Thanks so much for having me Tri, this was a blast and big congrats on 50k!!🍻
@LeiMagna15 сағат бұрын
Use the video
@TheDramaticDream14 сағат бұрын
You're a good dude
@ghaithali728613 сағат бұрын
you should really consider doing video podcasts instead of just audio. It makes the conversation much more natural :) But great talk otherwise, thanks
@wtfpwnt27 сағат бұрын
You are great, but for the 1 hour podcast i think everybody would agree that a webcam would be preferrable. It is always nice to see a person you talk to (trust me I am leading the team of 50+ developers across the globe who also doesn't like to turn the cams on lol, but they are not on the podcast on the other hand...)
@MikeyJ284 сағат бұрын
@@wtfpwnt2Umm who actually watches a podcast like a tv show? Lol they are for putting on in the background.
@0re0n14 сағат бұрын
I unironically think entire PoE2 should be balanced around warrior as golden standard. Basic vanilla warrior mace build is the most balanced class that has exact gameplay that PoE2 was promised to have. Endgame enemies should be adjusted until warrior plays comfortably, then the rest of the classes should be balanced around that level.
@ziggs12310 сағат бұрын
Even warrior has many one button kill everything builds, heck there is even a 0 button kill everything build, you literally just run around.
@linkastart9 сағат бұрын
Preach brother these are exactly my feelings
@Kuzka_9 сағат бұрын
"Warrior with a mace" is too broad of a term. I can just run and scream at enemies until they explode. What you really mean is extremely janky attacks that are hard to do because of delays, being pushed around and forced to attack in place. It's horrendous. The most basic "melee" attack in this game should be a cleave from poe1 that you could use while moving with some speed penalty and slams should be big hitting, big aoe bonks, also while moving, but maybe with a bigger penalty, and let the warrior have passives on the tree to reduce the penalty. In general, melee skills should be able to WASD move while attacking, and faster than ranged skills. Also, get rid of accuracy for melee or set it to "with 90% chance to hit, you deal 90% of the damage". There is no possible way to "balance" other skills around only mace skills. The best you can do is delete anything that isn't a mace skill. Like, what do you think is an actual valid solution? Give casters a chance to whiff spell casting, maybe triple base cast time? Limit the ranges to which projectiles fly and aoe spells can be cast? Maybe give bows and crossbows ammunition to force them to carry more? I would really like to know what your idea of minions would be, to make them as bad as mace skills. Probably deleting their default attacks and only having skills with cooldowns for each minion, eh?
@RM_3D8 сағат бұрын
I think so too, the warrior and even the merc plays as I expected the game to play when they frist talked about it. the only problem is the enemies didn't get the news and none of the enemies support that play style making both feeling horrible. Game needs to be slowed down considerably to fit they play style they wanted/talked about before release
@Axterix136 сағат бұрын
Warrior is also stupidly OP, offensively speaking, but just has a bunch of very unfun game play mechanics that do not work with how the enemies are designed. The effectiveness of armor with the hp totals we get is one, of course. But beyond that, well, you use an ability like Sunder and you're stuck in place for a bit, while enemies hit you. It sucks and makes you not want to use that skill, but alas, the totem to put it on is a higher tier skill. And the mace tree has a bunch of issues like that, just horrible quality of life.
@TalkativeTri16 сағат бұрын
Timestamps: 0:00 Huge PoE2 Patch Upcoming????! 0:48 PoE2 Nerf Predictions FIRST 11:50 PoE2 Change Predictions 26:38 MMOs Versus ARPGs and Learnings 44:50 New Patch Adding NEW CONTENT? 47:45 State of the Game and Elon Musk PoE2 Silliness :( 54:23 What PoE2 Can Learn From Last Epoch and Vice Versa 1:02:39 Lore of PoE2 1:03:33 Final Thoughts on PoE2 Right Now HUGE THANKS TO GAVRYN FOR HOPPING ON! The full stream continued my HCSSF if you're interested: kzbin.info1iGiQ8gkx6c?feature=share
@ChrisRWitt14 сағат бұрын
I would like it if towers were rarer, but had it so that you could climb floors and the number of tablets you can put in as well as the vision radius increased per floor. You could also make them Act themed boss rushes. Juicing your area would just be doing 1 tower, and climbing like 3-4 floors, and slamming your tablets.
@Sheebalba13 сағат бұрын
What a great idea
@miapocalypse33649 сағат бұрын
endgame atlas is bad, theres no way around it
@RyanJ3627 сағат бұрын
Cool idea definitely 👍 I’m all for it
@TalkativeTri6 сағат бұрын
Love this idea!
@MultiNarf2 сағат бұрын
you wouldn't want to lose towers badly and get someone to clear it for you.
@glitchasaur12 сағат бұрын
To answer the question what Warrior feels like at endgame; you'll need to spec into Block to make up for armor, you'll need to accept that you won't be able to zoom because all monsters have on death effects which will trigger if you stampede or shield charge into them. Yes you will be able to completely and utterly destroy everything in your path but if you miss a single ranged mob either normal/magic/rare, they will be the death of you because of bad tuning on projectiles all doing max penetrate through armor with max accuracy. You can clear T15, T16 and chaos tower, but every map feels like a gamble as to whether you'll get the wrong type of mob, with the wrong type of modifier, with the wrong type of on death effect and projectiles.
@Basuko_Smoker8 сағат бұрын
I honestly never heard about the pierce through armour with max acc...but it would make so much sense to why white mobs still fuck me over if I dont 1 shot em....lets hope its bugged and not intended lol
@noreluss5 сағат бұрын
Yeah warrior is very weird, I remember having a very hard time in act 3 when monsters were dealing a lot of damage, even just basic melee attacks from trash mobs were hurting a lot. I was speccing into armor and had around 65% damage reduction. Ithought it was not so bad and I didn't understand how it could be possible to feel so fragile. Iwas conviced other classes had it harder because they are supposed to be more fragile, right? Now I play ice strike monk in the campaign and I straight up don't care about defense. Most monsters are frozen in one or two hits, even bosses are frozen very quickly and I can remove 75% of their life when they remain frozen. This is absolutely nuts. Class imbalance is insane, when you only play warrior you don't realise how much imbalance there is 🤣
@glitchasaur2 сағат бұрын
@noreluss i only play Warrior and I know it's completely unbalanced; everyone is specing into energy shield because armor and block are vastly inferior 😂
@glitchasaur2 сағат бұрын
@@Basuko_Smoker I can't say this with 100% certainty, though it is very suspicious that with 71% armor and 59% block, max res + chaos I can literally tank any phys attack, even from bosses, though a single arrow from a crossbow does more damage 😂 get 10 archers/monsters flinging projectiles and I will have to use the flask multiple times to tank through or one shot them
@Basedard13 сағат бұрын
The end game is fundamentally broken....but the combat is fundamentally amazing.
@foowii442112 сағат бұрын
The Tower issue should be solved like this: Make 80-90% normal Towers: just slot in the tablet no need to run it. 10-20% of Towers are big Towers with Rare Modifiers and always containing a Boss. Also the Big towers boost the Tablets.
@pencilcheck11 сағат бұрын
and shut those people down who say this is too hard, just do it GGG!!
@Mike-hy8cs2 сағат бұрын
i like that better tbh. Cause i feel like if they make every map or tower have a boss. The bosses will be way too repetitive
@adognamedsally10 сағат бұрын
On death effects are interesting when you're fighting multiple mobs. You kill one, it explodes, now that area is denied and you have to fight the remaining dude in the smaller area you have. That's neat. Waiting for explosions after death to loot is dumb though. Towers: activating a tower points towards the nearest citadel.
@Kuzka_9 сағат бұрын
I like the guys that get bloated with red and explode. It's very visible. On-death effects are, in general, okay, as long as players can see those first before any other graphical crap.
@The1rust7 сағат бұрын
The least they could do is make the on-death effect lethal for everything in its area rather than just the player to make it useful like the Diablo 3 eel hag things which you could kite in to a pack and explode.
@KahranRamsus15 сағат бұрын
After leveling two characters with Maces, I started to play Witch and Ranger, and it baffles me that Supercharged Slam got nerfed on day one for the reason of "We don't want an ability to be so strong it feels mandatory to use" when Lightning Arrow and Skeleton Reavers are so insanely overpowered that it feels like a self imposed nerf to not use them the moment you get them until you get a very specific and refined build. I hope the Infernalist Demon Form bug I found get fixed at least. After respec'ing out of Demon Form, I can no longer use Solar Orb. Used it to Font of Rage my Reavers and Flame Blast as a spell from myself. I'm also hoping that they remove the stupid armour mechanic that makes your armour worse the more damage you take, it never worked in PoE1, not sure why anyone thought it would work in PoE2. Getting hit for 100 and having 80% DR and getting hit for 1000 and having 40% DR just shouldn't be a thing, it's so backwards. Maces also are in a horrid place for usability. They feel good to use but just aren't good. They just need to tune them to what quarterstaves are. quarterstaves seem like they're probably 90% of Melee by now. So either Maces are where they want Melee to be, or quarterstaves are where they want melee to be. So either quarterstaves will get nerfed through the floor or Maces will get buffed by insane amounts. I also feel like the campaign felt so good to go through, but when I compare it to endgame is, it feels so backwards. For maps to match what the campaign felt like, they need to double or triple the HP but reduce the damage of enemies to 1/2 or 1/3 of the damage. The threat should be enemies as a group like the campaign, rather than white-blue-yellow mobs just one shotting people. They did say the goal was to have only bosses being potential one-shot threats, but it's been the opposite to me. On-death effects are super awful too, like you both mentioned. Especially when the visibility can be so low on them. Beyond that, I'm hoping we get Swords. I want more melee skills.
@fadingdimension12 сағат бұрын
I feel like the only thing that could make mace skills better while retaining the slow chunky damage theme, would be to incorporate some defensive layer into the skills. I don't want two handed maces to be fast like a quarters staff, and increasing the damage isn't really an option when bosses already melt. So, the defensive component could be the primary differentiator. They could add a % reduced damage taken buff during slam and charge up animations. Also, leap, stampede, and shield charge could use some polishing. The leap travel time needs to be faster than actual running. Why can't I leap over enemies? It feels half the time I click somewhere I end up 5 meters short of my destination because some white mob blocked the path.
@Basuko_Smoker8 сағат бұрын
This would be my comment if i wasn't so lazy, thank you sir! :D
@Edd1148.5 сағат бұрын
I'm waiting for daggers and traps 🙏
@noreluss5 сағат бұрын
yes we need more melee skils, faster and with more movement included :D otherwise I will just spec into quarterstaff with my titan 🤡
@KahranRamsus3 сағат бұрын
@fadingdimension The biggest problem I found with Mace skills wasn't necessarily the time spent using them, but that you were completely exposed during. I died during the +1.4 Total Attack Time windup of Sunder a handful of times because enemies could just rapid dash up to me and use one attack and kill me, while I had over 70%DR. It needs another defensive layer to help mitigate that, and/or they need to make it so Armour DR isn't dependent on the size of the hit you're taking. Maces feel the way they should, but they shouldn't be punished for their designed playstyle. In contrast, I actually like the design of Leap Slam now. I don't think it should be a travel again. That really broke it's purpose in PoE1. I loved using it as a stun buildup tool. I had it equipped with more stun buildup support and more AoE, and with it consuming Armour break, I could use it to majorly stun enemies. I think with the higher mana costs as well, it forces people to use it for effect than for travel. I do think being in the air should give you s for ground effects though. Edit: Also, I leap over enemies all the time? Not sure why you couldn't.
@rolandselene14 сағат бұрын
What a pleasant discussion. Both dudes feel just super nice. I listen to podcasts while working and this one is now my favorite. Good vibes and positive feels is what the world needs more. Thank you Tri and Gavryn!
@Ugoofy113 сағат бұрын
it's annoying, no edge or personality.
@rolandselene12 сағат бұрын
@@Ugoofy1To each his own. Luckily you are not forced to watch this.
@Ugoofy112 сағат бұрын
your parents never loved you
@Basuko_Smoker8 сағат бұрын
@@Ugoofy1 well, you literally have every single other popular Podcast nowadays for that...i guess....Idk i like this vibe where they actually talk without bs, yet respectfully
@Chris-dt8ru6 сағат бұрын
i do the same, been binging this channel while i work! love the content.
@andrewmedeiros331810 сағат бұрын
Make towers a wave based system. The further u go, the more precursors you can put in. Have a boss at the very end to maximize tower range and precursors
@Mr_Nanny4 сағат бұрын
Sandbagging or not, criticisms or not, I’m absolutely loving the game. I have over 100 hours into it as a dad with a family and a full time job. I have given GGG my original $30 plus an additional $30 to buy all the stash tabs I personally needed as well as expanding my guild stash (the uniques tab is HUGE for a guild of friends who are sharing everything they don’t need, absolutely worth the money). While I enjoy hearing everyone’s criticisms and can even agree with them, I haven’t enjoyed a game this much in a long time. I’m going to go broke when they start putting out MTX for guild hideout components. I’ve probably spent 10 hours refining my two guild hideouts.
@skillo63998 сағат бұрын
You quickly became my favorite poe content creator and I look forward to every new talk. Neversink interview maybe?
@fadingdimension12 сағат бұрын
Hopefully, they will address uniques. 90% of them are completely worthless outside of twinking low-level alts.
@Kuzka_8 сағат бұрын
I'm pretty sure that's by design
@Daared816 сағат бұрын
No they are not , go through the list of uniques and you will see that atleast 50 of them are used in Meta builds at this moment out of 273. Then you probably have another 50 thats used for low level twinks and levling. They have to be very careful with uniques though
@noreluss5 сағат бұрын
I agree, I find loot relatively disappointing and I indeed miss the dopamine of finding a good unique, or one without downsides that are bigger than their upsides :D
@tonyoneal52694 сағат бұрын
Hold alt over your unique and see what the item lvl is. Higher item lvl has higher Stat scaling. Unique are fine.
@Childofthanos137 сағат бұрын
Side note-The Executioner is my favorite boss. What a bad ass
@Hiyall9852 сағат бұрын
Love to see the different viewpoints presented in a string of great interviews. Grats on 50K!
@nordicpush145213 сағат бұрын
U are doing awsome job since first infos about PoE2, gz man, u rly deserve it:).
@brian594811 сағат бұрын
There are so many big things that need to be addressed, I honestly have no idea what they will be focusing on as top priorities at this time. The big ones of course are optimiziation issues with servers, console performance problems, constant crashes; these are probably the first issues that need to be dealt with because it makes the game unplayable for a lot of people who paid to be able to play. Then for gameplay, basically warrior class as a whole, minions AI, death penalties being unbalanced (especially given current performance issues for many people), majority of maps being boring/tedious, too much RNG involved everywhere within game mechanics, POE tradesite update, many QOL measures from POE 1 being removed from POE2. These are just some of the things I see mentioned over and over again that I agree with. On top of all this, they still need to finish the rest of the acts and characters and create a new endgame to replace the current one for full access since the one right now is a placeholder apparently? I don't know if they will be able to fit all that in 1 year. I will see what things are coming in the next few patches to see how this will play out, but if all that the patches do is just nerfing a bunch of builds and not addressing the actual problems, we are in for a rough and long journey to full release.
@MrDraehl4 сағат бұрын
RE: death. Give 3 portals. First death gives "shame" debuff. -33% item rarity for remainder of map. Second death ups it to -66%. 3rd death you're done.
@sircrookie1156 сағат бұрын
The fact that you can unspec all boss difficulty in the atlas passive tree and stack waystone drop chance in order to make citadelles bosses easy and drop 3 crisis fragments seems kinda unbalanced
@ronelicabandi970610 сағат бұрын
A lot of stuff will probably get nerfed. POE 2 is supposed to be tactical slow paced arpg. And after a few weeks of player tinkering poe 2 reverted back to poe 1 speed gameplay.
@RM_3D8 сағат бұрын
it only feels like poe2 in the first 2 levels then it just devolves into poe1
@Kore_Invalid7 сағат бұрын
what im looking for most is them bringing endgame in lign with ACT1, buff the mobs remove the crazy haste they have, nerf builds hard across the board
@12deathguard7 сағат бұрын
We really need an in game auction house and I'd love to have settlers of Kalguur in poe2.
@themorellonomicon27575 сағат бұрын
I very much disagree with the trade arguement. I think the way PoE handles trade is extremely fundamental to how the economy stays vaguely functional as more and better item keep entering the game and it gives that social inconvenience that helps players bond socially in what is otherwise more of a single player game. I love it in the currency exchange as that doesn't impact the loot progression, but if they ever implement an auction house for rares and even uniques I fear the game might move past me. On an unrelated note; this is where GGG decides if they take everybody down to a nerfed version of what warrior is now but with functional armour and adjust mobs to where that feels good, or if they try to readjust everything towards where Poison Concoction is basically at with decent clear and bossing dps but without the instakilling that the herald chain or spark do.
@mace70776 сағат бұрын
Buff armor and evasion, nerf ES to some extent. Buff physical damage by 20%, put caps on AM scaling, make rarity not affect currency like Poe.
@ElderGamerX14 сағат бұрын
I appreciate the weight the single death system brings, because it makes things feel more hardcore and less free. But on the flip side, part of why hard boss fights are fun is getting beat down, learning from mistakes, and going again. So while I don't want to go back to 6 tries per map, I wouldn't mind a system that gives you one last chance after you die. Close all but the last portal, and give people one last shot at redemption. Other than that, I'll just say I definitely enjoyed the slower and more deliberate pacing of the early acts than the more zoomy endgame. I'm hoping they find a way to reign things in, because as it stands now, it barely feels like a new game after a point.
@Wi11iamNZ10 сағат бұрын
This is my take aswel. Xp loss on death is annoying but needed, otherwise you could just brute force your way to 100 without any real skill. High levels mean something. Every time I get a level now its like the best thing ever and super satisfying. I don't like loosing a map/boss on death though. Just let us use our 6 portals up and then we loose the map. A lot of people are just paying others to run a pinnacle boss for them because the risk is too great. Loosing a breach stone after grinding hours and hours or running the sekhemas trial for an hour to get your final ascendancy just to get a "you loose" screen pop up just sucks really. Something needs changing when you'd rather just pay someone to do it for you as apposed to having your time wasted. So that defeats the whole point of earning this end game content and engaging with it properly.
@Kuzka_8 сағат бұрын
My take - infinite one portal, but every death lowers rarity and quantity of items by at least 25%. And make acquiring atlas points for other mechanics than maps require deathless bosses. This way we can learn mechanics and be rewarded only for gitting gud.
@Fatknacker629 сағат бұрын
A wholesome 50k, you earned it mate 😊
@SolosYTC5 сағат бұрын
my two biggest things - remove on death effects - and change maps layouts to have like 90% less deadends/or - give indicators where to go from the beggining of the map
@XVEthanVX9 сағат бұрын
One thing that might not be thought about is I don’t think you can even check a rares modifiers on console and those random on death visuals can eat your frames
@Chris-dt8ru6 сағат бұрын
some of those effects are delayed by 3-5seconds after death too, with no visual queues. drives me insane when i roll away from a mob in case it explodes on death or something and i roll into an area i killed something a few seconds ago and some effect pops and 1 shots me.
@spaace89605 сағат бұрын
The fake news on armour being bad is out of hand. It's supposed to protect you from lots of little hits, not 1 shots. and it does that pretty good. it is BROKEN like ES? No. People keep referencing kripp's video on armour, but they didn't look at his second video where he said he was wrong? :/
@west132912 сағат бұрын
Was a super good podcast, Thanks Tri
@0re0n14 сағат бұрын
Speaking of on-death effects, why not just make them non damaging ones? Like drop some frozen on mud terrain on the ground that slows you down, or lowers your damage/defenses or something? Pretty decent middle ground that GGG could agree on maybe.
@Kuzka_9 сағат бұрын
Or at least make them visible and working properly. Died in trial of chaos because, for some reason, my character was able to push and drag volatile cores of monsters when they were priming to explode. As in, I walk through the volatile, it starts to explode, and my character moves it while walking. Why is that a thing, volatile plants don't do that.
@HenriHakl11 сағат бұрын
I suspect you're underselling the changes. 0.1.0g/h/i/j/etc can account for all balance changes to classes and adjustments to endgame systems. That we're getting 0.1.1 suggests content. My bet is on either 3rd ascendancy for existing classes, or one-or-more new classes. Keep in mind that they _floated_ a 6 (to 12) month early access. If 6 months was ever going to be a realistic possibility, they'd have to push a new class every month.
@brian594811 сағат бұрын
lol I admire your optimism
@HenriHakl11 сағат бұрын
@@brian5948 ^_^ they _might_ have a full reveal and complete community podcast with both Jonathan and Mark _just_ to talk about balance and how their Christmas was.
@adamszikra58195 сағат бұрын
As there is no strength/intellect based playable options as of right now, we really need to fill that spot with either Druid or Templar with it as a priority. It would open up build variety for Warrior, Witch, Sorceress options too. Ofc Warrior has a desperate needs of it mostly, aside from the known problems it has right now.
@snehashis510913 сағат бұрын
Being completely honest, class balance is FAR from the biggest issue with the game right now. What is even the point in having a variety of builds if the base endgame is so tedious and unfun. That is where all focus should be from GGG IMO
@Synky10 сағат бұрын
I don't agree I'm enjoying the endgame, but I totally see why some might find it tedious
@noreluss5 сағат бұрын
I agree that class balance is not the biggest issue, but it can be improved relatively easily with some number tweaks (improved, not fixed). It will also be healthy for the early access that people play different classes, instead of most players playing the same one.
@CivicDudeGaming2 сағат бұрын
I'm currently running MoltenBlast on a deadeye, dual-wielding the unique mace, Olrovasara, and it's been awesome! The main interaction is to use FrostWall to build up the lightning damage from the maces. With Deadeye you can get enough atk speed that it makes it feel really good :D
@Misho_the_exile11 сағат бұрын
it is not only the resourses the BM uses that are crazy, the mana cost in general is soooooooo out of proportion that it is insane. This is the reason you only see viable spell builds with Archmage
@JohanCardel6 сағат бұрын
Great discussion, I love this series man, keep it rolling. How many left? And congratulations on reaching your 50K subs, you deserve it!
@denniswilson6984 сағат бұрын
50k subs congrats and great podcast
@xpgainz8 сағат бұрын
I love my warrior, I feel like im playing a souls game. I never played with my magic or op stuffs in those games, and I'm doing the same with this game, I love a good challenge
@sirdro13397 сағат бұрын
Spray and pray tactics put me to sleep. I'm happy smashing and rolling my way through maps.
@xpgainz7 сағат бұрын
@sirdro1339 this is the way
@AtlasEleven5 сағат бұрын
Absolutely love this video guys! Just found out about you Tri and you are the man, keep it up love the interviews.
@HHerzan5 сағат бұрын
GGG could change both the towers mechanics and the 1-portal system at the same time, making that each tower influence on a map gives you +1 portal to use if you die
@MightyM0-p9s11 сағат бұрын
Id happy just to get a skill point after doing 100’s of maps. Or better gear. Something to feel like im progressing. At this point it feels like the game is bugged on console with the complete lack of anything
@Ascension177612 сағат бұрын
Subbed :) Congrats on 50k!
@WindHaze1010 сағат бұрын
Looking at armor damage mitigation chart, simply increasing the amount prevented by 2 classes (1000 armor mitigates 16% damage from 1000 damage hit to 50% damage) is a step for right direction. I also prefer boosting less viable layers to same viability as ES, Mind Over Matter. If life bonuses of str were to be increased, then it forces every life build into str stacking, so there needs to have life synergestic nodes on tree. Maybe more life regen, life on block or life recouped based on damage mitigated?
@betterdeadthanred986315 сағат бұрын
INB4 another 2 year vacation before the patch drops. /s, excited to see what they have in store for us (map tab?!)
@Rizso13 сағат бұрын
For maces they could make beefy hits without having reduced attackspeed on every passive and attackspeed penalty to all mace skills.
@MikkiZHskDK15 сағат бұрын
At lvl 96 1% xp took me a full map with 10 breaches spawning at lvl 80 , it was crazy
@FuXGames-hr3 сағат бұрын
you know, the thing i know for sure is.. ACT 6 or 5 boss is ATZIRI. If she's in act 5, then beast is in 6. If she's in 6 then it's probably some form of 'beast enters into atziri, morphs her and woohooo'
@blazedehart27482 сағат бұрын
30:23 pause is 100% my fave feature added in PoE2.
@vincentmiller955515 сағат бұрын
Quarterstaff with Herald of Ice and Thunder is the most fun I have had playing the game. It works, it taught me a lot about the games core mechanics. And it falls apart when bossing so it has its cons. Hope they don't go nuclear with them and somehow keep the feel when they proc.
@radio67110 сағат бұрын
if they nerf this ill be pissed off, what happened to letting builds be fun
@Wi11iamNZ10 сағат бұрын
@@radio671 Just remember you are playing an early access version of the game. Balancing will happen a lot most of the time this will include nerfing your favourite build. Stormweaver, Invoker and deadeye make up like 75% of the player base so its obvious these builds are getting nerfed. I play Sparkweaver and I just know my build is about to get gutted, comes with the territory. Ice monk is probably the second most op build in the game so you can bet its going to be tuned down bit. Another thing to keep in mind is that when the game fully releases and even maybe before that (Early access leagues) our current characters will be locked behind EA and basically have to start fresh anyway.
@radio6719 сағат бұрын
@@Wi11iamNZ fair enough but its always a scary thought that your build will be completely fucked
@CL-jq1xsСағат бұрын
@@radio671 you can have that type of fun in PoE1. PoE2 has a different vision and that isn't blowing up the map and zooming around. It is the reason why PoE2 is not meant to replace PoE1. It is meant for people with different preference in ARPG genre to play their preferred vision of the game similar to WoW Retail and WoW Classic or Oldschool Runescape and Runescape.
@blazedehart27482 сағат бұрын
58:52 I don’t personally believe that fear of economic problems should stop ggg from moving forward. Economy is already in shambles. Idk how they could make it worse.
@TheDeadlockArchives15 сағат бұрын
everyones talking nerf this and nerf that when i actually feel like the current top builds being invoker/deadeye/stormweaver are an actual benchmark for how a build should operate as opposed to making then trash like other class choices
@LazyPandaBum15 сағат бұрын
Counterpoint: Those builds already have a place in PoE 1. Why even make a separate game with the promise of a slower and more meaningful combat if endgame builds become the same zoom-zoom screen clearing and skipping boss mechanics by one-shotting them? They've shown that a slow and methodical ARPG can work with the campaign. IMO I would like to see the endgame brought closer to that state.
@ElderGamerX14 сағат бұрын
@@LazyPandaBum I agree. I've had significantly more fun in the early campaign (acts 1-3) than I did later in the game. Once it got to the point where things started zooming, it lost that interesting arpg/souls hybrid feel, and just reverted to PoE 1. I would even go so far as to say I had more fun clearing ToS on warrior than I did blasting through content on monk or sorc. Personally, I enjoyed the first 3 acts of PoE2 more than any other arpg experience I've had to date.
@TheDeadlockArchives14 сағат бұрын
@@LazyPandaBum its quite evident when start doing activities like simulacrum you need to be putting out ALOT of damage to succeed. having done all the content in the game as of this moment its 100% a matter of most classes being weak as opposed to the aforementioned classes being overpowered. my spark says around 150k on the tooltip and simulacrum is still a tough encounter. you honestly just sound like that typical reddit guy who got to maps, struggled to progress/sustain and starts coping in any way they can
@RubenDeAngelo13 сағат бұрын
@@TheDeadlockArchives I am in that scenario too with spark at 150k+ and unable to complete simulacrum. But I don't think that's a build/character issue but the mechanism itself. The mobs spawning that is invul for that first second and pushing you to the ends of the map and simultaneously cornering you amongst other mobs and fatal projectiles, it's a bit much. The game itself requires a rebalance, not the builds. The current 'meta' isn't exactly what GGG had in store or rather what they announced POE2 is supposed to be, but it's a good measure to what the state of the game is at the moment. It's a waiting moment for what GGG plans to do going forward.
@mattdrifts12 сағат бұрын
It has to get faster then the campaign somewhat so that you feel a sense of power creep. But a few builds are to nuts and endgame bosses die too quick
@BossTripp14 сағат бұрын
I think the mace play style should be swingy attacks or momentum based abilities.
@ToRecallE15 сағат бұрын
The only thing i wanna they to address are those Rare with 7 affixes in a cocaine trip running at 200 KM/H at you, and you cant do anything about it because the Rare is untangeable or whatever is call when you cant hit them far from you.
@6MikeJones912 сағат бұрын
It's proximal tangibility. And that combined with mana drain is just wild stuff. I keep my basic skill on my bar solely for when I run into a mana drain. Because they almost always are fast af and there's no escaping the drain.
@mikekuzmicz84088 сағат бұрын
Tri, you might be wrong. Swords, axes and dagger uniques just became drops. I think we might get classes very soon
@Kjarrigan111 сағат бұрын
Great Podcast again, it’s getting better and better, keep it up A lot of Human enemies use Playerskills, so in regards to Daggers, Claws, Swords we’ve have already some impression of what they will be able todo can‘t wait to Ninja
@Basuko_Smoker8 сағат бұрын
Are we both thinking about the cloud that makes you invisible? ;) ;)
@Kjarrigan16 сағат бұрын
@ hell yea and the drill dash forward through enemies
@n8doggy7332 сағат бұрын
anybody got any info? any leaks?
@desislavvelchev87287 сағат бұрын
There's technically less on screen than in PoE1, but the visibility feels so much worse, especially with Delirium or Strongboxes. The maps have a lot of visual noise already, then you add different flavors of fog and hide circles underneath it all, it's maddening. It's like they forgot what game they were designing when they started making the endgame mechanics.
@Edvardas364310 сағат бұрын
Holiday season updates are always small, I will be quite pleasantly surprised if we get such big changes as mentioned here, but I can hope for it.
@xSatansGiftx7 сағат бұрын
It would be so interesting if towers instead of taking a waystone instead required you to put the tablet in to start the area. Breach would cause you to do a massive timed breach similar to the boss area and reward you with the tablet effect plus breach stuff at the end Expedition could start with a detonation charge at the beginning and make you follow along and kill the mobs along the way (Don't really know how to make this interesting without making it too hard) Ritual could literally be a massive ritual area with ritual affects going on and you get rewarded favour as well as the tablet effect at the end Delirium could be a race against the fog to the end of a linear map and maybe you need to kill enough mobs to get the reward, so players don't just book it to the end Regular tablets could just be the regular tower map I guess...
@icki969514 сағат бұрын
you mentioned mechanics for towers - I could get behind this idea. Like a crafting mechanics to help with some deterministic crafting. Like a harvest bench type affair. That is available when you click the end of tower. I could see a nice link with betrayal mechanics. Like a mini game within the map system.
@Ugoofy113 сағат бұрын
towers are fine, it's not meant to be meanigful or rewarding, it's doing exactly what GGG want it to do. So sick of you retards trying to create the game, let the people we know can make good games do the thinking you smooth brained fuck
@FlockOfDeaglesGG2 сағат бұрын
I think minion builds have a lot of diversity too. Titan, Storm Mages, Frost Mages, Gemling, Reavers.
@Jraffneck11 сағат бұрын
Literally anyone I hear talk about wild star says the same thing that it was awesome and wish it was still around 😭😭😭😭 I hope the private server gets finished
@adaqable13 сағат бұрын
Evasion needs a higher level penalty, Bell needs a cooldown and a damage nerf(perhaps an ICD on the proc), with the new gem system you're able to stack so many support gems ontop of eachother there is no way thats ever going to be balanced without hurting the inidividual abilities
@carl142216 сағат бұрын
There are some outliers, but i feel like the game is built to go fast. So i hope changes are met with some care, and they dont overtune.
@Axterix136 сағат бұрын
With Archmage, the scaling isn't even when the problem begins. For me, when starting mapping, in a non-MoM build, just a measily 1200 mana, it was providing 96% extra lighting damage, or, if my build has no extra damage from anywhere, that doubles my damage. Meanwhile, the alternative, provides less than 60% more damage (and keep in mind your main damage dealing ability will very likely have some more damage support gems)... for one element... picked at random. As to how to nerf it, the very first place to start is with quality. 20% = 2% more per 100 damage. This means, when you first get it, that quality is probably a 50% increase in the ability's effectiveness, and that'll drop to like a 33% increase later. It defies belief that anyone thought this aspect, let alone the rest of archmage, is remotely balanced. And then you'd have to nerf the base % bonus per 100 mana as well. The scaling just takes an ability that is already stupidly overpowered before it and turns it up past 11, to something like 9001.
@Sizuhjee11 сағат бұрын
Well, it is early access after all. The whole point being that by launch things like campaign, endgame and balance will have been tuned.
@GavinbelsonСағат бұрын
"Now that I have a wife, kids, and a fulltime job. Im ready to blast arpgs." dont think ive heard that before lol
@wheeze937815 сағат бұрын
I hope for zoomy nerfs!! And I even play monk
@tinfoilpapercut35476 сағат бұрын
I feel like the fundamental problem is that PoE 2 endgame doesn't feel like PoE 2, it feels like PoE 1 and the classes that could be dropped into that game without issue (Monk / Archmage Sorc) are doing well.
@adambriest52576 сағат бұрын
i shall try the "righteous flatulence" build before it gets nerfed into the ground. love the talks btw,perfect for farming ❤
@casongriffin698429 минут бұрын
I just hope they give witchhunter a bit of a # bump or maybe it's a skill issue but the ascendancy is kind of lackluster
@ozmcsween14 сағат бұрын
wait aren't the patch notes already up? why we predicting
@SmexyPancake10 сағат бұрын
No that was a different patch
@tsengkokoko13 сағат бұрын
so monk 1 shot the whole map with one click/ blinking the entire map 1 shoting everything in couple seconds is okay, but when other builds do it it's not? make it make sense.
@Iwo14211 сағат бұрын
Monk cant actually equip temporalis
@KingTUMMAN8 сағат бұрын
Mapping will be very limited with 1 Dead attempt, either fixing the drop to match the risk or bring back 6 Portals or tweak it around every Mod = 1 more extra attempt while Citadel or Boss map will automatically let you go with 6 portals attempts. And I agree, Quater staff as a whole don't need a nerf but adjust is require. PS : The Inquisitor look really cute on your thumbnail lol
@xOmumblesOx11 сағат бұрын
I hope demon form witch doesn’t get nerfed. I switched from ice strike monk to the infernalist and it’s been pretty nutty.
@ThePushnoi9 сағат бұрын
I'm a new player to POE, played D1,2 on release, haven't been interested in ARPGs since then. The warrior souls-like WASD gameplay got me into this game. 120 hours as a warrior, respec'd as a mercenary and was shocked by how much easier it is to play as a mercenary with Acrobatics. Almost nothing hits you, you shoot from afar, Herald of Storm kills enemies off-screen, post-death effects don't bother you. Now I can't imagine going back to a warrior. It is important to say that playing as a warrior in the campaign was interesting, and I liked the class. But the relative difficulty of achieving a certain level of power of the character demotivated me to play him in the endgame. To be honest, I still do not understand what to do to earn money, I have already 200 hours and my capital is about 4 divines. edited: added a couple more sentences
@Kuzka_8 сағат бұрын
Once I hit lvl 41 and did two trials I used warcries with corrupting cry on warbringer. I call him Karen, the Managerbringer. Because I just scream and everything dies. It's aoe, has stun, flat damage, applies dots, explodes corpses and pushes enemies back. The mace gameplay is horrible and should never exist in the current state. It needs much more movement.
@EnderElohim9 сағат бұрын
i hope and pray they remove poe 2 crafting and bless us with poe crafting instead. Convocation also seems like need to come for summoners.
@inblade70112 сағат бұрын
One more thing to mention monsters in on going telegraph animation should not teleport with ghost walker mod, Imagine some big rare preparing big slam you know you have to dodge and you surely stand miles away from that monster and you think you are safe, guess what that rare can just teleport on you directly miliseconds away from executing the slam and kill you in a blink with no way to avoid
@Walkingbro157 сағат бұрын
They definitely need to tune the Ice Wraiths down as well. Got chain frozen in a map last night by a pack of them and RIP.
@Richard-dm4it3 сағат бұрын
Calls himself the Executioner: Pronounces it "Gill-o-teen"
@kaseyrollins78319 сағат бұрын
After reaching endgame I had to reroll a new character because my mercenary using crossbows feels really bad and gets me killed because of a reloading bug that prevents me from attacking for up to 10 seconds at times. I was losing a lot of currency on my maps because I'd die while my character couldn't do anything.
@Kuzka_9 сағат бұрын
If you have a bow on secondary and use auto-swap for the ice bow skill that jumps back, it blocks your crossbow and forces slow movement until you dodgeroll. Other than that I noticed some delay in reload that's tied to FPS. Sometimes adds like 1-2 seconds extra to reload. In general crossbows are strong, but have no available builds for phys damage. I tried playing with armour break + high velocity rounds that apply bleed, but it's awful and aggreviated bleed doesn't even work. I added poison and just that doubled the dot damage... But also, on a different character I apply much stronger dot with just corrupting cry...
@kaseyrollins78318 сағат бұрын
@Kuzka_ no, I'm talking about if you dodge roll while reloading or get stunned while reloading, it stops the reload animation and takes anywhere from 5-10 seconds for the game to realize it needs to reload. Clicking reload manually doesn't work, but the skill gem emergency reload fixes it.
@joseluisdossantoscruz11023 сағат бұрын
I really hope they step further from this "explode screen" PoE 1 zooming play style old school "A"RPG. PoE 2 should be: Customization and crafting from PoE1 + Difficulty from NRftW + Combat design from Lost Ark + QoL from Last Epoch.
@KrigHammar15 сағат бұрын
I wish huntress come asap to the game. Can't wait
@AsherEntropic15 сағат бұрын
Personally, I don't think Archmage should receive much of a nerf. Maybe a little, but what's really needed is better alternatives to Archmage. Why don't we have a Spirit Skill that scales Ignite or various elemental Magnitudes? I would love a Spirit skill that scales Ignite magnitude based on total mana, as an example.
@jarlbarack46612 сағат бұрын
They have said that they dont like the instant buying off items cus they want the best way to get items is of the ground and stuff you find yourself.
@yeetusmaximus9315 сағат бұрын
I think they're gonna just make it to where you can only have one bell skill instead of running four. You cap their damage by capping their options kinda deal. Seen multiple ppl run multiple charged staff skills. I think one of each skill should be enough to work with. Multiple of the same skill shouldn't exist on builds unless stated otherwise but who knows what they'll do. Could buff everything else and see a better outcome as well.
@BossTripp14 сағат бұрын
I don’t know, i think the monk right now should be what the shadow is, but with daggers. The monk should have like giant ki fists and bells and 1000 punches and whatever.
@elindred7 сағат бұрын
I'm majorly discouraged from playing right now considering the big anticipated balance changes. My life/evasion deadeye feels terrible, and if i respecced into ES and/or Monk I won't have enough time to enjoy it before they nerf them three ways. I'll check back in once the big patch drops.
@The1rust7 сағат бұрын
The biggest mistake being made is seeing how many players are applying the expectations of a live league in to the early access period which should instead be treated as an incredibly volatile experience where changes are made on the fly.
@quincestopher889215 сағат бұрын
My thing is they clearly made a ring for herald of ice, we all know it. If they go in and then make herald of ice no longer inflict ailments you might as well get rid of the ring. It's just like the temporalis and blink thing. Maybe they can make it so herald of ice can only do chill and thunder can only do shock. That will make them not play with each other but still keep the clearly intended interaction with the ring. Also without a physical based acenency on monk going ice strike or tempest was the real only valid option, so i dont see them going and nerfing those too hard, i would love to use whirling assault but atm its just not very viable with what we have. I hope they buff stuff also that needs buffed and just not nerf, if everything plays like warrior its gonna be rough time till they buff
@FeralKobold16 сағат бұрын
I just desperately want to know WHEN, like i know they're announcing and doing the interview on Sunday but we don't know when the patch is dropping yet. Also I'm SO INTERESTED to know if druid and huntress are making it in this patch, if maybe they'll include act 4, if they'll be adding or changing major things about end game. Like the build stuff whatever we know things are getting nerfed who cares, I wanna know what kind of systems changes are coming!!
@JoshTheMadLad15 сағат бұрын
You are way too optimistic.
@FeralKobold14 сағат бұрын
@JoshTheMadLad I like to live that way yes :) and if we don't get any major new content and it's strictly balance changes I won't be disappointed either :) but also I don't think they'd be holding a livestream going over the changes and then doing a follow up interview on a second live stream if they didn't have some sort of larger changes coming beyond some nerfs and fixes. Totally happy to be wrong! But also optimistic and excited!
@feelingthislife7 сағат бұрын
Totally agree. The only other EA game I can think of that I've played that was this good and complete feeling was They are Billions
@TheRunner3D10 сағат бұрын
archmage can get 4% as extra (from 8) per 100 mana and still be good
@OAlexisSamaOСағат бұрын
energy shield is just broken, im playing a mercenary and moved all the way up to energy shield + evasion in the passive tree.
@leonardofacchin14528 сағат бұрын
Stormweaver doesn't need a nerf. It's not overpowered. What the devs should nerf are some of the broken synergies that break the game, like the chance to turn Energy Shield into Mana just to then have an item that let the player regain a portion of that ES proportional to the character's total Mana. These are the things that break the game balance and that turn the economy into a two tier system. Nerfing the class as a whole without addressing the problem I mentioned would equate to hitting a large portion of the player base that is just getting by while allowing the small minority of very rich characters to retain a good portion of their power.
@polarqueen-fz8gq2 сағат бұрын
Just look at the player base playing warrior mace vs stormweaver. It's clear something is strong thats why people are choosing that over a warrior mace. To make warrior mace and other trash roles like acolyte of chayula attractive they have to nerf the rest to keep in line and improve the weaker classes.
@leonardofacchin1452Сағат бұрын
@@polarqueen-fz8gq f that's the case, then they have to buff the weaker classes and not nerf the top performing ones across the board. I play a Stormweaver* but I don't use a build that trivializes the game by exploiting cheesy synergies and I struggle like most other people with harder content (like Pinnacle Bosses). If they nerf the class just like that, without trying to remove only the most exploitable mechanics, they will simply make it impossible for me to run the endgame. * I went into the game completely blind. I chose the Sorceress because I liked the concept and not because of power considerations.
@Logos612 сағат бұрын
On death effects is a relic of the past and should be left in the past.
@Anon137012 сағат бұрын
sometimes its hard to see on death effects in parties what with all the minions standing about and the sorc doing her thing with the firewalls and all the other stuff that goes on with the spark christ.
@Kuzka_8 сағат бұрын
Just make them actually visible and most of the problems will be gone
@lennyghoul12 сағат бұрын
To correct Tri they played and got a lot of influence from Guild Wars 1, so maybe there is some carryover to GW 2 that you're thinking of?
@Vashthalas15 сағат бұрын
Baseg Gavryn, I'm the same way. Something about a build or ascendancy being too good makes me want to explore something else.