What are UDIM's and how do they improve your texturing workflow ? ( My 1000th video !! )

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MH Tutorials, the Modeling Hub

MH Tutorials, the Modeling Hub

5 жыл бұрын

#3DModeling #3DAnimation
So what are UDIM's exactly, how do you create them, what are they for and how do they improve your 3D texturing workflow ?
Well, check out the video and you will find out !
#MHTutorials
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Пікірлер: 88
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Did you know what UDIM's were ? And if so, did you use them ?
@manollobango
@manollobango 5 жыл бұрын
I've already heard about UDIMs and the idea behind this sounds great at the beginning e.g. in this way you can get a higher texel density for each part of your model which results in having a higher texture quality without the need of using higher texture resolution which also improves the performance depending on the application area. But otherwise if you want to keep the textel density for each part the same then I can't see any advantage in using this workflow. So for now it's hard for me to understand the benefits of using UDIMs or to using them correctly. BTW congrats on your 1k upload!
@sharathkumar2176
@sharathkumar2176 4 жыл бұрын
Hey hai, I am watching your videos since I started as a 3d artist, thanks for that. Now I ran into an issue in importing mesh from Maya to substance painter. When I import the mesh the log shows that either 'mesh doesn't have uv coordinate' or 'mesh uv face splitting between tiles' but back in Maya I have place every mesh uv map on each tile accordingly. And I have checked the UDIMS per texture tile option in substance painter. But I don't no what is the problem .can you help sir
@SirEpifire
@SirEpifire 3 жыл бұрын
I actually was just looking into them today and I realized 4k wasn't enough detail as I'm working on a rather large hero prop. Your workflow however, is right in line with the tool combination I'm switching to. Since I'm switching from Softimage to Maya (finally) your tutorials are right to the point and exactly what I needed here. Said it before but more people need to see your stuff, it's gold!
@IgorSinitsky
@IgorSinitsky 2 жыл бұрын
Why dont you just use different map channels (multiple materials) to increase texture quality ?
@TrueTydin
@TrueTydin 5 жыл бұрын
Congratulations on 1000 videos Mike! AMAZING achievement!
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you
@warrenography
@warrenography 4 жыл бұрын
Thank you, a clear, a to z explanation. I appreciate that very much!
@yadav-r
@yadav-r 3 жыл бұрын
This is very helpful, thank you for taking the time to explain it to us. Good day
@andcaru
@andcaru 3 жыл бұрын
Thanks a lot Mike, As clear as ever, keep going!!.
@kuldeepification
@kuldeepification 5 жыл бұрын
Congrats Mike and Loved the Tutorial was waiting for this. 👍👍
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Awesome, thanks
@TLKMewthreeWarrior
@TLKMewthreeWarrior 4 жыл бұрын
This video was fantastically helpful, thank you!
@MHTutorials3D
@MHTutorials3D 4 жыл бұрын
Very welcome
@surendranathsk9707
@surendranathsk9707 5 жыл бұрын
Thank you so much Mr. Mike😊. Congratulations on 1000th video 😀
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you
@anzatzi
@anzatzi 4 жыл бұрын
Thanks. super clear and concise
@md.abid-ar-rafi4622
@md.abid-ar-rafi4622 5 жыл бұрын
You are great Mike. You make things easier to understand.
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you !
@malek3dartist96
@malek3dartist96 3 жыл бұрын
as always when i search to make anything the answer is in your channel thank you
@MaleOreo
@MaleOreo 6 ай бұрын
tysm, easy to understand
@vuankhanhbeo
@vuankhanhbeo 4 жыл бұрын
Thank you so much for the video
@user-zw2cv1oq2l
@user-zw2cv1oq2l 4 жыл бұрын
Thank you so much, sir!
@nestorrios9703
@nestorrios9703 5 жыл бұрын
Congratulations always enjoy your videos 👏👏👏👏
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you Nestor
@martindiavolo1635
@martindiavolo1635 5 жыл бұрын
Nice Video Mike and congratulations!
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thanks Martin
@pascalcreativedesign8790
@pascalcreativedesign8790 3 жыл бұрын
Excellent. To da point
@joserororo9240
@joserororo9240 5 жыл бұрын
Thank you very much Mike, I never knew how I could use more than one plane of Uvs, (that now I know they are called Udim's), to be able to correctly extract my model to substance painter for example without being mounted one on another .., thanks, un saludo
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Gracias !
@frequencyio
@frequencyio 5 жыл бұрын
Congrats on 1,000 vids Mike... 🎉
@heatherroderick1808
@heatherroderick1808 5 жыл бұрын
Congratulations on your 1000th video! :) you're awesome
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
So are you Heather !
@heatherroderick1808
@heatherroderick1808 5 жыл бұрын
Thanks mike! :)
@sourabhvishwakarma5
@sourabhvishwakarma5 8 ай бұрын
Thank you sir
@yahyatarek443
@yahyatarek443 3 жыл бұрын
thanks so much
@Tim4Tat
@Tim4Tat 5 жыл бұрын
Hi Mike, I was wondering how would you assign the textures to the object in Maya? Would you still have to create a different material for each UDIM?
@KITTYXXCHAN
@KITTYXXCHAN 5 жыл бұрын
I really need this
@mohammadrazakhan3852
@mohammadrazakhan3852 5 жыл бұрын
Congrats mike
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you
@nachiitoman
@nachiitoman 4 жыл бұрын
I was wondering how can I learn what udims are but how can work with it in substance painter and thank you for being specific!!
@Alan220v
@Alan220v 3 жыл бұрын
THANKS
@mollymay4846
@mollymay4846 5 жыл бұрын
Excellent! Thanks as always. Can you do a tutorial about how to effectively apply UDIM textures back onto the model, in Maya or a game engine such as Unreal?
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Each UDIM will have its own texture package. Just apply them like you would on any other model
@piotrboruta3913
@piotrboruta3913 5 жыл бұрын
Congratulations on 1000 videos :)
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thank you
@piotrboruta3913
@piotrboruta3913 5 жыл бұрын
Dziękuję...Thank you
@yggrassildigital8483
@yggrassildigital8483 5 жыл бұрын
thank you. i didn’t know that!
@yggrassildigital8483
@yggrassildigital8483 5 жыл бұрын
Happy 100k sir!
@alinazablockaya4538
@alinazablockaya4538 2 жыл бұрын
thanks
@krzysztofmazurkiewicz5270
@krzysztofmazurkiewicz5270 5 жыл бұрын
I am not really into working with textures but this sure helps alot! Maybe ill change my mind ;)
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Give it a try
@rafaelsot01
@rafaelsot01 3 жыл бұрын
Thank you for helping me indirectly!! hehehehe thank you so much!
@249L5040
@249L5040 4 жыл бұрын
Hi, Can you explain how to bring a particular uv set from substance to maya work space, when I tried its going back to 0 to 1 workspace how shoul i get around it?
@harikiran687
@harikiran687 4 жыл бұрын
hi mike hermes.....how do we assign them in maya for the one material we have , doing udim will divide the the material ? so that we can assign exported textures from substance.. i dont know that , please let me know
@chaztrammell123
@chaztrammell123 5 жыл бұрын
Awesome video Mike. I have a question about baking and exporting maps once your done. Is there a way to have all of your textures baked into a single map even if you have separate UDIMS??? Say I want to use UDIMS to get high level detail but then I want to bake everything out as a single map in 2k resolution to export into Unreal etc.
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
You would get a 32K map or something like that or you would kill all the detail when bringing back to 2K
@stickmanunivers5si9d
@stickmanunivers5si9d 5 жыл бұрын
Excuse me,Why I don't have the same option in uv layout option? I use Maya 2018
@frankie3351
@frankie3351 2 жыл бұрын
Hey mike, how many texture sets are acceptable for games? I know you wanna keep materials to a minimum right? Is 12 texture sets or whatever it was for that shark actually practical? Thanks
@santodkewl
@santodkewl 3 жыл бұрын
hi mike, do you have substance painter tutorials?
@anwarhussain5875
@anwarhussain5875 5 жыл бұрын
I know now, thanks
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
You're welcome !
@Sanjay-lp9dd
@Sanjay-lp9dd 4 жыл бұрын
Hey please help me.. I don't want texture sets to be divided according to udim I want them to divide according to the materials what I assigned..
@DrGameTazo
@DrGameTazo 3 жыл бұрын
So~When Export Texture from SP. It will be 10 textures or a Super big one texture??
@shadowcasterstudios4042
@shadowcasterstudios4042 8 ай бұрын
Uncle mike, im having erratic results in substanceToMaya would an in-depth video on this topic be out of the question
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
Mr Mike first of all Congratulations...is there is away pack these udims in their own uv box without scaling them manualy? i want everyone have the same texture size in every uv box place
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
How will maya know the scale ?
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
well....to be honest i dont know much about maya i use 3ds max but by using udims in max or maya i was thought by using packing for every uv then place them in the uv box but yes scale is need also for texel density
@WarrenYoungRamblingRoad
@WarrenYoungRamblingRoad 5 жыл бұрын
Oh Yeah, 1000 VIDEOS !
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Thanks Warren
@rKringtonezone
@rKringtonezone 5 жыл бұрын
Is there any advantage to use UDIM instead of single tile UV except textured resolution???.
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
You have a better ideas what's what, you will have more control over the texture, better tessellation etc etc
@moyosoreogunleye
@moyosoreogunleye 5 жыл бұрын
Hello Mike, I am having an issue with my renderview in Arnold. Whenever I use an image to texture my model, it shows in the viewport but not in my render view. I have been stuck on this for days now!
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
If you are using Arnold as a renderer ( example ) then you have to plug your 2D file into an arnold shader, otherwise it won't work
@moyosoreogunleye
@moyosoreogunleye 5 жыл бұрын
@@MHTutorials3D thank you. I actually plugged the 2D file into the weight parameter instead of color. But it's fine now when I plugged it into color
@IronFreee
@IronFreee 3 жыл бұрын
I don't get it, what advantage does it have to what is already existing? If you increased the resolution of your classic texture you would have more pixels for the body section as well as the rest. Or you can make a multi material with the same result plus the ability to change the texture type for each section... Is it specific to substance painter? (I don't use it)
@tonirak241
@tonirak241 2 жыл бұрын
Here I am as confused as you, I just don't get it, when I first heard about Udim's I said that doesn't make sense at all, I came here to understand more about it but still I can't find any use of it, may be I'm missing something
@IronFreee
@IronFreee 2 жыл бұрын
@@tonirak241 Well, it looks like Mike Hermes didn't found the answer even after a year... :D
@p0rt3r
@p0rt3r 4 жыл бұрын
So it's basically a clever way to use the entire texture space for each section of the mesh, without having to deal with overlapping UVs? But in only works, if the tool at hand allows each section to have its own material. Otherwise you have to break it up into several meshes and the whole concept becomes obsolete, since then each mesh has its own separate UVs anyway. Is that correct or is there more to it?
@MHTutorials3D
@MHTutorials3D 4 жыл бұрын
It is not about overlapping UV's You could still have those using UDIMS. It is about having move real estate for your textures
@p0rt3r
@p0rt3r 4 жыл бұрын
@@MHTutorials3D My point is this: You could get more real estate simply by up-scaling those UV shells and assigning each one its own material. Even if you keep them all in one tile, heavily overlapping each other, you get that additional real estate for your textures. It's a hell to work with, though. And so UDIM is the clever idea to use texture tiling to your advantage, to move those shells to other tiles, so you don't have to deal with them overlapping. Even if the software doesn't offer this kind of layout out-of-the-box (like my old version of Cinema 4D) it is easy enough to manually achieve the result that way.
@gauravsawant9920
@gauravsawant9920 5 жыл бұрын
How to model A Cricket worldcup in maya ? I need a tutorial On it plzz help me @mh tutorials 😔😔
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
Sorry Gaurav but the request list is simply way to long
@gauravsawant9920
@gauravsawant9920 5 жыл бұрын
@@MHTutorials3D fine Thankyou For taking time out of your busy schedule and replying You are doing a good Job. I like your modeling 😊
@joantonio6331
@joantonio6331 5 ай бұрын
La guerre froide
@austinjoseph8849
@austinjoseph8849 4 жыл бұрын
Went to college for 1 year and they never taught this! WTF!
@MHTutorials3D
@MHTutorials3D 4 жыл бұрын
I hear that a lot Austin
@austinjoseph8849
@austinjoseph8849 4 жыл бұрын
@@MHTutorials3D I digged a little and most forums and blogs agree that game engine don't support UDIM. So..... What gives?
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