When Slime's Attack - Devlog Day 4: Gdevelop

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Winstreak!

Winstreak!

Күн бұрын

Пікірлер: 22
@PattyPower-cq5rq
@PattyPower-cq5rq 6 күн бұрын
Very funny and most interesting as well 😂
@todayatthediner9280
@todayatthediner9280 Жыл бұрын
*Weeeeeeeee* Say's the fast slime! 🥰
@Winstreak1
@Winstreak1 Жыл бұрын
@pangangowskiDEV
@pangangowskiDEV Жыл бұрын
I really like the animations at the begining of the video 😂 Good luck with the development!
@Winstreak1
@Winstreak1 Жыл бұрын
Glad you like it, I’m putting little animations in each of my Devlogs ☺️
@torealexandersen2179
@torealexandersen2179 Жыл бұрын
I have for a long time been trying to find a way to create a wind turbine effect… where when the player is overlapping a area/collision, the player is forced in a certain direction. 1. When moving against it, players speed is lowered. 2. When moving in it’s direction, the players speed is increased. Is it enough to use Platform behavior on the player for this? For Construct 3. All the best T
@Winstreak1
@Winstreak1 Жыл бұрын
Yes you can do something that accomplishes this with Platform (If I recall you are using Construct - Platform Character for Gdevelop). With just left and right it is pretty simple, adding Directions on the Y axis I think would need more than just Platform. Most basic route: Create Your Platform Character like normal. Create an object that will be the Area of 'Wind'. If player is overlapping Wind and Player is Not Mirrored (facing right) Set Character Max Speed to 600. If player is overlapping Wind and Player is Not Mirrored (facing right) Set Character Max Speed to 200. If player is NOT overlapping Wind. Set Character Max Speed to 400. Create another object for the opposite direction, AKA Not Mirrored would = 200 Max Speed. You will probably want to upgrade this to not hard set values for your character speeds if you plan on having more than 1 type of speed qualifier in your game.
@torealexandersen2179
@torealexandersen2179 Жыл бұрын
@@Winstreak1 thank you for your quick reply, as always. What if I wish to add it to a flying character, and as soon as character is out of the wind path, there is a slow transition from the hard push, to no push?
@Winstreak1
@Winstreak1 Жыл бұрын
@@torealexandersen2179 To trend down slowly you will: Instead of setting to '400' when out of the wind check to see if the character != (not equal) to 400. If it's less add like 1 or 2 and if it's more subtract 1 or 2. Make the condition also be an every 0.2s or something like that. Play with the numbers till they make sense. As for pushing players up and down, I don't remember how to do that on Construct. 😶
@torealexandersen2179
@torealexandersen2179 Жыл бұрын
@@Winstreak1 thank you mate. Wish you a sunny day.
@billy6427
@billy6427 Жыл бұрын
So New Instances are Automatically Renamed? I notice this with the 2 Slimes moving at different speeds
@Winstreak1
@Winstreak1 Жыл бұрын
Not positive what you mean by renamed? Each instance is a clone of the the original object and will start with the values you set to the object. They are all their own entities though, so changing one will not effect the others.
@billy6427
@billy6427 Жыл бұрын
Z orders, for me at lease ,are getting kinda confusing with The Addition of 3D
@Winstreak1
@Winstreak1 Жыл бұрын
I have yet to touch 3d, but I am sure that adds another layer of complexity to the matter.
@sawsbone7303
@sawsbone7303 Жыл бұрын
wait this is construct 3???
@bananapeelonhead
@bananapeelonhead Жыл бұрын
it's GDevelop, a free visual-script engine somewhat similar to Construct 3
@sawsbone7303
@sawsbone7303 Жыл бұрын
@@bananapeelonhead oh neat. almost thought it was a construct theme at first lol
@Winstreak1
@Winstreak1 Жыл бұрын
@@sawsbone7303 It's not Construct, but it is very similar - and Free ^^
@BTMYYY
@BTMYYY Жыл бұрын
Hi
@Winstreak1
@Winstreak1 Жыл бұрын
Hello 👋
@btm-alt8053
@btm-alt8053 Жыл бұрын
@@Winstreak1 gdevelop
@BTMYYY
@BTMYYY Жыл бұрын
i agree with myself
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