Рет қаралды 159
In this talk, Anton overviews the main components of modern game engines for 2D/3D games targeting consoles, PCs, or mobile devices - think Unity, Unreal, and the like.
The talk is supposed to set straight functionality, processes, and requirements behind the game engines.
🦸♂️ Speaker: Anton Zhuravsky, Co-founder, On The Spot
✌️Timecodes
00:07 - 00:50 Introduction
01:46 - 03:15 Defining a game
04:48 - 08:34 Building a game from scratch
10:01 - 13:45 Frameworks and libraries
15:16 - 18:01 Game engine components
22:09 - 26:34 Rendering and physics
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#gamedevelopment #gameengine #techspot #unity3d #unrealengine #gamephysics #rendering #softwareengineering #mobilegaming #gameprogramming #gamedesign #gamearchitecture #2dgames #3dgames #gamingplatforms #gameenginestructure #gameframeworks #gamelibraries #interactivegames