Thread debugging and new documentation such as TODO: FIXME: are the things I wanted to be added. Nice
@schrodingerskatze6192 Жыл бұрын
6:50 I dunno who hurt me to use C# :D I tried it for fun a few months ago and I really love it! It's less niche and working with visual studio and C# syntax / structure is very enjoyable imo
@Volt-Eye. Жыл бұрын
Garbage Collector
@awfyboy Жыл бұрын
2D navigation baking has to be the most convenient feature to be added! No need to do work arounds using the Geometry class anymore. We should see more The Binding of Isaac in Godot now.
@TheErudito Жыл бұрын
Yeah with support for c# ❤
@drinkwwwaterrr Жыл бұрын
Colored folders make my monke brain happy
@GodotNoContext Жыл бұрын
You made a typo, but not sure which one is correct: Monk (TV series), or Monkey? 🤔
@SSukram_5 ай бұрын
@@GodotNoContextmonke is like a cute/memey way of saying monkey
@S4AAS Жыл бұрын
Very good video. Typed for loops are definitely my favorite thing they added, but the other stuff is very cool too!
@mrelipteach Жыл бұрын
Totally agree!
@Longplay_Games Жыл бұрын
I tend to use the TODO stuff a ton when I am creating stubs, and it will make it a lot easier on me.
@burnheart2965 Жыл бұрын
There was a slot max => 18 bug that made sure that any game you exported would just crash on scene changes. This was a MAJOR bug that was there for 9+ months. This didn't allow for anyone to release a stable game for Godot with Godot 4.X. Glad they finally fixed that.
@tenbitube10 ай бұрын
Image::load_svg_from_(buffer|string) is a new feature as well which should allow scaling svg files in the future. Might be nice to set up for U.I. for different clients dependent on resolution c: Wouldnt even need to convert to a 3d model to maintain clarity.
@kynp Жыл бұрын
I don't understand much english but i can appreciate the information in the video because i have been developing in godot for a short time and this information is very useful for me, thanks. Greetings from Argentina
@mrelipteach Жыл бұрын
Glad I could help
@ulrich-tonmoy Жыл бұрын
Finally the native dialog Wish also get the code auto formatter on save
@randomd00d19 Жыл бұрын
Godot has been really speeding along lately.
@sololeveling944 Жыл бұрын
Who hurt you? Ahm.. Unity!
@GodotNoContext Жыл бұрын
It's always Unity's fault when talking about Godot problems, isn't it? 🤔
@Joshrivers2010 Жыл бұрын
@@GodotNoContext Yep, most certainly.
@gorudonu Жыл бұрын
great update! hopefully one day someone will add vim controls
@arturleal588 Жыл бұрын
Hi, do you have plans on updating your Juice Course since now we have HDR 2D glow on Godot 4?
@mrelipteach Жыл бұрын
That might be useful yes! I'll think about it but it will probably be later as I have lots of things going on at the moment
@arturleal588 Жыл бұрын
@@mrelipteach thanks, man. Love your vids (and the course)
@KlausWulfenbach Жыл бұрын
6:50 Who hurt the C# users? Probably the old Unity CEO.
@fayefaerii11 ай бұрын
Godot is really cooking
@K4rmy11 ай бұрын
C# is an amazing language though
@Volt-Eye. Жыл бұрын
We have now HTML support ? Yay !!!!!!!
@grwinn8975 Жыл бұрын
When this will be available for update?
@mrelipteach Жыл бұрын
It's already available now
@GodotNoContext Жыл бұрын
It's available now but have to wait for Godot anyway. 🤔
@cybrandir Жыл бұрын
The typed for loops and the pattern guards for match statements were my favourites. The fixme and todo stuff is also pretty cool (like the rest of the update). One could argue though the code regions might lead to bad coding practises (god objects etc) but I can see it being useful
@fixieroy Жыл бұрын
Next they should rework the 3D renderer
@mrelipteach Жыл бұрын
They did with Godot 4?
@TechnoMichaSDL Жыл бұрын
Sound Engine is bad. You can not set Loop Points for seamless Background Music for OGG files, only WAV files.
@GodotNoContext Жыл бұрын
Only the sound engine? I thought the entire engine was broken. 🤔
@Midrule Жыл бұрын
you set loop points for ogg in the importer window
@TechnoMichaSDL Жыл бұрын
@@Midrule In Importer Window that is too imprecise when i Zoom in the Waveform. Better is set Loop Points in Samples as Time Format and not in Seconds or float Value. The End Loop Point is the End of file but better is to set the End Point seperate.
@Midrule Жыл бұрын
@@TechnoMichaSDL yeah it’s not as precise, but you still get 3 decimal places by default. Pretty sure you can change it in settings. It’s still a pretty much seamless loop for me even tho it’s not absolutely flawless. So it’s good enough until that gets added
@wikittywhacktv Жыл бұрын
great, now we only need a viable physics engine...
@mrelipteach Жыл бұрын
For simple use case the built in one is fine. For more complex tasks, use Jolt for 3D and Box2D or Rapier for 2D
@GodotNoContext Жыл бұрын
I have heard that The Mirror, the next Roblox game developed using Godot, also incorporates Jolt. It reportedly took them several months to integrate it, and, likely, it is still not as robust as desired.