In Saint campaign, Moon says: "It's been mixed with fire powder for warmth." About the lanterns
@mishagaming1075 Жыл бұрын
So basically the scavengers also adapted, neat.
@TypicalLuffy Жыл бұрын
oh thats cool
@generalvoid1630 Жыл бұрын
@@mishagaming1075 Maybe scavengers are basically just the ancients, but before technological advancement. Making basically a loop of civilisations, their ruins, said ruins being inhabited by early sapients and said sapients making a new civilisation. Would fit the theme and I think a lot of the dialogue supports it.
@zaptrap4802 Жыл бұрын
@@generalvoid1630 Rain World new dlc: Scavengers are now the new ancients and they build new iterators
@Valraven Жыл бұрын
@@generalvoid1630 "Were we the tenth civilisation, or the thousandth?"
@Falkflip Жыл бұрын
Scavengers start manufacturing their lamps differently during the ice age. If you show one to Moon, she will notice a powder inside it that produces heat. So, there is a lore reason for that mechanic.
@SolunaStarlight6 ай бұрын
Oh, that's awesome!
@spiritwicc3953 Жыл бұрын
How dare you not put slugcat in tier
@d00mnoodle24 Жыл бұрын
Is that an ori pfp? Based AF
@gcawesome2482 Жыл бұрын
I know! How dare he have OPINION on SLUGCAT. SLUGCAT should go in TIER!
@mkayyu7201 Жыл бұрын
Slugcat was the most slugcat ever
@funguseater2568 Жыл бұрын
@@mkayyu7201 truly a slugcat moment of all time
@d00mnoodle24 Жыл бұрын
As a slugcat i agree
@Sigma_10000 Жыл бұрын
I can't believe it was confirmed that rubicon is literally just slugcat hell.
@ikcikor3670 Жыл бұрын
Also all the slugpups go there (100% spawn rate if you manually allow them to spawn there or whatever iirc)
@mikoajciemiega8018 Жыл бұрын
because according to the devs all sluppies go to hell
@ikcikor3670 Жыл бұрын
@@mikoajciemiega8018 Why does this word exist
@hellofellowalivehuman8 ай бұрын
@@mikoajciemiega8018 WHY!?
@kgblagden Жыл бұрын
You haven't gotten the full Arti experience until you've had to engage in trench warfare. A killsquad of scavs have decided to all hunker down in a choke point where if you rush them they will just obliterate you. Quarters are just to tight to get around them, looking at you, Pipeyards. You have to hunker down in a safe spot and take shots at them every so often and wait for a few to rush your position to take out individually. I find having the low ground usually give you an advantage in fighting them. I actually really like the challenge to the point I've gotten all the pearls as her and ascended although it is a massive test of patience and I've had my fair share of ragequits. I don't think anyone will disagree that Ruffles is the most fun scug to play.
@mr.randomguys7629 Жыл бұрын
My personal favorite is Artificer because it forced me to get really good at combat and I ended up feeling like The Doom Slayer fucking up everything in my way. Loved exploring Metropolis too… but I do agree that Ruffles is probably the objective best slugcat and is second favorite.
@dumbdannia6326 Жыл бұрын
@@mr.randomguys7629same! I used to struggle so much with Scavs it was embarrassing, but after Arti killing 3 Elite Scavs is a joy
@aspwned Жыл бұрын
rivulet is the most fun to play but they suffer from being boring and a bit easy. the decreased cycle times are very fun but end up reverting to normal by halfway through. you could argue the rarefaction cell fetch quest evens this out, but after that, it just feels like playing survivor but you increased the speed by 40% i agree though, very fun. just gets old quick
@AdaTheWatcher Жыл бұрын
That's the "issue" with Arti. If you don't like fighting scavs in the first place you'll hate arti. If you like fighting scavs. You'll love arti.
@dumbdannia6326 Жыл бұрын
@@AdaTheWatcher true
@d00mnoodle24 Жыл бұрын
I like rivulet the most then spearmaster but saint's lore and story literally gave me goosebumps and he's cute AF so he's the bestest boy
@The_whales Жыл бұрын
Also got named after a snack
@fluffycuddles8008 Жыл бұрын
@@The_whales which snack?
@Inky_88 Жыл бұрын
@@fluffycuddles8008 ruffles chips
@Texan_christian1132 Жыл бұрын
in my experience The spear masters campaign is actually the easiest out of all the other campaigns except for maybe the monk. When ya have infinite spears moderate movement don’t have to collect many different types of food get through a bunch of scavengers or the other crap in other campaigns it’s relatively easy. And for it’s weakness against the lizards ya just have to be more skilled when fightin em. Get behind em or run from them and flip to get to there weak side. The spear master and the rivulet should definitely switch places in this tier list. I’d even put the rivulet lower in the tier list. It’s nice that the rivulet is fast but that’s its only strength. The spear masters ability is definitely much better. And in the rivulets campaign I don’t like how it rains so often.
@gogodogodo32832 ай бұрын
Hes not a boy hes a scug
@charlietheuncreative6737 Жыл бұрын
Only just got to the Arti section and lemme tell you I agree 100%. I'm one of the few crazy people who enjoy scavs and getting chieftain, especially because I'm really bad at combat. So an entire campaign of just fighting scavs is hell. I love Arti on paper! She's so cool and awesome! I'd play her in a heartbeat if the entire point of her campaign wasn't committing mass genocide against scavengers.
@GlyphidGuard Жыл бұрын
Isn't the point of hollow knight is to commit genocide against every non merchant creature?
@Foxett25 Жыл бұрын
@@GlyphidGuard i mean count in Ori.
@GlyphidGuard Жыл бұрын
@@Foxett25 You're everywhere where rainworld is involved, I never played Ori because it doesn't support ps4 and my laptop can't handle most games, so I dont get the reference
@glompert7390 Жыл бұрын
Expedition mode is great because you get full karma and scavs don't hate you
@mistikalcanavarlarparlamen3265 Жыл бұрын
Me too...!
@finkle4434 Жыл бұрын
The experience of going to Five Pebbles' city topped all of the other annoying parts of Artificer's campaign, I didn't experience like half of the annoyances that were listed, like I enjoyed the difficulty and even if I got my ass kicked there was still the novelty that I was in 5P's mfing city which kept me hooked and wanting to explore as much as I could. I enjoy exploring all the little details and environmental storytelling in rw more than the gameplay + I only had to pass like one or two annoying scav karma gates to get to the exterior and to 5P himself. The fact that this campaign had no greater lore significance and was it's own adventure made it refreshing compared to some of the other DLC slugcats; apart from that it literally contained everything I had hoped for and was such a nice first character to play. Maybe I'm objectively wrong idgaf but I enjoyed Arti the most it had me fr fangirling the entire time through.
@St4rStormy Жыл бұрын
SAME!!! I'd put arti and saint in S tier, as those were my two favorite scugs, artificer was super fun, ESPECIALLY metropolis.
@georgexddd8595 Жыл бұрын
@@St4rStormy yeah same and i'm curious if i'm the only person who would put gourmand in F tier
@merijngout39 Жыл бұрын
Metropolis is definitely S-tier, but I wouldn't say Artificer is. Subterenean is as good as blocked off unless you're lucky with cycle durations and deer AI. Farm Arrays is of course flawed by the deer not cooperating, but the scavs make any sort of waiting, trying again or taking another route impossible. This is not helped by Arti's disdain of water, making passing through Drainage System also near impossible.
@finkle4434 Жыл бұрын
@@merijngout39 I feel like that only applies to Arti if you're going for the unique but basically the same ascension ending, since that mainly applies to the other portion of the map. Ideally the entire experience should be consistent but with Arti I rly like the more tailored approach with that region having it's own ending. Ascension is way too hard to get with Arti for it to be the more intended path.
@FluffiestPrince Жыл бұрын
Objectively speaking, there's nothing wrong with Artificer, it's the campaign that's the issue. The scavenger AI is so erratic that it adds a fifth layer of RNG onto an already RNG heavy game. And relying on luck, especially if you're consistently unlucky, is the worst feeling because there's literally nothing you can do. And the only thing that really gives points for her campaign, other than the story, is metropolis. But even that can't entirely exempt the rest of the issues. It's nigh impossible to get to Five Pebble's bottom gate, Old Garbage Waste sucks (or sucked depending on if you played before the patch that added the tunnel lines), Waterfront doesn't even exist for her and Moon is fucking dead. The rest of the game is completely overcompensated with Scavengers meaning that it's either sink or swim and unless you're the Jesus of gaming, you're gonna be sinking 95% of the time because one spear from offscreen flew straight into you. Not to mention she probably has the simplest path of any campaign. It's not bad, but the length of the campaign also doesn't help. As opposed to literally all other campaigns where you have to visit an iterator than go do something far away, Artificer only has to meet Five Pebbles than go into his hair (city). It's not objectively bad, but it does limit what can be positively (and negatively) said about the campaign itself due to its length. And don't even get me started on how fucking horrid her spawns are for expedition mode. Yes, I'd love to spawn in Five Pebbles or Metropolis for the fifth time in a row when I need to collect fucking mushrooms. Artificer feels somewhat like the Monk of Downpour, but reversed. Monk is boring to play, while Artificer is way to advanced compared to all the other scugs. Monk's campaign is relaxing, while Artificer's is bloodshed. And both their stories are personal journeys, one for reuniting, and the other for revenge. But overall, both feel like afterthoughts when it comes to the rest of the game. Monk never really given any attention and Artificer never given any balance. Even more ironic is the parallels in their endings, Monk following the path of peace reuniting happily, and Artificer following the path of revenge forever trapped. Actually wow, those parallels really just came to me but those are way to coincidental to be coincidences. Definitely intentional. Cool.
@maltoc2673 Жыл бұрын
15:25 Actually if you give it to Moon on Saint she says it was mixed with 'fire powder' (presumably from a gunpowder plant) for warmth by the scavengers.
@Superchicken_36 Жыл бұрын
Fun fact with the lanterns in saint, if you bring one to moon she says the same thing as every other character but says it also mixed with something called fire powder to give off warmth too! Plot hole solved.
@VYNAIUS Жыл бұрын
ngl artificer is my fav anyway. I do agree that it's quite annoying to drag scav's body to the gate but you need to do that only once in the whole playthrough. And I had so many good memories about exploring as artificer.
@theminecraft4202 Жыл бұрын
you need to do it three times no? from garbage to industrial, and industrial to chimney tops, and chimney to wall. Or did i miss a shorter path?
@ballSucker344 Жыл бұрын
@@theminecraft4202 there is a shortcut from garbage to shaded near the starting room
@VYNAIUS Жыл бұрын
@@theminecraft4202 from garbage to shaded, then to exterior and then up the wall to five pebbles
@theminecraft4202 Жыл бұрын
@@ballSucker344 ohhh ok thx
@vesperide598 Жыл бұрын
The reason he doesn't like artificer's campaign is: 🎉🎉 skill issue 🎉🎉
@kgblagden Жыл бұрын
Just a small correction: Scavs do only take one shot to kill. Some do however have a small window of "bleedout time" where they'll freak out and can take one more shot at you before keeling over dead on their own. Best you stab them a few times if you're fighting one close range. The initial shot will knock it out so you can just shank it again just in case it's one of the ones that has that extra bleedout time to take one last revenge shot. Most of the time it's not big issue if you're a little ways away. You can tell if a scav is really dead if it drops everything it's carrying.
@WizzyWizWizzy Жыл бұрын
tbh, I liked rubicon, it did feel like the game itself was trying to stop me. But that was kinda the idea, to me rain world is a game where it doesn’t want you to win, and when you win that’s the true fun of the game. So when I kept dying in rubicon, I felt motivated, not frustrated. I can see where you’re coming from though.
@TrueWolves Жыл бұрын
It's worth noting that the lantern has custom dialog with Moon on Saint's campaign as they DON'T just use slime mold anymore. Also, all pearl dialog, including blank pearl dialog, is different for Spearmaster and Artificer because Moon has a different perspective before her fall and Pebbles is... Pebbles.
@jcdenton6427 Жыл бұрын
I absolutely hate Spearmaster's campaign but I love this cat and his new lore unlocks all over the world made me appreciate him even more. Its fun to run around every region looking for that one lore satellite without looking at map on wiki.
@laurenromero2134 Жыл бұрын
Why do you hate spearmaster
@CeizoBro Жыл бұрын
@@laurenromero2134 he doesnt hate spearmaster just his campaign. A lot of people don't like it, Its pretty hard but I enjoyed it. There was a lot of new map to explore and seeing moon was !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@onyxvega7369 Жыл бұрын
@@laurenromero2134 in my personal opinion, having to carry around a very important, very easy to lose pearl in your hand without the ability to swallow it for safekeeping, making the dual wielding mechanic useless for more than half the campaign is, honestly, quite frustrating. And I say that with spearmaster being my favorite slugcat.
@loftwingheropon2743 Жыл бұрын
I had to spawn the bloody pearl in with cheats because I left it in pebbles chamber by accident and went into a shelter, not to mention the back and forth between 5-p and moon was really annoying, cyan lizards EVERYWHERE and way too many bottomless pits, I got stuck in exterior for the longest time trying to get to the wall so I could get to sky islands, the experience made me hate underhang. So yeah spear masters campaign sucks.
@jcdenton6427 Жыл бұрын
@@loftwingheropon2743 never ever in my life I would think that DLL infested Underhang is better than one without Rot at all.
@prototypelq8574 Жыл бұрын
Spearmaster might be a multistage fetchquest, but I love the story behind it`s campaign - seeing another Iterator indirectly intervening the events and trying to connect with Pebbles is extremely sad. Spearmaster gets to listen to Iterator logs, to learn of their worries and thoughts, and the messages SRS sends about feeling attached to their messenger is very bittersweet. This campaign lays the groundwork for the Saint to give the game a proper emotinoal ending, and is the second most emotional story of the slugcats (second only to Saint, of course). Also the anatomy of Spearmaster is a little...disturbing. Why did SRS had the wonderful idea of transporting a pearl inside animal`s Chest Cavity I have absolutely no clue.
@bartudundar3193 Жыл бұрын
Have you not read the lore? Most animals in rainworld are artificial. Purposed organisms. The original inhabitants rebuilt animal life to suit their needs. Ancestors of Slugcats were literally pipe cleaners. So repurposing animals for their bidding is kind of their theme.
@Texan_christian1132 Жыл бұрын
The spear master is 100% the best!
@incongruity Жыл бұрын
solid tier list I definitely agree with the top 2 picks just because of how much fun I had with the lore and region changes/additions they had on my play-through of their campaigns (although rubicon was a crime against humanity)
@1th_to_comment. Жыл бұрын
Sunny pfp based
@SpoopyChicken Жыл бұрын
A cool alternative to Artificer's Karma system could've been that she's locked at Karma 1 but if she eats a scavenger it will increase by 1 or half up to Survivor karma. BUT, her karma decreases by 1 every cycle so it still encourages players to hunt scavengers. This could have some lore tie in like "Her anger is satiated with every taste of revenge she feels," or something like that but most importantly, it would be WAY more fun, it adds in a consequence to dying (I.E. your Karma will go down meaning that you will need to hunt more scavengers) but it still lets her ACTUALLY interact with the Karma mechanic from the get go albeit with one that's a lot more restrictive. It actually adds a layer of strategy and descision making rather than locking you at "Oh just bring a scavenger corpse to this gate."
@Splashzone263 Жыл бұрын
I feel like Artificer is my favorite campaign because of her abilities and karma system it makes her focus on her gimmick of murdering scavs and fighting them and i feel like her game rewards mastering combat and strategy I personally love the scav combat since i learned a lot on how to fight the only thing i majorly agree with is the fact they can see you on the other screen and kill you Also her whole gimmick is the fact she has the most complicated combat and movement that you can learn and in my opinion the most op slugcat
@shanerowsley Жыл бұрын
I still love hunter. Now that you can remove the cycle limit its survivor but for the more experienced, which I think is awesome. I still play hunter often as it provides a nice balanced challenge that isn't as linear as the downpour campaigns but is still harder than survivor. Plus I just love his abilities. While they all are outclassed by other slugcats, I feel its a nice upgrade to survivor without having some overpowered advantage like downpour slugs.
@toddfrog5623 Жыл бұрын
Daszombes during Artificer rating: "But we're rating campaigns here." - 1:49 Daszombes after that: *rates all the slucats on the overall gameplay instead of just the campaign* ... spearmaster *cough* Edit: In all honesty I agree with mostly everything on here except Arti and Gourmand. (I would put him higher as I like his gimmicks of crafting and becoming a meteor strike)
@moistpretzel6411 Жыл бұрын
I love artificer because it's really combat focused and doesn't really punish you that hard for dying, so it gives me more room to do sick plays, but I can understand perfectly why a lot of people really dislike her Edit: Mauling is god-tier
@lukewilhelm14510 ай бұрын
Amen
@razorblaze4522 Жыл бұрын
As someone who is a rain world god in terms of combat, I would personally put arti above the OG three. Its genuinely a lot of fun for me to just rapidly gut every scav in a ten meter radius when i bomb a toll like a drone. Though since i am aware not everyone enjoys the jank that comes with RW combat, i fully understand the placement at nearly bottom tier
@pawpaw9666 Жыл бұрын
I agree, the campaign is fun for rain world players that enjoy combat and are good at it. I personally also enjoyed it alot, but that's only because I'm good enough to not die all the time. I totally get why someone would rank it so low.
@Toluj330 Жыл бұрын
Arti is my favorite campaign honestly, I love traversing pebble's city with the jumps and the combat is way less unfair than with others. Also waterfront facility offers a new challenge with her, which I really enjoyed.
@RoundusMongus Жыл бұрын
I love how all the responses here are peppered with a tiny amount of smug self-affirmation about how good everyone is at combat.
@secrom36 Жыл бұрын
@@RoundusMongus thats called confidence in each own skills and being able to like artificer is being good at combat
@Dani751PL Жыл бұрын
I guess the only saving grace for monk is that In downpour they gave him a sub-quest to give Moon DAT DRIP.
@the_phantom_cat7912 Жыл бұрын
You can get that in any campaign between Hunter and Rivulet
@Dani751PL Жыл бұрын
@@the_phantom_cat7912 why would they do that.. would be a cool quirky think for monk players to have
@Lolasrabbits7 ай бұрын
Did you know: if you go back into your finished rivulet save moon calls him “Ruffles” later in the game she talks to another slugcat and says that there once was one of its kind that had long since passed.
@KaiTheMemeKing7 ай бұрын
Moon says that to Saint (the next scug in the timeline). Considering I played Spearmaster --> Rivulet --> Saint, I was fresh off my Riv save when I got that dialogue and it made me smile
@ostrich3335 Жыл бұрын
I’m new to rainworld and I really love monk. I’m terrible at video games so the chance to be able to enjoy rainworld in an easier mode and cutting down on some of the frustration felt when playing as the other slug cats is very welcome to me.
@colkadome Жыл бұрын
I loved rivulets campaign for the constant rain. Very cool atmosphere
@nolnyy526 Жыл бұрын
Same
@hyperleet4454 Жыл бұрын
Your first experiences with saint and riv were very different to mine. I took the direction through rubicon that didnt lead to the M i r o s D i m e n s i o n and enjoyed it quite a bit. And in submerged superstructure, i simply got lost for two hours because i couldnt see the exit door. So my thoughts on these campaigns pretty much line up with yours as a whole and if this were my tierlist, i would have put saint in S alongside riv oh yeah i also got trapped by a shelter failure at the top of chimney canopy while playing riv and that was pretty funny
@randomgreencat8914 Жыл бұрын
average Lizor Land enjoyer.
@PsilocybePsientist Жыл бұрын
Hard agree just gonna have to say zombes got a skill issue with saint fr fr rubicon is a goated area
@IHaveNoIdea5555 Жыл бұрын
Glad to know I'm not the only person who enjoyed Rubicon! It felt really thrilling to play.
@KaiTheMemeKing7 ай бұрын
Another Rubicon enjoyer here. Honestly a huge skill issue. I loved the color palette, completely obliterating miros vultures, and flying above open voids
@marmeg5238 Жыл бұрын
I guess I have a diffrent perspective (or just am a basic bitch) but to me Survivor is the uncontested S tier. When I think of Rain World 8 times out of 10 it's about his campaign, all the others are just variants of his one. It's crazy to me to call him boring, cause he's the first and definitive plauthrough of Rain World, the most interesting gaming experience I ever had. But it's not just that he's the first and therefore the best, it's also very clear that the whole game has been specifically designed around him and his mobility. Obviously the rest have some changes to accomodate them (Saint specifically) but it's just not comparable to having the whole world made from the ground up with him in mind.
@spacenoodle8207 Жыл бұрын
I understand why artificer is so low on this tier list, but I don't agree. I just remember having a bad day at uni, going home and killing scavengers in metropolis for hours. My favorite strategy was to go to their camp, throw a bomb at them and run away. Then I'd find a pipe with both ends horizontal and near the ground, hide there, steal spears from any scaveners that dare try to go in. Pile up on corpses, kill a few elite scavs, go back to the shelter and either die on the way back or add a few dozen scavs to your kill count. Sleep, repeat. But then I met the echo and went for "drown in a hallucinogenic pond" ending 10/10, would explode again
@FishyMirage9 ай бұрын
artificer fans trying to explain why its fun to fight groups of enemies that can instant kill you from off screen with nigh-perfect prediction aiming that sit right outside your shelter waiting to spawn camp you
@ruthiewitter569 Жыл бұрын
Just gotta say I love your iterator avatar, holy crow it looks so freaking good.
@draconisrus92739 ай бұрын
It was very interesting to get another person's opinion who has been through all the companies. I don't know what my personal top would look like, but most likely at the very bottom would be Master of the Spear. For him, even just raising the sleep food meter is already a challenge. And the fact that he can't reuse needles already cast for power doesn't make the game any easier. Even the technician with his two disadvantages (karma, and scavengers) didn't fuck me so much (in a way, the lack of karma helps me not to lose so much when dying in fights with scavengers).
@HIIMABE Жыл бұрын
bro env deserves a solid S tier, i love the nachos
@theomni1012 Жыл бұрын
Nachos will never be the same 😢
@somedude4087 Жыл бұрын
15:30 pretty sure if you give lantern as saint to moon she mentions that is has chery bomb powder or something
@redwes99 Жыл бұрын
Yeah she mentions it had "fire powder" smeared on the inside, which is what provides the heat.
@somedude4087 Жыл бұрын
@@redwes99 and this is only in saints campaign altho I suppose could be of use to be mentioned somewhere in the start of it instead of said by moon
@gachakris2924 Жыл бұрын
The thing about Artificer is that it's a combat focused campaign. While for Hunter and Gourmand it's just completing objectives, Arti is MADE to cannonball through the screens and slaughter all they come across. I mean, all other campaigns can be done as a pacifist if you try harder enough. Arti? Can't even leave the initial region without slaughtering the scavs. It's just pure rage
@Reynnan123 Жыл бұрын
Rivulet is gonna be S isnt it?
@Foxett25 Жыл бұрын
Who didn't expect it lmao
@Lynch2167 Жыл бұрын
8:47 Scavs using 101% of their brain power:
@gavitron061019 күн бұрын
15:23 if you take the glow lantern in saint’s campaign to moon, she will say it has fire powder or something in it that produces heat
@dazedandconfused5711 Жыл бұрын
SACRILEGE! SACRILEGE! ARTIFICER (sniffles) (snot drips on kebyoard) WAS THE BEST CAPGAPI!n! YOU ARE WRONG! WRONG!! IM WRITNG NOT YYUIOO
@Kasai606 Жыл бұрын
Real as fuck
@doodlexd8661 Жыл бұрын
Game devs: Rivulet can breath underwater Me: Fucking drowns
@n3y Жыл бұрын
can't believe the nuclear weed scug isn't in S tier
@data-_- Жыл бұрын
I agree with this list, good job 👍. My favorite is spear master. Maybe you could do a mod tier list at some point with modded slugcats, or just mods in general. I think that could be interesting
@pickles_8472 Жыл бұрын
Man I’m really exited for Artificer once downpour is on Nintendo Switch, because I’ll be able to massacre scavengers without feeling bad.
@corbel8_ Жыл бұрын
i mean, i loved Arti because combat is one of my favorite things in game. Jumping around cover and styling on Scavs is one of my favorite things
@salamandersharp Жыл бұрын
yeah i agree with this, only thing is i'd put Gourmand higher and put Arti right above hunter, but i definitely understand the reasoning for putting them where you did. solid ranking of one of my favourite games' campaigns. can't wait for the next iterator logs and whatever else you've got in store :)
@zombiecow3236 Жыл бұрын
I agree with almost everything on here, but personally I rank Spearmaster lower. I love his spear creating and eating mechanics, I love the lore and collectible chatlogs, and the green spiders were a very funny addition. My big issues with Spearmaster are the fact that you need to carry a pearl with you for the majority of his run, and along with being very difficult, I find Moon to be pretty boring pre-collapse. Her structure is, understandably, very similar to Five Pebble's, and since the Exterior and Five Pebbles himself are my least favorite regions, I didn't exactly love Moon's. I still find the pearl to be a bigger issue, partially because I encountered the only real bug I found in this expansion, which just erased the pearl half of the time and made his campaign very frustrating towards the end of it, but I also don't like carrying the pearl around constantly because it gets rid of his dual wielding unless you put it down somewhere and pick it up later. Having to ferry the pearl around removes one of his few mechanics, and that, combined with the fact that you can't create spears while moving, really brings down his gameplay for me. I know that that second point is maybe to balance him but it was just annoying to me, his biggest mechanic is printing spears but once you throw them, especially if you still need food, you have to stop somewhere to make more and it slows down his combat. Maybe I just need to get good but I wish he had other downsides, something that compliments his abilities rather than just getting in the way of them.
@karacreed0723 Жыл бұрын
Random fact: Hunter can actually dual-wield using a whiplash/slide-flip as long as there isn't a spear on his back. Afterwards, he can carry one on his back and still have two in his paws.
@Khanical Жыл бұрын
Well, he can't duel wield that's just abusing giltches
@karacreed0723 Жыл бұрын
@@Khanical Hunter is the only slugcat capable of pulling it off, Spearmaster can automatically dual wield without any advanced movement tech. Attempting to do so as any other scug doesn't work. Trust me, I've tried.
@tsoewoe Жыл бұрын
You should try Arti with CameraScroll and one of the 3 aim helper mods - turns from bullshit into a decently fun 2d shooter
@thedoge492 Жыл бұрын
camerascroll is pretty much a must for arti's campaign
@ThreeFingerG Жыл бұрын
I prefer Screen Peek
@awrilynn Жыл бұрын
It was one of the reasons I created Aim Helper mod yeah! Even without snapping feature just being able to have verticality in combat and having actual high ground advantage makes the game a lot more fun. Not having to pinpoint accuracy every shot really does make the combat feels less punishing.
@tsoewoe Жыл бұрын
@@awrilynn Thats actually the one I use! It provides 90% of the ability of Aim Anywhere without the downside of not working very well in co-op or split screen, I nicknamed it the Deadeye mod lmao. Its certainly well made!
@nslashta Жыл бұрын
i also suggest Artificer-revive-on-kill mod for ultimate canon doom slayer experience
@peenus5120 Жыл бұрын
Spearmaster while the pearl is still inside him: A tier Spearmaster when the pearl is no longer inside him and you have to carry it around: C tier Spearmaster while in the Vents subregion of LttM: F tier
@StarlightLexie Жыл бұрын
it's weird, cause for me it was really easy to do saint's power, so rubicon wasn't that bad, meanwhile you said you got lost with rivulet for an hour at five pebbles and... god i wish it was only an hour. as for the parry mechanic... it's much easier to just use your parry the moment you are near a scav, it stuns them and then you can just kill them easily, you don't have to *actually* parry with it
@iivan8730 Жыл бұрын
Artificer was one of the best ones for me. You know that "finally, a worty opponent" meme ? Well that's arti's campaign, yeah the spear throws from the other screen sure are annoying but it's not like most other common ennemies pose a real threat (except white and cyan lizards) + arti has high mobility with the double jump so if the timing of the parry is too hard for you, you can just fart away. I had no issues with the karma system of arti too, thought it was original, also you have no issues related to the bodie's weight since arti s strong af. Also i though it was cool that we get to explore a more slugcat oriented campaing, where it's just an animal doing it's own thing. Sure we interact with 5p but that's not the core of the narrative. We already get plenty of iterator lore in the next campaingns, variety isn't bad.
@tigran010 Жыл бұрын
INV ISNT A BOTTOM!! HE IS ALPHA GIGACHAD WITH UNSPOKEN RIZZ AND ALWAYS ON TOP(except for spearmaster maybe)
@someoneelse3938 Жыл бұрын
The Rizzmaster
@SorryBones Жыл бұрын
Artificer fixed the worst part of the game for me, which were karma gates. No more grinding in areas hard to get food - you died? Who gives a shit, the goal hasn’t moved, just try again. Also, you’re never low on food since you can feast on your enemies. Arti’s a hero to me
@CrystalDragon_ Жыл бұрын
Big arti fan here and yeah I agree with a lot of your points on her. Luckily you don't need to use the karma system when going through the main campaign (gw>sh>uw>mt) but it is soo annoying when trying to do anything else. I haven't had too many issues with scavs sniping me but the few times it has happened we're super annoying. And the boss fight... I'm torn on it. It's not amazingly fun but it doesn't feel horrible to me either. Overall my favourite aspect of her campaign is the movement, also murdering scavs is really fun lmao
@jaash7981 Жыл бұрын
I feel like Arti's campaign is really held back by the fixed camera. I can't count how many times I moved through screens and was immediately one shot by a scav that I could've never seen. When you have the upper hand, they're really fun though. My personal rankings would be S: rivulet A: spearmaster, hunter, gourmand B: artificer, survivor C: saint, monk
@BlinkTvvice10 ай бұрын
Okay maybe not the best place to ask this, but can someone explain cycles to me? I legit just got the game today (on Nintendo switch if that matters) and all I knew were, survival game, you play as a slugcat, lizard=beeg nom nom boi And me being me which doesn't help at all because I can almost guarantee the only thing anyone reading this knows about me is this comment, I practically speedran cycles, I would go out, eat, and run straight back to the shelter. There was one time I stayed out a little longer and ended up getting lost and dying in the rain. I knew near nothing about the game and I still know.. a little farther from nothing.
@sugareimon Жыл бұрын
Call me crazy, but I've always loved monk the best. I'm a switch player with no downpour so that may change, but I love being able to explore and admire the game at my own pace with no worries! not to mention the lizard taming mechanic is so, so cute. I always play monk when I can, and I never really get bored. maybe that's just me, though?
@art_games_and_writing9778 Жыл бұрын
I actually agreed with every single ranking you did! I was skeptical at first, but once you explained, you had me sold on the placement. I admire your ability to articulate your thoughts, as I am awful at it lol. S Tier channel ngl 🤙
@akomis5007 Жыл бұрын
I loved the artificer campaign. And I think her karma mechanics fits it perfectly . Having just reduced karma limit would have not worked. With Arti it is just a matter of a lucky cycle or few to get a stash of scav bodies in a shelter, which would have fed her straight to enlightenment (if she could have it unlocked). While working on Pilgrimage achievement I had to farm karma few times. It was trivial. The real challenge was in finding a karma flower and getting alive to the Echo with its effect on me. I once sat for dozen of cycles, gorging on the bodies of my prey. It went so long that I'd not be surprised if I would got the Gourmand stats for few cycles. As for the changes in Garbage Wastes - I loved them too. I didn't like the original GW. The one I saw in Arti's campaign, with industrial buildings with acid pools in them, finally gave the region a unique feel. Also I properly explored it after wandering for 30 or 50 cycles all around the world and getting okay with Arti's combat. So I had lots of fun slaughtering all the top predators. Having many monster dens, scav dens and migration paths right next to shelters was a perfect recipe for good time.
@itsdianachan Жыл бұрын
The arti campaign stuff, to me, is actually quite accurate. Except that killing scavangers gives me bloodlust and dopamine so the campaign gets extra fun. (i love nuking scavanger tolls with bombs)
@tortesh1635 Жыл бұрын
I honestly agree with Artificer. I wish it was a lot better because the difficulty design makes it more of an ordeal than a challenge. Spoilers: Also, I agree with your tier list. But in my experience, Saint is an S tier. Ironically enough, I didn’t struggle as much in Rubicon.
@katsucandy Жыл бұрын
surprised the rivulet section didn't come with moon thirsting lmao ruffles is truly top tier
@bugcpu Жыл бұрын
i played arti with the mod that gives you karma on scav death for the majority of it, and i can DEFINITELY say it improves the experience. the scavs are annoying, i got more deaths than i did in any other campaign, [roughly ~120, if youre curious] and while the lows were low the highs were HIGH. half of the issue with metropolis and why i had to start from the beginning so often was probably because i decided to bring a pup along for the ride, so ignoring that [since it's not vanilla] its still pretty solid imo! of course you shouldnt need a mod to make a campaign good, relying on mods to make your game enjoyable isnt ideal, but it does improve the overall experience for what its worth.
@faeriexylily Жыл бұрын
i am so glad that it forms a bell curve, that brings me unending joy
@walker9192 Жыл бұрын
Holy fuck, bro just permanently murdered arty.
@gracehinkle3623 Жыл бұрын
I am both offended and pleasently surprised you put my beloved fat boy where he is
@Superficial_Intelligence Жыл бұрын
I actually enjoyed fighting scavangers as artificer. I don't know why. Probably the explosives.
@superhamsniper4487 Жыл бұрын
slight saint spoiler, i actually gave moon a lamp and she said "Oh they seem to have also put fire dust in it" or something like that, which makes it hot, so thats why 15:30
@rotomfan63 Жыл бұрын
To me, I feel like in a post downpour world, Arti being targeted by the enemy that you normally avoid pissing off serves the purpose of getting the player to engage with combat. In pre downpour, unless you did a Hunter run combat was decently avoidable, and that time limit scares a lot of people off. But with Arti not having that issue or even karma to worry about, it gives players a great way to learn combat outside of the arena. Which really combat in Arena is so different from singleplayer it's hard to call skills there transferable to main game aside from things like movement tech. Granted, this is only valuable if you didn't engage with the combat until you got to Artifcer. Which is far from universal. But I know I was sure that player, so it felt like a real jolt to the system. However, I agree with the rest of your points now that I am more familiar with the combat.
@Aniirie4 ай бұрын
The thing about saint is that I think they made them waaay to overpowered. I like their story! I like how they work, the tongue gimmick is AMAZING, and probably would actually be my favourite slugcat if not for the ascension. I get it, saint is the latest in the timeline, given the biggest job and whatever to solve the Great Problem, but if we were going to put them on a shitty power scale they would reach faaaar above the others simply for their ascension power. Idk, I just find it unfair to the other slugcats that he gets this for his campaign. Artificer is basically Saint, but done right. We give her a good backstory, good reason, and a great power. Boom boom cat all the way. The thing they did right with Artificer though, is that they actually gave her weaknesses to balance her explosion power. Also, she is badass. It’s just the absolute wreck of a karma system, the campaign (the WATER) otherwise she’s alright. Artificers flaw is just her flaw, but Saint’s flaw is his power
@keeps3k Жыл бұрын
As someone who has never played the game I think they should all go in S
@IdkTbhLol10 ай бұрын
F: Sofanthiel. Same reason as yours. C: Hunter and Monk. Monk is way too easy for me and Hunter wasted 3 hours of my time before ending the whole play through. B: Saint and Spearmaster. I don’t like the way you can’t throw spears, and the “god” mode is hard to get along with. For Spearmaster, it’s alright, having Infinite spears is fun, but your reasons are similar to mine about the garbage wastes and all. A: Survivor and Rivulet. I beat survivor’s campaign and it was pretty fun to me overall. I was pretty confused on which way to go but soon figured it out. I Beat the game on cycle 70. Rivulet’s design is pretty cool! Your reasons kind of sync with mine, being able to hold your breath and swim pretty fast. S: Gourmand and Artificer. Gourmand is pretty great! Like you said, it’s a comfort character and has some great advantages. For Artificer, I love their lore! Artificer hates scavengers because they killed one of their slugpups, and the other drowned in leeches. They became the king and killed all the scavengers. It shows a mothers rage with the campaign and the dreams give memories and how the slugpups looked. Also, their design and abilities are amazing! Being able to turn rocks into scavenger bombs (or just bombs in general), and make explosive spears and being able to propel or boost yourself in the air are pretty cool. Please note this is my opinion!
@elmaregner5303 Жыл бұрын
Ey Daszombes, could you make a Creature Tier list after the (possible) Flora and Fauna Video?
@Toluj330 Жыл бұрын
15:25 Actually ☝🤓,there is an explenation, if you bring a lantern to moon as Saint she explains that the scavengers coated the inside with a sort of fire powder, which explains the warmth and why most scavengers are carrying lanterns even outside.
@spicyboye5926 Жыл бұрын
I think the tier list I made a few weeks back is nearly identical to yours (the differences being Inv being in his own tier, arti being in F and hunter being in A behind spearmaster)
@samwad484 Жыл бұрын
oh boy, I'm gonna have to play the rest of this expansion, because I played artificer and fuckin loved it
@thegreatmajora5089 Жыл бұрын
Haven't watched it yet, but I'm betting either Riv or Arti are S tier (or both) edit : lmao rip
@realeggwhoisalt Жыл бұрын
Well that aged like old milk
@thegreatmajora5089 Жыл бұрын
@@realeggwhoisalt half-milk half-wine
@sprucefox2239 Жыл бұрын
@@thegreatmajora5089 out here with the takes that aged like WILK
@shannonrobbins59 Жыл бұрын
14:40 omg I can’t believe you didn’t do a double roll into a pounce into a slide when you fell from that slightly tall height
@Foxett25 Жыл бұрын
They're all great, in my opinion. (spoilers for everything) Survivor is a great beginning, not easy, not hard, but decent anyways. Quite easy to learn, tough hard in the beginning. Monk, while seemingly easier in the gameplay, doesn't have quite the same immersion as survivor, and without downpour, they do not have lore. Hunter, has the ultimate weapon, extra spear! But they also have 20 days to live (5 more if you visit a god on the way), and ends up horribly. But you know, that extra spear makes up for it :) Artificer, while great in both combat and mobility, just as you said, has scavenger problems. Tough i cannot admit that i don't enjoy murdering scavengers for fun. Gourmand is great in combat, but doesn't have that extra mobility like artificer. And while slides work great, they're not very useful when you're tired. and while you can leap, throw boost and such, it's still more useful to go the long way than... Do whatever you have to. Spearmaster, is a bit harsh. Very harsh, in my opinion. Things like underhang are quite hard, as you have to eat, carry the pearl, a grapple worm (If you do go to pebbles first, like me) and don't get me started on the horrible, long jumps at precipice. Rivulet, is in my opinion, great. While the shortened cycles make it tough sometimes (I am reffering to my painful, near death moment in painige system, literaly 1 second from drowing), it's quite fun to just run past everything, and yeet across everything. The rot wasn't too bar for me, quite fun actually! Just jumped trough it for the cell. Saint... While there's no spears, the cold is dangerous, and the lizard instakill... You know, the lore is fun, and the whole god thing, it's cool! Enot/inv/???/sofanthiel/paincat is simply a fucking retard. Nobody likes their campaign outside of the dating sim. Thanks for coming to my ted talk (My hands hurt awh)
@d00mnoodle24 Жыл бұрын
sofanthiel is only for G A M E R S
@simplymax1337 Жыл бұрын
That INV opinion gave me extreme whiplash. I never expected you to talk like that, holy shit. I think she hates it guys, I don't know.
@Foxett25 Жыл бұрын
@@simplymax1337 i do have some based opinions.
@gabrielhuber9927 ай бұрын
moon also says that the scavengers modified the lanterns to be warm
@turking25 Жыл бұрын
I personally had no problem with the rubicon, practically a cutscene, just like the depths and I loved it
@wyaumann Жыл бұрын
hahahahaha a cutscene i like the wildly varying accounts of the place i was personally terrified/frustrated so much by it that i took days of hiatus and training in Challenge mode before coming back - but then it wasn't that bad for me after a few deaths here and there
@PsilocybePsientist Жыл бұрын
@@wyaumann smells like a skill issue just like zombes tbh
@The_Gold_Bunny Жыл бұрын
the parry challenge took my longer than any other challenge, i swear to god i hate parries so much
@imbored3416 Жыл бұрын
Yay, a Tier List!
@MagicianStevey11 ай бұрын
Saint spoilers in case you havent played it yet I feel like one of the few that actually enjoyed rubicon and had a fun time using the ascension power, the keybind for me to use it was actually really nice (spacebar + right arrow, seems weird until you realize my throw is left arrow and I use wasd to move) and since I also took an easier path and was strategic with basically everything I really enjoyed the final challenge that was rubicon. I just wish it was shorter and maybe slightly easier, having the final area take an HOUR to pass through is kind of insane. Something like the depths but more scary and climactic would’ve worked better in the grand scheme of things. Also I think I’m the only one who dislikes rivulet’s campaign, having to constantly be rushing at all times was annoying and kept me worrying at every time loss. I felt like I was speedrunning a game even though it was my first playthrough, so I ended up skimming over a lot of it. Combine that with the fact that the rot is my second least favourite area and that I think submerged superstructure is kind of mid (except for bitter aerie that jumpscared me) and you get a campaign that I disliked playing the most Spearmaster is still my favourite even though it has my least favourite region AND subregion (past garbage wastes and struts). lttm is my favourite region and reading everything about all these new iterators and all their stories and personalities was super cool. My favourite parts were accidentally finding a broadcast and discovering seven red suns and no significant harassment as well as entering the neural terminus the first time (insane ost and presentation, better than general systems bus imo) This was originally just for saint but since I’ve talked about 3/5 downpour slug cats I might as well just keep going Gourmand was one of my favourites for sure, even though it took me 87 cycles and 17 HOURS (which is 13 hours above my average time for all the other ones) I still had a great time. Gourmand was the first time I ever looked at a red centipede and was like “yeah I could beat that in a fight” even though I was terrified the whole time. Before gourmand I didn’t step foot on farm arrays or sky islands, but the food quest let me learn about the 2 regions (and honestly the first time I went through farm arrays it was pretty fun). If the food quest wasn’t a thing and outer expanse wasn’t a thing either it would probably be at the same level as survivor, just missed potential. Also flash back to when I didn’t know where lilypucks spawned so I spent an entire cycle crafting one I literally just finished artificer today as my last dlc slugcat and it did NOT disappoint. My first time playing it was easily the worst I ever had. 2 cycles in 30 minutes with virtually no progress made. I literally avoided artificer like the plague up until I finished survivor with the outer expanse ending. Since I spent so long getting better at combat, I had a fun time fighting through waves of scavengers and only had a few unfair deaths throughout. Industrial complex into chimney canopy was hell trying to find where the scavengers spawned, and the wall was the WORST because orange gang was replaced with cyan lizards effectively making it the most dangerous area in the entire game. I usually love the wall but artificer was the only f tier experience I had with it. Metropolis was like the second best region in the game and the echo was epic af so honestly it’s way better than I imagined it to be. My only complaint is the time it’s unlocked, even though it’s not super lore heavy, I believe it should be unlocked after hunter because the only way you can effectively have fun with artificer’s campaign is if you have actually mastered the fighting in the game. Plus it gives more incentive to actually play hunter (which is the only slugcat I haven’t played or beaten lol) Basically I disagree a lot lmao
@blubobo99 Жыл бұрын
Close combat is super easy for artificer since you have a dedicated stun button
@AvesKori Жыл бұрын
5:32 I have never once utilized the mushrooms until I played Arti for THIS REASON ALONE 😭😭
@sureslothslothington8316 Жыл бұрын
Whaaat Arti was amazing The scavs died so easily, and for me, it wasn't isn't hard to dodge Also, my Spearmaster playthrough was days of my life I will never get back
@rush4in Жыл бұрын
I have to agree about Artificer. Fighting scavs is a lot of fun and whenever you don't want to, just double jump and literally fly above their heads where they can't get you. The karma mechanic also saved me several times from that annoying moment where you need to just eat and sleep for X number of cycles before passing a gate because you got ninja snatched by vultures
@sureslothslothington8316 Жыл бұрын
@@rush4in It was really fun metro was just pure free food
@mrhoundeye1064 Жыл бұрын
@@sureslothslothington8316 aww come on, it wasn't just the food
@rush4in Жыл бұрын
@@sureslothslothington8316 I personally preferred the more open areas because you could get more air time and thus more time to throw bombs on the scavs bellow. But being able to stun and explode mirros birds is just a delight
@sureslothslothington8316 Жыл бұрын
@@rush4in YAAAA That was so fun
@lucassmith3790 Жыл бұрын
I gotta say, I agree 100% with everything. If I had to change something, I would swap spearmaster with Saint, because spearmaster allowed me to sort of experience the first time meeting aj iterator again, they fucking nailed it with that music and buildup.
@yokai2188 Жыл бұрын
Thanks for explaining your grievances with Rubicon because now I finally get why people dislike and I don’t. I played on a steam deck with good controls and took the left route which had very little miros vultures. Also did you know the Arti parry can actually stun creatures? It helped me a lot when fighting scabs so close range combat is a breeze, but I get the complaint with the karma system it is pretty tedious even if it’s lore relevant.
@yokai2188 Жыл бұрын
I also found out in challenge mode that Artificer can take one hit from acid before dying which makes old garbage wastes a bit easier
@randomgreencat8914 Жыл бұрын
the left route is the one he took.
@Capeman11d7 Жыл бұрын
Artificer complaints are simply: mad cos bad. LMAO
@franciscomartins3434 Жыл бұрын
You only ranked artificer badly cuz skill issue...
@cloudydays48258 ай бұрын
Honestly tho… like there’s literally scavs everywhere in this campaign and its literally made to have scavs always mad at u and if you can’t kill a scav… ur just bad
@avery59202 ай бұрын
the whole arti experience is going from prey to predator and fighting scavs is fun
@Barrystue Жыл бұрын
Bro i thought this was the fauna and flora remake
@tomaszwojciula Жыл бұрын
With the Artificer, agreed. He is fun to control, but the scavengers... first, Scavs are my favorite rain world creature, and second, they really weren't designed to be fought. Like, how can you fight something that perfectly calculates a spear throw that is guaranteed to kill you in a fraction of a second? (I had the most deaths on my Artificer run, it's not even close to the others, maybe with the exception of my first Survivor playthorugh). For the other slugs, I quite liked Saint before I made a foolish decision to enter Primordial Underground from Figid Coast, can't even get to the second shelter that *isn't* in filtration system, let alone the Echo. Spearmaster is my personal favorite, with Rivulet very close behind, but I have to mention the amount of actual fun I had with Gourmand once I left Shaded Citadel (also, I genuinely forgot about Gourmand's item crafting and the ability to turn two pieces of food into a better one until, like, the middle of Outer Expanse, I played him pretty much like fat Survivor and still had lots of fun). And with Spearmaster's issues with fighting lizards, I find it actually making the campaign more fun, as instead of just throwing a rock and then just continously stabbing the lizard with whatever I have, the "throwing a rock" step is replaced with looking for an opening when the lizard exposes its vulnreable spots... and that extra "fun" part is needed when one of my hands basically stops existing because of the story pearl.
@JacobPDeIiNoNi5 ай бұрын
Artificer CAN fight them though… their abilities counter the scavs strengths. Yes the scavs have great aim, but arti has the best dodge move in the game with their double jump. They track your movement but that isn’t unfair for the slug who can instantly change their movement. Close quarters when dodging won’t work arti has the shock wave to stun and deflect. And although scavs fight in groups, arti can easily create bombs which take out multiple at once. Although all of that I get why others dislike artificer, it’s still difficult and I understand finding it frustrating or tedious, it just isn’t imbalanced or unfair. The one thing that is, though, is them sniping you offscreen. That isn’t arti or scav unique, it can happen in any campaign from any projectile and is more a fault of the camera system, but it does suck and happens most often with arti and scav combat.
@simplymax1337 Жыл бұрын
Since everyone is putting their personal tier lists in the comments, I decided to make my own. (Keep in mind that these are ranked from personal experience and biases rather than actual objective points) S Tier: Survivor and Saint. My main reason for Survivor to be in S tier is because, as someone who played the game before the downpour expansion released, it just felt amazing getting to learn about a world that is alien to you. It especially worked for me because of the immersion the games tries so hard to give to you (which its successful on). None of the other campaigns (excluding Spearmaster and Saint) give this feeling of the unknown to me. Gameplay and story wise, compared to the other scugs, they're just okay, but honestly, my first experience just gave me an everlasting impact. Now, my main reason for Saint to be in S tier, is because of the amazing lore that gets revealed thorough their campaign, and just getting to see the world in the far future felt great too. However, the reason as to why Saint is still below Survivor, is because of their gameplay. I did like being a pussy all the way through the campaign, but then it just felt odd having to fight in Rubicon (especially against the apex predators) A Tier: Rivulet and Spearmaster. Now, now, before you get mad at me, I would've put Riv in S tier, but the main reason as to why I didn't actually put their campaign in S tier, is because of how short it felt. It could either be me getting good at the game, but I just died only like 2 times with this character and I went through the usual path I go through, which lead to me beating it extremely quickly. I loved everything else about it though, from getting to explore Moon's submerged superstructure, to seeing what the peak of the rot looks like, to the immaculate movement they have. I know this is also going to be a controversial opinion, but I loved Spearmaster's campaign. Seeing the earliest time frame possible just adds a bunch of points to their campaign, ESPECIALLY because you get to explore Moon's superstructure before her downfall. It also helps that they are probably the most difficult of the slugcats (i'm a masochist). Despite this, their campaign is probably the most tedious near the end. (excluding the dialogue, of course) B Tier: Gourmand and Artificer. The reason as to why Gourmand isn't lower (like some people would like them to be) is because, despite the getting exhausted mechanic being annoying, they still have relatively decent movement when tired. My main reason as to why it's on a relatively okay spot is, while the campaign is not as unique, I really like the mechanics they have. For example, the food quest, the body slam, the roll, etc. My main bias towards the campaign is the fact that it introduces Outer Expanse (which is frankly my favorite zone in the ENTIRE game, Downpour and Vanilla included) Now, for Artificer. I like the campaign and character, she has the most offensive capabilities out of all the slugcats. In fact, she would be my favorite Scug if it wasn't because of her main thing. The fucking Scavengers. I'm not gonna explain why they suck. It also doesn't help that there's an infinite spawn of Scavengers, which means you just have to deal with them all the time if you refuse to run away. What's the point of making her offensively capable if it's not to absolutely demolish entire tribes? Metropolis has to be one of my favorite zones, though. This and her capabilities are the only two reasons I don't put her lower on the list. I also have issue with her story, but I'd rather not talk about that. C Tier: Hunter. Never had fun with this campaign, the cycle limit being the main mechanic that tatters it for me. Its a cool idea, but the fact that I have to deal with karma gates too does really make it kind of annoying to me. It also does due to the fact that I love exploration (as i've probably made it clear) I like that it introduced new enemy variants, though. D Tier: Monk. They literally have nothing that is unique to the campaign other than Unfortunate Development being different. Now, as for Inv, not gonna talk about it for the sake of this comment. Just know that I despise it with my entire being.
@hajimehinata5854 Жыл бұрын
But I thought you were a masochist, you should love Inv
@simplymax1337 Жыл бұрын
@@hajimehinata5854 there's a point where even masochists don't enjoy pain
@rgb-robloxgamingmore50625 ай бұрын
Updated Tierlist (I've beaten everything now) Monk: B Survivor: B+ Gourmand: A- Artiticer: A Hunter: A+ Spearmaster: S- Saint: S Rivulet: S+
@beanseater6786 Жыл бұрын
If you swap Arti and spearmaster then you’ve pretty much got my list
@UnderscoreBread Жыл бұрын
same bro
@creamyisdead10 ай бұрын
Omg it's you again, I just watched your gem anime video and now I'm watching the eco Sim video, so cool
@icetide94118 ай бұрын
I agree with Arti, I absolutely love them and how they play but those scavs are just too much
@1God1Fury7 ай бұрын
But a bit too overpowered outside of his campaign. Felt like a moded slugcat than official one. Not to mention it has never been explained where explosion abilities even came from. It makes no sense and felt like some modder power trip self insert.
@deesnuts1707 ай бұрын
@@1God1Furyher*
@deesnuts1707 ай бұрын
omg u misgendered an orange bundle of pixels in a game completely unacceptable