Honestly it’s so hard climbing every season with the amount of bad teammates, constant afk’s and back caps
@DJRaptor16143 ай бұрын
Dude like fr. I swear getting to masters was a struggle man. Don’t even get me started on getting enough elo to play draft that’s even more of a struggle in Solo Q
@isaac36.3 ай бұрын
REAL THOUGH
@victor_43013 ай бұрын
Pokemon Unite is the only moba I've played that has an awful playerbase. For how long Unite is, you'd expect people to play decent or at least know how to play the game (doing objectives, regularly doing jungle, breaking goals), but no, there're so many new players who quite literally don't know what they're doing and not a lot of old players who do.
@toomuchfluff883 ай бұрын
This new season has been awful.
@doug33883 ай бұрын
yeah you have to go carry picks it’s hard to solo with a support for example
@sppp3 ай бұрын
I think some people don’t really know how to play and just play the broken stuff because it gets them wins. However, after the nerfs they just abandon it or keep it but lose everything.
@flakyfan14963 ай бұрын
Yeah agreed. As along time league player I know how even just a small change to one ability can turn someone from 100 to 0 on a character. Of course we see the opposite as well or people who aren’t affected, but that doesn’t change the facts and if you then look at those players who find consistent success it’s because they know the character inside and out
@flakyfan14963 ай бұрын
Point being, even the smallest change can change a character for someone.
@preetbhanushali1233 ай бұрын
@@flakyfan1496i totally agree
@preetbhanushali1233 ай бұрын
@@flakyfan1496yeah agreed
@kuroginava84983 ай бұрын
Thats the case in almost every competetiv game, people play the meta and if its broken enough they get carried by it.
@andrewgood75863 ай бұрын
Yup. People are bad at the game, but even worse, the game purposely puts the worst players on your team when youre good, which is why the game will die.
@jans.g60333 ай бұрын
Literally. I win one ranked match and then the next two that follow are almost always guaranteed losses. Then there's people who purposefully don't score which just makes me want to scream
@andrewgood75863 ай бұрын
@@jans.g6033 I havent really been playing. Last season was the first season in like 2+ years that I havent gotten the season sticker. I got to about 1550+ with a 62.5% wr and like 400 games, when I usually play around 1-2k a season, and I just gave up because Id play for 2-3 hours and make no progress because Id win 5 games in a row and then lose the next 2-3 and end up at the same point range. Its incredibly annoying. I get games where 3-4 of my teammates are sub 50% wr. No competitive game should EVER have a matchmaking system that does that.
@ToBadNoSad3 ай бұрын
Winning in rank doesn’t feel fun any more because I know the other only lost because they had that one backpacking defender
@MusicComet3 ай бұрын
Honestly feels like my skills have gotten worse this year for some reason.
@MusicComet3 ай бұрын
@@ToBadNoSad So true, that and the better RNG with either ray or a comfey/zoroark duo.
@A-lik3 ай бұрын
I have a few theories, and I think a combination of all of them are true. 1) When a Pokémon is buffed, players who are "in the know" (and tend to play better) switch to the buffed Pokémon. When a Pokémon gets nerfed, players who aren't "in the know" continue to play it, while more skilled players drop the Pokémon for something more effective. When Charizard was awful, most Charizard players I saw had awful macro. Same for Zeraora before the rework, and Gengar right now. Sure, there were good players too, but MOST of the people playing these weaker Pokémon, from selection screen to in-match, didn't seem to know what they were doing. I'd also like to point out that Pokémon with a greater "cool factor" (Charizard, Gengar, Zeraora) are likely more suspectable to unskilled and out-of-the-loop players choosing them, playing their favorite Pokémon regardless of their ability to use it properly. This is probably why Dodrio has consistently better win-rates than Zoroark. 2) This is probably much more obvious, but people get used to a Pokémon's pre-patch capabilities and limits. When a Pokémon gets nerfed, players take risk they could handle before but can't handle now. When a Pokémon gets buffed opposing players will more readily challenge it, not realizing what it's now cabable of. 3. Most straightforwardly, strong Pokémon preform better and week Pokémon preform worse. Just one of these factors alone won't account for the wild swings in win-rate, but all three combined might explain it. I'm curious to hear people's takes on these theories, especially the first one.
@spragels3 ай бұрын
yeah all possible
@flakyfan14963 ай бұрын
Wow really well said dude I didn’t even think of the first one even though I thought of kids playing their favorite mon blindly.
@ToadetteTails69693 ай бұрын
@@flakyfan1496 Might be part of his first fact (especially the cool factor of their Pokemon, or playing their favourite). Eh... strong Pokemon, weak Pokemon. It's merely the selfish perception of people. Truly skilled trainers should try to win with their favourites... (Totally not a quote hidden anywhere in Pokemon history)
@A-lik3 ай бұрын
@@flakyfan1496 And Ceruledge especially. After it became available for coins, I noticed that average skill level of Ceruledge players in my games nose dived off a cliff. Ceruledge has not only a "cool factor", but also an "edgelord factor", making simultaneously more attractive to younger and perhaps less self-aware players, and less attractive to older and perhaps more self-aware players.
@Keegan0063 ай бұрын
As a charizard main I agree I have gotten games where someone will pick zard before I can and they have no idea how to play the character
@BeLite8453 ай бұрын
The macro is 100% the issue. People can’t win because they play Pokémon “I’m going to jump into this fight alone” instead of Pokémon Unite. The players with 40% win rate are all or nothing, they’re either diving goals while two levels down or farming while multiple objectives are up. They’re mages playing at melee range, or tanks hiding behind the mages before they engage. People have little concept of where they should be on the map or within a fight, and the game gives them no guidance.
@eileen883 ай бұрын
Tbh all of the 40% winrate players are got carried.. like they dont win if doesnt got carried... Poor players
@darkling57803 ай бұрын
@BeLite845 I once had a trio who all had a 30% win rate that season and it was true hell...
@eileen883 ай бұрын
@@darkling5780 i cant imagine how bad it is.. even one 40% wr player can destroy the game..
@_freebirdnerd3 ай бұрын
Honestly though, it's easy to hate on lower WR players, but often I find matches where the ally with 49% WR chooses a Pokémon to balance the team, turns up to objectives and pushes until the end, while the 54% WR ally is playing Mewtwo, not turning up to objectives and spamming "Thanks!" every time they get KOed. Of course, there are those with more extreme WRs, and it counts for something, but in general, I don't think it's a good indicator of how well a player plays in a match. Just a different take to consider.
@darkling57803 ай бұрын
@_freebirdnerd I will not say I hate all low wr player but CMON why did it have to be a TRIO with all low win rate... whereas the opponent trio were 50%-55%. That was the most brutal and unfair match I ever been in
@happysmiles36423 ай бұрын
Dude I hate the matchmaking in this game, dude my teammates suck SO much, like I keep losing.
@Bingchilling6913 ай бұрын
Maybe u need take a break for a while when u had rage quite for ur good sake my bro
@madzmatic3 ай бұрын
So true
@kuroginava84983 ай бұрын
It depends on the daytime you are playing if you keep getting bad teammates with negative winrate its better to stop playing instead to try to win an impossible game.
@nagitokomaeda21743 ай бұрын
@@Bingchilling691if they take a pause, they’ll constantly play against bots
@Blacklight5763 ай бұрын
I feel like it when something is really strong people start playing the mons in a way where they are getting away with things that no other mons, so when the mon does receive a nerf they carry on playing it the same way and get punished for doing so.
@ATXnomad6983 ай бұрын
I will always be grateful I learned to play on Leafeon post-nerf. It's taught me positioning, map awareness, and objective timing all at once. Cannot imagine starting on a broken EX mon and learning a thing
@levibest24093 ай бұрын
@@ATXnomad698I started on zacian and still l learned
@EverettMcMahan-u1b3 ай бұрын
I definitely sucked before watching your videos, like a 40% win rate. Now I’m at like a 55% from your videos learning about the “Macro” of the game. Thanks for that. And I definite agree. People overreact to the smallest things. It’s kinda stupid, but I will say this mega is super flatlined to the past. Thanks for your thoughts!
@ASMRbyJIO3 ай бұрын
Lmao Pokémon unite is not hard to grasp.
@LeekLuxury_3 ай бұрын
@@ASMRbyJIOto you.
@MusicComet3 ай бұрын
@@ASMRbyJIO It isn't, but a lot of people started MOBAs with this game (me included). So when we say that teaching people how to play is necessary, we mean it, we experienced it. Imagine putting someone into a game and only teaching them the bare minimum (that's Unite), they WILL perform badly because of it unless they've played other MOBAs before.
@monster33393 ай бұрын
@@MusicCometyep, this was Baby's First MOBA for me, and for most of my friends who play too
@_freebirdnerd3 ай бұрын
@@ASMRbyJIOYeah, it's people like you who are the problem. We're not all perfect specimens, and you shouldn't expect everyone to be. If feeling superior to others is what makes you laugh, you ought to question why that is. 🙄
@dabuffalo9343 ай бұрын
I just wanna see a meta where nothing is obscenely broken in this game and see how much the player base straight up panics when they can't play something broken
@flakyfan14963 ай бұрын
I feel like we’ve had a lot of that recently
@Druid-T3 ай бұрын
@@flakyfan1496 Unite has gotten close to it lately, but there are still incredibly broken mechanics that will keep them afloat
@flakyfan14963 ай бұрын
Yeah I agree but there is a distinction there which means it’s harder to find for general players from what I can tell. I just think back to all the other patches and how there’s been less and less that catches me off guard
@Jerome7-v5u3 ай бұрын
that was literally post 2023 worlds but yall complained about buzzwole
@ItzMiKeKirbY3 ай бұрын
Impossible because you’re going to need every single pokemon nerfed altogether. Otherwise only said pokemon in the patch notes will get people gaslit into thinking those pokemon are now back. Which, is the case for every pokemon post patch as explained in the video.
@jans.g60333 ай бұрын
I literally just got off the game after playing for five hours straight just to earn ONE STAR. It was literally a one step forward two steps back as a SoloQ f2p, just praying I don't lose a star with every loss lmao
@Cresenta3 ай бұрын
Legit this. I am solo queue, 7 times master, every season gets harder and harder to climb. This morning I get 3 losses in a row because my "team" just runs around failing to even farm, dies pushing Regieleki right before Ray, or straight up goes afk.
@wolfar42523 ай бұрын
@@Cresenta just 3 loses? I don't understand why I get 6 and 7 lose streaks. Never happened to me in any other game except unite
@endgalaxy13213 ай бұрын
Me playing 12 games and making zero progress 💀
@flakyfan14963 ай бұрын
Yeah this is why we have to play strong pokemon that can overcome the macro of both the early game mid game and late game
@StephenChason-eu7he3 ай бұрын
Bro I was like 1570 just trying to get 1600 not even that high two weeks before the season ended. Nothing but trash teammates the whole rest of the season ended up at like 1390
@clc6193 ай бұрын
True, I think that they would overextend themselves because the Pokemon would handle it before the nerfs, and it’s hard to think about that.
@phillipmuller50783 ай бұрын
I completely agree with you, the biggest part of the playerbase is just straight up bad. Best example for this right now is charizard, the Unite was insanely overbuffed and the pickrate blew up with it by 36%(!!!) in just one week. Most of the people pick broken mons so they don't get punished for bad decisions they make in a match and so they think they are "good" at the game. It really started to show when Mewtwo got released and it will keep going until things like the horrible matchmaking and the very questionable system for MVP are fixed. Also there should definetly be some guides for items so we lower the chances of seeing for example another special attacker with attack weight or something like that.
@preetbhanushali1233 ай бұрын
Yeah totally agreed
@47slogra3 ай бұрын
Does anyone even care about the mvp? I never even notice it, I just spam the 4 nexts you need to press to get to next game
@Hey_i_am_A-D3 ай бұрын
@@47slograin alternative ways... Like more scoring, hiding and taking last hit of objectives, coming out at the last moment to steal KOs etc... All these leads to "I am not bad bc I got the MVP🤡"
@phillipmuller50783 ай бұрын
@@Hey_i_am_A-D Exactly, couldn't have said it better!
@shawnlyons65433 ай бұрын
The game is at fault for releasing mewtwo and zacian and allowing players to think they are good at the game.
@Belesprit6563 ай бұрын
Yup, people struggle in this game. I don't think any amount of buffs or nerfs will fix that.
@ArunKumar-re5gz3 ай бұрын
In Pokemon unite their is nothing like BALANCED,you either have BUFFED Pokemon or NERFED Pokemon
@LongLive-fan83 ай бұрын
Every time I play ranked I can not even get above ultra, just based on other players abilities. That's why I always play standard/casual. It's just crazy😭🤬😒😤🤨
@franziskahs37123 ай бұрын
I keep reading about on the one hand people that complain about their teammates always being bad and on the other hand people that say that if you have a winrate below 50 % you are the problem. Let me tell you: it is not that easy. There are highly important factors that matter such as 1) which roles do you usually play (Supports vs. Attacker) 2) when do you play (noon, evenings, nights), in wich country do you play (playerbases differ esp. relative to their size), how much do you play? (Just 4 or 5 games per day or 50 and more). My winrate for example highly fluctuates. Most of the time it is easy to get to Masters with a 60% winrate. Once you get to 1500 however it gets waay harder because the game pairs you with low skill players more often. Last season I started to lose a lot of games starting at 1500 and this time I couldnt stop myself from playing. I played till 4am in the morning and guess what, the playerbase at 4am is especially what? Small - which increases the likelihood of high skill differences. It became a death trap for me. This season everything is alright again (for now). I know that if i stick to max 5 games per day in the early evenings I will probably be able to get to 1700 with a 53% WR. What I wanted to say with all of this: WR is one aspect of telling if someone is good or not but its neither the only one nor the most important in my opinion.
@ryanager80293 ай бұрын
Yeah. That “how much you play” is a big one, because winrate is an average, you need a statistically significant sample size to get an accurate winrate. (Oh my god my Mr mime is a 100% winrate last season. I played 3 games on it.)
@XiaoWolfy913 ай бұрын
So I had a teammate with 10k ranked games and 47% wr, what does that say about him?
@franziskahs37123 ай бұрын
@@XiaoWolfy91 most likely the player is not that good (i guess you know the explanation) but imo what matters most is how they actually played. (e.g. My ranked winrate is at 49,7 with 11 k matches. I am a defender main. My winrate for ranked this is season is 59,7 % (144 games so far, soon hitting the 1600 mark), so what does that say about me? I'd say - starting as a moba noob I simply got better, but I still tilt once in a while and play through the night which can drag the WR down quite fast). Its just not always clear how much the WR is able to tell: I come across players that played well but still got a 49 % WR and vice versa.
@Sachmo13373 ай бұрын
I think the reason for this is that people pick up this game to play it like a pokemon battle game and not a MOBA. So players that understand MOBA pick the OP Mon to compensate/carry to make up for those teammates who don't grasp how to play the game.
@Duskrunner233 ай бұрын
You answered your own question, Cowboy. Most players don't have a good understanding of macro. Busted pokemon can somewhat overcome this deficiency, which is why you're seeing the swingy win rates. The reason I think macro is the culprit is simple: I've been playing for a year, regularly reach Master and I myself still don't feel like I have a good grasp on proper macro. Lots of streamers focus on presenting builds and strats for individual pokemon, largely because they change somewhat regularly with patches. Few streamers teach proper macro (because compared to builds and strats, it's complicated and difficult to teach, sometimes) and the game does nothing to teach it. The MVP system sometimes even rewards bad macro. So, Cowboy, do you want to belly up to the bar and serve up a round of ice cold macro lessons? The community would be better for it if you did. Yee-haw, my friend.
@Killermonkey0073 ай бұрын
This 100%. I’m a new player as of the last 2 seasons and there is almost no content on how to macro.
@47slogra3 ай бұрын
THe amount of platers going to back cap when ray spawns, just go try to score on a tier 2 and die to a useless fight just before ray spawns, try to go 2 mid because they both want to go there and refuse to change and many others are incredibly high, sad thing is this in not a low rank behavior, you see this things in masters, the only thing I have yet to see in masters is atrocious items (like gardevoir with leftovers and focus band)
@rozarian31363 ай бұрын
honestly the macro isn't even really that complex which is the crazy part. Just showing up to objectives and not wasting your unite will cover a good chunk of it.
@nicolomanfrini86713 ай бұрын
I learned the macro in the first two weeks of the game back in season 1, and this is my first moba. Sure I did watch some good content which helped me, but critical thinking isn't something that can be learned.
@monster33393 ай бұрын
Unite Climbing is a GREAT channel for learning good macro!
@TheCian193 ай бұрын
Here for that moustache
@MusicComet3 ай бұрын
Here for his partner, Chair!
@TheTearror5693 ай бұрын
Teammates make a huge difference, and if a Pokémon isn’t insanely broken, then it becomes difficult to carry these awful teammates, and thus the winrate goes down Like for me personally, normally when there’s a Pokémon that I play a lot, such as my top 4 most played Pokémon, they have over 60% win rates each, but with Ceruledge even right now, my fifth most played with around 200 battles, I still struggle to get past a 52% winrate (Username in game is Ruinatiøn)
@piemonsterart42203 ай бұрын
100% agree with you. Other players in this game are just something else, I normally play duo with a friend I made so I’m not trying to solo carry a game but there’s not a lot we can do when the other 3 players push at 2:30 and die turning Ray into a 2v5. This exact scenario has happened too many times this week, I will get to masters again but it’s just painfully slow due sometimes
@jakiru87833 ай бұрын
Very true
@nicolomanfrini86713 ай бұрын
Correct. I got to 1600 in two days spamming ceruledge with an 80% winrate and feel no guilt about it. I'm already playing a 1v5, at least let me pick something that can handle it.
@shawnlyons65433 ай бұрын
@@piemonsterart4220i swear every moronic teammate in the world thinks 2:30 is the best time to solo push a tier 2 goal despite my pings "avoid fighting and focus on leveling up" and retreat"
@tylermccolley67183 ай бұрын
0:02 no way, really?!
@_freebirdnerd3 ай бұрын
Also, I don't think enough is being said about the fact that the game actively teaches bad habits. I lost a couple of matches and was queued into a bot match the other day; I usually restart until I get humans, but I decided just to go for it. And the ally bots were doing some weird things: only breaking goals with exact amounts, backcapping at 2:10, immediately stopping ehatever they were doing and walking to Regieleki whenever it spawned - even if they were at the bottom of the map or in the middle of scoring! If newer players or those on losing streaks are being fed this kind of team behaviour, it's no wonder they don't realise their decisions are bad!
@doodoo49563 ай бұрын
it's like getting to the point where i have to take a break from playing every time i finish a match
@nashtoise3 ай бұрын
I think most people lack critical thinking and reading skills. Timi nerfs/buffs a specific thing about a Pokemon with the best of intentions (the road to hell is paved with good intentions) but 90% of the player base sees only buff or nerf and that has a clear effect on the game as you've shown. They don't understand what the nerf/buff is apart from the fact that the Pokemon got nerfed or buffed. This needs to be a real wake up call for the players honestly, we cry out for a balanced game and then create a situation so skewed that people only win with broken Pokemon.
@jethawk11723 ай бұрын
Dude it is been the worse struggle this season so far. Teammates are more horrible than ever before. Everyone wants to be an attacker and not work together. Leaving people in lanes by themselves. Using Pokemon they obviously don't know how to use. No one wants to learn how to use multiple roles that makes their own experience better. If they can't use a specific Pokemon then they are near useless in game. I once went on a 16 game losing streak about 2-3 seasons ago because of the horrible matchmaking and having been at a disadvantage due to poor teammates from the get go. There have been games more lately where I have to really dig deep and carry with almost every single time I play. Having to do 100k plus damage even with my eldegoss having 25 KO's or my aragonite having 22 KO's. If I'm not stacking right away with my new eldegoss build we have nearly lost every time. It's becoming ridiculous. They have to fix this matchmaking otherwise I don't see myself playing much towards the end of the year.
@antsinmyeyesjohnson50763 ай бұрын
I think some of this can be explained by the behavior of the top performing players. They are the kind of people who actually check patch notes and adjust their mon picks around them to make the most meta choices. So when something gets a nerf, even if it’s minor, top players stop picking it and when something is buffed top players increase their pick rate on those mons. So the worse performing players aren’t following patch notes and are left playing the nerfed mons, disproportionately affecting the win rates because of how the best players adjust to patches…….if that makes sense lol
@ej_matthewsart3 ай бұрын
Its the nintendo player base. Whenever theres a team based competetive nintendo game, this skill issue always comes into question. Ive played competetive splatoon for about 7 or so years and its the same there. At the highest level, its fun and engaging because each player understands how to get value out of different situations but in regular solo queue, its Hell.
@gordoncheung35233 ай бұрын
I think you are spot on. Here is my analogy: Let’s say you need a personal score of 16 to win… If a player has 8 in skill… like yourself. You can win easy with a busted Pokémon who is 10 (meta). And you will do fine with a Pokémon that is nerved (6 on the meta scale). In solo queue, we have people hogging the rank 10 Pokemon but go AFK, so the contribution is 10+0 = 10. Adding each personal score up and you get a team score. Similar to your micro vs macro analogy, but that’s why solo queue is so hard because a normal team would struggle to get a 65 even though for those who try output at 17 or 18 out of 20.
@ryanager80293 ай бұрын
I distinctly remember going from the Absol meta into the Glaceon release. Absol was Giga busted, must pick etc etc. but the match quality I was getting was fantastic, teammates were rotating, active but cautious to not overextend. Then the first anniversary event happened and my match quality dropped off a cliff and has just been abysmal ever since. I don’t know what happened or why, but hot damn has it been a rough 2 years
@captain.snowman47693 ай бұрын
The problem is simple, there are actual kids playing this game, and there never gonna be on the same level as any of us who know what to pick and choose who know how to play a defender or supporter or know when to pick a carry, the problem is there not gonna care nor will they ever care, they just wanna play whats brocken or some starter if not they forfeit or they throw a tantrum you see it all the time
@dakaraigreen22843 ай бұрын
I chose to play as the nerfed no retreat iron head failinks and did actually good!So many people have skill issue.
@preetbhanushali1233 ай бұрын
Yeah agreed this is just skill issue.
@Bingchilling6913 ай бұрын
What did u expect from a game that designed to become a kids game?
@dakaraigreen22843 ай бұрын
@Bingchilling691 the same could be said about alot of nintendo games. But adult still play it regardless.
@CM_6843 ай бұрын
@@Bingchilling691 I swear the kind of teammates I get sometimes makes me wish they were actually kids, so I could overlook their mistakes or something. Even worse is, even some kids can play the game better than those teammates.
@JDReC1003 ай бұрын
@CM_684 exactly. Is isnt just a kid problem. It really is a skill issue.
@IJGaming20033 ай бұрын
People getting higher win rate after Ceruledge buffs. And here me dropping my Ceruledge Win rate from 60% to 54% after buffs 😅
@ItsWykkyd3 ай бұрын
There's sometimes i'll go on a 3,4,5 loss streak bc i "can't stop playing until i get a win" or "i need this" where i start thinking its my fault. Then i'll MVP 3 games in a row from the right most character select and say "then why am i carrying as the lowest win-rate on my team?"
@_freebirdnerd3 ай бұрын
Generally I find people get KOed once or twice before the first objective and throw a tantrum; they spam "Thanks!", start farming during team fights and try to score a lot so they can post on Reddit how they are not the problem because they were MVP (even though I did more damage as a Slowbro or Eldegoss). They just expect to pick a powerful Attacker, Speedster or All Rounder, be invincible and dominate every match. 🙄
@justatypicalyoutuber84023 ай бұрын
I thought I was tweaking when I was struggling getting from Ultra to Master on my 1st account, and Veteran to Ultra on my 2nd account. The win-lose-win-lose cycle is crazy. Glad it’s not just me lmao
@Makuru3 ай бұрын
It is sad when a horrible teammate single handedly loses the game for you.
@teamrocketzae60093 ай бұрын
Me and my duo were having this exact conversation the other day about unite and yugioh.
@ChengFrancine3 ай бұрын
I think you summed it up perfectly. There are people who just don’t understand the actual team strategy. People make bad decisions and get away with it with the turbo busted Pokémon.
@andrewnicholson58513 ай бұрын
I honestly relate to this video so much because I find myself asking what is my teammate doing all the time because of how bad their decisions are
@AlexisLeal-c3l3 ай бұрын
Another thing is that a singular Pokémon’s nerfs of buffs doesn’t happen in isolation. Usually a patch adjust multiple pokemon. A minor nerf to one pokemon can be amplified by buffs to others (especially if those others are hard counters and/or results in certain pokes getting played more overall). Sure sometimes people may internalize a change - maybe. But more so I think it’s that the devs don’t fully understand how much a change can be amplified by shifts in other pokemon and by extension, shifts in pokemon pick rates or team compositions based on those changes. Sometimes minor nerfs or buffs to a single pokemon end up totally trashing a champ or catapulting a champ when taken in combo with the other rolled out changes (or the cumulative changes that just happened to cross a threshold in one pokemon or among several). What this may mean is that changes should maybe be less of “let’s hit this one with a nerf bat and these with big buffs to adjust big discrepancies”. And more - let’s do smaller incremental changes (which may not seem big on paper) but could still be amplified given the other small changes. Maybe multiple 2-3% changes instead of - 10-15% changes
@rain_413 ай бұрын
I think they should either remove bots in this game or significantly reduce their appearances because they encourage people to make dumb plays
@andreaocampo51023 ай бұрын
the unite player-base has SOO many problems, it can be hard to cover them all. decision making IS extremely poor, I agree! even before a game, we can see people choosing pokemon that will hit incredibly hard, our favorite category: attackers. yes wonderful! massive damage, hurray! but will they live? will they be there when it matters? or will they just jump into battles that they can't win? for this reason alone, I played far too many matches with Goodra in a row because team competition is not even a THOUGHT in their heads. and can we talk about the phenomenon of enemy [insert pokemon] being s-tier and when that same pokemon is on your own team it immediately goes down to f-tier? what is up with that?? as a solo player, sometimes I think about ME potentially being a bad player during a match, if I'm making any mistakes or not being there as much as I should. but it really is about how reliable your teammates are in RETURN for your own reliability. I've been on extremely well put together and efficient teams, and I've gone up against some too, acknowledging that the opposing team WAS truly fantastic. and that, even despite losing, it WAS a good match and it WAS a good effort. I used to not understand the concept of farming and leveling up much, essentially thinking "wow my teammates are lowkey dumb for not going straight into fights for goal zones." [goofy ahh mindset 😓] but when learning to essentially abolish that mindset entirely, I began to make a lot of observations. teammates mainly farming at the absolute WORST times and taking their time to do so, trying to "defend" goal zones or even "pointlessly" score [8 points, no stacking item even equipped while we are all trying to obtain one of the objectives... unfortunately a lot of Supports in my games do this]. I saw someone mention that people genuinely don’t know where they should be at and it's TRUE. it feels like a constant stream of "Thanks! [sarcastic]" and "Help me!" rather than a strategic "Gather here!" and "I need back-up!" should I even mention the other examples of pettiness of teammates? I don’t jump in to rescue you once and you immediately switch to another path and leave me to a horde of three pokemon because you can't get your way? and lest we not forget the amount of players that immediately give up, and they know what they're doing is wrong. it's frustrating to see a teammate running back and forth in a goal zone for 4 minutes so you're not able to report them and get them off these matches. these players unfortunately will receive no punishment, and this cycle might just continue.
@ianivy41403 ай бұрын
I definitely feel like the macro decision making hurts a lot of teams. People aren't showing up to objectives as they spawn, they're using their unite after the 2:30 mark, back capping, etc. I get that Unite is a very trimmed down version of most MOBAs but you still can't autopilot. The decision making absolutely matters for the match.
@STRIKER-943 ай бұрын
Cracked mindset ,,, as soon as a mon gets nerfed people Starts thinking it's not so op now, it's very bad now so it effect the plays 💙❤️💙
@STRIKER-943 ай бұрын
They just won't think about how to actually make plays with the thing as it is now
@WonderGirl93 ай бұрын
It's definitely hard to push rank when you have players who don't know how to work as a team or use their Pokémon's strength to their advantage. This time I've seen more bad players this season. I been seeing too many afks or early surrenders and it's annoying. It's really hard to carry if the team isn't doing what they need to do.
@saschafiorino12073 ай бұрын
A big problem I find without draft especially is that if you want to win a big contributing factor is playing the meta Pokémon. And if you don’t but your opponent does it’s really a tough fight
@nyan00543 ай бұрын
This happens because it's way easy to rank up in unite, so even with negative wr ppl reach 1400 as long as they play a lot.
@Sweeper9183 ай бұрын
If you're watching this video thinking 'My teammates always troll; it's not me', but have a ranked winrate less than 50%. It is you. You are the bad player. You statistically lose more than you win. The truth hurts, but someone has to say it.
@06twar2 ай бұрын
As someone who keeps getting teammates that run.... Wherever, and triple down on jungle... It is and isn't. It really is game dependent. Now if you're in comms or a 5 stack and have less than 50 you are 100% correct. You won't always win of course but you should be able to at least get close to half when you communicate where you're moving and whatnot.
@Sweeper9182 ай бұрын
@@06twar Hmm well said
@mamamemmm13 ай бұрын
I think a part of it is peoples confidence when playing with/against certain mons fluctuates with buffs and nerfs
@NT_Escanor3 ай бұрын
I think there is a few factors, some of it is less good players who are surprised when a pokemon gets worse because they are unaware of the buffs and lose trying to make plays they could prebuff and failed to adjust. Then there is the who have access to all the pokemon who are gonna move on from a pokemon when they are bad because they don’t main a specific character
@toallcameone33253 ай бұрын
As someone that had 150+ ceru games pre buff, it was a unite bot very similar to Scyther. And it's winrate reflects how that role was
@NedBraille3 ай бұрын
The biggest issue for me is matchmaking. I constantly get matched with people who don't pick a lane, or do, and then steal jungle. And very consistently, players quit mid game, or idle maliciously, and the game won't confirm or detect. Or just players with awful win rates. I'm losing games scoring over 300 and ripping ray myself sometimes. It's getting pretty degenerate out here. Climbing back to masters with this garbage every season is getting old. I only play solo queue.
@xRagingxDemonx3 ай бұрын
Some of the problem are just allies aren't playing to win, they just play and do whatever they want. I still see like 20% of players who have SP Atk items on atk pokemon and vice versa. You also get people fighting for mid and whatnot. It's not just a balance problem it's just a community problem. You pick jungle first but they want to play whatever they want and they steal your jungle. EVEN when they pick a lane they'll come partial way to steal your farm in the beginning and go back to lane. It's so irritating having an ally steal my farm and head to lane, lose and thing ping me all game because somehow they can't understand that the farm they just stole i needed in order to be able to help them. Sometimes i gotta wing it and try to backdoor score 30s into the game, and just poke enemies and run away and try to secure my farm, again. But if the enemy team is good and esp coordinated (mics or not just play together) it doesn't matter. Then half of the matches are 2-3 attackers / all rounders / speedsters with 0 defenders and supports. A lot of the win rates aren't right. Sure people will say (Get to masters) I'm specifically talking about Masters Games... You don't get a full lobby of masters even when I was 1700 one season. It doesn't matter. If everyone is bad then even master rank players will be bad.
@ChromaSoul3 ай бұрын
That's a little depressing tbh.. I've always encouraged using your fav pokemon that you like, but obviously there are players that only care about numbers and winning.
@arrownibent59803 ай бұрын
I left Unite years ago and back then i still felt the playerbase had some major macro issues. Glad to hear some things haven't changed
@MarleyMothBard3 ай бұрын
part of it is teammate expectations too i think- pokemon like umbreon or goodra got so well known for never dying that theyd get abandoned in a lane even when underleveled and post nerf just because of the connotation. heck, even during a pokemon's height this can sometimes effect it- i had a game the other day where a teammate got on vc just to complain about me not trying to 1v5 the entire enemy team because the enemy charizard could 1v5. -_-
@wizarde73 ай бұрын
Jake, I think the community would benefit from content on macro decisions. I think I've asked in a previous video for you to explain your choices 'inside Pokemon Unite' 😅. Similar to Unite Climbing channel. Great content creator. Break down some key moments in a game, like a sports pundit. Chris Heroes would be great at this too, he needs content ideas.
@allmighty0693 ай бұрын
Main goodra/hoopa here, totally agree with you, people only use what's trend and buffed, and they have very little true experience when it comes to play and adapt, I love mewscarada but I'm just not good at it, while my major consistency due to constant training have been my both current mains, theres a lot of skill issue due to the poor balance
@pwnzore94193 ай бұрын
it is 100% the decisions in this game. like 90% of my games my team will dominate the match then when ray spawns my team just doesn't know what to do. they just make poor moves like backcapping, using their unites seconds before ray, not using unites during ray fight, hitting ray when we are winning and the enemy team is still around, or just straight up throwing the whole game for no reason. not to mention people love to quit and grief in unite. this season has been my worst so far and idk if its because of the returning players or just pure bad luck.
@ogxh00182 ай бұрын
I had this talk with people a few days ago. Pokemon Unite is baby's first moba marketed as this easy game that anyone can pick up and play and it's true. Little to no depth to the game and not much to really think about so players that have 0 moba/team experience can just do and thats what most of the player base consists of, players that just DO. And the game supports it with little to no punishment especially since they changed how rankings worked so no matter how bad someone does, they'll never drop below that rank and hell there are ways to make sure you don't lose ranked points before masters. So eventually these players will hit masters and get high ratings just by consistently playing the game, not by learning from their mistakes or what better players are doing. Since I came back to the game I've had people that played 10k plus games do consistently worse than people that had 500-2k worth of games and that really speaks to the over all skill level of the game and it's been a long standing issue for even years now. Unfortunately it's consistently over quality in this game and the busted pokemon just add to the issue
@lancelotiger3 ай бұрын
Me be good, me press buttons, me go foward, me fight 5 poke alone, me lose button press, you dumb, me good... Monkey business
@choaticfae46543 ай бұрын
I usually stop playing a Pokémon after they change it, think a lot of others do as well when u get accustomed to something and then it becomes different it just feels weird
@uPantcho3 ай бұрын
similar to what @A-lik said, but my thoughts: 1. meta players will always swap to the hot commodity, leaving nerfed mons only for players that are not meta chasers and those players are likely to be worse 2. when the population reduces the bad builds (i.e. bad players) suddenly weight a lot more. a good example is Machamp, which is one of the worst WR right now, but both cross chop builds are still above 50% WR, and good players will easily keep it much higher. 3. most new releases will have a learning curve. the bigger the curve, the worst the performance on initial release. if they use that data to buff/nerf there will be a tendency to always buff new releases even if they are released at an objectively "balanced" performance. imagine for example that mew was released at the current state (3 or 4 nerfs since initial release). it would likely be buffed before eventually being nerfed back to the current state as most players would underperform and quickly abandon it.
@georgexiii75213 ай бұрын
Im so glad you said this. People overreact out the wazoo over the tiniest nerfs! While characters like Dodrio (my main 😍) are chilling and doing well since forever!
@sjsjsdjdjdk36463 ай бұрын
Honestly imo this stuff happens when content creators post troll builds and then other people want to try it and so they do. Like some troll leftovers, rollout wigglytuff, lane cinderace, Flail snorlax, goal getter talonflame, the list goes on etc. The ex mons aren’t helping either, when mewtwo released you didn’t need a brain to play it.
@TheLMBLucas3 ай бұрын
Some getting buffs, others nerfs, the disparity between them becomes massive. The frequent matchups against buffed pokes could be the problem too.
@AmateurTravelingFS3 ай бұрын
Great point!! And this makes the devs' work to balance Pokemon harder ...
@lifestudent67443 ай бұрын
How are u not taking into consideration the fact that most casual players are not even playing these new characters because they are not spending money or grinding daily? I climb to master rank every season with Greedent because I have a 68% win rate with him and can score over 200 points per game and can easily climb solo without worrying about team fights. I can tell u that that when I’m bored and I have enough coins I might buy ONE new character and try them out because they are overpowered and ur “micro” is good enough u can win team fights with bad teammates. As soon as they are nerfed, then games are won by “macro” choices which go back to luck of having good teammates. These negative win percentages have nothing to do with the community being bad. These people who are BUYING them to gain an advantage and have to either relearn the character from scratch or are good enough to use them to win games because they are overpowered. Once they are nerfed their ability to carry bad teammates goes down and people go to the old character they played or a new broken one. But that’s the system of the game, it’s not the community. The game promotes overpowered characters so people SPEND money and then follow this trend.
@musico46093 ай бұрын
I like to mention that because it's an anniversary many new players are joining who don't know how to play the game as well
@CuppaGi3 ай бұрын
Cris and Krashy were talking about this years ago, Unite does nothing to teach players what are good and bad plays. Everyone gets rewarded, people who shouldn't be in Veteran are somehow in Masters because the slope is angled up -- play for long enough and you'll reach Masters. Even with a negative winrate. People are encouraged to play stupidly, because at the end of the match they get given the MVP badge despite doing nothing productive for their team, making them think they were the best player and it must be the rest of the team holding them back. And after screaming into the void about this issue for 3 years, most of us have just given up. The good players are leaving, the bad players are rising the ranks and there's no incentive to get good because most players don't even understand what "good" is anymore. I had a Mewtwo spamming Thanks at me for helping him KO some wild mons... as an EXP Share Clefable. He's in masters AND DOESN'T KNOW HOW EXP SHARE WORKS!!
@sanatmaheshwari31463 ай бұрын
i agree with you on this, There is also that with every balance patch they make a new monster pokemon ever since mr crime, mew, glaceon meta and that monster now pushes a lot of pokemon away from current meta, like why would i ever pick tsareena now when ceruledge is a thing
@brendankirk18973 ай бұрын
I feel like in the first/second year there were so many good how to play and macro tip videos between Inder, Pokémon Unite Climbing Guide, and this channel that new players just aren’t as exposed to these days
@joegamergaming3 ай бұрын
Even just glancing at my randoms in ranked, who perform 10x worse than my randoms in panic parade, I can 100% believe they could only win with, and only play, turbo-broken Pokemon...
@kaisa_53 ай бұрын
I was shocked that blastoise's winrate was the lowest cause I've been doing pretty good with him and setting up kills for my teammates
@daigustoemeral37103 ай бұрын
Same saved my teamm8 from a gank of 3ppl and turned it to a 2-0
@ryanager80293 ай бұрын
Yeah, there’s WAY worse mons than Blastoise atm.
@Jojo-yr8xq3 ай бұрын
People are bad because the game doesn’t do a good enough job of teaching people how to play it shouldn’t be like 60% up to the concentrators to teach people how to play
@tdbninjagaming3 ай бұрын
Ive been on a huge ranked losing streak due to me being the only person knowing basic rotation. I know it doesnt matter on the pokemon i use cause no matter what im always in a 5v1 because im the only one trying to get in a team fight while thinking my team is right behind me. Even if we have all the levels i would still see them farming. And the fact that im in ultra 3 while i have friends climb up and already get into masters i feel like the matchmaking is unfair to people like me, do well one game then get screwed over
@galaxymusicman3 ай бұрын
What could be causing this is the players who are super invested in the game (good players) pay attention and follow the buffs to the next pokemon, boosting its win rate, and leaving people who have no idea their favorite got nerfed as the only ones playing it, and those players who are less invested in the game (bad players) cause the pokemon to win less
@mallowskycotl3 ай бұрын
I'm trying really hard to get better at the game, but I honestly can't even tell if I'm getting better or worse sometimes. When I have a good team I do really well, and when the team is bad (which is like 50% of the time) then I rarely am able to carry. It's so back and forth I'm struggling to actually know what's a good and bad, and I'm struggling to learn in general :"]
@Heracles.3 ай бұрын
I really do believe that it has something to do with our inability to chat in game 1. Can't punish bad players. They wont know they played badly 2. Can't communicate effectively (quick chat has its limitations) Like, how are we supposed to coordinate a game plan without proper communication tool
@nicholusshadursky95123 ай бұрын
The moment you expect players to not be bad is the moment you dont understand the game. I figured this out 2.5 years ago after playing my 1st MOBA.
@AO3Beerus3 ай бұрын
it's gotten to a point where going into a match you just gotta have to play something that can 1v3 or even 1v5 a fight, if the teams were equal , (It's not to validate mewtwo and zacian or recently TTAR, but things like urshifu in the zacian meta which was passing by under the radar Metagross which is super good right now , Mimikyu, blazekin, slightly over tunes characters that give you can edge.) Sure people would be picking balanced mons but the second someone decent who is expected to carry every game picks something fun the eleki is walking main base at the 2 minute mark while 2 teammates are farming a baltoy in jungle, another is thanks pinging and one is scoring 12 on the T1 , both of which are up for the opposing team. It's very different for different regions, Mine for example has gotten so bad that once I started playing Solo q after 1 year of 5 stacking, I only get one decent person on my team who barely knows what they are doing, more often then not I would have people with 42 ro 48% winrate, even a 49% winrate guy is rare these days and they play like the winrate suggests, they miss their moves, they hog all the farm, they get KO'ed in every fight they take. I love playing supports, that was my role in 5 stacks but how is a hoopa/eldegoss/blissey/clefable supposed to carry these people? plus for people who don't play this game for a living, I get to play like 4-5 games a day, If I go in with the thought of having fun and playing fun mons , I will come out with a Defeat, surrendered, defeat, surrendered battle record.
@jaydenjones56583 ай бұрын
I think a big part of it has to do with trying out the brand new shiny toy. There’s been a lot of buffs in recent patches making it much less likely for people to play nerfed mons in general
@thatonebadpotato3 ай бұрын
I still play sylveon and i guess it's still good but ofc not like it used to be. Full heal is working very well for me.
@kylemills71613 ай бұрын
I'm still really new to the game, like, been playing for less than a month, and I honestly feel like I'm not that good. I can be winning my lane, and then all of a sudden someone shows up that is two levels higher than I am and steamrolls me and the other people in my lane and we never catch up after that. Other times I'll be doing something and my teammates just abandon me or don't support me. I feel like I've got a better understanding of some of the strategy than a lot of people who play, which is kind of sad considering I'm still really new, and I can't easily communicate with them during the game to get everyone on the same page. Still enjoying it, but casual play is pretty frustrating. Have had better experience in ranked, but I don't have enough good emblems or enhanced items to really compete in ranked yet and it is taking forever to build those things up
@dolanpls33303 ай бұрын
I stopped playing attacker when I noticed the defenders waiting for me to go in first and tank for them.
@philspencer41163 ай бұрын
I think it comes down to two types of players: Type A) Players that understand the game Type B) Players that don’t understand the game. In my hypothesis, Type A players understand the game to the point that they are versed in multiple Pokémon and filling multiple roles. And as such when something is buffed or nerfed, type A players gravitate away from nerfed Pokémon and towards buffed Pokémon that they are comfortable with. This is logical. Type B do not understand the game but know how to play very particular Pokémon. These players probably don’t keep up with patch notes and will only play a set Pokémon, regardless of how the recent patches affect it because that’s what they’re comfortable with. This is also logical. These two circumstances lead to wide swings in win rate on nerfed and buffed pokemon and almost lead to a snowball affect. Good players understand the game on a macro level, understand multiple Pokémon on a micro level and are able to adapt. Bad players don’t understand the game on a macro level, may understand a small sample of Pokémon on a micro level, and we all suffer from it.
@Dropem77773 ай бұрын
The biggest thing that I have run into is items and honestly emblems. There is too much fear of missing out in the game that puts new players or in frequent players at a disadvantage. The grind for these items should not exist. All of them should be given at the start. I have so many games ranked and nonranked where people dont have a full set of items. Most are just leftovers and that is it. This leads to most of the time these players being a liability rather than a teammate. The next issue I see is people not knowing how to play. Before the game starts you tend to be able to spot people because they dont have items on their pokemon. Then there are people who just cant play their pokemon well. Being bad is fine but why are they appearing on my team so high up in ranked? As soon as I see them I know the game is lost. Then as you have mentioned people dont know how to macro. I would also argue that people struggle with micro too. These factors all add up to why some matches are so miserable to play.
@MadCatMattYT3 ай бұрын
I have mained Ceruledge since it released and I had a 50% win rate with it last season. So far I am at 1300 masters with 40 or so games played on it this season and my win rate (in solo queue) is at 75%. No changes at all in my macro play, however as a solo queue player I definitely appreciate being able to hypercarry when my teammates just can't pick up the slack. A 25 % point swing is absolutely bonkers though, it really speaks to these balance changes
@PotatoBagel233 ай бұрын
I'm trying to remember the tutorial for the game, which I think did a good job explaining the game compared to other MOBAs, but didn't do much to explain the intricacies of the MOBA genre. I feel a lot of players need that ladder option. I wish the Solo Challenge was a permanent thing, so people could have a PvE experience, but could also serve as the requirement for ranked matches. By beating the highest difficulty of the Solo Challenge, along with having a certain number of Pokemon, should players be able to play ranked. This way, it forces people to learn how to play the game before really playing it. I don't know how much this would help, but I hope it makes skill gaps less extreme.
@pkmnunite32833 ай бұрын
I haven't played Tyranitar in a hot minute after it got the original sand tomb buff, but I am a huge ancient power Tyranitar believer. It's a fun build that's really beneficial into CC.
@Sky-dn9qy3 ай бұрын
As someone who's spent this last season teetering around 1600 it really feels like this is a noticeable problem. People are insta-locking the most broken Pokemon, which breaks any sense of team building or comp, which in turns gives them a solid excuse/option to go the match alone if they feel like their teams can't play well; it's the toxic "single player Unite" style of play and ALL of us are suffering for it.
@ImTrash28323 ай бұрын
There’s a similar feeling in smite as well with buffs and nerfs leading to astronomical win rate changes. In my opinion pokemon that get nerfed lose so much win rate largely because players get used to their damage, cooldowns, healing, cc durations,etc and still play them like nothing changed and lose fights because they play like the have things that aren’t there anymore And for buffs, whenever you see a Pokémon you enjoy gets buffed, all of the players that were good with them last time they were good come back to try them again leading to a win rate spike. Can’t say for certain this is the reasoning in unite but definitely isn’t unheard of in mobas
@prithwirajmondal62363 ай бұрын
No matter if a pokemon is nerfed or buffed unless you are given with a decent teammate to win or trash team to complete lose. Matchmaking is worst in pokemon unite . As a solo player it is complete nightmare for me to go up against opponents with a team
@BAR-LIFTIN3 ай бұрын
Better players choosing the strong pokemon for sure. Micro/macro play is too important. Play your pokemon strengths, take objectives to win, unless you need to evolve join the teamfight. Ex: Masters Tyranitar. The pokemon has high endurance with a dangerous offensive kit in Sand Tomb / Stone edge. Focus band to pad endurance, muscle band for offensive power, and Razor claw to take advantage of the kits 5 time proc (2 Sand tomb / 3 Stone Edge). Potion again for endurance. Rush 9 and send it with the rock monster
@JaimeBarajas-s6p3 ай бұрын
Most of the Physical Attack Pokemon who get Buffed immediately get shut down like a month or two later, while Special Attack Pokemon get better emblems, items and permanent Buffs As a Tyranitar main, with the crazy buffs you could up against anyone But after the nerf, we're back to square one where any special attack pokemon can keep you away and under pressure
@BlushBlaze3 ай бұрын
Do you ever think content creation for unite drives this phenomenon? I always love playing Pokémon that I see my favorite creators make videos on.
@spragels3 ай бұрын
very possible!
@A-lik3 ай бұрын
Possibly. I've seen a significant uptick in not only Draining Kiss Clefable, but also Clefable without EXP Share. However, I would expect the skill level of players who watch content creators to be higher on average than people who downloaded "the game where you get to control Pikachu yourself".
@jakiru87833 ай бұрын
I've seen comments on videos the day after it was posted saying "That's why I saw an uptick of people playing that Pokemon recently!!"
@JDReC1003 ай бұрын
@jakiru8783 i mean...its the same in league of legends. I shouldnt be surprising it happens in this game too.
@nicobay45123 ай бұрын
I love playing ho oh , but you know what i love more ? Resurect 2 ally that once resurect , doesnt move and die
@ivancruz85373 ай бұрын
I think in my opinion although biased scizor is a big example of this dilemma of where i personally think into this all-rounder heavy meta scizor has a niche of Being a pseudo defender because of how it stacks defense and healing with a shield and half the reason i see scizors just stop being useful when they pick either scyther into a tanky comp for no reason or they pick scizor with double hit so now they get absolutely no sustain even tho its to chase a mostly squishy team even tho the team they're playing against is 2 all-rounders and a tree
@jordster4013 ай бұрын
Pokemon buffs & nerfs aside most people don't seem to have decent map awareness or cycle around the map effectively to contest objectives.
@logan4tor3 ай бұрын
Man I thought the same thing when the game first came out. Honestly I stopped playing a few months in initial release because I got sick of carrying the whole game just to have someone on the other team last hit Zapados and sweep the rest of the game with double points and no charge up. It felt like the game didn’t reward you for doing well at all. I am now re-familiarizing myself with the game and the Pokémon, and am enjoying it, but I’m worried I’ll have another drop off from some mechanic that removes the skill and rewards worse players