Keep going with this series, can't state how important the fundamentals are. Fundamentals give freedom for the dev and allow one to escape the so dreaded "tutorial hell".
@iDigvijaysinhG2 ай бұрын
Thanks, I needed to hear this.
@robinj6997Ай бұрын
I would like a video of transforming vectors. I often follow Unity or Unreal tutorials. But then come across Unreal nodes such as TexCoord[0] ( which i believe is just UV) and TransformVector-'TangentSpace to WorldSpace' or CameraSpace to LocalSpace, and my work comes to a complete stop. Finding a technical description of them is hard. Finding them in UE5 and then Godot is harder. Often there are multiple names for the same spaces, with inverted or mirrors coordinates.
@iDigvijaysinhGАй бұрын
Hey Robin, I have touched about transforming vectors briefly in Matrix video and yup TexCoord is indeed UV. Lastly the result of a transformed vector might differ from engine to engine depending on how their coordinate space is setup, Unreal follows Z up like Blender while Godot and Unity is Y up environments. Then it also depends on how they represent matrices internally (column major and row major).
@robinj6997Ай бұрын
I'm gonna have a look at your matrix video tomorrow, I have missed that one. Saw that you had a good outliner videos as well. Godot has this nice conversion list with glsl to Godot. Would be convenient if they had something similar with Unreal to Godot as well.