Just wanted to address some common comments on this video! 1. "The developers could've implemented proper split-screen" YES! And I agree that they should've. The point of this video is explaining why implementing it typically requires planning. 2. "If the PS1 and PS2 could do it, it should be easier on the PS5" NO! The cost of split screen will ALWAYS be 2x the cost of rendering a view at whatever cut resolution. Meaning if you're pushing the hardware to its limit with just one view, you need to optimize. PS1 and PS2 games typically started production with local multiplayer in mind, so optimization is factored from the beginning. Sparking ZERO developers didn't start local multiplayer until later in development. This split-screen limitation is also the same limitation that's holding back Virtual Reality headsets. You have to have the processing power to render to each eye, which is why VR apps are typically less beautiful looking than their regular counterparts. 3. "They just want to force online multiplayer so people buy consoles" Probably. I wasn't really arguing against that in this video. In fact I mention the fact that the success of Xenoverse is probably what led to the decision to focus on online multiplayer and not put resources towards local multiplayer. 4. "Sparking doesn't look that realistic, what is stressing the console?" Particle simulation and destructible environment logic is more intensive than you might think. This is what was cited by the devs as a major bottleneck on processing power.
@videoMainmanChristopher6 ай бұрын
sparkin zero want last and have playback value if it's just mainly focused online when they cut the internet off the game will be useless. when you download the game and buy all them DLCs the corporation might say you don't physically own the game so we can take it back so you'll be renting a game & game console eventually
@lebeaumuni62476 ай бұрын
I suspect a lot of people complaining are just upset you didn’t use “anger video game nerd” voice. Like if you just said “sleaze company was too dumb to prepare, and then they low effort the room of spirit and time” then explained how cameras/effects/gpu/ect work they might have paid more attention 😂 However thank you for giving a healthy opinion though!
@bloodmoney79686 ай бұрын
Still, PS2 BT3 had an amazing graphics, physics, animation, models and effects and still had the split screen. For such an important feature they could've factored it in from the beginning like you say. Let's not forget how much more powerful the PS5 are compared to the PS2. I belive that time and budget contrainst are more at fault here.
@niftylittlename6 ай бұрын
@@bloodmoney7968 arent you kind repeating the first statement? Saying the ps5 is strong doesnt mean anything besides that we need ps5 times x2 now. Bt3 was pretty within the limits of split screen, because they knew the limit. This game is pretty beyond the limits of split screen, because that limit didnt exist in their minds, so now they have to drag the game down to local multiplayer level, which they did.
@bloodmoney79686 ай бұрын
@@niftylittlename Ok, just so i can explain my point better, from a quick google search in 2014 "Sony claimed" that the ps4 is 43 times more powerful than the ps2. Now, let's get ps5 out of the way for a second since most of the extra power is getting wasted on 4k resolution and "higher and more stable framerate". How am i supposed to belive that a machine that's 43+ times more powerful than the ps2 can't handle a splitscreen? I am not blind, i can see that the game has a bunch of new and added effects, but I can also see that the character models for example have clearly visible edges meaning that ( for an artistic standpoint too) we can't really compare Sparking Zero with say, The Last of Us 2 or a similiar game. So my conclusion is that more than a power contraint we are in front of a time, budget and economic reason. And as an added reason, also another reason that would make more sense to me and that i haven't seen mentioned anywhere would be game visibility, since even with a wide screen, all the new 2d rubble effect cover 90% of the screen.
@ChrisBeYT6 ай бұрын
Game technology evolved so much and yet splitscreen is so hard to do for so many devs.... I would even sacrifice graphics for a fluent local multiplayer
@PARZ90s6 ай бұрын
This video is just wrong. By his own logic, the older consoles like the GameCube or even PS1 would lag and struggle to play in 4 player split screen, and everyone knows that those older consoles ran 4 player split screen just fine. This video is talking like 2 player split screen is nearly impossible to do when consoles are much more powerful than ever before. The real reason there's not a real Local Multiplayer in Sparking Zero is because they want us to play strictly online.
@PmNHawke6 ай бұрын
@@PARZ90swhile you have a point it's not accurate either. It's not the hardware but the software. If that was the case we would have games leaps ahead in performance compared to previous generations. To start with The issue is that the last decade has shown in terms of sales that people are willing to give up gameplay depth and local multiplayer in general for more fidelity and gimmick events over anything. It is irrelevant how good the hardware is as long as all the current dev kits wether it is in house engines or unreal they are all designed to make the game pretty but not designed well enough for local multiplayer. The evidence in the decline in local multiplayer on all games is evident. It is irrelevant what a small minority like you and me say but the fact remains that most of the players (especially since the lockdown) are completely fine with online multiplayer with no local co op. While there is a monetary incentive for going online only sales prove that this is the new trend. So while I agree with you it is possible to make split screen possible on a technical level, we are witnessing a product of the current trends in gaming and honestly there is nothing we can do about it. That being said I was surprised about spilt screen to be included this late to begin with so credit where it's due.
@PmNHawke6 ай бұрын
In case you don't wanna read it's fine I am drunk and probably won't reply so no need to bother
@crestofhonor23496 ай бұрын
Split screen is still difficult because of those reasons. But it was often for games to cut effects for 2 or 4 player games. I believe Mario Kart 8 drops to 30fps when doing 4 player split screen
@GoldenPSP6 ай бұрын
@@PARZ90s they're able to account for split screen because the developers optimize toward it. The Sparking devs could as well, but as they mentioned they started implementing it later in development. Also screen split scales with graphical complexity. The more you render on screen the harder it is to implement. In this case the particle system is the limiting factor. This is explicitly mentioned by the developers in their commentary.
@inkchariot61476 ай бұрын
They chose the Time Chamber because there's plenty of screen space and no obstructions. I hope they can make different versions of stages that have local play in mind.
@AshuraXDemon6 ай бұрын
Maybe a stage in space would be cool! Similar to the one in BT3.
@MastermindAtWork6 ай бұрын
@@AshuraXDemon That I'm 100% OK with and it makes sense too. Little to no destructible objects to keep the frame rate high while giving players some variety
@yungblade76 ай бұрын
It would be dope if they added the extreme weather features for the chamber
@catmandew74316 ай бұрын
i was thinking about the TOP
@TreadywayYT6 ай бұрын
@@MastermindAtWorkfinally smart people
@lk69ak65bl16 ай бұрын
Honestly the fact that they were able to do split screen in a limited function makes me happy.
@wingedhussar14536 ай бұрын
Any other company would have said wer not doing it we don't care. But here they seem to cater to fans which is nice. Yes they want to make money first but theyr doing it right
@yungblade76 ай бұрын
@@wingedhussar1453 they probably thought about how ass it would be to not be able to play with friends irl
@GabEGoo6 ай бұрын
Nah, budokai tenkaichi games were popular because we used to play it with friends and siblings after school, taking that away and making it limited is just plain stupid. It’s like pretending super smash bros would be good if it was only online multiplayer
@VaasharP6 ай бұрын
@@GabEGoo I hate to break it to you but smash has a big online scene
@2HORNSREDEYES6 ай бұрын
@@VaasharP but smash came up on couch co-op and local play. you can’t take away what made the series stand out .. The whole point of fighting games is to compete Local or online.. if a series has been delivering something from then beginning it’s expected that a new release would have those features returning
@RinRinStrikes6 ай бұрын
this video is how i found out Fortnite had split screen
@LgHeccyboi6 ай бұрын
this is so real
@TreadywayYT6 ай бұрын
And it’s terrible too much stuff on here
@Nicknam3166 ай бұрын
This comment is the reason why I found out that Fortnite has split-screen
@Woter_X6 ай бұрын
The fact that you had dementia a fortnight on a Dragon Ball Z game that’s using unreal engine that is ruining the gaming industry, the new dragon Ball Z game is going to suck. And it’s such a shame because it’s 2024 with stronger conscious, we still keep experiencing the same shit
@LgHeccyboi6 ай бұрын
@@Woter_X Brother I understand your concern, but calm down. The new dbz game will be fine.
@123hattan6 ай бұрын
This just reminds me of the fiasco with Pokemon Sword and Shield when they excused not making all Pokemon available behind "trying to do high quality animations". I know Sparking Zero is definitely not made cheapily, but come on, why do we keep boasting a new console generation, generally newer PC graphics cards when all we do is half-measures? It should at least be a toggle, if ever they are worried about famedrops dropping, to just lower the graphics for local. The PC community will just release a mod and it will quickly prove that local mode can run smoothly on other maps.
@teezus20366 ай бұрын
The difference between the 2 games is Sparking Zero's excuse is somewhat valid as most players nowadays aren't willing to accept drops in quality even if it serves a purpose. Whereas with Pokemon, the devs we're just being lazy
@MetalFreezer30006 ай бұрын
In fact, on the Game Files of the Tenkaichi Games, there are two versions of the same stages, one of them being optimized for split screen
@0yotam6 ай бұрын
YES give me this. split screen is the main reason to buy the game
@Abdul487166 ай бұрын
They literally could’ve just done this. Remove a little buildings, grass and mountains and calm down on the effects and it will run just fine.
@bcj8425 ай бұрын
There you go! And they put all those extra files ON A 4GB PHYSICAL DISC. Devs have unlimited data now. They just don't push as hard in this regard because there are statistically less people playing offline multiplayer. They only care when their whole customerbase kicks and screams and even then it's an afterthought.
@campoyo37883 ай бұрын
They can just reduce the graphics automatically when you enter split screen mode, it isn't hard to do, and those who want split screen don't care about fidelity anyways.
@BrinkWeb6 ай бұрын
Good explanation! I think the developer should add more stages with simple backdrops like "outer space" or "the deadzone" or something.
@blackzinq6 ай бұрын
Thanks now i understand why Split-screen is so hard to do it and i’m shocked!
@RancorSnp6 ай бұрын
While I think that the dev team will work on making more stages that are split screen compatible later on (And very confident that PC modders will quickly figure out how to enable the rest of the maps, because PC doesn't have the tech limitations the consoles do) I think a nice way to look at it is that in BT3 every stage was basically the Hyperbolic Time Chamber Stage. BT3 stages were uniteractive blocks with a couple destructible objects on it that would disappear completely after taking any damage
@whowantsfreepizza45076 ай бұрын
I can see them possibly making the world tournament stage split-screen compatible. Obviously they’d have to lock it to the small mode to minimise destruction.
@CrimsoniteSP6 ай бұрын
Basically speaking, it's just a really taxing process. It sucks to see couch multiplayer dwindle in nature but the more and more we push the boundaries of games, the harder split screen is to do. Kinda as mentioned in this video, the gamers of today are not the gamers of the olden days. Where once 30fps was the norm and acceptable, gamers get mad if a game is locked at 60fps. The average casual gamer of today doesn't care for functionality, they care for graphical fidelity and how smooth it can run. Most people probably wouldn't even give PS2 games a shot just because they're low poly. It's sad but the truth. No matter which compromise the devs did to make split screen work, there's always going to be a group of people mad about it.
@umanoomgombi38426 ай бұрын
They cant just lower the resolution like they used to for split-screen, wow game development has gotten lazy.
@CrimsoniteSP6 ай бұрын
@@umanoomgombi3842 You a developer? You can't just call devs lazy. When something isn't planned from the start, it becomes harder to implement. It's likely that split screen is more doable on later gen consoles and PC, however because publishers want this on last gen too, they can't do version exclusive stuff either. So a compromise has to be made and you have to make a compromise that most people will be happy with. And the casual crowd right now really, really, really likes graphical fidelity over functionality.
@umanoomgombi38426 ай бұрын
@@CrimsoniteSP nah they're just cheap, quit sucking them off.
@darshansooful95596 ай бұрын
@@umanoomgombi3842unfortunately it’s a lot more complicated than just lowering resolution. Plus doing that doesn’t change the fact that the game still needs to render twice, and adding on the extra work of activity lowering textures on models and your console will probably blow up
@ians_parks6 ай бұрын
@@CrimsoniteSP It not being planned from the start is baffling and a major fail on the developers' part. This is just another case of studios prioritizing graphics at the cost of fun gameplay. Releasing a half assed split screen mode at the last minute after fan outcry does not deserve applause Just delay the game, it'll be better for it.
@optimumplatinum26406 ай бұрын
Remember that while the hardware is stronger, remember that there is a lot to render now, meaning that in order to get things running even at 30 fps, it would take much more than the ps2 games
@koray478156 ай бұрын
Remember that games back then had to be omptimized to even run remotely like they did back then. Most devs nowadays dont event do that *cough* call of duty *cough* *cough*
@kennethseries2486 ай бұрын
Excellent breakdown of this topic. Hope to see your channel blow up
@GurrenPrime6 ай бұрын
Thank you for this video. I was confused as to why split screen was difficult, but this makes sense now. I know that there are some people like to play BT3 competitively, so I’m glad for their sake as well that Sparking Zero will have an option, even if it’s only one stage. Guess it’ll just be this game’s “Final Destination” of sorts, lol.
@oKenshinHimura6 ай бұрын
If they really wanted to make the players happy, they could just allow all the maps but depending on the map allow us to toggle off certain things in the map destruction/interaction or even all of it. They honestly have no excuse for it. They could have added the Space map which for sure also is a simple one, yet they didn't. Also, online multiplayer is paid...
@Nightxx91996 ай бұрын
Less so technical difficulties. And more so no devkit is prepared for it anymore because of brainlits who only care about the best graphics and 60+fps 24/7. And thus that's where game development got pushed towards the past 6 or so years, towards a single player experience with online multiplayer as an option. It can easily be done again without sacrificing much performance, but it would require basically a new engine that could support it, and getting the funds to develop it would be nearly impossible with how big game companies don't give a damn unless it makes them millions upon millions guaranteed. Granted there is some quicker fixes like "plugins" for the engine. But if not made properly, it can lead to more issues than what it's worth.
@InvinciDon6 ай бұрын
Sparking Zero’s still got no legitimate excuse to not include split-screen, just limit local multiplayer to certain stages, much like Xenoverse, and we’re all good.
@GoldenPSP6 ай бұрын
That's actually what they did! Just limited to Room of Spirit and Time. But I hope they expand it to feature more stages.
@Wizofmincraft6 ай бұрын
Xenoverse local shouldn’t be the standard it’s not good at all lol.
@InvinciDon6 ай бұрын
@@Wizofmincraft Yet it worked
@strippymcroe65346 ай бұрын
@@InvinciDonit also didn’t do split screen like sparking zero is doing. It was all one screen
@hangedking45883 ай бұрын
@@InvinciDonby that logic nobody should live in a house, caves worked
@rixked6 ай бұрын
And what many people dont understand Online multiplayer is A feature that wasnt as common as it is in todays time So sayin in older games works against them Games in the past also had a chance to just be bugged out for no reason and without actually being able to fix it because you cant just upload the fixed programm so that the game can update
@Nightxx91996 ай бұрын
That was rarely an issue until the ps3 era. And most of the time you could "Update" it on ps2 via a few unique ways that devs thought of. Or in the case of Nintendo they had an entire backup peripheral just to fix some memory leaks and ram issues.
@powerup77446 ай бұрын
I wonder if a space stage can work as an map for split screen ?
@BrinkWeb6 ай бұрын
I just said the same thing before reading your comment! Haha and also the Deadzone of course!
@powerup77446 ай бұрын
@@BrinkWeb the developers needs to see our suggestions in the comments lol
@Wizofmincraft6 ай бұрын
It most likely could, really any map without alot going on
@powerup77446 ай бұрын
@@Wizofmincraft the devs needs to see our comments fr lol
@owithani6 ай бұрын
a lot of the "whys" should've been obvious to me but they weren't. thanks for pointing them out
@blok--head74726 ай бұрын
Maybe if we're lucky, "Sparking Zero 2" will have a standard vs mode, without such limitations. But thats a big *IF* ... so much for "next gen hardware."
@lionsenkei16216 ай бұрын
Love how they say the new consoles are better but every time they say they have restrictions. Naw they want maximum profit
@CorelUser6 ай бұрын
Dog, it's not a console hardware issue.
@proxy909096 ай бұрын
I am glad that they put it in after they planed not too, but c'mon can a dev really not figure out splitscreen when it was invented 20 years earlier? Let's be real its not in game and it may bs hard to implement because they didn't intend to put it in from the get go, if they had worked on it with split screen in mind they could have made all other functions work around, the consoles can't handle it? Really? We got 4K 60fps 32 Gb ram and 4k+ series graphics cards and all that only for developers to be like "not enough space/power for a 15 year old feature" They want to _encourage_ people to buy more consoles or not bother optimizing stuff, but I get it developers and publishers aren't the same people and consoles limit the maximum thats PC achievable so I am happy they at least tried (even tho its basically backpedalling)
@deceptionfalls6 ай бұрын
I get the technical limitation stuff and that the logic behind split screen is tough to implement but it's sad that a console which only appeal is the technical aspects can't handle this 10+ year old feature, did the PS2 have 2 GPUs? That thing could handle split screen. To me it's just annoying that we can praise Spider Man 2 for having instantaneous load times but we gotta justify Sparking Zero not having split screen, despite every single previous game of this series having it, with the playstation ones being just as taxing on the PS2 as Sparking Zero is on the PS5
@GabEGoo6 ай бұрын
I was honestly buying this game to order some pizza and play with friends. I’ll stick to BT3 for my Wii
@VaasharP6 ай бұрын
You still can?
@freekill10186 ай бұрын
@@VaasharPnot really...not like we used to..😢
@chillmanmax7754 ай бұрын
@@freekill1018you can though. hyperbolic time chamber really isnt that bad, man
@DoctorMario6066 ай бұрын
The fact they have to render all those effects twicr is why
@VaasharP6 ай бұрын
As someone who is playing this with my brother, i dont care about the stage, im just happy its here at all. Plus we can get more stages in the future. The episode battles alone will keep things entertaining if we wanna try and do creative scenarios.
@Codecuts14 ай бұрын
Honestly, yeah, I understand why they chose to have limited split screen. Of course it hurts that they didn't consider it at the start of development, especially as someone who doesn't have PS+ so I can't play online anyway.
@mfrebel78316 ай бұрын
This video was VERY usefull. Thank you
@uuidv56 ай бұрын
The issue for me and many others are that our friends cannot afford the game or simply have other games that are cheaper and bigger on their wishlist backlogs, so in many friend groups, one or maybe two will purchase the game, the rest will use steam remote play together with those who purchased the game to play split screen with each other, and only a single map will really destroy the amount of times you can replay the game with your friends before it becomes boring due to the environments They don't have to make all the maps open, but what about just 5 of them? Like small maps such as a tournament stage with not much going on other than flat ground? They made the game too expensive in 3rd world countries to not have good local multiplayer support, and I don't trust Bandai with online multiplayer ever since they messed up *all* the Naruto games online play, including the one marketed towards specifically online play. Even till today, whilst my friends also have the Naruto games, when we play together, we rather play via Steam remote play together (SRPT), since we won't suffer from the 2 second input lag and random disconnects lol. They obviously keep messing it up and never fixing it, so I'd prefer them to just put more focus where they are good at.
@Woter_X6 ай бұрын
I agree. All they do is focus on graphics and expanding the world and making things destructible yet ignore the actual gameplay itself. We all like the PlayStation 2 version to the point that we would’ve accepted sparking zero to also have the same graphics and we would not be complaining. We would have more characters and more things that were able to do that we weren’t able to do on a PlayStation two. But no, they filled those, empty spots with flashy, cut scenes and graphics that limits the actual gameplay.
@chillmanmax7754 ай бұрын
@@Woter_X... have you ever played sparking zero? why are you commenting on gameplay you havent even gotten your hands on? bt3 also had flashiness everywhere, literally do any dragon rush..
@chillmanmax7754 ай бұрын
i think thats the plan, i just believe that theyll continuously update the game at launch. the game is clearly full of love, abd its definitely not gonna be abandoned at launch, so dont lose hope over splitscreen being supported more
@Woter_X4 ай бұрын
@@chillmanmax775 you have no idea what your talking about. Maybe you should go look at videos of what pros actually say about this game instead of spewing out nonsense. And also I have played the game twice so shut up.
@WhiteLionProd153 ай бұрын
Great video but online multiplayer does not substitute the lack of splitscreen like being on discord isn't sharing a room. One does not make up for the lack of the other
@Supremepie6 ай бұрын
I can see your channel growing to hundreds of thousands of views , keep up the good content, subbed!
@BlackJacked6 ай бұрын
Your channel is hella underrated man. Keep up the great work 😊
@ArdaU6 ай бұрын
I get it but still PS5 and Series X so weak that even an anime game can't do split screen properly meanwhile PS2 was lowering the resolution and fps for almost every game but it had so limited power so it was understanble but for current gen I don't think so
@samuelleie6 ай бұрын
They can, but the Devs didn't choose to have this game mode at all. That implies that the game would not be optimized to this mode. So if they had decided at the beginning of the development that the game would have split-screen, it probably would work better.
@crestofhonor23496 ай бұрын
PS2 games were designed with split screen in mind from the start. Plus the split screen in the PS2/Wii/Gamecube games all had reduced effects in split screen. This game was never designed with it and quickly added it in. You still have to optimize for the additional viewport that is now rendering the game from a different view.
@Transport4ThatDumpTruck6 ай бұрын
You have to remember the series s also I saw on reddit its actually the problem not the ps5 or series x.
@ArdaU6 ай бұрын
@@Transport4ThatDumpTruck they can remove that feature for series s users right?
@Transport4ThatDumpTruck6 ай бұрын
@ArdaU if Microsoft allows it. I think its in an agreement that the s must have majority features the x gets so im praying the ps5 and series x gets extra stages later on the line because why do we have to suffer because of the s? It's been nothing but a problem this gen but people will still defend it
@AlanJonesu6 ай бұрын
Thank you for this bit of insight. It makes me appreciate Baldur's Gate 3 more since I play splitcreen with someone while playing online with other friends via Parsec.
@OperationDecoded6 ай бұрын
Creating a spirit successor, without considering at the beginning of the development the feature that made them appealing. Brilliant. So cheap, lazy and greedy? Absolutely. The fact that they focused so much on overblown effects (which if I could tone down in a setting absolutely would) shows that the devs had completely different priorities during development...
@wassafshahzad86186 ай бұрын
are you stupid ? He went over the reasons why it wasn't feasible . it isn't the 2000s anymore, whether you like it or not focusing on online multiple was the right choice as it allows for cross console matches thus effectively increasing the player base for every one and not having 3 separate subsets per console.
@LightBringer6666 ай бұрын
im just glad they added that feature in, cause in the far future when the servers for the game die and you can't play online, how are two people going to play this game together without splitscreen?
@Chickensea106 ай бұрын
Don't forget with every unreal engine update, this game can be slowly updated as well! Thanks for the info and at least we got it implemented for future work!
@Kevinix-cf4tj6 ай бұрын
Yeah that’s not how it works btw
@Chickensea106 ай бұрын
@@Kevinix-cf4tj oh?
@RevolverLee6 ай бұрын
You stick to the version if unreal you develop on, not update to the latest version of Unreal
@Teika1016 ай бұрын
Unfortunately, that isn't the case... You would typically stick to working on one engine version as its a lot of work to transfer a whole made game to another version of an engine due to multiple things being changed in unreal engine. For example unreal engine 5.0 has a now inferior way of getting button inputs but 5.3 has a new one. But if you were to transfer a whole game developed for years on 5.0 to 5.3 you could kiss all controls and such goodbye and its a lot of work to fix every little thing and opens the possibilities of hundreds of new bugs due to new lighting and ways objects interact with one another.
@LgHeccyboi6 ай бұрын
@@Teika101 This is actually really helpful, thank you 🙏🏽
@NingenVRC6 ай бұрын
Bruh if this shit is doable on raging blast on a ps2, there could have been a workaround, it’s just laziness and no will to optimize, it’s such a shame
@Oiinchi6 ай бұрын
if you didn't know RB also had saceifices specially when it came maps, each map was degraded from original look, like destroyed city looking less destroyed and Wasteland having biggest sacrifice and that is Trees and some destructive mountains, and also destructible floors were removed too for local The thing with Sparking Zero that it was made to get advantage of the new gen power with unreal engine with the best graphics and looks possible and they didn't have local in mind, now that they do, Time Chamber was really logical, because how split screen works is basically running the game two times on same system, its like you when you accidentally run two high quality games at same time on your pc, thats why Time Chamber map was chosen because it's less destructible
@PeterSkaOi6 ай бұрын
Raging blast was on ps3 not ps2
@matitone6 ай бұрын
I blame the series s for this, microsoft demands feature parity between the 2 consoles and they probably couldn't get everything to run on series s so they decided to do this comprimise, i bet that when it comes out on pc we'll be able to force loading another stage and it will work fine
@L-Taz6 ай бұрын
great video i’m really glad they are focusing on online
@TheArremNoire6 ай бұрын
I hope we at least get a stage in space for split screen. Like it’d be very similar to the Time Chamber as far as emptiness goes. I also wish they could have a toggle for stage damage effects because what’s stopping the devs from making split screen will also make it difficult for online when players have lackluster internet connections.
@omegaspam50806 ай бұрын
for a (no offense) decently small youtuber the animation and explanation so good on this vid
@RaiginAnimator6 ай бұрын
As someone who only plans on playing this with split screen I understand and I’m excepting The effects are still beautiful and I can at least enjoy the single player loads
@mohammedalghamdi37376 ай бұрын
Still doesn’t explain why theres still a limitation on PC since hardware isn’t an issue, as the user can decrease the graphical settings to suit their needs.
@Woter_X6 ай бұрын
Bro, it’s unreal engine. That shitty engine is ruining the gaming industry and limiting and making things look so ugly.
@floydboi966 ай бұрын
Why not make it couch comp with a camera similar to Ninja Storm? It makes fights more dynamic, one may be losing out on character view but thats fine. No one is playing couch comp as a ranked match. So it can be more creative with how ot operates. Plus just because its 2 screens doesnt mean the environment is going to get destroyed more than 1 camera. Its the same amount of destruction. Does the view matter in that situation? I'm actually curious on why this approach wouldn't work.
@GoldenPSP6 ай бұрын
That's actually how XenoVerse does its local multiplayer! Also in terms of your environment destruction comment, yes the environment destruction only happens once, but the render and rasterization process happens twice.
@floydboi966 ай бұрын
@@GoldenPSP thanks I'm a big fan of playing games but honestly have no clue about what happens under the hood. I assumed the destruction happens once and we are just viewing it from different angles, not it's, its own entire computation. Thanks for the info. I'm gonna subscribe.
@GoldenPSP6 ай бұрын
@@floydboi96 yes each virtual camera has its own different extrinsics, which is input when rendering. Which means their views have to be computed separately.
@baggelissonic6 ай бұрын
There is still zero reason for split-screen to not be enabled on PC. Also, it's more than possible that just locking the fps to 30 would enable more stages to be playable even if it's only a small amount of them. It's 2024 and it's running on UE5, I doubt that the game's Physics and animations. If you ask me, I would even be satisfied with a low particle and low shadows option if it meant I would be able to play split screen on more stages. It's a 1v1 fighting game for goodness sake, of course people will want to play split screen on it.
@hurricane77276 ай бұрын
Agreed. DragonBall Raging Blast games on the Ps3 could have Split Screen
@baggelissonic6 ай бұрын
@@hurricane7727 well, not really the same thing. At least in this case, split screen functionality is fully programmed into the game. It's just a toggle they have decided to turn off for some stages.
@kevin761656 ай бұрын
Did you watch the video? frame rate determines much more things than just how fast the game is…
@hurricane77276 ай бұрын
@@baggelissonic weird since a Ps3 and Ps2 could handle Split Screen
@TabiOwusu6 ай бұрын
@@hurricane7727so a ps3 can run sparking zero ?
@daboi21266 ай бұрын
And I thought western developers were out of touch.” Yeah let’s leave out one of the most important features to this series of game! They’ll see goku on the cover and buy anyways!” Very stupid. The original fans aren’t dead yet.
@realscrumpus6 ай бұрын
they didn't leave it out and they don't just think people will buy it because goku's on the box? you haven't kept up with the dev commentary at all and it absolutely shows 💀
@daboi21266 ай бұрын
@@realscrumpus nah I haven’t fr, but you can’t lie fans well buy anything with some dragon ball paraphernalia plastered onto it
@blok--head74726 ай бұрын
There is a Tenkaichi 4 mod for ps2, which has splitscreen. (Plus DBSuper characters.) So at least there's that... doesn't make Sparking Zeros case any better, but there is an alternative.
@3elawi6 ай бұрын
Most anticipated of 2024? more like of the decade shit maybe even of the whole century. I haven't seen this much hype in a minute
@5XXFelipe4 ай бұрын
Gta 6?
@3elawi4 ай бұрын
@@5XXFelipe idgaf bout that one compared to bt4.
@5XXFelipe4 ай бұрын
@@3elawi Sure but in general i would say gta 6 is more anticipated, but maybe that's just me
@yotadinz2706 ай бұрын
the fact they still add split screen kinda impress me. thought they would just ignore the fans
@watzbeats91046 ай бұрын
Happy theres at least one map. Never gonna use it but its nice to have, mostly due to nostalgia. Nowadays i dont live with my brothers or next door to my friends lol
@MichaelWashington-hm7rr5 ай бұрын
There you go boy 😏..but don't fall short we NEED this
@TheShadowspear26 ай бұрын
They got more than enough money and resources to do things, they're playing with their money. The particle effects shouldn't be a main focus in sparking zero idk why make it that way, raging blast didn't have this issue, only with the camera focus at times other than that it's no excuse.
@Wizofmincraft6 ай бұрын
But sparking zero isn’t a raging blast game tho
@MKMadness6 ай бұрын
I think they can make exclusive version of the current maps for local split-screen.
@dirtbiker08josh6 ай бұрын
I never play online. Only split screen. I’m glad they are offering something at least. It’s better than nothing
@Blck-dt4pi6 ай бұрын
great video man
@reahs48156 ай бұрын
I mean if you split the screen for two players you also halve the resolution. also It would not be hard for a modern GPU on PC to render this game, and if its that unoptimized then just lower settings and enable dlss
@dostheghost24266 ай бұрын
It's not as simple as lowering the resolution... you are essentially running one version of the game twice.
@AndrewsCards6 ай бұрын
@@dostheghost2426 Could this generation of hardware really not take rendering the game twice in 1080p? Didn't bursting rage on xbox360 have split screen? I just don't understand how it was possible on old hardware but todays hardware struggles on splitscreen
@dostheghost24266 ай бұрын
@@AndrewsCards no other dbz has the fidelity and amount of things to render on the screen. The game includes more complex geometry, character models, heavy particle effects. Yeah other dbz games had similar effects, but as time and technology progress the effects become more demanding and require more resources from the system. High end rigs would be able to handle processing, but it seems the current systems are not capable. Rendering the particle effects, character models, and destroyed environments twice would take a heavy toll on the system. It is essentially the same reason VR games that have a normal mode have significantly reduced graphics and effects including RE8. If they lowered the graphics to improve split screen it wouldn't make sense, because many studies show splitscreen isn't as popular now as it was then. It would be essentially removing resources for a mode only a handful of people would play consistently. It's not like sf6 where the characters share a screen, it would be like having 2 versions of street fighter 6 running at the exact same time on the same system. It just isn't worth the extra development time and resources. The mode is still there, just minus the destructive environments to compensate.
@beast1elsayeda6 ай бұрын
Tenchaichi owes a lot of its success because of local multiplayer. That it was even something to consider including it or not baffles me. As much as it is technically difficult then being able to do it on ps2 specs with relatively large maps and ok resolution they shouldn’t have a problem doing it today after optimization
@UninterestingPerson-to3jo6 ай бұрын
The ps5 is struggling to play the game already due go the graphics,asking it to do it twice is just asking it to get some clean 10~20 fps gameplay.
@TheVivi136 ай бұрын
It owes a lot of its success to local multiplayer.. in a time that online multiplayer didn't exist. Comparing PS2 specs for a PS2 game and suddenly drawing a linear line and being like "well durr a PS5 game should be able to split screen a PS5 spec game" is a lot of ignorance. They probably could make split screen work on more maps.. by drastically lowering the quality of the rest of the game's models, animations, supers, and stage destruction. Personally I do not prefer that trade off. 99% of people are going to be playing this single player or online.
@eduardocoutinho41716 ай бұрын
I agree but it was ages ago. Now people (not me) play online
@mannaandmonsters6 ай бұрын
Give me the framedrops, I wanna play with me brother when he comes over
@darkzgold10156 ай бұрын
Why not just build split screen stages? Grass or sand or in space stage
@matitone3 ай бұрын
Man you've been proven wrong by the mod that enables split screem on all stage
@PARZ90sАй бұрын
And they just released more maps into local multiplayer. The guy who made this video was simply trying to desperately defend his favorite multi Billion dollar company. 😅
@RestrictedRican6 ай бұрын
Yes and no dude it is more than possible to render the information in Sparking via split screen, it was more than likely a business decision to scrap a full split feature
@GoldenPSP6 ай бұрын
@@RestrictedRican yep, that's what the first part of the video was explaining! The success of Xenoverse more than likely meant a major push towards online functionality, rather than resources being put towards optimization for split screen. They could've done it (as we see with the Room of Spirit and Time) they just didn't allocate proper development time and resources towards it.
@bobdylan19686 ай бұрын
GOOD job dude. Good for you for not pandering to hate
@PARZ90s6 ай бұрын
All he did was spread misinformation. Anyone whos actually played 4 player split screen before knows this is all a lie.
@KikonSketches6 ай бұрын
@PARZ90s calling it "misinformation" while failing to state any reasons as to why or how only makes you sound like an idiot.
@bobdylan19686 ай бұрын
@@PARZ90s lmfao no it isn't. This is a blatant fact. You should know this. But you don't WANT to. Why? Because it makes you look like a whiney child desperate to just make demands and make them seem valid. No. You have to render multiple times then. That is literally why split screen isnt a popular feature anymore. Games are 1000x more complicted than a decade ago. Split screen was so important because we didn't HAVE online multiplayer and or it wasn't main stream. Get over yourself. You're wrong.
@nora-yc6fi6 ай бұрын
Gotta love the comments showing how many people don't watch the full video Never underestimate a DB fans inability to read/watch and gain context
@SLISKI_JOHNNY6 ай бұрын
I'm not buying it. PS5 and Series X can handle split screen in way more demanding games, so I call bs on that. Borderlands 3 has massive open maps, and still allows split screen with 60 fps. Not to mention that Borderlands 3 maps are bery detailed and have tons of enemies, while DBZ has pretty much empty maps with only 2 participants.
@Cibbic6 ай бұрын
Many obstructions, alot is going on too and old budokai games didnt have that. Tnis one does so that's why its a challenge for them for this one.
@ians_parks6 ай бұрын
Which is why you account for split screen during the planning stages
@Cibbic6 ай бұрын
@@ians_parks did you not hear, it was too hard meaning they tried.
@Woter_X6 ай бұрын
Well, maybe if they didn’t focus so much on cut scenes and graphics and using a shitty engine called unreal engine. Let’s start from the root of the problem. The second game looks like a mod version of Fortnite, it’s bound to fail.
@Woter_X6 ай бұрын
@@Cibbic how did people who made the first bt3 do it without fail? And that was on a PlayStation 2 and it was still known as the best game.
@Cibbic6 ай бұрын
@@Woter_X do you understand what I said sir ? Older games barely had world details or anything that's system taxing. Today it's alot difficult. if they say it's difficult, be grateful for everything else we are getting.
@LetPlaySpidey186 ай бұрын
Im getting the PC version so I can play online multiplayer I never play with split screen in nothing the Budokai Tenkaichi game so when this game comes out I be online playing this game
@KengaruZ6 ай бұрын
Consoles getting more powerful just means devs getting stupider. Why waste time on optimization when the console can just handle it on it's own. That is the real problem
@ero-senninsama17346 ай бұрын
Devs also get a lot less time to develop and you also need to make flashy trailers to get more investors to drop more money for development, because nowdays no one wants to risk money.
@WolfFluffy6 ай бұрын
Get it on pc for the split screen mods
@VintasticGaming6 ай бұрын
I say its probably because of the series s not being powerfull enough
@TheVivi136 ай бұрын
PS5 gameplay was struggling too
@ArdaU6 ай бұрын
well let's say if that was the case they could just remove the feature for series s
@KikonSketches6 ай бұрын
@ArdaU rarely ever happens. Baldurs gate 3 did it, but otherwise most companies would rather ensure all their consoles will sell, instead of alienating the weakest link because of its dated hardware.
@keanureeves98026 ай бұрын
Let them get their feet wet on the new consoles. This is spikes best looking game they ever made. I’m sure on the next installment it will have the stuff everyone is asking for. The PS6 should handle the split screen with ease idk about the 5.
@Nightxx91996 ай бұрын
Nope. Sony is also a huge issue. Giving one of the heads of the games development in a Q&A admitted that Sony didn't want them hurting console sales with split screen. And the Series S is "Particularly hard to develop for"
@PARZ90s6 ай бұрын
@Nightxx9199 Its really that simple. People are playing mental gymnastics by saying that Online Multiplayer will run more smooth than Local Multiplayer. Everyone knows that is BS.
@Nightxx91996 ай бұрын
@@PARZ90s At least those with common sense knows it lol
@keanureeves98026 ай бұрын
@@Nightxx9199 I heard that to. Swear they know Dragonballs potential and don’t want it to win for some reason. Maybe so it doesn’t outshine all the other fighting games? I think this will be the most successful game sold on PS5 until GTA6 comes out. I know people buying a PS5 just for this game.
@freekill10186 ай бұрын
One little update to pc and the stronger consoles would fix this...if they'd actually have the stones to dew it...
@TheTabbyNeko5 ай бұрын
To be fair... If we are completely honest... Vast majority of people wouldn't play local multiplayer. The success of XV2 kinda shows that this feature really isn't important. Would it have been a great feature to have? Sure. Would people use that feature? Absolutely. Will it affect sales of the game? Doubt it. There was really no pressure for Spike Chunsoft to add local multiplayer, so it makes sense that this is the end result.
@justchan24435 ай бұрын
Not a game dev but I think the devs are lazy or/and didn't have the hindsight that people wanted split screen multiplayer. I wouldn't care if the split screen mode had lower resolution and less fancy graphical effects. They could also alter the stages for split screen to make them lower quality. I wouldn't mind that if the overall image look good. Also tinfoil hat theory, they might have not have split screen because of the possible future switch or switch 2 port so all the versions would be the same beside lower resolution and frame rates.
@doppavee43096 ай бұрын
The real reason split screen is only in the hyperbolic time chamber isn't because of some hardware limitations on current gen consoles. I'll tell you why... It's because the lazyass devs didn't design the game with split screen is mind because they didn't think it mattered to fans. And adding it at a later date to stages other than the time chamber would cause them to have to rework a lot of the current infrastructure of the game. Plus remember they only have 4 months till launch and the game still has a ways to go. So in other words, this game is a BT4 wannabe cash grab!
@t__uncensor13376 ай бұрын
If they can do splitscreen they can do Crossplay!
@suhas-qw4nu6 ай бұрын
I'm sure pc version will have mods to resolve this.
@tguwapp6 ай бұрын
Yo we gotta get together and make a vid on my gaming channel
@truebaconsamurai156 ай бұрын
There's no Z in the name. Why do people keep doing that?
@GoldenPSP6 ай бұрын
Force of habit 😅
@truebaconsamurai156 ай бұрын
@@GoldenPSP Ah. Ok.
@zekken82276 ай бұрын
Good vid:)
@Astreon1236 ай бұрын
All it would take is making a second camera
@Wizofmincraft6 ай бұрын
And rendering all the small details of a stage on it when doing it on one screen already pushes limits.
@justgamingentertainment6 ай бұрын
So they want me to pay 70$ for what exactly if they just throw basic features out the window
@caballo37396 ай бұрын
What are the other basic features they ignored?
@thanoskoukounaris6 ай бұрын
@@caballo3739None. People are just overly negative nowadays.
@channelMasterGuiGame6 ай бұрын
@thanoskoukounaris the word you were looking for is entitled 😅
@TheKreator986 ай бұрын
This game looks like it already has more packaged in. From more characters, to being able to create your own scenarios, multiple confirmed tournament modes, new online multiplayer, better visuals/gameplay... even so, the "basic feature" you're referring to hasn't even "been thrown out of the window" like you're saying it's just limited to one map unfortunately, for good reason. Hopefully they'll update in the future.
@jojoa6946 ай бұрын
Split screen isn’t a “basic feature” in 2024, it was back when online multiplayer wasn’t common.
@Woter_X6 ай бұрын
That’s no excuse for not adding multiplayer and having it available for every level and stage and all modes. If the PlayStation 2 could do it and handle it easily with a bunch of other games, and the PS five should have no issues at all with it. It’s just an excuse.
@zaymclemore6 ай бұрын
You do know past bt games and even raging blast also cut content off stages for splitscreen, right?? Saying this is wild when you know what goes into these games and how much they have to render with splitscreen.
@Woter_X6 ай бұрын
@@zaymclemore please bring me up one article that talks about how hard it was for bt3 to be put out. Even the PSP version had four players playing on one map with teams of two. How are you going to tell me that even a PSP version is strong enough to hold four people in one battlefield that is also distractible but PlayStation five can barely hold two players.
@zaymclemore6 ай бұрын
@@Woter_X theres videos explaining what BT3 had to remove in order to get splitscreen working on the PS2. With the destructions, hair physics, particles, smoke effects and graphics they are NOT doing splitscreen for that reason. Hell, them putting it in the time chamber is impressive considering whats going on under the hood. As for the psp, have you seen that game.... and how flat it looks and how limited it was....
@strippymcroe65346 ай бұрын
@@zaymclemoreand if you were far enough from your partner,your partner would look like a minecraft character 😂😂
@felipelombarde33466 ай бұрын
I honestly don't know why people are so upset about this whole thing. Is literally just a stage, be glad that the devs listened and added local multiplayer, the actual thing you all were whining and crying for. Talk about making a storm in a cup of water lol
@onlywiigame.6 ай бұрын
No it’s the bigger picture there trying to get rid of local multiplier so we only spend time online
@Nightxx91996 ай бұрын
@@onlywiigame.I mean. Only got other people to blame. As time went on and people only cared about performance. Split screen got axed as a regular gimmick in video games. Being seen as an unnecessary money sink whenever new game engines were being developed.
@gardevoirtrainer45266 ай бұрын
I wish other developers would listen to the community feedback.
@TSMSnation6 ай бұрын
Hopefully mods will unrestrict it.
@PARZ90s6 ай бұрын
So the PS1 could handle split screen just fine but the PS5 cant? Even with 4 player split screen I never noticed a drastic change in frame rate. Your reasoning in this video would suggest otherwise. I feel like this video is how you're coping with them just simply not wanting people to enjoy local multiplayer anymore and they want to replace it with online play only. Its pretty obvious what they are doing.
@crestofhonor23496 ай бұрын
You really aren't understanding it. It's not a drop in process. Games back then had a single player mode and then were intended to have a split screen mode from the beginning. You still need to optimize for split screen and that wasn't considered in this game until people said they wanted it
@localcomicnerd6 ай бұрын
It's not even that the graphics of the game have increased, more particles have more effects, more stage destruction, if the console is already running at 80% to run just one map, what happens you you plug in split screen making the console have to double the amount. It's going to drop and make the game run horribly. We're still getting split screen which even them given us that says alot.
@GoldenPSP6 ай бұрын
Split screen doesn't scale with modern hardware. It'll ALWAYS be the cost of rendering twice (or more depending on how many split views). Difference is older games accounted for this early, because local multiplayer was the only method available. And they were able to optimize for it using methods I mentioned in my video. I'm not disagreeing with anyone saying Sparking ZERO should have proper local multiplayer. It should have been thought of from the start. I'm saying that it's not trivial to implement and requires proper planning and design.
@blok--head74726 ай бұрын
Proper, full fledged modes and features > Graphics. Just saying, if the game aimed for Ultimate Tenkaichi's astetic instead, a less demanding use of their graphics, I would've preferred that to what's going on now with Sparking Zero. 70$ for an incomplete game is just madness...
@crestofhonor23496 ай бұрын
@@blok--head7472 Even then it still wasn't considered. Most people do not play split screen in these days which is why it wasn't considered. Even then graphics are super important too. Considering splitscreen is an entirely different optimization pass
@2-bit5676 ай бұрын
How does this only have 97 views?
@PARZ90s6 ай бұрын
Because this video is spreading misinformation. Older consoles ran 4 player split screen just fine but this video would suggest that even 2 player split screen is a struggle to run.
@2-bit5676 ай бұрын
@@PARZ90s Do you know any that ran on Unreal 5 and had stage destruction?
@Astreon1236 ай бұрын
@@PARZ90sdude this game is WAY more graphically intensive. For split screen they LITTERALLY have to render the game twice at the same time
@chadafiy6 ай бұрын
If the ps2 could do it, it should be standard
@MotherLover19846 ай бұрын
Not how it works champ
@PARZ90s6 ай бұрын
@@MotherLover1984 Lol you really believe this video? The GameCube ran 4 player split screen just fine and this video is talking as if 2 player split screen is a big deal.
@crestofhonor23496 ай бұрын
At a time when split screen is far less valued no it shouldn't be. They should have considered it but using the PS2 isn't really a point like you think it is. Doesn't matter if it's an SNES or a PS5, you still need to consider rendering load when rendering two different views of the game
@Wizofmincraft6 ай бұрын
It’s really funny to see how many people don’t comprehend times changes. In the ps2 days local was the way to go because online just wasn’t as good as it is now, in modern day online is what the majority of people play
@0yotam6 ай бұрын
no split screen -> no game. its as simple as that for me the fact that its 1 stage only makes me disgusted of bad game design.
@KingKraxy6 ай бұрын
I kinda hope yhey have 2v2's like tenkaichi tag team
@wingedhussar14536 ай бұрын
Its ok im glas its in at all
@Jeromepw19906 ай бұрын
The age of split screen is dead there’s too much going on
@xL0stKIlah6 ай бұрын
You mean gaming is dead
@GOLOY6856 ай бұрын
Ahhh I didn't think about this
@christophererickson71556 ай бұрын
Thats fine for console but Im sure PC cards can handle it... vr, MSFS, etc etc....
@SsjSpheal6 ай бұрын
Pc will have mods to make this a realistic idea. It does make sense why they gave an option with limited maps. The bigger problem would be for 1. Pcs that don't have newer cards that will have problems running split screen. 2. Local multi-player is not worth the money to invest the time and camera work since it's not the focus of the game anymore. Its j a sign of the times. But again mods will come out for pc to make this a thing im certain !
@GoldenPSP6 ай бұрын
Console support is mainly the limiting factor, which is what they mention in the Modes Showcase.
@BrinkWeb6 ай бұрын
Sparking Zero NEEDS to license the Falconer music score packed as DLC!!!
@crestofhonor23496 ай бұрын
Nah
@ooZ3r0oo5 ай бұрын
No split screen no money
@SolarErazer6 ай бұрын
Could have been like dragon ball xenoverse 2 player