Why 96% Of Indie Games Make NO MONEY

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Thomas Brush

Thomas Brush

Күн бұрын

Most game developers will make barely any money. Why is that?
► This video is a response / inspired by @GoingIndie! Be sure to watch: • Why 96% of Indie Games...
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-i...
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-i...
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-i...
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-i...
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-i...
► Wishlist Twisted Tower: store.steampowered.com/app/15...
► Learn how to make money as a KZbinr: www.fulltimegamedev.com/opt-i...
► What I believe: • What I Believe

Пікірлер: 161
@thomasbrush
@thomasbrush 2 ай бұрын
Thanks for watching! Hope you learned a ton. ► This video is a response / inspired by @GoingIndie! Be sure to watch: kzbin.info/www/bejne/aarPe3arr9iBkMU ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a KZbinr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
@rajenkajen
@rajenkajen Ай бұрын
This might be off topic but can you use the "but" rule three or four times, like DOOM Eternal but More Violent
@rajenkajen
@rajenkajen Ай бұрын
ect
@SpeedOfDarkStudios
@SpeedOfDarkStudios 2 ай бұрын
Don't make an indie game to get rich. Make an indie game for the experience, the satisfaction, and to create something you can always call your own.
@blasterxt9
@blasterxt9 2 ай бұрын
Indeed
@zaukr
@zaukr 2 ай бұрын
I also think that when I'm homeless, at least I'll have something to brag about among others.
@kukri52231
@kukri52231 2 ай бұрын
If you make your game with that mentality, you’re much more likely to actually get rich because there was passion behind the project.
@Uhfgood
@Uhfgood 2 ай бұрын
That's silly because there are multiple reasons. If you want to make an indie game to get rich, then by all means. I keep hearing this crap all the time. Most of the guys that left their full time jobs are because they wanted to get rich (let's temper that by saying they wanted to make money doing something they loved and/or wanted to do). Granted if you love what you're doing it will show. Granted that some people will never get rich or even make a living. Sometimes there are reasons for doing something other than just for the "passion" of it.
@DrGrove
@DrGrove 2 ай бұрын
The opposite can be true as well, you wanna be rich from being an indie developer? so you do your best to be the best indie developer. If you know a bit about business then you can also value your indie game according to its value and so nobody gets cheated.
@eye776
@eye776 2 ай бұрын
The percentage of indie games that fail has remained largely unchanged. Marketing almost matters above the game itself.
@gijane2cantwaittoseeyou203
@gijane2cantwaittoseeyou203 2 ай бұрын
A good game sells itself
@Darkrender
@Darkrender 2 ай бұрын
@@gijane2cantwaittoseeyou203it really doesn’t. There’s plenty of good and great games that never sold well simply because they released at the wrong time or didn’t market themselves well enough. And there’s plenty games that sell incredibly well while being fairly disliked, but marketed very well. Marketing makes a huge difference
@k1ng_chicken
@k1ng_chicken 2 ай бұрын
@@gijane2cantwaittoseeyou203Alright, I’ll open a restaurant buried beneath the ocean floor and cover the way I came through. I make pretty good burgers though. I’m expecting the floor to be full, let’s say, two days after open?
@tayyabmughal10000
@tayyabmughal10000 2 ай бұрын
yes@@gijane2cantwaittoseeyou203
@yonjuunininjin
@yonjuunininjin 2 ай бұрын
@@Darkrender Name some of these great games. Most likely it's a niche that nobody wants to play.
@dougdeming3115
@dougdeming3115 2 ай бұрын
I agree with the idea of the "Trinity hook" but when you say "make sure your hooks are actually hooks" and then follow that up with "Metroid but bugs" etc that is absolutely not the way to make sure that your hooks are hooks. With story, make sure you actually have something to say. Your story needs to have a message even if it isn't on the surface. Bury the message of your game until the second act, the realization of what the point of the story is can be a great turning point for your protagonist, it can even be a twist if that's what you want it to be. With mechanics, follow the fun. If you focus on what makes your game fun that's where you'll find the most success with players. Your game could languish for years with bad sales but if its fun could easily be found by enough people who will prop it up and blast out that it's good. It's not that you shouldn't do your best to market the game, but making sure your game is fun is an easy way to help yourself if your marketing fails to make a dent. With Visuals, make them consistent. It doesn't have to be the most visually impressive game it just needs to look like everything fits together. Now you can obviously get more attention with good visuals so it does pay to find an artist to work with but it is by no means required. THIS is how you make sure your hooks are hooks.
@littledudefromacrossthestr5755
@littledudefromacrossthestr5755 Ай бұрын
Who's reading this? 💀
@Fleepwn
@Fleepwn Ай бұрын
​@@littledudefromacrossthestr5755People who know how to read
@littledudefromacrossthestr5755
@littledudefromacrossthestr5755 Ай бұрын
@@Fleepwn cry
@Fleepwn
@Fleepwn Ай бұрын
Thank you for expanding on it, I like the trinity hook and the but logic ideas, but they seem like they should be pursued separarely - the trinity hook being something that grabs people's attention first and the but being what grabs their attention second and creates interest - though that can be done in other ways too, but it's always easiest to present to people something they are familiar with already, painted on a new canvas.
@Fleepwn
@Fleepwn Ай бұрын
@@littledudefromacrossthestr5755 lame
@MrSandManGiveMeADream
@MrSandManGiveMeADream 2 ай бұрын
never forget. art direction > free assets. making your assets always has more soul because you consider the overall feel and atmosphere of your own game
@2Jackrabbit
@2Jackrabbit 2 ай бұрын
true but also not that much. You can buy assets and use them in a commercial product. The twist with this tho: ALWAYS Modify them, art direct them with cool shaders and twist. Using them one for one is purely hurting the overall game for sure tho. Publishers will even go as far as dismissing your entry enterely when using recognisable asset packs.
@MrSandManGiveMeADream
@MrSandManGiveMeADream 2 ай бұрын
@@2Jackrabbit definitely. yes you can always get help but that certain feeling the overal atmosphere of the game gives is the most important part.
@2Jackrabbit
@2Jackrabbit 2 ай бұрын
@@MrSandManGiveMeADream totally! altho soo much of an art direction and overall feel and moods come from proper lighting + shaders and post process finetuning that yeah it,s why that the asset themselve can most of the time be camouflaged into it
@MrSandManGiveMeADream
@MrSandManGiveMeADream 2 ай бұрын
@@2Jackrabbit Couldn't have said it any better myself!
@EpicNicks
@EpicNicks 2 ай бұрын
Appreciate the transparency. The pragmatic take on this is nice to get since we're usually just focused on the game dev dream itself which is ironically why it usually ends up staying a dream.
@chadwilliams4373
@chadwilliams4373 2 ай бұрын
Nothing special about game dev. People start businesses every day. Some succeed, many fail. Same in game dev. It's also not a miracle if you succeed, and not a surprise if you fail.
@hamidzamiri938
@hamidzamiri938 2 ай бұрын
PLEASE!!!!!! EVERYONE!!!, i am telling this to my past self, BILLION DOLAR WORTH. I really realy wish i knew this years ago." Stop Running after Money before you get good enough, get good first and money will come after you, learn first then make and if you want to make something, please make somthing that you can confidently make without entirely relaying on assets, honestly tell me what is your power point, if you don't make games or it failed, for what people are gonna hire you in game development even if your are good at something go and look for the job requirements in the field you are simply not good enough" the second is "Growing audience, building a community and selling things is a completly diference art to learn, so start building community as sooon as possible." " try everything as soon as possible in order to know what you actually can or can't do"
@danielzareil2079
@danielzareil2079 2 ай бұрын
I support the point get good enough first...am yet to publish my game am always learning and always questioning myself what the heck have I been doing this whole time and yet I still don't rush it still learning and now in the intermediate level of game dev🙂
@Parwezh
@Parwezh 2 ай бұрын
Great tips Thomas as always! One thing I want to mention is that I've seen so many indie developers in the game developers discord servers/communities where they are advertising their games. I mean yeah that's cool and all but if you think about it that is for sure not enough. Those are developers in the communities they would rather work on their own games than be playing someone else's. I'd suggest finding reddit channels, social media groups and discord channels where you'll find gamers because those are your customers not the devs xd. Be sure those communities allows advertisement. (mobile developers) Give some in-game rewards for sharing and reviewing so that the players markets your game for them. Those are some "Free" marketing strategies. Even when advertising you can tell the players that the first 10 players can get more rewards etc.
@n-credible0753
@n-credible0753 2 ай бұрын
Thomas, I really like your channel and your input. Very helpful. But, I would like to point something out. All of the statistics and number and theories are great and all, but there is another thing that i think often plays into the equation: Heart. Some games are made for money, and have hard deadlines; but then there are the ones that are made by those who genuinely just want to build their own worlds and create things, simply because of heart and passion. This is a major part of what sets games like Hollow Knight apart from the rest (and because the guys at team cherry are geniuses ofc). Thanks for the video though. Btw I think you are a guy that truly puts a lot of heart into your work as well, and I understand that a lot of companies and game designers got to get money to live and cant always make their dream game because of these limitations. So no hard feelings anyone. Thank you!
@rockzonestudios3637
@rockzonestudios3637 2 ай бұрын
I want to offer some constructive criticism on why some indie games fail to gain traction. It's not my intention to be harsh, but many games simply don't meet the expectations of players and are straight up BAD. While not all pixel art or 2D games are bad, I often find myself questioning the developers' decisions after watching post-mortems of unsuccessful indie games. Many Steam pages appear unprofessional, lacking engaging trailers or featuring bland art direction. Although marketing plays a role in a game's success, it can only amplify the existing qualities of the game itself. In my opinion, developers should focus on polishing their games and presenting them in the best possible light to increase their chances of success. Developers need to start thinking like the player or the person purchasing the game, testing it often and asking is this something a majority of my friends play and would buy or watch someone play
@orlovskyconsultinggbr2849
@orlovskyconsultinggbr2849 2 ай бұрын
Indie should learn how to sell and market own game, its not easy if your prefer to spent whole time working on computer, interacting for people is a skill and indies should learn it.
@davidf.2113
@davidf.2113 Ай бұрын
Thanks for the amazing advices, they all make sense! I'm convinced that good marketing, or at least a strategy to make the game known, among an ocean of thousands of games released each month, is key. What I find the hardest is finding what to say/show about the game. It's a skillset that goes beyond gamedev itself, and is common to most digital businesses. An approach that I plan to use for my future game is studying how some content goes viral while others don't, learn the basics of consumer psychology, and keep the communication "in-game" (basically, narrating/showing things through the game, as opposed to creating a video of myself talking about it), as I believe a beginner devblog wouldn't be relevant for the end user to watch.
@Zihenroy
@Zihenroy 2 ай бұрын
Best tip: do not use assets from store, do not use templates for game genres, make your own template. Original stuff is recognised and appreciated much more.
@JJSmalls
@JJSmalls 2 ай бұрын
Or learn shaders to transform the look of pre-made assets.
@HybridZoo
@HybridZoo 2 ай бұрын
Who says that spending a month making a tree end up creating a better tree than buying a tree from someone else who spent a month on it?
@Zihenroy
@Zihenroy 2 ай бұрын
@@HybridZoo Yeah but if that same tree is in 50 other games will the impact be as big as unique low poly art tree that can be made in few hours with little skill?
@snechar2877
@snechar2877 2 ай бұрын
@@Zihenroy I agree, I avoid games made with the Synty packs because I've already seen so many and it started to become annoying.
@HybridZoo
@HybridZoo 2 ай бұрын
@@Zihenroy More polygons = better tree.
@seangdovic4967
@seangdovic4967 2 ай бұрын
What should you do if you don’t have any content to show yet? Is it better to wait until you have a polished vertical slice? Or should you try to build a following with unfinished dev footage?
@dr.jackshephard4733
@dr.jackshephard4733 2 ай бұрын
Is it better to get eyes now, or wait until later? If you want to build a game dev following, and you’re working on something, you should ALWAYS have new stuff to talk about because you will ALWAYS be thinking/doing/creating/coding/theorizing/researching/testing/prototyping and this is all content, my friend. Good luck!
@IspyrGameDev
@IspyrGameDev 2 ай бұрын
I've seen it done successfully both ways, if you can manage YT vids on a consistent basis give it a try. The biggest take-away from the video here is build an audience.
@IspyrGameDev
@IspyrGameDev 2 ай бұрын
Excactly! And you can do this with just your voice and development screens, no need to go full 'Hollywood' production@@dr.jackshephard4733
@k1ng_chicken
@k1ng_chicken 2 ай бұрын
A lotta people do dev logs (or posting short videos/pictures of progress on social medias). Best of both worlds for that scenario
@dondahighhh12
@dondahighhh12 2 ай бұрын
If your a indie dev, creating content is #1 thing. You need money / crowdfunding / attention. Devote the next month to getting 5, 10 even 15 seconds of polished footage.
@Retasha94
@Retasha94 2 ай бұрын
I really appreciate this video and its advice. I think when i was young i assumed all Indie Game Dev was passion projects that just caught on but anything your passionate about takes work. Just like gaining an education from a university or trade school, you need to learn skill and gain understanding of an industry to make an impact. The Market and Audience are very large parts of Development Industries that people like me often miss. Thanks for giving us a jumping point and direction!
@monke4044
@monke4044 Ай бұрын
It's funny how the video you mentioned was literally above your video in my recommendation section lmao.
@Maplefoxx-vl2ew
@Maplefoxx-vl2ew 2 ай бұрын
i follow the sales of indy games, peculiar games seem to do well lately. the Gnorp Apologue did very well in sales so far. There are too many games coming out from each genre now in the indy game world, ppl gotta start gettin really creative or just make a banger game. like Bo Path of the Teal Lotus is coming soon, that one is going to do well. .. . or just have the cutest character, music and gameplay. it's not easy it seems. but another game i could reference. Pico Park, that game sold a ton of copies. it's such a small basic game. but super fun. Not everything has to be crazy graphics to sell, that's what i've noticed.
@ganeshkgp8807
@ganeshkgp8807 2 ай бұрын
Thanks man i was getting demotivated i needed this ❤❤
@alexquinn6667
@alexquinn6667 2 ай бұрын
With this, I fear for my indie game development career, I'm almost done with high school but i fear of what path should I take first. I know that my dream game is going to be last and other small games at the back of my head will come first for a learning experience then maybe some small games succeed or fail or accidentally becomes a masterpiece idk, I'm an anxious person always thinking about the negatives instead positives, a person who takes everything at once instead of one step at a time, and I'm autistic which i feel normal because of a high spectrum but feel not normal enough.
@entpiregaming9984
@entpiregaming9984 Ай бұрын
Hello alex. I am a business owner of 11 years now. Not in games, but in another industry. However, the lessons learned and the wins and losses are all pretty much the same. I can tell you that fear is the biggest killer of pretty much anything you want to do. Yes, fear can be used to light the fire, but it will definitely make you question everything you do. Some advice that I would give is this...failure isn't fatal or permanent. Failure can be the greatest teacher of how things work and don't work. It isn't a negative, it's a learning point, if you allow it to be such. You say that you focus on the negatives, well, you can teach yourself to focus on the positives. It takes work and practice every day. Nothing comes without consistent work. I don't know how it is to be on the spectrum, that is not my life, but if these are things that you can do, make it important enough to do them. Life and all it offers are truly yours to conquer if you put yourself to the task. The fact that you have a vision is a big step ahead of a lot of people out there, good for you. Btw, normal is what you make of it, not the peeps around you. Be yourself and go for it!
@playversetv3877
@playversetv3877 3 күн бұрын
yo my advice is do other shit while you're doing game dev. that way theres nothing to fear.
@Messi10forever......
@Messi10forever...... Ай бұрын
Subscribed because of your transparency ❤
@zergrush8709
@zergrush8709 Ай бұрын
I'd love to see more videos like this that are both professional while also trying to be honest.
@gamergate2.0andbooks
@gamergate2.0andbooks Ай бұрын
All I want to do is start developing games as a hobby
@gamergate2.0andbooks
@gamergate2.0andbooks Ай бұрын
I also use the godot game engine because I'll be making more money
@playversetv3877
@playversetv3877 3 күн бұрын
@@gamergate2.0andbooks how to get rich ?
@orangelimesky
@orangelimesky 2 ай бұрын
Literally every single successful indie game was made with a lot of passion and skill. If you're making a game trying to pander to the market in hopes of making it big, it won't work out. You gotta use your strengths instead. The market shouldn't dictate your game.
@playversetv3877
@playversetv3877 3 күн бұрын
the market does influence your game, its just that you have to know which market you want your game in.
@saucythighs
@saucythighs Ай бұрын
Follow your passion, even if it's just a tiny flicker of curiosity about a certain mechanic. Then, share it in a way you feel good about. It's really that simple. All these strategies and metrics and such are just ways of trying to get around the feeling that what you want to make, and your ability to make it, isn't good enough. Just keep believing in what makes you excited about game dev and doing it and thr money will come. Your passion is the value people are seeking and would pay for.
@PlayCrestfallen
@PlayCrestfallen 2 ай бұрын
So burned out on my last few months before launch, what a crazy ride
@WyrmyrGames
@WyrmyrGames 2 ай бұрын
I understand the concept of a Trinity Hook (you’ve pounded that into my head) but it’s still hard to come up with a good one. Sometimes I wonder if my game has one but I don’t know what it is.
@JeiFaeKlubs
@JeiFaeKlubs Ай бұрын
I mean, yes to a lot of what you're saying, but the wave of AAA employee layoffs is not due to the studios not needing their manpower. The layoff will mean a lot of games not getting released or released with a lot of features cut or at the very least less polished and more buggy. And I'm certain within a year or two, these same companies will hire hundreds of people to fill the empty positions again, and call it "growth", until the cycle repeats.
@ssuversa
@ssuversa 2 ай бұрын
marketing your indie game is the top 1 priority every indie dev MUST consider, along with thomas's hook, i agree, also i feel like the industry is shifting more to indie games because through out the 15 years, gamers got bored from the AAA Games thats been released and milked out over and over again with a minimum creativity.
@HybridZoo
@HybridZoo 2 ай бұрын
In general, even a mid AAA game blows 99.999% of indie browser games out of the water and I've played a lot of them. There's a reason they are free though and paid indie games are better.
@silchasruin4487
@silchasruin4487 2 ай бұрын
Human interference is screwing with AI, slowing down AI development immensely. AI is great to learn, but anyone making a game using AI will tell you its not where people think it is. You still need to do a ton of work and the fastest way I've seen people make games is by spending tons of money on addons to speed up their workflows or outright buying their assets. Buying game templates from the asset store to kickstart the journey, yes its getting cheaper but I don't believe its getting easier.
@GrzegorzKiernozek
@GrzegorzKiernozek 2 ай бұрын
What's the name of the strategy game in 4:43?
@IndieScapeGames
@IndieScapeGames 2 ай бұрын
This is my biggest fear
@taisleng
@taisleng 2 ай бұрын
I just want to let you know.. On your website its a bit confusing what u get and how it works before u buy anything? Is it just me? Like there should be a little intro in like 1 minute before u buy anything i mean it just says "Full time game dev - buy 1246$." Thats it and u buy it without knowing whats inside?
@BabySp00n
@BabySp00n 2 ай бұрын
i appreciate the honesty thank you
@ultgamercw6759
@ultgamercw6759 Ай бұрын
I'm honestly considering quitting game dev and I'm not sure if I'm doing the right thing or not by doing so. In 2022 I finished my uni game design course and tried to get into the industry. The next two years were basically spent working on applying for jobs and working on indie games of my own. I went through 14 job interviews being told the same thing "You don't have enough experience" which was ironic because this was for all entry level positions. So that was incredibly difficult to take but what came next was even worse. I'd been working on an indie horror game called Creation Chronicles: Seven Hours which is sort of the best version of a project I'd been working on in uni. After years of dreaming of a game within this series I launched it last year in late November. I never intended it to make it a millionaire but I was hoping it would at least get a bit of attention and find a few fans. That didn't happen. In fact to say this game flopped would be an understatement. I can count the copy's sold on one hand and all of those were from people I already knew. There was no videos made on it, no reviews left on the itch page. I didn't even make enough to pay for the cheap microphone I bought to record the voice acting. After that I've tried to work on other projects. I was eventually able to get a job in IT that was none gaming based. I've not got as much time to work on games anymore and a lot of that motivation I've had to work on my games had really started to fade. I'm in a split mind. I've wanted to make games for years, it a childhood dream but after so long of being rejected I've honestly started to wonder I've really got to consider if it was ever worth becoming a developer.
@playversetv3877
@playversetv3877 3 күн бұрын
yeh development as a job is really competetive man . better as a hobby now
@ZimMabu_GameDev.
@ZimMabu_GameDev. 2 ай бұрын
thanks You always motivated me with ya last words haha "Hey i think you can do that to" "Hey but you dont need realy a devolper you can do it by you own" 😁
@HybridZoo
@HybridZoo 2 ай бұрын
I wish more people cared about the game I made. It's better than all the competition of its absolutely minuscule niche, but gets orders of magnitude less views and profit because barely anyone knows of its existence.
@Parwezh
@Parwezh 2 ай бұрын
Then bring it to the light man! Make gameplays, insta reels, youtube shorts, fb videos. Be sure to use SEO (search engine optimization) and stuff. Ask chatGPT to write catchy description and great hashtags to make it stand out. If you're gameplay will be recognized people will try to find your game man!
@EarthtideStudios
@EarthtideStudios 2 ай бұрын
There’s so good insight here, but I definitely don’t believe that voice acting & music are gonna go by the wayside. A constant thing that I’ve seen is developers essentially leaving audio to last or devaluing it. Yet almost every successful game has had unique, special audio. It’s a 3rd of how the player experiences the game. So just remember that when you advise that it’s going to be generated by software, and be good. Because it’s likely not going to be anything but average.
@monke4044
@monke4044 Ай бұрын
I honestly never thought about getting much money through my indie game, Made em for free just because I want ppl to play what I liked. I made them cuz I enjoy making them, tho I do get support sometimes from patreon and such but Money was never the main focus. Being a full time, 1 man indie dev was never a stable income ravenue so I wasn't expecting much unless I somehow made it sell billions (cuz its literally free on itch io anyways) So I only did it as a hobby lol.
@ZenWisdomToday777
@ZenWisdomToday777 2 ай бұрын
that Twisted Tower bioshoooock how can i track it for buying when u realise it??
@goldenpig5020
@goldenpig5020 2 ай бұрын
its on steam, you can wishlist it there
@szebike
@szebike 13 күн бұрын
Marketing is important *but * I think if we are honest without bitterness or being mean, there is not one game that either does look very bad or has bad gameplay/ sound or both which failed (asset flips/AI generated is automatically in this category). Depending on your expectation in my opinion there is not one really well made game which failed ( I'm not talking about the individual effort put in but being good from a neutral standpoint means polished look and gameplay which isn't too one dimensional).
@RealVergilSparda
@RealVergilSparda 2 ай бұрын
reminder: hooks dont need to be all that unique and complex, i struggled with finding a mechanical hook for a long time until i realised ive had one this whole time, slide under attacks it doesnt sound complex but it fits the stylish combat im aiming for, however if you were to find a more interesting hook it would be preferable
@k3mpp1
@k3mpp1 2 ай бұрын
are you paying the art list licence for games, because the base licence does not include games.
@lonesomepiranha3045
@lonesomepiranha3045 2 ай бұрын
Can you do an interview with Byte Barrel? I'd like to know how they made "Forgive Me Father."
@83goldeneagle
@83goldeneagle 2 ай бұрын
Conferences are cool!
@mehdisabeg7050
@mehdisabeg7050 2 ай бұрын
AI AI AI, please AI can do nothing in game dev, this year and next year, it is the truth, also not in the sooner future, maybe after 5 years, for ChatGPT or any text AI, they are like shit( for me, as an engineer).
@SoulEngineDev
@SoulEngineDev 2 ай бұрын
YES YES YES. Love this video so much!
@lukassteidl3243
@lukassteidl3243 2 ай бұрын
Why my games don't make money? I didn't implement anything to monetize it.
@BronsonBragg
@BronsonBragg 2 ай бұрын
I have found the fun in the process right away. Coding and game development is one of the trickiest puzzles I've ever attempted and I'm having a blast. IN FACT..... idk what I was thinking, but I got my first batch of haters! :D I coded "pong" from scratch and it works! The accomplishment was shared and... well... let's just say I think I'm doing something right, because the people who I'm leaving in the dust are hating what I'm doing. They want me to stay in the trenches of "avoiding my goals" where they themselves, are trapped. big win. big win.
@DesignedByTaz
@DesignedByTaz 2 ай бұрын
100% agree Thomas, your audience is the new currency in todays market
@curiousconsultant7922
@curiousconsultant7922 2 ай бұрын
Statistics when it comes to things like this mean nothing. Anyone can download unity for free, put together a game and deploy it on steam. That person will count towards the statistic being so low because what he put out wasn't a “game” it was him fiddling around. That is why you're doing god's work by teaching your audience how to actually build a game as a product for a business, not just getting your code to run without crashing. Which is what many noob devs get stuck doing (I know because it used to be me) That being said, I would like to think that building an audience for your game can be detached from an audience for yourself. I personally have no intention of putting my face out there on KZbin (ever again) and don't see myself starting my own channel just to ensure my game's survival. I would start a channel dedicated to the game itself, trailers and gameplay and maybe even podcasts but the KZbinr life is not for me.
@light2937
@light2937 2 ай бұрын
Sometimes it hurts to be real and accept reality, you will suffer if you think everything is rosy and bright, everything have a mix of bright and black days!
@somagames
@somagames 2 ай бұрын
Noice! Well done Thomas
@LuckyRaphi
@LuckyRaphi 2 ай бұрын
All of these videos are the same you could find the advice 10 years ago on youtube
@thedeveIoper
@thedeveIoper Ай бұрын
Winter is coming
@ThiagoPrego
@ThiagoPrego 2 ай бұрын
Thank you. As always, preety straightforward and informative. May the Lord bless you always.
@gamedevai
@gamedevai 2 ай бұрын
Great advise but for a single person developing games is a lot to ask, thats why there is a constant low success rate maybe AI can assist .... will see 🤖
@neugey
@neugey 2 ай бұрын
Or maybe it's that these current AAA games have lousy trinity hooks
@jesustarsia6994
@jesustarsia6994 2 ай бұрын
I saw it yesterday... do you make good paper?
@Daniel_VolumeDown
@Daniel_VolumeDown Ай бұрын
aaaand use clickbait. I mean I clicked on this video because title said "Why 96% Of Indie Games Make NO MONEY" and you put Hollow Knight on thumbnail so I thought "It can't be true that Hollow knight made no money" and I was right. Hollow Knight was only there to catch my attention
@folgoll8927
@folgoll8927 Ай бұрын
There is an arrow pointing to hollow knight saying “you” He’s implying that the video will help you have the success of hollow knight
@Daniel_VolumeDown
@Daniel_VolumeDown Ай бұрын
@@folgoll8927 you are right: I wrongly interpreted thumbnail when I clicked on video. But thumbnail is still clickbaity: hollowknight still have very little to do with content of the video
@ZDashGD
@ZDashGD 2 ай бұрын
awesome
@Wineblood
@Wineblood 2 ай бұрын
I hate the sponsor bit, pushing your own course, and generally asking for likes/wishlist/subscribe every single video. I don't think it's something I can stomach doing.
@K9Arrzee
@K9Arrzee 2 ай бұрын
WOO! ANOTHER W VID!
@pastuh
@pastuh 2 ай бұрын
I have multiple ideas; I just need a group of talented people. I am willing to take only 10% of the profits if the project fails and 15% if it is a massive success.
@OnionFestival-si7tr
@OnionFestival-si7tr 2 ай бұрын
Jewish? Seems like a shylock move to get people to do the work for you.
@mrzima723
@mrzima723 2 ай бұрын
Bro, if games will go full AI Imma quit gaming no cap. Just let humans do games for humans
@LoneWolfGamer666
@LoneWolfGamer666 2 ай бұрын
Like for students like me who can't afford your courses?
@eversong17
@eversong17 2 ай бұрын
Why this crap looks like I watched "Brain Power lyrics"? Fucking hell, just put a chart and talk over it, not so hard.
@az21bob666
@az21bob666 2 ай бұрын
If Mr beast made a game it make at least a 100 million.
@SimonSlav-GameMakingJourney
@SimonSlav-GameMakingJourney 2 ай бұрын
Because people don't buy them
@Levita_
@Levita_ 2 ай бұрын
Why does this chanel have such a hyper fixation on profits? Anyone thinking of making games for the money rather than storytelling or as a passion project are in the wrong field. Lame channel, ignored.
@AephVeyniker
@AephVeyniker 2 ай бұрын
Because we would like to make a living from gamedev. And Thomas leverages that for his profit.
@screenapple1660
@screenapple1660 2 ай бұрын
If you work very big company or triple A game studios. The best way to avoid getting layoff is stop using pirate game engine that bypass licenses fee. Triple A tried it. Sony, Microsoft, Google, etc. They got all layoff for using pirate engines and free assets. Rockstar uses their own game engine to avoid paying royalty fees. Same as Konami. if you got layoff. Start from the beginning. Erase Pirate Game Engine. Download the original. Start learning th hard way
@fursanalaqsagame
@fursanalaqsagame 2 ай бұрын
My game Fursan al-Aqsa made about 60k of gross revenue on steam, since its release in April 2022 (about 2 years). But in case of my game, I think that the problem is indeed its content (politics controversy), but, at the same time, it was the reason which made my game "stand out" compared to other thousands of shooter games on Steam (its selling point).
@binay413963
@binay413963 2 ай бұрын
6:07 😂 ,so u intentionally focused more on building audience and being a ginmic for the actual content , sounds VERY FAKE Seems waaaay too vageue Video in nutshell "Make game interesting" "Use different ways to make game interesting and have priorities" "Don't experiment new things" That is about it ..except that these rules can be wrong 😂😂😂😂
@niblothecactus1735
@niblothecactus1735 2 ай бұрын
i dont care about the money, i care about this dude railing me ahahahha
@playversetv3877
@playversetv3877 3 күн бұрын
bro this whole channel is gimmicky
@MrKingJavo
@MrKingJavo Ай бұрын
So you’re teaching people how to be KZbinrs? Cool.
@ace100hyper3
@ace100hyper3 2 ай бұрын
Jock, your game is trash
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