Hi @WilsonDigitalDesign - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
@WilsonDigitalDesign5 ай бұрын
Thank you!! I'm more than flattered.
@thewan5969 Жыл бұрын
this makes using id maps so much easier than without the add on. Briliant video, deserves more attention.
@Mr_Steve3D2 жыл бұрын
Finally, someone with good sense posted a valuable tutorial. This is what I needed. Not a fancy way to make something I will never use!
@navinduperera9806 ай бұрын
Thanks Bud I owe you one!!
@pZq_2 жыл бұрын
This is gold. Thank you!
@OsmiumEm Жыл бұрын
This was very clear and informative and easy to follow, thankyou!!
@WilsonDigitalDesign Жыл бұрын
Glad to hear it. Thanks
@kroketkat48722 жыл бұрын
amazing, I love it. thank you for the tutorial.
@AchHadda Жыл бұрын
can you do it without baking color id ? because i saw someone just assigning colors to high poly model with no baking nor UVS he just UVs lowpoly
@96ubme Жыл бұрын
how come when I go to back my material to color id it doesnt do anything? I still have 9 materials when I go to the material window
@camatyleon Жыл бұрын
same, I think the addon is not working wellwith the newblender versions
@cherrygirl8204 Жыл бұрын
I’m learning and is really helpful, thanks!! Just I’m confused if this steps could be done with a 3D object already have color , texture but was on blender or different program and I want to recolor in substance painter but doesn’t have the ID map , can I still generate the ID on blender and importing the texture for Edit? I hope you could make a tutorial please 🙏
@MisterZocker5 ай бұрын
Can I also create an ID map for my highpoly mesh and use it in substance on my low poly? I want certain things on my bake to have different materials/colors but its not actual geometry on my low poly. Get what I'm saying?
@WilsonDigitalDesign5 ай бұрын
Yes totally! It's a great way to reserve detail without using extra geometry :)
@gordogonk80685 ай бұрын
If I were to bake high poly textures onto a low poly model. should I do the vertex painting with textools on the high poly mesh? since those are the textures being baked onto the low poly?
@gordogonk80685 ай бұрын
i assume if I baked the LP models ID map with that, it would be pointless as it would be overridden, but I may be mistaken, let me know :)
@WilsonDigitalDesign5 ай бұрын
Yes you would want to do your colour ID map on the high poly, and bake it down onto the low poly :)
@gordogonk80685 ай бұрын
@@WilsonDigitalDesign thanks!
@SaifArabb2 жыл бұрын
Is there a better way to assign colors other than this addon ? Seems an extra step to something so simple. Can't we use just one material, you can also assign per polygroup/ element, by making each mesh sperate specially in hardsurface.
@WilsonDigitalDesign2 жыл бұрын
This is the easiest method I have found for blender and my workflow, although your mileage may vary.
@SaifArabb2 жыл бұрын
@@WilsonDigitalDesign Thanks for reply and good video, would like to see more stuff on Substance painter!
@김종민-t2x10 ай бұрын
Does it still work in the Blender 3.6? cuz even if i converted from materials to vertexpaint, it's not being baked at all. (materials are not disappeared)
@WilsonDigitalDesign10 ай бұрын
Yes it should work
@MatthewCarter11 ай бұрын
Yeah, but how do you USE material ids in Blender?
@WilsonDigitalDesign11 ай бұрын
Well considering this is a video about USING colour IDs you'll have to go elsewhere 🤔.