Bit of insight on the development of this video: Initially, both the Powerhouse video and this video were one topic under the umbrella of "Valve Never Evolved Their Map Designs," I ended up splitting them up because I didn't want to put together what could have amounted to a 20+ video for my sanity sake. That's why I talk much more about Attack/Defend as a whole rather than the issues with Mercenary Park. People have pointed out that Park does actually include some more modern designs and that's not wrong. There are more instances of verticality on Park than a lot of previous A/D maps, but that doesn't fully fix the core issues with A/D as a game mode. I wrestled with naming this video more akin to, say, "Valve's Map Designs Are Stuck in the Past," or something relating to Attack/Defend being fundamentally flawed with current day TF2, but since I mainly only talked about Merc Park, I gave it the title it has now.
@vacilated3 жыл бұрын
uh cool
@mooseeggs49993 жыл бұрын
@@vacilated LMFAOOOO JUST "uh cool"
@HellJumperDiver3 жыл бұрын
To be honest I do agree but then again I never really enjoyed 5cp to much unless it was 5 gorge I always been a attack and defend person and lately when (i'm not playing payday) I've been playing powerhouse idk if its my inner engi but most of the time when I play and I remember when buildings first became movable and the first 9 hats added anyway when I play im a very aggressive engi and I can turn defense into a pain for the enemy sometimes but really you have inspired me to check out more 5 cp thanks
@peterisawesomeplease3 жыл бұрын
I really wish you had made this a 2 part video instead of a 2 map video. I mean I think you will get more views because its a 2 map video but it results in a really shallow discussion givent the time needed to repeat things. In particular it means the videos are told entirely from a comp perspective. A/D maps are much more popular for the average player than 5cp maps. And this trend has been increasing over time. 5cp and koth maps are less played in modern tf2 by everyone except comp players while A/D, capture the flag, and payload have exploded in popularity. But there is no discussion of this in the videos.
@Team_Fortress23 жыл бұрын
@@HellJumperDiver you are just bad at the game. Thats why you hate 5cp
@ArraySeven3 жыл бұрын
"Tear this map a new route" - new favorite quote
@HateCrime_3 жыл бұрын
Lol same
@brothercharanus19273 жыл бұрын
*insert funni epik joke here*
@fungalchamber74633 жыл бұрын
I'm going to press the E key
@theelusinianmysteries3 жыл бұрын
Oh, a fellow doctor.
@milesedgeworth24313 жыл бұрын
MeeM
@StickMaster5003 жыл бұрын
Still remember going on this map for the first time and being bombarded with everyone being Pyro with the Dragon’s Fury. Those were crazy times.
@gatst76803 жыл бұрын
I miss those days lol
@coobk3 жыл бұрын
hard to believe that thats almost 4 years ago...
@szymonslusarczyk22993 жыл бұрын
@@coobk yea
@Chloemew3 жыл бұрын
Memories of going through a doorway and being INSTANTLY melted by three Pyros... those were the days
@LordVader10943 жыл бұрын
@@coobk jesus christ, really?
@Nikke-nn5mn3 жыл бұрын
Valve made maps being long drawn out stalemates is actually genious design, because it enforces the lore, in which the gravel wars are a long drawn out stalemate.
@peterisawesomeplease3 жыл бұрын
Not only does it enforce the lore but makes the casual experience way more fun. Chokes and long matches promote teamwork. Chokes and long matches buffer differences in average team skill. Chokes and long matches promote opportunities to start relationships with other players, enemy and friend(actually Mercenary Park seems specifically designed around this idea in a bunch of really clever ways)
@LordVader10943 жыл бұрын
@@peterisawesomeplease Exactly. That's why I've always loved semi stalemate maps like Dustbowl. I LOVE chokepoints
@Petrico943 жыл бұрын
For some maps that might be a cool theme, casual back and forth pushes along the middle and progress is rarely made. But for a competitive game or even just some maps you want a goal to achieve within 20 minutes, we need better designed maps than attack vs strong defense before switching sides
@peterisawesomeplease3 жыл бұрын
@@Petrico94 There are are plenty of 5cp and koth maps in the game. Even more to the point koth and 5cp are super popular map types for independent map developers to make. It made sense for valve to do a new A/D map. There are some interesting ideas for totally new game modes and the like but outside that don't understand why people hate on valve making non 5cp and koth maps.
@ashtongiertz87283 жыл бұрын
@@Petrico94 Good thing TF2 isn't a competitive game then
@DogwoodDingus3 жыл бұрын
The biggest crime this update committed was the lack of saxton hale in mercenary park
@lolbitandftfoxysayhello62623 жыл бұрын
Imagine Saxton as a playable character
@ashketchum62223 жыл бұрын
They could've totally had Saxton be the announcer for that map!
@coolmuzt3 жыл бұрын
Search saxton hale in google images o.o
@midnightdonutshop3 жыл бұрын
@@coolmuzt twitter do it again!
@doctorsam92003 жыл бұрын
@@lolbitandftfoxysayhello6262 You mean the Vs Saxton Hale mode?
@IInferno3 жыл бұрын
Imagine if we could fully explore the park, maybe a payload map in the jungle a bit like banana bay? That'd be sick.
@vivelespatat26703 жыл бұрын
Can't wait for low end pc to crash even harder
@QuantumLeclerc3 жыл бұрын
Isn't that just Enclosure?
@chrisdroney81413 жыл бұрын
@@QuantumLeclerc ssshh. Don't remind us that Enclosure exists.
@decriper10973 жыл бұрын
@@chrisdroney8141 enclosure is cool
@bobbyferg91733 жыл бұрын
@@QuantumLeclerc Yah Enclosure but instead it isn’t the flawed multi-stage map type that is widely unused nowadays for a good reason
@GermanPeter3 жыл бұрын
*Edit:* Please read Skymin's pinned comment, she addresses many of the things I said. I actually don't think the map is THAT bad, honestly. It was when it first released because it lacked a lot of alternate routes and forward spawns, but now? I think it's pretty good. I pointed out before how similar the design is to Gorge (at least the area up until and including the first point), but even in gameplay, it's pretty much the same honestly. The same sightlines, the same chokes, and so on. I genuinely wouldn't be surprised if it was yet another Goldrush situation where they updated the design of an existing map (Dustbowl in Goldrush's case). Yeah, the last point is a huge beast to attack unless you have coordination, but that's a problem with ANY last point in my opinion. It doesn't really stand out that much more, and again, reminds me of Gorge's last (which is equally as frustrating to attack because you have huge sightlines but can't even see most of the Sentries). I also think there is always demand for more pub-orientated maps. I don't think a map is automatically better if it's made with comp in mind (I mean, I think Swiftwater's last is one of the worst I've ever seen). And Mercenary Park still has the things you noted like taller ceilings and more side routes (really, it was way worse when it launched). I love the map and it's my second favorite A&D map, my favorite being Dustbowl. I just find it enjoyable to play on, even if it drags on for a long while. Same goes for Powerhouse. I mean, that's how the game was designed - you play a bit until you get bored and then leave. Actually sitting down to finish matches is something that really only came with Casual where you have to queue up for maps and can't easily rejoin. Really, I just think it's a more fun version of Gorge.
@nikolasmtr3 жыл бұрын
Hello!
@gatst76803 жыл бұрын
Hey look it's German Man
@HelloBeeyo3 жыл бұрын
Big agree honestly
@perilousskillet52693 жыл бұрын
Yea, I felt like I was crazy or something I personally love attack & defend as gamemode and mercenary park as a map. I also really hate 5 cp its the gamemode I have the least amount of fun in. I was wondering if anyone else felt simular
@peterisawesomeplease3 жыл бұрын
@@perilousskillet5269 Oh you are not alone. One of the best parts of tf2 is the way different map types cater to different people. Different map types even develop their own cultures. You hop on swiftwater most people are playing to win, you hop on 2 fort people are screwing around, you hop on powerhouse people are grinding their unusuals or going for crazy kill streaks. Attack defend maps like Gorge or Mercenary Park tend to have more neutral cultures so you get a bit of everything. In particular though I find that they attract people trying to win but being stubborn about using some ridiculous non-meta strategy/load-out to win.
@halt19313 жыл бұрын
3:10 completely unrelated, but shoutouts to that guy in chat who's excited to be playing with the 100% real uncle dane, completely unaware of the real youtuber in the game lol
@doctorsam92003 жыл бұрын
5:40 "As TF2 evolved, faster matches became the norm" "Hence the popularity in 5cp" Bruh I think you forgot how every game of 5cp has ever played out
@mrgodzillaraptors86322 жыл бұрын
you have a point
@NotFine2 жыл бұрын
yeah
@varietygaming332 жыл бұрын
How exactly did they play out?
@doctorsam92002 жыл бұрын
@@varietygaming33 The game's timer extends to 10 minutes every time a point gets captured, and due to how whatever team defending gets an advantage on capturing because of spawn points, it's an endless battle where the only ending is hoping one team can bulldoze and capture both points super quickly
@irohnic473 Жыл бұрын
@@varietygaming335cp is always a painful, bloody tug-of-war of a match comparable to having your balls crushed by a hydraulic press due to the severity of the stalemates you can see in game. The 10 minute timer reset initiates the CTF problem where, assuming both teams are equal in skill and classes, both teams are actively encouraged to sit down and begin trench warfare until the other side screws up, then push, usually involving uber, following that screw up. If your team screws up the push/defence, get ready to get crushed, lose your captured points, get pushed all the way to 2nd or last due to lack of defences, then stop the enemy push due to enough manpower and deal with another 5-6 minutes of turtling before another push that either ends the game or places your team right back to where it started, which resets the cycle. In balanced scenarios, 5 cp can last for anywhere between 10 painful minutes to a never-ending stalemate of hell. 5 cp is a flawed gamemode akin to the trenches of the Western Front in WW1. It’s painful, it’s slow, you barely gain any ground for each push, thousands of tries and casualties for each push to succeed, with the smallest screwup causing all your progress to get washed down the drain. Either that, or unbalanced teams will cause the game to be anticlimactic and unfulfilling on both sides, as the superior team will always blitzkrieg to last in less than 3 minutes. Thank you for coming to my TedTalk.
@rakku40043 жыл бұрын
Mercanary Park the ost is one of the best
@vacilated3 жыл бұрын
gooigi
@kanor_3 жыл бұрын
the best in my opinion
@davitdavid71653 жыл бұрын
It is.
@MonologueWiththeMoon3 жыл бұрын
𝙉𝙤
@rakku40043 жыл бұрын
@@vacilated yes
@snivysaur00003 жыл бұрын
Best part of the maps that cave area in the vents near the final point. They could’ve made just a basic vent shaft, but instead made this small side route into a serene yet mysterious hideaway, a peaceful escape from all the sentries and spam.
@attackfighter3 жыл бұрын
There's also a mysterious rocket-jump point for epic flanks.
@luckyfandango92113 жыл бұрын
Ah, so there are players who DO know that route exists!
@threadthathasnoend12123 жыл бұрын
as someone who only plays casually, I really only play payload and attack/defend. I like being able to set up on chokes or find ways to break choke setups. that is my favorite part of the game.
@OliODDLY3 жыл бұрын
I love this map even though it is quite unbalanced
@peterisawesomeplease3 жыл бұрын
Its not imbalanced at all. It is one of the best balanced pub maps ever made. The map is incredibly well designed from a class balance point of view and from the point of view of creating balanced feeling games even when team skill levels are mismatched. Its only imbalanced from a competitive perspective. But who care the map will never be played in comp and was never intended to be played in comp. It is also not attack vs defense imbalanced. Its sits at right about a 50% win rate for attackers. I realize this feels low. Most maps have much higher attacker win rates. But again it is pub play balanced. In comp you are going for time so it makes much more sense to have maps balanced for 90% win rates.
@HateCrime_3 жыл бұрын
Same
@kotchetov57483 жыл бұрын
Same
@Fuzzy._.l3 жыл бұрын
Yo
@toofle3 жыл бұрын
@@peterisawesomeplease based
@Fatsaver3 жыл бұрын
It's my favourite map of all time. The tight corridors, the secret places to hide in and build sentry nests. Love it.
@TunbosunOyenuga3 жыл бұрын
Not every map needs to allow huge movement, especially when only a select few classes have that power. It too much of a 6s mindset, imo. Movement kinda forsakes the rest of the TF2 classes. This is why I think Payload is a great mismatch that gives every class something vs. 5cp. Just like Peter stated it need mores flanks and maybe a slight expansion. Also: Classes that have movement are already the most powerful classes in this game with or without the movement. I like the stalemate/ forever gameplay of Powerhouse...just like people do with Hightower
@Warcrafter43 жыл бұрын
People always seem to forget that 6's meta gameplay and map design is rarely liked by the casual players as people like actually being able to win on defence. Remember stop watch is usually based on who wins the fastest and consistently NOT how far did they get before the defence holds at high skill play. Also most classes lack mobility to designing maps around mobility being king just means most classes don't get to see play on them like engi or heavy.
@MisterGunpowder2573 жыл бұрын
As someone who genuinely hates 6s and the influence it has on the game, this is pretty much my issue with the video. A lot of the TF2 KZbinrs seem to be firmly on the side of 6s, and it's always struck me how firm the disconnect between 6s and casual is. I also dislike that it's the mode that the in-game competitive mode went for. It's just...fucking awful to transition to that when Highlander would have been a much easier pill to swallow for most of the casual community, as Highlander is a lot closer to the game they know. So this map ended up being much better to play on for casual.
@oniemployee34373 жыл бұрын
I strongly agree with this. Mobility is great, but it shouldn't be the main focus of map design. Make sure that the map works for _every_ class on a basic level first, then you can go into detail. People play - and main - all 9 classes, so if you give more room for the Jumpers and the Scouts then you leave everyone else in the dust.
@Grapevin Жыл бұрын
This video is even more interesting with the modern knowledge that Merc Park was indeed designed early in the game's development. Crazy that Cactus Canyon ended up being the final Valve design in a core game mode
@ActualDavis Жыл бұрын
was about to say the same thing, it feels like a relic of the past because it quite literally is. The layout was all there and while I still love Merc Park today it's clear that it needed a bit more time in the early blocking stage (maybe more playtesting in general lol)
@noahvadertheberserkerpacki66043 жыл бұрын
Video: Mercenary Park sucks Comments: Nah lol Me: What's an attack defend? All I know is Payload!
@nikolasmtr3 жыл бұрын
*OOOOOOOOOOOOOOOOOOOOOOOFFFFFFFF*
@violinher03 жыл бұрын
All i know is KOFT harvest
@BonusDuckie3 жыл бұрын
Exactly, mercenary park is by far one of the most popular cp maps
@futabafan993 жыл бұрын
*I ONLY KNOW NO PAYLOAD HIGHTOWER*
@AGrayPhantom3 жыл бұрын
I actually love Mercenary Park. It's got so many adorable secrets, and plenty of places to hide teleporters.
@vorpalweapon48143 жыл бұрын
lmao I love how you brought up the fact 2fort used to be ran in competitive tf2, it was my favorite niche fact to tell other people.
@jelatinouscube95333 жыл бұрын
This update was what 50 years ago
@nikolasmtr3 жыл бұрын
yes
@guythatlovestf27333 жыл бұрын
what
@nikolasmtr3 жыл бұрын
@@guythatlovestf2733 it's true though
@JBBrickman3 жыл бұрын
IDK feels recent to me
@amazingandy007yt33 жыл бұрын
Cause they were running low on merceneries
@nothingworks49603 жыл бұрын
Anyway we need more mercenaries. No more left huh?
@flying_gorilla80693 жыл бұрын
Extinct you say? Bit well I’ll be square with you.
@thebigboy6070 Жыл бұрын
2:57 I find it funny now in the tf2 leak it turned out mercenary Park was in the game for years and that way it like that
@CongaYT3 жыл бұрын
Wasn't demoman always a hybrid between offense and defense? I think they mentioned it in the developer commentary
@notanimposter3 жыл бұрын
I really like attack/defend and hate 5CP with a fiery passion, so maybe I'm the wrong audience for this, but I really like Mercenary Park. It's just a new spin on Gorge, which is one of my favorite maps. You're damn right about one thing, though. Saxton Hale should have been the announcer.
@kindertak53963 жыл бұрын
Its like a fusion beetween powerhouse and any attack/defend Has an open principal space and else is chocky, also 3cp attack defend is gamemode, but some maps of this mode do have 3 points
@jorickthekek26603 жыл бұрын
Just got back into TF2 after years. Glad to see people still keeping it alive on the youtube front. Love the representation of your medic too in your pfp and the video. Awesome video.
@alex_zetsu3 жыл бұрын
One of the few things I can agree with Skymin on in this video... Carnival of Carnage did have a hilarious backstory. The guy just straight up forgot to do the ritual on a graveyard, but the corpses don't need to be above ground and they don't need to be ancient. So Mearumus contacts Jane
@josep7543 жыл бұрын
Everyone always forgets that one flank on mercenary park last that can let u cap without being detected by engie babies
@peterisawesomeplease3 жыл бұрын
Oh totally the success rates on attack have been going way up as people learn how to push the map and especially sense the big update to the map. I don't think its fundamentally harder to push than say gorge or mountain lab and its certainly easier than say barn blitz. People just need to learn to push the top room and then hold it on offence so people can use the flanks. There is a pretty substantial attackers advantage to get control of that room and once you hold it, it opens up the windows, the vent, the left balconies, and spawn camping. I think the big problem people have when pushing is they tend to take the upper room and then immidiatly push further when they should really just hold it and regroup(wait for heals, get a sentry/tele/despeser in their, just wait for numbers). But people have had 10 years to learn other maps. Over time attack tends to get easier.
@RandomJayne3 жыл бұрын
I like attack/defend mode and rarely feel like the matches go on too long because the timer either maxes out at a reasonable length (except on Dustbowl) but they don't end up being too short unless the defenders are particularly incompetent. It's control point maps I never cue for because they either end instantly because one team had more Scouts who got to the point first, took it immediately with their cap speed multipliers, then got the others by backcapping before the opposing team could regroup, or it becomes a stalemate lasting hours and hours as teams capture and lose the same points over and over, adding several minutes to the clock every time.
@ManilaAndVanilla3 жыл бұрын
Mercenary park was already discussed by Uncle Dane, but this does give some other point!
@_wheeler86013 жыл бұрын
"The community knows how to make better maps" Me*see's pier Also me* gets headshot from across the map by a red dot.
@atm29593 жыл бұрын
At least it's better than swiftwaters sightlines
@_wheeler86013 жыл бұрын
@@atm2959 I haven't played that map yet, it's now on the todo list. Been sticking on community maps for so long...
@atm29593 жыл бұрын
@@_wheeler8601 swiftwater IS a community map
@MmmMmph19684 ай бұрын
"Oh Mercenary Park is one of my favorite maps, I wonder what Skymin has to say about it" Skymin: your opinion is incorrect
@poprostumirek45913 жыл бұрын
I can just Imagine how that map had that charm if saxton hale were couting saying etc.
@mauwus43222 жыл бұрын
Honestly I never thought this deep into A/D maps before and why we don't see them in competitive except maybe Steel. I always just assumed that they were like payload maps, 1 team attacking and another defending a series of points until the attacking team either get's the final point or time runs out with the map favoring the attackers early and the defenders later on with more open part of the map with more flank routes early and getting progressively chokier as the map goes on. So it didn't really make sense to me why we didn't see more A/D maps played in competitive with the same ruleset as payload.
@jotoonsadventure49053 жыл бұрын
Great video!
@TrampyPulsar2 жыл бұрын
Competitive TF2 community: People only play fast game modes like 5CP and Cart, new maps shouldn't be long. Actual TF2 community: 2fort had 3x more players then the next popular map and never ends.
@chrysler2383 жыл бұрын
Its a great map tbh alot of detail and lots of colors
@ricoaudr_063 жыл бұрын
mean while pl_wutville
@alex_zetsu3 жыл бұрын
This is why I hate competitive tf2. People who play 6s keep asking for maps like 5CP instead of maps designed for 12s. I don't think mercenary park is the masterpiece of map design, but it's better than maps that cater to 6s. In 6s you can't even use 1/3 of the game's content because you have 6 players on a team and 9 classes (and a good number of said classes aren't even viable on small teams).
@kaasloo13033 жыл бұрын
It did work! I love coldfront as well. I love powerhouse as well. Mayb I just like bad maps
@peterisawesomeplease3 жыл бұрын
Powerhouse, Mercenary Park, and Coldfront are great maps. These videos are ridiculous. They are targeted at pub play but make arguments that only really apply to comp.
@mattzr15503 жыл бұрын
@@peterisawesomeplease all of those maps are worsened by terrible 12v12 clogging in chokes lmao
@peterisawesomeplease3 жыл бұрын
@@mattzr1550 "Clogging in chokes" != bad. It may = bad for comp or bad for high level pub play but there is a reason maps with clogged chokes are so incredibly popular. Chokes encourage team work. You want to find where new medics playing tf2? You are not going to find them on harvest of snakewater. No they are on dustbowl because they can live long enough to get uber. Have you ever made a steam friend in tf2? I bet it was on a map like powerhouse where the game lasted long enough to build a relationship. Do you hate rolls and getting autobalanced right at the end of the game. You might find chokes useful in giving the autobalancer time to fix the balance while there is still some of the map left to play. Do you live in a place where connecting to tf2 servers is a pain in ass? Maybe you want long games so that you don't spend half the time you have to play trying to connect.
@craftmax12733 жыл бұрын
I think Mercenary park is a good map in theory, not because of his gameplay, but of his history. In the gameplay as you said there are some good things to save, other need to be replaced. The main problem is the C point where the defence is very strong. A point to change this is maybe to make the point into a volcano, so there are plenty of space to play arrond. For A point we theorise based of an unused room near the point that there was larger space than before. For B point you had the room below but we don't know why ... Finally the name of mercenary park was the final version. In fact, if you look at the models, you see that some letters are unused. Combine them and you obtein Mercenary Island or Yeti Island. There are many other props unused of this map but I don't know where they can be placed. So yeah, maybe Valve changed in last minute the layout of the map because they didn't like it. If you are more interrested about Mercenary park I made a video about a year ago, telling what's the secret of the map, It's in french but maybe you can understand it.
@GoldMamb43 жыл бұрын
Tbh there isn't as much analysis of the actual map as I hoped in this video, you kinda just say it's bad and that attack/defend is bad. Mercenary park isn't a great map but it's decent and a lot more interesting and balanced than you make it out to be. Each point has interesting high/low ground and several viable ways to push. The last point is definitely stalematey but I think it's notable that the top room is practically given to blu, providing a good angle on sentries and a viable place to push. Also, those vents everyone ignores can be very helpful for flanking. No you cannot rollout at 3000 hu/s but the heights make rocket jumping and mobility still fairly important. I don't think Valve were trying to go back to their old formula, I think they were trying to make a modern map using a dumb gamemode. (Also Engi is important and powerful as hell on Payload, I guess it's fine there though)
@leonardo92593 жыл бұрын
It doesn't really make it important, it's pretty much reduced at avoiding taking the stairs
@GoldMamb43 жыл бұрын
@@leonardo9259 Yeah but it's still better than something like Dustbowl
@peterisawesomeplease3 жыл бұрын
@@leonardo9259 Are you serious. Go try to play soldier without rocket jumping or scout without double jumping on Mercenary and come back to talk to me. Like the room above last has absolutely critical double and rocket jumps in it. Getting on top of those props basically determines who wins last. And on second the catwalk above the point(which you can jump to as scout means everything. The attacking team can walk to it but not the defending team.
@leonardo92593 жыл бұрын
@@peterisawesomeplease i did, it's called playing literally any other class lol get over it
@peterisawesomeplease3 жыл бұрын
@@leonardo9259 ? yes you can do will on Mercenary park playing heavy or spy. But you can also do well on viaduct playing heavy or spy. That does not make viaduct a bad map for mobility. Mercenary park is filled to the gills with mobility tricks. Like there was even a b4nnys video all about the interesting scout jumps on the map.
@stevelucky75793 жыл бұрын
I thought it was great, it’s just a big map. So my thought is why not slap on man vs machine onto mercenary park. I think it would be pretty cool, just make it where your team attacks and captures each place against the bots. Then you have to defend against waves of attacking. Shakes it up a little.
@johnjekyllson283 жыл бұрын
I like the format. You should make a video on maps you’d like added to the game!
@GatoPaint3 жыл бұрын
I love this videos because they motivate me to uninstall this game another time
@nadimomar71563 жыл бұрын
Don't
@nadimomar71563 жыл бұрын
Pls
@ender35303 жыл бұрын
@@nadimomar7156 To be completely honest if you find a game not fun for you anymore, you should just stop playing it.
@nikolasmtr3 жыл бұрын
@@ender3530 yeah
@youtubehandlesshouldsuckadick3 жыл бұрын
Ok
@Grampa_Swood3 жыл бұрын
What the hell? No need to insult the potted plant that was a bit rude
@SirNarax Жыл бұрын
What I learned from this video: I learned that a lot more people than I thought don't like Powerhouse. I thought it was good.
@fiszu4573 жыл бұрын
In all seriousness, this map is great
@burnstjamp3 жыл бұрын
It has great visual design for sure, but I don't see how you can love playing on this map
@Zack-yx2zg3 жыл бұрын
@@burnstjamp i love dustbowl so this is a good alternative
@kaned27323 жыл бұрын
@@Zack-yx2zg its ok, we all like terrible things
@johncicia14013 жыл бұрын
@@kaned2732 I can agree with that
@abrokenrecorddunno3 жыл бұрын
I like Mercenary Park and Dustbowl too ._.
@SlurpyTheDog3 жыл бұрын
If I had a nickel for every time Skymin classified Upward as "community made" I'd have two nickels. Which isn't much, but its pretty weird that it happened twice.
@oopsiedaisy7303 жыл бұрын
I just got to say... The track for this update is a bop!
@Colefivenumbers3 жыл бұрын
You know how everyone has a bad map or 2 that they love anyways? This is that map for me. This map is not good, but I adore playing on it. I just find it fun
@Nagasakevideo3 жыл бұрын
See, I really like mercenary park. Then again i like all attack/defend maps. Then again I ALSO also like powerhouse, so what do I know? I think Val should stick with the original design philosophy when designing maps. The emergent gameplay is just that, emergent, so it has to adapt to the game not the other way around. Personally, and this might just be my Payro main talking, but I think right chokepoints are NEEDED for balancing and as a challenge. I disagree with basically everything you say here.
@dumbburger74603 жыл бұрын
I love how the map looks. but it makes me so sad the map isn't fun to play on
@Jackspladt5 ай бұрын
Honestly I really like Mercenary Park and chokes make it more fun in my opinion, as there’s some real challenge and exciting things that can happen, and usually no team gets steamrolled. I’ve found that Ninjaneering is really fun on this map as you can pretty easily get behind the BLU team, idk despite its flaws I like it. Still loved the video though
@attackfighter3 жыл бұрын
I think you're overly harsh on Mercenary Park, especially when you compare it to Powerhouse. While the Attack/Defend game type has the inherent flaws you mentioned, Mercenary Park does the most of any map of its type to mitigate them. It has more flanking routes than any other A/D map, and also each of its three control points has flank routes that give the _attackers_ an inherent, overall advantage over the defenders, allowing them to win through a slow push rather than having to coordinate a single, fell-swoop 'fast push'; thus allowing pubbers to potentially execute them. These flank routes are the upper stories of each of the control points, especially the final one. If you've ever had to face an entrenched Blu team with sentry guns, teleporters, and stuff in the upper story of the final point, you will know how difficult it is to fend them off let alone to push back against them and recapture those areas. They basically have more cover than you and a better angle of attack. Overall, I find that Mercenary Park is less of a meatgrinder for the attackers than any other A/D map and also that it allows for more mobility, especially for pyro and scout who I feel are especially suited for its two initial points. There are also some special qualities to it that are fun but underexploited. There are the labyrinthine tunnels running around the rear of the final point, for instance, with very powerful but largely unappreciated spots for rocket jump flanks, and also a space on the glass window overlooking the final point that a defending soldier can rocket jump up to and dominate via a sort of peek-a-boo strategy.
@drucy.3 жыл бұрын
The only two Attack/Defend maps I put in my selection screen are Snowplow and Steel. Snowplow, while just a fancy A/D map, is actually balanced for both sides of the fight, like you showed here. Steel, while it can be confusing is an interesting take on the gamemode, with it's central, easily flankable last point (E) which is capturable at all time, even since the start of the round. Each other points captured opens new routes, and move the defender's spawn further away from last point (B making the spawn switch to the other side and the defenders having to now go through a longer part of their spawn to get to E rather than it just being outside their spawn, and D closing off the exit doors going to E). Each area of the map also offers advantages and incovenients to all 9 of the classes : there's open areas, corridors and sniper perchs for the Snipers but also lot of close-quartered areas making sniping difficult there. There's death pits and high-grounds for the Pyros to utilize their airblasts and Soldiers/Demo/Scout to exercise their mobility but they are vulnerable to Wrangler and Snipers on open areas. There's more defensive-oriented positions for Engies to build relatively safe but there's also flank routes for Spies and explosive classes to get to them, and those positions are also near snipers' perchs. All in all, Steel is a very well designed map that gives strengths and weaknesses to every classes. It's a shame it's too confusing for new players.
@arlwiss51103 жыл бұрын
I admire cp_steel. I wish the rest of that gamemode lived up to the potential that map uncovers on its own.
@pikachufrankie3 жыл бұрын
Attack Defense can work, just look at Gravelpit. It’s just that the general map design for most them is exactly what you said, lots of tight chokepoints, long sniper sightlines, etc.
@OldSchoolTF23 жыл бұрын
I love this map! It can be weird, but it's cool to play on.
@oniemployee34373 жыл бұрын
I recognized Hale's voice, but couldn't put my finger on where I heard it. Turns out, it's JB Blanc who also voiced Kano from Mortal Kombat 11. Cool!
@adamw97853 жыл бұрын
Imagine not liking the Mercenary Park. It's literally a perfect map for casual and chaotic gameplay that most people find fun. Therefore I think using more competitive arguments is kind of invalid here. Not every map is made so a tiny percentage of 6v6 comp players can have a good match on it.
@lumiperuna3 жыл бұрын
Mercenary park's first two points are alright, but attacking the last point is a freaking NIGHTMARE.
@zoomane3 жыл бұрын
Honestly best lore behind a map
@modicus14223 жыл бұрын
Mercenary Park might be my least favorite Attack/Defend map. The first two points are alright (more or less), but that last point is absurdly difficult for Blu to capture. Unfortunately, the gamemode really doesn’t have a lot of good maps, especially with stuff like Junction and Dustbowl, along with Mercenary Park. I don’t think I can give any of the maps a rating above “serviceable.” I also wish Snowplow was joined with the other Attack/Defend maps instead of being in the Misc category. It is a well designed map (in comparison to its brethren) and really isn’t all too different mechanically from them either. I do think you should have more specifically talked about Mercenary Park’s issues though. You talked about the flaws with how the game has evolved (in many different ways) and why Attack/Defend isn’t a great gamemode, but the title of the video insinuates that you would be critiquing the map more closely. Good video, nonetheless.
@aperson65053 жыл бұрын
I'm always down to play Snowplow but being relegated to misc means no one seems to want to play it
@modicus14223 жыл бұрын
@@aperson6505 Yeah, and that’s one of the biggest shames about it. I think more or less the other maps in Misc belong there. Many are one-off game modes (Doomsday, Watergate, Hydro, Degroot Keep being Attack/Defend but melee only so obviously it essentially is its own mode). 2Fort Invasion is a reskin, and Probed, while being a unique map, has a lot in common with event/Halloween maps, so I understand that one being there. Snowplow, on the other hand, is an Attack/Defend map just like the other ones. It has the train, yes, but that functions as a round timer just like any other map, just stylized. It makes me wonder if they don’t add that to the main category because of all the crap they got for removing it in the first place, and, considering it’s Valve, I wouldn’t be surprised if this were the case. I have liked Snowplow since it came out, but because it’s in the Misc category, no one plays it, as you said. It’s pretty sad to see.
@Muttson3 жыл бұрын
One of my favorite parts of your videos is the Harmony of Heroes and Night in the Woods background music.
@BeyondFables3 жыл бұрын
What’s the name of the tracks? I really liked them
@Muttson3 жыл бұрын
@@BeyondFables Rhythm of the Kong (1:10) and Yoshi's Island Chill (2:44) are both from Harmony of Heroes, and Clanky Must Live (4:19) is from the Night in the Woods soundtrack.
@CoolSs3 жыл бұрын
I love the quality and love went into making Mercenary park . And the map even got updated to fix issues with it and added more route to help with choke points and strong sentry placement. it's something unheard of to see a Valve made map get improved and not stay the same way forever .
@grum71402 жыл бұрын
This map has such a great vibe. One of my favorites, only being beaten by Pier and Enclosure. I love the tropical/Jurassic park vibe of it and really like all of the details, like the jungle area through the vents and the alligators on the first point.
@perilousskillet52693 жыл бұрын
I dont if im crazy now or what but attack defend is one of my favorite game modes. I also really like mercenary park as map (well besides the last point that thing gives me dustbowl vibes). Also I find 5 cp to be boring as gamemode, almost every match I've played of it lasts hours or we steamroll/ get steamrolled, scouts abuse the maps no like other and some of the final points feel just as chokey. So i dont know if I'm just part of minority or what.
@magnusm43 жыл бұрын
It's ironic the old maps didn't support movement as much since Soldier was designed specifically with rocket jumping in mind and demo too. I love doublecross for lengthy matches. Some of the scenarios and positions become like an intense military warzone and you make up missions. Red team: We currently have secured and captured the middle bridge, keep those teleporters and sentries alive at all costs or we'll lose our position! Red team: The blues currently holds down the main gate with tight defense, they've hold down a stronghold but they have a weak point. Your mission is to take the sewer entrance past the scouts and infiltrate their ranks and weaken their defense for our heavies to engage, demos will attempt to use the shortcut to blast up and take out their intelligence sentries but that main gate is your top priority. Blue team: The reds have set up a stronghold in the center of the bridge. We've secured the main gate but they cover the outer area and stops any rush attempt. You'll need to cover the snipers who will focus on taking out their engineers so our soldiers can supply artillery support and take out those sentries.
@LonkinPork3 жыл бұрын
just your preamble touched on all my favorite underappreciated things in this game: pl_cactuscanyon, rd_asteroid, and Mannpower as a whole
@trainsontape65313 жыл бұрын
I absolutely love this map. Don't know why. But I do
@mrchoochooguy40452 жыл бұрын
This should've been a player destruction map because hale only hired them in it as a mercenary fighting path. What would the point be making it all attack defend We could use more player destruction maps
@mrbirb3 жыл бұрын
some of my best matches have been on mercenary park
@MetroHam3 жыл бұрын
i kinda like tf2s choke style of maps then the free-flowing one as well i do enjoy longer matches that changes the area up rather then being quick lol
@Neko_Medic Жыл бұрын
The best to come out of JI was the second banana.
@SirJenno3 жыл бұрын
Just realised demo got a random crit on a soldier in the final scene we're red and blu are fighting
@itaybron3 жыл бұрын
I'm one of the rare weirdos who actually played hydro in 2008 and actually misses territory control.
@LeUnoriginal3 жыл бұрын
Hydro aside, TC feels like a segmented 5cp.
@itaybron3 жыл бұрын
@@LeUnoriginal It would've been good for tournaments if it was tweaked
@spellbrand4773 жыл бұрын
I didn't play Hydro in 2008, but it's a good map. Sad it's very hard to find players on it.
@luckyfandango92113 жыл бұрын
Hydro is pretty alright, it's neat to find a game running there time to time still. Dear god extend the cap time though!
@alexandermurakhtin36613 жыл бұрын
I actually really like powerhouse and it's long matches and mercenary park play's nice too
@legodude4943 жыл бұрын
Since you brought them up this video, I'd love to see you do a video on the beta maps. I used to play a lot of cactus canyon when it was first added but since it was never finished I slowly just lost interest in it. I think cactus canyon would've been a good map if it'd been finished, and I'd be interested to see what you could dig up on it. I was super excited for mercenary park & jungle inferno, since it was the first major update to the game in... forever, so seeing something new was great. However, not having saxton hale as the announcer was a real missed opportunity like you said, and the maps were overall just not as fun to play for me as the current maps, though they did look a lot better with the tropical environment.
@atomicspid21293 жыл бұрын
Crazy this was 4 years ago now. Dragon Fury Pyros were everywhere back then.
@foxeye2453 жыл бұрын
Mercenary Park is still my favorite map to play on.
@howtoshotbow69613 жыл бұрын
I think the community would disagree. I only play attack/defend and Payload, and this map comes up VERY often, beating other maps like gravel pit, steel, mountain lab, and a couple others I can’t mention off the top of my head. Just because you personally don’t like the game mode and map doesn’t mean it’s “bad” and “doesn’t work.”
@graysongdl3 жыл бұрын
2:42: "Valve's return to older map designs with Powerhouse..." I know you didn't know this when making the video (I don't expect anyone to be perfect), but Powerhouse was made in 2007. It's just that people are allowed to do whatever they want at Valve (no literally this is in the employee handbook, public on their website), so some TF2 dev started a map, left the TF2 team for... I don't know, probably Counter Strike or Dota, then wheeled their desk into the TF2 office years later to finish the map they already half-made. The fact that Powerhouse was supposed to be included with TF2's launch but was instead released in 2015 is one of the most "Valve" stories to ever exist. Well, maybe second only to them making an entire game but scrapping it and starting over because they didn't like it. Imagine: in an alternate universe where that one dev finished the map when they meant to, Powerhouse is old enough to be in the console ports of TF2. A terrifying thought. So yeah, it's not that their understanding of map making didn't evolve, it's just that Powerhouse was made when people still considered Dustbowl a good map. I mean what a crazy thought, nobody likes Dustbowl *now,* right? ...right? Anyway personally, if it were up to me to figure out how to balance attack/defend, I'd make the maps favor the defenders more, but add a MVM-style respawn time penalty for dying too much in a wave. The more you die, the longer the respawn time gets. Meaning instead of everyone throwing themselves at the point to stop the cap, people have to defend *themselves* just as much as the point. Being reckless and suicidal on defense gets punished that way.
@Greenspy.3 жыл бұрын
4:50 Where can i watch those tf2 comp games?
@cl0udisl0ud3 жыл бұрын
What’s the war paint at 3:30
@SpectrieGhost3 жыл бұрын
T'was a pleasure fightin ya!
@JBBrickman3 жыл бұрын
I don’t know what this video is going to say but I think this is a great map!
@Walker4433 жыл бұрын
Will we ever get another update.... I want more weapons and shorts..
@emperorfaiz3 жыл бұрын
@@dumbchannel1430 Absolutely not! It would far safer if they let the community handling the future updates.
@Todarain3 жыл бұрын
I don't particularly agree that it doesn't offer anything new to TF2's experience. Mercenary park is one of two 3-point AD maps, the other being Mountain lab, and playing experience between them is vastly different, Mountain lab offering a very vertical playground with lots of choke-pointy inside areas. Mercenary park features a lot of indoor room-to-room action, the entire map essentially being 6 large rooms glued together to form a map. I still really enjoy playing this map, it's probably in my top 5 AD maps.
@snotvlek47212 жыл бұрын
Great video! Quick tip on the mic EQ, you are sounding slightly nosey, which can be helped by EQ'ing your voice in about 800-1500Hz
@hypnos16083 жыл бұрын
Loving the new format keep up the great work 👍
@gulfgiggleanimations44723 жыл бұрын
I only started playing tf2 last summer, long after the mercenary park was updated to have a more balanced final point with blu’s spawn being closer and that one hole in the window for blu to attack any red players or buildings by the point. All I can think any time that people discuss mercenary park’s balance I can only imagine how much worse it was at the launch of jungle inferno.
@cutercills9x9productions93 жыл бұрын
This is actually my favorite A/D map after Gorge.
@Ripheart7893 жыл бұрын
Tide turner hybrid knight is really effective on this map
@cheezkid26893 жыл бұрын
>implying 5CP matches don't last forever
@toakongu13 жыл бұрын
Awesome video and I have to agree. I dislike Merc Park for the same reasons I dislike Dustbowl. They're choky, low skyboxes and the last point forces attackers into a wide open kill zone that's ripe with Texans and Bushmen. The same can be said for each of Dustbowls 3 stages. Every single point has a wide open kill zone that must be crossed to reach it. And don't even get me started on the beginning of Dustbowl stage 3. There is no reason whatsoever that red should be able to push into the building and force blu back into their spawn like that. Then again, DB is a fustercluck from start to finish. Love these video essays on the maps, and would love to see this become a series
@Wallemations3 жыл бұрын
What's the background music used around 7:04 until the end of the vid? I can't seem to find it anywhere.
@Glitch-Artist2 жыл бұрын
Did you ever find it? I'm looking too
@Voc_spooksauce3 жыл бұрын
I don't even play TF2 but i like watching these vids, it's fun
@Voc_spooksauce3 жыл бұрын
@Тити Мити I don't have a PC
@nikolasmtr3 жыл бұрын
@@Voc_spooksauce Rest In Pepperonis
@Voc_spooksauce3 жыл бұрын
@@nikolasmtr Indeedo
@Voc_spooksauce3 жыл бұрын
@Тити Мити Yeah, how could dis happen amiright? But i don't have the money or space to get one, sucks.
@alialatrach97883 жыл бұрын
Back in 2017 before start playing TF2, I saw the SFM update for Mercenary Park and had no idea it was an official update that came out that year. If only I played TF2 a year early. Speaking of Mercenary Park map, I like it, it has a cool map design for me and uhhhh ... Can't think of the word since English is not my language but you get the idea, also it has THE best teleport place for Blu Engie on the 3rd control point.
@peterisawesomeplease3 жыл бұрын
Oh it has great Blue tele spots compared to most maps. Lots of maps like say badwater last have essentially one "right" place to put the blue tele or a bunch of close to equivalent places to put them. But that is super boring. Mercenary Park has several Blue tele spots that not only work but make the game play very differently and encourage moving the tele up in stages. So you get to try them out. Like you can do a safe spot on the balcony above the room before the point or even in the stair well to the balcony. If you want to be cool though you can put it on the box on that balcony that faces the sniper window. Then once your team moves up you can put it in one of several spots in the room past the sniper window. If your team still can't manage to push you can then try one of the crazy risky things like hiding the tele in the vents or even putting on the balcony but all the way behind the red spawn. There are also again several boxes where you can dispenser or sentry jump on top of in that area so that your team gets automatic high ground when coming out of the tele. Its also cool thought that teles arn't required they are useful but its not like badwater third or something where having a tele totally determines the game. That gives engies a little more room to be aggressive and creative. On too many maps teles are so important that blue engies basically are on full time tele maintenance and defense.
@kanakattack44083 жыл бұрын
Valve saw we were so desperate and thought "Let's give them something crappy. We'll get a lot of money!"
@cynthia-op8rx3 жыл бұрын
Have you considered making a video about asteroid? I used to play it a ton in high school, and when you play with people who actually understand the game mode I think it's fantastic.
@SkyminSlash3 жыл бұрын
Not sure what there is to talk about with asteroid aside from PD as a whole. If it ever got finished it definitely could have been the best looking map.
@cynthia-op8rx3 жыл бұрын
@@SkyminSlash Yeah I moreso mean the game mode itself, I think it's interesting to think about why it didn't click for people.