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Huge is the task lying ahead of Blackbird Interactive; delivering a worthy threequel some two decades in the making to one of the biggest RTS series of all time is no small feat. In a way which mirrors the scale of their task, the unfathomably widescreen scale of Homeworld 3 is amongst this game’s leading selling point.
To accomplish an unprecedented level of scale, BBI are incorporating monolithic megastructures into the battlefield - gargantuan megaliths providing topographically rich environments in which to find cover, flank, deceive, and destroy. This feature will discuss BBI’s attempts at upscaling an already indeterminable space combat sim alongside Homeworld 3’s new roguelike game mode War Games. Can Homeworld 3 inspire legions of fans in the same way its predecessors did?