When i first got in to Environment art and level design, i used to just copy existing levels from existing games. Once the layout was copied, change the art style of it or change routes to make it your own.
@unfgames2 жыл бұрын
Thats a great way to learn
@danielzareil2079 Жыл бұрын
Ripping from games that's some other level of bad guy🤣🤣🤣
@MZONE3D Жыл бұрын
@@danielzareil2079 Haha, but the best way to learn, 20 years later, Im still working in the Games Industry ;)
@danielzareil2079 Жыл бұрын
Impressive😮🙌🤩 might try it out😷
@MZONE3D Жыл бұрын
@@danielzareil2079 You do that my friend :)
@federico28392 жыл бұрын
Dude, that level block out is really amazing
@unfgames2 жыл бұрын
thank you!
@benm6861 Жыл бұрын
I found this video very informative. I learned a lot from it because you went into a lot of detail about the level design process. Something I’m only starting to grasp right now. Thanks for putting this video up 👍
@unfgames Жыл бұрын
Thats great to know! Thank you!
@darkobakula51902 жыл бұрын
The hardest part for me is texel density. My environment assets are too blurry or too sharp. This is why its a good idea to make use of tileable texture first to get a sense of how much texel density is needed to get the results I need. Made a billion mistakes on my environment but I once I am done, I ll will write them down along with solutions I come up with since there is really no tutorial in existence that explains everything in detail. I also didnt do a proper blockout before I started but because I rushed things and now Im improvising and learning by being creative around weird dimensions and angles I did not want. And this in turn makes me figure out new stuff I would ve never thought of. So my advice to anyone interested in 3d: dont worry how bad your creations look once they are finished. JUST FINISH THEM. Learn from your mistakes. Also, never trust your 3d modelling viewport. The sense of scale vs Depth of Field is finnicky thing. Always view your models in engine to get a sense of scale.
@unfgames2 жыл бұрын
Definitely! Don't get it perfect, just get it going!
@kaustie2 жыл бұрын
agreed!
@shi1hh2 жыл бұрын
One question, blockout level is fine, but how to change this meshes to final meshes? export to 3d software for make details? or use model tool in unreal?
@unfgames2 жыл бұрын
Hi! I think this video answers your question kzbin.info/www/bejne/lZKrf5SPi7Rlh68
@ЮліяМармеладкова Жыл бұрын
pls help, did I understand right - first you need to create blockout level and then replace it to necessary models? just delete grey block and put the needed model?
@himanshudangwal98388 ай бұрын
yes
@Jay-og4yb5 ай бұрын
Yes blocking out is only for composition, scaling and gameplay testing
@shiroakaigames9492 жыл бұрын
Hey unfgames I think there is mistake of identity in one of your video as StratCurrent didn't work on this project, the correct credit is me😅 nice video btw 0:19
@unfgames2 жыл бұрын
Hey! Can see that now! Was very small, I will add the credits on the video description too
@faris_diz3 жыл бұрын
Great video, i was searching for something like this
@unfgames3 жыл бұрын
Glad to hear!
@Xashe_2 жыл бұрын
this is cool. Im planning on making a role-playing story game. Can I ask you how long it took to block out that level to the extent it was at the end of the video?
@unfgames2 жыл бұрын
Maybe a couple of weeks or 3. I can't remember how long exactly but it wasn't a full time thing.
@Xashe_2 жыл бұрын
@@unfgames cool. it was a cool result
@manraiderofficial2 жыл бұрын
UNF Games, do you have a tutorial to make 3D character models that you can link for me or would it be best to hire somebody?
@unfgames2 жыл бұрын
We don't have, most resources for that are Paid. CGMA is a good option. If you want to hire a character artist it is also expensive so it's up to you
@metasamsara2 жыл бұрын
Gaea over world creator? First time I hear of this software, any reason you picked it?
@unfgames2 жыл бұрын
Nothing in particular, personally I prefer to use ue5 tools only like landmass or just sculpting, since the ugly parts will be replaced by meshes anyway
@Gmee_ Жыл бұрын
Final fantasy tactics, what a blast from the past man
@Auti3D Жыл бұрын
Heya-! My game is going to have 4 free toam medium sized maps, one of which is a suburbs map and the other one being a city. How would I go about blocking out the map? (City)
@unfgames Жыл бұрын
Just use big shapes first, get the general layout and add modular pieces at the end
@CosmicMetallMusic99192 жыл бұрын
I'm participating in Blocktober and looking for new methods to prototype quickly, but using primitive BSP is the fastest tool to do it. Do you know any other methods for instant prototyping?
@unfgames2 жыл бұрын
You may want to take a look at this one kzbin.info/www/bejne/kHecaqmemNGBm8k
@curioussoul5151 Жыл бұрын
thank you so much for this valuable video
@unfgames Жыл бұрын
welcome!
@rumoredlegend5622 Жыл бұрын
Only 750 likes and this video helps so much! ❤️ thank you