You know you can just sync it at the Helo transport module in the support modules section and sync that to the Evac Helo or use a load waypoint and set a waypoint activation with a trigger that can be activated under certain conditions or just be on constant standby by having it on radio Alpha/Bravo/Charlie/Delta/Echo trigger
@dougc94163 жыл бұрын
Thanks for the great videos. This works great as all of you tutorials have. How can this be done so that instead of ending the mission, the heli would land? Much appriciated, thanx Raven
@BGLENN-dp4tx3 жыл бұрын
Man, you have the best videos!!
@dentro_can19233 жыл бұрын
1k subscribers lets go!
@dentro_can19233 жыл бұрын
You're so close to 1k!!!
@Deathissweet3 жыл бұрын
Love ya videos ma dude! Keep up the great work bro!
@WhiteRaven3 жыл бұрын
Thanks
@christolacante30183 жыл бұрын
Hi can you make a script like where on a arma 3 exile server you can put a helipad at your base and what ever heli you land on it will become your rescue heli than where ever on the map like you use a color smoke grenade then an ai will strat your heli at base and fly it to you where you throw the smoke land it get out and that ai despawn then you use heli from there onward like normal.
@slooth4hire9082 жыл бұрын
i cant figure out the radio it just wont pop up in my command box
@TheJediMoose2 жыл бұрын
hey i know this is an old video but im new to arma where do i need to put the script, in a certain file or do i leave it not in the game files
@bradbrizzle6582 жыл бұрын
What is the charecter after p1 in _heli? Before p2 in _heli?
@w5txx2283 жыл бұрын
Would love to know how to make the heli land at the last waypoint so we can hold debrief before ending mission... btw THANKS for the work you did on this
@felixkranken96753 жыл бұрын
How do I make them drop in troops like this
@kum2743 жыл бұрын
What do i do with sqf files From dropbox?
@bitboydcs98253 жыл бұрын
Wow, outstanding work sir. A quick question, the Init portion for the player, would you copy this multiple times for other players (in multiplayer environment obviously), thus giving other players in the group the ability to call in the chopper if needed? Thxs, appreciate your efforts.
@WhiteRaven3 жыл бұрын
I'll have an look at this & let you know
@Little_Nicky3 жыл бұрын
Thank You for the Info Bro!
@WhiteRaven3 жыл бұрын
You're very welcome
@skepticalpianist32663 жыл бұрын
This is seriously cool.
@WhiteRaven3 жыл бұрын
Thanks
@mudy74712 жыл бұрын
quick question,if i copy paste the script it will report invalid number variable right after the Cordinates [7187.15,1268.87,0]/[#]/
@RhyzzG3 жыл бұрын
I'm seriously lost on where I add the stuff from step 5 {like where do I put the heli create section in the trigger and such, sorry I'm rather new to this}
@WhiteRaven3 жыл бұрын
Hi, np if you are new to Arma I can understand this may seem overwhelming. 1) Make sure you have the latest script version 2 the current link in the video description is to the latest. 2) In the instructions within the script #5 paste/replace coordinates. Follow the video to copy the coordinates from the map for where you want the heli to come from. 3) Paste coordinates over the top of coordinates in script. Will look like this [7187.15,1268.87,0] 4) The instructions within the script #3 shows how to set up the trigger. Let me know if you still struggle and maybe I can create some visual instructions. Good luck!
@RhyzzG3 жыл бұрын
@@WhiteRaven got it now thanks!!
@andrewhaines85803 жыл бұрын
Raven, I was just looking for a script that does this. Can't believe you just made this excellent video only a few hours before. One question: In a MP mission, how do I make it wait until the whole team is on board. I can't use the P1, P2 etc in case one of them has been killed.
@WhiteRaven3 жыл бұрын
Leave it with me & I'll look into it for you
@GamernetsLP3 жыл бұрын
Give the group the players are in a variable name. Then check if at least one unit is not in the helicopter. IE: Your group variable is named "pgroup". Your vehicle variable is named "helicopter". Then you do for the check: (units pgroup) findIf {!(_x in helicopter)} == -1 findIf finds the first element for which the expression (the thing in {} behind the findIf) is true and returns its index. If the index is -1 then for no element the expression returned true. This is faster than counting the amount of players in the vehicle and comparing it with the overall player count since it doesn't actually iterate over all units in the group (it stops at the first element that fullfill the expression).
@WhiteRaven3 жыл бұрын
Hiya, I've created a revised script so you no longer have to name units. This is the link: www.dropbox.com/s/v7zy4ez2rtsvx3h/WR%20Call%20For%20Heli%20Evac%20Files_V2.zip?dl=0 I have also updated the video description so others can benefit. Let me know if that's better :-)
@skepticalpianist32663 жыл бұрын
@@WhiteRaven awesome
@skepticalpianist32663 жыл бұрын
subed
@metformin31543 жыл бұрын
amazing script, works like a dream in singleplayer, but I am having an issue in multiplayer where it spawns multiple helicopers? As these spawn inside eachother they explode immediately, having no such issues in singleplayer though, sorry if I just messed something up.
@WhiteRaven3 жыл бұрын
I'll do some testing and get back to you
@TorielloAt1703 жыл бұрын
Love your vids
@WhiteRaven3 жыл бұрын
Thanks
@TorielloAt1703 жыл бұрын
@@WhiteRaven No problem, probably going to use this in a mission where the player is a sniper and has to execute a high ranking officer!
@hecller223 жыл бұрын
Too much complicated. What about to use a new modules? Finally they make it.