Why GODOT 4.3 is going to be wild!

  Рет қаралды 116,036

Saas

Saas

Күн бұрын

Subscribe: / @s4aas
Discord: / discord
Tutorial Playlist: • GODOT TUTORIALS
Links to Github: docs.google.com/document/d/1S...
0:00 Intro
0:23 # 1 Drag and Drop between SubViewports and Windows
0:45 # 2 Export_storage annotation
1:06 # 3 Script editor hover hints
1:30 # 4 Tool_button annotation
1:57 # 5 Vsync editor setting
2:12 # 6 Motion_draw_disabled render_mode
2:36 # 7 Search keywords in class reference
3:14 # 8 Better search in create dialog
3:29 # 9 Project wide node groups
3:50 # 10 Remember window mode, screen size etc. on restart
4:01 # 11 Patch system
4:34 # 12 Indirect collision shapes
4:49 # 13 Vertex shading
5:04 # 14 Exported array property hints
5:12 # 15 Secondary light in import settings
5:38 # 16 Render hooks
5:59 # 17 Direct3D 12 Rendering driver
6:36 # 18 3D MSAA and scaling in GLES3
6:50 # 19 Warn if variable is not set in setter function
7:14 # 20 Icons for main menu items
7:23 # 21 Modify global_transform when Node is not in tree
7:38 # 22 Colored margin in inspector
7:55 # 23 OpenXR Hand node icon
8:04 # 24 Ensure parameter hints are generated
8:15 # 25 Fix 3D jitter
8:28 # 26 Bone visualization in import settings
8:39 # 27 MeshOptimizer update for better LODs
8:54 # 28 Material drag and drop fixed
9:03 # 29 Revert color icon on color picker
9:18 Outro

Пікірлер: 249
@SaiponathGames
@SaiponathGames 6 ай бұрын
You forgot about Typed Dictionaries
@ShVanesMusic
@ShVanesMusic 6 ай бұрын
THIS THING IS REAL??????????? LESGOOOOO (jeez finally)
@rigormortis4768
@rigormortis4768 6 ай бұрын
what!!!! Been waiting for this! Awesome. Any ideas when 4.3 comes out? Must be quite some time still, as 4.2 isn't there yet?
@S4AAS
@S4AAS 6 ай бұрын
@@rigormortis4768 The Godot 4.3 milestone says " March 03, 2024 ", but given how they changed the date for 4.2 multiple times now, expect it to come out later
@rigormortis4768
@rigormortis4768 6 ай бұрын
@@S4AAS alright thanks!
@wasteurtime5677
@wasteurtime5677 6 ай бұрын
Why are Typed dictionaries exciting? Is it a performance gain or something? (I'm n00b)
@thesynalice
@thesynalice 6 ай бұрын
Core Godot devs deserve much more praise than they currently get. Once you get involved you can see that the amount of work they do I genuinely insane. Any contribution counts, guys.
@thesynalice
@thesynalice 5 ай бұрын
@@rytif what are you talking about?
@adventuretuna
@adventuretuna 6 ай бұрын
nice we just need a feature to automatically send an apology tweet directly from the editor for the full AAA experience
@ultimaxkom8728
@ultimaxkom8728 6 ай бұрын
Just make an AI with "corporate speak" prompt write it automatically.
@o00nemesis00o
@o00nemesis00o 5 ай бұрын
Hopefully ready in time for the release of The Lord of Ring 2: Revenge of the Killer Gollum
@GreenFox1505
@GreenFox1505 6 ай бұрын
`@export_storage` is super useful if you want some @tool script to modify an object, but you DON'T want the user (developer) to also modify that data. Like you have a bunch of computed properties in some sort of custom format. But none of that should ever be edited by hand.
@S4AAS
@S4AAS 6 ай бұрын
🍪
@novh4ck
@novh4ck 6 ай бұрын
@@S4AAS @export_storage will also be perfect for Resources. If you want to save a resource to disk ResourceSaver currently only automatically saves exported variables which might look a bit messy if you then also load it into Editor.
@unface942
@unface942 6 ай бұрын
so it works similar to "[Serializable]" in unity? Converting complex data structures, such as objects / structs , into a format that can be easily stored or transmitted.
@JanbluTheDerg
@JanbluTheDerg 6 ай бұрын
@@novh4ck Yup... this caused many hours of pain and frustration until I realised that only exported variables are saved, rip me
@dudejoe8705
@dudejoe8705 6 ай бұрын
Also would be very useful for me as I'm using Godot scene serialization for save games! Instead of writing serialization code by hand (you can optimize the save game size by using scene instantiation, so you can omit all of the static parts of the scene from the save file). This allows for Source-like save game state serialization and deserialization, but it does mean you have to export more properties than you usually would. export_storage would be perfect for my use case (and similar ones) since right now I just put those properties under a "Runtime Variables" export category so I know not to modify them.
@chimeforest
@chimeforest 4 ай бұрын
Thanks for including the names of the people who fixed the things. It really opens up the idea that anyone can help. It's not just a faceless corp, it's real people making changes here and there.
@BlessedDog
@BlessedDog 6 ай бұрын
I love how the Road to Vostok dev wrote in his blog yesterday that he was having trouble with TAA being jittery, and today i found out its fixed. This is the power of open source.
@S4AAS
@S4AAS 6 ай бұрын
Yup. Though the pr for the TAA jitter fix was around since 4.2 I believe
@RealPigeonz
@RealPigeonz 6 ай бұрын
Any video helping us follow Godot developement without being bored to death reading cryptic titles of PRs is amazing! Especially if it contains healthy dose of dry humor to make it even more enjoyable :) (And actually very needed type of content)
@thygrrr
@thygrrr 6 ай бұрын
Tool Button is AMAZING. Patch system is also fire.
@S4AAS
@S4AAS 6 ай бұрын
Ik right?
@bariscanbilgin
@bariscanbilgin 6 ай бұрын
Thank you very much to everyone who contributed to our beloved Godot Engine and the open source community ❤
@_zurr
@_zurr 6 ай бұрын
There's also a bugfix that's so good it's basically a feature, which is warriormaster12's fix for node duplication. Previously, if you duplicated a node (such as an enemy) that has a child node that it references using @export (such as an item it is holding), the duplicate would reference the original's child. Meaning A duplicated enemy would reference the original's weapon instead of its own. The fix allows you to now duplicate items the way you'd expect it to, which is to create a copy that references its own children.
@S4AAS
@S4AAS 6 ай бұрын
Omg I had some issues with duplicating nodes recently, maybe this is the fix for that
@keithwinget6521
@keithwinget6521 6 ай бұрын
Weird that this wasn't part of the DuplicateFlags to begin with: enum DuplicateFlags: DUPLICATE_SIGNALS = 1 --- Duplicate the node's signals. DUPLICATE_GROUPS = 2 --- Duplicate the node's groups. DUPLICATE_SCRIPTS = 4 --- Duplicate the node's scripts. DUPLICATE_USE_INSTANCING = 8 --- Duplicate using instancing. That last one is an opt-in to the behavior of referencing, but it's only for the base node. For the children, it does indeed just instance and reference the original.
@erin34uio5y32
@erin34uio5y32 6 ай бұрын
The best new feature is that you can create a texture object from a texture created directly with the rendering device. It improves the performance of advanced rendering effects so much because you can keep the data directly on the gpu rather than having to copy it from gpu to cpu to gpu in order to use the output of a compute shader or a framebuffer in a regular vert frag shader
@JoeyMerryfield
@JoeyMerryfield 6 ай бұрын
I just clicked on this video so idk if u went over this, but I really, REALLY hope they add more things to be color coded. I really liked the new feature in 4.2 where you can color code files and folders. it made Color coding one of my most favorite ways of separating things and making different things stand out / more readable.
@S4AAS
@S4AAS 6 ай бұрын
Yup Godots file panel got at least 100 times more useful after they added that color coding thing
@ratrogue
@ratrogue 6 ай бұрын
I'd especially like that for the scripting editor, the column of the line numbers and the column of the minimap should have a different background color than the text editor
@dorkyface
@dorkyface 6 ай бұрын
Global groups is honestly an exciting feature.... No need to recreate "enemy" for every new enemy :)
@poisonivy2677
@poisonivy2677 6 ай бұрын
This was amazing! Thank you for recording this.
@S4AAS
@S4AAS 6 ай бұрын
No problem :) Glad to hear
@pepinzachary
@pepinzachary 6 ай бұрын
I'm a huge fan of this format, very organised thanks :)
@S4AAS
@S4AAS 6 ай бұрын
Thankies
@mostafabalboul3966
@mostafabalboul3966 6 ай бұрын
I was just wishing for #12; that alone is enough to get enthusiastic about all this, thank you for sharing!
@BlazertronGames
@BlazertronGames 6 ай бұрын
Global node groups will be so much nicer. It never felt right that they were bound to specific scenes, and you had to make sure you were typing it correctly when wanting to use it in other scenes.
@TheDuckCow
@TheDuckCow 6 ай бұрын
I'm making a plugin (the Godot Road Generator), and I'm *immediately* excited about 0:45 for export storage. Why it's useful in my case: I have multiple export variable arrays containing data and references that users should *never* touch, but are critical for making the road generation system work. Basically, if you want to have prefab road pieces saved to different scenes, but then "connect" to each other in third composed scene, they need to point to each other. The plugin manages updating references in these export vars in a very specific way that the user should never mess with, and this data is specific and local to the third composition scene and does not belong in the individual save scenes. hence, using export vars as storage for data on the scene instances. Hope that helps!
@S4AAS
@S4AAS 6 ай бұрын
🍪
@GreatCollapsingHrung
@GreatCollapsingHrung 6 ай бұрын
So many great features on the way! I'm excited about waiting for Godot. 4.3
@ShiloBuff
@ShiloBuff 6 ай бұрын
I would love a brief overview of the changes per Godot pre-release updates. Although probably not beneficial to do incrementations like that for your videos. Thanks for the neat video!
@S4AAS
@S4AAS 6 ай бұрын
Thankies for the thankies and ur feedback :)
@my2cents795
@my2cents795 6 ай бұрын
16 is huuuuuuge ! Well done and I can't wait !
@sean7221
@sean7221 6 ай бұрын
Very good format and editing of this vid, well done!
@S4AAS
@S4AAS 6 ай бұрын
Thank u :)
@darknetworld
@darknetworld 6 ай бұрын
It cool how those people work on the features for improve ease of used.
@MarcusInVR
@MarcusInVR 6 ай бұрын
#11 - Patch System - this is already implemented and works exactly as intended. You can sideload additional .pck files, and if they contain assets of any kind at the same location as the original game data, they will be overridden and the "patched" ones will be used instead. This is also useful for mods. So this is not a new feature. I tried this myself and it works in 4.1
@theyellowarchitect4504
@theyellowarchitect4504 6 ай бұрын
Pretty cool to learn of this (how many users know this trick?) but now it will be easier and accessible to everyone :)
@alexdarby
@alexdarby 6 ай бұрын
#21, setting global transform when not inside the tree will be a life saver! I've had so many issues with setting transforms of objects being loaded outside of the tree in my experiments, I can't wait for that to be allowed in 5.3!
@brabes76
@brabes76 6 ай бұрын
Yes i would be interested in knowing the upcoming changes and adding some visual context to what those changes mean. Thanks for the great video
@S4AAS
@S4AAS 6 ай бұрын
Thanks for thankies
@RobVespa
@RobVespa 5 ай бұрын
I just began working with Godot. I was as equally impressed as frustrated. Hopefully more time with Godot will tip the balance one way or the other (preferably towards impressed).
@kevinfishburne
@kevinfishburne 3 ай бұрын
Your commentary was super funny. Stitches at times, causing me to miss parts of subsequent comments. Also excited for IDE experience improvements. I do "2D integer pixels", but it's all the same really. Godot is insane. Love love love it.
@rogerrandom3840
@rogerrandom3840 6 ай бұрын
1:00 TL:DR (if you need it to be editable and savable, it has to be exported, even if you don't want it seen in the side) when storing a resource file, godot only stores exported variables, so if you have a variable generated when editing that is the actual value you will be using, but shouldn't manually change, you don't want to see these clogging your side. (edit) thanks for cookie. i can finally feed my family.
@S4AAS
@S4AAS 6 ай бұрын
🍪
@dobanyi
@dobanyi 5 ай бұрын
Can't wait! (BA-DUM-TSSS)
@piersyfy4148
@piersyfy4148 2 ай бұрын
Genuinely going to need a bunch of these. Amazing!
@darsparx
@darsparx 5 ай бұрын
Editor hints holy shiz I've been wanting that bc yea going to the documentation is nice but yea. Thats long overdue lkke a ton of these 😅❤
@UitzUitz
@UitzUitz 6 ай бұрын
Great Video. Instant subscribe 😊
@S4AAS
@S4AAS 6 ай бұрын
Thankies :)
@nerdydrow
@nerdydrow 6 ай бұрын
@export_storage is for when you have a resource that you want to save to disk, only export var are saved, but if you want some variables to be saved on disk but not shown in the editor it was impossible before.
@S4AAS
@S4AAS 6 ай бұрын
🍪
@maymayman0
@maymayman0 6 ай бұрын
Wow, so many tiny little annoyances are going to get dissapeared with this update and I won't miss them even a tiny bit!!! Awesome
@c3d_ultra499
@c3d_ultra499 6 ай бұрын
The drag and drop material fix is a god send. Glad that got in
@kvngferg
@kvngferg 6 ай бұрын
The shot at cyber punk mid video is funny asf !!
@ghb323
@ghb323 6 ай бұрын
This pokemon is leveling up REALLY fast
@keithwinget6521
@keithwinget6521 6 ай бұрын
Export Storage is useful for @tool script using scenes, because what it lets you do is have automated things make permanent changes while still in the editor, but not exposing them to the inspector where editing them might cause all sorts of trouble (not to mention likely be overwritten by your automated stuff). Basically, it's a form of future you not being able to mess up present you's plans as easily. At least, this is what I'll be using it for...because future me is just as DUMB as present me, but in different and unpredictable ways.
@S4AAS
@S4AAS 6 ай бұрын
🍪
@NexusBaum
@NexusBaum 6 ай бұрын
Ich liebe deinen trockenen Humor ;D
@S4AAS
@S4AAS 6 ай бұрын
Danke :)
@gustavols6699
@gustavols6699 Ай бұрын
the music at the end is very good 🕺🕺
@Xero_Wolf
@Xero_Wolf 6 ай бұрын
7:23 OMG YES! 21 can't come soon enough. This isn't an issue generally but some Nodes like the new AnimatableBody3D just refuse to act right when setting the transform just after adding it to the scene tree. Also the @Tool Button is 🔥🔥🔥
@EricDaily
@EricDaily 6 ай бұрын
Good stuff man, thanks
@S4AAS
@S4AAS 6 ай бұрын
No problem :)
@zanagi
@zanagi 6 ай бұрын
The pop up is insanely good lol
@neomatrix2669
@neomatrix2669 6 ай бұрын
It would be very interesting if you made videos about the Godot beta updates. Thanks.
@ekagaurangadas
@ekagaurangadas 6 ай бұрын
not all heroes wear capes, thanks for the video
@marvinalberto7963
@marvinalberto7963 6 ай бұрын
No hero should wear capes - Edna Mode
@ekagaurangadas
@ekagaurangadas 6 ай бұрын
@@marvinalberto7963 it's good for fly manouvers 😂
@igorthelight
@igorthelight 3 ай бұрын
3:44 - That Dark Messiah... did he knows something about might and magic? xD
@KendawgIV
@KendawgIV 2 ай бұрын
Excited for this juicy update
@psyboyo
@psyboyo 6 ай бұрын
Welcome back! ^^
@moe__dev
@moe__dev 6 ай бұрын
Yay!! Nice!
@anteaters4455
@anteaters4455 6 ай бұрын
New version of Godot about to be released? Time to wait for the next one!
@S4AAS
@S4AAS 6 ай бұрын
Waiting for Godot
@oglothenerd
@oglothenerd 6 ай бұрын
Godot! Godot is super cool, but I personally love using the Rust programming language, with the Bevy engine.
@CharleyDonar
@CharleyDonar 6 ай бұрын
Thank you!
@igorgiuseppe1862
@igorgiuseppe1862 5 ай бұрын
6th is very important, i havent faced this yet, but i can predict facing this issue in the future
@user-dx1no8ht2c
@user-dx1no8ht2c 6 ай бұрын
yes to godot update videos, yes please!
@Agp1597
@Agp1597 3 ай бұрын
Nice 😏 , GODPT is getting pretty compelling
@ranpergames
@ranpergames 6 ай бұрын
hahahaha i used that pixabay stock footage at 1:02 in a video of mine too haha Really cool video from you tho!
@S4AAS
@S4AAS 6 ай бұрын
What did u search for lmao? (Holy shit just checked out your content, it's the definition of well edited and good content in general)
@ranpergames
@ranpergames 6 ай бұрын
I think I searched for like something talking or idk haha But YOOOO THANK YOU SOOO MUCH!!! I really enjoyed your video too :D @@S4AAS
@acacklinghyena7494
@acacklinghyena7494 6 ай бұрын
#9 made me jump out of my chair in excitment!
@Gosurfdammit
@Gosurfdammit 6 ай бұрын
Can you all just help this guy across the 1k sub line? THANKS!
@LukeGameDev
@LukeGameDev 6 ай бұрын
Are you going to keep covering godot updates? if you do, you've earned yourself a subscriber! great vid
@S4AAS
@S4AAS 6 ай бұрын
Yup that's about the plan. Idk if I will make a vid on every Major.minor.x release but definitely on every minor release (On an x release as well if there is something that's worth talking bout)
@jonathanfaber3291
@jonathanfaber3291 6 ай бұрын
Continuing to hold out hope for gridmap improvements. One day, maybe
@thatfranzferdinand
@thatfranzferdinand 5 ай бұрын
4:08 absolutely savage, I hope CDPR sees this
@frontrider3240
@frontrider3240 6 ай бұрын
Cool, I used to add a hook to modify the transform after the node entered the tree.
@S4AAS
@S4AAS 6 ай бұрын
Wdym "a hook"?
@wernersmidt3298
@wernersmidt3298 4 ай бұрын
It's like a dry humour version of fireship :)
@ucmRich
@ucmRich 3 ай бұрын
TY for this video pal!!! Godot v4.3 is gonna rule the house :-D
@sheepcommander_
@sheepcommander_ 6 ай бұрын
that would interest me!
@user-rt8ih7vu5g
@user-rt8ih7vu5g 3 ай бұрын
Thanks for all the information. I just have a question, doese Godot 4.3 will let me embed my game in existing native ios app (not game). Thanks
@kritik_mb2144
@kritik_mb2144 6 ай бұрын
This video was really useful, thank you. The speed(editing) was a bit too fast for me, I had to constantly go back a few seconds to get all the information otherwise great .
@S4AAS
@S4AAS 6 ай бұрын
Ok I will try to cut down on my editing speed (pun not intended). The problem is that if I make it too slow, then viewers will abandon the video mid watch which hurts the video algorithm wise (thank TikTok for that).
@pylotlight
@pylotlight 6 ай бұрын
meanwhile I'm going through at 2x.
@ultimaxkom8728
@ultimaxkom8728 6 ай бұрын
@@pylotlight Clearly different objectives. He want to digest the information while you want to skim the information. One for depth (detail) while the other for width (speed).
@igorthelight
@igorthelight 6 ай бұрын
It's fine for me. Maybe my brain clocked at higher speed or have a better IPC ;-)
@Hotmustardgas20
@Hotmustardgas20 6 ай бұрын
To answer your question at the end. Im interested in any Godot videos
@GIRGHGH
@GIRGHGH 6 ай бұрын
Really excited for dx, as i have no computer that supports vulcan
@fuarrkk
@fuarrkk 6 ай бұрын
Vertex Shading, finally!! .. and yeah, please make updates videos.
@TheRealAfroRick
@TheRealAfroRick 5 ай бұрын
Patch system... Wow. Wasnt expecting that to be built into the engine.
@Nicknamegeneratorfailed
@Nicknamegeneratorfailed 6 ай бұрын
Weren't render hooks pushed from 4.2 since it will be part of the larger worker now, was it confirmed for 4.3 or just waiting what is going to happen with the whole process now? :0
@S4AAS
@S4AAS 6 ай бұрын
Rn it's in the 4.3 milestone, so it will prolly be merged for 4.3
@ghostradiogames
@ghostradiogames 6 ай бұрын
Number 10 is everything to me. =D
@S4AAS
@S4AAS 6 ай бұрын
Thank spanzeri :)
@MisterNewYear
@MisterNewYear 6 ай бұрын
fingers crossed the volumetric fog toggle comes soon where you can use set distances again
@zepto5945
@zepto5945 4 күн бұрын
Let's go! After the unity fiasco we need Godot all the more and it's gonna grow all the more. One day we will give unreal a run for their money.
@_fremdkoerper
@_fremdkoerper 6 ай бұрын
Man I love open source. Just wish I had the knowledge to contribute code to Godot (the world isn't ready for my spaghetti), but maybe one day
@S4AAS
@S4AAS 6 ай бұрын
Same. But don't forget that code is not the only way you can contribute. Documentation and tutorials for example are equally important :)
@Srcsqwrn
@Srcsqwrn 5 ай бұрын
Everytime I see a Godot update for 4 I cry. I wish I could use all these cool new things. QoL updates alone is nice
@ajinkyax
@ajinkyax 6 ай бұрын
Any idea is there any Active fork of latest python with godot
@micmacha
@micmacha 4 күн бұрын
#12 sounds like it's going to irretrievably break my entire project. I have so many cases where a physics body has children which are other physics bodies, which have colliders of their own. Is there documentation somewhere on how this is supposed to work? It doesn't seem to be working on its own in 4.3 Dev6, that's behaving like 4.2.2 is.
@Matshiro
@Matshiro 6 ай бұрын
5:13 - burger king foot lettuce
@eduardomoura2813
@eduardomoura2813 6 ай бұрын
*wild on bugs
@Finesse0916
@Finesse0916 6 ай бұрын
Is it possible to transfer a daz Studio Genesis 8 and 9 characters into Godot?
@paulblart5358
@paulblart5358 6 ай бұрын
Add dynamic blendshapes for 3d models.
@saulsantos4132
@saulsantos4132 6 ай бұрын
Wgat do you mean? You can have blendshapes in godot.
@crazy-man
@crazy-man 6 ай бұрын
export will not be added for ios and android will not be available with c sharp?
@Unknown-ix1bb
@Unknown-ix1bb 6 ай бұрын
Exporting (C#) to Android is happening for 4.2. For iOS export, .NET 8.0 is required
@cloudwolf3972
@cloudwolf3972 4 ай бұрын
I'm waiting for skeletal sprites(like Spine sprites) to be supported in 3D scenes like in Unity and Unreal :(
@Rhedox1
@Rhedox1 6 ай бұрын
Placing a quad in front of the camera for post processing is a pretty stupid workaround. Surely there's a way to do post processing with a fullscreen triangle or better yet, a compute shader.
@Roleplay78
@Roleplay78 6 күн бұрын
Feel more like 4.3 will be like the Frankenstain of features.
@bexplosion
@bexplosion 6 ай бұрын
Wonder if we ever get an official terrain editor
@S4AAS
@S4AAS 6 ай бұрын
There is a proposal (by Juan I think) but that's about it :(
@adhdGameDev
@adhdGameDev 6 ай бұрын
Would be amazing.
@binchamers
@binchamers 6 ай бұрын
Hey man tip here for pronouncing dutch names like “Stijn”, IJ/ij in Dutch is pronounced like kindof like the sound in “may” if you have a strong australian accent. Hard to describe, try saying i but moving your mouth like you’re saying e
@cookieBadger
@cookieBadger 2 ай бұрын
I think you should make another video, since the last few months a loooot of stuff has been merged for 4.3 ^^
@shotybumbati
@shotybumbati Ай бұрын
OMG HOVER HINTS, FINALLY, WHY DID THIS TAKE SO LONG
@Taehc
@Taehc 6 ай бұрын
Please tell me there aren't any syntax changes for GD script since 4.0.2.
@S4AAS
@S4AAS 6 ай бұрын
No mayor ones I believe
@Taehc
@Taehc 6 ай бұрын
@@S4AAS So there are minor ones?! Flip, my scripts gonna be messed up if I upgrade 😫
@sent4444
@sent4444 6 ай бұрын
​@Taehc minor change is usually just adding new syntax or fixing internal problem in language so minor change or no change need
@Taehc
@Taehc 6 ай бұрын
@@sent4444 Thanks. I like spent hours trying to figure out how to do things, looking for help people posted, tried their code, didn't work... "Oh we use new word for that in 4.0 script." Doh.
@vast634
@vast634 6 ай бұрын
That wrong behavior in material drag&drop was a weird oversight that should have been fixed long ago. Its one of those standard editing steps everyone uses.
@__Rizzler__
@__Rizzler__ 6 ай бұрын
When will godot 5 release??
@S4AAS
@S4AAS 6 ай бұрын
Yesterday
@ultimaxkom8728
@ultimaxkom8728 6 ай бұрын
Waiting for Godot 4... 2.0
@igorthelight
@igorthelight 6 ай бұрын
Godot 5 would be in 5 years ;-)
@makebreakrepeat
@makebreakrepeat 6 ай бұрын
C'mon Gaussian splats please
@user-og6hl6lv7p
@user-og6hl6lv7p 6 ай бұрын
"Physics jitter has been fixed because...look just trust me bro" lmao, sure buddy...sure...
@WiseSays167
@WiseSays167 6 ай бұрын
helllo pls help me make a game i am very confused pls help so the game is about a robot that has to touch a gear using the arrow keys and when it touches the gear the gear disapears and spawns some where diifferent in 2d mode pls help!
@S4AAS
@S4AAS 6 ай бұрын
Take a look at some Godot beginner tutorials, your idea is pretty simple to do :)
@gearsgamer7115
@gearsgamer7115 6 ай бұрын
We need proper portal styles portals in godot
@oo--7714
@oo--7714 Күн бұрын
Some of this stuff is a bit depressing, e damn man, the window size being the big one, like damn man I was able to dot that in unity
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