Actually a great analysis of how much rush is centered around costs. Keep up the good work!
@crystraiders3562 жыл бұрын
Using Blue Sevens Road while talking about him as an example is so based actually
@toybel66992 жыл бұрын
I just wanna say Cydra are a effect monster with no effect
@pikanachuster40322 жыл бұрын
Ah shit the dueling irs is after me again
@melgam76122 жыл бұрын
Merlin praising milling? How surprising /s
@Merlinwizaa2 жыл бұрын
I had to stop myself from talking about reptiles many times while editing
@edwardloei55422 жыл бұрын
IMO, the worst Cost in Rush Duel is Sending Spell/Trap Card from your hand GY. That Cost kinda contradicts with how Rush Duel mechanics are. Spell/Trap are cards to support your main Monsters in Rush Duel. You obviously want to save your Spell/Trap cards for later plays. Monsters are easily recoverable with many Spell/Trap and other monster's effects. But Spell/Trap? Unless you play Excavation, they're mostly one-time use and even Excavation's Cost can be steep sometimes. This even hurts TWO Cards, TheWyvern and Galactica Tabula Rasa that specifically mention 'Spell Card' only. Not only you are going to draw Monsters most of the times, but you must also discard specifically Spell Card and not Trap Card. This also applies to SRWarlock which mandates to discard Trap. Basically if I have to rank the discard Cost: Discard Any Cards>Discard Any Monsters>Discard Specific Monsters>Discard Spell/Trap>Discard only Spell or only Trap