What if WONDERS in AoE2 gave BONUSES? (ft.

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RobbyLAVA - Age of Empires Theorycrafting

RobbyLAVA - Age of Empires Theorycrafting

Күн бұрын

Пікірлер: 52
@AdmiralWololo
@AdmiralWololo Күн бұрын
Welcome To Age of Lavalo-Wololava! Great work on the collab!
@thire7432
@thire7432 Күн бұрын
Definitely Lavalo. Or more specifically Admiral Robby Lavalo.
@KarlKapo
@KarlKapo Күн бұрын
Thanks Daddy Wololo
@DigitalDiscDreamer
@DigitalDiscDreamer Күн бұрын
Please do the rest of the civs! You and Admiral Wololo are not only faithful to history in your designs, but also creative. I especially liked the Tercio effect for the Spanish as I have always wished for there to be a bonus that reflects this tidbit of Spanish military formation more explicitly.
@Grevnor
@Grevnor Күн бұрын
Seconded. This was a dream team teamup, would love to see you do more fun stuff too, as soon as you finish all the other civs, lol.
@slkdfjklasasdfasdf
@slkdfjklasasdfasdf Күн бұрын
I also agree that would be awesome!
@robbylava
@robbylava Күн бұрын
Thank you so much for saying so friends! We had a blast working on this, and I fully expect we will be revisiting the topic now that we've seen how much positive reception there is
@clone2655
@clone2655 Күн бұрын
I love the idea of this! I never personally thought of anything like this until AoM:Retold came out with it's Wonder Age, but now that that exists I would definitely like to see something similar in Age of Empires 2 (and Return of Rome, if they're still interested in updating that game). I definitely prefer this implementation of adding unique bonuses for each civ for AoE2 in particular. I think the more generic option works pretty well for Age of Mythology since that version only affects myth units and god powers, something that's already unique to each civ and semi-unique to each major god. What's the equivalent in AOE2? Giving a bonus/upgrade to your unique castle units? No, I 100% agree with this idea of giving each civ in AoE2 something unique (that, ideally, fit in with each of their existing themes and/or historical references), akin to a third more powerful and expensive unique technology. I'd be interested in seeing more of your ideas for other civs. As for the idea of a catchup mechanic: Maybe a wonder being built makes all other players build wonders faster/cheaper. Justified in-universe as the other kingdoms and their people being driven to something of a cultural arms race.
@robbylava
@robbylava Күн бұрын
That's an extremely interesting catch up mechanism. I will 100% put it down as a consideration for us!
@YouEra
@YouEra Күн бұрын
Wonder = heroes ( bad ) Wonder = standard resource bonus (really good) Wonder = specific bonus (perfect if a bit balanced)
@danielalejandrobarramartin5193
@danielalejandrobarramartin5193 Күн бұрын
Thats why I wanted the mercenaries and the post-imperial to be implemented since, for example, the commercial workshop would return to being what it should have been in the beginning, a building that allowed you to obtain improvements to which your civilization did not have access or to be able to duplicate an effect twice or triple the price with double the delay in development
@danielalejandrobarramartin5193
@danielalejandrobarramartin5193 Күн бұрын
then in some type of building like the tent or something new hire for a sum a group of units, and the wonders would serve as a foreign relations building allowing you to obtain improved units depending on your allies or civilization, even unique or new units with a different attribute (projectile defense attack or other)
@SkeletonAngel_
@SkeletonAngel_ Күн бұрын
The wounder hero mechanic remind me of Red Alert 2 & RA2 Yuri's Revenge hero For those how don't know they can be created after completing some prerequisite buildings, you can have only one "copy" of the hero and can be replaced when the hero dies, each faction of the three existing ones have a unique hero each with their powerful stats and ability or abilities What I think we can borrow from the game, in RA2 if you "convert" a Construction Yard (which is similar to the TC in the AoE2) you can unlock the other factions buildings and progress through their tech tree to unlock their unique hero I think the if you can convert a civ wounder you can create their hero
@birdganginc
@birdganginc Күн бұрын
Oh heck yeah. We love these guys, thanks for making a collab!
@divicospower9112
@divicospower9112 Күн бұрын
WONDERful idea (I needed so much hours to find this joke...) I really want to see what you could bring for the 45 civilizations.
@ChrisNihilus
@ChrisNihilus Күн бұрын
The easiest (and laziest) bonus is probably just to increase the max population cap.
@yoshimeier3060
@yoshimeier3060 15 сағат бұрын
I think all should do that if any. Just give each wonder +20 pop cap.
@Joel.C.Holtzman
@Joel.C.Holtzman Күн бұрын
Just discovered your content a few weeks ago and I must say its really inspiring/unique among the AOE2 youtube content! You have a new devout subscriber and I am sure your channel will reach the 10k+ if you keep going as you do now. CHeers!
@robbylava
@robbylava 20 сағат бұрын
Thank you so much for saying so my friend! I tremendously appreciate the vote of support
@konradpyszniak976
@konradpyszniak976 Күн бұрын
Topic for another video: cultural bonus - a bonus to civs with same architecture like French, English, Burg, Celts gets one and vikings, teutons a different one.
@robbylava
@robbylava Күн бұрын
That's an exceptionally cool idea! I will strongly consider doing a video on it
@bjarkekiaer
@bjarkekiaer Күн бұрын
This was an excellent video! Having powerful bonuses from the wonders is a great idea. I don't think it's really necessary with the reduced price, but the faster build speed is indeed needed. You could also add a resource trickle to it, if need be (standard for all civs). I hope you do make a full list for all civs at some point. Would be great to watch. Thanks for the video, Robby and AdmiralWololo! (Also... please tell me this wasn't the Age of Wonders video you promised earlier, Robby...)
@robbylava
@robbylava Күн бұрын
Hehehe no no no, I promise this isn't it!
@paladinrohan
@paladinrohan Күн бұрын
I love this idea! I was thinking about it too, but for you to do a collab and a mod together while I'm following you both is amazing! I can't wait for the next civs! The specific bonus activates as soon as the wonder is built, and some general bonuses for all civs could be obtained with technologies. (exmple: +20 pop / Wonder and Castle generate gold / ressources last 10% longer / UU upgrade, etc?) Can't wait to see how you add heroes to the game! (just a guess, having the possibility to choose between 2 heroes that would offer you bonuses, eco/military choice not too powerful, could be a great mechanic) What do you think?
@robbylava
@robbylava Күн бұрын
Really glad you enjoyed it my friend! I don't want to get into too much detail about the hero idea yet, since it is still very much in development and probably won't be released for quite a long time, but I'm very excited to bring it to you all someday!
@diegoramirez7901
@diegoramirez7901 Күн бұрын
This is great
@Kaliayep
@Kaliayep Күн бұрын
love it
@Νικόλαος-ο5γ
@Νικόλαος-ο5γ Күн бұрын
I love your ideas please do all the civs
@kunstderfugue
@kunstderfugue Күн бұрын
I feel like these bonuses might not be big enough to justify building the building. I was hoping to see something like half priced Paladins, double damage on infantry, that kind of thing. I would love the koreans bonus if it also came with bonus damage. I haven't playtested them but I want to be wowed by a bonus that comes with such a steep cost.
@jacywilson
@jacywilson Күн бұрын
The only one that seemed a little bit weak was the Hun wonder bonus. Aztec, Spanish, Koreans seemed really powerful
@robbylava
@robbylava Күн бұрын
Yeah, we would want to do a bunch of testing before we determined which ones were genuinely strong enough in practice. We wanted to make sure that these bonuses weren't completely insurmountable but would still be very substantial and usually enough to close out a game. Noted on the Huns one! We will reconsider that!
@edney218
@edney218 Күн бұрын
yasssssssssssssssssssssss
@PhoenixAlaris93
@PhoenixAlaris93 Күн бұрын
Nice... surprised it's only for the Conquerers civ. Wonder what the others would get for theirs
@robbylava
@robbylava Күн бұрын
We wanted to start small, since Admiral is making a mod out of it. If I was doing this solo I would have hit you with everything all at once, but this felt like the best way to synthesize our two styles equally!
@PhoenixAlaris93
@PhoenixAlaris93 Күн бұрын
@@robbylava Yeah. Still the idea of giving them bonuses based off something they had at the peak of their power is a pretty nice idea. I think 0 AD (a game that takes a bit of inspiration from AOE) has something similar, but I don't think it's as fleshed out as this
@KarlKapo
@KarlKapo Күн бұрын
Neat!
@Crossil
@Crossil Күн бұрын
I would of thought of Wonders as doubling the existing bonuses, although this is very dependent on what civ you play as. I don't know. I feel like the bonus a Wonder provides should be linked to the building being constructed, rather than just smacking another civ-specific bonus on top of existing ones. Like.....the Roman Colosseum should probably play into the concept of bread and circuses, somehow. Like, better Villager morale due to entertainment so better stats, and it serves as gold generation of some sort? I guess it kinda would be a mess since most of these are churches, temples, mosques and such. But couldn't the Aztec one play into the idea of human sacrifices, making it so that converting a unit kills it and provides a resource boost? I guess the Relic bonus you added kinda does that.
@robbylava
@robbylava Күн бұрын
I do see what you're going for. I think that trying to show wonders as representing the peak of a civilizations power and hegemony should hopefully strike at the same thing. I think getting too literalist about it though would really pigeonhole designs.
@Baconomics101
@Baconomics101 Күн бұрын
MORE
@thire7432
@thire7432 Күн бұрын
I’m not a big fan of the Huns bonus. It seems like the only time it will have any effect is when you’re already winning by a large amount. Perhaps if it also included your own buildings as well it might be more useful? Maybe it also includes buildings that were already destroyed? Another option would be that it also gives a big attack bonus (like +20) against drop-sites to all units. Maybe against markets and monasteries as well.
@jacywilson
@jacywilson Күн бұрын
Yeah Hun wonder bonus was a little weak compared to the others
@robbylava
@robbylava Күн бұрын
You're the second person to mention the Huns bonus, we will reconsider that one!
@jacywilson
@jacywilson Күн бұрын
@@robbylava i think its very thematic and makes sense historically, just not very strong compared to the others. Maybe if it was like 50% or even 100% of the buildings value and/or combine it with another bonus to make it stronger
@konradpyszniak976
@konradpyszniak976 Күн бұрын
The fault lays in the gamemode we play. Conquest rather than standard. In AoE4 building a wonder is 1 of the victory conditions. Honestly even simple fetoria style res generation and option to produce the UU twice as fast would be fine. 100% agree that this structure is too unique to be so useless. I think 45 bonuses would be too much but to create in competive level.
@royasturias1784
@royasturias1784 15 сағат бұрын
a.k.a Rise of Nations Wonders
@MaximusBowman-ev3kh
@MaximusBowman-ev3kh Күн бұрын
Yay first view
@erikdw8379
@erikdw8379 Күн бұрын
First!
@MaximusBowman-ev3kh
@MaximusBowman-ev3kh Күн бұрын
@@erikdw8379 lies
@erikdw8379
@erikdw8379 Күн бұрын
​@@MaximusBowman-ev3kh No I came ever so slightly first acording to latest comments.
@MaximusBowman-ev3kh
@MaximusBowman-ev3kh Күн бұрын
@@erikdw8379 nooooooo
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