Why My Fighter Consumable Sucks (And When It Works)? | World of Warships

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UrAvgWarGamer

UrAvgWarGamer

Күн бұрын

Fighter role is to simply prevent the second or third strike only, and its sort of deterrent tool against CVs consecutive attacks Only. Against hybrids and Russians its basically nothing in value.
Important:
You need to deploy them in advance usually and if the cv player does not uses F button after first strike immediately.
They generally trigger after a drop occurs as the activation range is 3km and taking in plane speed into account.
Fighters are only (occasionally) useful for preventing follow up strikes. Fast planes like Germans can sometimes get 2 strikes before they 'latch' on and start attacking. Planes with high HP can pop heal and survive long enough for a second strike too sometimes. Russians carriers don't care because they drop and leave before fighters can engage.
Chapters:
00:00 A comment on KZbin about fighter planes.
01:05 Fighter Consumables in brief
02:10 Fighter Consumable does not work 1 scenario(F Button)
05:14 Fighter Consumable does not work 2 scenario(Consumable ran out)
07:20 Fighter Consumable does not work 3 scenario(Fast Planes)
08:37 Fighter Consumable does ACTUALLY work scenario(Carrier performing more than 1 Strike)
11:32 Fighter Consumable does not work 4 scenario(Fast Planes Again)
13:48 Fighter Consumable does not work 5 scenario(1 Strike based Squadrons)
14:47 Fighter Consumable does not work 6 scenario(using your patrol fighters to attack their consumable fighter squad)
16:52 My Thoughts and Conclusion
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Пікірлер: 9
@5kgBirnen
@5kgBirnen 27 күн бұрын
The amount of detail is unmatched! Thanks for explaining Subbed
@darilcastillo9240
@darilcastillo9240 27 күн бұрын
I don't know if people know this, But I'm saying it even so: When planes are attacking a ship, they take like 10/15/20% or so, less damage from all sources; and more important, when the animation of the attack starts (the machigun and later the missiles, the torps falling into the water or the bombs falling upon the target) during the ENTIRE ANIMATION all the planes are invulnerable to any damage until you recover control of the remaining squad. Also, please notice that planes who have droped their payload instantly return to the CV, and for the next 2 secs, they are vulnerable to any damage before they reach high altitud and then again become invulnerable to ALL source of damage.
@raidenthesamurai
@raidenthesamurai 26 күн бұрын
I think if Wargaming made this fighters work like Essex's fighters, that would partially solve the problem
@uravgwargamer3300
@uravgwargamer3300 26 күн бұрын
Now that would be a good solution. 👍
@darilcastillo9240
@darilcastillo9240 27 күн бұрын
A few things I believe can explain why your remaining planes weren't shoot down: It seems the fighter counts a death plane as his own kill if thhe target is killed during the attack run. You can see happening a lot on Hermes operation, when you are bombarded by 50 planes at the time. Y you are a CV, and you put 2 fighter scort in near proximity, (And lets guess they are 6 per patrol) they will not shoot down 12 planes just for his own, but instead 8, 9, 10, maybe with bad Luck 4, 5 or 6. Also, if your AA kill one plane is also counted in the IA fight as a kill for him.
@peterdickman3534
@peterdickman3534 24 күн бұрын
good work hope they see wg sees this
@seasnutz9741
@seasnutz9741 26 күн бұрын
What camo is that on your seki?
@uravgwargamer3300
@uravgwargamer3300 26 күн бұрын
I have to check that. 😅
@ToxicxPlum
@ToxicxPlum 27 күн бұрын
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