This is more of a beginner video just to make newcomers aware of alternative methods. If you want to explore some of these in more detail then check out some of my other videos: Voxel Modeling with Geo Nodes: kzbin.info/www/bejne/q2fYpat9mLCAkJI Generative Modeling Crash Course (Geo Nodes): kzbin.info/www/bejne/g36XZ2WGr812Z6s AI Art for Materials (Including adaptive subdiv): kzbin.info/www/bejne/bHXQn2iKpNCpbqM Skin Modifier and Subdivision Surface Tips: kzbin.info/www/bejne/j6rbmqWJa55skNU 3D Coat Sculpting to Blender for Art: kzbin.info/www/bejne/roise6Z_f76lmNE
@OccultDemonCassette2 жыл бұрын
Applying Quadremesher on top of this workflow works really well.
@LonnonFoster2 жыл бұрын
🐶 Learning when *not* to optimize mesh has been key to making my process faster. Like a lot of people, I first came to 3d via games, which have rigorous technical standards, and their meshes also need to look good from multiple angles, distances, and lighting conditions. It's amazing what you can get away with for things that appear for two dark motion-blurred frames in the background of a scene.
@tubaeseries57052 жыл бұрын
there are a lot of common myths about game dev modelling, in reality it only matters to keep amount of triangles at some acceptable level (it depends on application, is it mobile game? something important, large, small? etc.) a lot of people brag about ultra clean mesh with no triangles and no ngons and only quads but in reality if you model with ngons, then apply limited dissolve and triangulate your mesh will be more optimized for video games than fully quad mesh
@da_roachdogjr2 жыл бұрын
I use a lot of methods but I do love modeling, because its like solving small puzzles constantly. Its very relaxing...
@xard642 жыл бұрын
All different techniques have their respective trade-offs and unfortunately human eye is very good at picking patterns like clipping geometry, remesh geometry aliasing or any other clearly visible artifacts. It's good to understand that you can combine these to mask and hide the ugliest limitations of a technique as you mentioned here.
@jimmysgameclips2 жыл бұрын
One thing I love about doing more CAD like stuff for 3D printing is that topology just does not matter typically, as long as you are avoiding mesh errors and it's one continuous mesh. I have however seen meshes so bad you have to remesh them and they don't want to remesh properly. For everything else I am lucky in that I learned to make 3D stuff the hard way learning poly modeling and topology from Johnathan Williams earlier stuff so that's just the normal way to me now (took me ages to get into uh, box modeling though lol). I would happily have a job where I just model all day
@williambaker49152 жыл бұрын
I have been using blender since I was 14. I have 10 years of blender under my belt. This use of remesh has unlocked a whole new world of possibilities for me.
@SacredFireGaming Жыл бұрын
Im in the same boat my man. Sad thing is, i have 3D coat as well. Have since senior year. Just got intimidated out of learning it. So different.
@stephenwlodarczyk1752 жыл бұрын
Best line ever. “Ain’t nobody got time for that”. The nails are killing me. I seem to focus more on them then the tutorial. And your so worth focusing on a tutorial. Your an epic teacher. Thanks
@Gekitsuu2 жыл бұрын
I love the tip of thinking through what this model is going to be used for. I don’t always consider if it’s not for a game then I don’t need to optimize the mesh. 🐶
@TB-cq3tl2 жыл бұрын
I feel the same way, about falling out of love with modeling things on the computer. These days i do most of my modeling in vr, with gravity sketch, medium, or quill, and then edit add on and render in blender. Feels much more natural and less like I'm fighting the tools to get what i want
@c3ramics2 жыл бұрын
oh wow are there any youtubers doing workflows like this?
@92tpeter2 жыл бұрын
Aaaaand I am saving this video.. Probably one of the most useful video in terms of 3D modeling.. Thank you, wholeheartedly!
@DraconicKobold Жыл бұрын
4:46 Ive actually found that modelling using the subsurface modifier is a lot faster than hardsurface modelling and easier then sculpting. I wish I had known about that workflow the first time I tried to make a Character.
@barakamunene2 жыл бұрын
🐶 As an absolute blender beginner (literally just finished the blender guru donut course), this video really helped quell some of my starter anxiety around the large backlog of skills and knowledge needed to be an effective 3d artist. Blessings man 💪🏽
@whynotanyting2 жыл бұрын
Worrying about how to connect the parts together is what's been slowing me down recently. I spent so many years (on and off) trying to retopologize a character model to make sure the edge loops match and connect nicely, but I think at the end of the day a working character is better than a half-finished one.
@bassemb2 жыл бұрын
Awesome reference video 🐶I still consider myself a student when it comes to 3D but I recently gave a talk at a gamedev academy about 3D for games, and I'm glad that I mentioned most of the modeling techniques you mention here (plus stuff like NURBS). Personally I love modeling and sculpting in VR, it's very intuitive thanks to the depth perception and motion controls, then I bring the assets to Blender and continue from there.
@jeanapp_2 жыл бұрын
How could I achieve what's shown in 2:12, where just moving the object close to each other allows it to "weld" and blend together? I have tried searching for voxel modeling but I don't see many tutorials using it in a fully non-destructive way like what's shown here. Thanks!
@3runjosh2 жыл бұрын
delete the default cube and immediately make a much better cube. I like that!
@SpaceMango2 жыл бұрын
🐶 I’ve felt kinda unmotivated lately, and I remember when I started with blender about 4 years ago when I had no clue about how to manage good topology or what even uv mapping is. I remember it being so fun to just sculpt stuff and explore the features and make crazy renders. I want to go back to that playful time, to dare explore more and not put so much pressure on my self. Now i try to just make game assets and stuff, feels a bit limited.. idk just wanted to vent. Great video, very inspiring as you can tell since I wrote this long comment 😅
@powersprouter2 жыл бұрын
i'm just one year into blender and it blows me away how much more there is still to learn. maybe there is a new steep part of a learning curve you haven't explored yet? curious what that would be.
@mrasterio85302 жыл бұрын
🐶 Thanks for the helpful tips. Just started my low poly blender journey and this was an amazing video.
@VLena_art2 жыл бұрын
Hey Curtis! thanks for the inspiration like always, and your nails are neat! i should do the same with black and pink. I have my blender theme in those colours.
@CurtisHolt2 жыл бұрын
Awesome! I'm quite happy with black and cyan, but I also want to try pink and white, and see what different combinations are like. 😊
@VLena_art2 жыл бұрын
@@CurtisHolt I currently have cyan on thumb and pinky, pink on index and ring finger and white on middle finger. you know what I mean 🙃
@CurtisHolt2 жыл бұрын
@@VLena_art Ahh okay that's a pretty cool pattern 😁
@Science3D2 жыл бұрын
🐶I love this kind of video where you share your ideas, processes or tools to evolve in 3D. Thanks
@kevinhand3332 жыл бұрын
So true, and there is a zillion different ways to do anything in 3D and that's why its fun! Thanks as always for the great content Curtis! 😎🐶
@slugmanestudios7682 жыл бұрын
Wow, excellent video, it really opened my eyes and helped me understand what my actual problem was as far as modeling goes. The problem is that I am horrible at it and no amount of tools will change that. :) Cheers ❤️
@leucome2 жыл бұрын
Yes we need to learn the shape of object. No matter the tool. I noticed a while back that the character model I did with clay were looking the same as the model I did with polygons. Both represented what I knew about human anatomy. Leaning 3d modeling tricks made me faster but not better. The only way to improve was to learn more about human anatomy and learn more about the objects I want to do.
@tomhuffinton51932 жыл бұрын
refreshing video, question: how'd you do those live remeshed cube and pill shape in the background ? Is that one mesh, or multiple objects ?
@tomhuffinton51932 жыл бұрын
to answer my own question, metaballs (which I heard him say but thought of Ico Spheres for some reason)
@DennisRyu2 жыл бұрын
Wonder what is more work, going for perfect topology from the start or first not caring about it and e.g. creating a complete model with the voxel modeling and then rework that to perfect topology.
@RSpudieD2 жыл бұрын
These were some really interesting tips and techniques! I like modeling...but like you show, it takes so much time and effort. Usually I don't like what I made but only keep it because I spent too much time on it. Still, I like your ideas here! 🐶
@tiagotiagot2 жыл бұрын
🐶 Something that's good to keep in mind is that the large majority of the techniques produce results that you can afterwards convert and/or retopo into a more conventional polygonal mesh with optimized flow etc
@ThatPawikBoy2 жыл бұрын
"What's The Problem?" Part... Yeah totally most of us. Thank you Big Boss, you're epic 💪🔥
@MelvilleG2 жыл бұрын
"What are the OTHER Ways to Model in Blender?" - 3d-Coat!. I love this one.
@CurtisHolt2 жыл бұрын
Clearly that was a necessary explanation about voxel systems to show what is and is not possible in Blender, but sure.
@ukmonk2 жыл бұрын
Wouldn’t say a beginner video. I have been using VFX3D software for over 15 years and I actually learned something so thank you. Great video. I wouldn’t say lazy though, when you mentioned at the end, I would say time saver as some of us have deadlines so don’t have time to spend days modelling a certain item.
@Pedanta2 жыл бұрын
I'm gonna need a tutorial on all these methods. Cause my brain hurts but I want to learn
@chadyonfire78782 жыл бұрын
love this sentence
@strangastrigo2 жыл бұрын
Deeply relatable
@chipm0nkey2 жыл бұрын
Sometimes it's the endless choice that kills you. Great tutorial. 🐶
@fyiicheckforspies2 жыл бұрын
8:05 another great thing about this method is it duplicates the mesh data too; if your model is rigged, it'll carry over the vertex groups and the shirt will be weighted properly
@ryanb65032 жыл бұрын
blender: if there isn't at least 2 ways to do something, it's coming soon
@graphosxp2 жыл бұрын
So is modelling and sculpting now terms used interchangeably? I'm not an expert in either one. I need to think more about this.
@MaheerKibria2 жыл бұрын
I have a love hate thing with 3D coat. The stuff you mentioned is what I love about it. I also think it has the best retopology tools in the industry. What i hate is that When we get to fine detail I find it lacking. I like using 3d coat for early work and then zbrush or blender when I am happy with the basic structure to actually do the fine detail. Then bringing it back to 3D coat for retopo.
@drukcg2 жыл бұрын
Great contents always Mr Curtis 👏 sorry to have forgotten to include your channel in our video.
@matts20802 жыл бұрын
The skin modifier one blew my mind
@StevenCookFX2 жыл бұрын
🐶 Thanks for all that you do for us.
@junxigeng79112 жыл бұрын
How to work with Voxel Modeling, is this a function? or modifier? or add-on ? really wanna know. Anyone knows it. plz tell me
@sergeyandreev25992 жыл бұрын
Laziness is a very powerful thing)
@XINN1X2 жыл бұрын
could you make a more in depth video on using remeshing with the modifier and cubes?
@Madjest2 жыл бұрын
As a beginner trying to learn 3d for concept art this video is goated, tried mostly everything else besides remesh and holy crap that made everything so much easier! Thanks dude!
@BackyardGarage9992 жыл бұрын
Thanks for this video! Learned new techinics today
@trainzmarcel20742 жыл бұрын
the painted nails are adorable ^w^
@vartanpanossian73312 жыл бұрын
Hey Curtis, how did you get different textures on the gun if it was modeled with metaballs then sculpted on top? did you retopo it?
@CurtisHolt2 жыл бұрын
Didn't retopo, just went into edit mode after, X-Ray, (C) circle selected all the verts I needed, (P) - Separate to make a separate object and then gave that a material. You don't need to separate, since you can assign materials to different faces anyway, but I felt like separating it for simplicity. The geometry was still kind of messy, but you can get relatively clean lines by (K) knife slicing a new line around the geometry to act as the boundary for your selection.
🐕 wish to get some VR headset and try 3D-modelling in VR space as all current ways of interaction with computer (mouse, keyboard, trackpad, wacom tablet...) feel so limited. Also want 3D version of DALL-E (3Dall-e?)
@trafficface2 жыл бұрын
I'm not new I'm old but I've learned a bunch today thank you
@TheNerd2 жыл бұрын
I would like to see some sort of Tutorial how you made that Gun. Basically not "a short video" but more like the entire process. "Sitting Down with Curtis". Like a Twitch/KZbin Livestream :-) I started out 2 years ago, I'm mainly Interested in Animations but sometimes I feel like "I need this prop", and I can get a good one online. So I need to make it myself and it always feels like pain to me. I have a HUGE amount of respect for all the 3D Arists in the 90's who made entire movies like Final Fanatasy.
@kellybeaudry25742 жыл бұрын
🐶 Thank you. This will save a ton of time on a low poly mobile game that I have been struggling with.
@frozthound2 жыл бұрын
YEEEEEEES deleting default cube to make another much better default cube. I feel u man.👊🏿
@IvanFlack2 жыл бұрын
I agree totally about 3D-Coat...it is a truly awesome tool and one that I have used since it started, even though I am not a great 3D Sculptor...in fact the creator, Andrew Shpagin from the Ukraine, gave me 20 Licences for the "older versions" free of charge to use in our local College as a teaching aid...a real decent bloke! 🐶😸for balance!
@moonstrobe2 жыл бұрын
Nice ideas. I really like 3d coat too.🐶
@dominicroberts4648 Жыл бұрын
🐕A bit advanced for me, but fascinating none the less. Mostly interested in using Blender for concept art for set design.
@captainjasons2 жыл бұрын
🐶 This was a nice video! I’ll dig into your other content… great pointing to other examples!
@GaryParris2 жыл бұрын
Agreed the way you get to the end result of what you want wholly depends on the type of thing you are looking to do. so mine is visual art(also known as fine art), so i don't really care about the geometry in the way game and movie industries require it. but that's my career needs as a visual artist & yes that would be the same for other types of artists including concept artists. 🐶
@JohnFranklin19822 жыл бұрын
🐶 Thank you very much!
@jinenjipeke2 жыл бұрын
i would love to try all those techniques 🐶
@capawesome3d9882 жыл бұрын
For sculpting i still keep Zbrush, still the best and they way that thing can deal with huge amounts of polygons(or points) is unbeatable. My old pc can deal with sculpts with over 100 mil points, would never be able even close on Blender.... Organic sculpting is zbrush, all the rest is Blender :D But i will check 3D Coat, never heard of it. thanks!
@unheilbargut Жыл бұрын
🐹
@KaijuMike2 жыл бұрын
I keep hearing the default cube thing, but I legit don't know the difference between the default cube and the one from add mesh. is it just a running gag? haven't watched enough blender tutorials to know.
@CurtisHolt2 жыл бұрын
Yeah it's just a psychological quirk the community has turned into a running gag 😅
@Totorus2 жыл бұрын
🐶 Super interesting, i'm fascinated with learning lot of stuff but one that i want to learn the most is to be able to create materials, textures and shapes like the art of H. R. Giger and Zdzisław Beksiński (i always have to google this name 'cause i can't remember how to write it correctly), so i was trying Zbrush, which seems to be the most appropriated software for doing those kind of stuffs, but i saw that you showed 3dcoat in the video so i might need to try that, also i was experimenting with C4D and the Volume Builder / Volume Mesher and then Remesh, is super nice to work with that on what you can get but very heavy and intense on the GPU and since i don't have a strong GPU now, i struggle a lot, i need to learn and try more and more techniques, also learn how to create good bakes of textures maybe to use it as displacement maps but that's also heavy intense, still i need to learn a lot and experiment a lot too. Greetings.
@victorebhodaghe38852 жыл бұрын
I always felt like I had to optimize, I never knew I didn't have to all the time
@torchit23022 жыл бұрын
🐶and comment for support! Also, what I'm lacking the most is TIME!!!
@Povilaz2 жыл бұрын
Very interesting!
@arshamshayan2 жыл бұрын
you should suggest these ideas for the sculpting to the devs they seem like cool ideas 👍
@Ririxpj2 жыл бұрын
10:30 DID SOMEONE MENTION SPORE!?!? IN 2022!?!? OMG YES YES YES, ITS BEEN SO LONG SINCE IVE HEARD OF THAT
@Viruz1052 жыл бұрын
🐶 Thanks!
@tikki00712 жыл бұрын
i use solidworks for modelling 🤷♂️ and blender for rendering. solidworks is a highend industrial software for product designer
@chicao.do.blender2 жыл бұрын
banger video, i think this really hammers the nail of "where is the line?" between beginner and intermediate knowledge, being able to acknowledge that there are different tool and all of them are viable to a certain degree :dog:
@Bonkstraa2 жыл бұрын
Keep on pumping out these banger vids, Curtis!
@jdtx632 жыл бұрын
🐶 Fantastic as usual Curtis - love the humour ! I've been working on projects fighting with rigging & animation, so it's nice to have a break from that & your video has inspired me to explore different approaches to modelling & to have some fun 👍🏻
@CurtisHolt2 жыл бұрын
Great to hear!
@Monkeygrey2 жыл бұрын
check out Kodon VR.. game changer for me
@bububirb2 жыл бұрын
Lots of amazing tips packed into this video. Thank you so much! 🐶
@FF7Cayn2 жыл бұрын
That was quite interesting! Thanks for the summary, even though you play around with all these things it's great to see it summarized like this. I should play more with procedural meshes and curves for sure. 🐶 bork
@powersprouter2 жыл бұрын
😁🐕interesting video thank you!❤
@bazwells84512 жыл бұрын
thank you for this video it has inspired me to look at alternative methids 🐶
@pleochroic2 жыл бұрын
Contrary to you I really enjoy run-of-the-mill box modeling now, but then I am new to it, finally have time to learn how to do it well, and I have a purpose -- making assets for one of the games I like to play. But I also love finding out about all these other ways to create meshes because in the long run it's about getting all the weird stuff that's in my head out into the digital world in some form, and I don't really care which tools I use for that. 🐱and 🐶 living together, *wry grin*. I just found a spiffy little online thing called "monster mash" -- you simply draw the outline of your object (you can import an image for reference), double-click on anything you want mirrored, click "inflate" and bingo, you have a base mesh. Dirty, dirty mesh, but hey, remesh to the rescue.
@CurtisHolt2 жыл бұрын
Sounds really cool!
@artistfuture2 жыл бұрын
🐶Great information
@violentpixelation54862 жыл бұрын
Like it alot. Same Mind.
@byAndreasEkberg2 жыл бұрын
🐶thanks!
@rizamoriza99312 жыл бұрын
Yeah before Cinema 4D Zbrush and Blender most 3D software created with intended as technical tools . Right now even graphic designer really eager to learn 3D because they know those too good to be ignored
@akwright2 жыл бұрын
🐶Thanks for the fantastic video! As someone who is new to Blender, this was very encouraging, as it's so easy to get overwhelmed with the limitless creativity Blender affords. Appreciate your teaching style and the way you break things down!
@henryfleischer4042 жыл бұрын
It never occurred to me that I could just copy part of a mesh to make clothing out of... well, I'll be using that later.
@freakinevil2 жыл бұрын
nice nailpaint
@charlesweaver30002 жыл бұрын
🐶 Thanks for the great video, it has some interesting techniques I would never have thought of. I've recently been experimenting with voxel modeling, and I recently created a free toolset of geometry nodes for creating and manipulating signed distance fields for the new volume cube node. I recommend you check it out, I think you would find some use in it. Oh, and thanks again for that perfectionism talk. I've been a lot more productive since!
@CurtisHolt2 жыл бұрын
Oh yeah! Francis Jasmin threw me a link to your 3.3 SDF presets thread on Blender Artists. I'll see if I can put some time aside to play with it. Also, really glad you liked the talk 😊 All the best!
@ScientObject402 жыл бұрын
I love dogs too 🐶
@no-one37952 жыл бұрын
When I want to make something, I usually use poly modeling. But I would like to try other techniques as well🐶
@Aptass2 жыл бұрын
Great content as always. I like modelling but many times I'm just stuck looking at that cube, throwing subdivides at it. You nailed that part! 🐶
@keithtam88592 жыл бұрын
mesh is foundation skill man
@baldpolnareff72242 жыл бұрын
🐶 Finally some appreciation for metaballs, I'm a big fan of them! I like blocking rough shapes out with metaballs, then convert to mesh and sculpt...also, as much as I love using geometry nodes, the good old trick of using a particle system to scatter metaballs as droplets is still amazing
@Hattonz2 жыл бұрын
cool video 🐶
@Rossilaz582 жыл бұрын
Off topic but I like your nails
@mind_of_a_darkhorse2 жыл бұрын
Thanks for a very thought-provoking video and for demonstrating the various possibilities to achieve designs! 🐶