Remaking Super Mario World in Godot (Part 2: Blocks and enemies)

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wye

wye

Күн бұрын

Пікірлер: 535
@___wye
@___wye 8 ай бұрын
Hi there, and thanks for your patience! Making videos always seems to take longer than I think. (And I'm still finding my way towards better audio too.) Either way, hope you can get some enjoyment out of this video. :)
@Kat21
@Kat21 8 ай бұрын
yay pt.2 :)
@digbyfraze
@digbyfraze 8 ай бұрын
Elated to see your progress! I'm sure you're very busy right now but my offer from the first video still stands. I would love to hire you! I'm sure that you would find the complexity challenging but familiar. If the idea of bringing a project to life with more than a decade dedicated to the visual design of it is in any way appealing... i encourage you to reach out! You certainly seem to have a wonderful head on your shoulders as far as problem solving is concerned. All the best. -Digby
@2137animation
@2137animation 8 ай бұрын
If you make a third part, you would make over world.
@___wye
@___wye 8 ай бұрын
@@digbyfraze Thanks, glad you're enjoying it! I have a few projects of my own to take care of, so I'm not available for hire. Thanks for the offer though, and all the best for your endeavor too. :)
@Vieislost
@Vieislost 8 ай бұрын
​@@___wye Will you make the game widescreen? Because a functional way to play SMW wide-screen would be amazing
@pmangano
@pmangano 6 ай бұрын
"i'm gonna be releasing the code..." Somewhere in japan the cease and desist siren just started sounding.
@aberlol
@aberlol 8 ай бұрын
Can't wait for someone to make "super legally distinct plumber world"
@davidthecommenter
@davidthecommenter 8 ай бұрын
(Legally Distinct) Epic Carpenter Place
@miguelpina2006
@miguelpina2006 8 ай бұрын
Hyper Marty's planet
@ElleDoesThingysLol
@ElleDoesThingysLol 8 ай бұрын
@@miguelpina2006 sounds like a rip-off you'd find on google play 💀
@matthewlawton9241
@matthewlawton9241 6 ай бұрын
This is Big Boo, the legal counsel of Nintendo Co, LTD. I am writing to inform you that you have been served a cease and desist from using the Nintendo Co, LTD copyrighted term "Plumber". Nintendo Co, LTD owns all plumbers throughout the universe in perpetuity. In fact, don't even use your sink. Pipes belong to us as well.
@ConNinGame
@ConNinGame 5 ай бұрын
And Bricks, Turtles, Dinosaurs, Mushrooms, Water, Air, Fish, Squid, Squid People, Swords, Gravity, Castles, Princesses, Bombs, And Planets, Will Take This All Away From Earth.
@liloak00
@liloak00 8 ай бұрын
Watching this video, I only just realized the Super Mario World question mark blocks have eyes.
@laughingmyarseoff
@laughingmyarseoff 8 ай бұрын
im sorry what
@Quinn-kr2cp
@Quinn-kr2cp 8 ай бұрын
Wtf you're right
@RipVanFish09
@RipVanFish09 8 ай бұрын
I thought you meant the turn blocks, but then I looked closer. You’re right! I never would’ve realized that the question blocks are literally just turn blocks with a moving ? on them if it wasn’t for your comment lol.
@dacueba-games
@dacueba-games 8 ай бұрын
Oh my God.
@Soriokeink
@Soriokeink 8 ай бұрын
No way, you're lying.. *Checks video* WHAT. How have i never noticed that?! in all my years of playing that game and i never noticed what was in front of my face for decades. incredible. I mean it's only really visible for 2 frames but still! Now i can't Us-see it!
@cantankerouskangaroo
@cantankerouskangaroo 8 ай бұрын
One thing worth mentioning for eventual code release: make sure you address copyrighted enemy names in code/don't release re-recreated sprites. Make enemy names something really generic (i.e. this isn't a bullet bill- it's a shooting bullet). Sprites should be fairly obvious as to the why, so maybe include in the readme expectations for the sprites the user provides themselves. You could just fire-and-forget and not have to worry about this, but it would help future sustainability for whomever ends up adopting/extending this project to not have to first strip copyrightable works out of DMCA fears.
@Zippy_Zolton
@Zippy_Zolton 7 ай бұрын
I think they're aware enough, I'd hope they would release the basis as a standalone generic "classic platformer" package and have SMW stuff be a separate repo
@dv_interval42
@dv_interval42 7 ай бұрын
Nintendo PTSD
@DarkShroom
@DarkShroom 6 ай бұрын
i can't hear you ... what? sorry what was that
@worm-king
@worm-king 8 ай бұрын
Really appreciate the added SMW sound effects and graphics to your explanations. Adds a lot of charm to the video.
@randelionred
@randelionred 8 ай бұрын
The tilemap trick at 8:40 is incredible! And this series has been a great source of inspiration as a total novice to Godot and game development as a whole. My current goal is to make small projects to gain experience and work towards developing a feature-rich game with satisfying mechanics and controls, but it feels like an overwhelmingly daunting task to do from scratch for anything more complicated than pong or breakout; but watching you recreate Super Mario World's offers has been really encouraging! These videos are entertaining on their own, but I've also learned about nodes, paradigms, and problem-solving approaches that I haven't seen anywhere else. So thanks again for making this series, I can't wait for future installments and to see what else you get up to!
@MichaelGame_Dev
@MichaelGame_Dev 8 ай бұрын
If you aren't already, I would encourage you to try some game jams! They have been helpful to me when it comes to getting started. I still have a long way to go, but ultimately, the big thing is knowing the tool you use better and how to go about using the tools (nodes in Godot's case) you have to create the feature you want. Ex. My first game jam, I wanted to add a way for the player to respawn close to where they died. I could have added checkpoints anywhere, but instead I checked to see if the player was on the ground for longer than x amount of time and if so, I set that as the respawn point. This worked great!.... until the player died on the moving platforms haha. That was the only thing I couldn't get to work and I ultimately ran out of time. But considering it was my first non-tutorial project, I think my solution turned out pretty solid. I think ideally, I would not allow the value to be set on the moving platform but at the time, I couldn't come up with that idea as I worked through various other things for the jam.
@dehfab
@dehfab 8 ай бұрын
FINALLY IVE BEEN STALKING FOR WEEKS!
@DriftWare
@DriftWare 8 ай бұрын
Relatable
@gabagoo_grimbo
@gabagoo_grimbo 8 ай бұрын
Same lmao
@Naltrex
@Naltrex 8 ай бұрын
aweonasogang!?!?!?
@spaceowl5957
@spaceowl5957 8 ай бұрын
Friggin nerd
@GamingWithRJ_YT
@GamingWithRJ_YT 8 ай бұрын
Same
@Kthnx2
@Kthnx2 8 ай бұрын
8:40 why have i never seen this in any other godot tutorial this is such a useful tip
@MichaelGame_Dev
@MichaelGame_Dev 8 ай бұрын
Honestly, imo, it's a very unique scenario that makes it useful. If you need to have any export variables set for the scenes in the tileset, I don't believe there's a way to easily set these in the scene version in a tileset. I'm replying with my own comment when I get done with the video, I am wondering if composition would have been better than inheritance for the blocks. That being said, for the way it's setup in this video, yeah it's a great option! Ex. in my game I wanted to set a color. I tried this route first, only to realize you can't really set export variables (if I'm remembering right). I ended up having to add the sprites to a standard tile map, then basically have a function delete the tiles out and instantiate the scenes in place. This was a bit simpler than you'd think. But since in a standard tilemap you can add custom data it was much easier to set things like colors and health. Otherwise, I would have needed up to 15 scene variants and that's before I added other stuff like different types, etc. Edit: To clarify, some tutorials use export variables as variables you want to easily change/tweak for example player speed. However, to me, the really powerful way to use export variables is to let you easily set values on instances of scenes. To me, when creating a level and adding question blocks, an export variable would be great for what item should spawn. Then you could easily set the item that should spawn each time you place a block.
@The-64th-Gamer
@The-64th-Gamer 8 ай бұрын
5:14 I noticed the value you put for the timer got truncated by the inspector. If you'd like to use more precise values you can go to Editor Settings -> Inspector -> Default Float Step, and turn it down to a much lower value.
@SpringySpring04
@SpringySpring04 8 ай бұрын
My dude, you are super underrated with this. I love the deep dive into SMW's physics and code and implementing those intricate and detailed concepts in the modern game engine. Super awesome, and I can't wait for the next episode!
@TheMaitreC
@TheMaitreC 8 ай бұрын
''Dayum, this video is so cool, fresh, positive and-'' ''When you make money, you make enemies''. ''DAYUM THAT'S COLD!'' Awesome vid! I'm learning just watching/listening to you! Keep it up! :D
@mmilerngruppe
@mmilerngruppe 4 ай бұрын
Du leistest erstaunliche Arbeit, man sieht, dass du mit ganzem Herzen dabei bist!
@SimplySnaps
@SimplySnaps 3 ай бұрын
So many different skills on display here. The obvious ones are your game development and programming skills, but there's also the entertaining script, concise explanations, and engaging visuals to accompany the dense subject matter and make it consumable without much effort on the viewer's end. Really good stuff! Can't wait for more.
@sadrobot2603
@sadrobot2603 8 ай бұрын
About the statement at ~11:02 As someone who's been making a collision system in pygame which is similar to the one described, you probably wouldn't have to put the code to "push Mario away" in every solid. Rather, Mario himself could have code that pushes away whenever he touches any solid. This info probably won't affect your trajectory (and tbf my code is far from bug-free), but I thought it was worth putting out there.
@Palendrome
@Palendrome 8 ай бұрын
Wow! I've been recently saying "A Plumber for all Seasons is the best romhack I've ever seen". And I had this video reccomended separately and.... here you are! Bravo!
@linkmod960
@linkmod960 8 ай бұрын
Man, I've been having so many troubles making my own game in Godot and you somehow managed to solve a good majority of the problems I couldn't. This was super eye opening and I really appreciate you putting it out there!
@jacoL8
@jacoL8 8 ай бұрын
glad I subbed yesterday, didn't have to wait that long for part 2 :)
@MiBox-jn6vx
@MiBox-jn6vx 8 ай бұрын
These are the most entertaining Godot videos I've ever seen. You are a really talented communicator.
@bomubomuboi
@bomubomuboi 5 ай бұрын
My buddy sent me this video as we were discussing Godot game dev. He made it sound like the series was all done, haha, so the withdrawal hit with full force as this video ended. I went and looked through the entire channel’s upload history and I found the Super Mario World stuff very delightful. Even the 15 year old videos are enjoyable and a little inspiring. It’s a very nice KZbin channel. This new video series is especially great, though, and your voiceover is very effortlessly good, friendly and clear. I’m excited to see where things head.
@JXQU3
@JXQU3 3 ай бұрын
Duuuude, I've been using godot for years and I just realized you can inherit scenes from this one video! I've inherited scripts a lot but I didn't know you could do the same with scenes!!
@nelsonnicholson6175
@nelsonnicholson6175 8 ай бұрын
As someone who's been playing Super Mario World and Super Mario Advance 2 since they were four, the physics in your remake look incredibly accurate (minus maybe the hitboxes on certain things). Super good work
@RollingCutter
@RollingCutter 8 ай бұрын
It's here! I waited weeks and part 2 is here!!
@jdarokhajiit9153
@jdarokhajiit9153 8 ай бұрын
This is truly incredible, whether it feels the same is hard to tell, but visually it looks like you nailed it
@naomeencheosaco8595
@naomeencheosaco8595 8 ай бұрын
your videos have been teaching me godot better than any tutorial i could ever find, i really enjoy your explanations and id like to see more !
@MadHyyper
@MadHyyper 8 ай бұрын
This devlog series is probably one of my favorites on youtybe. Endlessly entertaining and super high quality stuff.
@HeadmostCantaloupe
@HeadmostCantaloupe 8 ай бұрын
FINALLY!! I just watched the previous episode a few weeks ago, and it was probably my favorite devlog thingie videos I've watched, and so is this one!
@intangiblematter_misc
@intangiblematter_misc 8 ай бұрын
Amazing video as always! Here are my recommendations :) 4:18 - > -Tilemaps can have scenes as tiles, it'll probably make your scene tree much cleaner!- Dammit, you're too competent for my advice! (8:40) 4:30 - > -I think a KinematicBody2D would be better suited here? Not 100% sure but like 98%- Nevermind (6:23) Yeah I... don't really have any advice! You're straight up just good at what you do! Can't wait for the next one! I of course say all of this with *immense* respect for you and this project. I've just been using Godot for years and want to help you with some small tips here and there on how to best do things :) (if anyone is wondering why it's edited, it's because youtube's markdown is unlike every other markdown I've used)
@___wye
@___wye 8 ай бұрын
Thank you very much! Glad I'm heading in the right direction. :)
@intangiblematter_misc
@intangiblematter_misc 8 ай бұрын
I was just rewatching the first one! Can't believe it! Going to watch *quite* attentively.
@salad1021_
@salad1021_ 8 ай бұрын
As someone who's been learning Godot recently as well, it's fun to see/learn alongside all this progress Keep it up ! (Also, using packed scenes in a tilemap is insanely useful information I never even thought of before ! very neat)
@SofiaStar1463
@SofiaStar1463 8 ай бұрын
Nerd here, I really loved your video!! I was patiently waiting for Part 2 and it was worth it!! I like the way you're referencing the original Game and explain everything. There is so much to learn ❤
@Montagafy
@Montagafy 8 ай бұрын
Super Mario World was a HUGE part of my childhood and it makes me so happy to see you put a lot of effort into this small project! I'm also really glad you're doing it "the better way" with Godot's systems and not the exact SMW way. Please continue this project, I am SO EAGER to play it.
@cartwheel76
@cartwheel76 8 ай бұрын
Sick video on all fronts! Writing, editing, development, voice over, etc!
@chandragunawan4105
@chandragunawan4105 8 ай бұрын
ive been using Godot for 4 years and i still get a lot from watching this... GREAT VIDEO !!! LOVE IT !
@NaitorStudios
@NaitorStudios 8 ай бұрын
I'm not a Godot developer, I use another much less popular engine, but it's nice to see someone that actually understands SMW trying to remake it! I have my own project to make the most accurate remake of SMW, something to replace rom hacking.
@saroule
@saroule 8 ай бұрын
share the url ;)
@NaitorStudios
@NaitorStudios 7 ай бұрын
@@saroule I have a video of it in my channel, I believe it has a download link. That's actually an old version, I rewrote it from scratch and that ended up being used on a demo game from a friend, the game is named TeamJumpers 2.
@saroule
@saroule 7 ай бұрын
@@NaitorStudios thanks good to know. I saw it on steam. thanks. Oups windows only. I can't use ;)…
@JamesMowery
@JamesMowery 8 ай бұрын
I did not realize you could add generic sprites to tilemaps. Super useful to know! Great work! Enjoying the series!
@jusstyno
@jusstyno 8 ай бұрын
i saw the first part a few days ago and the idea had me hooked. glad to see more, ty
@平中山-b7y
@平中山-b7y 5 ай бұрын
I think I've learned more from your 2 videos than I have any other tutorial. I really want to make games that emulate the Snes, but I always end up fighting godot instead of working along side it. Thank you so much, very inspirational.
@ryanschenk2946
@ryanschenk2946 8 ай бұрын
I am so glad you're turning this into a series! Learning about the physics and game mechanics underlying Mario has been so interesting, and I really appreciate your approach to teaching Godot by first understanding the problem and then exploring the various ways it can be solved. Can't wait to see the next one!
@DeniseNepraunig
@DeniseNepraunig 5 ай бұрын
Super amazing series which uses a familiar game with fantastic physics to explain. Thank you so much for making this!
@dortuff
@dortuff 8 ай бұрын
So far Im really enjoying the in-depth explanations of all of these mechanics that seem so simple at first glance. I like.
@morning_thor
@morning_thor 7 ай бұрын
Wait, this is a great video, I love it. I definitely didn't expecting to find gold. Keep up the good work!
@dannypostma9957
@dannypostma9957 7 ай бұрын
One of the best tutorials on here. Please keep it coming.
@fantasticfox7516
@fantasticfox7516 7 ай бұрын
Excellent work. This really sells how useful Godot is for game-making too.
@imapersonm321
@imapersonm321 8 ай бұрын
You have no idea how long I have waiting for this. Thank you.
@tadohara
@tadohara 7 ай бұрын
really interesting learning about the inner working of mario world, one of my favorite games, and seeing you recreate it so well. really insightful stuff, also relaxing. keep up the great work!
@eaglemation213
@eaglemation213 8 ай бұрын
These videos are so well made and the music just perfectly matches whatever you're doing.
@Dewott2501
@Dewott2501 8 ай бұрын
I'm making a platformer in Godot and these videos are helping me a lot in which things should i consider when making these types of games. its a cool job you're doing here 👍
@BlazertronGames
@BlazertronGames 8 ай бұрын
The videos are honestly just a really nice overview of how you can do certain things in godot, even if they aren't explicitly a "tutorial"!
@Jamaleum
@Jamaleum 8 ай бұрын
One of the best, if not the best game dev vlogs on youtube
@Dan-km8je
@Dan-km8je 8 ай бұрын
This is one of my favorite series on youtube and its only episode 2. You're so good at explaining things! Keep it up bro this is top tier stuff.
@jordanfish
@jordanfish 8 ай бұрын
Excited for you to tackle the world map!
@flerfbuster7993
@flerfbuster7993 8 ай бұрын
Woah, I didn't know tilemaps could manage scenes like that! That's so useful!
@Evil69
@Evil69 8 ай бұрын
Loving this series! As for the source code, as long as all the basics are there, I'll be infinitely grateful! I've been wanting something like this forever and I started making my own, but I couldn't quite get Mario's physics right. Having the source code will help me learn better as well as give me the foundation to make something I've always dreamed of making! Looking forward to it!
@Nuoska
@Nuoska 8 ай бұрын
5:33 It is possible to detect the collisions with the blocks even without the Area2D nodes. CharacterBody2D has get_slide_collision_count() and get_slide_collision() methods, which you can use to get information about the collisions.
@好了啦超大杯紅茶冰
@好了啦超大杯紅茶冰 8 ай бұрын
I CAN NEVER KNOW I CAN PUT SCENE IN TILEMAP WITHOUT THIS VIDEO THANK YOU SO MUCH
@drgabi18
@drgabi18 8 ай бұрын
I'm really glad you're trying to follow the same transpiled logic as the original game, I really wanna do something similar and this series makes me happy because it's literally what I would imagine myself doing.
@DonnieTheGuy
@DonnieTheGuy 8 ай бұрын
watching the progress on this is soo cool, hoping to see more of this!!!
@arthur-vn1ug
@arthur-vn1ug 8 ай бұрын
This video seriously gave me inspiration to try to learn Godot again! Thank you for the high quality videos you produce, i seriously can't wait for the next video or the next project!
@elithelegobrick
@elithelegobrick 8 ай бұрын
Didn't think this video would be this good, it exceeded my expectations. I'm starting to learn Godot but I might go with something simpler than that... GG vid keep it up
@snowkaboo
@snowkaboo 6 ай бұрын
Hey, love this series of video ! Highly entertaining and lots of learning value. Waiting to see what's next ! At 4:13 you say you can't put logic in a tile form a tilemap. If you don't already know that, you can write a script that looks for block tiles in your tilemap, erase them and create an instance of your block scene at that coordinates. Pretty neat !
@___wye
@___wye 6 ай бұрын
Glad you enjoyed it! I ended up using scene collections (see 8:40), which I think are achieving basically the same thing.
@robertthecreepydoll
@robertthecreepydoll 5 ай бұрын
Hi there! I'm just barely starting out on my journey of making a 2d platformer and I've been absolutely adoring this series so far, it's super informative, relaxing to watch and for my little ADHD having brain it really manages to hold my attention, keep up the great work Wye!
@Slipy61
@Slipy61 8 ай бұрын
As a new game dev using Godot, it's so fun to learn along side you! Keep it up please ❤
@nerdnewbgaming6797
@nerdnewbgaming6797 7 ай бұрын
Please more! your audio is fine and I love your descriptions!
@byucknahthered3914
@byucknahthered3914 8 ай бұрын
Holy cow was this worth the wait. This is so fun to follow and I am learning about concepts and features I never knew existed in Godot! Keep up the awesome vids!
@contentatogames
@contentatogames 8 ай бұрын
This series is completely awesome. Thanks for sharing! :D
@Ninjujitsu
@Ninjujitsu 8 ай бұрын
man as you dive into the mechanics it's like... as complicated as you imagine any given part of the game was to develop, it's probably actually 5 times more complicated than you thought. it's a miracle they ever managed to make it.
@DangilYT
@DangilYT 8 ай бұрын
wye, this is awesome! I am amazed at how perfectly explained and super entertaining your videos are. Can't wait for the next one!
@ariffirdaus5376
@ariffirdaus5376 8 ай бұрын
heres a interesting, more performant way to tackle the blocks, theres a function in the tilemap node that converts in game coords into tile coords, which then allow you to basically check what tile of the tileset is at that tile coords of the tilemap. then you can just check the tile at the position above mario when hes jumping up (not when falling ofc), allowing you to simplify the block bounce fx to more of a visual fx rather than normal objects you have to place manually in the level basically the standard way for object to interact with tilemaps : 1. get object position 2. convert position to tile coords 3. check data of tile at tile coords 4. code goes here after
@SeanMcKenzie
@SeanMcKenzie 8 ай бұрын
First of all, love this series 👏 👏 👏 Learning that I can put scenes in a TileMap is a GAME CHANGER. THANK YOU 🙏 ❤
@SecretZoneGames
@SecretZoneGames 8 ай бұрын
Finally the video we were all been waiting for! I'm new to godot so watching this actually helps me, thanks
@kjolt947
@kjolt947 8 ай бұрын
im really enjoying this series so far ! as someone who's got no experience with godot yet and is looking into making a 2d mario fangame, it certainly helps with my confidence to see someone else tackle a similar goal. i'll probably reference your code a lot when you release it haha
@ExplodingJellyfish
@ExplodingJellyfish 8 ай бұрын
Super fun watch! Learning more about Godot every day! And hey, quality so good that even KZbin thinks it's Super Mario World!
@riquerique
@riquerique 8 ай бұрын
I've been happily waiting for this second part :D glad it's out, awesome work on the project!
@Luxbrows_47
@Luxbrows_47 8 ай бұрын
these videos have been my favorite thing recently, I adore the full view behind the scenes. Keep up the amazing content man! well worth the wait
@obviousalexc
@obviousalexc 8 ай бұрын
I'm loving these videos so far! Godot is a really nice engine and it is nice to see that it is beginner friendly enough to learn from scratch!
@mobugs
@mobugs 8 ай бұрын
kinda weird how earlier today i wondered if you had uploaded a follow-up, checked and you hadn't but a couple hours later here it was. great timing i guess. keep it up i enjoy these.
@IndyGibb
@IndyGibb 4 ай бұрын
I have decided I will watch this series and apparently there are only two videos for now so I’m subbing and hitting the bell. Please don’t end the series.
@JUMPY_NEB
@JUMPY_NEB 5 ай бұрын
Love the video! one thing I'd like if i could tell what's your recreation what what's the original game. but every thing else is incredible can't wait for part 3!
@youregonnahaveaskeletontim1925
@youregonnahaveaskeletontim1925 8 ай бұрын
i know well im not into coding or anything but man your videos are just super entertaining, i never fully watched game development videos except you and dani, keep it up you will grow big one day!
@elijahchurchill844
@elijahchurchill844 8 ай бұрын
I love this!! Keep up the good work. I can tell this takes FOREVER to put together
@commit7059
@commit7059 8 ай бұрын
Man, this channel is cool. I aspire to be as thorough as this guy is.
@arnonuhmer3771
@arnonuhmer3771 8 ай бұрын
awesome video , i like your way of talking and the approach on making some existing things but in the godot way( modern way)
@chosenator8889
@chosenator8889 8 ай бұрын
This is amazing as I'm just now learning Godot myself. The only thing a total noob like me could probably tell you (if you don't already know) when you are setting up collision for your tiles in the tilemap is to create the physics layer, select all the tiles you want to have collision, then in the select tab under your physics layer hit "F" on the image. It will create the default square shape on all the tiles so you aren't having to create all 4 points every time and then you can just select one tile at a time to edit it the way you would like.
@Vickyorlo
@Vickyorlo 8 ай бұрын
Little suggestion/musing/whatever- while using inheritance for block behaviors is good, I think it would be a better idea for the Mario controller to be the one checking for interactions with blocks and then 'asking' the block scripts what should happen. You can also replace the area2d interaction points with raycasts, but it doesn't matter too much. While the main reason to do this is because it reduces the amount of collision checks being done and thus is a performance benefit, I find it significantly easier to debug in the long run also. Plus, without having too much familiarity with SMW source code, I reckon it would be more accurate to the original - as you said, in the original game the 'blocks' are not sprites but background tiles.
@TheLucas9d
@TheLucas9d 8 ай бұрын
this is one of the best godot contents out there
@whorubeta
@whorubeta 8 ай бұрын
Great video. I l really love how you into the details how it was in the original game and to get the closest experience to the originals in godot :).
@Zute-i82
@Zute-i82 5 ай бұрын
Awesome Video. Good luck with the rest of this project.
@dude2542
@dude2542 8 ай бұрын
This is a super entertaining, satisfying and educational. Thank you!
@Soriokeink
@Soriokeink 8 ай бұрын
Dope, remakingg one of the first games i've ever played in my life, Nice deep dive!
@i_am_berry
@i_am_berry 8 ай бұрын
wow, so many things i wasnt aware of and can definitely improve my workflow, good job!
@kadenfrfx
@kadenfrfx 7 ай бұрын
learning so much from these, thank you for making these
@FurquimRafa
@FurquimRafa 8 ай бұрын
Amazing explanation and very fun to watch! Love it!
@Alpha13yt
@Alpha13yt 7 ай бұрын
Awesome. I appreciate that you will open-source the project
@moonoovie
@moonoovie 8 ай бұрын
I have an ambitious coding project using what was going to involve snes register values during SMW gameplay as live value inputs for a custom program that drives a wholly unrelated piece of tech. But this project of yours seems like it will blow the doors wide open for more possibilities! It’s exciting to see your progress!!
@dailyshadow
@dailyshadow 8 ай бұрын
This is such a good video man. Really well done!
@cupidmakesgames
@cupidmakesgames 7 ай бұрын
I absolutely love this series. Keep at it Wye!
@AndyP3r3z
@AndyP3r3z 8 ай бұрын
I love both videos so far! Congrats for all your work, it seems really fun to play!
@braveitor
@braveitor 7 ай бұрын
Nice and fun. Good job. I can't wait to watch the rest of the series.
@SSoup64
@SSoup64 8 ай бұрын
Have been looking forwards for this video for like 2 months
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