an Idea I had was that mining camps could be turned into quarries, but they need a lot of space around them and must be far away from another quarry, eventually once they are depleted the still produce minerals, but at a much slower rate, like gas geysers in starcraft1 specificallly. I've also had ideas for other resources to have different ways of gathering them trees could grow again like in stronghold, and be replanted from woodcutter camps if depleted. for food, all civs could garrison animals in their mills for a passive income, more animals could be bought for gold, also animals could get fatter over time, like in age of mythology; for extra yield when sliaughtered or for extra income when garrisoned; Berry bushes could grow and expand if left alone. etc.
@thievescamp2 күн бұрын
honestly, I think your on to something, new resources to represent for mining would add a lot of flavor to maps, as for buildable mines, maybe? like, it's not bad, but implementing it I feel is tricky
@truthfromearthКүн бұрын
Mandatum? Liken! Mandatum? Subscriben! 🤣
@fulguratingbean94892 күн бұрын
I've wanted alternate resources deposits since I first tried the game, I think it could really a staple of the next generation of RTS games. Got very fond memories of adding it through the Map Editor in Warcraft 3. Hopefully Oysters are heralds for things to come.
@epicseadragon1692Күн бұрын
Thanks for the discussion. I like the idea of building mines. One idea I thought of that you did not mention: for each of the existing mines, when they reach 0 resource left, they don't disappear, and you can build a small "pit" or something of the like on it with a relatively hefty amount of wood to extend your mine resource. Once the extended mine is exhausted, no way to extend it further. That would permit to extend the resource on the map while avoiding an infinite glitch. This could very well be just a civ bonus. What do you guys think?
@maxwallace9491Күн бұрын
Good way to do it, also helps avoid the issues that arise from being able to build indestructible objects by limiting them to where they already exist.
@BadReloaderКүн бұрын
Interesting. I'd see it as a perfect civ bonus for Bohemians.
@Agrarvolution2 күн бұрын
What about having a civilation with a bonus that can place a mine building on a ressource or next to it to basically get more out of the ressource? Basically making the longer lasting ressources better visible and have game play consequences, since you have to defend said building.
@croakcroakfish2517Күн бұрын
starcraft 2 maps have "gold" mineral deposits that gather faster at bases close to the center of the map to incentivize players to expand to riskier positions on the map. if they added gold mines that gather faster than regular gold to the middle of maps it could be fun. or maybe it plays too similar to gold rush maps
@Kone5497Күн бұрын
In Knights and Merchants you could see minerals you could get. Then you would build a mine and hire a miners. Each mine would cover a certain area and once it was depleted , you need to build a new mine.
@BANNED-GIRLS-AEGIS-AOEКүн бұрын
are already mods where specific civs have ability to "Plant" - build mines, berries, trees, whatever
@miketacos9034Күн бұрын
It ends up being the same thing but I like how Rise of Nations made you need to mine from mountains and there were diminishing returns from how many citizens or mines you built close together.
@Operaandchant90Күн бұрын
Imagine building a mine in the choke point in black forest or michi. Cursed but hilarious
@kevinabiwardani7550Күн бұрын
I would love for AoE 2 to borrow new resource mechanics from other games. Building mines on a certain terrain looks like the Rise of Nation Metal mining (need to be close to the mountain). The dwarf mine/GLA hole will be too overpowered, as many player will abuse this mechanic. Also multiple gold sources (Silver, Gems, Jade, Spices, Pearls, Salt, and more) will make a very colorful and diverse map of terrain and uniqueness, like AoE3, Civilization series, and Rise of Nations, although with differing mechanics.
@jhonylg40452 күн бұрын
I like the idea of building mine shafts or other "mine building". But i think that the deposit should exist before. Some areas have surfice deposits, some have underground deposits, but it should allways exist allways a deposit there before.
@user-sl6gn1ss8p2 күн бұрын
Could be tied to terrain, as a simple indication
@A350AirwaysКүн бұрын
Did you play Cossacks 1-3, or the American Conquest series? If so, you played with garrisonable mine shafts, with increasing costs to increase garrison sizes, but my main problem is that these games were built around inexhaustible mines.
@L3monsta23 сағат бұрын
And they call it a mine. A MINE. -Gimli, probably
@SteveNoBeardКүн бұрын
0:02 Admiral giving strong Red Later 2 slave miner vibes Dig, peasants, DIG! Now you have me thinking of sapping mines! Think of them as a long ranged buidling for sieging other buidlings, doing high damage in intermitent, slow bursts, but stationary like a tower. Must be built by villagers and must be garrisoned to attack. Vulnerable to attack so must be defended with army, but having a range slightly longer than castles and towers. More convenient than a trebuchet but less effective and mobile.
@nixborn2 күн бұрын
honestly I think it could work to have both gold mines and stone mines buildable to have both renewable, at least in certain game modes/campaigns
@Xastor9942 күн бұрын
I can't be the only one who thought of exploding trap mines when I saw the title
@jonne772523 сағат бұрын
I think a lot about Rise of Nations when hearing this
@javierramos1852 күн бұрын
It could be a building that can only be built on a gold mine and where villagers are sheltered, and once the resource runs out it continues to give gold passively as a relic
@hansenxavier44032 күн бұрын
You're basically describing Malians in AOE4
@ywk9738Күн бұрын
How about auto spawning small deposit of minable stones from recently destroyed castle?
@MahazonaTiN2 күн бұрын
You can use ancient ruins as new gold mines.people digging for treasures
@karelsirucek5767Күн бұрын
Devs really should watch this 11
@gytux0258Күн бұрын
My favorite buildable mine is the Feitoria
@navinkumarpk86Күн бұрын
Any way to mod the pumpkins into a harvestable forage point. But without the stupid jacko-lantern faces?
@patricksteinhuber69812 күн бұрын
Interesting ideas 🤔
@Doktersocks2 күн бұрын
Rock and stone!
@RoastCDuckКүн бұрын
Anyone who knows this game, knows that... trees are the last thing to go... followed by food, gold and stone. Market trade is basically what keep long running games going and only if there are allies. I see no problem on having some kind of mod that would allow games to last longer and stay away from a more competitive set up, let people build up resources and stop spamming units to win... more like conquer. Of course I am sure there is every degree of redditard that will hate this concept for reasons no one cares.
@seawind930Күн бұрын
Silly, you don't build Mayans you train them
@diegoramirez79012 күн бұрын
Just like Rise of Nations
@royasturias1784Күн бұрын
Mines allow Citizens to harvest Metal (and Wealth for certain nations) from mountainsides infinitely.
@EddythebandkidКүн бұрын
Wololo
@BANNED-GIRLS-AEGIS-AOEКүн бұрын
5:21 5:22 actually neat idea, I can already imagine maps with 2-5 this type of objects and you can get your units closer to your ally or enemy. really cool