Thanks for tuning in, here's a complete list of the games and other media featured in this vid (in order, not including repeats). The movie featured in the VHS part is The Evil Dead (1981). Ico (PS2) Ocarina of Time (N64) Tomb Raider (PS1) Panzer Dragoon (Saturn) Tekken Tag Tournament (PS2) Wind Waker (GameCube) Shenmue (Dreamcast) Jak & Daxter (PS2) Silent Hill (PS1) Silent Hill 2 (PS2) Final Fantasy X (PS2) Game Design Methods of Ico (GDC Talk 2004) The Evil Dead (1981) Creature from the Black Lagoon (1954) Final Fantasy VIII (PS1) Morrowind (PC) Yakuza (PS2) Resident Evil 4 (GameCube) Vagrant Story (PS1) Mystical Ninja Starring Goemon (N64) Dirge of Cerberus (PS2) F.E.A.R. (PC) MediEvil (PS1) Koudelka (PS1) Metroid Prime (GameCube) Shin Megami Tensei III: Nocturne (PS2) Silent Hill 3 (PS2) Metal Gear Solid (PS1) Ridge Racer Type 4 (PS1) Resident Evil 2 (PS1) Tomb Raider II (PS1) Harry Potter (PS1) Ape Escape (PS1) Resident Evil 1 (PS1) Parasite Eve II (PS1) Final Fantasy VII (PS1) Chrono Cross (PS1) Wipeout 3 (PS1) Resident Evil 3 (PS1) Final Fantasy IX (PS1) Mega Man Legends 2 (PS1) Legacy of Kain: Soul Reaver (PS1) Crash Bandicoot (PS1) Banjo Kazooie (N64) Wave Race 64 (N64) Conker's Bad Fur Day (N64) Pokemon Snap (N64) Mario Kart 64 (N64) Goldeneye 007 (N64) Pilotwings 64 (N64) Kirby 64 (N64) Mario 64 (N64) Sin & Punishment (N64) Majora's Mask (N64) Shadow Man (N64) Perfect Dark (N64) Turok: Dinosaur Hunter (PC) Shenmue (Dreamcast) Halo (Xbox) Soulcalibur (Dreamcast) Okami (PS2) Ratchet & Clank (PS2) Metal Gear Solid 3 (PS2) Dragon Quest VIII (PS2) We Love Katamari (PS2) Super Monkey Ball (GameCube) F-Zero GX (GameCube) Viewtiful Joe (GameCube) Killer 7 (GameCube) Power Stone (Dreamcast) Sonic Adventure (Dreamcast) Fable: The Lost Chapters (PC) Panzer Dragoon Orta (Xbox) Ninja Gaiden Black (Xbox) Crazy Taxi (Dreamcast) Prince of Persia: The Sands of Time (GameCube) Gitaroo Man (PS2) Valkyrie Profile 2 (PS2) Resident Evil Remake (GameCube) Metal Gear Solid 2 (PS2) Onimusha (PS2) God Hand (PS2) Devil May Cry (PS2) Thief: Deadly Shadows (PC) Starfox Adventures (GameCube) Ridge Racer (PS1) Mega Man Legends (PS1) Skies of Arcadia (GameCube)
@superjetze6 ай бұрын
I find that downscaling works really well for games with per-rendered backgrounds. The characters blend in even more than native resolution.
@Fonald3D6 ай бұрын
For sure, I really like how anything with pre-renders on the PS1 looks with downsampling. Looks far more natural to me than those AI upscale packs.
@waterheart956 ай бұрын
@IntegerOfDoom Nope, not the only one, people tend to confuse the terms upscaling with increasing resolution and vice versa. Upscaling is scaling the resolution of original content to a higher resolution without changing the base content resolution by scaling methods. Increasing Resolution actually increases the resolution of the content physically.
@mlgesus83626 ай бұрын
The Virgin 8k vs the Chad Low Res
@sdzero6 ай бұрын
Mega Man Legends 2 looks phenomenal! Definitely one of my favorite Mega Man series! The style they went with looked like an animated tv series. 😄
@RemoWilliams12275 ай бұрын
Absolutely, I liked Tron Bon as well
@zloboslav_6 ай бұрын
You make good points. I always upscaled without thinking much of the visuals, but seeing your examples has changed my mind! And when you started speaking about 6th gen it was like you were inside my head and that was amazing! Thank you for the great video! :)
@ssjbargainsale6 ай бұрын
First time I emulated Wind Waker was the last time I upscaled a game. Unless it was made for an HD TV I always use native resolution. It just looks weird otherwise
@willuigi644 ай бұрын
@@ssjbargainsale This is how I think. These assets simply don't look as flattering or jaw dropping when blown up to 5x their original coverage with no adjustment in detail.
@whickervision7426 ай бұрын
At 5:00 the warping is from integer math. So for example 10 * Cos(30) = 8, instead of the expected 8.66. As for why, integer math takes less circuitry and is faster.
@BigJoker6 ай бұрын
I mostly browse KZbin on the subscriber tab and couldn't remember subbing to this one. Looked at your vids and only saw the RE1 video as watched. Yep, well worth the subscription. This video proves it.
@unevenprankster6 ай бұрын
The PS1's limitations being due to Z-buffering is a huge misconception. The console's GPU is a glorified 2D triangle monster that has no sense of 3D whatsoever. A Z-buffer (or the usual name, a depth buffer) is a means for being able to write and store the depth at where each pixel was drawn, which allows future draws to discard drawing pixels should their depth be occluded by what's currently present at that area. The console thus required manually calculating depth for triangles and really only gave you means to accelerate this by using the GTE coprocessor, which handled all of the 3D math you'd want to do quickly and building of lists of triangles for the GPU to draw. What the lack of per-pixel depth means is mainly a lack of fine accuracy, thus a lot of problems in having geometry appear on top or behind when it shouldn't. Games like Crash Bandicoot relied on having the game play at a fixed camera to pre-calculate the depth of triangles and thus largely avoid many of those issues and save some time while at it. The affine texture mapping is a result of the GPU having no means for perspective correction. It simply draws in the textured triangles and you can only really alleviate the issue by creating more geometry near the camera (tesselation), some games like the Quake 2 port did this. As a fun fact, the N64's GPU does do perspective correction for texturing and may actually toggle it off if requested, but both it and the PS1 do not actually do correction for vertex colors, though it's a much more visually subtler problem. (go look at footage of Vagrant Story for an example of peak vertex color usage in the PS1)
@trunguss6 ай бұрын
Paper Mario rendered at 240p on N64. The characters and text blended quite well with the rest of the game. Nintendo chose 480p for the VC rereleases and the textures look out of place as a result. The 240p allowed the characters to blend in more naturally with the environment and further enforce it's storybook aesthetic. Conker's Bad Fur Day sometimes looks like a pre-rendered image at 240p.
@kidrobot.6 ай бұрын
nah. it's supposed to be like a 3d pop up book
@trunguss6 ай бұрын
@@kidrobot. That's still a story book.
@kidrobot.6 ай бұрын
@@trunguss yeah, where parts stand out. not blended as you say
@trunguss6 ай бұрын
@@kidrobot. Even if it's a pop up book, it's still weird for the characters to be significantly lower resolution than the environment they live in. The characters blending together with it's environment completes the pop up look. Upscaling just makes the characters look plastered into the world. Out of place. Contributes nothing to the pop up aesthetic. The environment and characters blending together just makes the aesthetic more consistent.
@holmesfutrell4 ай бұрын
Great video. Just a small correction: PS1 affine texture warping is unrelated to its lack of z-buffer. The z-buffer is for pixel visibility, not texturing. Perspective correct textures requires dividing each vertex u,v texture coordinates by z depth and then for each pixel using the interpolated z depth reciprocal to get the perspective correct interpolated u,v texture coordinate. Modern graphics hardware does this automatically. But on very old hardware this is a fair amount of extra math to do on every single texture lookup and the PS1 doesn't do it.
@IdleDeityАй бұрын
Totally agree with this, I love playing my old games at low res, it just blends more consistently with the old graphics.
@adasaurus6 ай бұрын
My boyfriend and I saw you from across the globe and we really dig your vibe.
@freddychopin5 ай бұрын
I was blown away by the quality of your writing and observations, and I feel like I'm getting in on the ground floor as a subscriber. Please keep on keeping on.
@Fonald3D5 ай бұрын
Thank you, Chopin. Big fan of your compositions. Hope to hear more soon!
@Nikku42116 ай бұрын
Fun fact: Perfect Dark actually does support hi-res on real N64 hardware. It just makes the game's frame rate a lot more sluggish. Good for glitches in speedruns though.
@Fonald3D6 ай бұрын
You could go out for a bite and come back inbetween frame drops without missing a beat for some of those 480i N64 games. Perfect Dark multiplayer with hi-res mode is genuinely like 9fps on average or something mental like that.
@licentioushowler34006 ай бұрын
(hello, Nikku) It might be worth mentioning that the high res mode is actually still 240p, just more detail on the horizontal axis, (despite some misinformation that index first on some search engines). So something closer to what Ico's doing, heh.
@cashuuu4 ай бұрын
Your glorious return
@sneakingelephant5 ай бұрын
That downscaling idea is genius. I need to try this and figure out a chain to hook it back up to a CRT.
@rehaansiddiqie6 ай бұрын
Downsampling is literally the perfect middle ground between native res looking too blurry or blocky, and upscaling exposing all the flaws. I recently played Majora's Mask PC port with 120 FPS and 960p downsampled to 240p, play it in 4:3 and it looks GORGEOUS. Im trying to implement a CRT shader for it soon to get that authentic experience, with the more stable image and higher frame rate ofc.
@Fonald3D6 ай бұрын
@@rehaansiddiqieDownsampling options are something I really want to see more of in future fan decomp ports and official HD remasters. It's just a very nice option to have.
@ThePreciseClimber6 ай бұрын
Downsampling is basically a DIY version of supersampling anti-aliasing, right?
@rehaansiddiqie6 ай бұрын
@@Fonald3D same, bro.
@rehaansiddiqie6 ай бұрын
@@ThePreciseClimber I think so, the image is much more smoother, but there is some aliasing visible in the distance when playing MM. Although I think that can be solved with the MSAA option.
@willuigi644 ай бұрын
@@ThePreciseClimber yes, the same principles apply. I actually do think calling it downsampling is a simple misnomer.
@aaronfifty55 ай бұрын
Gitaroo Man sighting!! 11:54 My man. One of my absolute all-time favorites.
@Fonald3D5 ай бұрын
A sadly forgotten rhythm game classic. One of the best front-covers for a game ever.
@inthedepthofsadness5 ай бұрын
Wait wait wait . I agree with most of your points, except one 480i. 480i on a crt looks very crisp, however, I didn’t see any upscaler , including the Retro tink 4K, or emulation , with original 480i upscaling that looks anything close to 480i on a crt
@licentioushowler34005 ай бұрын
Have you tried a simple "bob" filter? People write them off, but the principle is exactly the same as how a CRT interlaces fields. The, well, *bobbing* just doesn't look as harsh on most consumer CRT TVs for a couple of factors/reasons.
@inthedepthofsadness5 ай бұрын
@@licentioushowler3400 it doesn't look the same , The flicker is more noticeable on bob , and it looks less sharp than a CRT
@licentioushowler34005 ай бұрын
@@inthedepthofsadness If it looks less sharp, that probably means your particular bob method is using a deflicker filter. I've definitely seen some where no filter is used, and that gets very close. Of course, small consumer CRT TVs usually help to make the flicker less intense, so in the case of large TVs, most PC CRT monitors, or modern displays, it might actually look *better* with a deflicker filter in the end lol.
@incog886 ай бұрын
been waiting 6 months for this, welcome back boss
@Fonald3D6 ай бұрын
Aiming to release a few smaller vids after this one which will take a lot less time to produce, but thanks for your patience. Thanks for hangin on.
@DJCube17015 ай бұрын
N64 and GameCube gsmes look amazing in high definition. A CRT produces effects for 2D pixel games, but 3D games benefit massively from a higher resolution.
@PickledKong646 ай бұрын
HE'S BACK
@aaronfifty55 ай бұрын
Gitaroo Man sighting!! My man. One of my absolute all-time favorites.
@Caydiem6 ай бұрын
You can downscale with duckstation now? Cool. Now it just needs a proper way to enable 60fps on games.
@rotallyPumpered6 ай бұрын
I picked up a CRT a couple of years ago, only really expecting to use it for lightgun games, but it radically shifted how I play old games, and the bulk of old games look dramatically better like that. High-end PS1 stuff in particular really benefits from the way a CRT displays its images. I don't want to sound like an old tech snob, or imply that you shouldn't play old games if you don't have a full set-up of vintage equipment, but I used to be happy playing those discs on a PS3, and I could never go back to that now.
@rotallyPumpered6 ай бұрын
@IntegerOfDoom Yeah, I've ended up buying an RGB Sony DVD Player, and it's remarkable how much better some of those discs look. David Lynch's digitally-shot Inland Empire and the 2006 laserdisc transfers of Star Wars have been particular highlights.
@Mathiasvandenberge6 ай бұрын
What are the games at 11:57 and 12:28? They look gorgeous!
@Fonald3D6 ай бұрын
Valkyrie Profile 2 and Thief 3
@rainydaygirlz6 ай бұрын
There's some pretty good CRT filters out there these days that actually recreate the look of a CRT very intricately. I personally use CRT royale for a lot of old games and it makes a night and day difference.
@THRACIA776ISTHEGREATEST6 ай бұрын
Only annoying thing is you have to have a 4k tv to properly replicate phosphors with a filter.
@Fonald3D6 ай бұрын
@@THRACIA776ISTHEGREATEST4K certainly helps for scanlines but I've never found it to be essential. The 1080p scanline presets on the Mister are really nice.
@Snakeshroom5 ай бұрын
saw this in my thread about my upcoming avgn clone, and honest to god you get the point through so well. people always look at me weird for choosing to make my stuff in 480p but i intentionally do it for the sake of what i want it to look like
@crestofhonor23496 ай бұрын
What I like to do is take a high resolution and downscale to 240p and then add in a CRT filter. The reason why is because you get better aliasing, the UI just looks correct, and it looks like how it would have back in the 90s. I don't care a ton for the sharp pixel look. CRT filters, high quality ones, are king for retro games both 2D and 3D when they're from the 5th gen and before
@Michafrar6 ай бұрын
This video encapsulates so well what I want to tell people. Thank you for this video. All the arguments are really well explained. ❤
@picasso276 ай бұрын
Make more videos! They're great
@Fonald3D6 ай бұрын
Thanks man. Next one will be completely out of character for the channel so stay tuned. Thanks for watching.
@Devixicus6 ай бұрын
Excellent video, I used to upscale every 3D game I emulated but these days I feel original resolution is almost always the best look. Perhaps it comes from my recent experiences with real hardware on both CRT and video scalers, there really is a lot that can be said for assets and effects being tailored to an intended output resolution.
@Martyste6 ай бұрын
Very well made video! I'll concurr that standard definition games indeed vastly benefit from a CRT filter. Reshade with GeomCRT will get you there nearly instantly to mimic most consumer CRTs, but if you're a picky Sony Trinitron user like me, you can opt for CRT Royale with a Grille mask. I was able to do a near-perfect imitation of my own Trinitron, thanks to it having only 500 triads, which only needs 1500 pixels on the LCD to reproduce accurately. This does an incredible job at hiding the dithering, and create more immersive color depth and contrast. Even non-filtered, PGXP corrected and downsampled models can look a bit weird, while the CRT will trick your eyes into filling the gaps where you don't really see. 2D assets might even look almost 480p. Lastly, a CRT filter will immensely help overcome inconsistent pixel sizes brought by games rendered in a non-4:3 resolution while still expecting a 4:3 output. Take CTR for instance which renders in 512x216 in NTSC. It's a great way to bring back those rectangular pixels in good even shape accross the line! And now I kinda wish console manufacturers could put a little bit more care in bringing old emulated games with proper presentation, instead of doing what was merely the bare minimum of emulation in 2005.
@TjazzSyn6 ай бұрын
Real shit man. I mostly use 2x native resolution for retro games as I feel that they're less jaggy and nice to look at while not completely undermining the intended effect of the game devs by running in 4k ultra hd, this applies most to the 5th generation of games the most with the 240p resolution I know it's a different topic but everytime I see someone using the 4x hq, xbrz Or whatever filter especially on 2D games, the filter that makes the games look like they are smothered in petroleum jelly Vaseline. I think Humanity strays further and further from god
@Fonald3D6 ай бұрын
2x internal bump is a solid choice for lots of games. Still keeps the jaggies but doesn't go overboard. There were a few things I wanted to cover in this vid that I couldn't find a way to work in without bloating it, like viewing distance. Topaz AI upscaling reminds me of Waifu 2x and all those smeary ZSNES filters people loved in the 2000s. The LOOKIN GOOD' meme never dies.
@TjazzSyn6 ай бұрын
@@Fonald3D I have such an embarassing history with these godawful filters In the early 2010s I got into emulation as a young naive kid I googled "how to make pokemon fire red have good graphics HD" And it lead me to a video recommending one of those filters... And despite not liking it, my placebo effect ass kept religiously playing with those kinds of filter religiously for a solid year or two, because some random foreign KZbinr says so I'm still surprised how many people especially in foreign countries prefer the smeary filters over sharp pixels, Maybe it's some sort of a cultural thing that the blended pixels may be considered better since the you can't really see any sharp pixely edges
@ThePizzaDoctor6 ай бұрын
Glad you mentioned the CRT scanlines, that's exactly what my pedantic, overweight, self was wanting to point out. Great quality video. Keep it up please!
@indieemil6 ай бұрын
Thank you! I felt a bit alone, arguing about lower/intended resolution for both games and movies 😌 Using, or rather relying on in some cases, technical limitations as a stylistic choice seems to have been forgotten.
@sinisis_sinisis6 ай бұрын
Wow, this video was great. It helped me remember why I love video games so much.
@LouisBee6 ай бұрын
There is a strong argument for limiting uprendering to only 2x, that way you retain the artistry of many 240p (and even 480i) games, while making it more tolerable on modern displays. That said, a quality video scaler with appropriate scanline options go a long way in respecting the intended image of any fifth or sixth generation release.
@pip55286 ай бұрын
As it happens, I am watching this video on a CRT at 1280x960 at 70 hz. I especially love the motion clarity of the lower resolutions at high refresh. 640x480 for 90s PC games especially just looks so right.
@mr.selfimprovement32416 ай бұрын
Great ass video man! I enjoyed it thoroughly - glad you made it. This is a topic I've spent too many decades at this point thinking about at this point - going back to early emulators and the first tiny TV I saved for with allowance (and birthday money) that had composite. I even remember getting my first HDTV (720p LCD) in college and having my mind blown by how detailed Oblivion and Gears of War looked on it... then I by chance hooked the PS2 up to it a week later to finish Grandia III, Radiata Story and Megaman X Collection (240p) and was wondering why these games I had been playing before I switched TVs, suddenly looked like total ass. It's been a long journey for sure. 📺
@w1lbadog6 ай бұрын
And as always, I wanna thank my mum and the boys for making it to the end of the video Another great video!
@neogohanamv6 ай бұрын
I love seeing this topic being discussed. We're now at the point where whole generations of people were exposed to SD-era gaming entirely though emulation, and many are likely unaware of how important the original resolution (and yes, CRT display characteristics) are to the aesthetics of those decades of games. Anyways, I could ramble on, but in short -- loved the video, and thanks for bringing light to the topic!
@hudeduge92405 ай бұрын
It's all about that texture wobble for that true PS1 atmosphere. Getting rid of that just feels rong.
@Chook1816 ай бұрын
This makes me want to replay Ico. That's how you know it's a good video
@CYBERPSYCHOPATH5 ай бұрын
IMO I love my setup for this sort of thing. MiSTer at my desk on a 14N6 PVM - and for everything else, RetroTINK 4K on my living room TV. Or even MiSTer on the RT4K when I have folks over and want to play multiplayer games.
@adrian_veidt6 ай бұрын
I don't mind any scaling as long as I have my good ol' GDV CRT shaders 👌
@michaelmcguire75266 ай бұрын
This is a cute video! I also wish modern remakes/remasters included the old resolution.
@floating__eye6 ай бұрын
I appreciate your analysis, nice job
@kykyLV996 ай бұрын
one of most great videos I ever seen on yt 😍📺🕹
@ThePreciseClimber6 ай бұрын
One very notable problem with playing older PC games at higher resolutions is the HUD scaling. Very rarely is there an option for 1:1 HUD scaling to keep the original, intended look (you just gotta hope HUD scaling is there by default, like in Psychonauts or Ubisoft's PS2 era games). Those buggers can get too small for comfort even in 1080p. And downright microscopic in 4k. Some games have fixes available (e.g. Deus Ex Human Revolution, Bioshock Infinite) while a bunch of others don't.
@alexbrailean89346 ай бұрын
Someone had to say it, good work.
@ezgoodnight6 ай бұрын
Great job on this. Informative and well thought out. The comparison to horror on VHS is very salient; for some reason it has never occurred to me to make it.
I mostly play PS2 games in SD. Even if I upscale, I never go above 720p. 720p still looks SD enough for modern standards despite being an HD resolution, but it clears up the image somewhat. This is a good middle ground.
@Brightwonder5 ай бұрын
lookin good dude
@Sins...6 ай бұрын
Mr. Massive on the scene
@jasonthemuslim6526 ай бұрын
How do you feel about bringing 240p or 480p games to 1080 via a retrotink
@Fonald3D6 ай бұрын
Those scalers don't do anything to the actual rendering resolution of a console. They just scale the system's original output res up in a way that's far cleaner and sharper than what your TV or monitor is capable of doing. Everything is still the same, it just does the stretching part of the upscaling process better. I've got a Tink5X and I'm a big fan.
@jasonthemuslim6526 ай бұрын
@@Fonald3D oh ok cool thanks. yeah i have the retro tink 5x too
@The_Prizessin_der_Verurteilung6 ай бұрын
I personally think the 240P systems like Saturn and PlayStation, (also the 224P PS2 to an extent) and the 480P systems like the GameCube, Dreamcast and Xbox all gave us amazing games with their limitations, because those force innovation and innovation usually makes fun games. Modern systems and their games are usually just "Look how many pores she has!" and lack style.
@kidrobot.6 ай бұрын
lolno
@nifftbatuff6766 ай бұрын
We need an anti-remaster manifesto, to have retro games in their original resolution.
@rafaelf.92466 ай бұрын
I mean, you can remaster or remake a game polishing the mechanics and visuals, while still giving the option of the original resolution.
@danielsato19955 ай бұрын
Go, Ill be a proud member of the manifesto.
@Kiyoshi_96066 ай бұрын
Fix geometry + Fix color + 16:9 aspect ratio hack where it makes sense + 1.5-2.0x upscale + very minimal scanline = works for my Saturn/PS1/PS2/Dreamcast/N64 (I just set it and forget it ~)
@Kiyoshi_96066 ай бұрын
who else upscales to 4K, sets aspect to 21:9, just to see..... "what's there"?
@rodneyabrett4 ай бұрын
I'm constantly getting into debates with people on this topic. lol. You are dead on correct here. I've been a professional character artist for games for awhile now and my first job was working on PS2 games. When it comes to game assets, other than lighting, there are 3 elements that need to be in constant balance with one another: -polycount -texture map resolution -screen resolution If any one of these is off, it breaks the game art. So when you see high resolution textures on low poly models, it looks bad. Same thing when you slap on blurry, low res textures on a high polycount model. Looks like garbage. ..and finally, screen resolution matters when it comes to lowpoly art. Why? Because in this era of 3d, polygons were sort of an extension of pixel art. They were more like 3d pixels because of the 240p resolution, so the artists would design texture maps pixel by pixel to complement an aliased diagonal poly edge that would read as pixels as well, and those big pixeled textured would blend seamlessly into a similar resolution pixelized poly edge. Upping the resolution of the entire screen means that the pixelized edge now turns into a clean, sharp edge instead.. and this symbiotic relationship falls apart. A great example of this is WaveRace 64. There's a low tech displacement map that deforms a plane around the player to give the illusion of waves.. but at the halfway point to the horizon, this effect abruptly transitions into a flat texture. On native rez, you don't see this harsh transition, but anything higher res and you do.
@Fonald3D4 ай бұрын
Thanks for such an in-depth comment. I know exactly what you mean with Wave Race. At higher resolutions, that illusion of waves on the horizon suddenly feels like you're chasing a wobbling little texture attached to the player like a carrot on a stick.
@francesarpaia6 ай бұрын
Great video!
@iFish126 ай бұрын
Great video! There’s just something about it.
@Nitroxity6 ай бұрын
I mostly agree with you about N64 but I seriously can't wait to get an RGB de-blur mod for my system. Not a fan of the smear that's applied over every graphical element when they already had a decent blur only being applied to 3D elements. Otherwise though this was like listening to myself rant on these topics with how similar both our views are. Even disregarding that great video!
@WednesdayMan6 ай бұрын
I just have a few things to say, about CRTs, CRT video filters are really accurate already and there are external devices that add filters. on PS1 games gamers usually used composite (the red white and yellow cables) so dithering wouldn't be seen anyway perfect dark has 480i support on the N64, although it does cause the framerate to tank honestly I just can't go back to the pixellated look, it just isn't right, so I just use 1 or 2 smooth upscaling methods to keep the original resolution and keep it smooth, for why I use 2, it's because my favourite upscaling device (the mclassic) has a minimum supported resolution of 640 x 480, so I use an application that allows any windowed app to be upscaled with FSR 1.0, I do not like the look of FSR 1.0 that much, but letting it do a slight upscale and combining it with the mclassic, it results in a really nice smoothed upscale, sure it's not 100% CRT accurate, but it is more accurate than sharp pixels on a modern display. honestly if you already have an mclassic or mcable try experimenting with it. I should probably put a sidenote for those playing PS2 games, if you're playing the Kingdom hearts games those games actually run at 512 x 384, the reason PCSX2 will report 512 x 448, is because the game upscales the vertical resolution to make it work with CRT TVs, most PS2 games will run at 512 x 448 or 640 x 448, as a result I recommend setting your PC's video output to 720 x 480, this will allow you to keep the aspect ratio closer to 4:3, if you're playing a 512 x 448 game with FSR, leave the mclassic in green, it'll stretch the image output to make it look like 4:3, if it is 640 x 448, set the mclassic to blue, this will make it closer to 4:3, if you can find an FSR 1.0 based upscaler that allows stretching of the aspect ratio of the window, then things will be much simpler. for 240p games you're pretty much stuck with using FSR to get the image to 480p to help the mclassic for wii and gamecube games I don't know if the dolphin emulator has a setting to enable overscan to be visible as this is visible on real wii hardware. dreamcast is probably the easiest both on original hardware and emulation thanks to VGA on most games, however you might need to de-interlace the few games that don't support VGA. I know I did an earlier mention of PS2, but for a majority of games that don't have progressive scan, it's the same story for the few dreamcast games that don't support VGA. microsoft's auto super resolution might be a useful feature for emulators that support DX11 or DX12, however I'm unsure what limitations there are due to me not having windows 11 on my PC, but it seems like a useful feature, I hope to see some coverage of it on emulators as I want to see how good it is at handling 240p and 480p, and how high it can upscale those to before it starts to look bad.
@realamericannegro9776 ай бұрын
Perfect Dark on emulation is one of the best looking games to me. I prefer that look over the remake in many ways. DK 64 is also incredible.
@PlayNeth6 ай бұрын
Biggest issue with flat panels is the fact they are stuck to a single resolution and anything but that looks like hot garbage due to scaling artifacts, without an external scaler anyway. It's a mess and I wish we could go back to a panel that uses phosphors instead so every resolution actually looks crispy and proper like they are supposed to.
@JamesShow6 ай бұрын
slow clap on this one. I mean, when everyone shows me Sonic the Hedgehog "missing" water effects and such, I think "eh, I always wanted it to look sharper" when I was a kid. But THIS... man, really makes me hold my original copy of ICO a little tighter, lol. I usually think that every developer would have uncompressed visuals, higher resolutions if only the hardware would have handled it much like when you put a GameBoy Advanced game into emulation and upscale (even on the not-ideal GameBoy Player of the GameCube).
@seriffiction5 ай бұрын
Ugh yes. I feel like I'm going crazy every time a screenshot is shared of some old-ass game running 'in 4K wow!!' and it has this terrible sharp elbows look where textures and polygons lack cohesion and the low poly sticks out terribly because everything is rendered at a higher resolution and nothing else is changed. I much prefer just nearest neighbor scaling from the original resolution. Even without a CRT filter all of the original artistry is preserved due to detail being abstracted. It's also why so many HD texture packs / remasters - fanmade or not - miss the mark. Great video.
@licentioushowler34005 ай бұрын
Low detail distant Mario model in Mario 64 clear as day lol
@psychosurfer226 ай бұрын
I've been playing PS1 games like Final Fantasy VII on my old PSP lately and I was having this same thought. These older games especially with pre-rendered backgrounds like much more natural on the lower res screen.
@mushra506 ай бұрын
I still know a lot of people who use Avi video cables when they play their video games the retro consoles at least but I've been using this video since 2003
@Athesies6 ай бұрын
A bit off topic for this video but i love how upset some retro game enthusiasts get over some old games being 480i instead of 480p. I find it hilarious
@Galbz8836 ай бұрын
Try get a 480i signal onto a flatscreen and you'll appreciate the warning
@Athesies6 ай бұрын
@Galbz883 a flatscreen crt i imagine you mean? Ive never had problems playing my 480i ps2 games on plasma tvs that i can remember
@Galbz8836 ай бұрын
@@Athesies i know nothing of plasma.. but nah try an lcd (or oled). it's a soupy laggy flickery mess if you dont buy a scaler
@ryanskelton95486 ай бұрын
0:42 "With everybody eager to move on to a larger cannabis of pixels" I know you didn't say Canvas haha
@realkingofantarctica6 ай бұрын
ICO has been discussed to death, so I like hearing someone talk about an aspect of it that, to my knowledge, is largely untapped.
@Fonald3D6 ай бұрын
I Played This PS2 HIDDEN GEM For The First Time in 2024 And THIS IS WHAT HAPPENED...
@Fonald3D6 ай бұрын
And the thumbnail is Ico doing a Mr Beast face
@cookieface806 ай бұрын
@@Fonald3D METAL JESUS HERE!
@davidpeachey18375 ай бұрын
Great video. I've been emulating games for sooo long now and I used to always set the res as high as possible. It wasn't until about a year ago when I tried downsampling and for me there's no going back now. I find that mixed with a nice CRT or scanline filter is perfect. For 6th gen consoles I still usually crank the res up, but as you said sometimes there's just something about the look of their native res that just works best
@UnShredded6 ай бұрын
That happened to me with Stella Glow, it looks way better on a real 3DS at 5 frames per year than 4k 1000fps
@dylanwillyams6 ай бұрын
its not just for retro stuff. look at lethal company. ya the dev did take the money and ran. but man it was a pretty pixelated game. edit: 4:03 that crt has a piercing noise holy fck
@Fonald3D6 ай бұрын
I didn't notice that in editing but yeah, it's definitely a CRT on it's way out. The geometry is going a little funny in the corners too.
@JCSA79V6 ай бұрын
So true. Upscaled emulation looks weird, even when the games don't have graphical issues from rendering at much higher resolutions. It's not how these games were designed. I tried a few of the recent PS Plus releases of PS1 and PSP games and they're a no for me. Ironically the PS2 games being closer to original res look much better, despite that causing controversy. I'd still rather stick to PC hobbyist emulators though.
@terraclock6 ай бұрын
love this video
@Biaanca50366 ай бұрын
I don't care for the scanlines of those ugly TVs, but maan do I love intentionally disabling all of the filtering and disabling all the mipmapping because I love how sharp and clear it makes all of the textures HaloPC with forced point-sampling kind of reminds me of the pixellated square lighting used in Alien PS1
@earlyriser036 ай бұрын
Squall and Selphie upscaled had me 💀 ☠️ 💀
@willuigi644 ай бұрын
I find RE4's fanmade HD project on PC to bring the game's original vision into HD with stunning results, but your other examples are solid. Just recently got myself a CRT to play PS2 and MiSTer on. PS2 emulation; while great, loses quite a bit of accuracy in hardware rendering (upscaling) and software rendering simply isn't desirable to me, especially seeing as PCSX2 isn't performant for all of the library.
@filipmartinez11626 ай бұрын
I used my landlord’s 480p Zenith Plasma TV today with some 480p Dreamcast games patched for widescreen (Powerstone, Resident Evil: Code Ceronica, Zombie Revenge and PStone 2) it looks GODLY. Absolutely craps on the Roku 1080p LCD. I messed around with Bomb Rush CyberFunk and it legitimately feels like an optimized Dreamcast game or early Xbox Game. Even RE5 looked good on it at 60FPS with the blur disabled. I think the PS4 Gen on a 1080p Plasma and PS5 will destroy any 4K LCD and some OLEDs in Image quality
@maynardburger5 ай бұрын
I'd take it one argument further and say that, at least on PC, playing games full screen(even in 4:3) mode is often just making them worse. Blowing up a low res image to a large screen seriously emphasizes visual flaws and the low res nature. I know some people just cant bring themselves to play a game in a window, but seriously, many older games will simply look better playing at a lower res in a smaller window. Doesn't have to be tiny or 'native res' relative to your display resolution, but some sort of inbetween that helps further reduce perceptual flaws and make things more convincing looking. Like you say, I wouldn't recommend this for all older games, but definitely some. Low res pixel art games built for SNES/Genesis for example I think look best in a smaller window where the low res doesn't hurt it as much.
@Fonald3D5 ай бұрын
Windowed PC games are a step too far for this guy but I very much appreciate the bold statement. I wanted to mention things like viewing distance and screen size in this video but it would have made the overall message a bit too bloated. I definitely agree that pixel art games from any generation can really suffer if you see them up too close. I always loved how games like Resident Evil or Parasite Eve looked on the PS Vita's smaller screen. Thanks for watching.
@RuminInLove12 күн бұрын
It's not necessarily about screen size but rather how close you are to the screen.
@trapez776 ай бұрын
Finally someone’s says what I’ve been thinking
@mechachris1456 ай бұрын
Fuck yeah new Fonald
@AlbertBalbastreMorte6 ай бұрын
Oooooh I need to use downsampling!
@OwtDaftUK6 ай бұрын
PS1 looks best with upscaleing and then downsampling.
@wabbit2346 ай бұрын
Nice video. Very based and pixel pilled.
@cerealexperimentsgrain6 ай бұрын
the first time i felt this was when i played ff7 on the playstation classic. i was used to the modern ports on steam, switch, and ps4 and when i finally saw the original resolution, it was hard to go back to the "upgraded" version. those jagged models and low res textures just don't look good at all in HD.
@astrea5556 ай бұрын
GREAT video! agreed as well, except when talking about the PS2 specifically. The PS2's GPU was actually very weak, the weakest of this generation, Ico was hardly the only game really running at 224p, developers back then abused the CRTs ability to do field rendering, basically faking a higher x448 picture by rendering half of the pixels half of the time. That's also what allowed the PS2's CPU to go BRRRT with higher polygon overall than the Dreamcast. But unfortunately interlacing just isn't a thing on modern screen, and you can't really "emulate" how it looks except with perhaps one of those expensive scalers. Even the PS1 or Saturn 240p is better than 224p, so forcing PS2 games to run progressive at such a low res is absolutely not a good idea. Only a few PS2 games actually had a 480p option.
@jsr7346 ай бұрын
In reality most Ps2 field rendering games are from early 2000-2001, from 2002 onwards most Ps2 games are not using field rendering anymore, and the few that still use it are pretty sure rendering in a progressive back buffer. Also field rendering is as valid at drawing 480 lines of picture data as it is progressive rendering, and no, a field rendered game is not a 240p game using magic upscaling to fake 480 lines.
@Cade_Squirrel6 ай бұрын
I don't agree, but I understand.
@theendisnear11314 ай бұрын
PS2 games in 720p are perfect. For ps1 games i use a crt shader on emulator.
@Mathiasvandenberge6 ай бұрын
I'm watching this in 240p.
@PogueSquadron6 ай бұрын
There are some games that I think upscaling just loses the original charm.
@AlbertBalbastreMorte6 ай бұрын
I adore ICO and have consumed reviews ever since it came out. I remember the magazine I had that talked about it. And later on as a retro game I've watched many KZbin videos about it. It wasn't until today I learned it runs at such low resolution. I only remember the magazine review mentioning it had a few jagged edges as a minor thing, but raving about the graphical fidelity all the same. I'm blown away. Coincidentally, I loved Shadow of the Colossus in PS2 but didn't particularly like the PS3 HD remaster because I could spot part of what made the original so special was the blurriness. I am now going through the PS4 remakester, and while I'm loving it and appreciating it for what it is, I'm fully aware something was lost.
@asunusual21866 ай бұрын
Because there is no other possible resolution for retro games...! oO
@eucharistenjoyer6 ай бұрын
That's one of the reasons I don't understand people upscaling PS1 games on emulators, more often than not it just ends up revealing imperfections.
@benmcreynolds85816 ай бұрын
This whole focus on trying to be realistic concept is drastically backfiring & ruining games. It looks awful. They are better off taking an unrealistic/ artistic route. The realism can destroy any sort of escapism. It can destroy the soul to a game. It looks off putting & unappealing. I miss older game designs SO MUCH all of that didn't have to just go away just because things are "progressing" It sure doesn't feel like progress. How can gaming be so out of touch with good game design or good artistic direction? It basically feels like 95% of the game industry has been taken over by people who have no idea what a good game is because they don't play video games and didn't play games growing up. Where is THE PASSION! Growing up in the 90's, It really felt like the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay mechanics, damage effects, environmental interaction, an assortment of gameplay modes, engaging CPU to play against in single player modes, offline modes. Current video games focus way too much on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened? Also: {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}