“The PS1 doesn’t understand Fractions.” I feel that brother 😔
@HeterosexuaI2 ай бұрын
embarrassing
@hayato84522 ай бұрын
Seriously, who does?
@leviathan10822 ай бұрын
Educated people @@hayato8452
@Therealbazelgeuse2 ай бұрын
I do
@cyceryx2 ай бұрын
@@hayato8452im in calc 2 and i messed up a step with basic fractions while integrating last week :3 nobody truly does
@rodrigo37325 ай бұрын
I love videogame limitations that become aesthetics.
@burnttoast263 ай бұрын
Silent Hill fog too
@CyberneticEden3 ай бұрын
Born of necessity, but evolves out of love lol
@Lost_n_Found_13 ай бұрын
Same. Growing up with NES and OG GB helped me truly appreciate the ingenuity and beauty of limitations.
@kedra49063 ай бұрын
Pixels?
@marvelouschester30183 ай бұрын
@@kedra4906?
@JordanLester133 ай бұрын
I think Ultrakill features a graphic setting called "Vertex aliasing" that (and i'm speculating) makes the vertices snap to a grid of sorts, and I find the whole idea so fascinating. I think it's charming that a lot of indie games these days want to feature what was once an artifact of cheap hardware to be nostalgic.
@socksleeve3 ай бұрын
Creator of ultrakill said it was specifically done to emulate ps1 graphics, hell there are even specific options to increase and decrease the amount of warping
@InnuendoXP2 ай бұрын
BallisticNG too, I love it personally, feels a bit like I'm getting a distorted view of some alternate dimension.
@JordanLester132 ай бұрын
@@socksleeve I love how it's a slider, it's like "make it as messed up as you want". You can change the graphics to be so bad, it makes a prescription of H54.2 lenses look like a fresh pair of eyes in comparison.
@skapaloka2222 ай бұрын
yeah but something interesting is that the effect is only imitated! every vertex is snapped to a grid still, but its a 2d grid relative to the camera instead of the world/level grid that the game likely runs with. it becomes very clear when the setting is turned to higher levels
@taibasarovadil2 ай бұрын
the exact same thing with guitar distortion - it started as a thing amps do when they are damaged but now its beloved and used literally fucking everywhere. "the moment it can be avoided, people will try to emulate it"
@somethingaboutgaming.25382 ай бұрын
Imagine telling that adorable little racoon that you could give them their arm back at any time, but choose not to because it looks cool lmfao
@moonadoo10062 ай бұрын
Where the music called
@MegaManXPoweredUpАй бұрын
@@moonadoo1006I don't know the exact name, but it is from either the Tekken 1 or Tekken 2 OST.
@BotulinSpikedMarzipan7 күн бұрын
There's a reason I don't cripple my OCs. The reason is that I don't have the heart to be heartless.
@spritemon983 ай бұрын
I immediately love this raccoon girl's design
@Wahmageddon3 ай бұрын
Would
@Rick0809v43 ай бұрын
Azumi and the Verticle Slice
@randomazzy113 ай бұрын
@@Wahmageddonwhat.
@SeralthSparro3 ай бұрын
@@randomazzy11you heard the man. Would. I second his statement.
@Old_Man_Miku3 ай бұрын
@@SeralthSparro Beastiality is a crime
@azuredragonofnether54335 ай бұрын
I think the same can be said about RuneScape: the models also seem to use whole numbers to not tax the RAMs by the browers too much, as well as using no smooth animations. And it has stood that way since even beyond Old School RuneScape, unless using RuneLite's smooth animation plug-in.
@PopStrikers5 ай бұрын
Old School RuneScape DID look pretty similar, didn’t it?
@puffsniffy64253 ай бұрын
Why do people like runescape? I don't understand the appeal at all. It's so so so boring! No one who has a life has that kind of time!
@TehOneTrewIdjut3 ай бұрын
@@puffsniffy6425well hey, you just discovered taste. It’s subjective. Imagine that. I don’t like it either. I loved WoW back in the day though. Pandaria was my last expansion.
@erickgower1203 ай бұрын
I miss playing RuneScape in school.
@azuredragonofnether54333 ай бұрын
Let's face it... I just love RuneScape for all its patience-needing activities it offers. And it's grind by design, too.
@carcinoGenecistt2 ай бұрын
THE BLOODY BUNNY PLUSHIE IS ABSOLUTELY ADORABLE I NEED IT.
@2ktwothousand2 ай бұрын
-IIRC its one of the disorder plushies by PlushieDreadfuls- ok im wrong lmaoooo
@2ktwothousand2 ай бұрын
also holy shit is that Karkat Vantas from hit webcomic Homestuck
@carcinoGenecistt2 ай бұрын
@@2ktwothousand yeah no ur wrong LOLLLL, ive been followin plushie dreadfuls for a while, especially considering ive been following other of american mcgees creations like alice madness returns so. id know,
@carcinoGenecistt2 ай бұрын
@@2ktwothousand uuh, uhh. shakes head repeatedly. nuh uh. no. dont know what ur talkin abt.(yeah....no its homestuck...)
@Happy_doggoАй бұрын
I never heard that name in years
@CoraCreates2 ай бұрын
Ooo hey bloody bunny!
@TheOpposedForce2 ай бұрын
I was also surprised to see BB.
@froggutz1012 ай бұрын
Me too! I'm a big fan of BB!
@biz1172 ай бұрын
@@froggutz101 big boss
@gloriousGab2 ай бұрын
@@biz117"when you can't even say... my name..."
@biz1172 ай бұрын
@@gloriousGab has the memory gone are you feeling numb or have i become invisible?
@UwUemerald3 ай бұрын
Whats fucking hilarious is i didnt know the exact details of why ps1 did this, like the whole numbers thing, but i KNEW it was due to it moving like it was on a grid, thank you for explaning
@alekz85802 ай бұрын
If you ever wondered about why games sometimes couldnt decide which object was in front, that's from another hardware issue. Developers had to program their own z-axis for depth because the hardware couldnt do it natively.
@ZepherionUltimaАй бұрын
I always thought jitter was FROM the z-buffer emulation, huh
@falsebeliever80795 ай бұрын
I remember all my friends having ps1 while I had the N64. I loved playing and watching them play om the ps1, but I noticed the jitter. It looked very ugly to me, not enough for me to dislike the games, but I seemed to be the only one who noticed. I concluded that I was wrong and there was no jitter.
@HollywoodGaming-fy3vt3 ай бұрын
You gaslit yourself😂
@FiendishlyDelightedSefto3 ай бұрын
N64 had best graphics of the era
@tardisman42103 ай бұрын
Because you were used to the smooth graphics of the N64 for so long, the screen jitters were more prominent to you
@asherael3 ай бұрын
if the n64 had been cd based, i can't help but thing it would have made mince-meat out of the ps1
@Zack-bl2gg3 ай бұрын
@@asheraelwell, if it had been CD based AND Nintendo had good third party support, Sony kind of stole all of their third parties in that generation since Nintendo had been treating them as an afterthought
@gameingmachine82832 ай бұрын
THANK you so much! Not only is it informing but it’s actually entertaining and understandable with no intentional prolonging. You’re the best man, I’m subbing!
@PopStrikers2 ай бұрын
Thank you! Appreciate it
@ruisilva33302 ай бұрын
Vibin to the tekken 2 character select theme Edit: thank you all for the likes!
@VanguardRaven2 ай бұрын
It's been so long. I knew it sounded familiar but couldn't put my finger on it.
@Firefox-Udon2 ай бұрын
If I'm not mistaken, that's the Tekken 2 Arcade Character Select and not the console variant. I think the console one has more oomph to it.
@mac_sourАй бұрын
my earliest tekken was tekken 3, never played the first 2. it's a vibe though. tekken 3 is the goat though
@ruisilva3330Ай бұрын
@@Firefox-Udon the console version is much funkier
@ruisilva3330Ай бұрын
@@mac_sour I'm a big fan of tag 1, 4 and 6
@uboa80602 ай бұрын
Dude, nice Bloody Bunny plush. Haven't thought about that in years.
@moonadoo10062 ай бұрын
WHAT IS THE MUSIC IN THE BACKGROUND OF THIS VIDEO
@ghosteaaa794921 күн бұрын
@@moonadoo1006 tekken 2 arcade's character select screen
@TarenGarond4 ай бұрын
0:45 From what I've read the jitter is actually from the vertices jumping from whole number to whole number in the 2D space of the screen(Due to no subpixel precision of vertex positioning on the "GPU") not 3D space.
@DukeDudeston3 ай бұрын
Makes a whole load of difference that.
@DatdudegilToo3 ай бұрын
Was going to comment this, pretty sure it's in screen space, not 3D space
@chewycooking90133 ай бұрын
It lacks anti-aliasing
@DenkyManner3 ай бұрын
Yes, the PlayStation had no Z buffer. All the 3D is done in 2D coordinates.
@0x1EGEN2 ай бұрын
@@DenkyManner Well this is actually true regardless of the Z buffer. When you transform the 3D coordinates with the model-view-projection matrix, it always spits out screenspace coordinates. That's just how the math works.
@averyraresnom24512 ай бұрын
Bloody Bunny fans when they see a random short have a plushie of a certain murderous bunni.
@SolidSnake2402 ай бұрын
That Tekken 2 character select music 🔥. Brings back so many memories
@mekaniklboltmb48803 ай бұрын
Bloddy bunny jumpscare
@Corridorcrawler2 ай бұрын
Yoo i noticed that too XD
@royaloreo12752 ай бұрын
Cute little murderous bugger.
@Emperor-Quill2 ай бұрын
I was just wondering if anybody else noticed her too lol
@peytoia2 ай бұрын
been spotting a LOT of homestucks in the wild lately. is it having a resurgence or something?
@mekaniklboltmb48802 ай бұрын
@@peytoia ^2 is still being updated but it suuuuuuuuuucks Ill stick with the original
@mitsudafanni79783 ай бұрын
My friend called this "shaky model syndrome". It's very nostalgic to me, and I wish I could find retro games that used it for aesthetic purposes.
@ideac.2 ай бұрын
im glad that we are in a time where aethetics and limitations like this from the ps1 and ps2 era are highly appreciated. i think we are past the time where we were obsessed with the max resolution graphics, hopefully
@jendo422 ай бұрын
It does understand fractions. But it's limited to exact count of decimal places. It uses "fixed point" arithmetic for simplification of their vector hardware engine so they could put it on single chip. Fixed point arithmetic from hardware perspective does not require any different handling that basic integer. Second factor is that the PS1 GTE engine used 16bit elements (1bit sign, 3 bits for integer part, 12bit for fraction part) so that is quite limited linear space considering that all matrix multiplications are done like that. It leads to the visual artefacs so the rendered vertices wiggle accross the linear space "lattice".
@Max-hn5tc2 ай бұрын
I remember watching a 20 minute video explaining why it did that but with super complex in-depth explanation, from what I did not understand a single thing! Yet a minute short has finally made it clear and simple to comprehend.
@GeneralJaydonius2 ай бұрын
I kinda like that it gives the subtle idle animations more character. A stagger that makes it feel alive, akin to low resolution recordings, but in its own feel.
@UnderTheLuxury5 ай бұрын
Soul Reaver And Legacy of cain hit hard
@Guru_10923 ай бұрын
RIP Nosgoth. 😢
@burnttoast263 ай бұрын
@@Guru_1092Nosgoth the multiplayer game was an insult to Legacy of Kain tbh. About a decade of cliff hanger for an insanely story-driven series only to have an arena game that has virtually nothing to do with the story
@Guru_10923 ай бұрын
@@burnttoast26 it was fun tho.
@burnttoast263 ай бұрын
@@Guru_1092 Still an insult. Years of waiting for the cliffhanger to be answered, only to be slapped in the face with live service crap
@Guru_10923 ай бұрын
@@burnttoast26 I never played LoK so I honestly don't really mind. I had fun.
@cianmoriarty73453 ай бұрын
_Legacy of Kain: Soul Reaver_ such a wonderful game and I miss it terribly 😢
@douglasscott75513 ай бұрын
Soul Reaver 1 and 2 remakes are here soon!!
@elpogio48903 ай бұрын
@@douglasscott7551 remasters*
@portalmasterdragon73262 ай бұрын
@@elpogio4890and knuckles
@steveglover64112 ай бұрын
I still have the PC version and PS1 version somewhere in storage. Loved how they were able to leave certain areas off limits because you didn’t have (for instance climbing) the ability to see the other area. And I remember the glitch in one of the areas where you defeat a brethren (or whatever they were called) still want to play it again someday. 🙂👍
@failureOnSnow2 ай бұрын
I had young memories of this character and nothing else to go on to find the game This random short and this random comment have saved me from my ignorance Remasters are on steam i know how im spending the weekend
@Sharkspartan65483 ай бұрын
The Jitters and Dithers, classic PS1.
@Martyste2 ай бұрын
The N64 dithered some games too, but you'd hardly ever notice it on composite output, and most emulation methods completely bypass that. It only shows up with like, an HDMI N64.
2 ай бұрын
And nowadays, the stutters I love PS1 aesthetics.
@ATHANQFORWATCHINGAND-2 ай бұрын
Oh my god is that bloody bunny
@PopStrikers2 ай бұрын
Hell yeah
@dan_loup3 ай бұрын
Not entirely precise, the biggest problem is the part where these integers are also 16bits. There's only 65536 possible positions on the PS1 3D math for each axis
@bountyjedi2 ай бұрын
Yes. I thought the PS1 used fixed point arithmetic. Also referring to floating point as "decimal' is not entirely correct either. Cute racoon girl though❤
@dan_loup2 ай бұрын
@@bountyjedi It does, but 32bit fixed point arithimetic is pretty useable for 3D as well. It's a bit of a hassle but its not the end of the world. Now 16bit 3D math is pain. the bigger the world you want to draw, the less precision you got.
@Ara_Arasaka3 ай бұрын
That raccoon model… who is she and where can I find her and OH MY GOD I LOVE HER
@PopStrikers3 ай бұрын
She’s my character Azumi! I’m making some animations and games starring her!
@RazputinAquatoColon3Ай бұрын
Oh, I thought she was an actual video game character,,
@EmberGyaru2 ай бұрын
Great short loop, and I absolutely LOVE that after all these years, I now know why. Never even really gave it a ton of thought before, but that's so interesting to know.
@PokemonProfessorNebula2 ай бұрын
We gonna talk about that Bloody Bunny plush? I never knew they made those-
@elspoiledmilk2 ай бұрын
YOOOOOOO!!!!! IS THAT A PLUSH OF BLOODY BUNNY?????
@toastedcarpenter1222 ай бұрын
Bloody Bunny plush spotted 👀
@oniinu3 ай бұрын
is that character you called Azumi just an OC or is she from a game? she's super cute!
@PopStrikers3 ай бұрын
Thank you! She’s my main OC that I’m making some animations and games for! I have a few short animations on my channel already, and am working on more right now 👍
@JuntaVangogh2 ай бұрын
I have the same question
@SacapuntasDeMetal2 ай бұрын
would
@JuntaVangogh2 ай бұрын
@@SacapuntasDeMetal i second that
@MKDS_SquirrelАй бұрын
@@SacapuntasDeMetal Would SHUT UP respect the character man. This guy put a lot of work into it and shared his art with us, be nice.
@yrlcldmstrfr2 ай бұрын
whenever I hear that first note, it has an effect similar to the first note of black parade, it just instantly shifts my mood for the remainder of the song. It truly feels like nightmares I had when I was younger where I'm just falling through a void. And the beat feels like marching boots and a racing heartbeat all at the same time, it's such a great character theme for Mherren.
@magic73982 ай бұрын
BESIDES THE GREAT VIDEO, IT HAS BEEN YEEEARS SINCE I SAW BLOODY BUNNY, OH GOD THE MEMORIES ARE COMING BACK
@derpyzygarde2 ай бұрын
Honestly fantastic short that explains all of the details and everything leading up to it absolutely flawlessly and easily digestible for anyone! Great job!
@mc.gemstone2 ай бұрын
Off topic but I love that bloody bunny plushy
@azumicore18Ай бұрын
i love that me and the raccoon girl share a name :D
@notamobilesprout41752 ай бұрын
BLOODY BUNNY? IN THIS YEAR?! WOOOOOO
@OFFLINE_LOL2 ай бұрын
I clicked for the thumbnail, it was worth it
@FloofyOneTorpheus3 ай бұрын
That bunny... nostalgia😊
@schrodingersdinger3839Ай бұрын
Aff really improved his stroke game
@VGamingJunkieVT4 ай бұрын
Kinda reminds me of the original Quake, no interpolation at all so it just jerkily went from one frame to the next. You can actually see this really well in the N64 version of Quake 2, ironically, since I think they used the Quake 1 frame for Quake 2 on the system.
@DemonSaine2 ай бұрын
man the Tekken 2 character select theme is one of my very first video game memories when i was 4 years old. I love that jank texture warping it gives the ps1 so much charm and the nostalgia is immense
@growingup152 ай бұрын
Bloody Bunny Plushie. I must obtain
@EthanMartin-ui2gq2 ай бұрын
I forgot about bloody bunny until I saw your plush
@lunatpr55942 ай бұрын
Love the Bloody Bunny plush!
@unzorromas2 ай бұрын
OMG BLOODY BUNNY PLUSHIE
@GSSMAV3 ай бұрын
Me: Uuuuugh can I scroll already? My brain: Hold on. This is interesting.
@blue58873 ай бұрын
I think you should lay off shorts for a while 💀
@nyotendo2 ай бұрын
@@blue5887fr, the entire short is 55 seconds long lol
@sourjuice2 ай бұрын
Oh my god, Bloody Bunny spotted in the wild.. peak lives on
@juanhermosillo73223 ай бұрын
I love how you used Legacy of Kain Soul Reaver for an example. It's finally getting the remaster treatment 🙌 its the first game I ever purchased. I've had it since 1999 and play it at least once a year.
@PopStrikers3 ай бұрын
You’re gonna love my next full length video then 😉
@pedromarenssi33612 ай бұрын
they gave the raccoon girl phantom bones :(
@MeltdownLou2 ай бұрын
Devs in 1999: "How do we make good graphics? We just have bad ones!" Devs in 2024: "How do we get bad graphics damn it! We only have good ones!"
@ElysetheEeveeАй бұрын
2005? Try maybe ten years further back, lol. 2005 was coming into its own with proper 3D graphics.
@MeltdownLouАй бұрын
@@ElysetheEevee So after reserching the averedge 3D game in 2005. You are right. TY ^^
@SomeordinaryProtogenАй бұрын
Bloody Bunny plush detected.
@Javda20082 ай бұрын
Bloody bunny jumpscare
@apollo75572 ай бұрын
“They did this to keep the cost down” Tell this to the modern ps5 prices lmao
@MizoxNG3 ай бұрын
add on top of that the lack of bilinear sampling and the lack of perspective correction in the texture mapping and you get the authentic PS1 experience
@Enzo_MoonАй бұрын
Yeah yeah yea- WAIT YOU HAVE A BLOODY BUNNY PLUSHIE?
@darkfent5 ай бұрын
Gives you that horror jitters tho
@StafeutАй бұрын
Ah yes, Tekken 2 pick your character theme
@SlitWristMisfit_3 ай бұрын
Tekken 2 music!
@EnzeruAnimeFan2 ай бұрын
Thank you, it took too much scrolling to see what the music is
@SlitWristMisfit_2 ай бұрын
@EnzeruAnimeFan No problem! It's the character select music if I'm not mistaken.
@ElectronikBlissАй бұрын
@@SlitWristMisfit_ thank you for the info
@yuripetrovic76062 ай бұрын
As a kid I thought it was intentional to make it so the characters didn't look like it was a static image (like, a character breathing)
@KeshieNorthStar3 ай бұрын
Oh man I remember drawing Azumi a looong time ago. Either way, you're killing it with this short
@PlushiiMono2 ай бұрын
Where is Azumi from?
@blaidddrwg-ye9dy2 ай бұрын
It made it seem more lifelike. I thought it was the characters breathing
@2l84me85 ай бұрын
I miss when limitations bred creativity in games.
@lacucaracha1111115 ай бұрын
But thats isnt creativity, it is just a limitation and its consequence. Creativity is Crash bandicoots handleing of levels. The PS1 couldnt load an entire level of the games we got (and they wanted to show), not enough memory. They circumvented that by not loading the level at once. They essentially chunk loaded and uinloaded levels as you went through them. This and fixed camera angles allowed for much more visual fidelity than nearly all other PS1 titles.
@2l84me85 ай бұрын
@@lacucaracha111111 Knowing how to circumvent these limitations is due to creative problem solving.
@alecjohnson50435 ай бұрын
@@2l84me8and the problem was not circumvented. Its wholly unavoidable. Your point is moot
@magen62335 ай бұрын
@@alecjohnson5043 It is avoidable, but requires more human programming work, more processing, and more ram, so at this time in gaming it was not very advisable to do it as it would have been a financial strain and a performance strain.
@crestofhonor23495 ай бұрын
It still does. Games still don't have unlimited resources. You still have to work inside the constrains of hardware and the money and employee talents you have to make the games
@DJ_AwesomeSauce2 ай бұрын
That loop transition was super sick tho 😮
@pry38015 ай бұрын
Where’s did you get that plushie though…
@PopStrikers5 ай бұрын
2Spot sells merch on their website
@Chronorust2 ай бұрын
Blood Bunny plushie spotted 🔥
@Malcolm-c5b3 ай бұрын
I think because Crash didn’t use skeletal rigs it doesn’t have jitter
@RockstarRacc00n3 ай бұрын
No, it was because the developers were very careful with everything about animating that character, because they were very invested in having him look very good. There are ways around this if you know what you're doing, such as animating at a larger scale and then scaling down.
@SeSySeSa3 ай бұрын
I've seen jitter in all 4 ps1 crash games. The third installment is the worst offender
@Cedalus3 ай бұрын
@@SeSySeSayeah it's definitely there, it just isn't as bad as most other PS1 games
@sebastiankulche2 ай бұрын
@@SeSySeSa If you play on the OG resolution, is almost non existent. It also doesnt help that emulators for some reason makes the wobbling worse when upscaling (and i dont mean more noticeable, but actually worse).
@rompevuevitos2222 ай бұрын
@@sebastiankulche It is indeed just more noticeable. Emulators don't touch the coordinates. You are adding more pixels, which makes the jitter several times more noticeable. And the lack of CRT blur just makes it even more blatant.
@LuigiMan2401Ай бұрын
Me and the PS1 have more in common than I thought…
@aetheralmeowstic23923 ай бұрын
The DS and DSi also lack an FPU (a floating point unit), so DS graphics do the same. And I took k advantage of this to make a constantly shifting shirt design in *Animal Crossing: Wild World* using concentric black and white squares that are 1 design pixel wide.
@berutakhaos98302 ай бұрын
Bloody Bunny plushie jumpscare
@mittens48593 ай бұрын
Soul reaver was my childhood I am so nostalgic over the ps1 graphics these days
@PopStrikers3 ай бұрын
If you love Soul Reaver, you’re gonna love my next full length video dropping in the next few days 😎
@Evonyy14 күн бұрын
I love your "Bloody Bunny" plush !!
@ethangnasher38482 ай бұрын
Ayyy, Killer Bunny plush.
@arandomworm8713Ай бұрын
I did NOT expect to see Bloody Bunny plushy in a short LOL
@The-epcot-nerd2 ай бұрын
“ the PS1 doesn’t understand fractions.” HE JUST LIKE ME FR!
@PopslushyАй бұрын
smash, also interesting information. a limitation but it adds style and characteristics
@DatOleEditGuy5 ай бұрын
I like it tho
@PopStrikers5 ай бұрын
Me too 👍
@wyatttyson77372 ай бұрын
I did a double take at the prices for games at the end of the video. Then I did a triple take at the inflation calculator. $49.99 in 1994 is $106.16 in 2024. $149.99 is $319.11.
@Cloudrunner5k5 ай бұрын
I love the jutter
@celestehernandez20002 ай бұрын
You explained this so well, I feel like this is a really complicated topic and you made it very easy to understand
@user-5-j6o3 ай бұрын
Song Name in the Background?
@mileator3 ай бұрын
Somebody said that Tekken 2 character selection arcade version
@asneakylawngnome5792Ай бұрын
I always knew it was to make the game seem more alive, like looking like they’re breathing, or slight movement when talking, but it’s awesome understanding how. Thanks for the explanation :D
@pharmcat84842 ай бұрын
I love these videos where the ending wraps into the beginning
@Echidneys2 ай бұрын
That's called a "loop"
@pharmcat84842 ай бұрын
@@Echidneys makes sense
@midgetwaffles86352 ай бұрын
BLOODY BUNNY PLUSHIE SPOTTED!!
@CybulDot2 ай бұрын
BLOODY BUNNY PLUSHIE SPOTTED!!
@Seltkirk-ABC3 ай бұрын
QUAKE II BE LIKE ❤❤❤❤❤
@Maxsmack3 ай бұрын
I personally love it, it makes them feel more animated and lifelike. Too often now you see characters frozen perfectly in place like a board
@tokonatsuthatfoxguy2 ай бұрын
I JUST NOTICED THE BLOODY BUNNY PLUSHIE
@katherinereign10582 ай бұрын
IS THAT BLOOD BUNNY
@HangOnThereSlick5 ай бұрын
I dont remember walk cycles looking that good for PS1 games characters
@ShootingStarfruit3 ай бұрын
The smooth character walk cycle was an example of how modern games process vertex coordinates.
@pedrofelipefreitas26663 ай бұрын
You're telling me the PS1 only used an Arithmetic and Logic Unit and didn't have a Floating Point Unit? That's honestly pretty insane, although it makes sense since FPUs were MUCH more expensive than ALUs.
@burdbeek8643 ай бұрын
Bloody Bunny spotted
@captainphoton16932 ай бұрын
Wait. I knew that fact. But I thought it was the calculation to their place in the 2 render space that couldn't do fractions. As further object seemed to jitter more compared to their size. While it was more subtle on close objects.
@johnnymartin84803 ай бұрын
I always thought it was like that because people in real life are not completely static, they move around and I always thought it representing the subtle movements of life
@ShootingStarfruit3 ай бұрын
An unintended feature then? I think you hit the nail on the head as to why it looks somewhat appealing.
@Seemlypseudonym2 ай бұрын
Signature to MGS - Konami made it look intentional and trademark to the game - they made it look like nuance
@thephonepersonally3 ай бұрын
Background music?
@ca43603 ай бұрын
Tekken 2 Arcade Character Select Theme
@mattinscratch2 ай бұрын
I need more of the raccoon girl
@Mythic_Zach5 ай бұрын
I want it back!
@magen62335 ай бұрын
Mod your game, move the entire game to x 400 000, y 400 000 and z 400 000 and that's done.
@SCP-tn2ln3 ай бұрын
No
@aadipie2 ай бұрын
Bro explained a year of my game art course in one KZbin short. Crazy