make a source engine mod that makes all the props way too bouncy like this and play hl2 with it
@Diabhork11 ай бұрын
I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults
@deckardcain867220 күн бұрын
still better than overcharged
@Grimmers2 жыл бұрын
So it pretty much turns the game into a public Gmod server.
@NoahGooder2 жыл бұрын
that was my thoughts exactly expecially with the ragdoll physics.
@TheGlassMan2 жыл бұрын
I mean, its the same game engine so there's no surprise here
@BungieStudios2 жыл бұрын
I like how the physics are more lifelike in some parts and beyond broken in others.
@TwoDaysFromRetirement4 ай бұрын
False! This is actually a different game called half life 2
@subway22274 ай бұрын
@@TwoDaysFromRetirement alr bro
@mcarpen892 жыл бұрын
My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets
@landtechnik4k2 жыл бұрын
it was the monitor
@sillyfella2009 Жыл бұрын
oppenheimer reference
@squasherdown5 ай бұрын
aperture science new invention: repulsive filing cabinet!
@robwebnoid57635 ай бұрын
Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.
@squasherdown5 ай бұрын
@@robwebnoid5763 currently "Jackie Channing" it to you
@JackFoxtrotEDM2 жыл бұрын
I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”
@thelvadam28842 жыл бұрын
no u mean " OHH fuck yeah , lets fucking go !"
@travisdickens43042 жыл бұрын
@@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.
@dovahkiin21082 жыл бұрын
So?
@exaltedb2 жыл бұрын
3:40 would like to beg to differ
@randigo99922 жыл бұрын
The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll
@Eira_2 жыл бұрын
half life 2 but glados spilled repulsion gel everywhere
@AbsnormalCoolest Жыл бұрын
how did she spill it
@Hugh_Mannn11 ай бұрын
@@AbsnormalCoolestCombine found her super-secret supply
@alicorn39245 ай бұрын
@@Hugh_Mannn no!!!! they got here blue stuff!!
@phoomham92174 ай бұрын
@@alicorn3924jeese I need the blue
@soupcangaming6624 ай бұрын
@@phoomham9217 mr what i eated it all
@theworldsmostgiantDr2 жыл бұрын
0:50 "I never thought I'd see a Resonance Cascade, let alone create one."
@colinhuber59032 жыл бұрын
The way the second pistol flies straight to Gordon is wonderful!
@TheVoltDenatsu5 ай бұрын
it's hard being the one free man
@erikpng5 ай бұрын
He's The One (Free Man).
@noahfessenden64785 ай бұрын
The Force is strong with the Freeman!
@TheVoltDenatsu5 ай бұрын
@@erikpng Gordon "The One Free Man" Freeman (Canon)
@stinkpantsslim6805 ай бұрын
The way it flies straight to him reminds me of the easter egg in half life 1 where if a human enemy gets gibbed there's a rare chance the skull, line of sight permitting, will fly straight towards you. I forget which video talks about it but it's a thing!
@simtexa2 жыл бұрын
I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.
@hansonkerman7286 Жыл бұрын
car
@RHans621 Жыл бұрын
car
@Iskolya. Жыл бұрын
car
@CEO_Of_Racism_2023 Жыл бұрын
car
@the_true_carwrecker9 Жыл бұрын
car
@advancedmicrodevices38682 жыл бұрын
The usp bouncing around then to the player is golden
@soda415.52 жыл бұрын
Intel CPU doesn’t do that
@captain13342 жыл бұрын
@@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate
@soda415.52 жыл бұрын
@@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely
@thelvadam28842 жыл бұрын
Bro there is no USP in Half-Life 2 xD
@captain13342 жыл бұрын
@@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash
@henryfreeman12562 жыл бұрын
Never knew Gordon learned how to use telekinesis in MIT
@korvo99362 жыл бұрын
He's indeed a Highly Trained Profesional!
@VarenRoth2 жыл бұрын
How'd you think picking up cans worked?
@callumkristofer77932 жыл бұрын
@@korvo9936 he doesn't need to hear all that!
@Durwagon2 жыл бұрын
He's got a degree in theoretical physics! Like the physics that are theoretically going on here.
@gamejunk1e2 жыл бұрын
He has a theoretical degree in physics
@arjunlagoon20152 жыл бұрын
So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.
@disk0__2 жыл бұрын
I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.
@owenkegg56082 жыл бұрын
Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what
@Zack_Wester2 жыл бұрын
@@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not. Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.
@FenekkuKitsune2 жыл бұрын
You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit. You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)
@Mandragara2 жыл бұрын
@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here
@stupakoopa_39872 жыл бұрын
"You can't stop me!" "Oh, I know. But he can" _400 tickrate pistol from hell_
@MaximG.2 жыл бұрын
3:05 - I'm genuinely surprised this didn't end with splat+flatline
@SuperShadow2 жыл бұрын
0:16 A liberated gun eventually finds its new caretaker
@daiganmonceaux734711 ай бұрын
Did you just write a haiku about half life 2 physics? Damn
@voytec4482 жыл бұрын
0:38 gordon had the gravity gloves
@Chipmunkboy2 жыл бұрын
Jumped at him like Mario jumping at a Goomba
@G-Cole-0111 ай бұрын
yoink
@ch1ppychipp4 ай бұрын
SUPER HOT
@TipNsystem2 ай бұрын
gordon the gravi gloves
@Fwoofy-Wormalicious29 күн бұрын
*comically flies into hands*
@SkylorBeck2 жыл бұрын
I legit thought my speakers weren't working for the first 11 seconds of this video.
@Solutra2 жыл бұрын
10 seconds
@Pinsplash2 жыл бұрын
10 and a half seconds
@PekaCheeki2 жыл бұрын
Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options
@Genjinas2 жыл бұрын
seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim
@PekaCheeki2 жыл бұрын
@@Genjinas ka lol as dont lietuvis
@Genjinas2 жыл бұрын
@@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai
@PekaCheeki2 жыл бұрын
@@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia
@Lambda31412 жыл бұрын
Cars spinning in tight barrel rolls made me laugh so dang hard
@cac_deadlyrang2 жыл бұрын
Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._* Why yes, that is a JoJo reference. Sue me.
@ArmayaSari-e6v5 ай бұрын
6:31 i love how one of the antlions came up to you and said "what the fuck did you just do?"
@schniemand2 жыл бұрын
"sorry doc" _fucking kills him_ 3:57
@Stresenbear2 жыл бұрын
4:09 insert free bird guitar solo here
@ekanshsubba12112 жыл бұрын
Okay
@e_doors2 жыл бұрын
Low tick rate: vehicle bounces High tick rate: EVERYTHING BOUNCES
@cactisiusninja2 жыл бұрын
0:21 gordon use the force to catch the pistol
@limeflake41922 жыл бұрын
When you allow the entropy of the Source Engine to become a weapon by itself
@maynard_neon10392 жыл бұрын
2:01 "container please do something funny" "container wake up" "container?" :(
@fandyus41252 жыл бұрын
0:57 the way it just hits him in the head and he disappears is hysterical
@St-bh5oz7 ай бұрын
Everything about this clip is hysterical
@lastguest2 жыл бұрын
"WE DON'T GO TO RAVENHOLM" [Crashing sounds, and then explosion]
@BalthazarB22 жыл бұрын
Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.
@NoahGooder2 жыл бұрын
you forgot the possible narcotics abuse.
@greedo692 жыл бұрын
nice pfp
@pepsimanv78832 жыл бұрын
@@NoahGooder *"MORPHINE ADMINISTERED"*
@NoahGooder2 жыл бұрын
@@pepsimanv7883 exactly lol
@BalthazarB22 жыл бұрын
@@greedo69 Thanks.
@bishalgurung43562 жыл бұрын
"We don't go to Ravenholm." The physics is screwed.
@Wheagg2 жыл бұрын
6:50 local scientist gets beat to death by a shovel
@N_the_man Жыл бұрын
That's something that sounds like it's straight out of portal 2.
@SniperOnSunday5 ай бұрын
Same universe@@N_the_man
@HomerGunther2 жыл бұрын
Physics object: hey, how much momentum do i have? Tick rate: YES
@hereelabs2 жыл бұрын
This is the gordon freeman lsd trip of all time
@Beardtung2 жыл бұрын
this is scarier than any source horror mod I’ve ever seen
@Kalinskiya2 жыл бұрын
6:24 imagine Portal turret flying like that LMAO.
@audiovisualcringe Жыл бұрын
the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen
@CptDoot2 жыл бұрын
0:36 sick pistol kickflip into gordon
@ConfirmedZer02 жыл бұрын
Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️
@hhbytfellas2 жыл бұрын
5:53 car roll
@The_Computer_Guy_Official4 ай бұрын
Car happy
@Spartan_Tanner2 жыл бұрын
0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.
@invalid_user_handle2 жыл бұрын
I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.
@xDShot90002 жыл бұрын
Interesting how does Volt handles that
@name19142 жыл бұрын
4:57 anyone else hear the brain aneurysm meme?
@andreaszetterstrom74182 жыл бұрын
It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.
@PurpleTeletubby Жыл бұрын
I love how because of the tickrate the props and weapons have the ability to *kill combines.*
@xXYannuschXx2 жыл бұрын
0:56 that shotgun combine must have been using HAAAX
@supersonicbros232 жыл бұрын
Seeing that car flail around reminds me, did you know you can control the cars with the console? After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.
@JackFoxtrotEDM2 жыл бұрын
Oh shit? How do you do vehicle stuff like that, is there documentation?
@Wheagg2 жыл бұрын
Oh fr?
@Pacca642 жыл бұрын
Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.
@NoahGooder2 жыл бұрын
I bet that will crash the game
@travisdickens43042 жыл бұрын
@@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.
@-0rbital-2 жыл бұрын
Bouncy!!! 😃 3:40 - Ground Control to Major Zomb.
@UnknownCleric24202 жыл бұрын
6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head
@reyconsolaV2 жыл бұрын
This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤
@FriendlyKat2 жыл бұрын
The turret going ham absolutely broke me. LOL
@jakedill13042 жыл бұрын
I feel like this is a lore friendly glitch
@cherrybutterflyproductions67952 жыл бұрын
Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...
@D0Samp2 жыл бұрын
For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.
@LavenderJJ_2 жыл бұрын
You'd have to try so hard to catch your companion cube
@Citiesinmotionplayer2 жыл бұрын
@@LavenderJJ_ or beat the game without it, which is possible
@D0Samp2 жыл бұрын
Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10
@caav562 жыл бұрын
@@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?
@RAFMnBgaming2 жыл бұрын
given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.
@HafJaf Жыл бұрын
0:30 man, this breakcore fire 🔥🔥🔥
@OrigiNope2 жыл бұрын
I love how those pistols both just boomeranged back to him
@fen45542 жыл бұрын
*barnacle:* I swear this never happens to me. *spits you out, dejected*
Man, gordon is a pro at catching those flying pistols!
@jesseromo76462 жыл бұрын
6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆
@heatherkirk76572 жыл бұрын
10/10 the way it's meant to be played tickrate 1000
@Littlefighter19112 жыл бұрын
0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.
@ekanshsubba12112 жыл бұрын
4:11 damn that buggys got some moves
@theRedGman2 жыл бұрын
2:57 when the teacher leaves class for 2 nanoseconds
@huss28912 жыл бұрын
Lol
@Pancakes_os14 күн бұрын
"We don't go to the classroom"
@metalgear65312 жыл бұрын
2:47 I love how the dropship just.... stops dead in the air. Like "Well NOW what?"
@FenekkuKitsune2 жыл бұрын
Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.
@metalgear65312 жыл бұрын
@@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script. Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"
@SATXSXRIProd2 жыл бұрын
0:26 - breakcore producers be like
@OmegatorTheCelestial11 ай бұрын
Dude come on, I have the same idea
@SATXSXRIProd11 ай бұрын
@@OmegatorTheCelestial 😄😄😄
@yvettemspainter72582 жыл бұрын
no one is talking about the fact that the jeep LITERALLY started doing cartwheels
@NoahGooder2 жыл бұрын
tbh with everything else in the video it was just a minor note.
@nicogeek75282 жыл бұрын
6:27 There is something so weirdly epic in the way that turret spined
@bigmanbimbus2 жыл бұрын
the exaggerated swagger of a combine turret
@CanularRadio2 жыл бұрын
Agreed
@scientificthesis2 жыл бұрын
*spun btw
@minichaz892 жыл бұрын
I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.
@DivineCerinian2 жыл бұрын
I didn't know i needed this until I saw this comment
@paladinmaid23342 жыл бұрын
love the kessler syndrome of props going nuts at 0:50
@BaronPraxis84922 жыл бұрын
I like how the first thing you hear in Ravenholm is a distant explosion.
@DinnerForkTongue2 жыл бұрын
A bunch of shit breaking, THEN an explosion to cap it off.
@cheesepop71752 жыл бұрын
Metrocop: aaggh, you killed me, oouuuchhh, btw heres my pistol *throws pistol at the player* Player: *catches it* thx!
@vypergaming1172 жыл бұрын
Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"
@mobius15042 жыл бұрын
@4:00 "Sorry Doc" as the buggy gets obliterated
@MrLyosea2 жыл бұрын
3:54 That actually looks like the game is telling you that :D
@fen45542 жыл бұрын
Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.
@dasantihero28272 жыл бұрын
That turret bouncing at the end had me rolling
@Lagbeard2 жыл бұрын
0:37 Well that was nice of that Civil Protection officer.
@ComradeCovert2 жыл бұрын
ok the turrets flying around causing nonstop absolute mayhem was too much lol
@blindfoldedmissile2 жыл бұрын
3:18 got my heartrate up
@stukatang2 жыл бұрын
I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious
@MaxBlackHawk2 жыл бұрын
06:42 Antlion Soldier just like: Hey! don't do that again
@pizza-for-mountains2 жыл бұрын
ragdolls and dropping held objects: completely fine literally any other physics interaction: *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*
@KrazyDavLP2 жыл бұрын
hmmm, i want to use this in VR
@NoahGooder2 жыл бұрын
from personal expirence airboat vr is PAIN.
@KalebSDay2 жыл бұрын
This is the best visual representation of the butterfly effect I've ever seen, haha. 0:50
@Kapomafioso2 жыл бұрын
6:13 that looks like more than just a minor fracture :))
@squidiskool2 жыл бұрын
Who is the ruler never gonna look!
@nobodycares84062 жыл бұрын
2:58 If I was in Ravenholm for the first time as a kid and heard this sounds in the distance I would turn back and run away
@sciguy42972 жыл бұрын
This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop... My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).
@FenekkuKitsune2 жыл бұрын
It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)
@StuntmanMikeL5 ай бұрын
It's like pinball mode in Carmageddon 2.
@VorpalStorm2 жыл бұрын
That bouncy pistol catch was sick as hell.
@justit10742 жыл бұрын
takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed
@ChannelSho Жыл бұрын
I'm pretty sure the tick rate turned the airboat gun at 2:42 into the A-10 Warthog's Gatling cannon
@brianery Жыл бұрын
you know your game is fucked when the turrets decide that they will melee attack instead
@SirPembertonS.Crevalius2 жыл бұрын
The turrets look like they're panicking from all the bouncing around lol.
@SirPembertonS.Crevalius2 жыл бұрын
@@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!
@thelvadam28842 жыл бұрын
@@doggobind whats the context of all this statements ? sorry i seem to be missing something...
@NoahGooder2 жыл бұрын
I mean wouldnt you be panicing?
@HarryVoyager2 жыл бұрын
5:10 You know, I don't normally get motion sick at pretty much anything, but that? That might actually do it...
@greniza28112 жыл бұрын
It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.
@nukachronic62114 ай бұрын
5:48 had me dying. Just the b-hop in while the car is going nuts lmao xD
@jesuschrist1942 жыл бұрын
Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!
@ChronoTango2 жыл бұрын
Ah, so this is where the idea for repulsion gel came from.
@Magnymbus2 жыл бұрын
This, children, is why we multiply everything by "DeltaTime".
@nolram2 жыл бұрын
Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not
@brianvanderhoofven64182 жыл бұрын
Half-Life 2 but every physics enabled object becomes SCP-018
@tomvr4543 Жыл бұрын
4:16 the buggy is very buggy
@BaDonut4 ай бұрын
beat me to it
@eggyx27342 жыл бұрын
6:22 when the turret keeps jerking around and beeping ,i fckin lost it lol holy fck 🤣