The "windmill" is not the image that came to mind when looking at that.... certainly a strong shape, when not in a Russian winter.
@siremerrionepie97963 жыл бұрын
Exactly
@driving_soap3 жыл бұрын
Ong
@pistachiolord14153 жыл бұрын
@@driving_soap haha KZbin is translateing this comment to "bee" BC I misspelled
@gumpreeengthegumpreeeng3 жыл бұрын
Ohh you have just pissed the allies
@driving_soap3 жыл бұрын
@@pistachiolord1415 it's not misspelled, ong is short for on god, as in like "facts"
@CreepersNeedHugs Жыл бұрын
14:14 fun fact: the magic roundabout in swindon is extremely safe because of how slow traffic moves.
@r0bz0rly Жыл бұрын
yes we know
@agustinbarquero8898 Жыл бұрын
yes we know
@kasia6352 ай бұрын
we didn't know that
@DecayedPony3 жыл бұрын
All this game needs is an eraser tool, and a smoothing tool.
@thephoenixking10863 жыл бұрын
That's what makes it a puzzle, the fact you can't.
@kjono46113 жыл бұрын
@@thephoenixking1086 The puzzle is allowing traffic to flow efficiently on single lanes using the least resources; the lack of eraser and smoothing tool is simply a negative to the game as it negatively affects your score based less on road design and more on your ability to draw the least jagged shapes.
@thephoenixking10863 жыл бұрын
@@kjono4611 I personally think there should be two versions (or difficulties): A Meduim (Beginner's): Which has access to the eraser, back buttom, smoothing and more. & Hard: Wich has the eraser, back button and such disabled forcing you to think and plan ahead more. Both game modes allow you to play all of the same levels but HARD mode gives more points (and just feels better to complete since it is harder, maybe called the Hard mode "New Game+" or something... To me this makes more sense and would make the game more enjoyable.
@cassandranoice15633 жыл бұрын
A circle tool would be nice, too.
@arya60853 жыл бұрын
@@thephoenixking1086 newgame+ Snkrx?
@fastandfishious343 жыл бұрын
It seems that the formula for efficiency is 1000 * traffic flow * complexity factor / concreate used. The displayed values are probably rounded down. As for complexity factor, I think it represents the amount of traffic; here, there are 4 entry points that want to go to 3 exits with a weight of 3 (the thickness of the arrow), so 4*3*3=36.
@saquoiafighter3 жыл бұрын
So the Complexity Factor refers to the map itself, not the design/layout used by the user?
@fastandfishious343 жыл бұрын
@@saquoiafighter correct
@Cheers.-2 жыл бұрын
Hmm
@TheBestPybro3 жыл бұрын
10:17 Yeah, I can see that one flying over Europe sometime during the 30's and early 40's
@Tobacc02 жыл бұрын
All the turns are to the reich.
@samrin77072 жыл бұрын
💀
@grammarlyworshipper18192 жыл бұрын
Yeah
@nathandream46912 жыл бұрын
ado1f hi1ter (Naz1 Germ@ny)
@draoerstaff26232 жыл бұрын
👀
@Alex_Skayler3 жыл бұрын
10:10 perfect autobahn for Germany in1936
@blazeblaze7549 Жыл бұрын
Die Windmühle The fact the „windmill“ also turned the wrong way
@myfredo32 Жыл бұрын
aaaagagahhh!
@AzzurroMapping7 ай бұрын
I knew someone was gonna point that out
@charliew41123 ай бұрын
That year is my favorite Olympics
@OriginalPiMan3 жыл бұрын
That complexity rating is for the complexity of the starting conditions, not the complexity of what you build. That's why it was always 36 here.
@loturzelrestaurant3 жыл бұрын
Anti-Science is a Rising Problem. And so is the non-identical-but-bloodrelated Issue of Fake-Science. So much so that the channel simply named 'Spirit Science' misuses this word, has 1,16 mio subs, and is growing. So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet: Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'.
@diemaciel3 жыл бұрын
@@loturzelrestaurant wait.........what?
@OriginalPiMan3 жыл бұрын
@@diemaciel A bot, I'm pretty sure. Advertising that channel with allegedly 1mil+ subs.
@aaaaa-mw4bi3 жыл бұрын
@@OriginalPiMan that channel does have that many subs but it peddels like history channel level alien stuff with a sprinkle of antisemitism
@OriginalPiMan3 жыл бұрын
@@aaaaa-mw4bi I don't much care. They're a bot. I've reported the comment (which KZbin seems to have ignored) and I'm not clicking anything.
@MrThijmenmees3 жыл бұрын
Really cool to see, but I would've loved to see a "Gothic interchange" being tried. It's basically a double diverging diamond, with both highways switching sides. It might work really well here
@junzenlavapie44583 жыл бұрын
10:19 - "This is called the Windmill Interchange, because it looks like a windmill." Me: "Riiiiiight.... A windmill........."
@lomiification3 жыл бұрын
... I did not notice until this comment
@kommissarjunior92983 жыл бұрын
I really thought he was gonna make a joke about that
@lanoche24703 жыл бұрын
Hum... yeah... A windmill, what else can you think of ?
@davide305413 жыл бұрын
"eine Windmühle"
@Tjden3 жыл бұрын
My first thought was this when I saw it
@TDestro92 жыл бұрын
I love it when you actually use your job in videos I find it extremely entertaining
@mattm72203 жыл бұрын
The biggest problem with the game is that it doesn't allow for multiple lanes of traffic on a single road. That diverging diamond would have been *far* more efficient if you could have designated different lanes for different destinations, instead of it all being single lane shared traffic.
@tirocska3 жыл бұрын
Wouldn't the parallel road design fulfil the same purpose?
@mattm72203 жыл бұрын
@@tirocska in terms of traffic flow, yes, but then the game penalises you for using more concrete to make those extra roads, instead of just allowing multiple lanes on the same piece on concrete
@ABaumstumpf3 жыл бұрын
the diverging diamond is only good if you have a lot of traffic that needs to turn left - and you do not have the space, resources or simply refuse to build a more suited intersection. But for normal straight traffic, straight intersections, rightturns or mixed traffic it is horrible.
@lomiification3 жыл бұрын
@@mattm7220 you'd still need wider concrete, so that's the same
@michaelfoulis74383 жыл бұрын
Its what makes the game unique
@aracaniusinfinius28803 жыл бұрын
Really love the magic roundabout. Super efficient use of concrete for a moderate tradeoff in efficiency of traffic flow. Handles traffic so well though, especially when drawn with nigh perfect road placement.
@dertobi2573 жыл бұрын
10:17 as a german, i appreciate this design very much. Its nice to see another Kamerad from time to time
@heniderking3 жыл бұрын
HAHAHAHAHHA SELBER GEDANKE
@Supercat_Studios_Animations3 жыл бұрын
glad to know I wasn't the only one who thought of that
@DecayedPony3 жыл бұрын
He tried quickly to pass that off as a windmill.
@cannonfodder92483 жыл бұрын
This is why he said that it was not the most sensible design
@fiveer113 жыл бұрын
As a fellow Jew I support this comment
@rileywickenton3529 Жыл бұрын
10:00 I nearly spat out my drink
@baconheadhair69384 күн бұрын
why?
@wulfieonline7453 жыл бұрын
The cool thing about this game is that I believe all of the interchanges you reference here are referenced somewhere further along in the game, with the required traffic flows on each junction referencing it.
@zavaraninoveuhorky3 жыл бұрын
@Baby father reveal when
@LittleBreadloaf13 жыл бұрын
The. What...
@Jakob1223 жыл бұрын
@Oliver From Nations no there are more cool pictures if you unlock them, and there is that fun helicopter secret
@Vulcano79653 жыл бұрын
say referencing again
@shukriwafiq52203 жыл бұрын
the bad thing about this game is the space to build the interchanges is too small
@srivatsajoshi40283 жыл бұрын
I've been watching some of your videos from yesterday but this made me respect you so much. Subscribed.
@Tengokujin3 жыл бұрын
0:12 Cloverleaf Interchange 2:15 Cloverleaf Interchange with Distributor Roads 5:32 Diverging Diamond Interchange 8:55 Windmill Interchange 10:52 Roundabout 11:20 Hamburger Roundabout/Throughabout/Cut-Through (more of a traffic circle than a roundabout) 12:35 Magic Roundabout 14:50 Turbine Interchange
10:28 I'm glad its not left-hand traffic, otherwise...
@Eventer_Hunter27 күн бұрын
?
@Buca_Edits17 күн бұрын
It also looks like other than a windwheel
@CAHA63 жыл бұрын
10:17 yup definitely windmill. Looks nothing like a certain symbol
@xx9override3xx3 жыл бұрын
"windmill" lol
@fantasypvp3 жыл бұрын
LMAO so im not the only one who sees it
@KorliWolf3 жыл бұрын
Fun fact, that symbol was appropriated by the nazi's, it originally was a japanese symbol, the japanese symbol looked a lot more like the "windmill" that we see here, where the Nazi's swastika rest one a point at the bottom of the symbol, the japanese symbol rests on a flat line at the bottom. I hope i explained that well enought
@CAHA63 жыл бұрын
@@KorliWolf wasn't the swastika a Hindu religious symbols which depicted something around the lines of peace and harmony or something like that ?
@DrinkyMcBeer3 жыл бұрын
@@CAHA6 that symbol has been used all over the world at various points in time. It's a simple geometric design. If you can draw a square and a cross you can easily combine the two. I wouldn't be surprised if it was first made sometime in pre-history, well before any records that currently exist.
@earthling_parth3 жыл бұрын
I am a CS major and currently work full-time in IT. It's a absolute blast watching you play this game. Might buy a copy myself :)
@hierarchyofroyalty66953 жыл бұрын
10:20 This one must have been popular by the creators of the Autobahn.
@belligerentgaming93443 жыл бұрын
The Highway Riech
@armchairgeneralissimo3 жыл бұрын
Not only did Mr. H think he knew better than his own generals, he knew better than his civil engineers and drew the designs himself.
@belligerentgaming93443 жыл бұрын
@@armchairgeneralissimo Big brained Mr. H
@cezarcatalin14063 жыл бұрын
Meanwhile, in Soviet Russia: We don’t need interchanges where we’re going! * builds cheap efficient trains * Q: But what if in some places there are no rails ? R: Ok, hear us out comrade, what if, we make a train but put it on tyres and make it electric so it’s more efficient ? Q: Ah so an electric bus with batteries and... R: No no no, no stinking batteries, just hang a wire overhead and make the bus drive under it. Q: So, like a trolley but with bus tyres ? R: Yea, yea, like that... how should we call this thing ? Q: A trolleybus ? R: Excellent, we’ll put them everywhere !
@arthur_p_dent3 жыл бұрын
Actually, there was hardly any traffic on the German Autobahns until well after WW2. Consequently, the pre-war interchanges were usually cloverleaves. Even the Frankfurter Kreuz, the interchange with by far the most traffic, was designed as a cloverleaf, and has been improved only 20 or so years ago.
@engineeringismyblood5212 Жыл бұрын
We need more videos like this one. I love the entertaining and learning factor in this video 🔥👍
@owlhatch38123 жыл бұрын
I watch this to improve my roads in cities skylines because you actually make a decent guide on how to make these junctions than other videos I've seen, even more ironic is that it's simpler to understand too because of the game used.
@Chuckiele3 жыл бұрын
Problem is that drivers in cities skylines are stupid as fuck.
@Goodywloss20102 жыл бұрын
Love the logic and effort put into essentially a simple fun game!
@nic123443 жыл бұрын
1:52 "You never want a merge before a diverge." Here's how many merge-before-diverge sections each design has : 1. Cloverleaf : 4 2. Distributor roads cloverleaf : 4 3. Diverging diamond : 2 4. Windmill : 0 5. Roundabout : 4 (actually it's more like 12) 6. Grade separated roundabout : 4 double (about the equivalent of 8) 7. Magic roundabout : 8 8. Turbine : 0
@monad_tcp3 жыл бұрын
roundabouts are the worst for traffic flow, but they are the best for being cheap.
@dustinandrews890193 жыл бұрын
@@monad_tcp In this game yes. In RL a well sized roundabout for the traffic flow often works better than anything needing traffic lights. Installation costs are about double stoplights, but total cost of ownership is much lower. There is a traffic circle near my home that replaced side-road stop-signs over a rural highway. All but eliminated bottlenecks, but rural highway users don't always give way and some bad t-bones still happen from time to time. Mostly big trucks crushing passenger cars who went "one more" notch around than expected. (Which I have to do to get to my house so I am likely to give way while in the circle, which is terrible for traffic but better than getting squashed.)
@monad_tcp3 жыл бұрын
@@dustinandrews89019 roundabouts don't eliminate bottlenecks, they have less throughput, plain and simple. sure, comparing them to T-junctions, they are way better, but comparing to stoplight cross junctions, they are slower, uses more space, but are safer, and do cost less to run overall. the advantage of roundabouts is that your city requires less global traffic control to work, but that's because all of the traffic is smoother and slower. which is good to decrease accidents. but if you want pure speed and throughput, then they are not that great, or if you don't have space anymore.
@toomanymarys73553 жыл бұрын
@@monad_tcp Roundabouts have poorer traffic flow than well timed green wave lights.
@hackking9112 жыл бұрын
I think the roundabout ones are arguable
@Aloeus5953 жыл бұрын
Fun fact: the actual east-west loop 101 to north-south I-17 interchange (in Phoenix Arizona) is a 4 level stack interchange, which as far as I can tell is similar in principle to the turbine or windmill but instead of winding the roads around they just build higher and higher bridges to connect the ramps.
@Aloeus5953 жыл бұрын
There is also a diverging diamond used a few miles north on a crossroads over the I-17.
@OriginalPiMan3 жыл бұрын
There's one more type of interchange you can do, although I think it fails on this particular location: an intersection. Just draw two vertical lines and two horizontal lines, and trust the cars to turn left or right as needed. I think in this game, it makes it functionally almost identical to a small roundabout, but with sharper turns. It only works rarely, when traffic is low and mostly directly across instead of turning.
@supC_3 жыл бұрын
Idk if you can call a four-way intersection an “interchange”
@IvyNakano3 жыл бұрын
They jam. Everytime.
@historyman94363 жыл бұрын
@@IvyNakano 2nd playable level. Thats the actual solution for that one.
@emsouemsou3 жыл бұрын
There is one level where the traffic is low and the game "wants" you to build a regular intersection. If you do it shows you a picture of a dirt road in I think Mexico.
@eco983 жыл бұрын
Let me take that a step further.... colour the whole space in and just let the cars drive straight to where they want to go
@NamesElliot3 жыл бұрын
I’d love to see you recreate the infamous Spaghetti Junction in this game, so I can finally understand how it works!
@jameszy3 жыл бұрын
I was wondering when you'd go back to this game Matt! Glad to see that you haven't forgotten about it
@jacobymryoutube3 жыл бұрын
Same I’m so happ
@justpeachy64503 жыл бұрын
This guy sounds very nice to listen to. I like how he goes "Have you heard of...." as if he's talking to me.... I'm lonely
@NameWasTakenSo3 жыл бұрын
I absolutely loved the first video you made on this! Glad to see a part 2
@sebwryyo25893 жыл бұрын
Saame!!
@SirRheilffordd3 жыл бұрын
yeah same
@solidXxXtuna3 жыл бұрын
Moar Freeeways!
@loturzelrestaurant3 жыл бұрын
Anti-Science is a Rising Problem. And so is the non-identical-but-bloodrelated Issue of Fake-Science. So much so that the channel simply named 'Spirit Science' misuses this word, has 1,16 mio subs, and is growing. So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet: Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'. Yeah, 'why even try'... thanks for that mindset... ... Aka: Would be cool if you help fight-back Anti-Science at least a bit. Hope you try, as it costs literally nothing but seconds.
@_its_lunar_3 жыл бұрын
I’ve been waiting for this video ever since the first one! Really hoping for more incredible Freeways videos like this!
@MaksB.3 жыл бұрын
10:16 Thank god that's called a windmill, I seriously looks like a swastika.
@yammoyammamoto83233 жыл бұрын
Was gonna say the same thing :D Boing - Swasticka achievement received. :D
@gamer_eza473 жыл бұрын
Ah, yes the typical German Windmühle, mostly seen as an identification sign of the great Windmühlrevolution in the 1930s to mid 1940s, but seemingly very misunderstood by our european neighbors. /s
@gumpreeengthegumpreeeng3 жыл бұрын
My German friend is going to kill me
@Donald_Trump_20243 жыл бұрын
@@gamer_eza47 do you really need that /s
@loxtech11 күн бұрын
Two videos into this saga and I feel like I'm actually learning something today! Thanks!
@mdnpascual3 жыл бұрын
This could've been an amazing game if they just put QOL features like undo or tools to make better curves/straight lines instead of freehanding the roads
@cezarcatalin14063 жыл бұрын
This is the MS paint of interchange design softwares.
@slimeyar3 жыл бұрын
It's called freeways for a reason Hint: free hand
@DGlaky Жыл бұрын
@Polandball That makes absolutely no sense
@lashybean3 жыл бұрын
6:11 I actually have one of these in my town, at first I thought it was super funky but after thinking about how it actually works to makes a lot of sense
@auntiesandrayt34283 жыл бұрын
I watched someone else play this game who wasn’t a motorway engineer and I now appreciate your godlyness 😂
@springbreezegaming40173 жыл бұрын
15:49 sometime times the cars will clip onto or into other road you have put above it. so that is why the blue car stoped, it was stuck on the purple car that was cliping though the road.
@julianlora_3 жыл бұрын
your efficiency is hampered by your drawing skills XD
@Pedrorcs3 жыл бұрын
right? xD those "circles" in the multiple roundabouts one was the worst ahah
@Lyrics_Everywhere3 жыл бұрын
I'm not even an real engineer, I just like this kind of games, and you too
@SOMOO73 жыл бұрын
At this point you're slowly becoming an architect after every video
@RealCivilEngineerGaming3 жыл бұрын
Wash your mouth out young man!
@Cantfindaname9173 жыл бұрын
@@RealCivilEngineerGaming Not like you already are! BECAUSE YOU ARE!!!!
@jacobpugpoirier33502 жыл бұрын
6:20 it's funny, when you mentioned diamond, a jewelry ad popped up.
@benjaminscheffler27383 жыл бұрын
I'm so glad I found this channel and watch you play games like this while you explain things because being in the city this past weekend driving through crazy tunnels, highways, and the likes had given me a new found appreciation as to what went into designing them and making them!
@circuitsalsa3 жыл бұрын
They're considering putting one of those diamond interchanges in by where I live and this was the best explanation of what on earth they're cooking up that I've seen even after like three town meetings and a couple of youtube videos. Thanks!
@AdamGaffney963 жыл бұрын
I love this game and as a free self-driving AI test it does work really well, it's just a shame it doesn't have proper lanes or an undo button. With lanes I expect much of the concrete scores would go down. Love seeing these realistic interchange experiments though, please more of this!
@UnitSe7en3 жыл бұрын
AI test? This isn't any kind of AI test. It's very simple pathing. You don't have a clue...
@basedeltazero7143 жыл бұрын
@@UnitSe7en Pathfinding has never really been the problem with self-driving cars anyways. Making a script to get from point A to B is easy. The problem emerges when the AI doesn't get fed the environment parameters.
@rafaelrodrigues87433 жыл бұрын
I downloaded the game after watching your videos and it's SO MUCH FUN, please keep making these videos hahaha
@My1xT3 жыл бұрын
The windmill doesn't just look like a windmill lol Also roundabout likely has the issue that you can't set traffic rules aka that the outer one have to wait
@CailVT3 жыл бұрын
The swastika roundabout, used since 33 ;)
@therealding2213 жыл бұрын
@@CailVT I saw it too.
@My1xT3 жыл бұрын
@@CailVT could also have been used (although likely mirrored) by Buddhists much earlier
@casperinus3 жыл бұрын
He also made it rotate the wrong way in the edit.
@diggagibmaname2 жыл бұрын
10:20 the "windmill" hehe. i liked that u turned the picture in the right way
@cyantasks71293 жыл бұрын
16:51 the top bridge was glitching out, as the slope down from the straight through was too close to the other bridge, causing the cars to stop, reducing efficiency, it could have been better.
@cezarcatalin14063 жыл бұрын
One of the biggest problems with this game is a bug where if an entrance to/exit from a bridge is too close to another bridge, the bottom car clips through the bridge above and stops the traffic on that bridge. We need proper distancing between bridges in this game !!! Look at the purple car coming from below, clipping through the bridge and colliding with the blue car around the 16:12 timestamp. Even worse is 16:16-16:17 when the purple car stopped the blue car that stopped the orange car ALL OF THEM BEING ON DIFFERENT BRIDGES !!!
@timriley692 жыл бұрын
the point where the cars were jammed just made me laugh. Your understated reaction is so funny.
@adamsakauye13953 жыл бұрын
Love this series! I'm super interested in efficient city planning, and your videos are a great mix of faffing about and actually learning stuff. I picked up the game after watching you play it, and I wanna see how I stack up :)
@digdawg2833 Жыл бұрын
No idea why these are being recommended to me now, but these are so friggin cool!!
@dinowhizz4443 жыл бұрын
So incredibly glad to see another episode of this. I can't count the number of times I have watched the first video
@Bamboori2 жыл бұрын
i just got this game after watching your videos. its quite fun to see you doing the actual real life designs, when i mostly do roundabouts plus spaghetti lol
@jansieck3 жыл бұрын
Carry on with this Game is enjoyable to watch!
@noobiii3 жыл бұрын
5:32 "we're gonna go with another one that you may have heard of before" **draws a portrait of john cena**
@Maiyukiii3 жыл бұрын
Oh my god I've been waiting for this so long
@zaydbhula11613 жыл бұрын
I used this for city skylines. All of the videos on this game you have made helped my city skyline
@dokvald3 жыл бұрын
I found this game ages ago and loved it. never finished it though. think i'll have to go back and play more. Please do more episodes on this one.
@gracehathaway27156 ай бұрын
1:56 the clover leaf in my town has a double slip road 😅so basically you have 2 sets of traffic crossing the same pont in and X shape
@JoJoDo3 жыл бұрын
10:20 that looks like something else to me. Something with Germany and 1939
@husarz59073 жыл бұрын
Looks more Indian to me
@Cantfindaname9173 жыл бұрын
@@husarz5907 Mmm world war 2.
@Jackamo62003 жыл бұрын
I love this game! I’m so glad you made a new video on it :)
@pilot_bruh5763 жыл бұрын
10:28 that road looks to familiar to the NoNo Germany flag
@Tac0WasTaken6 ай бұрын
1:03 “…let’s say we’re a red car…” points to a orange car
@baystated3 жыл бұрын
"from now on, more sensible" this can't possible be our Matt. It must be an imposter.
@durgun82473 жыл бұрын
hmm, that is quite suspicious
@ЕгорКарасик-ь5у3 жыл бұрын
@@durgun8247 Yeah, looks like we have an architect among us.
@historyman94363 жыл бұрын
@@ЕгорКарасик-ь5у we're gonna have to report this to youtube then
@razedwingedratha90992 жыл бұрын
13:00 the legendary rounda-rounda-rounda-rounda-rounda rondabout
@ciCCapROSTi3 жыл бұрын
I drew a double roundabout, with two concentric circles, one pulling up the traffic, pushing it to the other which then distributes it. It worked surprisingly well!
@lomiification3 жыл бұрын
That's basically the magic roundabout. Outside circle goes one direction, inside circle goes the other. Switching between the two circles makes the smaller ones
@usmanplayz88582 жыл бұрын
I just can't unsee the fact that the cars look like expressionless faces with a hat from one angle and a happy face with a unibrow from another angle
@MV.WebBasket3 жыл бұрын
hmm yes... a windmill... 10:20
@fnaptic46143 жыл бұрын
i didnt knew that i would need a video like this. BUT I NEEDED IT
@GalaxyExplorer-bv6ze3 жыл бұрын
I think Matt has forgotten his colours with confusing orange with red and purple with pink. It sounds like something an architect would do. Hmm, sounds pretty suspicious.
@Xeridanus3 жыл бұрын
Architects have to know colours for their job. Engineers don't.
@GalaxyExplorer-bv6ze3 жыл бұрын
@@Xeridanus Yeah, I suppose you've got a point. This is really going to hit Matt's mother hard
@Meow_Tse-Tung Жыл бұрын
"We're gonna go with one you *may* have heard of before" Oh yes, I'm very familiar with the old classic Diverging Diamond technique. I'm glad you described it, because I was testing whether or not you knew it.
@cones9143 жыл бұрын
The windmill one looks much more like a swastika.
@SuperLol3 жыл бұрын
the first thing that came to my mind lol
@Mr_Reaps253 жыл бұрын
Swastika beat interchange comrade
@holzwurm_hd70293 жыл бұрын
10:27 Something about it gives me german vibes...
@SisqSqo2 ай бұрын
Haha
@jerrin4163 жыл бұрын
Aw yeah I missed this game and was hoping you'd play more!
@DepressedSkorpion3 жыл бұрын
Absolutely love watching you play this
@ngorden3 жыл бұрын
Matt, in the beginning of the video, you mention the most expensive part of an interchange is the bridges and that engineers want to keep them short. In real life, are tunnels a viable alternative? Or would they be just as expensive?
@dj-tobe3 жыл бұрын
Aren’t tunnels even more expensive?
@rodmannamdor3 жыл бұрын
@@dj-tobe yep, the are
@OriginalPiMan3 жыл бұрын
Tunnels are even worse. The only thing more expensive than a tunnel is a tunnel under water. Sometimes it is the right thing to do, but if it is simply a matter of choosing over or under, all else equal, then over is best.
@danieltaber49243 жыл бұрын
Building a bridge is way cheaper than making a tunnel. The bridge only has to support itself, while the tunnel has to be dug out and support whatever overlays it.
@zippysqrl3 жыл бұрын
Depends on the type of tunnel, whether they'd need to dig out the land above it first. They need to build the supporting structure of the tunnel walls regardless, and then potentially putting the surrounding land back afterwards. I suspect they'd be just as expensive, if not moreso, and in most cases are basically the same as bridges, just made partially of land and not exclusively concrete.
@proschjet80193 жыл бұрын
10:19 “This is like a windmill” *ALL I SEE IS A SWASTIKA*
@BladerRavinger923 жыл бұрын
You could make your windmill more efficient by having large bridges from North to South and have the east-south + west-north run at grade under the bridge, then raise it to join the overpass
@loturzelrestaurant3 жыл бұрын
Anti-Science is a Rising Problem. And so is the non-identical-but-bloodrelated Issue of Fake-Science. So much so that the channel simply named 'Spirit Science' misuses this word, has 1,16 mio subs, and is growing. So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet: Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'. Yeah, 'why even try'... thanks for that mindset... ... Sorry for the long comment but it woul be cool if you use the reportsystem of YT as it was once intended: to help 'us'. Aka: Would be cool if you help fight-back Anti-Science at least a bit. Hope you try, as it costs literally nothing but seconds.
@BladerRavinger923 жыл бұрын
@@loturzelrestaurant what tf you even on about?
@Mogs_HD3 жыл бұрын
Please continue this, it really satisfies the need in me
@misterai51582 жыл бұрын
i play cities skylines and i've been adopting the diverging diamond for all my intersections, but instead of bridging over the other road on the cross over i've had them intersect with traffic lights
@jacobeden20832 жыл бұрын
I think lights are the way to go when you're connecting a freeway to a road, but this seems to be only freeway-freeway connections so no lights allowed.
@nijuchan19962 жыл бұрын
I never thought I'd ever be so invested in highway layouts
@kadentrig81782 жыл бұрын
10:26 this straight forward, productive design is much superior to the other money controlling, greedy designs
@pedroocm2 жыл бұрын
neo-nazi
@hamieobrine11753 жыл бұрын
Very glad you brought this back
@JonatasAdoM3 жыл бұрын
5:29 *NOOOO* You didn't check the pic!!
@Lukestillplaysofficial Жыл бұрын
The “turbine interchange” you can see in America, is just rare.
@obiwankenobi38423 жыл бұрын
Ngl the windmill interchange looked kinda like a swastika when I first saw it. It could just be that we were talking about it in class the other day.
@loturzelrestaurant3 жыл бұрын
Seen my comment? The way-too-big one?
@thomaspeck22722 жыл бұрын
Omg, I live in Swindon!! It's great to see the magic roundabout getting the respect it deserves
@federalrepublicofgermany83563 жыл бұрын
The windmill is kinda sus
@idbeapunk3 жыл бұрын
Yessssss I this was one of the first videos I saw and it made me sub, I love this game and I love how you play it. I definitely wanna see more in the future :)))
@Borkcshnofv58303 жыл бұрын
The windmill build looking kind of 1936 sus
@DeltaWing642 жыл бұрын
I have learned more in this video than school could probably teach me in weeks.
@LtThisty3 жыл бұрын
10:31 Was that road designed in Nazi germany?
@Tommyoutnit5 ай бұрын
Probably
@VatticTV3 жыл бұрын
Glad to see you playing this again.
@kj253 жыл бұрын
Fun fact : If you go to the folder freeways > Data , you can see all the reference pictures. Also, the pictures unlock if you reach the score in the little green box.
@joebuggley18793 жыл бұрын
More of this. I love learning this you make it so entertaining and relaxing
@DON_M4RK2 жыл бұрын
9:16 In my country, we call this shape "Kunda" or "Brno"
@quoting_mungo2 жыл бұрын
I have now updated my absolute disaster areas of no-bridge roads and gone from like 120-ish to over 400 efficiency XD Thank you for showing me the road wizardry of the magic roundabout!
@Torthrodhel3 жыл бұрын
I designed my own interchange in Cities Skylines, that works to what I think ought to be an important principle: simplicity from the standpoint of "I'm a driver going over it". I noticed that a lot of these standard ones have slightly counterintuitive instruction-sets for drivers. The common one being (basing on left-handed traffic): wanna end up opposite? don't turn off. wanna end up to the left? take the first left. so far so good, but then... wanna end up to the right? ignore the first left and take the second left. eek! potential for confusion surely brings potential for accident, so i thought that isn't good enough let's try and make it better. accidents after all, even if you completely ignore the human cost, will shut down the whole thing and make it worse than the most interminable cross-grid would've been. so even just financially it seems like something worth minimizing. So my one ends up working like this: which way you wanna end up? keep going until the very first break in the road. in that break, for left go left, for right go right, and for through keep going through. then no matter what breaks in the road happen after that, ignore them - they're just merging onto your road. bonus: the merges don't look the same since the split's the only thing that goes three ways, and the merges join two ways each. It seemed important to me, and I got an amazing traffic flow from it. The problem now that I see it is that it is insanely bridgey. So your motorists will be happy as peaches. But your maintainence crews and budget brokers might not. But... well, it seems like a solution to a particular set of priorities, so it seems to have value! From the top looking down it appears like some sort of double twisted leaf-shaped waffles. I play on console so I couldn't get the dimensions perfect perhaps, because no mods so gotta deal with vanilla angle/snapping fuss and the inability to reposition defaulted pillars. Hmm. Wonder how sturdy it'd be with a proper, actually-chosen pillar setup. Plus I wonder how many bridges would actually be needed without the fussiness of the game? If it were made to be a lot tighter (which with such high flow, it maybe could)... some structural walling might be able to be more like land bumping, and/or possibly even split support between two elevated things at once (I did also design it just over a flat surface so there's that too). Hmm. I'm probably just gonna have to forget games and draw the damn thing. Still like that I figured that out tho. Kinda love all this traffic solving stuff, it's fun isn't it? How does someone get into that kind of thing, I've no earthly idea.
@christianvikelgaardliebst97683 жыл бұрын
10:18 *while sweating* “this one is called the *WINDMILL* ! You hear that KZbin? It’s a windmill. Nothing else. Please! Windmill!”