Why Everybody Wants To Make A Game (But Nobody Does)

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Thomas Brush

Thomas Brush

Күн бұрын

Пікірлер: 134
3 күн бұрын
Everybody wants to go to heaven, but no one wants to die.
@victordayet
@victordayet 3 күн бұрын
Wow, this quote is great. Im definitely reusing it at some point.
@liran8799
@liran8799 3 күн бұрын
THROW ME TOOOOOO THEEEEE GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVE
@PixpunkYT
@PixpunkYT 3 күн бұрын
Bro's spitting facts
@keatonrozema5787
@keatonrozema5787 3 күн бұрын
@victordayet "Everybody wants to go to heaven but nobody wants to go now" - George Strait
@thehemohscinproject
@thehemohscinproject 3 күн бұрын
If no one wanted to die I think suicide rates would be lower.
@DbugII
@DbugII 3 күн бұрын
Took me about 6 years (not full time), but I managed to release my adventure game ("Encounter") last December :) Pressing the "release" button is both extremely scary ("Will they like it?") and super rewarding ("It's freaking done!")
@Mortacxo
@Mortacxo 3 күн бұрын
Good for you :D, well done
@DbugII
@DbugII 3 күн бұрын
@@Mortacxo Thanks :) Basically what I did is that in early January 2024 I publicly announced to people who were following the project that it will be "released before the end of the current year". By putting a fixed deadline to me allowed to actually lay down a detailed plan using stuff like "it takes this amount of time to get a Steam game published", or "I need at least one month to make and test the French localization" or "I need at least two months testing after I consider the game "done" to make it releasable" which allowed me to define a realistic time table. If I had not done that, I would probably still be tinkering on the game, adding features, improving graphics, adding sounds, etc...
@KryyssTV
@KryyssTV 2 күн бұрын
The biggest thing to contend with when launching is that, as the creator, we've lost all perspective on how fun the game is because we're overfamiliar with it after playtesting it over and over for weeks, months or years.
@DbugII
@DbugII Күн бұрын
@@KryyssTV True, that's why I got two batches of testers, after I was "done" with the game, the first batch found the most egregious annoying/not funny/ambiguous/hard to understand things, and the second batch actually was able to concentrate on actual quality issues past the obvious stuff I was blind about.
@br3nto
@br3nto 3 күн бұрын
7:55 that advice of working part (or full) time, and game development in the spare time is good advice. It’s good advice for everything you do. You do this thing that gives you stability, and you do the risky thing in your spare time. As you become more competent, or when you hit a certain level of critical mass, then there’s less risk in transitioning the balance more towards that other thing you actually want to do.
@o-super2744
@o-super2744 3 күн бұрын
Well I have been doing this for the last 2 years, it's hard, it really really is hard. Especially if you have a small team. My duties in the projects are Gameplay Programming, Core Programming (re-usable systems such as Damage System, Spell System, Weapon System, Inventory System etc ...), Shaders, Niagara FX, Sound Integration of our Sound Designer work, Animations integration (from our Animator), Models and Material integration (from our Modeler), Clothing Management, Physics Management, Network Programming, Website Programming, Story Director, Acting Director, Managing the company, the contracts, the taxes etc .... And I am sure I am forgetting to mention some duties. The amount of work needed to create a good game is huge and your success boils down to one thing extremely hard to tackle: MARKETING.
@marcelslofstra2157
@marcelslofstra2157 3 күн бұрын
Thomas, I was working on several prototypes and ‘games’ since last summer. Actually, because my brother died suddenly and I needed an outlet. But now, my game is actually starting to be a ‘proper’ game, that’s actually something you can play and enjoy. And it’s hard, but also really rewarding. And your videos (and some other dev videos) really help. Thanks so much for that.
@foldupgames
@foldupgames 3 күн бұрын
I'm sorry for your loss. I don't know what I would do without my brother. I'm glad you have a creative outlet and hope you find peace.
@jomesias
@jomesias 13 сағат бұрын
We’re never truly gone, that’s what the outlet was trying to tell you 😃 Sounds good mate!! Hope to see your game soon
@Punisher1992
@Punisher1992 3 күн бұрын
my game finally releases (hopefully) mid to end summer 2025. i will be at the gdc in san francisco, and talk about it. I am so hyped 3 years of work, promo and steam will start soon. Your Channel helped me alot through this time.
@mischiefmotorsgame
@mischiefmotorsgame 4 күн бұрын
We forget that these very successful people have gone through the same steps as us. Writing plays in the evening just out of passion and to get better at it. Doing it in my spare time with 2 kids and a full-time job, I can totally relate.
@mbarker_lng
@mbarker_lng 2 күн бұрын
As both someone that worked in "pro" and now "indy" game dev, the answer is the same. This is the analogy I use- Making a game looks like the energy curve to get to light speed, with effort turning upward to infinity while progress comes to a virtual halt. So at the beginning, the game is an empty canvas and every stroke looks bold and impressive while alpha-level game systems tend to be isolated and 'clean'. But then the systems start to interact. Bugs appear. The canvas (progress) gets more full so the 'emotional feedback' of doing something is lessened while effort is increasing. More bugs appear, which leads to yet more bugs as the systems become more complex and intertwined. Near the end, every change is like throwing a rock into a pond, sending destructive ripples out in every direction. The next step is cutting cool features because they are problematic. Ironically, if you get this stage you are nearing the end.
@XFallenFreakX
@XFallenFreakX 3 күн бұрын
I LOVE KEN LEVINE SO MUCH. So so much. That's my BOY. He is such an enigma these days. To loosely quote Troy Baker [I can't find the OG post] he basically explained everyone else's love and knowledge of games is a drop in a massive bucket in comparison to Ken's full understanding of what goes into games. He is truly a genius. Id live and die by any titles he puts out, no matter the budget or hype.
@VoidWireInteractive
@VoidWireInteractive 2 күн бұрын
As a solo Dev, it stopped being traditionally "fun" around 1 year into my last release. However, the satisfaction of having a fully complete game after releasing it is unmatched. It was enough to inspire me to start on my second one. I've learned so much it's insane, and I can't wait to release my second game. Thanks for your videos and insights. You're an immensely helpful person and I appreciate you
@WizardReel
@WizardReel 3 күн бұрын
I tried out Ken's suggestion on keeping a full time job, but working on games at night. I found a startup Game company. There were times were people on our small time had to take a short break, but you didn't have to work about not having an income. I'm now striving to work for a studio, but would consider working with an indie company again.
@madaraainna
@madaraainna 3 күн бұрын
I was waiting answer to the question "Why Everybody Wants To Make A Game (But Nobody Does)" and then video ended.
@flamart9703
@flamart9703 3 күн бұрын
Because dreams are bigger than efforts. The reasons for this may be different.
@deadlykittengaming
@deadlykittengaming 4 күн бұрын
I have yet to make a game but I want to. I have a feeling your first game you make HAS to be for you, not for others and not for the money.
@mischiefmotorsgame
@mischiefmotorsgame 3 күн бұрын
The first game for me is about learning how to do this. What it requires to make a game. There's so many different skillsets needed to make one that its about figuring what you're good at and developing the discipline to work on it (its never about motivation but about discipline. If you wait until you're motivated enough, you'll never do it.....been there. Josh Strife Hayes has a good video about this). I'm taking minimum risks because I dont need it to be successful, I need it to be my stepping stone towards bigger, better games.
@marcelslofstra2157
@marcelslofstra2157 3 күн бұрын
You don’t need to make ‘full games’ to learn things. Just make fun little things.
@ryanb2633
@ryanb2633 3 күн бұрын
The truth is that there are no real rules. You can pick either way to do something and there will be validation going each way. Just do what you want but be wise doing it.
@beedly10
@beedly10 3 күн бұрын
That is 100% true. Thats what I am doing right now. Im not only making 1 but I am making 2 games right now by myself. Both games are over halfway done and I work a full time job as a master mechanic. So its exhausting. But i feel satisfied making what i am making.
@EscapeCondition
@EscapeCondition 3 күн бұрын
The percentage of incomplete games that were being made for personal reasons versus profit is probably about the same lol it's hard to finish either way
@Ricolaaaaaaaaaaaaaaaaa
@Ricolaaaaaaaaaaaaaaaaa 3 күн бұрын
You: in your 20s you have so much time to burn Me at 31: is that not what I have now?
@kyokaioken5552
@kyokaioken5552 3 күн бұрын
Yo I feel the same but also realising I need to do something now with my life!
@jomesias
@jomesias 15 сағат бұрын
Only if your still single friend haha
@sirjared21
@sirjared21 3 күн бұрын
First start with Making a mod - teaches you how to organize ideas and plan, script, write and execute dialog, implement assets, etc.
@TheAlienpope
@TheAlienpope 4 күн бұрын
I make games for a living in a team, but I also want to make games by myself. Whenever I start, I get easily overwhelmed. Working with a team with a great game designer is, well... still hard, but much easier. Making it all by yourself is something I want to achieve one day.
@gameboardgames
@gameboardgames 3 күн бұрын
No time like the present! Go for it! It wasn't until my mid 40s when I had a good chance (money saved) and time (no kids) to work FT on my own big solo game (RoadHouse Manager , wishlist today and stuff!). Just keep the scope as small as possible, don't go all in like I did (because its near impossible to make a profit) and give it a whirl if you feel the call of the solo game dev calling you.
@TheAlienpope
@TheAlienpope 3 күн бұрын
@@gameboardgames Thank you! I took a look at your game. (I wishlisted today and stuff. Looks fun!)
@dinnerbonesanimations1453
@dinnerbonesanimations1453 3 күн бұрын
@@TheAlienpopeHey, take your pace man, Look, I am 14 years old and I make every sprite and script for my games. (Do not over exaggerate this: I recently started with C# with Godot and so far it is an amazing experience for me.) Working on a simple ping pong clone as practice before going up on a more complex scale to further enhance my skills. Look, do not see every single thing in game dev as an obstacle, Think of it as something fun. Sure, you suck at art, perhaps, writing, all that. But if you pursue and continue doing any of these, it will always become better, for that: is human nature. Honestly, work alone, for it will force you to be better, to think more, and to understand every line of code that you type with each single letter. And of course, be at your own pace, and make sure you only follow the tutorials that must be necessary, not those that guide you with embrace. But no matter at what pace you give yourself, never leave it behind. (Do not give up)
@scgstudio
@scgstudio 3 күн бұрын
start small, and add SLOWLY. Doing something just because you can does not mean you should. If you plan your game, plan it. Once it is finished, cut it in half, then leave it for 1 day. The next day cut it in half again. When it is as simple as it can be, start making it and later decide if its worth to add again what you have cut at the beginning. Usually NOT :D Also do NOT go ALL IN. Full graphics, audio, music... game needs to be working and fun at the stage of "box is shooting balls at the capsule". If it isn't, you have a VERY low cost of scrapping all of it and change / start over. Good luck ! :)
@FlorianAlushajGames
@FlorianAlushajGames 3 күн бұрын
thank you, that sound pack from ovani definitely is worth the money! great deal
@antonioruberto7077
@antonioruberto7077 3 күн бұрын
All good advice. I’m a UX Designer for my day job and a budding Game Developer in my free time. And the nice thing is that there is a Venn diagram where UX design and game dev overlap.
@schouffy
@schouffy 3 күн бұрын
Nobody does, except for the 18000 games released in 2024
@scgstudio
@scgstudio 3 күн бұрын
do you know how many of them are crap ? ~70-75%. The rest is somewhat good or just good. Top quality games are ~1-2%. To me it still is "nobody". ~3500 games made for 132.000.000 people. Is it a big number ?
@moonshot3159
@moonshot3159 3 күн бұрын
this is a reminder on why the education system is broken. Don't take everything you hear in the internet literally. Language constantly evolves, when he says "nobody" he means most people don't finish their games.
@davidrudpedersen5622
@davidrudpedersen5622 5 сағат бұрын
Thomas, game dev youtubers and particularly you inspired me to pursue game dev when I was 16 years old (I'm 20 now). I was in a really dark place in my life when I decided to leave high school and pursue game development. Sounds like the beginning of a success story and I wish could say that I made it... But... I didn't. I didn't finish the game I spent one year of my life working on - and that's okay. Game development gave me an escape from depression. It taught me how to code, design, time manage, be creative - and most importanty - it was my gateway into music making which is my primary pursuit today. Survivor's bias is a huge thing as a young person seeing all the succesful game developers on KZbin. I think failure needs to be talked about more, not necessarily as something negative, but as a means of growth. And as Mr. Levine points out in the video, game dev is for the people who need to do that to the core. Because game dev isn't a job, it's a lifestyle, and you can only get the whole package. I feel extremely inspired by the courage, discipline, creativity, and dedication of all indie game developers. I have come to realize that I cannot compete with these extremely talented people (including you!) on their level of passion to game dev. My strengths lie elsewhere and better suit another cause. Thank you for being a source of inspiration to all creatives.
@pickaxattacks1879
@pickaxattacks1879 3 күн бұрын
Coming up with and executing a good concept well is very hard, there's so many things to keep in mind, so many details and systems and variables to consider. You have to be good at writing, sound design, worldbuilding (both story and physical), art/style, and making the gameplay interesting and unique. Also coding
@xcryosonx
@xcryosonx 3 күн бұрын
This is if you choose to do everything by yourself. If you team up with or hire people to work with you, you can afford to focus more on your strength or what you're personally interested in more.
@nyomanbandarayani6830
@nyomanbandarayani6830 2 күн бұрын
Everyone loves the idea of making a game, but when faced with the reality of the work involved, most never follow through
@bullseye8841
@bullseye8841 4 күн бұрын
I think a lot of it comes from a large misunderstanding on how games are actually made. Watching a video about game development, playing games, or talking about games and actually doing it are vastly different things that a lot of people can't reconcile. If you want to find out if you have what it takes to even try to make a game, join a game jam. You'll learn a ton about the process and about yourself.
@N7sensei
@N7sensei 3 күн бұрын
To be honest, most of the tools are also very inefficient and confusing. The way Unity is designed, for example, is outright stupid.
@thomasbrush
@thomasbrush 4 күн бұрын
► Get Ovani Sound's bundle: ovanisound.com/ftgd ► Learn how to make indie games as a job (free): www.fulltimegamedev.com/opt-in-how-to-make-six-figures
@scgstudio
@scgstudio 3 күн бұрын
adfter a one full year of work, I'm going to release my game too, demo will be on 24th of February ( Steam Next Fest ) and game release March / April. How it feels ? "I'M DONE !" rather than "I'm happy I have finished it, wonder if they will like it" ;)
@fattui
@fattui 3 күн бұрын
Purchased the black friday bundle from Ovani, Cheers!
@PixpunkYT
@PixpunkYT 3 күн бұрын
The votes went GREAT guys!!
@RosieRedRevolver
@RosieRedRevolver 9 сағат бұрын
Dude I love your content. You got to interview an absolute legend. Very inspiring.
@hippiedonut1
@hippiedonut1 3 күн бұрын
That ovani deal is awesome. I was out here KZbin-to-mp3-ing my magic spell sounds but they have it all there as separate, individual files royalty free.
@ineap09
@ineap09 2 күн бұрын
Yeah, I never hop on sponsored deals, but this was too good to pass up. Amazing deal.
@hippiedonut1
@hippiedonut1 2 күн бұрын
@@ineap09 same lol I was so close to instinctively skipping it
@NWO_ILLUMINATUS
@NWO_ILLUMINATUS Күн бұрын
I am brand new to game dev; building my first game. But it's scope is huge. Wanting to follow your suggestion of making a small game first, ive got a great little cozy game idea. Is it advisable to put the big game on hold to make the smaller? Right now i find I'm bouncing back and forth between the two; I'm certain that's not the ideal strat.
@jomesias
@jomesias 13 сағат бұрын
IMHO you still need to learn how to technically do things in the engine and how game dev works. However you also have the vision for this huge game! Try to flesh out the story gameplay etc for it, and keep learning. Develop the core of this huge scope game, and plan your Roadmap! For example let’s say you are creating a huge rpg: create the battle core first, then add inventory, add the combos later and all that!! Plan the features you wish to include as the future roadmap, and everything you’ve accomplished as the past milestones. Chances are you’re going to be learning about creating menus, animations, physics, gameplay etc and you’ll little by little incorporate everything you learn back into your vision! Best of luck
@RandomNoob1124
@RandomNoob1124 9 сағат бұрын
Make the game you want to make. Don’t make a game that’s boring or means nothing because of “learning”. You will learn just as much or even way more making the game you want to make. Deep dive, read books, make the game bro.
@Seancstudiogames
@Seancstudiogames 2 күн бұрын
Really great stuff Thomas, Ken's insight is deep. Oh and I picked up that fantastic audio pack!
@DeputyChiefWhip
@DeputyChiefWhip 3 күн бұрын
I have to make a game in less than 6 weeks! Any longer and it gets shelved
@KryyssTV
@KryyssTV 2 күн бұрын
I have to disagree that it is one of the most difficult creative activities around. The difficulty is proportional to the difference between your ambitions and your circumstances. If you are over-reaching your skills or experience then it becomes hard and that is not the same as game dev being fundamentally difficult. And this is proven time and time again, year after year by the many thousands of gamejams that take place with games being made in hours, days or weeks. This is only possible because the creators understand the limitations of themselves and what is viable within the limited timeframe. The failure to finish is ALWAYS due to someone not being modest with their ambitions and accepting the limitations of their personal circumstances.
@HiCARTIER
@HiCARTIER 2 күн бұрын
I've been making a pet simulator game for the past few months. (: It's so fulfilling. Making cute stuff inspires to create even more stuff. I have some videos I posted. It's nerve wracking, but getting it out there feels better than not doing it. If you like cute and adorable pixel art, you will regret not giving it a look
@PlayBuildGames
@PlayBuildGames 4 күн бұрын
Hello Thomas, I am very excited to play the demo of Twisted Tower, please clear the date
@Eraesr
@Eraesr 3 күн бұрын
Best advice I ever got was to not look at triple A titles to measure the quality of your own game. Heck, don't even look at successful indie games. Few things are as disheartening as seeing a level of quality that's unachievable and striving to reach that level of quality. Instead, just build what you can and whatever lies within your abilities. If it's a commandline version of Tic Tac Toe, then just go ahead and make that. Congratulations, you've just made a game. Sure, it doesn't look impressive next to Doom Eternal and no one will want to play it, but you've just made something from start to finish and that is an achievement in itself. Only ever compare your project to the last project you worked on. If your current work is in any way better than your previous work, then congratulations, you're improving as a game developer. This video seems aimed at people who want to be successful indie developers or work in the industry, but that's not where it starts. How many people want to build a game and download Unreal Engine, Unity or Godot and expect themselves to build the next Elder Scrolls, only to fail and give up almost immediately? The first thing any aspiring game developer should learn (or anyone in any artform) is to get gratification out of the smallest of things, like the commandline Tic Tac Toe. At that level, even a few months down the line you may look back at the first thing you built and realize how much you've learned and actually made. That's how you keep yourself motivated. So, for me, the answer to the question why everybody wants to make a game but nobody does is that making a game seems very cool, but once people realize the amount of work, knowledge and dedication it takes to make the stuff they're comparing their own work with, they get disheartened and give up.
@ghostridergunship
@ghostridergunship 2 күн бұрын
Photography is probably one of the arts that is very competitive as well, but the money, especially with weddings, is pretty good.
@curioussoul5151
@curioussoul5151 3 күн бұрын
Thank you for this conversation
@mistermelancholy7698
@mistermelancholy7698 3 күн бұрын
Love your channel my dude! Awesome work.
@mathm7401
@mathm7401 2 күн бұрын
I've been planning a game for over a decade, I've tried myself at blender but I simply have no money to afford a good computer. I need people who would help me, I have a degree in business and economics, so I have a good idea about business models, advertising etc. but my skills in creating a game are basically zero Edit: I completely agree that making art is less of a job and more of a calling where those who want to make art need to make art some way or another. I for one have been writing a book that revolves around the world I created (and wanted to transform into a game). It's difficult to use a different form of art than I really wanted but it's a way for me to realize my dream some way rather than let it die
@AleksandarPopovic
@AleksandarPopovic 4 күн бұрын
I love this guy!
@thomasbrush
@thomasbrush 4 күн бұрын
Hes the bomb
@AleksandarPopovic
@AleksandarPopovic 4 күн бұрын
@@thomasbrush So true!
@SixgillStudios
@SixgillStudios 2 күн бұрын
I wanted to make a game, so i did. Im super proud of it. Its about to go up on steam wishlist
@MeltonStudios-TV
@MeltonStudios-TV 3 күн бұрын
My take Thomas if you read this, many of my developer & artist friends quit before finishing cause it's hard or takes a long time but for me, its like I can't just not make art the thing I love.
@cork1576
@cork1576 4 күн бұрын
What is going on in that thumbnail. The dripping text and partially covered word made my mind think it had something to do with "moist" 😆 It certainly made drew my eye, but probably not for the intended reason.
@schalky182
@schalky182 3 күн бұрын
Just released my first game and released it on steam. Faaaarrrrkkk it was hard and it made no money. Good times
@gamaryan
@gamaryan Күн бұрын
Game name?
@ViteziGames
@ViteziGames 3 күн бұрын
Interesting thoughts, and good advice regarding having a mod/project in your portfolio, and that advice in general for people in their 20's.
@uigokublack9551
@uigokublack9551 4 күн бұрын
Hi I don't really know what to look for when buying a laptop. Can anyone tell me what specs I should look for when starting out?
@jomesias
@jomesias 15 сағат бұрын
I will answer assuming you mean a laptop to design games with, for installing game engines like Unreal and Unity! First off aim for a gpu that has at least 6gb vram (Nvidia or amd). If you need Nvidia AI apps (like Canvas lets say) then aim for an Nvidia (your price just went up lol) you can go as low as 4gb vram memory if you are strapped for cash but you will need to lower the shadow, lighting and texture quality Just to get a “normal” game to run. 32gb ram or 64ram should be enough (mind you Unreal is a beast so it’s best if you at least have 32. and 64 is what they recommend for the developer stations). It all comes down to how much cash you have to spend, but the higher you go in vram for your gpu card, the higher the energy consumption and heat emissions you will get!! So unreal recommends a 12 gb gpu but that’s at least a cool 2$k for a laptop or desktop, so you will have a beast of a gpu. but that also means you have a heating and energy sucking beast as well!! So it’s all about the pros and the cons, for example I have a 4gb gpu laptop (the cheapest you can get) with 64gb ram as a portable station I take with me whenever I visit family or travel. And I got a 10gb gpu msi delta as a desktop workstation. I just couldn’t handle the heat from the 10gb gpu!! It’s so inconvenient as a laptop. You need to remember that running your game in the engine (unreal lets say), is so much heavier than making a build and running that separately!! So the 4gb gpu will struggle with a game in high quality settings running in the Unreal engine, but it will run fine on the high quality settings when you build it and run the built game without the engine!! All the best mate 🍀
@N7sensei
@N7sensei 3 күн бұрын
I don't like financial risks. I earn decent money in my IT career (which I hate, really). I've been an active member of various modding communities for the past 2 decades, and I absolutely love modding, and have some achievements in the modding scene. I would love the creative satisfaction and intellectual challenges of creating a game. I would love to create a game I love to play, but I am also not sure that I would be able create the visual aesthetics of a game. I need to earn enough to support my kids, my parents. I will have failed to support my family unless I sell at least tens of thousands of copies or more each year of my games for the rest of my life. That is unlikely to happen. Maybe in 20 years, when the kids no longer need me to work like a horse, if there is still a flame in my heart for this sort of things - or in any way - I will try my wings and create a game I would love to play.
@RandomNoob1124
@RandomNoob1124 9 сағат бұрын
If you want to make a game with a high chance of being successful, make one of roblox. The platform is thriving with players thirsting for new games, and it cost almost nothing to make one there.
@Qewbicle
@Qewbicle 2 күн бұрын
You know why. It's harder than you're told. A lot of gotchas, corner cases. Try making a mesh collider on a character, even if focusing on a single character and sky's the limit on CPU/GPU budget, you'll find many catch twenty-twos. Kinematic, isKinematic, convex or not, per bone, rebuild mesh manually over frames, blendshapes, vram optimization, ragdoll, dynamic altering of animations. You reach a point of brute forcing attempts to work around all the scenarios and specifics. By the time you got something close, you can't remember what all that you tried, and one of them had a thing you needed to borrow from. It's nice when discussions make it seem easy to get you motivated. But then you find incompatibility and outdated discussions. Only the grindiest don't give up.
@blindalienproductions5589
@blindalienproductions5589 21 сағат бұрын
4.5 years working mostly alone on my game. It is hard work and lots of long hours. Most people really can't hack it.
@mrxcs
@mrxcs 3 күн бұрын
I think in giving up on a weekly basis 😂 But I remember I have health, time and knowledge, I'm blessed, and giving up would be disrespectful with the people that don't have this opportunity.
@EB-bl6cc
@EB-bl6cc 3 күн бұрын
to me it's more will I forgive myself in 20, 30 years if I don't do it now
@everettenjeze6276
@everettenjeze6276 3 күн бұрын
I’m working on an rpg open world fantasy game with an indie team and I’ve been working on it since 2021. A lot of devs that we had left the team because they just couldn’t handle the process and time consuming nature of making a big game with a lot of systems. On top of that, it’s volunteer status which means nobody is getting paid on the work until we release the demo and get grant money for our game. Making games is for the strong not for the weak. It takes ALOT OF TIME and effort to make the dream game you envisioned in your head.
@GiggLzGaming
@GiggLzGaming 4 күн бұрын
I loved the bioshock series
@garen591
@garen591 3 күн бұрын
The attrition rates are good. Let the most determined win!
@pockypurse
@pockypurse Күн бұрын
It's the old Hollywood cliché of "...but what I really wanna do is direct." The number one pitfall of making games is mismanagement. My god, I hate working under someone who can't lead their way out of a wet paper bag. I wish more people in gamedev knew HOW to be a leader.
@Noob-zi2ce
@Noob-zi2ce 3 күн бұрын
We're in world where most people are programmed to fail at things like this. It's obvious that if everyone with the skill make good games, only a few will be allowed to succeed.
@ELNGameStudio
@ELNGameStudio 2 күн бұрын
because its a lot of work and required skills in multiple areas that normally would require a team. as a programmer i must have 50 games that have a really good first level i built in a week then never touched again
@inactiveone
@inactiveone 2 күн бұрын
I've started some game development in unity, but i definitely bit of more than i can chew. Although persistance has gotten me an inventory and item + item tag system along with an infinite terrain generator thats fairly efficient with multiple biomes. Its all about not giving up. I won't get anywhere near done for years and i still feel like ive just started. Game development is time consuming, its difficult, its practically a side job. But like anything if you want to get somewhere you need to put in the effort.
@gaxmo920
@gaxmo920 3 күн бұрын
Only the penitent man shall pass... penitent, I must turn on the ground! (Indiana Jones music fades out) . To finish a game, in my opinion, the conjunction of at least 3 things is necessary: a_vocation, b_discipline and temperament, c_the game's theme must be very attractive to the developer both intellectually and as a gamer. C1_A lot of patience.
@techpiller2558
@techpiller2558 3 күн бұрын
Players always ultimately decide if it's worth it!
@thallesalmeida5880
@thallesalmeida5880 4 күн бұрын
Haven't seen it, but actually wanting to make one (and hoping I will, wish me luck)
@lanchanoinguyen2914
@lanchanoinguyen2914 Күн бұрын
your time was different,each individual is different too.
@LurkingNinja
@LurkingNinja 3 күн бұрын
On the lighter days 20+ games get released just on Steam where you have to pay for it. How 'nobody does'?
@Silvint.Gaming.Studios
@Silvint.Gaming.Studios 4 күн бұрын
Get well soon Thomas! Sound a bit like u have a bad head cold :(
@thomasbrush
@thomasbrush 4 күн бұрын
Oh yeah its been brutal lol
@Silvint.Gaming.Studios
@Silvint.Gaming.Studios 4 күн бұрын
@thomasbrush sorry to hear that :( rest up! Thank you for the content... Levine has been brilliant to watch as well. !
@jordanreid9507
@jordanreid9507 3 күн бұрын
Youve made so many videos on this already, I hate youtube gurus
@done1338
@done1338 3 күн бұрын
I believe I am going to become the Quentin Tarantino of Video Games
@GreedAndSelfishness
@GreedAndSelfishness 3 күн бұрын
You haven't nor are doing anything.
@cybershellrev7083
@cybershellrev7083 3 күн бұрын
Are you gonna make Anger Foot 2? 😂
@the_nightbringer
@the_nightbringer 3 күн бұрын
less talk, more doing
@cybershellrev7083
@cybershellrev7083 3 күн бұрын
Dang, yall are mean. @done1338, You got this, make awesome games!
@jaulloa21
@jaulloa21 4 күн бұрын
It takes some effort and I have other crap in my life..
@buildit3d_mk
@buildit3d_mk 3 күн бұрын
Yes it hard to make a game that is my thing but I am using unreal engine to make games for audience really.
@netwarrior-qv5hq
@netwarrior-qv5hq 4 күн бұрын
Thank you because you help me to make my dreams
@AadharRaj
@AadharRaj 4 күн бұрын
I have started game development in roblox studio already😊
@jii_x2
@jii_x2 3 күн бұрын
it's hard man
@flamart9703
@flamart9703 3 күн бұрын
Because is hard to be a god.
@AgentAvis
@AgentAvis 3 күн бұрын
Yeah shits hard.
@brickroundhouse4298
@brickroundhouse4298 3 күн бұрын
And some people make a bunch of games that are garbage.
@cherryVision
@cherryVision 2 күн бұрын
thats me i quit
@MagicalAlpaca
@MagicalAlpaca 3 күн бұрын
It’s freaking hard. I have so many ideas and it frustrates me trying to turn them into a games but I’m staying with it no matter what. Most of the time I feel as if I’m learning nothing.
@done1338
@done1338 3 күн бұрын
Best you may do is take the time to truly learn the tools you use
@cybershellrev7083
@cybershellrev7083 3 күн бұрын
Stick with your best long-term ideas/themes because if you really like them, you'll always make energy for them.
@MartinHymas-z3u
@MartinHymas-z3u 4 күн бұрын
I am comment 6
@MartinHymas-z3u
@MartinHymas-z3u 4 күн бұрын
Sorry number 10
@Mati-r6w
@Mati-r6w 4 күн бұрын
Hey! How are you? I used to be CM for a game called Poveglia. Do you have social media so that maybe we can make a video together?
@deaddragon997
@deaddragon997 3 күн бұрын
What is CM?
@Mati-r6w
@Mati-r6w 3 күн бұрын
@deaddragon997 Community Manager
@coondog7934
@coondog7934 3 күн бұрын
@@deaddragon997 probably content management
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