Yeah, it should have a slightly faster attack rate
@URKCEHinoSuu3 ай бұрын
You'd think the bonus vs large would contribute a lot.
@anarchywolf61533 ай бұрын
What makes the Bone Giant great is its bow attacks over a long battle. Without a frontline to protect it from melee enemies it’s terrible.
@erencanayhan85143 ай бұрын
Over a long battle? Have you seen how many ammo does it have? Even if it hits 100% of the time bone giant makes little to no difference on the battlefield. Its just a poorly balanced unit of a forgotten faction
@guitarhausdoesntknowwhatac32853 ай бұрын
@@erencanayhan8514 I'd argue that the Bone giant is at it's best hammering away at enemy artillery, Large monsters or Characters though if you use it as a hammer with infantry as an anvil you could probably hard swing the fight due to a combination of mass and terror so as a flexible option it's not completely useless.
@erencanayhan85143 ай бұрын
@@guitarhausdoesntknowwhatac3285 if you try hard enough and overfocus on it no unit is useless. However, a bone giant requires tier 5 building, bad at what he is supposed to do which is killing large units from distance, requires alot of attention to be useful and there are better options. Its cons easily overwhelm its pros. I would prefer a unit of tomb guard with halberds any day over a bone giant and that unit is 2 tiers lower than the giant... Even useless mummy birbs could handle most artillery quicker than a bone giants.
@G1ingy3 ай бұрын
@@erencanayhan8514 The damage it inflicts is MORE than enough to make up for it's cost. And once that's done you still have a large high mass SEM that while weak in melee for it's cost, is often enough to make a difference in most fights against infantries.
@erencanayhan85143 ай бұрын
@@G1ingy most things are good against infantry and if you think it makes up for any commitment or if you think its any satisfying to get the unit that means you dont really play as tombkings alot, you just like your opponents bringing them.