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What Happens when Half-Life 2 Updates TOO FAST

  Рет қаралды 596,794

Pinsplash

Pinsplash

Күн бұрын

Пікірлер: 975
@Pinsplash
@Pinsplash 2 жыл бұрын
too slow: kzbin.info/www/bejne/maq8nGyeiqmXoJo
@binkbunkspiggleworm
@binkbunkspiggleworm 2 жыл бұрын
just watched
@tophat-1-cause-yea
@tophat-1-cause-yea Жыл бұрын
Oh my goodness crazy stuff
@Capiosus
@Capiosus Жыл бұрын
make a source engine mod that makes all the props way too bouncy like this and play hl2 with it
@Diabhork
@Diabhork 11 ай бұрын
I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults
@deckardcain8672
@deckardcain8672 20 күн бұрын
still better than overcharged
@Grimmers
@Grimmers 2 жыл бұрын
So it pretty much turns the game into a public Gmod server.
@NoahGooder
@NoahGooder 2 жыл бұрын
that was my thoughts exactly expecially with the ragdoll physics.
@TheGlassMan
@TheGlassMan 2 жыл бұрын
I mean, its the same game engine so there's no surprise here
@BungieStudios
@BungieStudios 2 жыл бұрын
I like how the physics are more lifelike in some parts and beyond broken in others.
@TwoDaysFromRetirement
@TwoDaysFromRetirement 4 ай бұрын
False! This is actually a different game called half life 2
@subway2227
@subway2227 4 ай бұрын
@@TwoDaysFromRetirement alr bro
@mcarpen89
@mcarpen89 2 жыл бұрын
My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets
@landtechnik4k
@landtechnik4k 2 жыл бұрын
it was the monitor
@sillyfella2009
@sillyfella2009 Жыл бұрын
oppenheimer reference
@squasherdown
@squasherdown 5 ай бұрын
aperture science new invention: repulsive filing cabinet!
@robwebnoid5763
@robwebnoid5763 5 ай бұрын
Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.
@squasherdown
@squasherdown 5 ай бұрын
@@robwebnoid5763 currently "Jackie Channing" it to you
@JackFoxtrotEDM
@JackFoxtrotEDM 2 жыл бұрын
I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”
@thelvadam2884
@thelvadam2884 2 жыл бұрын
no u mean " OHH fuck yeah , lets fucking go !"
@travisdickens4304
@travisdickens4304 2 жыл бұрын
@@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.
@dovahkiin2108
@dovahkiin2108 2 жыл бұрын
So?
@exaltedb
@exaltedb 2 жыл бұрын
3:40 would like to beg to differ
@randigo9992
@randigo9992 2 жыл бұрын
The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll
@Eira_
@Eira_ 2 жыл бұрын
half life 2 but glados spilled repulsion gel everywhere
@AbsnormalCoolest
@AbsnormalCoolest Жыл бұрын
how did she spill it
@Hugh_Mannn
@Hugh_Mannn 11 ай бұрын
@@AbsnormalCoolestCombine found her super-secret supply
@alicorn3924
@alicorn3924 5 ай бұрын
​@@Hugh_Mannn no!!!! they got here blue stuff!!
@phoomham9217
@phoomham9217 4 ай бұрын
​@@alicorn3924jeese I need the blue
@soupcangaming662
@soupcangaming662 4 ай бұрын
@@phoomham9217 mr what i eated it all
@theworldsmostgiantDr
@theworldsmostgiantDr 2 жыл бұрын
0:50 "I never thought I'd see a Resonance Cascade, let alone create one."
@colinhuber5903
@colinhuber5903 2 жыл бұрын
The way the second pistol flies straight to Gordon is wonderful!
@TheVoltDenatsu
@TheVoltDenatsu 5 ай бұрын
it's hard being the one free man
@erikpng
@erikpng 5 ай бұрын
He's The One (Free Man).
@noahfessenden6478
@noahfessenden6478 5 ай бұрын
The Force is strong with the Freeman!
@TheVoltDenatsu
@TheVoltDenatsu 5 ай бұрын
@@erikpng Gordon "The One Free Man" Freeman (Canon)
@stinkpantsslim680
@stinkpantsslim680 5 ай бұрын
The way it flies straight to him reminds me of the easter egg in half life 1 where if a human enemy gets gibbed there's a rare chance the skull, line of sight permitting, will fly straight towards you. I forget which video talks about it but it's a thing!
@simtexa
@simtexa 2 жыл бұрын
I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.
@hansonkerman7286
@hansonkerman7286 Жыл бұрын
car
@RHans621
@RHans621 Жыл бұрын
car
@Iskolya.
@Iskolya. Жыл бұрын
car
@CEO_Of_Racism_2023
@CEO_Of_Racism_2023 Жыл бұрын
car
@the_true_carwrecker9
@the_true_carwrecker9 Жыл бұрын
car
@advancedmicrodevices3868
@advancedmicrodevices3868 2 жыл бұрын
The usp bouncing around then to the player is golden
@soda415.5
@soda415.5 2 жыл бұрын
Intel CPU doesn’t do that
@captain1334
@captain1334 2 жыл бұрын
@@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate
@soda415.5
@soda415.5 2 жыл бұрын
@@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely
@thelvadam2884
@thelvadam2884 2 жыл бұрын
Bro there is no USP in Half-Life 2 xD
@captain1334
@captain1334 2 жыл бұрын
@@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash
@henryfreeman1256
@henryfreeman1256 2 жыл бұрын
Never knew Gordon learned how to use telekinesis in MIT
@korvo9936
@korvo9936 2 жыл бұрын
He's indeed a Highly Trained Profesional!
@VarenRoth
@VarenRoth 2 жыл бұрын
How'd you think picking up cans worked?
@callumkristofer7793
@callumkristofer7793 2 жыл бұрын
@@korvo9936 he doesn't need to hear all that!
@Durwagon
@Durwagon 2 жыл бұрын
He's got a degree in theoretical physics! Like the physics that are theoretically going on here.
@gamejunk1e
@gamejunk1e 2 жыл бұрын
He has a theoretical degree in physics
@arjunlagoon2015
@arjunlagoon2015 2 жыл бұрын
So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.
@disk0__
@disk0__ 2 жыл бұрын
I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.
@owenkegg5608
@owenkegg5608 2 жыл бұрын
Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what
@Zack_Wester
@Zack_Wester 2 жыл бұрын
@@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not. Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.
@FenekkuKitsune
@FenekkuKitsune 2 жыл бұрын
You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit. You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)
@Mandragara
@Mandragara 2 жыл бұрын
​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here
@stupakoopa_3987
@stupakoopa_3987 2 жыл бұрын
"You can't stop me!" "Oh, I know. But he can" _400 tickrate pistol from hell_
@MaximG.
@MaximG. 2 жыл бұрын
3:05 - I'm genuinely surprised this didn't end with splat+flatline
@SuperShadow
@SuperShadow 2 жыл бұрын
0:16 A liberated gun eventually finds its new caretaker
@daiganmonceaux7347
@daiganmonceaux7347 11 ай бұрын
Did you just write a haiku about half life 2 physics? Damn
@voytec448
@voytec448 2 жыл бұрын
0:38 gordon had the gravity gloves
@Chipmunkboy
@Chipmunkboy 2 жыл бұрын
Jumped at him like Mario jumping at a Goomba
@G-Cole-01
@G-Cole-01 11 ай бұрын
yoink
@ch1ppychipp
@ch1ppychipp 4 ай бұрын
SUPER HOT
@TipNsystem
@TipNsystem 2 ай бұрын
gordon the gravi gloves
@Fwoofy-Wormalicious
@Fwoofy-Wormalicious 29 күн бұрын
*comically flies into hands*
@SkylorBeck
@SkylorBeck 2 жыл бұрын
I legit thought my speakers weren't working for the first 11 seconds of this video.
@Solutra
@Solutra 2 жыл бұрын
10 seconds
@Pinsplash
@Pinsplash 2 жыл бұрын
10 and a half seconds
@PekaCheeki
@PekaCheeki 2 жыл бұрын
Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options
@Genjinas
@Genjinas 2 жыл бұрын
seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim
@PekaCheeki
@PekaCheeki 2 жыл бұрын
@@Genjinas ka lol as dont lietuvis
@Genjinas
@Genjinas 2 жыл бұрын
@@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai
@PekaCheeki
@PekaCheeki 2 жыл бұрын
@@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia
@Lambda3141
@Lambda3141 2 жыл бұрын
Cars spinning in tight barrel rolls made me laugh so dang hard
@cac_deadlyrang
@cac_deadlyrang 2 жыл бұрын
Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._* Why yes, that is a JoJo reference. Sue me.
@ArmayaSari-e6v
@ArmayaSari-e6v 5 ай бұрын
6:31 i love how one of the antlions came up to you and said "what the fuck did you just do?"
@schniemand
@schniemand 2 жыл бұрын
"sorry doc" _fucking kills him_ 3:57
@Stresenbear
@Stresenbear 2 жыл бұрын
4:09 insert free bird guitar solo here
@ekanshsubba1211
@ekanshsubba1211 2 жыл бұрын
Okay
@e_doors
@e_doors 2 жыл бұрын
Low tick rate: vehicle bounces High tick rate: EVERYTHING BOUNCES
@cactisiusninja
@cactisiusninja 2 жыл бұрын
0:21 gordon use the force to catch the pistol
@limeflake4192
@limeflake4192 2 жыл бұрын
When you allow the entropy of the Source Engine to become a weapon by itself
@maynard_neon1039
@maynard_neon1039 2 жыл бұрын
2:01 "container please do something funny" "container wake up" "container?" :(
@fandyus4125
@fandyus4125 2 жыл бұрын
0:57 the way it just hits him in the head and he disappears is hysterical
@St-bh5oz
@St-bh5oz 7 ай бұрын
Everything about this clip is hysterical
@lastguest
@lastguest 2 жыл бұрын
"WE DON'T GO TO RAVENHOLM" [Crashing sounds, and then explosion]
@BalthazarB2
@BalthazarB2 2 жыл бұрын
Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.
@NoahGooder
@NoahGooder 2 жыл бұрын
you forgot the possible narcotics abuse.
@greedo69
@greedo69 2 жыл бұрын
nice pfp
@pepsimanv7883
@pepsimanv7883 2 жыл бұрын
@@NoahGooder *"MORPHINE ADMINISTERED"*
@NoahGooder
@NoahGooder 2 жыл бұрын
@@pepsimanv7883 exactly lol
@BalthazarB2
@BalthazarB2 2 жыл бұрын
@@greedo69 Thanks.
@bishalgurung4356
@bishalgurung4356 2 жыл бұрын
"We don't go to Ravenholm." The physics is screwed.
@Wheagg
@Wheagg 2 жыл бұрын
6:50 local scientist gets beat to death by a shovel
@N_the_man
@N_the_man Жыл бұрын
That's something that sounds like it's straight out of portal 2.
@SniperOnSunday
@SniperOnSunday 5 ай бұрын
Same universe​@@N_the_man
@HomerGunther
@HomerGunther 2 жыл бұрын
Physics object: hey, how much momentum do i have? Tick rate: YES
@hereelabs
@hereelabs 2 жыл бұрын
This is the gordon freeman lsd trip of all time
@Beardtung
@Beardtung 2 жыл бұрын
this is scarier than any source horror mod I’ve ever seen
@Kalinskiya
@Kalinskiya 2 жыл бұрын
6:24 imagine Portal turret flying like that LMAO.
@audiovisualcringe
@audiovisualcringe Жыл бұрын
the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen
@CptDoot
@CptDoot 2 жыл бұрын
0:36 sick pistol kickflip into gordon
@ConfirmedZer0
@ConfirmedZer0 2 жыл бұрын
Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️
@hhbytfellas
@hhbytfellas 2 жыл бұрын
5:53 car roll
@The_Computer_Guy_Official
@The_Computer_Guy_Official 4 ай бұрын
Car happy
@Spartan_Tanner
@Spartan_Tanner 2 жыл бұрын
0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.
@invalid_user_handle
@invalid_user_handle 2 жыл бұрын
I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.
@xDShot9000
@xDShot9000 2 жыл бұрын
Interesting how does Volt handles that
@name1914
@name1914 2 жыл бұрын
4:57 anyone else hear the brain aneurysm meme?
@andreaszetterstrom7418
@andreaszetterstrom7418 2 жыл бұрын
It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.
@PurpleTeletubby
@PurpleTeletubby Жыл бұрын
I love how because of the tickrate the props and weapons have the ability to *kill combines.*
@xXYannuschXx
@xXYannuschXx 2 жыл бұрын
0:56 that shotgun combine must have been using HAAAX
@supersonicbros23
@supersonicbros23 2 жыл бұрын
Seeing that car flail around reminds me, did you know you can control the cars with the console? After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.
@JackFoxtrotEDM
@JackFoxtrotEDM 2 жыл бұрын
Oh shit? How do you do vehicle stuff like that, is there documentation?
@Wheagg
@Wheagg 2 жыл бұрын
Oh fr?
@Pacca64
@Pacca64 2 жыл бұрын
Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.
@NoahGooder
@NoahGooder 2 жыл бұрын
I bet that will crash the game
@travisdickens4304
@travisdickens4304 2 жыл бұрын
@@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.
@-0rbital-
@-0rbital- 2 жыл бұрын
Bouncy!!! 😃 3:40 - Ground Control to Major Zomb.
@UnknownCleric2420
@UnknownCleric2420 2 жыл бұрын
6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head
@reyconsolaV
@reyconsolaV 2 жыл бұрын
This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤
@FriendlyKat
@FriendlyKat 2 жыл бұрын
The turret going ham absolutely broke me. LOL
@jakedill1304
@jakedill1304 2 жыл бұрын
I feel like this is a lore friendly glitch
@cherrybutterflyproductions6795
@cherrybutterflyproductions6795 2 жыл бұрын
Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...
@D0Samp
@D0Samp 2 жыл бұрын
For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.
@LavenderJJ_
@LavenderJJ_ 2 жыл бұрын
You'd have to try so hard to catch your companion cube
@Citiesinmotionplayer
@Citiesinmotionplayer 2 жыл бұрын
@@LavenderJJ_ or beat the game without it, which is possible
@D0Samp
@D0Samp 2 жыл бұрын
Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10
@caav56
@caav56 2 жыл бұрын
@@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?
@RAFMnBgaming
@RAFMnBgaming 2 жыл бұрын
given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.
@HafJaf
@HafJaf Жыл бұрын
0:30 man, this breakcore fire 🔥🔥🔥
@OrigiNope
@OrigiNope 2 жыл бұрын
I love how those pistols both just boomeranged back to him
@fen4554
@fen4554 2 жыл бұрын
*barnacle:* I swear this never happens to me. *spits you out, dejected*
@frogtape4305
@frogtape4305 2 жыл бұрын
7:07 Holy shit!! 400 tick activates channel memberships?!
@AverageMichaelJordans
@AverageMichaelJordans 2 жыл бұрын
Man, gordon is a pro at catching those flying pistols!
@jesseromo7646
@jesseromo7646 2 жыл бұрын
6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆
@heatherkirk7657
@heatherkirk7657 2 жыл бұрын
10/10 the way it's meant to be played tickrate 1000
@Littlefighter1911
@Littlefighter1911 2 жыл бұрын
0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.
@ekanshsubba1211
@ekanshsubba1211 2 жыл бұрын
4:11 damn that buggys got some moves
@theRedGman
@theRedGman 2 жыл бұрын
2:57 when the teacher leaves class for 2 nanoseconds
@huss2891
@huss2891 2 жыл бұрын
Lol
@Pancakes_os
@Pancakes_os 14 күн бұрын
"We don't go to the classroom"
@metalgear6531
@metalgear6531 2 жыл бұрын
2:47 I love how the dropship just.... stops dead in the air. Like "Well NOW what?"
@FenekkuKitsune
@FenekkuKitsune 2 жыл бұрын
Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.
@metalgear6531
@metalgear6531 2 жыл бұрын
@@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script. Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"
@SATXSXRIProd
@SATXSXRIProd 2 жыл бұрын
0:26 - breakcore producers be like
@OmegatorTheCelestial
@OmegatorTheCelestial 11 ай бұрын
Dude come on, I have the same idea
@SATXSXRIProd
@SATXSXRIProd 11 ай бұрын
@@OmegatorTheCelestial 😄😄😄
@yvettemspainter7258
@yvettemspainter7258 2 жыл бұрын
no one is talking about the fact that the jeep LITERALLY started doing cartwheels
@NoahGooder
@NoahGooder 2 жыл бұрын
tbh with everything else in the video it was just a minor note.
@nicogeek7528
@nicogeek7528 2 жыл бұрын
6:27 There is something so weirdly epic in the way that turret spined
@bigmanbimbus
@bigmanbimbus 2 жыл бұрын
the exaggerated swagger of a combine turret
@CanularRadio
@CanularRadio 2 жыл бұрын
Agreed
@scientificthesis
@scientificthesis 2 жыл бұрын
*spun btw
@minichaz89
@minichaz89 2 жыл бұрын
I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.
@DivineCerinian
@DivineCerinian 2 жыл бұрын
I didn't know i needed this until I saw this comment
@paladinmaid2334
@paladinmaid2334 2 жыл бұрын
love the kessler syndrome of props going nuts at 0:50
@BaronPraxis8492
@BaronPraxis8492 2 жыл бұрын
I like how the first thing you hear in Ravenholm is a distant explosion.
@DinnerForkTongue
@DinnerForkTongue 2 жыл бұрын
A bunch of shit breaking, THEN an explosion to cap it off.
@cheesepop7175
@cheesepop7175 2 жыл бұрын
Metrocop: aaggh, you killed me, oouuuchhh, btw heres my pistol *throws pistol at the player* Player: *catches it* thx!
@vypergaming117
@vypergaming117 2 жыл бұрын
Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"
@mobius1504
@mobius1504 2 жыл бұрын
@4:00 "Sorry Doc" as the buggy gets obliterated
@MrLyosea
@MrLyosea 2 жыл бұрын
3:54 That actually looks like the game is telling you that :D
@fen4554
@fen4554 2 жыл бұрын
Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.
@dasantihero2827
@dasantihero2827 2 жыл бұрын
That turret bouncing at the end had me rolling
@Lagbeard
@Lagbeard 2 жыл бұрын
0:37 Well that was nice of that Civil Protection officer.
@ComradeCovert
@ComradeCovert 2 жыл бұрын
ok the turrets flying around causing nonstop absolute mayhem was too much lol
@blindfoldedmissile
@blindfoldedmissile 2 жыл бұрын
3:18 got my heartrate up
@stukatang
@stukatang 2 жыл бұрын
I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious
@MaxBlackHawk
@MaxBlackHawk 2 жыл бұрын
06:42 Antlion Soldier just like: Hey! don't do that again
@pizza-for-mountains
@pizza-for-mountains 2 жыл бұрын
ragdolls and dropping held objects: completely fine literally any other physics interaction: *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*
@KrazyDavLP
@KrazyDavLP 2 жыл бұрын
hmmm, i want to use this in VR
@NoahGooder
@NoahGooder 2 жыл бұрын
from personal expirence airboat vr is PAIN.
@KalebSDay
@KalebSDay 2 жыл бұрын
This is the best visual representation of the butterfly effect I've ever seen, haha. 0:50
@Kapomafioso
@Kapomafioso 2 жыл бұрын
6:13 that looks like more than just a minor fracture :))
@squidiskool
@squidiskool 2 жыл бұрын
Who is the ruler never gonna look!
@nobodycares8406
@nobodycares8406 2 жыл бұрын
2:58 If I was in Ravenholm for the first time as a kid and heard this sounds in the distance I would turn back and run away
@sciguy4297
@sciguy4297 2 жыл бұрын
This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop... My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).
@FenekkuKitsune
@FenekkuKitsune 2 жыл бұрын
It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)
@StuntmanMikeL
@StuntmanMikeL 5 ай бұрын
It's like pinball mode in Carmageddon 2.
@VorpalStorm
@VorpalStorm 2 жыл бұрын
That bouncy pistol catch was sick as hell.
@justit1074
@justit1074 2 жыл бұрын
takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed
@ChannelSho
@ChannelSho Жыл бұрын
I'm pretty sure the tick rate turned the airboat gun at 2:42 into the A-10 Warthog's Gatling cannon
@brianery
@brianery Жыл бұрын
you know your game is fucked when the turrets decide that they will melee attack instead
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius 2 жыл бұрын
The turrets look like they're panicking from all the bouncing around lol.
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius 2 жыл бұрын
@@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!
@thelvadam2884
@thelvadam2884 2 жыл бұрын
@@doggobind whats the context of all this statements ? sorry i seem to be missing something...
@NoahGooder
@NoahGooder 2 жыл бұрын
I mean wouldnt you be panicing?
@HarryVoyager
@HarryVoyager 2 жыл бұрын
5:10 You know, I don't normally get motion sick at pretty much anything, but that? That might actually do it...
@greniza2811
@greniza2811 2 жыл бұрын
It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.
@nukachronic6211
@nukachronic6211 4 ай бұрын
5:48 had me dying. Just the b-hop in while the car is going nuts lmao xD
@jesuschrist194
@jesuschrist194 2 жыл бұрын
Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!
@ChronoTango
@ChronoTango 2 жыл бұрын
Ah, so this is where the idea for repulsion gel came from.
@Magnymbus
@Magnymbus 2 жыл бұрын
This, children, is why we multiply everything by "DeltaTime".
@nolram
@nolram 2 жыл бұрын
Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not
@brianvanderhoofven6418
@brianvanderhoofven6418 2 жыл бұрын
Half-Life 2 but every physics enabled object becomes SCP-018
@tomvr4543
@tomvr4543 Жыл бұрын
4:16 the buggy is very buggy
@BaDonut
@BaDonut 4 ай бұрын
beat me to it
@eggyx2734
@eggyx2734 2 жыл бұрын
6:22 when the turret keeps jerking around and beeping ,i fckin lost it lol holy fck 🤣
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