрын
Glad you like it!, thank you very much!
@HarvestHillGames4 ай бұрын
life saver, thanks man
@lucianomunoz4 ай бұрын
No problem!
@jamestroici7323 жыл бұрын
Great episode! Weight painting is still one of those things that intimidates me
@lucianomunoz3 жыл бұрын
Glad i can help!
@jamestroici7323 жыл бұрын
@@lucianomunoz Will you ever be making a series on how to create an ik rig that also works with rokoko mocap? Seems the only tutorial online for an IK rig that works with rokoko use child of modifiers on the IK Bones which isn't very useful if I want to use animation layers on just one rig
@julianrisiglione16586 ай бұрын
Well, actuallly, there is a feature that makes a difference between if the bones deforms or not (you select the bone, and go control+W or shift + w, then select the deform option and disable or enable it)
@lucianomunoz5 ай бұрын
yup, this is different.
@ahmadarzaha2 жыл бұрын
thank you so much! it saves my time
@lucianomunoz2 жыл бұрын
Glad it helped!
@fergadelics5 ай бұрын
searched . found. works great and im not even finished with the video. perfect. thank you
@lucianomunoz5 ай бұрын
Gappy ti help
@warpedworks21773 жыл бұрын
I did not know that! Thanks for the great tips in all your videos! blender always surprises me with many of the hideen functionality :)
@lucianomunoz3 жыл бұрын
hey ! glad you're finding them useful! :)
@le0tard481 Жыл бұрын
Neat trick! Thank you for sharing
@lucianomunoz Жыл бұрын
You bet!
@iangchang3 жыл бұрын
Thanks for the cool tips, I'll definitely use this the next time I have to weight paint some stuff for a Game Jam!
@lucianomunoz3 жыл бұрын
Ian! long time no see!, I hope the channel is proving useful!
@iangchang3 жыл бұрын
@@lucianomunoz It is! Really happy to keep learning from you after all these years!
@gameved2410 ай бұрын
exactly what i wanted thanks
@lucianomunoz9 ай бұрын
@artistjim114 Жыл бұрын
This was a great help.
@lucianomunoz Жыл бұрын
Glad it was helpful!
@lightonor90553 жыл бұрын
Your videos getting better more and more. I corrage you with supporting Keep it up
@lucianomunoz3 жыл бұрын
Thank you so much 🙏
@MrKiraBR5 ай бұрын
Thank you so much!
@lucianomunoz5 ай бұрын
Thank you so much!
@j_productive3 ай бұрын
Thank you!
@lucianomunoz3 ай бұрын
You're welcome!
@anmol6835 Жыл бұрын
hi, hope you must do well. One query I have like in cloud_rig I added cloud_copy rig as a new rig to modify something or add some extra bones to control the weight area of the human character so, I added with new bone with Shift+A but like other bone, I cannot able to selected weight paint of that newly created bone? I added a new vertex group and assigned the weight also but cannot able to use that new bones as actually deforming the mesh area which is influenced by a weight of 1.0. So, any suggestion from your side..?
@maleeshamevan Жыл бұрын
so helpful. thankyou somutch. keep up the good work.
@lucianomunoz Жыл бұрын
Thanks, will do!
@carolina.ascanio3 жыл бұрын
Thank you Luciano
@lucianomunoz3 жыл бұрын
Thank you for being here Carolina! :) 🙏
@flyingroads3498 Жыл бұрын
Do you know how to weight paint for red and blue only.? Like separated parts
@peesukarhu_OFFICIAL3 жыл бұрын
Thanks really helpful tutorial! I don' usually like the persona of the tutorial maker (I don't know why) but you are awesome 😄
@lucianomunoz3 жыл бұрын
Thank you for such nice words!
@rethburg2 жыл бұрын
Great channel! I've learned so much about rigging. I hope to see more tricks from you soon!
@lucianomunoz2 жыл бұрын
thank you, happy its useful!
@tcheadriano3 жыл бұрын
It is nice for cutout rigging.
@lucianomunoz3 жыл бұрын
Yeah right?
@jhonrincon72802 жыл бұрын
Thank you. I have a question: I have Vertex groups ready (Weight Paint) and Armature parenting to Object with Armature Deform, how can I linking the specific bone to specific Vertex groups without modify or change my Vertex groups or Weight paints?. For Example I have two vertex groups (LeftDoor, RightDoor) and two bones (Door_L, Door_R), I only want link the LeftDoor vertex group to Door_L bone and RightDoor vertex group to RightDoor bone. Help me please
@lucianomunoz2 жыл бұрын
change the name of the vertex group to match the name of the bone or vice versa
@jhonrincon72802 жыл бұрын
@@lucianomunozthanks, do you know any script or addon for this action?
@lucianomunoz5 ай бұрын
not really
@the_3d_cookie2 жыл бұрын
Thanks man exactly what i needed i appreciate 😁
@lucianomunoz2 жыл бұрын
Glad I could help
@KwasiMedia3 жыл бұрын
This helps a little with an idea I have about rigging hair. Is there a chance you could get into that?
@lucianomunoz3 жыл бұрын
you mean like this: kzbin.info/www/bejne/nGmmiYSuir-JadU ?
@daemonscorpion3095 Жыл бұрын
well that was realy usefull thanks
@lucianomunoz Жыл бұрын
Glad it was!
@alonsogonzalez75392 жыл бұрын
This felt exactly like what I needed, I am trying to rig a hairstyle into am armature that has some specific bones for braids that I want to omit from the weighting, but for some reason this isn't working for me. I'm using a rigify model so i'm looking at the bones on the last layer, but following these steps it simply does not create a vertex group when I click the assign automatic from bones option. What could it be? EDIT: And I answered my own question! I was on the wrong layer!
@leoako77752 ай бұрын
i think that I have the same issue, can you clarify the layer issue for me plz ? thx
@majid92183 жыл бұрын
Thanks men helped me alot
@lucianomunoz3 жыл бұрын
Glad I could help!
@majid92183 жыл бұрын
@@lucianomunoz thanks men if every one were as kind as you everythng would be better
@lucianomunoz3 жыл бұрын
@@majid9218
@lassefrohlking14812 ай бұрын
Great Video!
@lucianomunoz2 ай бұрын
Thank you !!
@Smarty777779 күн бұрын
Hey bro need help with a blender character that I have here
@lucianomunoz8 күн бұрын
sorry man Im not taking freelance work in the mean time :)
@sofiacarmen3662 жыл бұрын
I some how locked the bone editing now can't extrude the bones and move them can you help me??
@lucianomunoz2 жыл бұрын
You need to be in armature edit mode to extrude.
@sofiacarmen3662 жыл бұрын
Yeah i select armature then go into edit mode but still:/
@lucianomunoz5 ай бұрын
are you sure youre going in edit mode in the right thing
@CocOnUtsUniverse3 жыл бұрын
Hey! At the end of the video ya got a typo: LOLLYPOman.com not LOLLYPOPman.com
@lucianomunoz3 жыл бұрын
lol! im an idiot ! xD, thank you !!
@hola895 Жыл бұрын
gracias, buen video.
@lucianomunoz Жыл бұрын
a ti!
@СтаниславКурапов Жыл бұрын
This doesn't work unfortunately, disabling lock object modes and paint masks and vertex selection also doesn't solve the problem. Because when switching to weight paint, the rig automatically switches to object mode
@lucianomunoz Жыл бұрын
Yeah I think they've changed a bit how this interactions work in the newer versions
@krutoyinfo Жыл бұрын
How to turn on this guy into my hierarchy window???
@Kamenest21 Жыл бұрын
oh yeah i forgot about this
@viniciuslucci25263 жыл бұрын
man, agradeço muito seus tutoriais free e gostaria de saber se rola um tutorial bem completo sobre weight painting e rigging em pt-br? muito obrigado
@lucianomunoz3 жыл бұрын
sorry my friend i dont understand portuguese !
@viniciuslucci25263 жыл бұрын
@@lucianomunoz Really? I thought you were Brazillian hsahushauuh Thanks.
@Deathend2 жыл бұрын
Oh christ. I just figured out my problem. First off, disable Edit > Lock Object Mode. SECONDLY.. YOU HAVE TO MAKE THE ARMATURE THE ACTIVE OBJECT WHEN PARENTING IT TO THE MESH. AFTER THAT, THE MESH HAS TO BE THE ACTIVE OBJECT TO GET INTO WEIGHT PAINT MODE. Jesus christ. I don't know if I should be mad or embarrassed lol
@aaronguo5128 Жыл бұрын
I did exactly this and it still doesn't work.
@LordELnumber82 жыл бұрын
Doing God’s work here.
@lucianomunoz2 жыл бұрын
What god?
@LordELnumber82 жыл бұрын
It doesn’t matter, it’s a common saying around here; means thanks pls don’t stop.
@lucianomunoz5 ай бұрын
I know, i was making a joke.
@legiunnaire3 жыл бұрын
and how to remove weight from one bone
@lucianomunoz3 жыл бұрын
go to the vertex groups find the one with the bone name and delete it.
@legiunnaire3 жыл бұрын
@@lucianomunoz excellent, it works thanks
@AlgumasReflexoes88473 жыл бұрын
It simple doesnt worke for me.
@lucianomunoz2 жыл бұрын
Weird.
@benfriger2 жыл бұрын
after rifigy you need to: 1.- select layer deformations bones and all lines of rigify 2.- go to object mode and select mesh and lines (rigify) 3.- crtl + p and create automatic weights 4.- go to pose mode, deselect object block in edit 5.- select mesh from windows items list 6.- go to weight mode 7.- now you can select with control ctrl + click (rembember to hide armature bones, just need deformation bones and lines control to move while painting ) hope to help..
@krutoyinfo Жыл бұрын
If I created new bone into existing rig and want to set automatic weight only to this bone - how? 😤