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Despite its auspicious beginnings, it’s probably fair to describe it as one of the lesser known 3D modeling and animation programs available today, in fact, in a number of surveys, it doesn’t even make the top 10 list of such design tools but here are a few reasons why I still use Bryce.
I first started using Bryce in 2005 when I was asked by my then employers, a Swedish construction company based in the Middle East, to create a small documentary film about our epic scale project, one of the biggest in the world at that time and since.
It was a time when online video was gathering world-wide popularity as KZbin was taking its first steps towards becoming the global platform it is today but in order to make my documentary film, I didn’t always have access to video footage that would support the storyboard so Bryce was very helpful for creating animated scenes that could be used as backdrops to the subject matter, in particular scenes where traditional video footage would not have been available anyway.
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🎵 HORIZON by LiQWYD
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For me, Bryce is still a quick and easy way to create convincing environments and landscapes such as a grand canyon- esq desert similar to the Bryce Canyon National Park in the United States from which Bryce software gets its name and to easily populate that scene with moving objects containing blue skies or clouds and even fake snow and this is all done relatively quickly. Even the many built-in default settings of Bryce will probably satisfy most animation design requirements.
This video was never intended to be a Bryce tutorial, or even to focus too much on the reasons I started using it, but I did hope to provide some of the personal reasons or even excuses that I still use it and to showcase some of the animation sequences that I have created in the last few years. All of these sequences were created with Bryce 7.1 and this video was compiled and edited in Photoshop CC 2017.