How come it went all the way past Alarm Level 6 instead of just to Alarm Level 3?
@flooderdooden21795 ай бұрын
Was playing a Custom game. Had adjusted the Alarm multiplier to max (x5). Also, when you get to the later days in Endless mode, apparently Daemons apply right away. When Blowfish 2.0 hits, it normally ratchets up the Alarm level to 2 right away. However, because of the multiplier in effect, it shot it all the way up to 10. What made it even worse is that two of my characters had Gel Injectors as augments. So while that’s good early, it’s detrimental the higher the alarm level gets. I went from entering the level with those characters each having 15AP to them only having 5AP after Blowfish took effect. Combine that with the 7 extra guard spawns and their knowing your location, and for all practical purposes it was game over even before the level began. 🤣
@JohnSmith-de9jb5 ай бұрын
@@flooderdooden2179 Ah, see, that exact situation is why I never install gel injectors
@flooderdooden21795 ай бұрын
@JohnSmith-de9jb, yeah I learned that the hard way. On the type of Custom difficulty I had created, they were doing just fine to that point. But when Blowfish hits, they turn into concrete shoes. On the flipside, it now has me wondering what the Reactive Moyomer augments will do when Blowfish hits that hard. Agents suddenly have 20+ AP a turn and it’s off to the races. 😝